FEBRUARY - MARCH’ 17 #Issue39 II 1
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
National Arts Awards Monday, October 19, 2015
2015 Americans for the Arts National Arts Awards Monday, October 19, 2015 Welcome from Robert L. Lynch Performance by YoungArts Alumni President and CEO of Americans for the Arts Musical Director, Jake Goldbas Philanthropy in the Arts Award Legacy Award Joan and Irwin Jacobs Maria Arena Bell Presented by Christopher Ashley Presented by Jeff Koons Outstanding Contributions to the Arts Award Young Artist Award Herbie Hancock Lady Gaga 1 Presented by Paul Simon Presented by Klaus Biesenbach Arts Education Award Carolyn Clark Powers Alice Walton Lifetime Achievement Award Presented by Agnes Gund Sophia Loren Presented by Rob Marshall Dinner Closing Remarks Remarks by Robert L. Lynch and Abel Lopez, Chair, introduction of Carolyn Clark Powers Americans for the Arts Board of Directors and Robert L. Lynch Remarks by Carolyn Clark Powers Chair, National Arts Awards Greetings from the Board Chair and President Welcome to the 2015 National Arts Awards as Americans for the Arts celebrates its 55th year of advancing the arts and arts education throughout the nation. This year marks another milestone as it is also the 50th anniversary of President Johnson’s signing of the act that created America’s two federal cultural agencies: the National Endowment for the Arts and the National Endowment for the Humanities. Americans for the Arts was there behind the scenes at the beginning and continues as the chief advocate for federal, state, and local support for the arts including the annual NEA budget. Each year with your help we make the case for the funding that fuels creativity and innovation in communities across the United States. -
CFA EXECUTIVE BOARD MEETING OCTOBER 7/8, 2017 Index To
CFA EXECUTIVE BOARD MEETING OCTOBER 7/8, 2017 Index to Minutes Secretary’s note: This index is provided only as a courtesy to the readers and is not an official part of the CFA minutes. The numbers shown for each item in the index are keyed to similar numbers shown in the body of the minutes. (1) MEETING CALLED TO ORDER. .....................................................................................3 (2) ADDITIONS/CORRECTIONS TO THE MINUTES. ........................................................4 (3) JUDGING PROGRAM. ......................................................................................................9 (4) PROTEST COMMITTEE. ................................................................................................46 (5) GULF SHORE REGION ISSUE. ......................................................................................47 (6) CHINA RELATIONSHIPS. ..............................................................................................48 (7) CHINA CONCERNS. ........................................................................................................49 (8) CENTRAL OFFICE OPERATIONS. ................................................................................50 (9) TREASURER’S REPORT. ...............................................................................................52 (10) PAWS UP. .........................................................................................................................56 (11) APPEAL HEARINGS. ......................................................................................................58 -
Esports U Brojkama Globalni Fenomen U Velikoj Ekspanziji Video Igrice Treća Su Po Veličini Zabavna Industrija Po Zaradi (108,9 Milijardi Dolara U 2017
esports u brojkama Globalni fenomen u velikoj ekspanziji Video igrice treća su po veličini zabavna industrija po zaradi (108,9 milijardi dolara u 2017. godini, što je porast od 7,8% u odnosu na godinu ranije ), nakon televizije i izdavaštva (knjiga). Svjetska industrija video igara po vrijednosti premašuje filmsku industriju! Prodaja medijskih prava u gaming industriji u 2018. godini iznosi 160,7 milijuna dolara što je povećanje u odnosu na prošlu godinu od čak 72,1%. Porast mobilne gaming industrije - gaming industrija uprihodila je više od 50 milijardi dolara 2017. godine. Više od tri četvrtine tog iznosa proizlazi iz smartphone gaming industrije, dok preostali iznos otpada na tablet. Ukupni prihodi globalne gaming industrije u 2018. godini dosegnut će 906 milijuna dolara, s porastom od 38,2% u odnosu na godinu ranije, pri čemu su sredstva podijeljena na: • Sponzorstva — 359,4 milijuna dolara (+53,2%) • Oglašavanje — 173,8 milijuna dolara (+23,8%) • Izdavačke naknade — 116,3 milijuna dolara (+11%) • Medijska prava — 160,7 milijuna dolara (+72,1%) • Prodaja ulaznica — 95,5 milijuna dolara (+16,2%) Projekcija prihoda na globalnoj razini (ukupni prihodi): prihodi će u projiciranom petogodišnjem razdoblju porasti s trenutnih 901 milijuna dolara (2018.) na gotovo 1,67 milijardi dolara 2021. godine. Prihodi od sponzorstva dosegnut će 694 milijuna dolara, što čini čak 77% svih prihoda. Očekuje se povećanje do 1.4 milijarde dolara do 2021. godine, odnosno 84% svih prihoda. Drugi najveći izvor prihoda, nakon sponzorstava, je oglašavanje koje će dostići iznos od 173,8 milijuna dolara u 2018. godini Najbrži rast u prihodima bilježe medijska prava te se očekuje kako će do dosegnuti 340 milijuna dolara 2020. -
