The Effect of Dynamic Music in Video Games an Overview of Current Research
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Asian Stereotypes in Games
ASIAN STEREOTYPES in VIDEO GAMES BY YICHEN SHOU STEREOTYPE ster·e·o·type noun a widely held but fixed and oversimplified image or idea of a particular type of person or thing. Major Asian Stereotypes 1. Charlie Chan: Emasculated, weak and obedient, characters of this “good” Asian-male stereotype are often non-threatening and exist only to foil the superiority of the protagonist. 2. Fu Manchu: Cunning, cruel and grotesque, this Asian-male stereotype embodies the fear of the “Yellow Peril” and is usually revealed to be the evil mastermind behind plots to destroy the West. 3. China Doll: Weak, submissive and hyper-sexualized, this “good” Asian-female stereotype often plays the role of romanic interests needing rescue and are easily replaced by non-Asian romantic interests. 4. KungFu Master: Despite being strong and capable, this character is often a desexualized sidekick whose martial arts expertise is only justified by their (usually Chinese) heritage. 5. Samurai/Ninja: A stereotype mainly reserved for the Japanese, these katana/ninja-star wielding characters are emotionless, fearless, fanatically loyal to their masters, and obsessed with the concept of honor. 6. Dragon Lady: The “evil” counterpart of the China Doll, these hyper-sexualized Asian-females are temptresses who use deception and sex appeal to further their evil plans. Gender Nature Characteristic Stereotype Character (Non-Playable) Character (Playable) Chen Lin Jin Jie Tong Si Hung Bo’ Rai Cho Bioshock: Innite Battleeld 4 Deus Ex: Human Revolution Mortal Kombat Cheng Lorck Raymond -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Half Year Report
Half Year Report JANUARY - JUNE 2020 / NITRO GAMES OYJ The Half-Year Period January–June 2020 • • Revenues (Jan - Jun): 984,7 KEUR (71,9 KEUR on corresponding period 2019). • EBITDA: -629,8 KEUR (-1 843,5 KEUR). • EBIT: -858,1 KEUR (-2 156,7 KEUR). • Net profit: -870,1 KEUR (-2 162,2 KEUR). • Cash and cash equivalents: 5 028,0 KEUR (30 June 2020). April–June 2020 • Revenues (Apr - Jun): 523,0 KEUR (46,8 KEUR on corresponding period 2019). • EBITDA: -420,5 KEUR (-528,0 KEUR). • EBIT: -534,7 KEUR (-684,6 KEUR). • Net profit: -545,1 KEUR (-687,3 KEUR). Significant Events During April–June 2020 • Nordisk Film Games invested SEK 45 million into Nitro Games and became the largest shareholder • AGM & Election of new Board of Directors; Mikkel Weider and Pim Holfve joined as new members • Nitro Games and Expansive Worlds AB (“Avalanche Studios Group”) announced the title theHunter: Mobile and the starting of the soft-launch period. 2 Right Direction With A Stronger Foundation “We started this year with good momentum and continued our sequential improvements throughout the first half of the year. Our revenues continued to grow and the EBITDA continued to improve. At the same time, we were working on more projects than the previous year. This all together puts us in a position where we are well underway towards our vision of becoming a household name within the shooter category.” says Jussi Tähtinen, CEO of Nitro Games. About Nitro Games Nitro Games is a free-to-play mobile game developer and publisher. -
Game Developer Index 2010 Foreword
SWEDISH GAME INDUSTRY’S REPORTS 2011 Game Developer Index 2010 Foreword It’s hard to imagine an industry where change is so rapid as in the games industry. Just a few years ago massive online games like World of Warcraft dominated, then came the breakthrough for party games like Singstar and Guitar Hero. Three years ago, Nintendo turned the gaming world upside-down with the Wii and motion controls, and shortly thereafter came the Facebook games and Farmville which garnered over 100 million users. Today, apps for both the iPhone and Android dominate the evolution. Technology, business models, game design and marketing changing almost every year, and above all the public seem to quickly embrace and follow all these trends. Where will tomorrow’s earnings come from? How can one make even better games for the new platforms? How will the relationship between creator and audience change? These and many other issues are discussed intensively at conferences, forums and in specialist press. Swedish success isn’t lacking in the new channels, with Minecraft’s unprecedented success or Battlefield Heroes to name two examples. Independent Games Festival in San Francisco has had Swedish winners for four consecutive years and most recently we won eight out of 22 prizes. It has been touted for two decades that digital distribution would outsell traditional box sales and it looks like that shift is finally happening. Although approximately 85% of sales still goes through physical channels, there is now a decline for the first time since one began tracking data. The transformation of games as a product to games as a service seems to be here. -
Three Theories of Just War: Understanding Warfare As a Social Tool Through Comparative Analysis of Western, Chinese, and Islamic Classical Theories of War
