Videogames and the Middle Ages
VIDEOGAMES AND THE MIDDLE AGES For Juanfri. who at the age of 10 enjoys ihese games as much as 1 do at 42 Date of reception: 12"' of May, 2009 Final date of acceptance: 28Ih of July, 2009 The advances iii technology and its application to the world of leisure have generated a new model of cultiiral expression: the videogame. Among the scripts chosen for these, there are those of a historical nature, or simulation of this past, but with special emphasis on the medieval period. This artide presents the reality of this phenomenon applied to the knowledge and divulgation that these games offer aboui the Middle Ages. Videogame. Middle Ages, Informaiion and Communications Tect~nology(ICT), Cultural leisure, Europea11 Union. ludus per uisum, Medium Aevum, Artes ad disquisiiionem et communicationem, Otium doctrinae deditum, Europea corninuniias. l. Start: Programmes This expressive way is the start for what 1 intend to be a first approach to the coi~iylcxand complele world of videogames by professionals and aficionados in medieval Iiistory. In many cases the contents will be known to some (1 suppose the younger amorig the readersj but others (certainly inany) will encounter for the first time a series of names and denominations that belong to the specific semantic field of videogames, constituting almost a slang. If you understand nothing in the following sentence, you belong to this second group: MTW 11, from the TW saga, is a TBS videogame, although the combats are RTS, that requires a minimum of a 1,800 MHz chipset, 512 Mb RAM, a graphic card with 128 Mb, DirectX 9 and Wiridows 20001 XP OS (although the truth is that you need a more powerful unit).
[Show full text]