The Newspaper of SRM University

Total Page:16

File Type:pdf, Size:1020Kb

The Newspaper of SRM University The Newspaper of SRM University For private circulation only Volume 11 Number 2 Dr.R.P.Sathyanarayanan, President, SRM University receiving the QS Stars award; looking on is the Director, E&T, Dr.C.Muthamizhchelvan 2 2017 | Spectrum | Volume 11 Number 2 Bull’s eye right on mark STAFF REPORTER achievement. In the year 2010, she participated in her 1st archery S. Aksheiya Koushik of state championship and she also SRM University, mechanical won silver, that was her 1st department has been practicing achievement in archery. She was archery for more than 6 years also selected to represent Tamil and has achieved many medals Nadu at 31st sub-junior national Team Hawkz Racing 3.0 in archery. She has represented archery championship held at her state Tamil Nadu, in state, Jharkhand. In the year 2011, meet and won many medals. she won 1st gold medal and 1 The Journey of Hawkz She also represented her county silver in state meet. In the year 2012 she won 5 gold medals in INDIA twice at indoor archery STAFF REPORTER state level archery championship youth world championship, and made her district Chennai which is one of her greatest SAE SUPRA – The Key proud, and there was an article stone of this team was laid that came in Times of India newspaper “Aksheiya sparkles way back in 2014 with a in archery state meet”. In the motive of bringing out young year 2014, she participated in and enthusiastic automobile indoor archery youth world cup lovers and giving them the held at Singapore and she also opportunity to work on won bronze medal and brought their dream to design and SUPRA SAE 2017 pride to her county. In the year manufacture a formula one 2015, she participated in state car. Students Formula one as successfully completed the entire innovations by the students level championship and won 1 an event that challenges young enchanting task in SAE Supra and the team coordinator, the gold and 1 bronze. In the year minds to compete as teams in 2017 at Buddh international hawkz got a remarkable 4th 2016, she won 1 gold and 1 designing a Formula category circuit, Noida recently. The place in innovation among silver in state meet. She also vehicle, there is no other innovated ideas were inspired the 120 colleges. Somebody got selected to represent her event like this in the country. by the German and Russian said once, that hard work pays county among INDIA’s in Indoor Team Hawks racing official experts from FSAE GERMANY. off and it really happened in archery youth world cup held Formula one racing team of The journey was not easy as the this case which wouldn’t have at Thailand. In the year 2017, SRM university Ramapuram students had to go through rough been possible without the Aksheiya participated in Junior campus comprises 25 young patches while working on their support of SRM University national archery championship and and energetic automobile freaks cars. But, the guidance and effort as well as the Mechanical came in INDIA top 20 in junior with the guidance of team paid off when the Hawkz hit the Department of Ramapuram national archery championship coordinator K.Chandramohan, road. With the new ideas and Campus. ranking. Mega ATV Championship 2017 Team Terrain Rovers STAFF REPORTER To exhibit our student’s adventurous skills Team Terrain Rovers a batch of 30 students participated in a most challenging and treacherous national event MEGA ATV championship at Ahmednagar, Pune recently. Achievements: • The first team from SRM University, Ramapuram to clear all events in Mega ATV Championship. • Cleared the Technical Inspection in the first attempt and the car’s design was greatly appreciated for it’s safety. The emergency driver exit time was only a mere 2.8 seconds. • Successfully cleared the brake test with our car stopping in 3m which is well within the given barrier of 5m. • Placed 14th in the Adventurous drag race. • Secured the 11th position in the treacherous and nerve wracking flat dirt race. • One of the few teams to complete the perilous and risky Armageddon Race. • Successfully completed 13 laps in the strenuous endurance race that took place for a duration of 3 hours on rough and muddy terrain and placed 30th in it. • Completed 10 laps in the night race within 2 hours in the Blackout night race and secured the 13th position. • Placed 20th in the national level Championship. MEGA ATV Championship 2017 2017 | Spectrum | Volume 11 Number 2 3 QS Stars’ 4Star Rating award to SRM University STAFF REPORTER SRM University has been awarded a Four Star rating by Quacquarelli Symonds (‘QS’), a leading global higher education company with over 250 employees across 5 continents spanning over 25 languages. Only two universities in India can boast of this unique distinction and 50 all over the world. In addition to winning the 4-star award overall, SRM University has been awarded the maximum 5- star rating on Teaching, Employability and