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Greenbird's Cursed Inventory II the Unholy Return

Greenbird's Cursed Inventory II the Unholy Return

Greenbird's Cursed Inventory II The Unholy Return

Amulet of the Water-bride The Baron's Mirror Wondrous Item, very rare Wondrous Item, very rare A rather heavy of silver chains Baron Von Blatzvunschendelbrun encasing a beautiful, oval sapphire jew- mysteriously died of a flesh eating el. It has enchanted many a soul, some- disease, which, despite the disease’s times rendering them enchanting in horrific nature, did not spread to the turn. The beauty of the amulet inspires rest of his household. It is little known the wearer, and they gain +2 charisma that, as well being incredibly vain, he while wearing it. However, the amulet was a brute to his servants and serfs. can render its wearer possessive and One evening, after he had gone to bed, jealous, making them unwilling to part those servants who had borne the brunt with it for any reason. of his viciousness gathered in the basement and debased their souls to the Should the wearer enter a chest-deep dark powers. They summoned an evil body of water, the amulet bursts with energy into the mirror into which he malicious power, magically gaining gazed for hours every day. The Baron extra weight (an additional 50 pounds). died a month later in incredible agony. This often causes lethal injuries to the neck, or leaves the victims unable to When you gaze upon your reflection in remove the cursed jewelry before they this mirror make a wisdom save DC15 drown. Somehow, years or decades or be stricken with a flesh eating disease. later, the amulet is flushed to the shore, The disease can be cured by one of the bound to find another unfortunate soul. following:

The Backfiring Wand 1 Wish Wondrous Item, very rare Penitence for absolvement of your 2 The unfortunate result of a prankster sins - a holy mission. wizard’s dubious sense of humour, this 3 Bathed in the aura of a god. wand can be of any type found in the DungeonSample Master’s Guide. Every time it is A lifelong commitment file to freeing peasants from serfdom and used there is a 1 in 4 (1 on a 1d4) chance 4 of the wand’s effect affecting the wand supporting their equal value as user. people.

3 Boots of the Disastrous Leap Chair of Slowness Wondrous item, rare Wondrous Item, very rare For all intents and purposes of an A very comfy looking rocking chair that identify spell, these boots appear to be radiates transmutation and evocation boots of striding and springing. magic. If you sit in the chair you feel However, they are a deeply flawed pleasantly rested and all existing states version of this type of item. When the of exhaustion will disappear. However, power invested in them is invoked they you are now affected by theslow spell. will hurl the wearer 1d20 x 10ft in a This effect is permanent, but can be random direction, at such a velocity that dispelled by a remove spell or wish, they take falling damage for the distance or temporarily annulled by haste. covered. They cannot be removed except with a remove curse or wish spell. Carigula's Locket Wondrous Item, unique (requires attunement) A gold locket, with a simple clasp, which radiates strong , conjuration and evocation magic. On the inside is a small painting of a beautiful, dark haired woman and a lock of trapped behind glass. When the wearer is attuned, they are able to cast detect magic and conjure woodland creatures at will.

However, the locket used to belong to the druid Bridget Carigula, with the picture inside depicting her wife, Abril Carigula. Abril was kidnapped by the vile night hag Aunty Sorrow and imprisoned in amber in the shadowfell. During Bridget’s last attempts to rescue Abril, she was imprisoned alongside Abril by the hag’s servants. The locket was collected by the hag, who then infused it with magic of her own and let it out into the world.

Anyone possessing the locket will start to experience nightmares after 1d4 days of ownership. These are merely visions of the shadowfell and the awful creatures that live there. Aunty Sorrow is able to watch and track anyone attunedSample to the item. She will take a file personal interest in their… fate.

4 Cloak of the Flumph The Coward's Back Wondrous item, very rare Armour (Hide), very rare A wonderfully coloured cloak, whose A mismatched, downtrodden-looking purple and pink hues shift and swirl as set of hide armor. Whoever wears it you hold it. Once donned the wearer is appears to safely scathe by as horri- polymorphed into a flumph. This effect ble disasters fall upon their comrades. is permanent and can be undone only Monsters choose to pursue different tar- with a wish or remove curse spell. gets, landslides leave them untouched and flames choose to jump to their Cloak of Rubbish nearest ally, rather than whoever wears Wondrous Item, very rare the Coward’s Back.

This item appears as an ordinary, The wearer can not be targeted by brown-dyed woolen cloak. It coats the non-area of effect spells. wearer in shadow and silences their movement, making them much harder Missiles will always target the nearest to notice, all except for smell. The cloak companion. emitsSample an exceptionally strong odor, file much like a harbor garbage pile on a hot Companions in combat are critically hit summer’s day. on 19-20.

Cloak, +5 to stealth, -10 to stealth against creatures capable of smelling.

