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Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
The Effect of Dynamic Music in Video Games an Overview of Current Research
The Effect of Dynamic Music in Video Games An Overview of Current Research Department of Game Design Author: Léo F. Smith Bachelor’s Thesis in Game Design, 15 c Program: Game Design and Project Management Supervisors: Mikael Fridenfalk, Hans Svensson Examiner: Masaki Hayashi May 2020 Abstract Historically, game audio has been a peripheral feature in game development that has significantly evolved in recent years. Music as a meaningful emotional and narrative conveyor has become a central element in contemporary video games. Dynamic music, sound that is able to flexibly and smoothly adapt to the game state and interact with the player’s in-game actions, is at the forefront of a new era of music composition in games. This survey paper examines the experiential nature of games and the effect of dynamic music on the player’s audial experience. It looks at game design theory, immersion, the function of game music, sound perception, and the challenges of game music. Then, it presents compositional methods of dynamic music and practical insights on FMOD Studio as a middleware. Furthermore, current research on how dynamic music affects the player experience and future adaptations are explored. It concludes that the increasing need of dynamic music producers will precipitate innovation and research in novel domains such as biometric feedback systems and augmented/virtual reality. As dynamic music expands outside of the gaming sphere, it is likely to become a ubiquitous form of media that we will interact with in the future. Keywords: interactive music, adaptive music, dynamic music, emotion, game music, generative music, music, player experience, video games. -
Half Year Report
Half Year Report JANUARY - JUNE 2020 / NITRO GAMES OYJ The Half-Year Period January–June 2020 • • Revenues (Jan - Jun): 984,7 KEUR (71,9 KEUR on corresponding period 2019). • EBITDA: -629,8 KEUR (-1 843,5 KEUR). • EBIT: -858,1 KEUR (-2 156,7 KEUR). • Net profit: -870,1 KEUR (-2 162,2 KEUR). • Cash and cash equivalents: 5 028,0 KEUR (30 June 2020). April–June 2020 • Revenues (Apr - Jun): 523,0 KEUR (46,8 KEUR on corresponding period 2019). • EBITDA: -420,5 KEUR (-528,0 KEUR). • EBIT: -534,7 KEUR (-684,6 KEUR). • Net profit: -545,1 KEUR (-687,3 KEUR). Significant Events During April–June 2020 • Nordisk Film Games invested SEK 45 million into Nitro Games and became the largest shareholder • AGM & Election of new Board of Directors; Mikkel Weider and Pim Holfve joined as new members • Nitro Games and Expansive Worlds AB (“Avalanche Studios Group”) announced the title theHunter: Mobile and the starting of the soft-launch period. 2 Right Direction With A Stronger Foundation “We started this year with good momentum and continued our sequential improvements throughout the first half of the year. Our revenues continued to grow and the EBITDA continued to improve. At the same time, we were working on more projects than the previous year. This all together puts us in a position where we are well underway towards our vision of becoming a household name within the shooter category.” says Jussi Tähtinen, CEO of Nitro Games. About Nitro Games Nitro Games is a free-to-play mobile game developer and publisher. -
Game Developer Index 2010 Foreword
SWEDISH GAME INDUSTRY’S REPORTS 2011 Game Developer Index 2010 Foreword It’s hard to imagine an industry where change is so rapid as in the games industry. Just a few years ago massive online games like World of Warcraft dominated, then came the breakthrough for party games like Singstar and Guitar Hero. Three years ago, Nintendo turned the gaming world upside-down with the Wii and motion controls, and shortly thereafter came the Facebook games and Farmville which garnered over 100 million users. Today, apps for both the iPhone and Android dominate the evolution. Technology, business models, game design and marketing changing almost every year, and above all the public seem to quickly embrace and follow all these trends. Where will tomorrow’s earnings come from? How can