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Philadelphia in an Age of Change, 1785-1800 By
Specialized residential and business districts : Philadelphia in an age of change, 1785-1800 by Thomas Samuel Gentry A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in History Montana State University © Copyright by Thomas Samuel Gentry (1988) Abstract: Philadelphia in 1785 was a city on the brink of economic expansion. The carrying trade promoted the financial growth of the city. Even though Philadelphia became a trading center in the 1790s, the economic boom affected only a very small segment of society. Examining local records such as the city tax lists, city directories, newspaper accounts, and the Federal Direct Tax of 1798, one realizes that while the economy flourished, for many people the 1790s were an age of poverty. The carrying trade helped those in a position to benefit from trade with England, France, and the West Indies; however, due to the rapid growth in population, lower income Philadelphians were left out of this trading circle. While many merchants prospered their working class counterparts fell into poverty. Artisans and craftspeople found that their piece of the monetary pie was becoming smaller and smaller throughout the period. As the 1790s progressed the wage of artisans, laborers, and craftspeople dropped considerably. The drop in the wage is directly reflected in the city tax lists for the 1780s and 1790s. Workers found it harder to make ends meet. Changes in property values in the 1790s aggravated the problems of the workers, forcing them to move to more affordable accommodations in different parts of Philadelphia. Places like North Mulberry and South Ward became havens for workers in the 1790s, as businesses devoted to the carrying trade moved into the buildings along the Delaware River. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
Narrative Representation and Ludic Rhetoric of Imperialism in Civilization 5
Narrative Representation and Ludic Rhetoric of Imperialism in Civilization 5 Masterarbeit im Fach English and American Literatures, Cultures, and Media der Philosophischen Fakultät der Christian-Albrechts-Universität zu Kiel vorgelegt von Malte Wendt Erstgutachter: Prof. Dr. Christian Huck Zweitgutachter: Tristan Emmanuel Kugland Kiel im März 2018 Table of contents 1 Introduction 1 2 Hypothesis 4 3 Methodology 5 3.1 Inclusions and exclusions 5 3.2 Structure 7 4 Relevant postcolonial concepts 10 5 Overview and categorization of Civilization 5 18 5.1 Premise and paths to victory 19 5.2 Basics on rules, mechanics, and interface 20 5.3 Categorization 23 6 Narratology: surface design 24 6.1 Paratexts and priming 25 6.1.1 Announcement trailer 25 6.1.2 Developer interview 26 6.1.3 Review and marketing 29 6.2 Civilizations and leaders 30 6.3 Universal terminology and visualizations 33 6.4 Natural, National, and World Wonders 36 6.5 Universal history and progress 39 6.6 User interface 40 7 Ludology: procedural rhetoric 43 7.1 Defining ludological terminology 43 7.2 Progress and the player element: the emperor's new toys 44 7.3 Unity and territory: the worth of a nation 48 7.4 Religion, Policies, and Ideology: one nation under God 51 7.5 Exploration and barbarians: into the heart of darkness 56 7.6 Resources, expansion, and exploitation: for gold, God, and glory 58 7.7 Collective memory and culture: look on my works 62 7.8 Cultural Victory and non-violent relations: the ballot 66 7.9 Domination Victory and war: the bullet 71 7.10 The Ex Nihilo Paradox: build like an Egyptian 73 7.11 The Designed Evolution Dilemma: me, the people 77 8 Conclusion and evaluation 79 Deutsche Zusammenfassung 83 Bibliography 87 1 Introduction “[V]ideo games – an important part of popular culture – mediate ideology, whether by default or design.” (Hayse, 2016:442) This thesis aims to uncover the imperialist and colonialist ideologies relayed in the video game Sid Meier's Civilization V (2K Games, 2010) (abbrev. -
Predicting Ship Movement Using A* Algorithm in Anno 1800 Strategy