THREE THEORIES OF JUST WAR: UNDERSTANDING WARFARE AS A SOCIAL TOOL THROUGH COMPARATIVE ANALYSIS OF WESTERN, CHINESE, AND ISLAMIC CLASSICAL THEORIES OF WAR A THESIS SUBMITTED TO THE GRADUATE DIVISION OF THE UNIVERSITY OF HAWAI‘I AT MĀNOA IN PARTIAL FULFILMENT OF THE REQUIREMENT FOR THE DEGREE OF MASTER OF ARTS IN PHILOSOPHY MAY 2012 By Faruk Rahmanović Thesis Committee: Tamara Albertini, Chairperson Roger T. Ames James D. Frankel Brien Hallett Keywords: War, Just War, Augustine, Sunzi, Sun Bin, Jihad, Qur’an DEDICATION To my parents, Ahmet and Nidžara Rahmanović. To my wife, Majda, who continues to put up with me. To Professor Keith W. Krasemann, for teaching me to ask the right questions. And to Professor Martin J. Tracey, for his tireless commitment to my success. 1 ABSTRACT The purpose of this analysis was to discover the extent to which dictates of war theory ideals can be considered universal, by comparing the Western (European), Classical Chinese, and Islamic models. It also examined the contextual elements that drove war theory development within each civilization, and the impact of such elements on the differences arising in war theory comparison. These theories were chosen for their differences in major contextual elements, in order to limit the impact of contextual similarities on the war theories. The results revealed a great degree of similarities in the conception of warfare as a social tool of the state, utilized as a sometimes necessary, albeit tragic, means of establishing peace justice and harmony. What differences did arise, were relatively minor, and came primarily from the differing conceptions of morality and justice within each civilization – thus indicating a great degree of universality to the conception of warfare. -
Thehunter: Call of the Wild's New DLC – Te Awaroa National Park – Is
Feb 09, 2021 16:21 CET theHunter: Call of the Wild’s New DLC – Te Awaroa National Park – Is Now Live on Xbox One, Coming Soon to PlayStation®4 STOCKHOLM – February 9, 2021 – Expansive Worlds, a creative division within Avalanche Studios Group, is excited to announce that Te Awaroa National Park, the all-new Reserve DLC for the hunting game theHunter: Call of the Wild, is now live on Xbox One and coming soon to PlayStation®4. In January, the game reached the milestone of having over 1 million monthly active players for three consecutive months. Watch the trailer here. Download press assets here. Nestled at the foot of the Southern Alps, Te Awaroa National Park is inspired by the vast, breathtaking landscapes of the South Island of New Zealand – a coastal paradise and home to some of the best hunting locations in the country. The reserve features eight species of animals to hunt (four of which are new to the game), a powerful new F.L. Sporter .303 bolt action rifle, numerous unique landmarks, and 16 story missions for players to complete. ”When we released Te Awaroa National Park on PC in December, we were thrilled to see the community's response”, said Sacha Karsenty, Product Owner at Expansive Worlds. ”Now, with this incredible start to the new year, we look forward to sharing that same experience with players on Xbox One, and soon also on PS4.” Key Features • New and Diverse Wildlife – Eight species of animals roam Te Awaroa; Sika Deer, Feral Pigs, Feral Goats, and Chamois (all new to the game), and Red Deer, Turkey, European Rabbits, and Fallow Deer. -
Just Cause 3 Download Mac
1 / 4 Just Cause 3 Download Mac Download Guide For Just Cause 3 APK latest version 1.02 for Android, Windows PC, Mac. Ultimate Guide for Just cause 3 tips PRO 2017 New Version !. Here are the Just Cause 3 System Requirements (Minimum) · CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz · CPU SPEED: Info · RAM: 8 GB .... Aug 25, 2019 — Trying to run Just Cause 3 on a playonmac version of steam but is stuck ... Even if it worked Mac doesn't have proper implementation of Vulkan ... all the buttons are greyed out. when i press "Download Packages Manually" the .... Jun 16, 2015 — Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love.. Dec 23, 2016 · Just Cause 3 Serial Key Cd Key Free Download Crack Full ... Just Cause 3 Torrent Download is one of the best action adventure PC game.. [FREE] Download Just Cause 3 for Xbox One. Working on Windows, Mac, iOS and Android. Jul 26, 2016 — Avalanche Studios has released a brand new patch for Just Cause 3 on ... This update is now available for download on PS4 and should go .... Arrow Based Vocals FNF MOD (Weeks 1, 2 and 3) – Download (Friday Night ... lot of arrows is not "spammy" - Just cause you don't have fun cause it's "too hard" doesn't make the chart bad. ... A story. it says for mac but the only thing i . arrows.. Square Enix; ESRB Rating M - Mature (Blood, Intense Violence, Strong Language); Genre Action Adventure; DRM Steam. -
GAME, Games Autonomy Motivation & Education
G.A.M.E., Games autonomy motivation & education : how autonomy-supportive game design may improve motivation to learn Citation for published version (APA): Deen, M. (2015). G.A.M.E., Games autonomy motivation & education : how autonomy-supportive game design may improve motivation to learn. Technische Universiteit Eindhoven. Document status and date: Published: 01/01/2015 Document Version: Publisher’s PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. -
Generation Zero Celebrates 2Nd Anniversary with Free Steam Weekend & New Surprises Ahead in Year 3
