Chapter 1: Introduction
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Evaluating the Effect of Four Different Pointing Device Designs on Upper Extremity Posture and Muscle Activity During Mousing Tasks
Applied Ergonomics 47 (2015) 259e264 Contents lists available at ScienceDirect Applied Ergonomics journal homepage: www.elsevier.com/locate/apergo Evaluating the effect of four different pointing device designs on upper extremity posture and muscle activity during mousing tasks * Michael Y.C. Lin a, Justin G. Young b, Jack T. Dennerlein a, c, a Department of Environmental Health, Harvard School of Public Health, 665 Huntington Avenue, Boston, MA 02115, USA b Department of Industrial & Manufacturing Engineering, Kettering University, 1700 University Avenue, Flint, MI 48504, USA c Department of Physical Therapy, Movements, and Rehabilitation Sciences, Bouve College of Health Sciences, Northeastern University, 360 Huntington Avenue, Boston, MA 02115, USA article info abstract Article history: The goal of this study was to evaluate the effect of different types of computer pointing devices and Received 10 January 2014 placements on posture and muscle activity of the hand and arm. A repeated measures laboratory study Accepted 3 October 2014 with 12 adults (6 females, 6 males) was conducted. Participants completed two mouse-intensive tasks Available online while using a conventional mouse, a trackball, a stand-alone touchpad, and a rollermouse. A motion analysis system and an electromyography system monitored right upper extremity postures and muscle Keywords: activity, respectively. The rollermouse condition was associated with a more neutral hand posture (lower Pointing device inter-fingertip spread and greater finger flexion) along with significantly lower forearm extensor muscle Computer tasks fi Musculoskeletal disorders activity. The touchpad and rollermouse, which were centrally located, were associated with signi cantly more neutral shoulder postures, reduced ulnar deviation, and lower forearm extensor muscle activities than other types of pointing devices. -
Supercomputing in Plain English: Overview
Supercomputing in Plain English An Introduction to High Performance Computing Part I: Overview: What the Heck is Supercomputing? Henry Neeman, Director OU Supercomputing Center for Education & Research Goals of These Workshops To introduce undergrads, grads, staff and faculty to supercomputing issues To provide a common language for discussing supercomputing issues when we meet to work on your research NOT: to teach everything you need to know about supercomputing – that can’t be done in a handful of hourlong workshops! OU Supercomputing Center for Education & Research 2 What is Supercomputing? Supercomputing is the biggest, fastest computing right this minute. Likewise, a supercomputer is the biggest, fastest computer right this minute. So, the definition of supercomputing is constantly changing. Rule of Thumb: a supercomputer is 100 to 10,000 times as powerful as a PC. Jargon: supercomputing is also called High Performance Computing (HPC). OU Supercomputing Center for Education & Research 3 What is Supercomputing About? Size Speed OU Supercomputing Center for Education & Research 4 What is Supercomputing About? Size: many problems that are interesting to scientists and engineers can’t fit on a PC – usually because they need more than 2 GB of RAM, or more than 60 GB of hard disk. Speed: many problems that are interesting to scientists and engineers would take a very very long time to run on a PC: months or even years. But a problem that would take a month on a PC might take only a few hours on a supercomputer. OU Supercomputing -
Computer Hardware Architecture Lecture 4
Computer Hardware Architecture Lecture 4 Manfred Liebmann Technische Universit¨atM¨unchen Chair of Optimal Control Center for Mathematical Sciences, M17 [email protected] November 10, 2015 Manfred Liebmann November 10, 2015 Reading List • Pacheco - An Introduction to Parallel Programming (Chapter 1 - 2) { Introduction to computer hardware architecture from the parallel programming angle • Hennessy-Patterson - Computer Architecture - A Quantitative Approach { Reference book for computer hardware architecture All books are available on the Moodle platform! Computer Hardware Architecture 1 Manfred Liebmann November 10, 2015 UMA Architecture Figure 1: A uniform memory access (UMA) multicore system Access times to main memory is the same for all cores in the system! Computer Hardware Architecture 2 Manfred Liebmann November 10, 2015 NUMA Architecture Figure 2: A nonuniform memory access (UMA) multicore system Access times to main memory differs form core to core depending on the proximity of the main memory. This architecture is often used in dual and quad socket servers, due to improved memory bandwidth. Computer Hardware Architecture 3 Manfred Liebmann November 10, 2015 Cache Coherence Figure 3: A shared memory system with two cores and two caches What happens if the same data element z1 is manipulated in two different caches? The hardware enforces cache coherence, i.e. consistency between the caches. Expensive! Computer Hardware Architecture 4 Manfred Liebmann November 10, 2015 False Sharing The cache coherence protocol works on the granularity of a cache line. If two threads manipulate different element within a single cache line, the cache coherency protocol is activated to ensure consistency, even if every thread is only manipulating its own data. -