Predicting Ship Movement Using A* Algorithm in Anno 1800 Strategy Muhammad Farid Adilazuarda/13518040 Informatics School of Electrical Engineering and Informatics Institut Teknologi Bandung, Jl. Ganesha 10 Bandung 40132, Indonesia [email protected] Abstract—Anno 1800 is a city-building real-time strategy video player’s territory/continent can’t be done without ships. That is game published by Ubisoft. Anno 1800 takes place in the 19th what Anno game is, the Anno’s developer doesn’t want the century at the dawn of Industrial Age. The main goal of this game players only gather as much firepower as they can and then just is to conquer other player’s territory by War or by Economical blow each enemy’s continent, it’s more than that. Anno’s approach. As a part of Industrial Age-themed game, Anno 1800 developer wants the player make a very deep strategy that came with ship expedition and ship trading for its main feature of effect the flow of the game in the long period of the game. That the game. In the cause of it, predicting ship movement is a major part of winning this game. This paper will cover abut the concept is why ships is very important in this game. of A* algorithm as well as its heuristic function and its The importance of ships in this game can be seen on every implementation in predicting the Anno 1800’s ship movement. aspect of the game, for example if you want to take a territory by Keywords—Anno 1800, A* algorithm, heuristic; economical power, you have to improve your economical power by make a trade route, sell goods to other player, or even make a I. -
Spielspass Mehr Als Nur Ein Bauchgefühl: Wie Sich Spass Erklären, Entdecken, Analysieren, Kalkulieren Und Erforschen Lässt
JEDE AUSGABE MIT FIRMENREGISTER UND PRAKTIKUMSBÖRSE 01/2012 € 6,90 MAGAZIN FÜR SPIELE-ENTWICKLUNG UND BUSINESS-DEVELOPMENT m a g a z i n AUF DER SUCHE NACH DEM SPIELSPASS MEHR ALS NUR EIN BAUCHGEFÜHL: WIE SICH SPASS ERKLÄREN, ENTDECKEN, ANALYSIEREN, KALKULIEREN UND ERFORSCHEN LÄSST. BUSINESS PROGRAMMIERUNG PROJEKTMANAGEMENT TRACKEN UND AUSWERTEN VON JAGGED ALLIANCE ONLINE: EIN DIE ZEHN GRÖSSTEN IRRTÜMER MOBILE-GAMES-KENNZAHLEN GROSSPROJEKT MIT UNITY 3D ÜBER DIE PRE-PRODUCTION Editorial Start Making Games Viel Spaß mit 2012 er Autor dieser Zeilen wäre so gern ein Das Making Games Jahr 2012 Heiko Klinge D großes, haariges Monster gewesen, mit Auch ganz ohne Metriken und A/B-Tests sind zwei Hörnern auf dem Schädel. Stattdessen wir uns ziemlich sicher, dass 2012 ein spaßiges wurde er ein grünes, dreiäugiges Knubbelvieh Jahr für Making Games wird. Wir haben einiges namens »Blob«. Monster World, eines der der- vor, wollen unser Magazin weiter verbessern, ist Chefredakteur vom zeit erfolgreichsten deutschen Facebook-Spiele, unser Branchenverzeichnis Key Players interna- Making Games Magazin. hat ihm schlichtweg keine Wahl gelassen. Und tional noch bekannter machen (Wie? Seite 11!), warum? Weil A/B-Tests des Berliner Entwick- endlich einen Newsletter-Service anbieten so- lers wooga ergeben haben, dass deutlich mehr wie mit unseren Recruiting-Events Making Spieler das Tutorial abschließen, wenn es zu Games Talents und Jobs & Karriere noch mehr WWWmakinggames.de Partiebeginn keine Monsterwahl gibt. Blöd. Jobs vermitteln als im letzten Jahr (und da wa- Immer wenn Sie diesen Hinweis bei Aber es ist eben eine Entscheidung der Masse, ren es schon über 100). Falls Sie mitmachen wol- einem Artikel sehen, möchten wir quasi gelebte Demokratie in der Games-Ent- len, finden Sie hier bereits ein paar wissens- Sie auf ergänzende oder vertiefende Informationsangebote unseres On- wicklung. -
Die Computer- Und Videospielindustrie in Deutschland
Abschlussbericht zur Studie Die Computer- und Videospielindustrie in Deutschland Daten – Fakten – Analysen Oliver Castendyk & Jörg Müller-Lietzkow Die Studie Die Computer- und Videospielindustrie in Deutschland wurde durchgeführt vom Forschungs- und Kompetenzzentrum Audiovisuelle Produktion der Hamburg Media School unter der Leitung von Oliver Castendyk, in Kooperation mit Jörg Müller-Lietzkow von der Universität Paderborn, im Auftrag der beiden nationalen Branchenverbände der deutschen Games-Industrie, BIU – Bundesverband Interaktive Unterhaltungssoftware e.V. und GAME – Bundesverband der deutschen Games-Branche e.V. sowie mit Förderung der Beauftragten der Bundesregierung für Kultur und Medien (BKM) im Rahmen der Initiative Kultur- und Kreativwirtschaft des Bundes, der Senatskanzlei Berlin und dem Hessischen Ministerium für Wirtschaft, Energie, Verkehr und Landesentwicklung. © 2017 Forschungs- und Kompetenzzentrum Audiovisuelle Produktion der Hamburg Media School Autoren & Mitarbeiter Hamburg Media School: Prof. Dr. Oliver Castendyk, Juliane Müller, Clemens Poser, Christoph Witte Universität Paderborn: Prof. Dr. Jörg Müller-Lietzkow Infografiken Natalja Knauer www.nakn.de Inhalt A. Einleitung: Von Kennzahlen und Erkenntnissen ....................................................... 1 B. Geschichte der deutschen Games-Industrie ............................................................ 3 B.I. Internationale Entwicklungslinien .................................................................... 3 B.I.1. Vor 1972 ............................................................................................... -
