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"Sobeit,"intonedadeepvoice,andtheDarkClericsmiled.Far,farawaydidtheBeast'smagicreach,andthecleric knewthis. GreatcatastrophesandearthquakeswereoccurringalloverGlantriandtheGrandCouncilknewthiscouldn'tbegood. Thenrodeinthebarbariansfromtheeastwithease,ledbytheSeventhSon.Thebarbarianshavewantedthislandsince thebeginningofTimeandtheSeventhSonhadknownthis.HeusedthemjusthehadusedthepoweroftheBeast.The DarkClericchargedintothefraywithhisIronStaffandIronRingastheKingdomofWizardsfell...

1 theking.Whilehestillholdson,youmustgo TheCurseofGlantri to Glantri and destroy the curse that isthere. byAngeloBertolli This may be enough to release the king from the force that continues to try to rip his soul TheCurse fromhisbody.Ihavealreadysentagroupto Glantri,buttheyhavenotreturned." TheCurseis10thlevelmagic,embodiedintheOrbwhichmade He will meet the adventurers at the castle as soon as they're all its appearance bursting up through the floor in the center of the together, telling them of the Curse on Glantri and of the castleofGlantriCity,graspedbyalargestoneclaw.TheOrbisa importance forthemtocooperateand"sparenoexpense."After perfect sphere 12" in diameter and it pulses with an eerie red alltheBeastmustbethwartedateveryopportunity. light.TheCursecausesallspellsandspell-likeitemstobackfire whileinthePrincipalitiesofGlantri. He will direct them to a table adorned withpotions,"Goahead. You can each take one for the journey." These special potions A few princes may still barely be keeping their ownintact,but maynotbetasted,andthewizardisnotsurewhattheydoeither, this will definitely not last unless they are able to regain their but he promises that they're all helpful. The potions: thick red spell casting abilities soon. The Orb can be neutralized by (heroism),cloudyslime(giantstrength),blue(flying),clearwith plunging the God Knife into it and leaving it there. It will be brown sediment (fortitude), thin yellow (super-healing), light magicallyheldtoit,butmaybereleasedbyadispelmagicspell greenwithwispsofdarkblue(speed). (atanylevel).IftheGodKnifeiseverretrieved,theCursewill re-enact and the Beast's power willbecometwiceasstrongasit The wizard also sends Tantala the sprite with them. She will wasbefore. make sure things don't get out of hand between theadventurers. She is able to cast Charm Person once per day. Her attitude is TheSeventhSon playful,curious,andnaive.(TantalaalsosecretlycarriestheRing ofPowerwhichthewizardsendswithher.) TheDarkCleric,orSeventhSonhaspowersinadditiontobeinga cleric(astheprophecyhasforetold).HisIronRingandIronStaff onlyhavepoweraslongastheOrbisstillfunctioning.First,the Traveling IronRingabsorbsspellattacksmadeuponhim--muchlikearing ofspellturningexceptthatthereisnolimitandthespellssimply Before Corunglain: One or more times the Beast will send don'taffectthewearer.TheIronStaffallowshimtocastspellsin undeadtostopthem.Giant,glowingredeyesshedachillinglight Glantri without the Curse interfering. Furthermore he has the from the dark skies above. Thenawickedlaughter,andadeep followingpowers. evilvoiceechoes,"Youwillgonofurther."Then,itfadesaway andskeletonsofdifferentcolorsappear:red,blue,green,black, and gray. Eachhaveaglowingpointoflightintheirribcageof ∑ CallupontheBeast:thistakesabouta10hourritual,but the appropriate color. The redcannotbedamageduntiltherest theBeastcandojustaboutanythingaslongasitsatisfieshis arekilled.Eachtimeanotheroneiskilled,theycollapseandtheir ownends.(curses;createundead) lightfliesjoiningtheredone,givingtheredmoreHDeachtime. ∑ CallupontheSoulEater:theSeventhSoncansummonthe Theskeletonscarryshortswordsexceptfortheredonewhichuses SoulEater,takingonehourtodoso. a normal sword. Use this as many times as desired. The ∑ View: this allows a crystal ball view, unlimited range and skeletonsandtheiritemsdisintegrateintoheapsofchalkypowder time,butittakesoneturnuse. whenallarekilled. DMnotes:Iftheplayersarehavingahardtimewithoutspells, Corunglain:seebelow. givethemachancetostealtheIronStaffbyhavingtheclericrun ofwhentheyareabouttobeathim(hedropsthestaff).Thecleric Trekking the Broken Lands (after Corunglain): In addition to willgetawayandsummontheSoulEatertotakecareofthem,but groups of orcs, goblins, and the most dreaded kobolds, the nowtheywillbeabletocastspells. adventurershaveafairchancetoencounteraDarkKnight.One oftheDarkKnightsistheirleaderandhasbetterstats.Theydon't Selenica trustmagic-usersandwilldestroytheirspellbooks.Beforethey includeaplayerintooneoftheirlegions(ifatall),theplayeris The adventure begins when the characters are called upon in enslaved.ThegoalsandassetsoftheDarkKnightsareyettobe Selenica by the King of Selenica. The king is sick on his known. deathbed, leaving all important decisions tohisyoungheir.His magistrate and advisor, a wizard, speaks to the characters about LeavingtheBrokenLands:Whentheadventurersarealmostin theimportanceofthisadventure: the Principalities ofGlantri,theywillbeambushedby(24)crab spiders.Onewilljumpdownonthemperrounduntiltheyallstop "There is a great and dark power growing in coming.Iftheplayerskillthemquicklyenough,havethemjump thenorth,inGlantriwhereIoncelived.This downtwoatatime. same dark power has tried to take the life of 2 Chancellor:Therewasanecromancerheresometimeagonamed Corunglain MaximustheBlack(true).Nowhe'sgoneandI'mgladbecausehe seemedlikeatroublemaker.AskSamantha,sheknewhim. WhenthecityCorunglainisbarelyinview,theadventurerswill sightawagonunderattackbyapairofmanticores.Mostofthe Noble:TheysaythatintheBrokenLandstheorcsarebuildinga guardsaredeadwithspikesprotrudingfromthemandonlythree mighty city and are goingtobeginconqueringsurroundingareas wounded remain. Closer, the adventurers see a fleeing man, assoonastheycan(false). obviously of some importance, running intheirdirection.When heglancesup,hewillimplorethemforhelp.Heisthechancellor Servant:theKing'sbeensleepingwiththenewprincess(true). ofCorunglain.Iftheadventurershelp,theywillalltraveltothe cityandthechancellorwillbesuretowritethemallinvitationsto Captain of the Guard: The chancellors wife is pregnant again a banquet announced by the king. Invitations should arrive a (true).Iwonderwhichoneofmymenisresponsiblethistime. coupledayslaterwhiletheplayersarebuyingfoodforthejourney. Wench:Psst(winks).Maybewecouldfindaroomwherewecan TheBanquet:Theking'sbanquetiscelebratingthesuddengood bealone. economicconditionsinCorunglainandthecastletreasurewhichis backonitsfeetafteranincidentwithanimpostorking.Also,the Server:Here,haveacoldone(poursyouanale). kingplansonmakinganannouncement:Samantha,anelffriend totheking,isgrantednobility,becomingaprincessinCorunglain. Maiden:Youlooklikesomeonewhocanshowagirlagoodtime This is a big deal and extremely rare. She is "adopted" by the andperhapsmakeherawoman. ancestorsofthekingasDaughteroftheHouse.