The Video Game Industry an Industry Analysis, from a VC Perspective
The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah • The video game industry is poised for significant growth, but [email protected] many sectors have already matured. Video games are a large and Tuck Class of 2005 growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analysis Charles Haigh [email protected] highlights these sectors, which are interesting for reasons including Tuck Class of 2005 significant technological change, high growth rates, new product development and lack of a clear market leader. • The opportunity lies in non-core products and services. We believe that the core hardware and game software markets are fairly mature and require intensive capital investment and strong technology knowledge for success. The best markets for investment are those that provide valuable new products and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. A Quick Snapshot of Our Identified Areas of Interest • Online Games and Platforms. Few online games have historically been venture funded and most are subject to the same “hit or miss” market adoption as console games, but as this segment grows, an opportunity for leading technology publishers and platforms will emerge. New developers will use these technologies to enable the faster and cheaper production of online games. The developers of new online games also present an opportunity as new methods of gameplay and game genres are explored. -
Embedded System Introduction.Pdf
EmbeddedEmbedded SystemSystem IntroductionIntroduction ANDES Confidential WWW.ANDESTECH.COM Embedded System vs Desktop Page 2 相同點 CPU Storage I/O 相異點 Desktop ‧可執行多種功能 ‧作業系統對於系統資源的管理較為複雜 Embedded System ‧執行特定功能 ‧作業系統對於系統資源的管理較為簡單 Page 3 SystemSystem LayerLayer Application Application Operating System Operating System Firmware Firmware Firmware Hardware Hardware Hardware Desktop computer Complex embedded Simple embedded computer computer Page 4 HardwareHardware ArchitectureArchitecture DesktopDesktop ComputerComputer SystemSystem HardwareHardware ArchitectureArchitecture CPU AGP Slot North Bridge Memory PCI Interface USB Interface South Bridge IDE Interface System BIOS ISA Interface Super IO Port Page 5 HardwareHardware ArchitectureArchitecture EmbeddedEmbedded SystemSystem ComputerComputer HardwareHardware ArchitectureArchitecture ADC CPU SPI Digital I/O ROM IIC Host RAM Timers Computer UART Bus Interface Memory Network Interface I/O Page 6 What is the Embedded System? Page 7 IntroductionIntroduction Challenges in embedded system design. Design methodologies. Page 8 EmbeddedEmbedded SystemSystem ?? •An embedded system is a special-purpose computer system designed to perform one or a few dedicated functions •with real-time computing constraints • include hardware, software and mechanical parts Page 9 EmbeddingEmbedding aa computercomputer Page 10 ComponentsComponents ofof anan embeddedembedded systemsystem Characteristics Low power Closed operating environment Cost sensitive Page 11 ComponentsComponents ofof anan embeddedembedded -
14 Los Alamos National Laboratory
14 Los Alamos National Laboratory Every year for the past 17 years, the director of Los Alamos alternative for assessing the safety, reliability, and perfor- National Laboratory has had a legally required task: write mance of the stockpile: virtual-world simulations. a letter—a personal assessment of Los Alamos–designed warheads and bombs in the U.S. nuclear stockpile. Th i s I, Iceberg letter is sent to the secretaries of Energy and Defense and to Hollywood movies such as the Matrix series or I, Robot the Nuclear Weapons Council. Th rough them the letter goes typically portray supercomputers as massive, room-fi lling to the president of the United States. machines that churn out answers to the most complex questions—all by themselves. In fact, like the director’s Th e technical basis for the director’s assessment comes from Annual Assessment Letter, supercomputers are themselves the Laboratory’s ongoing execution of the nation’s Stockpile the tip of an iceberg. Stewardship Program; Los Alamos’ mission is to study its portion of the aging stockpile, fi nd any problems, and address them. And for the past 17 years, the director’s letter has said, Without people, a supercomputer in eff ect, that any problems that have arisen in Los Alamos would be no more than a humble jumble weapons are being addressed and resolved without the need for full-scale underground nuclear testing. of wires, bits, and boxes. When it comes to the Laboratory’s work on the annual assess- Although these rows of huge machines are the most visible ment, the director’s letter is just the tip of the iceberg. -
