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10 for $10 Pak Table of Contents Minimum System Requirements
10 FOR $10 PAK TABLE OF CONTENTS MINIMUM SYSTEM REQUIREMENTS ........................................................................ l WINDOWS 95 USERS...................................................................................................... 2 INSTALLATION ................................................................................................................ 2 STARTING A GAME ........................................................................................................ 3 USING THE ON-LINE DOCUMENTATION ................................................................ 4 CHUCK YEAGER'S AIR COMBAT.................................................................................. 6 EXTREME PINBALL ........................................................................................................ 6 THE COMPLETE ULTIMA VII ...................................................................................... 7 GRAND SLAM BRIDGE 11 . ............. ..... ........ ..... .................................. ..... ..... ..... ..... ........ 7 POPULOUS II .................................................................................................................. 8 POWERPOKER ................................................................................................................ 8 SEAL TEAM ...................................................................................................................... 9 STRIKE COMMANDER ................................................................................................. -
Airpower Journal: Winter 1993, Volume VII, No. 4
Wlnter 1993 JOURNAL • Space Power Survivability • The Art of Intelligence Secretary of the Air Force Dr Sheila E. Widnall Air Force Chief of Staff Gen Merrill A. McPeak Commander, Air Education and Training Command Gen Henry Viccellio, |r. Commander, Air University Lt G e n J a y VV. K e l l e y Commander, College of Aerospace Doctrine, Research, and Education Col Paul R. Dordal Editor Lt Col Ri chard B. Clark Associate Editor Maj Gwendolvn D. Favne Professional Staff Hugh Richardson, Contributing Editor M a r v i n VV. B a s s e t t . Contributing Editor Steven C. Garst. Director ofA rt and Production Daniel M. Armstrong, Illustrator Thomas L. Hovvell, Prepress Production Manager The Airpower Journal. published quarterly, is the professional journal of the United States Air Force. It is designed to serve as an open forum for the presentation and stimulation of innova- tive thinking on militarv doctrine, strategy, tac- tics, force structure, readiness, and other mat- ters of national defense. The views and opin- ions expressed or implied in the Journal are those of the authors and should not be con- strued as carrying the official sanction of the Department of Defense, the Air Force. Air Edu- cation and Training Command, Air University, or other agencies or departments of the US gov- ernment. Articles in this edition may be reproduced in whole or in part without permission. If thev are reproduced, the A irpower Journal requests a courtesy line. JOURNAL Winter 1993, Vol. VII, No. 4 AFRP 10-1 Editorial 2 Strategic Paralysis: An Air Power Strategy for the Present Maj Jason B. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Wing Commander Iv the Price of Freedom Free Download Download Wing Commander
wing commander iv the price of freedom free download Download Wing Commander. Certain names in the gaming world resonate in our ears. The very name brings us back to a time long gone and memories faded. Memories of shocked disbelief that playing a computer game could ever be that good. Civilization does this, Quest for Glory and for some Heroes of Might and Magic. One other such name is Wing Commander. Chris Roberts is best known for not creating games but creating universes. He is the genius behind the world in Ultima V and Wing Commander and it is for good reason that the motto of the, sadly deceased company, Origin was “We create worlds”. With his 1990 game, Wing Commander, Roberts aimed to make a game that made players feel as if they were part of an epic movie like Star Wars. To this end the game not only has groundbreaking space battles in which you try to defeat wave after wave of enemy ships but adds more in the form of real mission briefings and conversations you have with shipmates as you relax in the bar or stroll across the flight deck. Wing Commander was a revolution when it came out. Graphics, sound and gameplay, the three corner stones of gaming, were all raised to new heights. The VGA graphics were used in all its glory to tell an amazing story. It took years to make this game, unusual for a time where games could still be written by one man sitting behind his home computer (although that was already becoming a thing of the past). -