one make even better games for the new platforms? How will the relationship between creator and audience change? These and many other issues are discussed intensively at conferences, forums and in specialist press. Swedish success isn’t lacking in the new channels, with Minecraft’s unprecedented success or Battlefield Heroes to name two examples. Independent Games Festival in San Francisco has had Swedish winners for four consecutive years and most recently we won eight out of 22 prizes. It has been touted for two decades that digital distribution would outsell traditional box sales and it looks like that shift is finally happening. Although approximately 85% of sales still goes through physical channels, there is now a decline for the first time since one began tracking data. The transformation of games as a product to games as a service seems to be here. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Dedehayir Makinen Determining Reverse Salient Types
Tampere University of Technology Author(s) Dedehayir, Ozgur; Mäkinen, Saku Title Determining reverse salient types and evolutionary dynamics of technology systems with performance disparities Citation Dedehayir, Ozgur; Mäkinen, Saku 2011. Determining reverse salient types and evolutionary dynamics of technology systems with performance disparities. Technology Analysis & Strategic Management vol. 23, num. 10, 1095-1114. Year 2011 DOI http://dx.doi.org/10.1080/09537325.2011.621308 Version Post-print URN http://URN.fi/URN:NBN:fi:tty-201311271475 Copyright This is an Author's Accepted Manuscript of an article published in Technology Analysis & Strategic Management, volume 23, issue 10, 01 Nov 2011. Copyright Taylor & Francis, available online at: http://www.tandfonline.com/10.1080/09537325.2011.621308. All material supplied via TUT DPub is protected by copyright and other intellectual property rights, and duplication or sale of all or part of any of the repository collections is not permitted, except that material may be duplicated by you for your research use or educational purposes in electronic or print form. You must obtain permission for any other use. Electronic or print copies may not be offered, whether for sale or otherwise to anyone who is not an authorized user. Determining reverse salient types and evolutionary dynamics of technology systems with performance disparities Ozgur Dedehayir∗ and Saku J. Mäkinen Department of Industrial Management, Tampere University of Technology, Tampere, Finland ∗ Corresponding author. Email: [email protected] ABSTRACT Technological system evolution is marked by the uneven evolution of constituent sub‐systems. Subsequently, system evolution is hampered by the resulting state of unevenness, or reverse salience, which results from the presence of the sub‐system that delivers the lowest level of performance with respect to other sub‐systems, namely, the reverse salient. -
Thehunter: Call of the Wild's New DLC – Te Awaroa National Park – Is
Feb 09, 2021 16:21 CET theHunter: Call of the Wild’s New DLC – Te Awaroa National Park – Is Now Live on Xbox One, Coming Soon to PlayStation®4 STOCKHOLM – February 9, 2021 – Expansive Worlds, a creative division within Avalanche Studios Group, is excited to announce that Te Awaroa National Park, the all-new Reserve DLC for the hunting game theHunter: Call of the Wild, is now live on Xbox One and coming soon to PlayStation®4. In January, the game reached the milestone of having over 1 million monthly active players for three consecutive months. Watch the trailer here. Download press assets here. Nestled at the foot of the Southern Alps, Te Awaroa National Park is inspired by the vast, breathtaking landscapes of the South Island of New Zealand – a coastal paradise and home to some of the best hunting locations in the country. The reserve features eight species of animals to hunt (four of which are new to the game), a powerful new F.L. Sporter .303 bolt action rifle, numerous unique landmarks, and 16 story missions for players to complete. ”When we released Te Awaroa National Park on PC in December, we were thrilled to see the community's response”, said Sacha Karsenty, Product Owner at Expansive Worlds. ”Now, with this incredible start to the new year, we look forward to sharing that same experience with players on Xbox One, and soon also on PS4.” Key Features • New and Diverse Wildlife – Eight species of animals roam Te Awaroa; Sika Deer, Feral Pigs, Feral Goats, and Chamois (all new to the game), and Red Deer, Turkey, European Rabbits, and Fallow Deer. -
