Annual Report 2017 Genting Berhad (7916-A) B
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CFA EXECUTIVE BOARD MEETING OCTOBER 7/8, 2017 Index To
CFA EXECUTIVE BOARD MEETING OCTOBER 7/8, 2017 Index to Minutes Secretary’s note: This index is provided only as a courtesy to the readers and is not an official part of the CFA minutes. The numbers shown for each item in the index are keyed to similar numbers shown in the body of the minutes. (1) MEETING CALLED TO ORDER. .....................................................................................3 (2) ADDITIONS/CORRECTIONS TO THE MINUTES. ........................................................4 (3) JUDGING PROGRAM. ......................................................................................................9 (4) PROTEST COMMITTEE. ................................................................................................46 (5) GULF SHORE REGION ISSUE. ......................................................................................47 (6) CHINA RELATIONSHIPS. ..............................................................................................48 (7) CHINA CONCERNS. ........................................................................................................49 (8) CENTRAL OFFICE OPERATIONS. ................................................................................50 (9) TREASURER’S REPORT. ...............................................................................................52 (10) PAWS UP. .........................................................................................................................56 (11) APPEAL HEARINGS. ......................................................................................................58 -
Annual Report 2007
RESORTS WORLD BHD(58019-U) RESORTS WORLD BHD (58019-U) 24th Floor, Wisma Genting, Jalan Sultan Ismail, 50250 Kuala Lumpur, Malaysia T : +603 2178 2233 / 2333 2233 F : +603 2161 5304 www.resortsworld.com a Genting company www.genting.com.my RESORTS WORLD BHD To be the leading Leisure, Hospitality and Entertainment Corporation in the world. OUR MISSION We will: 1. Be responsive to the changing demands of our customers and excel in providing quality products and services. 2. Be committed to innovation and the adoption of new technology to achieve competitive advantage. 3. Generate a fair return to our shareholders. 4. Pursue personnel policies which recognise and reward performance and contributions of employees and provide proper training, development and opportunities for career advancement. 5. Be a responsible corporate citizen, committed to enhancing corporate governance and transparency. CONTENTS Page Page Resorts World Bhd/Our Mission Directors’ Report and Statement by Directors 38 Corporate Profile 1 Financial Statements: Tribute to Our Founder, the late Tan Sri (Dr.) Lim Goh Tong 2 Income Statements 43 Bringing You The Best 4 Balance Sheets 44 Genting Premier Brands 5 Statements of Changes in Equity 45 Corporate Diary 6 Cash Flow Satements 47 Corporate Information 7 Notes to the Financial Statements 49 Directors’ Profile 8 Statement on Directors’ Responsibilities 81 Chairman’s Statement / Penyata Pengerusi / 主席文告 11 Statutory Declaration 81 Review of Operations: 19 Report of the Auditors 82 Genting Highlands Resort 20 Ten-Year Summary -
Esports U Brojkama Globalni Fenomen U Velikoj Ekspanziji Video Igrice Treća Su Po Veličini Zabavna Industrija Po Zaradi (108,9 Milijardi Dolara U 2017