Download the Pc Game Dawn of Discovery Gold
download the pc game dawn of discovery gold Anno 1404 Gold Edition Free Download (v2.01) A unique and award-winning combination of construction, economy, discovery, diplomacy, and combat. Create your own nation with a unique blend of simulation and real-time strategy as you journey across the globe to explore, trade, and learn technologies to expand your empire and to make your own history. Meet the Orient! Build your own settlement and get to know the culture and technologies of the Orient. Create huge metropolises! Build a unique seaside with the harbor system and shape the character of your new city with alleyways, city walls, and castles. Personalize the way you play! Configure the interface to fit your own personal needs. Create your own adventures in the Dawn of Discovery world with powerful tools and share them with the community. A strategy game for beginners and pros! An intuitive interface for beginners with many options for advanced players. A thrilling campaign that carries beginners into the world of Dawn of Discovery. A motivating sandbox mode that can be modified by players to any degree. Special titles, talents, medals, and other rewards that are collected in the captain’s log. How to Download & Install Anno 1404 Gold Edition. Click the Download button below and you should be redirected to UploadHaven. Wait 5 seconds and click on the blue ‘download now’ button. Now let the download begin and wait for it to finish. Once Anno 1404 Gold Edition is done downloading, right click the .zip file and click on “Extract to Anno.1404.Gold.Edition.v2.01.zip” (To do this you must have 7-Zip, which you can get here). -
Ubisoft® Berlin to Open Early 2018 and Collaborate on Far Cry® Series
UBISOFT® BERLIN TO OPEN EARLY 2018 AND COLLABORATE ON FAR CRY® SERIES Istvan Tajnay assigned as Studio Manager Düsseldorf, Germany, November 16 2017 – Today Ubisoft revealed further information regarding its new development studio in Berlin; the team will be focusing on collaborating on big Ubisoft brands, starting with the award-winning Far Cry series. Istvan Tajnay has been nominated Studio Manager of the studio, reporting to Benedikt Grindel, Managing Director of Ubisoft Blue Byte. Istvan has been working at Ubisoft Blue Byte since 2012, most recently as Studio Operations Director. The Berlin studio will open its doors at the beginning of 2018. “We are thrilled to be opening the doors to Ubisoft Berlin, and working on the Far Cry series together with other Ubisoft teams”, says Istvan Tajnay, Studio Manager, Ubisoft Berlin. “In the first year, we will build a core team of around 50 developers drawing on all areas of expertise. We are currently recruiting for these positions and the reception so far is overwhelmingly positive and candidates are of a very high calibre.” The new studio is located in the centre of Berlin, only a few minutes’ walk away from the famous shopping street Kurfürstendamm, the Berlin Zoo and the Kaiser Wilhelm Memorial Church. “As part of Ubisoft’s global growth strategy, we have high hopes to continue to build up our teams in Ubisoft Berlin in the coming years. However, this growth also depends on the future development of funding video games in Germany”, says Benedikt Grindel, Managing Director, Ubisoft Blue Byte. “I am confident that we have found a strong studio head in Istvan Tajnay who is ready to take on this challenge. -
Some of the First Settlers of "The Forks of the Delaware" and Their
oc 974.802 Ea7k 1822012 REYNOLDS HISTORICAL GENEALOGY COLLECTfON ALLEN COUNTY PUBLIC LIBRARY 3 1833 02224 4658 Digitized by the Internet Archive in 2010 with funding from Allen County Public Library Genealogy Center http://www.archive.org/details/someoffirstsettlOOinfirs SOME OF THE FIRST SETTLERS 'The Forks of the Delaware" AND THEIR DESCENDANTS Being a Translation i<-kom thk Gkkman OF iiiE Recoki) Books of The First Reformed Church of Easton, Penna. From 1760 to 1852 'J'RANSLATKD and PL'HI.ISIIKI) IIV ^'iiE Rev. henry MARTYN KIEFFER, D.D. Pastor of the Church, Author of ''The Recolleciiuiis of a Drummer Boy" ^'College Chapel Ser- mons" ^'The Old Sullivan Jitiad" etc. ToCiKTIIEK Wnil AN 1 I ISTOKK Al, 1 NTltOnUCTlON . In Commemoration of the One Hundred and Fifty-Seventh Anniversary OF THE Founding OK THE CoNriRECATioN, 1745-1902 EASTON, PENNSYLVANIA 1902 18;c2Q13 HENRY MARTYN KIEFFER, D. D. From a Portrait by Marie Constantln. Copyright, 1902, by HENRY MARTYN KIEFFER. -y^''-^ '^ y.