(Sodeclaredby theking,sincetheancestorscouldnotcomebackfromthegrave Lady: I don'tlikethenewprincess.Ithinkshe'sbeensleeping todoso.)However,sincesheisobviouslyofnoroyalblood,she withmyhusband(false). currentlyhasnorightstothethronewhatsoever.Also,herpower is below any other nobility (including the captain of the guard, Priestess: You've been staring at my legs all night, you sick knights, chancellor, magistrate, judges, etc.), giving her power pervert(andsheavoidsyou). only over the servants and guards (whoarestillnotobligatedto followherorders,butmaybeinclinedtodowhatshesays). Wealthyfighter:I'mthinkingaboutcallingitquitsandtakingone ofthewencheswithme. At thebanquet,therearemanyopportunitiestohearrumorsand warnings (especially from the chancellor who knows them and Servantgirl:(Abouttopouryousomewine)Hey,don'tyouthink introduce them to people). Something worth mentioning: the you've had enough? (Looks at you) You sure you want some character'swillbegivenaroomatthecastleandareexpectedto more? wear appropriate clothes, and cannot be carrying their weapons andadventuringequipmentaround.Thefestivalgetsmorechaotic Acolyte: My studies at the temple aren't too hard, but they're andwildasthenightgoesonwithwine,women,andsong.And boringashell!IfIhadmychoiceI'dbeahunter. since the players will have rooms, they can do a littlewenching too. Amidst the chaos, the blacksmith will attempt to bring Bard:Sometimesthewealthylikeformetoplay,butmostofthe Samanthahershieldvs.lightning(madefrombluedragonscales) timeIperformatthelocalpubs. since she's been nagging him to get it done before the banquet. Shewantedtogetawayandgosomewhere,sotheblacksmithalso Knight:Whenyouareaknight,youhavealotofresponsibilities, has a horse ready for her as compensation for his tardiness. buttherewardsaregreat. Howevertheguardsaren'tlikelytolethimin(butSamanthamight getaglimpseanddecidetoleave--afterall,nooneisgoingtostop Jester: I have the keys to all the storage and treasury houses hernow). (false).Butdon'ttellthekingorI'llraisethetaxesagain. Rumors:TheDMcanusethislistofrumors.Aninterestingway GlantriCity to give different players different rumors is to make a copy of theserumors,markoutallthetrue/falseindicatorswithamarker, Theadventurerswillencounteratoughcrowdandmaygetintoa cut them out,andhanddifferentonestodifferentplayersasyou fewfightsiftheydon'twatchwhattheysay,butonthewhole,the see fit. Give each player one initially to read,andastheyrole- barbariansaren'tconcernedwithdeclaringwaronafewtravelers. playanddomorethingsatthebanquet,givethemmore.Ifthey The adventurers may encounter a wise, old barbarian warlord decidetojustmindtheirownbusinessandsleepthenight,letit who may take them in (if they prove their might) and explain goatthat.(Someofthesewouldn'treallyqualifyasrumors...) somethingstothemiftheyask.Ofcourse,heseesthevictoryof the barbarians as a product of their own skill. He's only heard King: Beware in the broken lands because Dark Knights have verylittleoftheDarkClericandisn'tsureifhebelievesiteither. beensighted(true). Hewillalsobecuriousastowhattheyaredoinghere.Hemaybe alittlesuspiciousoftheirmotives,buttheydon'tseemtoposeany kindofthreattothemightybarbariansandhewon'thideanything he knows. They can stay with him as longastheywant,andif 3 theydo,heislikelytoshowthemoffortrytogetthemtojoinone TheCatacombs:Fromthecastle,theyentertheCatacombs.Itis ofthenomadictribes. suggestedthattheDMallowmagictoworknormallyhere. Thewayintothecastleisrestrictedbybarbarianguardswhodon't CavernsoftheAncientKingdom:UnderneaththeCatacombs, really know what they're guarding. Most barbarians don't know buriedoverthecenturiesisanancientkingdomwhichthrivedin about the Dark Cleric who is in the castle--just a few barbarian thesepartsthousandsofyearsagowhenitwashotandarid.Itis leaderswhosecretlyemployhishelpintheirsuperstitiousbeliefs. suggestedthattheDMallowmagictoworknormallyhere. These leaders stay at the castle with the Dark Cleric and, for some unknown reason, keep the cleric'sexistenceasecrettothe Creatures rest. The Dark Cleric (AC10;LV6,hp24;MV120;ATTweapon; Afterawhile,theadventurerswillencounterasecretcultofmagic DMG1d6+1;SAF6;MR8;TR(Q+S);ALC;XPV725;STR13, lessmagic-userslivinginhideouts.Afterall,thebarbariansdon't INT 11, WIS 14, DEX 6, CON 9, CHA 10; SPELLS darkness, trustwitchcraft.Theycan'tletthebarbariansseethem,andthis protectionfromevil,holdpersonx2,striking;EQUIPMENTblack poses a problem when there are thieves who can find you and robes, Iron Staff, Iron Ring, the Beast's symbol, small sack, belt chaseyoufromyourhidingplace.(Thethieveslovehavingsome pouch,3diamonds,20pp) "stupid"barbarianstakeoverthelandandhavealliedwiththem pretty well, bringing out hiding magic-users. This is good to SoulEaterfromCreatureCatalogAC9. provide and encounter.) The magic-users will naturally not be lookingfortheadventurers,andtheywillbeworryingaboutother Tantala(AC5;HD1/2;MV60,fly180;ATTn/a;DMGnil;SA things. But Tantala will show them a ring from the wizard in E1; MR 8; TR special; AL N; XPV 6; EQUIPMENT Ring of Selenica, and the magic-users will take them in. Here the Power) adventurerscanfindmoredetailontheOrbandwhathappened. Dark Knight (AC 2; LV 6; MV 60; ATT weapon; DMG by Their hideout is magically protected and was supposed to be weapon+2;SAF6;MR10;TR(Q+S);ALC;XPV275;STR+2, sanctuaryfortherulersofGlantri.Theyhavetableswithmagical CON+1; EQUIPMENT cursed potion, sword, dark shield, dark tools,scrolls,andvialsofliquidsonthem.Therearealsosome platemail) beds and worthless spell books lying about.Ononewallofthe placeisanarchwaywhichseemstoleadtonowhereexceptintoa BarbarianfromCreatureCatalogAC9. face of stone. The archway is carved with symbols and plated with gold. Themagic-usershaveanundergroundpassagetoget WingedWarriorfromCreatureCatalogAC9. intothedungeonsofthecastle. Furthercreaturesaredescribedastheyappearbelow. Themagic-usershavebeenstudyinghowtodestroytheOrbwhich theyknowtoembodytheCurse.Currently,noonecaneventouch theOrbwithoutapenetratingelectricalshockthrowingthemback Magic afewfeet.Theyhavefoundanancienttextbutareunabletofully RandomCurse(potion):