Of 81 /Users/Tom/Desktop/Games.Txt Saved
/Users/tom/Desktop/games.txt Page 1 of 81 Saved: 2/6/14, 12:31:18 AM Printed For: Tom Tostanoski 1 1 To Nil Soccer Manager (1992)(Wizard Games Of Scotland Ltd) 2 1000 Miglia (1991)(Simulmondo) 3 100000 Pyramid (1988)(Basada) 4 10th Frame (1986)(Access Software Inc) 5 15x15 Picture Puzzle (1996)(Freeware) 6 1830 Railroads And Robber Barons (1995)(Avalon Interactive) 7 1869 (1992)(Max Design) 8 1942 Pacific Air War Scenario Disk (1995)(Microprose Software) 9 1942 The Pacific Air War (1994)(Microprose Software Inc) 10 1942 The Pacific Air War (1994)(Microprose Software Inc)(Rev1) 11 20000 Leagues Under The Sea (1988)(Coktel Vision) 12 221 B Baker St (1986)(Datasoft Inc) 13 2400 Ad (1987)(Origin Systems Inc) 14 3 Demon (1983)(Pc Research) 15 3 Point Basketball (1994)(MVP Software) 16 3d Ball Blaster (1992)(Dungeon Entertainment) 17 3d Beauty Jessica Sewell (1994)(Playboy)(3d goggles) 18 3d Body Adventure (1994)(Knowledge Adventure Levande Bocker) 19 3d Construction Set 1 (1991)(Domark) 20 3d Construction Set 2 (1992)(Domark) 21 3d Cyber Blaster (1994)(Dungeon Entertainment) 22 3d Cyberpuck (1995)(Dungeon Entertainment) 23 3d Dinosaur Multimedia (1994)(Knowledge Adventure) 24 3d Helicopter Simulator (1987)(Sierra Online) 25 3d Helicopter Simulator 1.10 (1987)(Sierra Online)(Rev) 26 3d Table Sports (1995)(Time Warner Interactive) 27 3d World Boxing (1992)(Simulmondo) 28 4 Queens Computer Casino (1992)(Applications Plus) 29 43D Nightmares (1996)(Visioneer) 30 4d Boxing (1991)(Mindscape Inc)(Rev1) 31 4d Boxing (1991)(Mindscape Inc)(Rev2) 32 4d -
Theescapist 014.Pdf
EDITOR’S NOTE LETTERS TO a) A link to the Chief Economist website, by Julianne Greer as I’m unable to find it. Over the last week, I received several asked our writers to give us a well- THE EDITOR b) A small section for each article Letters to the Editor regarding the rounded, fresh look at EA and they did To the Editor: I agree with almost all of containing relevant links (ie: link to the games mentioned in our last issue, not disappoint. Allen Varney spoke with John Tynes’ article, “Feature Creep.” game homepage at last) particularly Chief Economist. I agree, it employees of Origin Systems all the way However, it’s a shame that John Tynes sounds like a great game. Alas, it is not to the top – the very top – and came rejects the Revolution out of hand Huge thanks in advance. real – a figment of Mark Wallace’s back with “The Conquest of Origin.” Mark because of its controller because it will imagination. Our last issue’s theme, and Wallace proffers the example of United be exactly what he is looking for. -Florian Hufsky title, was “Why Haven’t They Made Artists as a possible parallel for EA’s Nintendo has shown time and time again This?” And the response from our growth over the years in “Unrisky that it will make fun games with an easy readers shows that perhaps our writers Business.” Jason Smith gives us a look at learning curve. were onto something. Maybe someone EA back when they were Electronic Arts, should make Chief Economist. -
PC-Games-Lot.Pdf
Accolade - Star Control Activision - Twinsen's Odyssey Bethesda - Daggerfall (missing discs) Bethesda - Delta V (missing disks) Bethesda - The Elder Scrolls Arena Blizzard - Warcraft II: Tides of Darkness Blizzard - Warcraft: Orcs & Humans Broderbound - Fantavision Brøderbund - Prince of Persia 2 (no discs) Bullfrog - Dungeon Keeper Disney - Stunt Island Dynamix - Betrayal at Krondor Dynamix - Nova 9 Dynamix - Stellar 7 Dynamix - The Adventures of Willy Beamish EA - 4-D Boxing EA - Legacy if the Ancients EA - Relentless: Twinsen's Adventure EA - Seven Cities of Gold Commemorative Edition EA - Starflight EA - Tales of the Unknown Volume 1: The Bard's Tale Eidos - Deus Ex (missing disc) I-Motion - Alone in the Dark 2 I-Motion - Alone in the Dark 