Gautama Murcho Compositing Reel 2012 [email protected] 321.223.1466 BREAKDOWN

Shot 1 Project: The Amazing Spiderman Studio: Sony Pictures Imageworks Description: Full CG composite. Practical FX added for wall hole impact, falling debris, and feet scratches using Nuke noise and animated roto. CG is rendered in . Shot works in stereo.

Shot2 Project: The Amazing Spiderman Studio: Sony Pictures Imageworks Description: Composited CGI creature "Lizard." Rendered in Arnold. Multiple intricate passes tweaked to acheive desired look. Projected still image to get animated BG plate. Shot works in stereo.

Shot3 Project: The Amazing Spiderman Studio: Sony Pictures Imageworks Description: CG webshot lookdev: web, disbursing particles, and interactive red lighting. Shot works in stereo.

Shot4 Project: "UFC Open" Promo/Commercial Studio: Digital Domain Description: Integrated footage of fighters into FX-heavy interactive environments. Used practical and CG rendered FX elements for desired action. ShotS Project: Studio: Luma Pictures Description: Composited heavy multi-pass fume FX and maya particle debris over plate. Generated sky via sky footages. Keyed actors from blue screen plates and integrated them inside the tornado.

Shot6 Project: The Amazing Spiderman Studio: Sony Pictures lmageworks Description: Full CG composite. BG plate beyond window is footage projection. CG is rendered in Arnold. Shot works in stereo.

Shot 7 Project: The Amazing Spiderman Studio: Sony Pictures Imageworks Description: Full CG composite. BG plate beyond window is footage projection. CG is rendered in Arnold. Shot works in stereo.

ShotS Project: Thor Studio: Luma Pictures Description: Full CG composite. CG is rendered in Mental Ray. Atmospheric FX are combination ofNuke noise, godrays, and a fumeFX pass.

Shot9 Project: Thor Studio: Luma Pictures Description: CG creature "Destroyer." Rendered in Mental Ray. Tornado FX from fumeFx, debris from Maya particles. Plate is a projected still. Shot 10 Project: The Amazing Spiderman Studio: Sony Pictures Imageworks Description: Composited CGI "Lizard" into plate, interacting with practical Parker. Floor is also CG. All renders from Arnold. Shot works in stereo.

Shot 11 Project: The Amazing Spiderman Studio: Sony Pictures Imageworks Description: Composited CGI "Lizard" into plate, interacting with practical Parker. Floor is also CG. All renders from Arnold. Shot works in stereo.

Shot 12 Project: Thor Studio: Luma Pictures Description: Look.Dev'd various "swirling" patterns and light flaring, generated in Nuke and integrated with fumeFX. Hand also turns blue. FX placed inside keyed "greenscreen" box.

Shot 13 Project: "Turn Me On" Music Video Studio: Copa Network Description: Full CG composite. CG is rendered in VRay. Many passes to integrate and acheive proper steampunk look. Was given and applied much creative control over color palette.

Shot 14 Project: X-Men: First Class Studio: Luma Pictures Description: Green screen key and integration. Background is projected footage. Shot 15 Project: "Turn Me On" Music Video Studio: Copa Network Description: Full CG composite. CG is rendered in VRay. Many passes to integrate and acheive proper steampunk look. Was given and applied much creative control over color palatte.

Shot16 Project: The Amazing Spidennan Studio: Sony Pictures Imageworks Description: Composited CGI "Lizard" into plate, interacting with practical Parker. All renders from Arnold. Practical FX wall crack. Shot works in stereo.

Shot 17 Project: The Amazing Spidennan Studio: Sony Pictures Imageworks Description: Composited CGI "Lizard" into plate, interacting with practical Parker. Floor is also CG. All renders from Arnold. Shot works in stereo.

Shot18 Project: The Amazing Spidennan Studio: Sony Pictures Imageworks Description: Composited CGI "Lizard" into plate, interacting with practical Parker. All renders from Arnold. Shot works in stereo.

Shot 19 Project: "Turn Me On" Music Video Studio: Copa Network Description: Full CG composite. CG is rendered in VRay. Many passes to integrate and acheive proper steampunk look. Was given and applied much creative control over color palette. Shot20 Project: "Pan Am" TV Series Studio: Zoic Studios Description: CG Airplanes and runway rendered in VRay. Also responsible for background matte painting of Rio De Janeiro. Projected matte painting in Nuke. Heat waves done through Nuke distortion. Ocean is integrated practical footage.