decipherit.Theybelieveasilveridolhassomethingtodowith Badluck,-1onalldierolls

theOrbandthinkit'sthekeywhichtheplayersmustdecidewhat Strengthscorecutinhalf

to do with. They also know that the archway is some kind of Blindness

DimensionalDoor,butdon'tknowhowtoopenit.

Saveorfleefrommonsters

LairoftheWhiteWidow:Onesymbolinthecenterofthearch Looseallspells matches the symbol on the Ring of Power. If the others do not Turnedintoamouse thinktoexaminethis,Tantalawillnoticeandpointitout.Ifthe ringistouchedtothewallwithinthearch,theDimensionalDoor RingofPower:allowsthewearertocastPower1perturn. willopenfor1turn.Ontheothersidethereisadoorjustlikeit. This door leads into the Lair of the White Widow (see below) Power (level 1, magic-user spell): This spell is totally wherecanbefoundtheSilverIdol.(TheLairoftheWhiteWidow unpredictable, doing something weird and different or may d isactuallyontheIcePlateauandisnotaffectedbytheCurse.) nothingatall.First,theDMseesifhecandeterminetheeffect (hemaychooseit).Orusethechart IntotheCastle:IfthecharactersdiscoverthattheSilverIdolis roll1d8: hollow, they may discover that there is a scroll inside which 1 nothing translatestheancienttext.Theancienttexttalksaboutgoinginto 2to4 1stlevelmagic-userspell the Catacombs and beneath them to find the God Knife. The 5to6 1stlevelclericspell magic-users will tell them the only way into the Catacombsisa 7to8 2ndlevelmagic-userspell sealeddoor(inthefloor)ofthelowestdungeonsinGlantriCastle. (DM chooses details, 1-2 on 1d6 chance to backfire--undesired Forgotten though, is that the way to the Catacombs is not only effect.) sealedbutguardedbytwolivingstatues(wingedwarriors). Furthermagicisdescribedasitappearsbelow. 4 PortionofGlantriCastle

5 LairoftheWhiteWidow (6)Cell30'x20'withbarsandlockeddoor.Ontheleftwallhangs asword,ontherightwallhangsabowandarrows. TheLairoftheWhiteWidowisinall-whiteicycavernsintheIce PlateauNWofGlantri. TheswordistheIceSword.Thebowisnamed"Ironheart."The arrowsaremagical,ArrowsoftheSpider. Remembertocheckforlight. IceSword:sword+1,+4vs.fire,ConeofCold1perday(asthe (1)Walkthroughdimensionaldoorsimilartoonejustused. WandofCold) Portalstillglowswithmagicandgatewaywhichlookslikeapool ofverticalwater,glisteningwhenitripples,remainsopen.Room LongBownamed"Ironheart":metalliclongbow+1,polymorphs enteredisabout30'roughlysquare--dripsareheardechoing intosword+1oncommand throughoutthecoldicypassagesofthesewhitecaverns.Straight aheadisapassageandadraftcanbefeltcomingfromthepassage SpiderArrows:victimwrappedinamassofstickystrandsandis ontheleft. tied-up(savevs.paralysistobreak) Whoisgoingtoguideandlead?Whatformation(order)?Who (7)Room30'x50'.Inonecornerissomestraw.Intheotherisa willdivideupthetreasure?(someoneeveryonetrusts)Wallsare tablewith3potions,adagger,andgemsonit.Underthetableis verycold,smoothrock,carvedandpolishedbycenturiesof achest. meltingiceanddrippingwater.Inoneturn:dimensionaldoor closesandcanbeopenedusingtheRingofPower. Thisisthehomeofacrazycolddrakewhotakestheformofa dwarf.Hewillinsanelyberserkthemifheseesthem...buthe's [hearlaughingechoingthroughthecorridors] probablywanderingaroundinthedungeon.Hecangetout (2)Thereisanarrowingsidepassagetotheright,butitis throughroom(9)becausehecanfly. blockedbyrubble--alandslide.Therocksaredarkincolorand younoticesomethingbarelywhitestickingout. ColddrakefromRulesCyclopedia. Envelopelabeled"INSTANTARMOR,"containingchalkywhite Thepotions:delusion(undeadcontrol),fireresistance,and powder. invisibility.Thedaggerisnormal.Thegemsareworth500gp each.Thechestistrapped:savevs.wandsortakeashock(2d8 InstantArmor:formsintohard,lightweight(plastic)platemail; dmg).Thechestcontains200ppandthievestools. alsousablebythievesandmages;NOENC,AC0,1d4hours (8)Oddroom20'x30'.SmallaltaronbackwallwithSilverIdolon (3)Thisisaroom40'x30'.Thereisanarchwaystraightahead it.Betweentheplayersanditare6giantcentipedesentwinedand andapassagetotheleft--bothyoucannotseeinto.Icestatuesline writhing.Theyattack. thewallsofthisroom.Asthecharactersenter,thestatuesattack! GiantCentipedefromRulesCyclopedia. Thereare14icestatuestotal--6up,8down(walls). Uponpickinguptheidol,acharacterwillnoticethatitmustbe IceStatuesameasLivingCrystalStatuefromRulesCyclopedia. hollow.Ifbrokenopen,thereisascrollthatseemstotranslate strangerunes(seebelow). (4)Circularroom50'diameter.Ringofbarsfromfloortoceiling witha40'diameterandasilverdoortogainentrance.Beyondthe [breakwebtoenter] pillar-likestoneisabluerod (9)Largecircularroom70'diameter.Mostofitisabigpit,but Thesilverdoorislocked.Ifthecharactersfigureouthowtoopen thereisaledgearoundsothatpassageispossibletotheeight thesilverdoor,everyoneontheadventuregains1/2basexptoget exitspositionedevenlyaroundtheroom.Thebottomofthepit tothenextlevel.TherodistheRodoftheNixie. cannotbeseenbecauseofthedistanceanditisfilledwithastiff ice-likeweb.Thiswebalsostretchesaroundthecornersand NixieRod:usable1perroundtocreate15'cubeicestorm,3d6 sides.Thisroomislightedfromalargehole--aswideasthe dmg room--intheceilingleading40'tooutside.Thereareonlyfew placestoexitthiswayasmostisblockedbyice-web.This (5)Room40'x40'.Whenyourlighttouchesthisroom,batsstartto sprinklesrainbowhuesintotherestoftheroom.Yousee flyaroundyourhead.Foramomentyouareconfused. movementamongthecomplexstrandsbelow. 62bats,3grayoozessqueezethroughceilinganddrop(surprise) [hearsomeoneshouting"HELPHELP"echoing] whileplayersareconfused. ThisistheLairoftheWhiteWidow.Iftheyquicklyexitanear passageitwillnothavetimetoattackunlesstheygetparalyzedby NormalBatfromRulesCyclopedia. thewebbingblockingallalongtheedge. GrayOozefromRulesCyclopedia.