esports u brojkama Globalni fenomen u velikoj ekspanziji Video igrice treća su po veličini zabavna industrija po zaradi (108,9 milijardi dolara u 2017. godini, što je porast od 7,8% u odnosu na godinu ranije ), nakon televizije i izdavaštva (knjiga). Svjetska industrija video igara po vrijednosti premašuje filmsku industriju! Prodaja medijskih prava u gaming industriji u 2018. godini iznosi 160,7 milijuna dolara što je povećanje u odnosu na prošlu godinu od čak 72,1%. Porast mobilne gaming industrije - gaming industrija uprihodila je više od 50 milijardi dolara 2017. godine. Više od tri četvrtine tog iznosa proizlazi iz smartphone gaming industrije, dok preostali iznos otpada na tablet. Ukupni prihodi globalne gaming industrije u 2018. godini dosegnut će 906 milijuna dolara, s porastom od 38,2% u odnosu na godinu ranije, pri čemu su sredstva podijeljena na: • Sponzorstva — 359,4 milijuna dolara (+53,2%) • Oglašavanje — 173,8 milijuna dolara (+23,8%) • Izdavačke naknade — 116,3 milijuna dolara (+11%) • Medijska prava — 160,7 milijuna dolara (+72,1%) • Prodaja ulaznica — 95,5 milijuna dolara (+16,2%) Projekcija prihoda na globalnoj razini (ukupni prihodi): prihodi će u projiciranom petogodišnjem razdoblju porasti s trenutnih 901 milijuna dolara (2018.) na gotovo 1,67 milijardi dolara 2021. godine. Prihodi od sponzorstva dosegnut će 694 milijuna dolara, što čini čak 77% svih prihoda. Očekuje se povećanje do 1.4 milijarde dolara do 2021. godine, odnosno 84% svih prihoda. Drugi najveći izvor prihoda, nakon sponzorstava, je oglašavanje koje će dostići iznos od 173,8 milijuna dolara u 2018. godini Najbrži rast u prihodima bilježe medijska prava te se očekuje kako će do dosegnuti 340 milijuna dolara 2020. -
Esports Report, the Market Has Although in 2020 the Global Esports Audience Was Esports Enthusiasts Are Continued to Go from Strength to Strength
ESPORTS DISCUSSION An update on the esports market July 2021 INTRODUCTION Esports Update • This report will give an update on the esports Finally, the report will extend the analysis to The esports market is market from our previous report in 2019. 2020 recent developments with esports organisations expected to reach $1.5bn was an unprecedented year, in which most and what makes them attractive to investors. Like by 2023 (Newzoo) industries were affected in some way as a result of most industries, the dominant players are seeing COVID-19. new entrants that threaten their position. • The Asia Pacific region Focusing on the success in professional esports is The esports industry saw several developments not enough to guarantee financial success. represents more than during 2020. As lockdowns were implemented Successful teams will need to find the right balance 50% of the esports and around the world, most forms of in-person between being both an esports company and gaming audience (Juniper entertainment were cancelled overnight. The entertainment company. To find the right balance research) esports industry had a unique advantage over and to manage multiple revenue streams and traditional sports, and there was an evident cross- monetise their audiences, esports organisations over between the two sectors. will become better organised and adopt a more • Latin America may also professional approach to managing their become a key region for The report will also give an overview of the businesses. growth. It is projected to different investors that are involved in the esports produce over 130 million ecosystem and the reasoning for investing. -
Annual Report 2007
GENTING GROUP We are a leading multinational corporation committed to enhancing shareholder value and maintaining long-term sustainable growth in our core businesses. OUR MISSION We will: 1. Be responsive to the changing demands of our customers and excel in providing quality products and services. 2. Be committed to innovation and the adoption of new technology to achieve competitive advantage. 3. Generate a fair return to our shareholders. 4. Pursue personnel policies which recognise and reward performance and contributions of employees and provide proper training, development and opportunities for career advancement. 