Just Cause 3 Download Mac
1 / 4 Just Cause 3 Download Mac Download Guide For Just Cause 3 APK latest version 1.02 for Android, Windows PC, Mac. Ultimate Guide for Just cause 3 tips PRO 2017 New Version !. Here are the Just Cause 3 System Requirements (Minimum) · CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz · CPU SPEED: Info · RAM: 8 GB .... Aug 25, 2019 — Trying to run Just Cause 3 on a playonmac version of steam but is stuck ... Even if it worked Mac doesn't have proper implementation of Vulkan ... all the buttons are greyed out. when i press "Download Packages Manually" the .... Jun 16, 2015 — Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love.. Dec 23, 2016 · Just Cause 3 Serial Key Cd Key Free Download Crack Full ... Just Cause 3 Torrent Download is one of the best action adventure PC game.. [FREE] Download Just Cause 3 for Xbox One. Working on Windows, Mac, iOS and Android. Jul 26, 2016 — Avalanche Studios has released a brand new patch for Just Cause 3 on ... This update is now available for download on PS4 and should go .... Arrow Based Vocals FNF MOD (Weeks 1, 2 and 3) – Download (Friday Night ... lot of arrows is not "spammy" - Just cause you don't have fun cause it's "too hard" doesn't make the chart bad. ... A story. it says for mac but the only thing i . arrows.. Square Enix; ESRB Rating M - Mature (Blood, Intense Violence, Strong Language); Genre Action Adventure; DRM Steam. -
Journey Leads the 16Th D.I.C.E. Awards with 11 Nominations; Chris Hardwick Tapped to Host Video Game Award Show
FOR IMMEDIATE RELEASE JOURNEY LEADS THE 16TH D.I.C.E. AWARDS WITH 11 NOMINATIONS; CHRIS HARDWICK TAPPED TO HOST VIDEO GAME AWARD SHOW Nerdist Founder, Talking Dead Host, and Video Gamer Joins as New Host of Preeminent Annual Event CALABASAS, Calif. – January 14, 2013 – The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce nominations for the 16th Annual D.I.C.E. Awards (#DICEAwards), the industry’s premier peer- based Awards show. The Academy also revealed self-proclaimed nerd and video game enthusiast Chris Hardwick, founder of Nerdist.com and host of his own Comedy Central stand-up special, AMC’s Talking Dead, and newly announced BBC America’s The Nerdist, will serve as this year’s host. Showcasing the breadth and depth of an incredible year of games, 63 games representing console to web-based to mobile, received D.I.C.E. Award nominations. Leading the nominations is Journey with 11 nominations, including Game of the Year. Rounding out the Game of the Year nominations are: Borderlands 2, Far Cry 3, The Walking Dead, and XCOM: Enemy Unknown. Several titles earned multiple nods, including The Walking Dead with eight nominations, Far Cry 3 with seven, Halo 4 with six, and Borderlands 2 and Dishonored both receiving five each. The awards ceremony will take place on Thursday, February 7th at the Hard Rock Hotel & Casino Las Vegas during the 2013 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit (#DICE2013). The AIAS, in collaboration with media partner Variety, will live stream the Awards on Machinima in its entirety at 7:30pm PT / 10:30pm ET. -
Nitro Games Vuosikertomus ENG FINAL
ANNUAL REPORT 2019 NITRO GAMES OYJ Contents • Highlights 4 • Facts and Key Figures 5 • Revenue 5 • 2 Studios in Finland 5 • New Game portfolio 5 • Share price development 5 • A word from the CEO 6 • NITRO GAMES IN SHORT 9 • STRATEGY AND BUSINESS MODEL 10 • Market 11 • Strategy and Goals 11 • Market position and customers 11 • Business model 12 • Technology and processes 13 • Games and Portfolio 14 • Lootland 15 • New Game Projects 15 • New Serice Projects 15 • Old Projects 15 • Team 15 • CORPORATE GOVERNANCE 16 • General Information on the Administration of the Company 16 • Annual General meeting 16 • General information on the Board of Directors of the Company 17 • Presentation of the members of the Board