Inside the Computer Microcomputer Minicomputer Mainframe
Inside the computer Microcomputer Classification of Systems: • Personal Computer / Workstation. – Microcomputer • Desktop machine, including portables. – Minicomputer • Used for small, individual tasks - such as – Mainframe simple desktop publishing, small business – Supercomputer accounting, etc.... • Typical cost : £500 to £5000. • Chapters 1-5 in Capron • Example : The PCs in the labs are microcomputers. Minicomputer Mainframe • Medium sized server • Large server / Large Business applications • Desk to fridge sized machine. • Large machines in purpose built rooms. • Used for distributed data processing and • Used as large servers and for intensive multi-user server support. business applications. • Typical cost : £5,000 to £500,000. • Typical cost : £500,000 to £10,000,000. • Example : Scarlet is a minicomputer. • Example : IBM ES/9000, IBM 370, IBM 390. Supercomputer • Scientific applications • Large machines. • Typically employ parallel architecture (multiple processors running together). • Used for VERY numerically intensive jobs. • Typical cost : £5,000,000 to £25,000,000. • Example : Cray supercomputer 1 What's in a Computer System? Software • The Onion Model - layers. • Divided into two main areas • Hardware • Operating system • BIOS • Used to control the hardware and to provide an interface between the user and the hardware. • Software • Manages resources in the machine, like • Where does the operating system come in? • Memory • Disk drives • Applications • includes games, word-processors, databases, etc.... Interfaces Hardware • The chunky stuff! •CUI • If you can touch it... it's probably hardware! • Command Line Interface • The mother board. •GUI • If we have motherboards... surely there must be • Graphical User Interface fatherboards? right? •WIMP • What about sonboards, or daughterboards?! • Windows, Icons, Mouse, Pulldown menus • Hard disk drives • Monitors • Keyboards BIOS Basics • Basic Input Output System • Directly controls hardware devices like UARTS (Universal Asynchronous Receiver-Transmitter) - Used in COM ports. -
Microcomputers: NQS PUBLICATIONS Introduction to Features and Uses
of Commerce Computer Science National Bureau and Technology of Standards NBS Special Publication 500-110 Microcomputers: NQS PUBLICATIONS Introduction to Features and Uses QO IGf) .U57 500-110 NATIONAL BUREAU OF STANDARDS The National Bureau of Standards' was established by an act ot Congress on March 3, 1901. The Bureau's overall goal is to strengthen and advance the Nation's science and technology and facilitate their effective application for public benefit. To this end, the Bureau conducts research and provides; (1) a basis for the Nation's physical measurement system, (2) scientific and technological services for industry and government, (3) a technical basis for equity in trade, and (4) technical services to promote public safety. The Bureau's technical work is per- formed by the National Measurement Laboratory, the National Engineering Laboratory, and the Institute for Computer Sciences and Technology. THE NATIONAL MEASUREMENT LABORATORY provides the national system of physical and chemical and materials measurement; coordinates the system with measurement systems of other nations and furnishes essential services leading to accurate and uniform physical and chemical measurement throughout the Nation's scientific community, industry, and commerce; conducts materials research leading to improved methods of measurement, standards, and data on the properties of materials needed by industry, commerce, educational institutions, and Government; provides advisory and research services to other Government agencies; develops, produces, and -
Advanced Engineering Mathematics
5 Linear Systems of ODEs 5.1 Systems of ODEs In a sense, Chapter 5 equals Chapter 2 “plus” Chapter 3, in the sense that Chapter 5 combines use of matrix theory and ordinary differential equation (ODE) methods. When we have more than one linear ODE, results from matrix theory turn out to be useful. Example 5.1 For the circuit shown in Figure 5.1, let v(t) be the voltage drop across the capacitor and I(t) be the loop current. The input V(t) is a given function. Assume, as usual, that L, R, and C are constants. Write down a system of ODEs in R2 that models this circuit. Method: The series RLC circuit shown in Figure 5.1 is analogous to the DC series RLC circuit discussed near the end of Section 3.3. The first ODE models the voltage drop across the capacitor being v(t) = 1 q(t),whereq(t) is the charge on the capacitor and C ˙ q˙(t) = I(t). The second ODE in the system is Kirchhoff’s voltage law, LI(t)+RI(t)+v(t) = V(t), after dividing through by L. The system is ⎧ ⎫ ⎨˙( ) = 1 ( ) ⎬ v t C I t ⎩ ⎭ . (5.1) ˙( ) = 1 ( ( ) − ( ) − ( )) I t L V t RI t v t More generally, consider a system of two ODEs in unknowns x1(t), x2(t): ⎧ ⎫ ˙ ⎨x1(t) = F1 t, x1(t), x2(t) ⎬ ⎩ ⎭ . (5.2) ˙ x2(t) = F2 t, x1(t), x2(t) A special case is ⎧ ⎫ ˙ ⎨x1(t) = a11(t)x1 + a12(t)x2 + f1(t)⎬ ⎩ ⎭ , (5.3) ˙ x2(t) = a21(t)x1 + a22(t)x2 + f2(t) which is called a linear system. -