5. Be a responsible corporate citizen, committed to enhancing corporate governance and transparency. CONTENTS Page Page Genting Group/Our Mission Audit Committee Report 44 Corporate Profile 1 Statement on Internal Control 46 Tribute to Our Founder, the late Tan Sri (Dr.) Lim Goh Tong 2 Directors’ Report and Statement by Directors 47 Bringing You Our Expertise 4 Financial Statements: Genting Premier Brands 5 Income Statements 53 Group Corporate Structure 6 Balance Sheets 54 Corporate Diary 7 Statements of Changes in Equity 55 Corporate Information 8 Cash Flow Satements 58 Directors’ Profile 9 Notes to the Financial Statements 61 Chairman’s Statement / Penyata Pengerusi / 主席文告 12 Statement on Directors’ Responsibilities 114 Review of Operations: Statutory Declaration 114 Leisure & Hospitality 23 Report of the Auditors 115 Plantation 33 Ten-Year Summary 116 Property 34 List of Properties Held 117 Power 35 Analysis of Shareholdings 121 Oil & Gas 36 Notice of Annual General Meeting 123 Recognition 37 Statement Accompanying Notice of Annual General Meeting 126 Corporate Social Responsibility 38 Form of Proxy Corporate Governance 41 Group Offices Genting Berhad Annual Report 2007 1 CORPORATE PROFILE www.genting.com Asia’s leading multinational corporation The Genting Group is Malaysia’s leading multinational corporation and facilities and endless entertainment - all in one location. -
Beresah Brochure 4 Folded7
BESERAH CORAL BAY THE LIFESTYLE YOU DESERVE LUXURY“ AND COMFORT REDEFINED ” WELCOME TO BESERAH CORAL BAY Nestled along pristine beaches, Beserah Coral Bay is a privileged lifestyle set on prime real estate. Close enough to the bustle of the city yet surrounded by magnificent nature, this exclusive neighbourhood is ideal for professional or family living. The spacious and stylish homes capitalise on the seafront panorama by offering premium architecture, lots of natural light and splendid views. TYPE B >>> 2.5 STOREY SEMI D <<< TYPE B: LOT SIZE from BUILT-UP SIZE 36' x 88' 3,111 sq. ft. - 3,924 sq. ft. 3,584 sq. ft. TYPE B ground floor 1st floor 2nd floor <<< TYPE A / A1 3.5 STOREY SEMI D <<< 3.5 STOREY SEMI D <<< with pool WITH ROOF DECK TYPE A: LOT SIZE from BUILT-UP SIZE TYPE A1: LOT SIZE from BUILT-UP SIZE 36' x 88' 3,175 sq. ft. - 6,169 sq. ft. 36' x 88' 3,175 sq. ft. - 6,169 sq. ft. 4,941 sq. ft. 4,575 sq. ft. TYPE A1 TYPE A TYPE A1 TYPE A 4500 3450 3450 4500 3750 4200 4200 3750 4625 2225 3450 5880 11125 4195 1900 5900 4000 2100 GROUND FLOOR 1ST FLOOR TYPE A1 TYPE A TYPE A1 TYPE A 6205 1745 1745 6205 3750 4200 4200 3750 3725 3725 2550 5550 1600 2780 4375 2100 2100 4895 1900 2ND FLOOR LOWER ROOF Crafted to the highest standards, this low-density enclave is an absolute gem for savvy homeowners. SPECIFICATION Structure Reinforced Concrete Framework Wall Internal Plaster, Cemant & Paint External Plaster, Cement & Paint Bathroom Ceramic Wall Tiles Kitchen Ceramic Wall Tiles Roof Structure Reinforced concrete and metal roofing deck Ceiling Plaster Ceiling Board / Skim Coat Windows Aluminium Frame Glass Window Floor Finishings Internal Ceramic Tiles External Ceramic Tiles Cement Render Door Finishings Plywood Flush Door Quality Timber Panel Door Aluminium Frame Sliding Door Sanitary Fittings Kitchen Stainless Steel Sink Bathrooms Washing Basin and W.C. -
Esports Marketer's Training Mode
ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently. -
The Geography of Diversification in Mutualistic Ants: a Gene's-Eye View Into the Neogene History of Sundaland Rain Forests
Molecular Ecology (2007) doi:10.1111/j.l365-294X.2007.03294.x The geography of diversification in mutualistic ants: a gene's-eye view into the Neogene history of Sundaland rain forests S.-P. QUEK,*S. J. DAVIES4**P. S. ASHTON,t§T. ITINOf and N. E. PIERCE* *Museum of Comparative Zoology and iOrganismic and Evolutionary Biology, Harvard University, 26 Oxford Street, Cambridge, MA 02138, USA, \Centerfor Tropical Forest Science — Arnold Arboretum Asia Program, 22 Divinity Avenue, Cambridge, MA 02138, USA, %Royal Botanic Gardens, Kew, Richmond, Surrey, TW9 3AB, UK, fShinshu University, Department of Biology, Faculty of Science, 3-1-1 Asahi, Matsumoto Nagano 390-8621, Japan Abstract We investigate the geographical and historical context of diversification in a complex of mutualistic Crematogaster ants living in Macaranga trees in the