Inclusiveness. QS is best known for publishing the QS World University Rankings – the world’s most popular university ranking system. In addition to ranking, QS also carries out QS Stars rating which allows students to get a wider SRM President receiving the award picture of an institution’s qualities, looking at everything from the employability of graduates, to sports facilities and community engagement. It is designed to reflect the nuanced mission of universities and the needs of students who may be interested in things other than those to which traditional rankings are necessarily limited. The system evaluates universities across a wide range of important performance indicators as set against pre-established international standards. By covering a broader range of Glimpses from the Ceremony criteria than any world ranking evaluates an institution against rating. The broad parameters 6. Innovation 7. Inclusiveness months once the university exercise, QS Stars™ shines a over 50 different indicators, and under which a university is and 8. Specialist program. Based decides to subject itself to the light on both the excellence awards universities between audited by QS are 1. Teaching on the above parameters QS rigorous audit by QS. For SRM and the diversity of the rated one and five + stars over eight 2. Employabilty 3. Research 4. awards an overall rating also. University the process started institution. The QS Stars audit wider fields, as well as an overall Internationalization 5. Facilities The process takes around 8-10 in Dec. 2016. special session on prototype Recent trends in Biomedical Engineering model based biomedical devices was also conducted. AKSHAYA RAJAN, findings, discuss the most recent Trichy; Shri. K. Mohanavelu, coordinators Dr. T. Jayanthi, The conference also included NIKHIL GAUR, advancements and explore Scientist & Head Biomedical Asst Professor (Sr.G) and the releasew of research papers SAMADRITA SAHA the routes and directions Technology, DEBL, DRDO, Dr. D. Ashok Kumar, Asst in the SCOPUS INDEXED that can be followed in the Bangalore; Dr. V. Raghavendra Professor (Sr.G) along with journal. Apart from this, the The National Conference on future in the emerging areas Sai, Assistant Professor, IIT the student coordinators presence of several research Recent Trends in Biomedical of biomedical engineering. Madras. The two committees, Mr. B. Parimal Raj and Ms. scientists from Chennai, Indore, Engineering (NCRTBME 2017) The event was inaugurated namely International Advisory S. Srividhya Lakshmi were Bhuvneshwar, Malaysia and was conducted by Department by Padma Shri Prof. Sankar Committee, and the Technical instrumental in conducting the Singapore with their willing of Biomedical Engineering, K. Pal, eminent scientist and Advisory Committee conducted conference. The major topics efforts to share their knowledge SRM University recently at former director of Indian the two-day conference, of discussion were- Wireless was hugely appreciated by TP Ganesan Auditorium. The Statistical Institute, Kolkata. discussing the upcoming trends body area networks, biomedical the audience. Students who conference provided a national The keynote speakers of and briefing the audience signal processing, Medical attended the conference gained forum for academicians, the conference were Dr. about research topics. The image processing, Medical international exposure and had researchers and industry N. Kumaravel, Professor convener of the conference Robotics, Wearable Devices, a stimulating experience, and professionals to deliberate on Eminence, Anna University; Dr. was Dr. U. Snekhalatha, Asst Virtual Instrumentation and consider this as a stepping stone the state of the art research S. Raghavan, Professor, NIT, Professor (Sr.G). The faculty many more rousing topics. A for their future endeavors. 4 2017 | Spectrum | Volume 11 Number 2 Chennai. She explained how Indian youth can be utilized with ‘Think outside the Box’ a quote- “India as a master of scale innovation”. Further she STAFF REPORTER and definitely. He told them that explained how the exposure of we need to take action when country differs in management SRM Ramapuram B – School others hesitate, think big when with concern of resource available organized a guest lecture recently. others don’t, sacrifice when of talents and resources. A blow- The gathering started with the others won’t, dare to dream of by-blow word material of world welcome of the invitee Mr. greatness when others fear it, management and happening of K.M.Balajee - Asst. Director outwork the competition DAY management was spelled. (EI), MSME Development and NIGHT, and visualise that Initially the program started Institute, Chennai, who was you’re the captain of your fate, with Welcome Address by the guest speaker of the event. the master of your own soul and Dr.R.Arulmoli, Asst Prof., be the boss of your dreams to He stressed on the outside further the celebration was achieve the goals. Students interact with Ms.