Hardware Components and Internal PC Connections
Technological University Dublin ARROW@TU Dublin Instructional Guides School of Multidisciplinary Technologies 2015 Computer Hardware: Hardware Components and Internal PC Connections Jerome Casey Technological University Dublin, [email protected] Follow this and additional works at: https://arrow.tudublin.ie/schmuldissoft Part of the Engineering Education Commons Recommended Citation Casey, J. (2015). Computer Hardware: Hardware Components and Internal PC Connections. Guide for undergraduate students. Technological University Dublin This Other is brought to you for free and open access by the School of Multidisciplinary Technologies at ARROW@TU Dublin. It has been accepted for inclusion in Instructional Guides by an authorized administrator of ARROW@TU Dublin. For more information, please contact [email protected], [email protected]. This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License Higher Cert/Bachelor of Technology – DT036A Computer Systems Computer Hardware – Hardware Components & Internal PC Connections: You might see a specification for a PC 1 such as "containing an Intel i7 Hexa core processor - 3.46GHz, 3200MHz Bus, 384 KB L1 cache, 1.5MB L2 cache, 12 MB L3 cache, 32nm process technology; 4 gigabytes of RAM, ATX motherboard, Windows 7 Home Premium 64-bit operating system, an Intel® GMA HD graphics card, a 500 gigabytes SATA hard drive (5400rpm), and WiFi 802.11 bgn". This section aims to discuss a selection of hardware parts, outline common metrics and specifications -
Chapter 9. Input Devices
Table of contents 9 Input devices .................................................................................................................9-1 9.1 Keyboards ............................................................................................................. 9-4 9.2 Fixed-function keys .............................................................................................. 9-6 9.3 Pointing devices.................................................................................................... 9-7 9.3.1 General........................................................................................................... 9-7 9.3.2 Mouse ............................................................................................................ 9-9 9.3.3 Joystick and trackball .................................................................................. 9-10 9.3.3.1 General..................................................................................................9-10 9.3.3.2 Hand-operated displacement joysticks .................................................9-10 9.3.3.3 Finger-operated displacement joysticks................................................9-11 9.3.3.4 Thumb tip and fingertip-operated displacement joysticks....................9-13 9.3.3.5 Hand-operated isometric joysticks........................................................9-13 9.3.3.6 Thumb tip and fingertip-operated isometric joysticks..........................9-14 9.3.3.7 Ball controls..........................................................................................9-14 -
Computer and Its Components Theory : 05 Marks Textbook Questions A
Computer and Its Components Theory : 05 Marks Textbook Questions A. Multiple choice questions 1. The collection of unprocessed facts, figures and symbols is known as ____________. (a) Information (b) Software (c) Data and Information (d) None of the above Ans. (d) None of the above as the correct answer is data 2. ______________ is the processed form of data which is organized meaningful and useful. (a) Information (b) Software (c) Data (d) None of the above Ans. (a) Information 3. Hardware is any part of the computer that has a physical structure that can be seen and touched. (a) True (b) False (c) Not sure (d) None of the above Ans. (a) True 4. Components of computer hardware are ____________________________. (a) Input devices and output devices (b) A system unit and storage devices (c) Communication devices (d) All of the above Ans. (d) All of the above 5. __________ devices accept data and instructions from the user. (a) Output (b) Input (c) Components of hardware (d) Storage Ans. (b) Input 6. Which disk is made up of a circular thin plastic jacket coated with magnetic material? (a) Hard Disk (b) Compact Disk (c) DVD (d) Floppy Disk Ans. (d) Floppy Disk 7. ___________ disks are used to store more than 25 GB of data with a very high speed in less amount of time. (a) Digital Versatile (b) Compact (c) Blue‐Ray (d) None of the above Ans. (c) Blue‐Ray 8. Random Access Memory and Read Only Memory are examples of _______________. (a) Primary Memory (b) Secondary Memory (c) Auxiliary Memory (d) Both primary and secondary memory Ans.