Mar 18, 2021 18:10 CET Generation Zero Celebrates 2nd Anniversary with Free Steam Weekend & New Surprises Ahead in Year 3 Resistance, the next major content update for Systemic Reaction’s hit open- world action game, will arrive on PC, PlayStation®4 & Xbox One on April 27 STOCKHOLM -- March 18, 2021 -- Systemic Reaction is proud to celebrate the second anniversary of its original debut title, Generation Zero! The open- world stealth-action game, which pits players against sinister machines in an alternate-history 1980s Sweden, has sold over one million copies since its release in March 2019 on PC, PlayStation®4, and Xbox One. And now’s the perfect time to dive in: Generation Zero is free to play on Steam until March 21 and available for 70% off as part of Steam’s Avalanche Studios Group Sale! Resistance Trailer: https://youtu.be/TJN46JHX0wU Assets: https://bit.ly/3cILurW “I can’t believe it’s been two years already. When we first released Generation Zero, we were a small team sitting in the ‘indie corner’ of Avalanche Studios trying something we’d never done before, our enthusiasm totally outweighing our experience as a self-publisher,” says Emil Kraftling, Creative Director at Systemic Reaction. “But we stayed committed to building a game in collaboration with our fans, and two years later, it’s grown with tons of content and a wonderful community, with even more to come!” Beyond just a milestone, Year 3 will deliver an exciting new direction for Generation Zero that puts players on the front line of the battle against the machines, with a breadth of new features and content coming throughout 2021. -
Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2 Johanna Pirker1, Simone Griesmayr1, Anders Drachen2, and Rafet Sifa3 1 Graz University of Technology, Austria, [email protected], [email protected], 2 Aalborg University & The Pagonis Network, Denmark [email protected] 3 Fraunhofer IAIS, Germany [email protected] Abstract. Evaluating progression of players in a game can take a vari- ety of forms, but ideally combines playstyle or performance analysis with one or more aspects of progression, e.g. through a level- or mission-based structure. Furthermore, visualization of the results of analysis are essen- tial to ensure that action can be taken on them. In this paper behavioral profiling through Archetype Analysis is combined with progression anal- ysis, expanding on previous work in the area, and extending it into the context of Open-World Games. The proposed methodological framework is applied to the case of the action-adventure title Just Cause 2, focusing on the main storyline. The results show how players navigate the con- tent of the title, and how some playstyles remain constant throughout the game, whereas others emerge or disappear with player progress. Ad- ditionally, player performance as a function of progression is evaluated across a number of key metrics. Keywords: Game Analytics, Progression, Playstyle, Player Behavior, Cluster Analysis, Visualization 1 Introduction Progression is a key element of game design, vital to balancing, and therefore an important focus of investigation in Game Analytics [16]. The concept of pro- gression in game design can refer to a variety of components, however, adopting the definition of Lopez [15], generally refers to a pattern of advance towards a goal as well as the act of navigating towards the goal. -
How to Get Minecraft for Free on Xbox One
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T. Wakelam Thesis
Durham E-Theses The Cultural Representation of Non-Western Cultures through Music in Mainstream Video Games WAKELAM, THOMAS,STEPHEN,DAVID How to cite: WAKELAM, THOMAS,STEPHEN,DAVID (2014) The Cultural Representation of Non-Western Cultures through Music in Mainstream Video Games , Durham theses, Durham University. Available at Durham E-Theses Online: http://etheses.dur.ac.uk/10544/ Use policy The full-text may be used and/or reproduced, and given to third parties in any format or medium, without prior permission or charge, for personal research or study, educational, or not-for-prot purposes provided that: • a full bibliographic reference is made to the original source • a link is made to the metadata record in Durham E-Theses • the full-text is not changed in any way The full-text must not be sold in any format or medium without the formal permission of the copyright holders. Please consult the full Durham E-Theses policy for further details. Academic Support Oce, Durham University, University Oce, Old Elvet, Durham DH1 3HP e-mail: [email protected] Tel: +44 0191 334 6107 http://etheses.dur.ac.uk 2 The Cultural Representation of Non-Western Cultures through Music in Mainstream Video Games Thomas Wakelam (2013) A thesis presented in complete fulfilment of the requirements for the Master of Arts by Research in Musicology at Durham University. 1 Contents Acknowledgements p 5 1. Introduction p 6 1.1 Methodology p 8 1.2 Literature Review p 11 1.2.1 World Music p 14 1.2.2 Music Perception p 15 1.2.3 Film Music p 16 1.2.4 Video Game Sources p 17 1.3 Music in Video Games – A Brief history p 23 1.4 Video Game Soundtracks and Films p 25 1.5 Musical Perception, Associationism, and Semiotics p 26 1.6 Advertising, World Music & Cultural Representation p 29 1.7 The ‘Epic’ Cut Scene, and the Scenario ‘Loop’ p 31 2.