equatorial rain forests of Southeast Asia. Using mitochondrial DNA from 433 ant colonies collected from 32 locations spanning Borneo, Malaya and Sumatra, we infer branching relationships, patterns of genetic diversity and population history. We reconstruct a time frame for the ants' diver- sification and demographic expansions, and identify areas that might have been refugia or centres of diversification. Seventeen operational lineages are identified, most of which can be distinguished by host preference and geographical range. The ants first diversified 16-20 Ma, not long after the onset of the everwet forests in Sundaland, and achieved most of their taxonomic diversity during the Pliocene. Pleistocene demographic expansions are inferred for several of the younger lineages. Phylogenetic relationships suggest a Bornean cradle and major axis of diversification. Taxonomic diversity tends to be associated with mountain ranges; in Borneo, it is greatest in the Crocker Range of Sabah and concentrated also in other parts of the northern northwest coast. -
Opinnäytetyön Mallipohja
DEVELOPMENT OF DIGITAL MARKETING IN ESPORTS Case Company: ForZe esports LAB UNIVERSITY OF APPLIED SCIENCES LTD Bachelor of Business Administration Degree program in International Business Autumn 2020 Vladimir Denisov Abstract Author(s) Type of publication Published Denisov Vladimir Bachelor’s thesis Autumn 2020 Number of pages 32 Title of publication Development of Digital Marketing in Esports Case Company: ForZe Esports Name of Degree Bachelor of Business Administration Abstract Electronic sports or esports nowadays is a billion-dollar industry with a multimillion au- dience rapidly growing worldwide. Esports industry is reaching its momentum during the past few decades and expected to become the most financially lucrative entertain- ment market on the planet. The aim of this research is to analyze the esports ecosystem and define possible ways of brand promotion based on the esports industry. On an example of one the most prominent and recognizable esports organization in CIS region – ForZe esports, the author will analyze main marketing strategies applied in esports sphere and how does a professional esports team engage the audience and attract new sponsors. Keywords Esports, Digital Marketing, Social Media Marketing, Entertainment Industry CONTENTS 1 INTRODUCTION .......................................................................................................... 1 1.1 Research Background ........................................................................................... 1 1.2 Objective and Research question of the study -
Esports – Der Zukunftsmarkt Des Sportsponsorings?
BACHELORARBEIT Herr Robin Krug eSports – Der Zukunftsmarkt des Sportsponsorings? 2018 Fakultät: Medien BACHELORARBEIT eSports – Der Zukunftsmarkt des Sportsponsorings? Analyse anHand einer Fallstudie Autor/in: Herr Robin Krug Studiengang: Business Management Seminargruppe: BM15wF3-B Erstprüfer: Prof. Dr.-Ing. MicHael Hösel Zweitprüfer: Dipl.-Ing. Sieglinde Klimant Einreichung: Mittweida, 24.05.2018 Faculty of Media BACHELOR THESIS eSports - The future market of Sportsponsoring? Analysis by case study author: Mr. Robin Krug course of studies: Business Management seminar group: BM15wF3-B first examiner: Prof. Dr.-Ing. MicHael Hösel second examiner: Dipl.-Ing. Sieglinde Klimant submission: Mittweida, 24.05.2018 Inhaltsverzeichnis VI BibliografiscHe Angaben Krug, Robin: eSports – Der Zukunftsmarkt des Sportsponsorings? eSport - The future market of Sportsponsoring? 