3 Imagitec Design - Daemonsgate Infocom - Return to Zork Interplay - Out Of This World Interplay - The Lord of the Rings & The Two Towers Interplay - Whiplash Looking Glass - System Shock 2 Lot of loose Ultima disks, paperwork and cloth maps Lucas Arts - Full Throttle Lucas Arts - Monkey Island 2 Lucas Arts - The Dig Maxis - Sim City Microprose - The Ancient Art of War In The Skies New World - Inherit the Earth: Quest for the Orb New World - Might and Magic (missing disk 2) New World - Might and Magic II New World - Might and Magic III New World - Might and Magic: Clouds of Xeen New World - Planet's Edge New World Computing - Heroes of Might and Magic Omnitrend - Breach 2 Origin - Bioforge Origin - Crusader: No Remorse Origin - Pagan: Ultima VIII Origin - Shadow Caster Origin - Strike Commander Origin -
Games Made in Texas (1981 – 2021) Page 1 of 17
Games Made in Texas (1981 – 2021) Page 1 of 17 Release Date Name Developer Platform Location 2021-01-02 Yes! Our Kids Can Video Game - Third Grade Yes! Our Kids Can San Antonio Magnin & Associates (Magnin iOS, Android, Apple TV, 2020-09-30 Wheelchair Mobility Experience Games) Mac, PC, Xbox One Dallas; Richardson 2020-09-17 Shark Tank Tycoon Game Circus, LLC Addison Stadia currently; Steam / 2020-07-13 Orcs Must Die! 3 Robot Entertainment Xbox / PlayStation in 2021 Plano 2019-12-31 Path of the Warrior (VR) Twisted Pixel Games Austin 2019-10-29 Readyset Heroes Robot Entertainment, Inc. Mobile Plano Xbox One, Playstation 4, 2019-09-13 Borderlands 3 Gearbox Software PC Frisco 2019-08-13 Vicious Circle Rooster Teeth Austin 2019-08-01 Stranger Things 3 BonusXP Nintendo Switch Allen 2019-07-11 Defector Twisted Pixel Games Oculus Rift Austin Android, PlayStation 4, Nintendo Switch, Xbox One, iOS, Microsoft 2019-06-28 Fortnight Phase 2 Armature Studio Windows, Mac, Mobile Austin Microsoft Windows & 2019-06-21 Dreadnought 2 Six Foot Games PlayStation 4 Houston 2019-05-31 Sports Scramble Armature Studio Oculus Quest Austin 2019-05-02 Duck Game Armature Studio Nintendo Switch Austin 2019-03-15 Zombie Boss Boss Fight Entertainment, Inc Allen; McKinney Windows (Steam); Oculus 2018-12-31 Baby Hands Chicken Waffle Rift Austin 2018-12-31 Baby Hands Jr. Chicken Waffle iOS; Android Austin 2018-12-19 Arte Lumiere Triseum Microsoft Windows Bryan 2018-11-15 Dreadnought 1: Command The Colossal Six Foot, LLC Houston 2018-10-10 World Armature Studio LLC Austin 2018-10-05 Donkey Kong Country: Tropical Freeze Retro Studios Austin Windows (Steam); HTC 2018-08-27 Torn Aspyr Media Inc. -
Video Game Spaces
Video Game Spaces Image, Play, and Structure in 3D Game Worlds Michael Nitsche The MIT Press Cambridge, Massachusetts London, England © 2008 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email special_sales@mitpress .mit.edu This book was set in Bell Gothic and Garamond 3 by SNP Best-set Typesetter Ltd., Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Nitsche, Michael, 1968– Video game spaces : image, play, and structure in 3D worlds / Michael Nitsche. p. cm. Includes bibliographical references and index. ISBN 978-0-262-14101-7 (hardcover : alk. paper) 1. Video games. I. Title. GV1469.3.N58 2008 794.8—dc22 2008019730 10 9 8 7 6 5 4 3 2 1 Index Aarseth, Espen, 4, 19, 31–32, 43, 48, Alphaworlds, 18 58, 64, 180 Alternate Reality Games (ARG), Abbott, Roger, 182–183 209–212 Acousmêtre, 140–141 Altman, Robert, 141 Acoustic landmark, 131 Ambiguous space, 80–81, 86–87,163 Acoustic position, 143 America’s Army: Operations, 9–10, 200 Acrophobia, 207 American McGee’s Alice, 148–152 Acting in VR (project), 214–216 Amiga CD32 (video game console), 71 Acting, 50–51, 141, 115, 214–219 Amplitude, 135 Active Participant (player), 7, 220–225, Analytical planes 229 and narrative, 154 Active Worlds, 188 defi nition, -
A Világ Legbefolyásosabb Emberei : Ahogy Az Anno a PC Guruban