Esports Report, the Market Has Although in 2020 the Global Esports Audience Was Esports Enthusiasts Are Continued to Go from Strength to Strength
ESPORTS DISCUSSION An update on the esports market July 2021 INTRODUCTION Esports Update • This report will give an update on the esports Finally, the report will extend the analysis to The esports market is market from our previous report in 2019. 2020 recent developments with esports organisations expected to reach $1.5bn was an unprecedented year, in which most and what makes them attractive to investors. Like by 2023 (Newzoo) industries were affected in some way as a result of most industries, the dominant players are seeing COVID-19. new entrants that threaten their position. • The Asia Pacific region Focusing on the success in professional esports is The esports industry saw several developments not enough to guarantee financial success. represents more than during 2020. As lockdowns were implemented Successful teams will need to find the right balance 50% of the esports and around the world, most forms of in-person between being both an esports company and gaming audience (Juniper entertainment were cancelled overnight. The entertainment company. To find the right balance research) esports industry had a unique advantage over and to manage multiple revenue streams and traditional sports, and there was an evident cross- monetise their audiences, esports organisations over between the two sectors. will become better organised and adopt a more • Latin America may also professional approach to managing their become a key region for The report will also give an overview of the businesses. growth. It is projected to different investors that are involved in the esports produce over 130 million ecosystem and the reasoning for investing. -
Esports Marketer's Training Mode
ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently. -
Esports Spectatorship in Australia
Networked Society Institute Esports Spectatorship in Australia Research Paper Esports Spectatorship in Australia Networked Society Institute Research Paper September 2018 Martin Gibbs, Marcus Carter, David Cumming, Robbie Fordyce, and Emma Witkowski Contact Martin Gibbs – [email protected] ISBN 978-0-7340-5327-5 Licence Creative Commons Attribution-ShareAlike – creativecommons.org/licenses/by-sa/4.0/ Cover Image Adobe Stock Image Acknowledgements The authors would like to acknowledge the support for this project provided by the Melbourne School of Engineering, The University of Melbourne. We would also like to thank Naomi Robinson for assistance with the research. We would also like to thank David Saliba and Mia Consalvo for input and suggestions at the begin of the project. We would also like to thank Kate Murray and Adam Lodders and the Networked Society Institute for their support in producing this report. Esports Spectatorship in Australia 2 Networked Society Institute, University of Melbourne Executive summary Esports – the organised, professional and spectated play of competitive digital games – has evolved into a massive global industry in the past decade. Boasting significant market value and broad global audience reach, esports is driven by modern highspeed internet infrastructure and live-streaming platforms like Twitch.tv. However, esports has yet to take hold as an industry in Australia, largely due to geographical isolation from major esports regions compounded by Australia’s traditionally lacklustre network infrastructure. Although the esports industry relies on various revenue streams, sponsorship and advertising deals provide the industry’s main source of funding. Teams, tournaments and esports organisations of various sizes are sponsored by major international companies like Intel, Samsung and Mercedes-Benz. -
12Th National A&E Journalism Awards