of Directors 18 • Committees 20 • Auditor 22 • Related Party Transactions 22 • Insiders 22 • REMUNERATION REPORTS 23 • Compensation of the Board 23 • Options 23 • Shareholders 23 • FINANCIAL STATEMENTS 24 • Report by the Board of Directions for 2019 26 • Nitro Games PLc Income Statement 37 • Nitro Games PLc Balance Sheet 38 • Nitro Games PLc Cashflow Statement 40 • Accointing Policies 41 • List of Accounting Books and Document Types 45 • Signatures to the Financial Statements 45 • Auditors Report 46 3 Highlights • Company focused on the category of shooter games on mobile • Expanded game portfolio with new games • Heroes of Warland development continued with a complete remake of the game • Lootland, a new game announced for soft-launch in 2020 • Started co-operation with Avalanche Studios on a mobile game production • Continued business -
Game Developer Index 2019
Game Developer Index 2019 Second edition October 2019 Published by the Swedish Games Industry Research: Nayomi Arvell Layout: Kim Persson Illustration, cover: Pontus Ullbors Text & analysis: Johanna Nylander The Swedish Games Industry is a collaboration between trade organizations ANGI and Spelplan-ASGD. ANGI represents publishers and distributors and Spelplan-ASGD represents developers and producers. Dataspelsbranschen Swedish Games Industry Magnus Ladulåsgatan 3, SE-116 35 Stockholm www.swedishgamesindustry.com Contact: [email protected] Key Figures KEY FIGURES 2018 2017 2016 2015 2014 2013 Number of companies 384 (+12%) 343 (+22%) 282 (+19%) 236 (+11%) 213 (25+%) 170 (+17%) Revenue EUR M 1 872 (+33%) 1 403 (+6%) 1 325 (+6%) 1 248 (+21%) 1 028 (+36%) 757 (+77%) Profit EUR M 335 (-25%) 446 (-49%) 872 (+65%) 525 (+43%) 369 (29+%) 287 (+639%) Employees 7 924 (+48%) 5 338 (+24%) 4 291 (+16%) 3 709 (+19%) 3 117 (+23%) 2 534 (+29%) Employees based in 5 320 (+14%) 4 670 (+25%) 3 750 No data No data No data Sweden Men 6 224 (79%) 4 297 (80%) 3 491 (81%) 3 060 (82%) 2 601 (83%) 2 128 (84%) Women 1 699 (21%) 1 041 (20%) 800 (19%) 651 (18%) 516 (17%) 405 (16%) Tom Clancy’s The Division 2, Ubisoft Massive Entertainment Index Preface Art and social impact – the next level for Swedish digital games 4 Preface 6 Summary The game developers just keep breaking records. What once was a sensation making news headlines 8 Revenue – “Swedish video games succeed internationally” 9 Revenue & Profit – is now the established order and every year new records are expected from the Game Developer 12 Employees Index. -
Generation Zero Celebrates 2Nd Anniversary with Free Steam Weekend & New Surprises Ahead in Year 3
Mar 18, 2021 18:10 CET Generation Zero Celebrates 2nd Anniversary with Free Steam Weekend & New Surprises Ahead in Year 3 Resistance, the next major content update for Systemic Reaction’s hit open- world action game, will arrive on PC, PlayStation®4 & Xbox One on April 27 STOCKHOLM -- March 18, 2021 -- Systemic Reaction is proud to celebrate the second anniversary of its original debut title, Generation Zero! The open- world stealth-action game, which pits players against sinister machines in an alternate-history 1980s Sweden, has sold over one million copies since its release in March 2019 on PC, PlayStation®4, and Xbox One. And now’s the perfect time to dive in: Generation Zero is free to play on Steam until March 21 and available for 70% off as part of Steam’s Avalanche Studios Group Sale! Resistance Trailer: https://youtu.be/TJN46JHX0wU Assets: https://bit.ly/3cILurW “I can’t believe it’s been two years already. When we first released Generation Zero, we were a small team sitting in the ‘indie corner’ of Avalanche Studios trying something we’d never done before, our enthusiasm totally outweighing our experience as a self-publisher,” says Emil Kraftling, Creative Director at Systemic Reaction. “But we stayed committed to building a game in collaboration with our fans, and two years later, it’s grown with tons of content and a wonderful community, with even more to come!” Beyond just a milestone, Year 3 will deliver an exciting new direction for Generation Zero that puts players on the front line of the battle against the machines, with a breadth of new features and content coming throughout 2021.