Shot 21 Project: "Turn Me On" Music Video Studio: Copa Network Description: Full CG composite. CG is rendered in VRay. Many passes to integrate and acheive proper steampunk look. Was given and applied much creative control over color palette.

Shot 22 Project: Battle: Los Angeles Studio: Luma Pictures Description: Composited CG aliens, mortar hits, tracer fire, debris, practical hole FX, and muzzle flashes into plate.

Shot 23 Project: True Grit Studio: Luma Pictures Description: Composited B plate to be used as reflection over A plate (girl). Grime was added to windshield with practical integration. Added camera shake as well.

Shot 24 Project: Fright Night Studio: Luma Pictures Description: Integrated ember/ash FX into plate. Interactive lighting was done in Nuke, using the FX, keying and blur methods. Shot 25 Project: Fright Night Studio: Luma Pictures Description: Composited practical texture and FX into destroyed house. Wafting smoke is done in fumeFX. Matted FG character over destruction. Shot works in stereo.

Shot26 Project: "Thrn Me On" Music Video Studio: Copa Network Description: Integrated CG David Guetta (FG Man). CG is rendered in VRay. Many passes to integrate and acheive proper steampunk look. Was given and applied much creative control over color palette.

Shot 27 Project: Thor Studio: Luma Pictures Description: Shared lookdev of beam landing with FX artist. Integrated fumeFX, lighting, 2D rainbow effects and flare, as well as actors inside all the FX to final shot. Background was a shot plate.

Shot28 Project: Thor Studio: Luma Pictures Description: Integrated numerous practical stormy skies to acheive desired look, along with FG fumeFX. Integrated sky FX behind Natalie Portman. Lookdev'd rainbow and lightning. Changed ground lighting to match stormy sky.

Shot 29 Project: "UFC Open" Promo/Commercial Studio: Digital Domain Description: Integrated footage of fighters into FX-heavy interactive environments. Used practical and CG rendered FX elements for desired action. Shot30 Project: X-Men: First Class Studio: Luma Pictures Description: Composited residual beam energy effect around Havok. Added interactive lighting. BG is a CG submarine rendered in arnold.

Shot31 Project: In Time Studio: Luma Pictures Description: Matte painted rock and tree BG to replace set. Keyed character out of green screen and integrated matte painting with plate.

Shot 32 Project: X-Men: First Class Studio: Luma Pictures Description: Integrated CG satellite dish, rendered in mental ray, into plate. Matted trees over dish.

Shot33 Project: The Amazing Spiderman Studio: Sony Pictures lmageworks Description: Composited CGI creature "Lizard." Rendered in Arnold. Multiple intricate passes tweaked to acheive desired look. Projected still image to get BG plate. Shot works in stereo.

Shot34 Project: X-Men: First Class Studio: Luma Pictures Description: Matte painted burn marks over plate. Used and animated Nuke noise to acheive residual dying flames/embers look. Floating debris is practical. Shot35 Project: "Hiker" Student Project Studio: Full Sail University Description: Matte painted entire environment beyond FG hiker and stairs. Keyed & integrated hiker into matte painting. Composited atmosphere mist and falling snow. Camera movement is a Nuke projection.

Shot36 Project: Thor Studio: Luma Pictures Description: LookDev'd various "swirling" patterns and light flaring, generated in Nuke and integrated with fumeFX. FX placed inside keyed "greenscreen" box.

Shot37 Project: Thor Studio: Luma Pictures Description: Full CG composite. Tornado is multiple fumeFX sims integrated together with a sky plate made from 2 stormy sky footages blended together. Swirling center light was done in Nuke.

Shot38 Project: Thor Studio: Luma Pictures Description: Opening gate, background, platform and creature "destroyer" are CG, rendered in Mental Ray. Integrated CG elements under FG Loki. Added swirling patterns and light flaring for green screen casket/box.

Shot39 Project: "Tum Me On" Music Video Studio: Copa Network Description: Integrated CG metal man to interact with plate female, including hand reflection, matte and shadow. CG is rendered in VRay. Shot40 Project: Thor Studio: Luma Pictures Description: Composited CG hammer, rendered in Mental Ray, into plate. Trail done in fumeFX. Camera shake added for action effect.

Gautama Murcho Compositing Reel 2012 [email protected] 321.223.1466 BREAKDOWN