6 WhiteWidow(AC4;HD5***;MV120;ATTbiteorwebsquirt; DMG1d10+poisonorparalysis;SAF5;MR9;TRC;ALC;XPV 550;canonlybehitbymagic/silver,bite:savevs.poison(-2)or paralysisfor2d4turns,websquirt:freezingvenom,30'range, savevs.poison(+2)orparalysis2d4rounds,spiderweb(frozen venom)anyonetouchingmustsavevs.poison(+4)orparalysis whileincontactand2roundsafter) (10)Cell30'x20'withbarsandlockeddoor.Infarrightcorneris apileoftreasureandinthecenterisafloatingkey. Thesilverkeyisactuallyinthemiddleofagelatinouscube, whichwilllikelyremainunnoticeduntilthecharactersareableto gointhroughthesecretdoorandareattacked. GelatinousCubefromRulesCyclopedia. Treasure:100copper,200silver,200gold,10gems(50each), jewelednecklace(200gp),and2gem-studdedgloves(400each).

7 ScrollInsideIdol

8 9 Gravescannotbeopened.Touchingthealtarcauses1d6+1points GlantriCatacombs of damage (per round). Furthermore, bestows one curse (not cumulative)unlessasavevs.spellsismade. (1) Sign on the door reads: "THE CRYPT OF THE HIGH ELVES."Room60'x60'.Contains4tombs,eachreaching4'high, including the heavy stone lids. An eerie red light catches your Curses attention--there are 4 dark robed figures holding small, diffuse, 1. Weakness(str3) redglowingspheresineachhand.Theythrowthematyou... 2. Become1'shorter,growears&tail--Charismacutinhalf 3. Cowardice(savevs.paralysisorfleefrommonsters) These are 4 wyrds. The tombs cannot be opened and there is 4. ForgetallspellsandIntelligencecutinhalf nothingofinterest. 5. BadLuck(-3toallsaves) 6. Clumsiness(dex3) WyrdfromCreatureCatalogAC9. (10)Signonthedoor:"DEMARA'SFOUNTAIN."Room60'x50'. (2)Signonthegrave:"McGREGOR'SGRAVE." Seearowofstatues.Walkdowntherowofstatuesintotheroom part.Inthe4cornersarestatuesofpaladins.Inthemiddleisa Searching thegraverevealsascroll:"Lookfromthearchwayto beautiful,cleanfountain.Withit'sbodyaroundthefountain,the findthedoor." headofaskeletaldragonrises.It'sglowingeyesturnyourway... (3) Sign on the wall: "HALL OF ELVES." Before you is a Thefountainisanabundantsourceof"potionsofhealing."The hallwaylinedwithgravesofelveswholivedherelong,longago. characterscanbetotallyhealediftheysimplytouchthewaterthat isstillinthefountain. Thegravescannotbeopened. Skeletal Dragon (AC 1; HD 8; MV 90; ATT 3; DMG (4) You look around the corner. you see a hoard of bestial 1d6/1d6/3d8;SAF8;MR12;TRH;ALC;XPV650) humans,theirfleshtearingaway. (11)Room30'x30',linedwithgraves.Thereisalargestatueofa GhoulfromRulesCyclopedia. shriekingNereid(femalewaterhaunt)withachainnecklace.On thenecklaceisanelectrumkey. (5) Sign on the door: "THE UNHOLY." Room 50'x30'. Ifany graveisdisturbed,awraithwillappear. Thekeyopenstheelectrumdoor.Trap:ifsomeonetriestotake the key, a stream of flaming oil will come from the Nereid's WraithfromRulesCyclopedia. mouth--if standing in front (assumed),automatichit,elsenohit. DMG2d8 (6)Trap!Stranglevinesdrop(10Vines). (12) Sign on the door: "TOMB OF DEMARA." Huge room StrangleVinefromCreatureCatalogAC9. 90'x90'.Atthefarendarefourlargestatuesoffaeriesadorning the four corners of a large tomb. Between you and itisalarge (7) Locked electrum door. [Opening this door restores all lost elliptical pool 50'x30' made entirely of gems. you can tell this levelsfor1d4turnsandallenergydrainersonthislevellosetheir placehasnotbeendisturbedformanyyears. abilitytodosopermanently.]Room30'x30'.Electrumstatuesof pegasiinthefourcorners.Inthemiddleisalongelectrumbox The gems are of various colors, players can "fill up" on them. boltedtothefloor. However, touching a gem will disturb Demara--rise from tomb, ancient mummy of an elven lord. Attacks. If the mummy is OpeningtheboxrevealstheRodofthePegasus. killed,theplacebeginstocrumble.Thecharactersshouldleave, or they will be trapped inside when a large stone slab falls PegasusRod:3d6dmg,30'litbolt,1perround blockingthedoorfromtheinsideofDamara'sTomb. (8) Another Dimensional Door (open with Ring of Power). MummyfromRulesCyclopedia. Walkingthrough,theplayersarebackinthemagic-users'hideout. OperatesjustliketheoneintheLairoftheWhiteWidow.The Cleargem:100gp doorinthehideoutstillleadstotheLair,nottheCatacombswhen Red/smokegems:50gp activatedinthehideout(iftheygobackthroughbeforeaturnis Blue/greengems:10gp over,theygobacktotheCatacombs). Yellowgem:5gp (9) Sign on the door: "GRAVES OF CHAOS." Enter a room 40'x40'.Ontheleftsideisanaltar,ontherightsidearegraves.