62 Seiten, Hochschule Mittweida, University of Applied Sciences, Fakultät Medien, Bachelorarbeit, 2018 Abstract Die vorliegende Arbeit beschäftigt sich mit dem eSports Markt und dessen Relevanz als zukünftiger Markt des Sportsponsorings. Das Sportsponsoring gehört zu den bedeutends- ten Kommunikationsmitteln eines Unternehmens. Für das Sportsponsoring ist nicht nur der Fußball interessant, sondern auch andere Sportarten, die aktuell im Trend sind. Darunter zählt eSports zu den neuen relevanten Märkten. Innerhalb der letzten Jahre hat sich e- Sports von einem Nischensport zu einem Massenphänomen entwickelt. Das Augenmerk der Arbeit liegt auf dem deutschen eSports Markt, der zu den wichtigsten eSports Märkten der Welt gehört. Außerdem wird auf die verschiedenen Chancen, Risiken und Herausfor- derung, die das eSport Sponsoring mit sich bringt, eingegangen. Eine Fallstudie mit den Sponsoringaktivitäten von Wüstenrot im eSports dient als praktisches Beispiel für das zu erwartende Potential des eSports für das Sportsponsoring. Anhand von Experteninterviews werden die Besonderheiten des eSports Sponsorings erörtert und eine zukünftige Relevanz abgeleitet. -
Transcript Goes to Applicants and Trainees Section]
CFA EXECUTIVE BOARD MEETING OCTOBER 3/4, 2020 Index to Minutes Secretary’s note: This index is provided only as a courtesy to the readers and is not an official part of the CFA minutes. The numbers shown for each item in the index are keyed to similar numbers shown in the body of the minutes. (1) APPROVE ORDERS OF THE DAY. .................................................................................3 (2) SECRETARY’S REPORT. .................................................................................................5 (3) JUDGING PROGRAM. ......................................................................................................6 (4) TREASURER’S REPORT. ...............................................................................................36 (5) BUDGET COMMITTEE...................................................................................................40 (6) DIVERSITY AND INCLUSION COMMITTEE. ............................................................42 (7) FINANCE COMMITTEE. ................................................................................................47 (8) IT REPORT. ......................................................................................................................49 (9) CENTRAL OFFICE REPORT. .........................................................................................52 (10) INTERNATIONAL SHOW UPDATE..............................................................................56 (11) YEARBOOK/PUBLICATIONS. ......................................................................................59 -
An Audit of Diabetes Control and Management (DRM-ADCM) January – December 2009
Diabetes Registry Malaysia (DRM) Report of An Audit of Diabetes Control and Management (DRM-ADCM) January – December 2009 Editors: Dr Mastura Ismail, Dr Jamaiyah Haniff, Prof Dato’ Wan Mohamed Wan Bebakar With contributions from: Dr Lee Ping Yein, Dr Syed Alwi Syed Abd Rahman, Dr Cheong Ai Theng, Dr Chew Boon How, Dr Sazlina Shariff Ghazali, Dr Zaiton Ahmad, Dr Nafiza Mat Nasir, Dr Sri Wahyu Taher, Dr Mohd Fozi Kamaruddin, Dr Mastura Ismail, Dr Zanariah Hussein, Dr GR Letchuman Ramanathan Diabetes Registry Malaysia (DRM-ADCM) is funded by a grant from the Ministry of Health, Malaysia 1 Published by, Diabetes Registry Malaysia (DRM-ADCM) 1st Floor, MMA House 124 Jalan Pahang 53000 Kuala Lumpur Malaysia Telephone : (603) 40443060/ 3070 Direct Fax : (603) 40443080 Email : [email protected] Website : www.acrm.org.my/adcm This report is copyrighted. Reproduction and dissemination of this report in part or in whole for research, educational or other non-commercial purposes are authorised without any prior written permission from the copyright holders provided the source is fully acknowledged. Important information: The information in this report only represents selected Ministry of Health clinics and therefore is not representative of national statistics. In case of doubts, readers are advised to seek clarification from the editors of this report. Suggested citation: Mastura I, Jamaiyah H, Wan Mohamad WB (Eds). Diabetes Registry Malaysia: Report of An Audit Of Diabetes Control and Management (January- December 2009), Kuala Lumpur 2010 This report