Future Trends in Mobile Technology Development: What Can We Expect in the Next 5, 10, and 15 Years?
Paul Kim [email protected] Evolution Phenomenon
Specie Perception Strategy Organization Technology
Or
It is dead. 1981
Call Text message Take photo Value priority Edit video Browse Expansion and Quality Mobinar Do whatever of User Experience
When ICT is the main driver of evolution = faster clock speed
http://twulibrarynews.blogspot.com/2007_05_01_archive.html / http://www.istockphoto.com/stock-photo-5032663-exam-bubble-sheet-with-pencil.php http://ismartboard.com/
http://studenthacks.org/category/study-help/
http://www.wired.com/gadgetlab/2009/04/iphonestanford/
SMILE PLUG
Access & Quality Bihar, India Once a week/ 2 hrs/ teacher with 5th grade level education This their home, classroom, and playground.
Walking 3 hours to come for 3-hour schooling and 3 hours to walk home. 2 hours of fluctuating voltage a day
National deployment of computers
Other kids would have this
Uruguay – Plan Ceibal After 450,000+ notebooks 25% India
Aakash $45 Android 2.2 Tablet Old Phenomena
• Unit cost = Innovation • Number of units deployed = Success evidence • Free open contents = Everyone can access • Delivery and Display = Learning • Teacher training = First and last discussion
Stanford Research Team Programmable Open Mobile Internet 2020 Education Applications Paul Kim HCI Scott Klemmer Security Dan Boneh Languages John Mitchell Monica Lam Distributed Systems David Mazieres OS Phil Levis Mendel Rosenblum Architecture Christos Kozyrakis Economics Ramesh Johari Guru Parulkar Nick McKeown Networking Fouad Tobagi Andrea Goldsmith Radio Arogyaswami Paulraj
25 The Big Research Agenda
Applications PocketSchool, Virtual Worlds, Augmented Reality
Handheld Data Substrate UI PRPL Virtual Data System Economics Secure mobile browser Computation Substrate Energy efficient Network of VMs, Mobile VMs
Secure OS
HW Platform Network Substrate OpenFlow Radio technology Multi-Gb/s, 99% coverage 26 A few projects
• PocketSchool is not a name of device (Apply different device for a different context) • It’s not a name for software (Series of open software content) • It’s an initiative to help underrepresented children and mitigate digital, education, and economic divides.
Mobile Math Learning Game (Critical Thinking Math) Mobile farming simulation Teaching the concept of trading, microloan, interest rate, default, etc. ------0:2.90 mins: Game Loaded 0:3.84 mins: Yellow 0:6.69 mins: Red 0:6.70 mins: Red Button Exit ------0:2.91 mins: Game Loaded 0:6.16 mins: Red 0:6.17 mins: Red Button Exit ------0:2.91 mins: Game Loaded 0:6.57 mins: Pressed playButton 0:50.77 mins: Threw Water 0:53.05 mins: Threw Water 0:54.43 mins: Red 0:54.43 mins: Red Button Exit ------Madaris Migrant Children (Never attended schools) playing Math games 2-hour drive from Rajkot, India
PocketSchool
Executive function & critical thinking assessment with UN refugee school students
Palestine
Mrs. Lamis Al-Alami Minister of Education El Salvador
Rwanda
Dr. Gatare Minister of ICT Alberto in a rural village school in Baja California, Mexico
“I want to study with the mobile computer, too!”
Mobile Exam and Audio Games for the blind. (Dominican Republic)
He inspired me to work for physically challenged children.
From device recognition to problem solving through collaborations.
Response tracking log
45
School on Wheels Children recording and listening their own stories x Mobile Storytelling & Competition
Stories Promoting Higher Values
Village
Stories about love, forgiving, unity, peace, reality in Africa Over 8000 stories have been collected to date.
21st Century Value-Centered Education Ecosystem
ANSWERS “WHY?” MOTIVATE CONSTITUENCIES Shared peace & prosperity, mental & physical wellbeing, unity (Afghan refugee, Uganda refugee, Nomadic Indian tribes, HIV/AIDS victims of the genocide, children in IGNITE PASSION Qalqylya, Palestine, students with disabilities, Ashram Ghandi, etc.
NURTURE VALUE CATALYZE APPLICABLE PEDAGOGY
CONTEXTUALIZED CONTENT ENABLING AGENT TECHNOLOGY NEW POSSIBILITIES
Must continue to evolve VCEE
Textbook remixing to create own homework items.
Nellore, India
59
Mobile Facial Recognition Mobile Augmented Intelligence Mobile Petabyte Storage Mobile Gigabit Bandwidth
UN Global Student Clearinghouse
10 Gps backbone / 7% electricity/ 40% mobile penetration
Science and education network. - High energy physics experiment data, geological science, medical imaging, telemedicine applications, virtual museum, classrooms, 3D stereoscopic HD, etc. (Advanced applications) Experiment applications that require high-bandwidth.
Conclusion