10 11 12 TheGodKnife(artifact):equivalenttoadagger+10,gains CavernsoftheAncientKingdom +10tohit,anddoes1d20dmg. TheGodKnife.ItistheLamara'sjobtoguardthis,andunlessshe (1) As you walk through the hallway, go get a very bad feeling iskilled,anynonmagic-userwhoattemptstotaketheGodKnife about this place. A cool draft blows, save vs. spells or runand will have a powerful curseputuponhim(DM'schoice).Ifthey hide(fear). get the God Knife, find the character that needs the most experiencetolevel,andgiveeveryonethatamount. (2)Asyouwalkthroughthispassage,youfeelitstarttogetwarm reallyfast,evenenoughtomakeyoustarttosweat.Youstopto Outsidethecurtainsarethenightmaresofanyonewholooksinto takearest.Thegreatheatseemstobecomingfromtheroomat there. Anycharacteropeningthecurtainmustsavevs.spellsor theendwhichisalsoseemstobeglowingwithredheatfromthe flee.Behindthecurtains,alsoarewaitingspectres.Theycannot inside.Theheatinthatroommustbescorching. leavethatarea,butwillattackifanyonedecidestogothere. (3)Diamondroom50'x50'.ThisroomisHOT.Therearepoolsof (10)Awell--driedup,butiscoveredwithshortwoodplanksand lava,makingithardforyoutomakeyourwaythroughtheroom. housesacomplexofroomsandpassages.Thereisa1foottall hole in the base--this is the home of Cay-Men. (Creature ALavaOozeattacks. Catalogue)--wantfood. LavaOozefromRulesCyclopedia. CayMenfromCreatureCatalogAC9. (4)This20'widehallislinedwitharchwaysandfilledwithfire. (11)Storeroom(1side):dustyroomfilledwithshelves.Barrels, bags,pots,andjarslineeveryshelfandarestackedonthefloor. Thefireisa12HDFireElemental. Searching reveals 2 coils of rope, 2 pickaxes, shovel, small FireElementalfromRulesCyclopedia. hammer,2kegsofale(10gpea),smallbarrelofbrandy(30gp) (5)LargePhoenixStatue--RodofthePhoenix Armory: the other side of the room is crowded with shelves of battered helmets, dented shields, and nicked swords. The walls PhoenixRod:3d6dmg,15'diameterfireball,1perround arelinedwithracksofspearsandaxes. (6)Astrongwindblowsasyouentertheroom50'x90'.Thereisa 12spears pitcuttingthisroominhalf,50'wideandabout20'deep.Theair 6swords startstotakeforminfrontofyou... 6shields 8platemail Itisa12HDAirElemental.Inthepititishardtosee,butthere 4battleaxes isablackpudding.Thesecretpassageis thepit. in 4cloaks AirElemental fromRulesCyclopedia. Scroll:"theorbofdragonkindwasapowerfulmagicalitemthat couldchangeapersonintoadragononceitsmagicalsecretswere (7)Thepassagewidensandyouenteranareaofdarkfog.Youcan unlocked." onlyseeafewfeetinfrontofyou(5-10).Youstayclosesoasnot toloseeachotherandcontinueintothedarkness. (12) Alchemist's room: this old room is covered with potions, magicalnotes,andscrolls. Roll 1d6 for each character when they pass through here. Ona roll of1,ashadowyfigureformsinfrontofthatcharacter.The Scrollofprotectionfrommagic charactermustsavevs.spellsorflee.Thefigureisashadow,and Scrollofprotectionfromlycanthropes attacks. Scrolls(readmagic,detectmagic,ventriloquism,detectinvisible, wizardlock,levitate,dispelmagic,lightningbolt,icestorm) (8)Youenteraroom50'x50'withroundedcorners.Inthemiddle oftheroomisaslavegirlbeingbeatenbyademon-likecreature. Potions: COLORCONSISTENCYTYPE ThisistheLamara'sillusiontogetasurpriseattackontheparty. purplethickpoison lightbluethickpolymorphself pinknormalpoison LamarafromCreatureCatalogAC9. graynormalclairvoyance blackthickgrowth whitethinpoison (9)Youwalkdownahallforabout60'then,youfindyourselfina hallandroomwhosewallsarepurplecurtains.Aheadofyouisan (13)Guard'squarters:smalluninterestingrooms altarwithaninscriptiononit.Onthealtarliesadagger. 1)GoodSword 13 2)Silverdagger 3)Shieldw/symbolofSun CreaturesoftheMirror(about1200yearsago) 1. Lackard. Lupin (ancient race of dog-men, creature catalog) (14)TreasureRoom:thelightglittersacrosschestsandtreasures Oneof'sfriendsandwarriors. aboutthisroom.Inthisroomarebags,piecesofarmor,pilesof 2. Trissa.DruidesswhowasaguestofConanoncepeacehad coinsandjewels,andmighty2-handedbattleaxe.Allthatstands settledintherealm.(level12) between you and the treasure is a gargantuan snake. This huge 3. Veronica.AfriendofafriendofConan.Shebecameoneof pythonis60'longwithaheadthesizeofahorse. Conan's warriors and ate with them at his table. Despite Lackard's appearance, she's grown to like him over the Gargantuan Snake (AC 1;HD20*;MV60;ATTbite/squeeze; centuries. DMG2d8/4d8;SAF10;MR11;TRUx4(at2xnormal%);ALN; 4. Wolfsbane.Lackard'spetdirewolf. XPV 4500; On a hit roll of 20, the python can wrap around a 5. Codo. Conan's cook. He's almost lost his mind over the victim,squeezingfor2d8eachround.) years,tendingtobesilentandzombie-like. 6. Akarok. A guest of Conan from the north--a Quarik. This Searchingreveals Quarik'sparticularcitywascalledtheCityofGold.Andthe • smallchest:200pp pet of the City of Gold--a protective creature who was • woodenbox:hugeruby(100,000gp) broughtwiththefirstFirelord--isthefiretail.Thereasonit • smallsack:200gp wascalledtheCityofGoldwasbecauseofthewaythesun • largesack:300gp,300sp hit it at 6:00 in the afternoon, giving it a glowing yellow • largesack:600ep quality. • pouch:12variousgems • pileofsilver(2000)andcopper(8000) (20)ThroneRoom:Asthedoorsswingopen,torchesonthewalls • studdedLeatherArmoroftheSun(+4,+8vs.paralysisand mysteriously light up, revealing a noble throne room. An old stone) skeletalhumanbodysitsonastonethroneatthebackoftheroom. • onthewall--platemail,reinforcedwithchainmailandpants, Withacrownonhisheadandsuchnoblestature,youknowthisis completewithhelmet:ArmoroftheDragon(baseAC2,+2, Conan, the warrior king. The torches also reveal a creature +5vs.DragonBreath,encumbrance600) floatinginthemiddleoftheroomwithmanyeyes. • Gemstuddedshield+3 ItisaWanderingEyes. (15) King's Room: Once extravagantly furnished, now kind of Carpet--800gp,400enc. decayed. Conan'sCrown(bonecrown)--protection+1. In Conan's Hands--grayish transparent bauble 2" diameter with Searchingreveals8jewels,finecloth,and2silverfigurines2'tall image of a dragon inside that changes color when turned in the (livingsilverstatues) light(OrbofDragonkind). SilverStatuefromCreatureCatalogAC9. WanderingEyes(AC4;HD8***;MV90;ATTbite;DMG2d4; (16) Grand Hall: the torches still burn, even after those many SA F8; MR 10; TR L,N,O; AL any; XPV 2300; see description years. below) TorchesofEternalFlame:nevergooutandcanbecommanded SomehavespeculatedthattheWanderingEyesisrelatedtothe eitheronoroff. beholder, however it seems they might have originated in two completelydifferentareas.Asawhole,WanderingEyesaremuch (17)StatueHall:horridsmellsofrotting. morepleasanttobehold.AWanderingEyeslookslikeafloating orb-like head (about 2' wide) with a single large eye in its (18)Kitchen:thekitchenisclutteredandsmelly.Itisfurnished forehead and a mouth. Out of the back of its head grow five withatable,abigfireplace,andshelvesloadedwithjunk.Three trunk-like or snake-like appendages, forming a kind of star raggedhumanskeletonslieinonecorner. formationaroundthehead,andusuallyfacingforward.Eachstalk • skeleton--ringofcoldresistance endsinasmallspherecontaininganeye.Eachofthesmallereyes • skeleton--medallionofESP30' createsaraywithadifferentmagicaleffect;eachcanbeusedeach • shelf--poisonandantidote round.Whiletherecanbedifferentabilities,generallyWandering Eyeshavethefollowing(range120'): • ClayJar--450gp • Eye1:Attack.Thisrayoperateslikeamagicmissilespell, doing3d6+3pointsofdamage,andtheraycancreatefire, (19) Dining Room: this place is empty except for a table and cold,orlightningdamage. chairs.Thedishesareofasilverymetal--oneisstillshiny.You • thinkyouseesomethingmovereflectingfromaboveit,butwhen Eye2:Charm.ThevictimmustisaffectedasCharm youlookupnothing'sthere. Monster. • Eye3:Fear.AstheclericspellCauseFear. SilverPlate--MirrorofLifeTrapping.