Recommended publications
  • CFA EXECUTIVE BOARD MEETING OCTOBER 7/8, 2017 Index To
    CFA EXECUTIVE BOARD MEETING OCTOBER 7/8, 2017 Index to Minutes Secretary’s note: This index is provided only as a courtesy to the readers and is not an official part of the CFA minutes. The numbers shown for each item in the index are keyed to similar numbers shown in the body of the minutes. (1) MEETING CALLED TO ORDER. .....................................................................................3 (2) ADDITIONS/CORRECTIONS TO THE MINUTES. ........................................................4 (3) JUDGING PROGRAM. ......................................................................................................9 (4) PROTEST COMMITTEE. ................................................................................................46 (5) GULF SHORE REGION ISSUE. ......................................................................................47 (6) CHINA RELATIONSHIPS. ..............................................................................................48 (7) CHINA CONCERNS. ........................................................................................................49 (8) CENTRAL OFFICE OPERATIONS. ................................................................................50 (9) TREASURER’S REPORT. ...............................................................................................52 (10) PAWS UP. .........................................................................................................................56 (11) APPEAL HEARINGS. ......................................................................................................58
    [Show full text]
  • Abstract We Analyze the Careers of Esports Professional Players
    Paper to be presented at DRUID19 Copenhagen Business School, Copenhagen, Denmark June 19-21, 2019 Esport Superstars Michael R. Ward University of Texas at Arlington (UTA) Economics [email protected] Alexander S. Harmon University of Texas at Arlington Economics [email protected] Abstract We analyze the careers of Esports professional players. The Esport industry has been able to monetize growing spectator demand to offer tournament prize money amounting to $113 million in 2017. A few hundred players, out of tens of thousands, earn enough to remain professional gamers exclusively. We examine three aspects of professional Esport player careers. First, a ?superstar’ effect leads to increases in the top prizes drawing amateurs into the professional ranks. Next, while age and experience affect player performance, player ability remains difficult to assess. Finally, career exits reflect a quick resolution regarding the uncertainty in player ability. Preliminary - Please do not quote ESport Superstars I. Introduction Esports refers to competitive video gaming at the professional level. Esports emulates traditional sports with player endorsements and sponsorships, spectators packing into arenas for tournaments, lucrative broadcasting deals, and recruiting from the college ranks. What had started as friendly competition and socialization events just over two decades ago, currently has a 226 million viewer global audience generating $696 million in revenue that is expected to reach nearly $1.5 billion USD by 2020.1 Total prize money across all games played totaled $113 million in 2017, with top earner Kuro Takhasomi (aka KuroKy) grossing $2.44 million. However, payouts are heavily skewed with a median annual earnings of less than $1,000.2 The size and skewness in earnings suggest a market for superstar talent (Rosen, 1981).
    [Show full text]
  • Esports U Brojkama Globalni Fenomen U Velikoj Ekspanziji Video Igrice Treća Su Po Veličini Zabavna Industrija Po Zaradi (108,9 Milijardi Dolara U 2017
    esports u brojkama Globalni fenomen u velikoj ekspanziji Video igrice treća su po veličini zabavna industrija po zaradi (108,9 milijardi dolara u 2017. godini, što je porast od 7,8% u odnosu na godinu ranije ), nakon televizije i izdavaštva (knjiga). Svjetska industrija video igara po vrijednosti premašuje filmsku industriju! Prodaja medijskih prava u gaming industriji u 2018. godini iznosi 160,7 milijuna dolara što je povećanje u odnosu na prošlu godinu od čak 72,1%. Porast mobilne gaming industrije - gaming industrija uprihodila je više od 50 milijardi dolara 2017. godine. Više od tri četvrtine tog iznosa proizlazi iz smartphone gaming industrije, dok preostali iznos otpada na tablet. Ukupni prihodi globalne gaming industrije u 2018. godini dosegnut će 906 milijuna dolara, s porastom od 38,2% u odnosu na godinu ranije, pri čemu su sredstva podijeljena na: • Sponzorstva — 359,4 milijuna dolara (+53,2%) • Oglašavanje — 173,8 milijuna dolara (+23,8%) • Izdavačke naknade — 116,3 milijuna dolara (+11%) • Medijska prava — 160,7 milijuna dolara (+72,1%) • Prodaja ulaznica — 95,5 milijuna dolara (+16,2%) Projekcija prihoda na globalnoj razini (ukupni prihodi): prihodi će u projiciranom petogodišnjem razdoblju porasti s trenutnih 901 milijuna dolara (2018.) na gotovo 1,67 milijardi dolara 2021. godine. Prihodi od sponzorstva dosegnut će 694 milijuna dolara, što čini čak 77% svih prihoda. Očekuje se povećanje do 1.4 milijarde dolara do 2021. godine, odnosno 84% svih prihoda. Drugi najveći izvor prihoda, nakon sponzorstava, je oglašavanje koje će dostići iznos od 173,8 milijuna dolara u 2018. godini Najbrži rast u prihodima bilježe medijska prava te se očekuje kako će do dosegnuti 340 milijuna dolara 2020.