Hanula Zsolt: A világ legbefolyásosabb emberei . ahogy az anno a PC Guruban megjelent (majdnem) ELŐSZÓ Az egész valamikor 2002-ben kezdődött, 15 éve, belegondolni is rossz, milyen régen. Ültünk valahol Sashegyi “Sasa” Zsolttal, és megváltottuk a világot; ő akkor szerkesztő volt a PC Gurunál, én külsős cikkíró, a világmegváltás pedig abból állt, hogy kitaláljuk, hogyan legyen jobb az újság. Ehhez a magyar médiában akkor és azóta is előszeretettel használt módszert használtuk: megnéztük, mit csinálnak éppen tőlünk nyugatabbra, és megpróbáltuk lemásolni, a magyar viszonyokra igazítva. Éppen akkoriban volt egy nagy anyag a Gamespyon (a Gamespy akkor a legnagyobb gémer portálok közé tartozott, aztán beolvadt az IGN-be), az volt a címe, Most Influental People in Gaming, vagy valami hasonló, egy miniportré-gyűjtemény volt játékfejlesztő sztárokról. Ezt megcsinálhatnánk mi is, mondta Sasa; bízd csak ide, mondtam én. Legyen inkább sorozat, havi egy oldal, úgy lesz hely rendesen bemutatni a fickókat, mondtam egy hét múlva. Még egy hét múlva leadtam az első epizódot, alig fért bele kettőbe. Én az Arcképcsarnok címet adtam neki, máig nem tudom, miért ragadt rajta végül a tükörfordított, és munkacímnek használt Legbefolyásosabb. Nem is nagyon stimmelt, mert a híres játékfejlesztők sztorijai általában pont arról szóltak, hogyan próbáltak boldogulni és kreatívak maradni a befolyásos kiadóvezérek és pénzemberek uralta, egyre nagyobbra növő videojáték-bizniszben. A rovat majdnem öt évet élt a PC Guru oldalain, én szerettem írni, az olvasók szerették olvasni. Akkoriban még alig volt Wikipédia, közösségi média egyáltalán nem, szóval a háttérkutatás általában abból állt, hogy az aktuális havi célszemély összes valaha megjelent és elérhető interjúját átnyálaztam kisebb-nagyobb sztorik után, amikkel a hivatalos életrajzot ki lehet színezni. -
Ea-93-94Catalog
.•• .. From lhe designers of Comanche": Moximum Overkill comes 60 Ions of robolic moss NEW for Mocinfosh! Fly with the pioneer of deslruclion in o world of leoding edge 3-D modern oir combo!, General Chuck Yeager, roy -lroced graphics ond digi lized speciol through three of the hottest air combat eros effecls. Firsl conloct !urns lo firs! blood os SSN-21 SEAWOLF'" SEAL TEAM in hislory: World Wor II, Korea, and Vietnam . on olien crofl enters Eorlh 's orbil ond Moster six planes-the P-51 Muslong, FW- releases o deodly corgo of mommolh robolic 190, F-86 Sohre, Mig-15, F-4E Phonfom, ond machines. As 1hey begin !heir syslemolic The sequel lo the smash hit 688 Aflock Sub", SSN-21 Seowolf is the mosl odvonced submarine Take commond of on elile Novy SEAL Team on the first true 3-0 battlefield for the PC! SEAL Teom Mig-21--eoch wilh occurofe flight dynamics destruclion of monkind, only one hope simulation EVER! With revolutionary 16 bit digilol true STEREO sound, this product will overwhelm uses on advanced 3-0 engine with muhiple first ond third person views that puts you righl in the and graphics. Fly over 50 hisloric missions or creole your own with the mission builder. remoins: o fleel of relro-filied Uhrobots you with over I00 distinct sound effects ronging from lhe high pilched whine of torpedoes lo middle of o firefight! Relive lhe exploits of the U.S. Novy SEAL.sin Vietnam from 1966 to 1969. Imagine flying a single F-4E Phonfom under your conlrol. -
December 1994
december 1994 GAME DEVELOPER MAGAZINE GAME PLAN GGAMEAEM A Rant Editor Larry O’Brien [email protected] on Ratings Senior Editor Nicole Freeman [email protected] Production Editors Barbara Hanscome [email protected] “The true danger is when liberty is nibbled the software companies. So much for the Nicole Claro away, for expedience, and by parts.” garage-based entrepreneurs trying to pull [email protected] —Edmund Burke themselves up by their bootstraps with Editorial Assistant Diane Anderson shareware games. [email protected] ating systems are crap. With the Rating systems impede creativity. Contributing Editors Alex Dunne entire entertainment industry They do so in a perverse way, where bru- [email protected] rolling over whenever Congress talities are traded off against each other. I David Sieks [email protected] calls a hearing, it’s fallen on us can personally attest to the kinds of dis- Wayne Sikes to denounce these initiatives for cussions that happen all the time in Holly- [email protected] what they are—cynical postur- wood: “Page 48, you’ve got the forcible Editor-at-Large Alexander Antoniades ing and electioneering with no injection of drugs. That’s an X, rewrite it. [email protected] substance. Rating systems, Page 72—the rape scene. That’s O.K.” Rwhether for movies, television, video This dehumanization is fine, that dehu- Cover Photography Charles Ingram Photography games, or any other form of communica- manization isn’t, let’s do lunch. tion, don’t work, cost money, and impede But the refrain is always, “We need Publisher Veronica Constanza creativity.