Ben Mankiewicz Tarana Burke Danny Trejo Quentin Tarantino The Luminary The Impact Award The Visionary The Distinguished Award Award Storyteller Award 2019 TWELFTH ANNUAL Ann-Margret The Legend Award NATIONAL ARTS & ENTERTAINMENT JOURNALISM AWARDS LOS ANGELES PRESS CLUB 12TH ANNUAL National Arts & Entertainment Journalism Awards A Letter From the Press Club President Good evening and welcome to the 12th annual National Arts & Entertain- ment Journalism Awards. Think about how much the entertainment industry has changed since the Press Club introduced these awards in 2008. Arnold Schwarzenegger was our governor, not a Terminator. Netflix sent you DVDs in the mail. The iPhone was one year old. Fast forward to today and the explosion of technology and content that is changing our lives and keeping journalists busy across the globe. Entertainment journalism has changed as well, with all of us taking a much harder look at how societal issues influence Hollywood, from workplace equality and diversity to coverage of political events, the impact of social media and U.S.-China rela- tions. Your Press Club has thrived amid all this. Participation is way up, with more Chris Palmeri than 600 dues-paying members. The National Arts & Entertainment Journalism Awards have grown and changed as well. Tonight we’re in a ballroom in the Millennium Biltmore Hotel, but in 2008 the awards took place in the Steve Allen Theater, the Press Club’s old home in East Hollywood. That building has since been torn down. Our first event in 2008 featured a cocktail party with no host and only 111 entries in the competition. -
An Overview of Esports in Europe
THIS REPORT IS BROUGHT TO YOU BY ESPORTS BAR AN OVERVIEW OF ESPORTS IN EUROPE FEATURING AN IN-DEPTH LOOK AT FOUR OF EUROPE’S MOST VIBRANT ESPORTS ECOSYSTEMS SWEDEN POLAND SPAIN GERMANY DECEMBER 2017 TABLE OF CONTENTS 1. Foreword 3 2. Key Facts About Europe 4 3. European Market Trends 6 4. Local Impact 10 5. Biggest Events 15 6. Using Consumer Insights 18 FOREWORD A NEW PHASE FOR ESPORTS COMMENCES Esports is entering a new phase toward becoming a mature ESPORTS ENTERING A CRUCIAL PHASE TOWARDS MATURITY market. The coming two years will be crucial in how fast it grows into a multi-billion-dollar business. The key determining factors are the success of local leagues and the franchising approach, the implementation of regulations, the arrival of new game formats and competition, the uptake of content rights sales, team profitability, and the impact of industry convergence involving traditional media, entertainment, telecom, and sports companies. Depending on how these factors play out in the coming year or two, esports’ growth could accelerate and reach $2.4 billion in 2020 in an optimistic scenario, almost $1 billion higher than the base scenario of $1.5 billion. Europe has been one of the most important regions in the development of the esports industry. Some of the first organizations that made esports popular, especially in the West, originate from Europe. Most notable is ESL, arguably the world’s largest esports organization, which has its roots in Germany. The company has helped build and shape esports from small community events to record-breaking events, including the Intel Extreme Masters in Katowice and ESL One in Cologne. -
The National Arts Awards Chair
1 Edye and Eli Broad salute Americans for the Arts and 2 tonight’s honorees for their commitment ensuring broad access to the arts 2014 Americans for the Arts National Arts Awards Monday, October 20, 2014 Welcome from Robert L. Lynch Performance by YoungArts Alumni President and CEO of Americans for the Arts Outstanding Contributions to the Arts Award Legacy Award American Legion Auxiliary Madeleine H. Berman Presented by Nolen V. Bivens, Presented by Anne Parsons Brigadier General, U.S. Army, (Ret) Accepted by Janet Jefford Lifetime Achievement Award Richard Serra Eli and Edythe Broad Award for 3 Presented by Jennifer Russell Philanthropy in the Arts Vicki and Roger Sant Arts Education Award Presented by The Honorable Christopher J. Dodd P.S. ARTS Presented by Ben Stiller Bell Family Foundation Young Artist Award Accepted by Joshua B. Tanzer David Hallberg Presented by RoseLee Goldberg Dinner Closing Remarks Robert L. Lynch introduction of Maria Bell Abel Lopez, Chair, Americans for the Arts Vice Chairman, Americans for the Arts Board of Board of Directors Directors and Chair, National Arts Awards and Robert L. Lynch Greetings from the Board Chair and President It is our pleasure to welcome you to our annual Americans for the Arts National Arts Awards. Tonight we again celebrate a select group of cultural leaders— groundbreaking artists, visionary philanthropists, and two outstanding nonprofit organizations—who help ensure that every American has access to the transformative power of the arts. We gratefully acknowledge the contributions of all of our honorees. In this time of increasing challenges to our nation’s security and the sacrifices made by our servicemen and women and their families, we are especially pleased to recognize the American Legion Auxiliary, one of our many partners in the work we do with the military and veterans on the role of the arts & healing. -
Steelseries and OG, Winners of the International 2018, Announce Esports Partnership