    [Show full text]
  • Esports Report, the Market Has Although in 2020 the Global Esports Audience Was Esports Enthusiasts Are Continued to Go from Strength to Strength
    ESPORTS DISCUSSION An update on the esports market July 2021 INTRODUCTION Esports Update • This report will give an update on the esports Finally, the report will extend the analysis to The esports market is market from our previous report in 2019. 2020 recent developments with esports organisations expected to reach $1.5bn was an unprecedented year, in which most and what makes them attractive to investors. Like by 2023 (Newzoo) industries were affected in some way as a result of most industries, the dominant players are seeing COVID-19. new entrants that threaten their position. • The Asia Pacific region Focusing on the success in professional esports is The esports industry saw several developments not enough to guarantee financial success. represents more than during 2020. As lockdowns were implemented Successful teams will need to find the right balance 50% of the esports and around the world, most forms of in-person between being both an esports company and gaming audience (Juniper entertainment were cancelled overnight. The entertainment company. To find the right balance research) esports industry had a unique advantage over and to manage multiple revenue streams and traditional sports, and there was an evident cross- monetise their audiences, esports organisations over between the two sectors. will become better organised and adopt a more • Latin America may also professional approach to managing their become a key region for The report will also give an overview of the businesses. growth. It is projected to different investors that are involved in the esports produce over 130 million ecosystem and the reasoning for investing.
    [Show full text]
  • Esports Marketer's Training Mode
    ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently.
    [Show full text]
  • Opinnäytetyön Mallipohja
    DEVELOPMENT OF DIGITAL MARKETING IN ESPORTS Case Company: ForZe esports LAB UNIVERSITY OF APPLIED SCIENCES LTD Bachelor of Business Administration Degree program in International Business Autumn 2020 Vladimir Denisov Abstract Author(s) Type of publication Published Denisov Vladimir Bachelor’s thesis Autumn 2020 Number of pages 32 Title of publication Development of Digital Marketing in Esports Case Company: ForZe Esports Name of Degree Bachelor of Business Administration Abstract Electronic sports or esports nowadays is a billion-dollar industry with a multimillion au- dience rapidly growing worldwide. Esports industry is reaching its momentum during the past few decades and expected to become the most financially lucrative entertain- ment market on the planet. The aim of this research is to analyze the esports ecosystem and define possible ways of brand promotion based on the esports industry. On an example of one the most prominent and recognizable esports organization in CIS region – ForZe esports, the author will analyze main marketing strategies applied in esports sphere and how does a professional esports team engage the audience and attract new sponsors. Keywords Esports, Digital Marketing, Social Media Marketing, Entertainment Industry CONTENTS 1 INTRODUCTION .......................................................................................................... 1 1.1 Research Background ........................................................................................... 1 1.2 Objective and Research question of the study
    [Show full text]
  • Esports – Der Zukunftsmarkt Des Sportsponsorings?