14 • Eye4:Stun.Thevictimmustsavevs.spellsorbestunned 2d4rounds(noaction,move1/3,-4tosaves,+4AC,cannot concentrate) • Eye5:Confusion.Thevictimisaffectedasthemagic-user spell. • Central:Passwall.Asthemagic-userspell. Inaddition,thecentraleyehasperfectnightvisionandcansee magicallyinthedarkestofdarkness.AWanderingEyesmovesby meansofamagicalflight,butissomewhatfasterthanbeholders.

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16 AppendixA:explanations, spilloutofthebanquethall.Dishessmash.Youheara lurchingsong.AformerGlantrisoldier,adeserter,witha clarifications,andnotes frowsybarmaid,headsforoneoftheroughlodgingsfarther alongthebalcony.Youshiveratthisnestofcutthroatsand HereisalistofNPCswhichwentontheadventure. brigands,butfollowingtheparty,enteranyway. Notlongafter,you'vebeensuckedintoabarfight. • Prudence,LawfulFighter,Level4,AC5,HP24 Unfortunately,they'retougherthanyouandyou'regetting • Fleetwood,LawfulFighter,Level8,AC2,HP40 yourasskickedbytwoorthreebrawlers--youcan'tseevery • Marcus,NeutralThief,Level5,AC5,HP14 wellnow.Ahandpullsyououtofthemiddleofit,and • Tomei,LawfulCleric,Level4,AC4,HP19 takesyoutoabackdoor.Yougodownthehalltothelast • Corvus,NeutralMagic-user,Level5,AC8,HP8 door,ignoringalltheanimalisticnoisesfromtheother • Leanna,NeutralMagic-user/Werewolf,Level2,AC9, rooms.(Itmustbematingseason.) HP17 • Tantala,NeutralMagic-user/Sprite,Level1,AC5,HP TheBarinGlantri 2 (Baltar) Younoticeonewomansittingatatablebyherself, Theyweregivenroyalsteedsandfoodforthejourneyby watchingthepeoplefight.She'sawarrior,butmoreofa Gandalph.GandalphalsosentTantalawiththeRingof trueadventurer.She'snotoverlybeautiful,butsomething Power(secret)toguidethem.Marcuswantedrevengeon abouther--maybeit'sherflowingredhair--justtakesyour SamanthawhokilledSpirit.TantalalikedCorvus.Tantala breathaway.Shemotionsforyou."Come,sitwithme," gavetheRingofPowertoCorvus. shesaysasyouandCorvussitdown. "I'mSeptember,"shetellsyounotfullytrusting TheyencounteredSadieontheirwayoutofCorunglain. you."Iheardyoumentionthemagic-userstothebarkeep. ShewascapturedasaslavetotheDarkKnights.Theysaw Whyareyouhere..."--"Wheredidyougetthis!"she herfleeingbackintoCorunglainwithdarksoldiersanda exclaimsatCorvus,holdinghishandwiththering cartofslaveschasingher.Baltarfreedtheslaves,andwas showing.Beforeyoucananswer,shegetsupandtakesyou wearinggoldenarmoratthetime.Hetriedtomakeaname throughabackdoor.Yougodowntheendofthehallway, forhimself,andtoldthemthatthe"GoldenOne"hadfreed passingdoorsontherightandleft--roomsapparently them. containingwenchesandtheircustomers.Yougointoa doorattheendofthehall. "Sexy"Sadie Prettyfaceandgoodpersonality,butwhatpeoplenotice (Dilvishfollows) mostisherbody.WorkedattheXXXbarinSelenica.One Youfindyourselfinanormalroom."Theysuredon't day,shemetsomeonewhosweptheroffherfeetandshe keepthisplaceuptoanykindofstandard,"saysMarcus. wentwithhimtoCorunglain(MaximustheBlack).Buthe "Notellinghowmanywhoreshavedonetheirworkon leftafterhewasthroughusingherbodyforhimselfandto thosesheetssincethelasttimethey'vebeenwashed."You bribepeople.Shehasn'tseenhimsince.Nowshevisitsthe allbegintosearch.Marcusfindsadoorinthefloorand guardbarracksinCorunglaintogetenoughmoneytogo dropsdownintoasmallhole.Heopensasecretdoorinthe backhome.Unfortunately,theguardsgetdrunkoftenand wallofapit... beather. You'retravelingunderground,throughapassagelitby (Encounter:CapturedasaslavetoDarkKnights.) aneeriegreenglow.Yousoonfindyou'redestination. YourfriendandCorvusareherewithafemaleadventurer TheywereharassedbyBarbariansinGlantri. whomyouhaven'tseen.There'ssomethingmysteriously attractiveabouther. Glantri You'vearrivedatthemagic-users'hideout.Thereare Youseeakingdomonceruledbygoodandnoble onlyafewleft.Therearetableswithmagicaltools,scrolls, wizards,butnowawretchedslumfilledwithbarbarians. andvialsofliquidsonthem.Therearealsosomebedsand ThesearehardtimesforthepeopleofGlantri... worthlessspellbookslyingabout.Onawalloftheplaceis anarchwaywhichseemstoleadnowhereexceptintoaface "Giveusyourhorses!"shoutsabarbarian."ANDthe ofstone.Thearchwayiscarvedwithsymbolsandplated restofyourstuff." withgold. YoueventuallyarriveinGlantriCity,thecapital.The TheTaleoftheCurse barbarianshereseemlessconcernedwithyou.Youdecide Themagic-usersknowyouhavecometohelp,andtell topayavisittothetavern.Raucousshoutsandlaughter youthestory,"Barbariansinvadedtheland.Theycame 17 mountedonmightysteedsandwithbloodontheirminds. Theybrokethroughallourmagic,allthewhileearthquakes andgreatdisastersbefellournoblecity.,Inthecastle,the Cursetookform--10thlevelmagicembodiedinanOrb. Thusfar,noonecaneventouchtheOrbwithouta penetratingelectricalshockthrowinghimbackthreefeet. NowtheDarkClericresidesinthecastleandallislost." Theusershavefoundanancienttextbutareunableto fullydecipherit.Theybelieveacertainsilveridolcan destroytheOrbandthatthearchwayissomekindof DimensionalDoor.Theyhaveasecretentranceintothe dungeon.Fromthedungeonyoucanaccesstherestofthe castle,dangerousthoughitis.Thereisalsoasealeddoorat thefarendofthedungeonbeyondwhicharethesacred catacombsoftheancientlords. OtherNotes • Veronicaendedupbeinga4thlevelmystic. • Lackard(alupin)wasa4HDmonster. • Quariksarehumanoidswithsharpteethand2long fangs,andclawedfeetforwalkingontheice.Their cityismadeofcrystalwhichiswhyitsparklesinthe sun. • ItwaslaterdeterminedthattheDarkClericwasnone otherthanLaertesTriumphantwhofoundhiswayinto theLostCity(underground)manyyearslaterand startedaculttoworshipamonsterknownasZargon.