SteelSeries and OG, Winners of The International 2018, Announce Esports Partnership CHICAGO – July 31, 2019 – Today, SteelSeries and OG, the reigning Dota 2 World Champions are proud to announce their official partnership. This alliance continues SteelSeries’ proud history and legacy of supporting the Dota 2 community and its champions. “OG is one of the biggest names in Esports, and an ever-present dominant force within the Dota 2 community,” said SteelSeries CEO, Ehtisham Rabbani. “We’re proud to be working with them and providing the tools that they need to continue winning at the highest level.” "It's a pleasure to once again be working with SteelSeries, their products have been part of my entire life,” said OG CEO & Captain Johan "N0tail" Sundstein. “This is an exciting chapter for us and I'm expecting great things". The Dota 2 International is the largest professional Esports tournament in the world. The 2019 edition once again sets the bar with a prize pool exceeding 31 million USD. Through a crowdfunding campaign the total will continue to increase until the end of the tournament on the 25th of August. OG will be lining up to defend their title in Shanghai, China starting on August 15. The OG Roster Includes: Johan "N0tail" Sundstein (C) Sébastien "Ceb" Debs Anathan "ana" Pham Topias "Topson" Taavitsainen Jesse "JerAx" Vainikka For more information about SteelSeries’ complete collection of Esports & gaming accessories, including the new Apex Pro line of keyboards, visit https://steelseries.com/. For more information on OG, follow us on: https://twitter.com/OGesports https://www.instagram.com/ogdota2/ https://www.facebook.com/OGDota2/ # # # About Team OG OG was founded as (monkey) Business by Johan “n0tail” Sundstein in August 2015. -
Ready for Challenges
MBPP, MPSP 槟城节庆春意浓 COUNCILLORS SWORN IN 第10&11页 pg 16-17 《珍珠快讯》 FREE buletin Compe- Accountabil- Transparency http:www.facebook.com/buletinmutiara January 1 - 15, 2017 http:www.facebook.com/cmlimguaneng Emulate Mohd Faiz, CM advises Ready for challenges young people Story by Chan Lilian MALAYSIA and especially Pen- Komtar is now an illuminating icon of Penang and ang are proud of state player WE are ready for the challenges looks breath-taking with fireworks in the sky on the Mohd. Faiz Subri on his achieve- eve of 2017. - Pix by Yeap Cheong Wah and to embrace changes by ment in winning the prestigious adapting to fast-changing geo- FIFA Puskas Award on Jan 10. political developments. The Air Itam-born player Chief Minister Lim Guan Eng scored the wonder goal off a free- gave this assurance to Penangites in his 2017 new year message on kick during Penang’s 4-1 home Jan 1. win over Pahang at the City Sta- “The year 2017 will be an even dium in a Malaysia Super League more challenging year following match on Feb 16. the shock election of Donald In an immediate response, Chief Trump as US president. Trump’s Minister Lim Guan Eng said: “This golden rule, especially on global is a very unique achievement. To economy and trade, is that there see him on the world stage, it is a are no more rules. He is intent very special feeling. Faiz worked on keeping and creating jobs in very hard for his success. That is the US and punishing American the message that should be shared companies who move out of US by imposing tariffs on their products with all young people. -
LIVE in Sportlife Page 1
LIVE in SportLife kickoff_time sport competition_name home_name away_name 2017-02-18 09:30:0FOOTBALL Australia NPL Victoria Heidelberg Utd Avondale 2017-02-18 09:30:0FOOTBALL Australia NPL South Austra Adelaide United U21 Adelaide Olympic 2017-02-18 09:50:0FOOTBALL Australia A-League Western Sydney WandSydney FC 2017-02-18 10:00:0FOOTBALL Finland Suomen Cup Grankulla IFK HJK Helsinki 2017-02-18 10:00:0FOOTBALL Greece Super League U20 AEK Athens U20 Olympiakos U20 2017-02-18 10:00:0FOOTBALL Australia Brisbane Capital LUniversity of Queensla Southside Eagles 2017-02-18 10:00:0FOOTBALL Australia Brisbane Premier Souths United Rochedale Rovers 2017-02-18 10:00:0FOOTBALL Australia Brisbane Premier Ipswich Knights Albany Creek 2017-02-18 10:00:0FOOTBALL Australia Brisbane Premier Grange Thistle Mitchelton FC 2017-02-18 10:30:0FOOTBALL Hong Kong Premier LeagueKitchee Wofoo Tai Po FC 2017-02-18 10:45:0FOOTBALL Spain Women Superliga Athletic Bilbao Women Real Betis Women 2017-02-18 11:00:0FOOTBALL Italy Campionato PrimaveraSalernitana U19 Cagliari U19 2017-02-18 11:00:0FOOTBALL Italy Campionato PrimaveraJuventus U19 Avellino U19 2017-02-18 11:00:0FOOTBALL Vietnam First Division Viettel Binh Phuoc 2017-02-18 11:00:0ICE_HOCKEYRussia MHL HC Irbis HC Sputnik Almetievsk 2017-02-18 11:00:0BASKETBALLGeorgia Super League Cactus Tbilisi Batumi-RSU 2017-02-18 11:00:0FOOTBALL Sri Lanka Premier League SL Navy SC Renown SC 2017-02-18 11:00:0FOOTBALL Germany Bundesliga U19 Bayer Leverkusen U19 Rot W Oberhausen U19 2017-02-18 11:00:0FOOTBALL Turkey 1. Lig Manisaspor