    BACHELORARBEIT Herr Robin Krug eSports – Der Zukunftsmarkt des Sportsponsorings? 2018 Fakultät: Medien BACHELORARBEIT eSports – Der Zukunftsmarkt des Sportsponsorings? Analyse anHand einer Fallstudie Autor/in: Herr Robin Krug Studiengang: Business Management Seminargruppe: BM15wF3-B Erstprüfer: Prof. Dr.-Ing. MicHael Hösel Zweitprüfer: Dipl.-Ing. Sieglinde Klimant Einreichung: Mittweida, 24.05.2018 Faculty of Media BACHELOR THESIS eSports - The future market of Sportsponsoring? Analysis by case study author: Mr. Robin Krug course of studies: Business Management seminar group: BM15wF3-B first examiner: Prof. Dr.-Ing. MicHael Hösel second examiner: Dipl.-Ing. Sieglinde Klimant submission: Mittweida, 24.05.2018 Inhaltsverzeichnis VI BibliografiscHe Angaben Krug, Robin: eSports – Der Zukunftsmarkt des Sportsponsorings? eSport - The future market of Sportsponsoring? 62 Seiten, Hochschule Mittweida, University of Applied Sciences, Fakultät Medien, Bachelorarbeit, 2018 Abstract Die vorliegende Arbeit beschäftigt sich mit dem eSports Markt und dessen Relevanz als zukünftiger Markt des Sportsponsorings. Das Sportsponsoring gehört zu den bedeutends- ten Kommunikationsmitteln eines Unternehmens. Für das Sportsponsoring ist nicht nur der Fußball interessant, sondern auch andere Sportarten, die aktuell im Trend sind. Darunter zählt eSports zu den neuen relevanten Märkten. Innerhalb der letzten Jahre hat sich e- Sports von einem Nischensport zu einem Massenphänomen entwickelt. Das Augenmerk der Arbeit liegt auf dem deutschen eSports Markt, der zu den wichtigsten eSports Märkten der Welt gehört. Außerdem wird auf die verschiedenen Chancen, Risiken und Herausfor- derung, die das eSport Sponsoring mit sich bringt, eingegangen. Eine Fallstudie mit den Sponsoringaktivitäten von Wüstenrot im eSports dient als praktisches Beispiel für das zu erwartende Potential des eSports für das Sportsponsoring. Anhand von Experteninterviews werden die Besonderheiten des eSports Sponsorings erörtert und eine zukünftige Relevanz abgeleitet.
    [Show full text]
  • An Overview of Esports in Europe
    THIS REPORT IS BROUGHT TO YOU BY ESPORTS BAR AN OVERVIEW OF ESPORTS IN EUROPE FEATURING AN IN-DEPTH LOOK AT FOUR OF EUROPE’S MOST VIBRANT ESPORTS ECOSYSTEMS SWEDEN POLAND SPAIN GERMANY DECEMBER 2017 TABLE OF CONTENTS 1. Foreword 3 2. Key Facts About Europe 4 3. European Market Trends 6 4. Local Impact 10 5. Biggest Events 15 6. Using Consumer Insights 18 FOREWORD A NEW PHASE FOR ESPORTS COMMENCES Esports is entering a new phase toward becoming a mature ESPORTS ENTERING A CRUCIAL PHASE TOWARDS MATURITY market. The coming two years will be crucial in how fast it grows into a multi-billion-dollar business. The key determining factors are the success of local leagues and the franchising approach, the implementation of regulations, the arrival of new game formats and competition, the uptake of content rights sales, team profitability, and the impact of industry convergence involving traditional media, entertainment, telecom, and sports companies. Depending on how these factors play out in the coming year or two, esports’ growth could accelerate and reach $2.4 billion in 2020 in an optimistic scenario, almost $1 billion higher than the base scenario of $1.5 billion. Europe has been one of the most important regions in the development of the esports industry. Some of the first organizations that made esports popular, especially in the West, originate from Europe. Most notable is ESL, arguably the world’s largest esports organization, which has its roots in Germany. The company has helped build and shape esports from small community events to record-breaking events, including the Intel Extreme Masters in Katowice and ESL One in Cologne.
    [Show full text]
  • Transcript Goes to Applicants and Trainees Section]
    CFA EXECUTIVE BOARD MEETING OCTOBER 3/4, 2020 Index to Minutes Secretary’s note: This index is provided only as a courtesy to the readers and is not an official part of the CFA minutes. The numbers shown for each item in the index are keyed to similar numbers shown in the body of the minutes. (1) APPROVE ORDERS OF THE DAY. .................................................................................3 (2) SECRETARY’S REPORT. .................................................................................................5 (3) JUDGING PROGRAM. ......................................................................................................6 (4) TREASURER’S REPORT. ...............................................................................................36 (5) BUDGET COMMITTEE...................................................................................................40 (6) DIVERSITY AND INCLUSION COMMITTEE. ............................................................42 (7) FINANCE COMMITTEE. ................................................................................................47 (8) IT REPORT. ......................................................................................................................49 (9) CENTRAL OFFICE REPORT. .........................................................................................52 (10) INTERNATIONAL SHOW UPDATE..............................................................................56 (11) YEARBOOK/PUBLICATIONS. ......................................................................................59
    [Show full text]
  • Esport Research.Pdf
    Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit.