5 Cup of Ringing Woes Diamond of Avarice Wondrous item, rare Wondrous Item, very rare A dastardly item feared by every tavern Created by a misguided priest of keeper and their customers. The Cup Waukeen, this item has caused many of Ringing Woes places a nasty curse on a wealthy noble to go bankrupt. When whomever drinks from it. Soon after you see the diamond you must make drinking from it the poor soul is afflict- a wisdom check DC14 or be stricken ed by a melody stuck in their mind, an by extreme avarice - lust for all forms “earworm”. Unable to be rid of it for of material wealth. The curse can only hours and days, it consumes their be broken by remove curse, wish or by attention and sleep. While affected, the spending a month as a hermit taking wretched creature cannot rest and gains penance, removing themselves from all an exhaustion level each passing day. material forms of wealth. They also suffer a -2 penalty to their intelligence and wisdom sores. They can Entropic Twinblade be cured by a remove curse spell, Weapon (Longsword), Legendary or Blindness / Deafness spell. A sleek, dark-iron longsword, elegant- Folks report that the Cup prefers to ly made, it remains polished and clean place annoyingly popular local folk despite use. The Entropic Twinblade’s songs into the mind of its victims. One quality and sharpness has attracted might be known to you, or perhaps you many a legendary adventurer, although want to pick one of the following, it carries a horrible curse. For every horrific melodies: creature slain by this blade, somewhere in the universe another creature is also “The Feywild rover” slain. The victims of this curse are left “Mere reigns of custom” to DM’s discretion. The cause of death for such creatures is not immediately “Bewitched by coinless bards” apparent to others, it can appear natural “Fun stays at the cult-house” or, to more astute observers, is caused by dark, powerful magic. “Got to go Underdark on Freya’s day” Longsword, 1d8+4 slashing damage, +4 to “The poltergeist of the bathhouse” hit, double chance of critical hit (19-20) “Themes on Guileless the Fighter” Fake Hand of Vecna Cursed Doll Wondrous Item, Unique Wondrous Item, very rare A cheap knock off of the original. This Seemingly just an ordinary rag doll, pseudo-limb looks for all intents and with very cute features and button eyes. purposes, physically and magically, However, this curious child’s toy has a like the famed Hand of Vecna. It can be demonic past that all those who grafted on to a limb in the same way as carry it. The person carrying the item that horrific artifact. However, it has no gains +1 to Charisma. However, within actual powers or abilities, and is 1d4 days, they will gain the attention of generally a bit of a disappointment. a devilSample (perhaps an erinyes or a balor), file who will watch the adventurer through the eyes of the doll. This fell creature will then start to create machinations around trying to capture the bearer’s soul and even those of its friends.

6 Final Flight Miervaldi's Book of Sacrifice Wondrous Item, very rare Spellbook, Legendary These brown suede boots are decorated A spellbook that allows its user to cast with ornate golden linework. Each boot the cleric spells contained within. It is has a tiny silver wing on each side. a small, red notebook, inscribed with Whoever wears them gains the meticulous, organized handwriting that miraculous power of self-propelled gradually gets worse as the pages turn. flight. Regrettably, the boots bear a Whenever a spell is cast from this cursed enchantment - at a height of spellbook, the character loses a memory 30 ft. or more, they magically gain an of a particular event, person or knowl- extra 500 pounds of weight, causing all edge they have previously had - at the but the strongest of beings to plummet DM’s discretion. The book’s curse can down to the ground. only be removed by a wish spell. Greatsword of Dubious Heroics The Book of Sacrifice refreshes its spell Weapon (Greatsword), very rare charges each day. Spells save DC and attack modifier are based upon the A magnificent blade that appears to be character’s proficiency bonus and exquisitely crafted by a celestial smith wisdom modifier. It contains the for the grandest and noblest of purpos- following spells: es. In truth, it is powerful indeed, yet so unwieldy that whoever wields the sword Aid, death ward, cure wounds, mass cure is much more likely to perform a wounds, life transference. disaster than some grand heroic deed. Greatsword, 2d6 + 4 + 1d12 force damage, -15 to hit.

Sample file

7 Mask of Disguise (broken) Potion of Growths Wondrous item, very rare Potion, rare Sometimes you have to try several times There are too many pranksters in the in order to reach your goal and in this wizarding world. This potion will be case, the wizard who was trying to make identified as a potion of growth, how- a true mask of disguise, managed to ever it has a sour taste and its effects are make several partially functional much different. The potion causes one versions before they succeeded. limb to enlarge as per enlarge/reduce for 1d4 days. To determine the limb roll a Once donned, the wearer can cast the d6 and refer to the table below: spell disguise self. Unfortunately, the ef- fect is permanent and the wearer is now 1 head stuck with that disguise. A wish or remove curse will nullify this effect. 2 left arm 3 right arm Moral Compass 4 left leg Wondrous item, very rare (requires attunement) 5 right leg A magical compass that radiates 6 roll twice divination magic. It will perform all the functions of a standard compass. Upon uttering the command word, Potion of Mighty Wind which is handily inscribed upon the Potion, uncommon compass’s needle, it will point in the Some joker of a wizard once made a direction of a named object or person. huge batch of healing potions that also provided the imbiber with grotesque However, whomever the compass is flatulence. You regain 2d4+2 hit points attuned to will discover its other power. when you drink this potion. The Whenever they perform an act that is secondary effect is 1d4 days of unlucky outside of their alignments specifica- flatulence, all Dexterity and Charisma tions they become subject to the curse based skill checks are rolled at spell. There is no due connection disadvantage. between the two occurrences, thus it is difficult to discover the items secondary function.

Phoebe's Thinking Cap Wondrous item, Legendary A warm and comfortable ear-cap hat, made from brown rabbit fur. Made by the eponymous wizard Phoebe, so that the hat could help her concentrate on arcane research. While it does come with severe drawbacks, some personal- ities might find the cap’s enchantments beneficial for focus and clarity. Sadly for others,Sample the cap’s handicapping abilities file cannot be removed without removing the intelligence enchantment. Cap, sets intelligence to 20. While wear- ing the cap the user is rendered blind, deaf and mute.

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