18 5521d4+1 AppendixB:secondversionchanges 4621d4+1stun 3721d6 2821d6criticalhit CreatingCharacters 1931d6+1 1)Createacharacterthatyou'vealwayswantedtoplay, 01031d8acrobatics multi-class,multi-race. -11131d8+1 -21231d10healself 2)Charactersonlevels6to8,possibly10foranyone -31341d10+1 playingathief -41441d12resistance 3)Charactershaveasmanymagicalitemstostartwith -51542d6+1 -61642d8mindblock equaltohalftheirlevel 4)Roll10d6forphysicaland10d6formentalabilities AimedAttack:themysticreceivesnopenaltiestomakingan aimedattack. StartingItems Stun:thisworksonanyhumanoidcreature(ascharmperson-- Quicksword:shortsword+X,autoinitiative,1in3chance include"partlyhuman"creatureslikecentaurs,medusae, of2attacks minotaur,etc.butnotgiants.)thatisofequalorlesserlevelthan Luckblade:sword+X,+Xvs.saves themystic.Eachattackthemysticmakes,thevictimmustsavevs. paralysisorbestunnedfor1roundpereach4pointsofdamage BlackGlove:drains1d6+1hpfromacreatureand (minimum1roundperhit). transfersittotheuser HammerofStriking:darkhammerthatdoes2d6dmg,of CriticalHit:ifthemystic'sattackrollisbelowhisownleveland which1d6ismagical,astrikingspelldoublesthedamage hestillhits,thevictimmustmakeasavevs.deathordie. to4d6 Bloodsword:sword+X,healsuserXptperhit Acrobatics:thisincludesbreakfalling,allowingthemystictofall CrimsonHarp:harp/lyremadeofruby,unwillingmay takingonlyhalfdamagefromafall.Also,themystictakesno savevs.spells... damagefromtrippingorbeingthrown(theDMmayallowasave courage+1meleehit/dmg vs.wand). fear-1meleehit/dmg,-2morale charmmesmerized,noattackunlesshit ExoticClasses soothingcalm/peaceful,+2reaction RedDragonShield:shield+4vs.fire Dragoon(bluedragonkin) SnailShield:shield+4vs.acid Adragoonhasadragonancestor,butismostlyhuman. BlueDragonArmor:platemail+4vs.lightning,-2points Lookshumanatfirstsight,butmayhaveslightlysharpened perdiedmg features and usually stronger skin, muscle, bones, and DragonSword:sword+Xcanchargeup1/turnwithany healthierbody--thoughitisn'tapparent.Itisinherentinthe dragonpower(fire,cold,acid,etc.)Thiscanbeusedasan dragoon'sheritage. attackonacreatureforXd6pointsofextradamage,firedas • gainextra2d6forphysicalattributes energyupto60'away,orinothervariousways,eg.heating • canjumpdownfromuptoa20’fallw/odamage upatubofwaterwithreddragonability. • canjumpasBootsofLeaping WhiteWhip:whip+X,victimmustsavevs.paralysisor • resistancetowindandlitattacks beparalyzedforXd4rounds. • natural–1toAC ContinualLightAmulet:thisamulethasacontinuallight • class:fighter,fighter/magic-user spellcastonit. • alignment:any Mystic Dhampir(half-vampire) Adjustments: A dhampir is part vampire, though not undead. This • noenchantedhandattacks gives a dhampir advantages on both sides. Dhampirs are • noincreasedmovementrate stillcreaturesbornofdarknessthough,andwillbeaffected • multipleattacksaremultipleactions by certain good magic designed to harm creatures of the • cannotfindorremovetraps dark.Thisissimplysomethingthedhampircannotcontrol, • gainxpnormally thoughadhampirmaychoosetobelawfulandupright. • nooptiontogainacrobaticsat-20% • gainextra3d6formentalattributes AClevel#ATThandability • subjecttocontrolbyhigherundead(asavampire) 9111d2 • subjecttoholymagicandeffects 8211d2awareness • 7311d4 cannotapproachaholysymbol 6411d4aimedattack • regenerate1hpperturn