    [Show full text]
  • Betus.Com.Pa 1-888-51-Betus
    MAY 1ST MAY 2ND BASEBALL BASEBALL INT - TAIWAN CPBL INT - TAIWAN CPBL 10:05 PM Chinatrust Brothers Rakuten Monkeys 10:05 PM Chinatrust Brothers Rakuten Monkeys 10:05 PM Fubon Guardians Uni Lions 10:05 PM Fubon Guardians Uni Lions INT - TAIWAN CPBL 2ND LEAGUE OTHER SPORTS 1:00 AM Rakuten Monkeys 2 Uni-Lions 2 ESPORTS - DOTA2 CHINA PROFESSIONAL LEAGUE OTHER SPORTS 4:00 AM Invictus Gaming CDEC Gaming ESPORTS - DOTA2 CHINA PROFESSIONAL LEAGUE 7:00 AM Newbee Sparking Arrow Gaming 4:00 AM Vici Gaming CDEC Gaming ESPORTS - LOL PCS SPRING PLAYOFFS 7:00 AM Keen Gaming Sparking Arrow Gaming 3:00 AM ahq eSports Club Hong Kong Attitude DARTS - PDC HOME TOUR 2020 DARTS - PDC HOME TOUR 2020 2:30 PM Darren Webster Bradley Brooks 2:30 PM Ricky Evans Martin Atkins 3:00 PM Scott Baker Andy Hamilton 3:00 PM Christian Bunse Jeff Smith 3:30 PM Bradley Brooks Andy Hamilton 3:30 PM Martin Atkins Jeff Smith 4:00 PM Darren Webster Scott Baker 4:00 PM Ricky Evans Christian Bunse 5:00 PM Scott Baker Bradley Books 4:30 PM Christian Bunse Martin Atkins 5:30 PM Andy Hamilton Darren Webster 5:00 PM Jeff Smith Ricky Evans ESPORTS - LOL EUROPEAN MASTERS SPRING ESPORTS - LOL LPL SPRING PLAYOFFS 12:30 PM K1CK Neosurf Movistar Riders 5:00 AM Top Esports JD Gaming 1:30 PM Schalke 04.Evo Movistar Riders ESPORTS - LOL EUROPEAN MASTERS SPRING 3:30 PM Schalke 04.Evo K1CK Neosurf 11:30 AM mousesports Energypot Wizards ESPORTS - CS GO ELISA INVITATIONAL 12:30 PM Fnatic Rising eSuba 6:00 AM Nordavind KOVA 1:30 PM Fnatic Rising mousesports 7:30 AM North Heroic 2:30 PM eSuba Energypot
    [Show full text]
  • Annual Report 2017 Genting Berhad (7916-A) B
    ANNUAL REPORT 2017 ANNUAL ANNUAL REPORT 2017 GENTING BERHAD (7916-A) B The late Tan Sri Dato’ Seri (Dr) Lim Goh Tong, the Founder of the Genting Group, was born on 28 February 1918 in Anxi, in the Fujian province of China. He was a visionary entrepreneur, a savvy businessman, a hands-on leader and a responsible and hardworking employer – who never gave up and worked with passion and determination to realise his dreams. His principles and the values that he had espoused throughout his lifetime, were simple yet profound. These values – namely Hard Work, Honesty, Harmony, Loyalty and Compassion, which have always been embedded in our work culture and business practices, are known collectively as the Genting Core Values. The Genting Group honours the legacy and accomplishments of the late Tan Sri Dato’ Seri (Dr) Lim Goh Tong by celebrating Genting Founder’s Day every 28 February. The inaugural Founder’s Day on 28 February 2018 would have been Tan Sri Dato’ Seri (Dr) Lim Goh Tong’s 100th birthday anniversary and 10 years since his passing. “The company would not be where it is today, if not for our Founder and his vision,” said Tan Sri Lim Kok Thay, Chairman and Chief Executive of the Genting Group. GENTING BERHAD | ANNUAL REPORT 2017 “By instilling these core values, the Genting Group will emulate our Founder’s determination and dedication to achieve the company’s goals and bring the organisation to greater heights.” Tan Sri Lim Kok Thay - Chairman and Chief Executive, Genting Group Our culture of hard work, diligence and Success is only complete with an equal measure commitment enables us to combine long-term of compassion.
    [Show full text]