-V7- ^^,,}t PREFATORY NOTE. The First Reformed Church of Easton was founded dur- ing the earliest period of the settlement at " The Forks of the Delaware," and has been identified with the borough and city of Easton throughout their entire history. The church building which the congregation at present occu- pies was erected in 1776. It is the oply public building in Easton remaining from the days of the Revolution, and for nearly half a century after its erection was the only church building in the town. Its record books, which possess the rare distinction of being continuous and unbroken for nearly a century and a half, are contemporaneous in their origin with the early beginnings of the settlement, and contain information of greatest value to the many thou- sands of the descendents of "The First Settlers of the Forks of the Delaware"; for the settlement having from the first been prevailingly German, nearly every family in the community, at some time or other in its history, left some trace of itself in the records of this old German Reformed Church. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Anno 1701 Vollversion Kostenlos Deutsch Online
Anno 1701 Vollversion Kostenlos Deutsch Online 1 / 5 Anno 1701 Vollversion Kostenlos Deutsch Online 2 / 5 3 / 5 94 GB Gold Edition pairs the award winning and critically acclaimed empire building/strategy title 1701 A.. Raise monumental metropolises and develop an idealized historical empire in the Orient and the Venice of the Renaissance.. Create your own adventures in the Anno world with powerful tools and share them with the community. Create huge metropolises! Build a unique seaside with the harbor system and shape the character of your new city with alleyways, city walls, and castles.. Anno 1404 and its add-on are an award winning combination of construction, economy, discovery, diplomacy & combat. My Laptop Beeps When I Turn It On download free free version About this game: Anno 1404: Gold Edition includes Anno 1404 and its add-on Anno 1404: Venice.. Take control over enemy cities thanks to your influence in the cities council board. Hotspot Shield For Mac Futura ttf rapidshare s Dexter Season 5 Ita Download Lagu A motivating sandbox mode that can be modified by players to any degree Special titles, talents, medals, and other rewards that are collected in the captain’s log.. Personalize the way you play! Configure the interface to fit your own personal needs.. Build two new Venetian ship types: the small and big tradesman cog Develop secret cabinets, infiltrate your enemies and sabotage 4 / 5 their expansion. Potentialy Unwanted Program Removal For Mac Unduh Game Gratis Android Cadillacs And Dinosaurs Capcom More info here: Installation: Full game without DRM No serial code needed Run or Double click setup_anno_1404_2. -
Democracia, Deslegitimación Y Cambio Social: El Videojuego Como Dispositivo De Cuestionamiento Político
BARATARIA Revista Castellano-Manchega de Ciencias Sociales Nº 29, pp. 121-137, 2020, ISSN: 1575-0825, e-ISSN: 2172-3184 DOI: https://doi.org/10.20932/barataria.v0i29.540 DEMOCRACIA, DESLEGITIMACIÓN Y CAMBIO SOCIAL: EL VIDEOJUEGO COMO DISPOSITIVO DE CUESTIONAMIENTO POLÍTICO DEMOCRACY, LOSS OF LEGITIMACY, AND SOCIAL CHANGE: THE VIDEO GAME AS A DEVICE FOR POLITICAL QUESTIONING Costán Sequeiros Bruna Universidad Complutense de Madrid. Madrid / España [email protected] https://orcid.org/0000-0002-1969-5805 Héctor Puente Bienvenido Universidad Francisco de Vitoria. Pozuelo de Alarcón / España [email protected] https://orcid.org/0000-0002-7441-1908 Recibido/Received: 23/03/2020 Modificado/Modified: 14/06/2020 Aceptado/Accepted: 03/11/2020 RESUMEN Tradicionalmente, el Estado ha organizado una serie de instituciones que garantizan el aprendizaje y adoctrinamiento en el sistema. Pero las democracias llevan en crisis de legitimidad desde la crisis económica de 2007/08, una deslegitimación que crece a medida que las TIC llevan nuevos modelos políticos e ideas de un lado a otro del mundo. Un entorno digital que transporta valores culturales a través de todos los productos mediáticos, siendo los videojuegos uno de los más importantes hoy en día. Esto los ha convertido en un campo de aprendizaje y experimentación que ha llevado a la aparición de espacios políticos en los videojuegos (como manifestaciones o escenarios de lucha y activismo), exigencias a las compañías desarrolladoras, estructuras de relaciones más horizontales y muchos espacios de discusión identitaria (como el género). Aprendizajes que los ciudadanos obtienen en su tiempo de ocio pero que no se olvidan cuando desconectan de sus juegos, sino que quedan insertados en sus identidades.