19 • immune to fear, sleep, charm, paralysis, disease, tosaves).TheGreatDemoncanalsocastanyspell(DM's poison,drain discretion).Defenses:immuneto1stand2ndlevelspells; • class:magic-user,magic-user/thief +2weaponstohit;doubledamagefromholymagic(likethe • alignment:any(usuallychaotic) GodKnife). Centaur WhentheyvisitGandalph Thecentaurmightbehardtofitinwithotherpeoplein society,butnothingisbetterforcarryingalot,andalotof "TheimagechangessuddenlyandthehugeheadofaGreat endurance.Acentaurcantravelatagoodspeedunderload Demonicalmonsterappears,almostlife-like." for a long time. People might not react well to centaurs, andtheircharismaisless. wasreplacedwith • gain3d6forphysicalattributes • lose1d6formentalattributes "Suddenlythereisaflashafirefillsthering--seemingly • goodendurance,carryingload,andmovementrate almostaslivingfire.Thentheimageofared,horned • class:fighter monster--appearingalmostlife-like." • alignment:any ThestatsofDarkKnightswerechangedbecausethe Troll-kin characterswereconsiderablymorepowerful. Troll-kinaremorethanhalfhuman,butstillretainsome trollish features. For this their charisma goes down. DarkKnight(f9) However troll-kin have resilient skin, and their bodies are Str+2,Con+1 flexible,andhealthemselvesfasterthanothers. AC-2,hitpoints56 • gain3d6forphysicalattributes THAC015(+4) • lose1d6formentalattributes cursedpotion,darksword+2,darkshield+2,dark • regenerate1hpperturn platemail+2 • natural–1toAC • class:fighter BoththecursesinthecatacombsandthecursesoftheDark • alignment:neutral,chaotic Knightpotionswerechanged. Curses Also,iftheSeventhSonisabouttolosetheCurseandis Weakness(str3) beingdefeated,theGreatDemonhimselfmayappearto Become1'shorter,growears&tail(cha3) help. Cowardice (save vs. paralysis or flee from monsters, -2 meleehit) THEGREATDEMON Feeblemind "TheBeast"waschangedtothe"GreatDemon." BadLuck(-3toallsaves) Clumsiness(dex3) TheGreatDemonhimselfwillappearoftheDarkCleric isdefeatedandtheCurseisgoingtobedestroyed.The CavernsoftheKingdomchange: GreatDemonwillappearinfrontofthecharactersinthe (3)Diamondroom50'x50'.ThisroomisHOT.Youtake hallbeforetheOrbRoom.TheGreatDemonattacks. damageeveryroundyouareinhere(1d8).Therearepools of lava, making it hard for youtomakeyourwaythrough TheGreatDemon the room. In the middle oftheroomisalargesnake-like ArmorClass:4SaveAs:F30 lizardontopofaglowingredhotirontrunk.Thelizardis HitDice:15+3*****Morale:12 Move:240fly480Treasure:special about 16' long, with bright orange-yellow and orange-red Attacks:2clawsAlignment:chaotic scales.Totheleftisagreathallwaylinedwitharches. Damage:2d6+specialeaXpValue:7350 TheGreatDemonappearsasahuge,shadowyred, It is a flame salamander. Thisroomissohotthatitdoes wraith-likegargoyle.Demonsaresupernatural,butnot 1d8 damage and is not cumulative with the salamander undead(thoughtheyhavemanyoftheresistancesthat damage.Thesalamanderwillnotattackunlessattacked.If undeaddo).Theirgoalistospreaddeathanddestruction. itiskilled,thetrunkitisonwillcooldownalittle,butwill TheGreatDemoncanseeinvisibleandindarkness stillbeveryhot.Anyonewhoopensitwilltake1d6points perfectly(truesight).Ithastheabilitytocreatewebspells ofdamage.Insideisaredcloakwhichseemstobecoolto (1perround)andhurlthemupto240'away.Anyonehitby thetouch--unaffectedbytheheatwhatsoever.ItisaCloak aclawmustsavevs.paralysisorbethrownbackand ofPhoenixFireResistance. stunnedfor1d4rounds(noaction,1/3move,+4toAC,-4 20 CloakofPhoenixFireResistance:bestowstotalimmunity to normalandmagicalfire,reducesdamagefromfire-type breath weapons to half (save for a fourth), and acts as a normalpotionoffireresistanceagainstphoenixfire.

21 AppendixC:TheMaze(bonus SinceDilvishandBaltarwereindifferentareas,Ijust switchedbetweenthetwoofthemeveryotherturnorso. adventure) Butitwasinterestingbecauseifoneofthempulledalever, itaffectedtheotherone.The"monsters"were Therewasasub-adventureduringthisadventuretoo.The doppelgangers,whichtooktheformofTomeiandLeanna, DarkClericsummonedthepoweroftheBeastwhoplaced ifIremembercorrectly.Plus,keepinmindthattheyhad DilvishandBaltarinseparateareasofalargemazewith noitems,theyareteleportedthere(throughmeansofa movingwalls. MazespellcastbytheBeast)withoutanyequipment. That'swhyin3roomstheycouldfindequipment:(sword, Here'showitworked.Wallsstartinposition<1>,while shield,platemail),(hammer,platemail,shield),and leversswitchtheirposition.SotheDMkeepstrackof (sword,whip,chainmail).IthinkIalsosaidthatElyrawas whichpositiontheyareateverytimealeverispulled,you transportedtherethoughshewasn'tevenontheadventure. switchtoadifferentnumber<1>or<2>.Ifthepositionis Therewasoneroomthathadbootsofspeed,bootsof <1>andyouseea<1>onthemap,thatmeansawallexists travelingandleaping,andbootsoflevitation. there.Everytimealeverisswitchedthereisabiggrinding noiseinthedungeonasgearsworkallthewalls.Thereis Lastly,whereverthereisaTonthefloorthatmeansthere's onewallwhichdoesn'tfollowthisrule.Itstartson<1>and atrapthere.Thesearerandomtraps.Plusthereisatrapin goesallthewayto<8>,itmoveseachtimeagemisplaced aroomintheNWcornerwhichfiresspikesfor6d6. intheeyeoftheCyclopesstatues.Afteritgetsto<8>it doesn'tmoveanymore.Thereare8statues,Baltarand Traps Dilvisheachhad4gemstoplace.Thefirstgemdoesn't 1. Explosion(4d6) reallydoanything,sincethewallisalreadyon<1>.When 2. Block(2d6) thelastgemisplaced,thewallshouldbeallthewayto 3. Gas(3d6) <8>. 4. Arrow(1d6) 5. Swords(2d8) 6. Axe(1d8)

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23