Future Trends in Mobile Technology Development: What Can We Expect in the Next 5, 10, and 15 Years?

Paul Kim [email protected] Phenomenon

Specie Perception Strategy Organization Technology

Or

It is dead. 1981

Call Text message Take photo Value priority Edit video Browse Expansion and Quality Mobinar Do whatever of User Experience

When ICT is the main driver of evolution = faster clock speed

http://twulibrarynews.blogspot.com/2007_05_01_archive.html / http://www.istockphoto.com/stock-photo-5032663-exam-bubble-sheet-with-pencil.php http://ismartboard.com/

http://studenthacks.org/category/study-help/

http://www.wired.com/gadgetlab/2009/04/iphonestanford/

SMILE PLUG

Access & Quality Bihar, Once a week/ 2 hrs/ teacher with 5th grade level education This their home, classroom, and playground.

Walking 3 hours to come for 3-hour schooling and 3 hours to walk home. 2 hours of fluctuating voltage a day

National deployment of computers

Other kids would have this

Uruguay – Plan Ceibal After 450,000+ notebooks 25% India

Aakash $45 Android 2.2 Tablet Old Phenomena

• Unit cost = Innovation • Number of units deployed = Success evidence • Free open contents = Everyone can access • Delivery and Display = Learning • Teacher training = First and last discussion

Stanford Research Team Programmable Open Mobile Internet 2020 Education Applications Paul Kim HCI Scott Klemmer Security Dan Boneh Languages John Mitchell Monica Lam Distributed Systems David Mazieres OS Phil Levis Mendel Rosenblum Architecture Christos Kozyrakis Economics Ramesh Johari Guru Parulkar Nick McKeown Networking Fouad Tobagi Andrea Goldsmith Radio Arogyaswami Paulraj

25 The Big Research Agenda

Applications PocketSchool, Virtual Worlds, Augmented Reality

Handheld Data Substrate UI PRPL Virtual Data System Economics Secure mobile browser Computation Substrate Energy efficient Network of VMs, Mobile VMs

Secure OS

HW Platform Network Substrate OpenFlow Radio technology Multi-Gb/s, 99% coverage 26 A few projects

• PocketSchool is not a name of device (Apply different device for a different context) • It’s not a name for software (Series of open software content) • It’s an initiative to help underrepresented children and mitigate digital, education, and economic divides.

Mobile Math Learning Game (Critical Thinking Math) Mobile farming simulation Teaching the concept of trading, microloan, interest rate, default, etc. ------0:2.90 mins: Game Loaded 0:3.84 mins: Yellow 0:6.69 mins: Red 0:6.70 mins: Red Button Exit ------0:2.91 mins: Game Loaded 0:6.16 mins: Red 0:6.17 mins: Red Button Exit ------0:2.91 mins: Game Loaded 0:6.57 mins: Pressed playButton 0:50.77 mins: Threw Water 0:53.05 mins: Threw Water 0:54.43 mins: Red 0:54.43 mins: Red Button Exit ------Madaris Migrant Children (Never attended schools) playing Math games 2-hour drive from Rajkot, India

PocketSchool

Executive function & critical thinking assessment with UN refugee school students

Palestine

Mrs. Lamis Al-Alami Minister of Education El Salvador

Rwanda

Dr. Gatare Minister of ICT Alberto in a rural village school in Baja California,

“I want to study with the mobile computer, too!”

Mobile Exam and Audio Games for the blind. (Dominican Republic)

He inspired me to work for physically challenged children.

From device recognition to problem solving through collaborations.

Response tracking log

45

School on Wheels Children recording and listening their own stories x Mobile Storytelling & Competition

Stories Promoting Higher Values

Village

Stories about love, forgiving, unity, peace, reality in Over 8000 stories have been collected to date.

21st Century Value-Centered Education Ecosystem

ANSWERS “WHY?” MOTIVATE CONSTITUENCIES Shared peace & prosperity, mental & physical wellbeing, unity (Afghan refugee, Uganda refugee, Nomadic Indian tribes, HIV/AIDS victims of the genocide, children in IGNITE PASSION Qalqylya, Palestine, students with disabilities, Ashram Ghandi, etc.

NURTURE VALUE CATALYZE APPLICABLE PEDAGOGY

CONTEXTUALIZED CONTENT ENABLING AGENT TECHNOLOGY NEW POSSIBILITIES

Must continue to evolve VCEE

Textbook remixing to create own homework items.

Nellore, India

59

Mobile Facial Recognition Mobile Augmented Intelligence Mobile Petabyte Storage Mobile Gigabit Bandwidth

UN Global Student Clearinghouse

10 Gps backbone / 7% electricity/ 40% mobile penetration

Science and education network. - High energy physics experiment data, geological science, medical imaging, telemedicine applications, virtual museum, classrooms, 3D stereoscopic HD, etc. (Advanced applications) Experiment applications that require high-bandwidth.

Conclusion