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World of Warcraft Online Manual
Game Experience May Change During Online Play WOWz 9/11/04 4:02 PM Page 2 Copyright ©2004 by Blizzard Entertainment. All rights reserved. The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use the product. Use of World of Warcraft, is subject to your acceptance of the World of Warcraft® Terms of Use Agreement. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries.Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries. Pentium is a registered trademark of Intel Corporation. Power Macintosh is a registered trademark of Apple Computer, Inc. Dolby and the double-D symbol are trademarks of Dolby Laboratory. Monotype is a trademark of Agfa Monotype Limited registered in the U.S. Patent and Trademark ® Office and certain other jurisdictions. Arial is a trademark of The Monotype Corporation registered in the U.S. Patent and Trademark Office and certain other jurisdictions. ITC Friz Quadrata is a trademark of The International Typeface Corporation which may be registered in certain jurisdictions. All other trademarks are the property of their respective owners. Uses high-quality DivX® Video. DivX® and the DivX® Video logo are trademarks of DivXNetworks, Inc. and are used under license. All rights reserved. AMD, the AMD logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc All ATI product and product feature names and logos, including ATI, the ATI Logo, and RADEON are trademarks and / or registered trademarks of ATI Technologies Inc. -
Activision Blizzard, Inc
Investment Club Presentation Activision Blizzard, Inc. (ATVI) Analyst: Niko Martinovic 5-Yr Stock Performance $90 $80 $70 $60 $50 $40 $30 Decline in stock primarily driven by analyst sentiment changes, missing expectations, CFO firings, $20 and most recently, Bungie games leaving ATVI $10 $0 1/15/20144/15/20147/15/201410/15/20141/15/20154/15/20157/15/201510/15/20151/15/20164/15/20167/15/201610/15/20161/15/20174/15/20177/15/201710/15/20171/15/20184/15/20187/15/201810/15/2018 Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 2 They’re Wrong Activision Blizzard has three meaningful and diverse revenue streams that can all grow in unique ways. E-Sports and Virtual Reality are the most exciting growth opportunities in this industry and ATVI is the best positioned to take advantage of it with the power of their brands, aggressive R&D spend, and patience. Source: 3 Note: Three Year Stock Performance ATVI has outperformed the S&P consistently since early 2017 while the Peer Set1 has reverted back. 160.00% 140.00% Stock Price $46.85 Shares Outstanding $762.41mm 120.00% Market Cap $36.08bn 52 Week Range $43.71-$84.68 100.00% Avg. Volume 7,550,000 EPS (TTM) $2.13 80.00% Past Month Performance -1.60% Past 1 Year -33.63% 60.00% Past 5 Year 170.36% 40.00% 20.00% 0.00% -20.00% -40.00% 1/15/2016 4/15/2016 7/15/2016 10/15/2016 1/15/2017 4/15/2017 7/15/2017 10/15/2017 1/15/2018 4/15/2018 7/15/2018 10/15/2018 S&P ATVI Peer Set Source: AIM/Martinovic 2018, Company Filings, S&P Capital IQ, and IBIS World 4 1Electronic Arts, Ubisoft, Take Two Interactive, Square Enix, and Zynga Company Overview & Monetization Activision Blizzard, Inc. -
Second Quarter 2021 Results August 2021
SECOND QUARTER 2021 RESULTS AUGUST 2021 1 Safe Harbor Disclosure Please review our SEC filings on Form 10-K and Form 10-Q The statements contained herein that are not historical facts are central banks around the world, including the impact on interest online gaming service; potential data breaches and other forward-looking statements including, but not limited to rates; increased demand for our games due to stay-at-home orders cybersecurity risks; significant disruption during our live events; statements about: (1) projections of revenues, expenses, income and curtailment of other forms of entertainment, which may not risks related to the impacts of catastrophic events, including the or loss, earnings or loss per share, cash flow, or other financial be sustained; and volatility in foreign exchange rates); our ability to susceptibility of the location of our headquarters to earthquakes; items; (2) statements of our plans and objectives, including those consistently deliver popular, high-quality titles in a timely manner, provisions in our corporate documents that may make it more related to releases of products or services and restructuring which has been made more difficult as a result of the COVID-19 difficult for any person to acquire control of our company; risks and activities; (3) statements of future financial or operating pandemic; competition; concentration of revenue among a small costs associated with legal proceedings, including the impact of the performance, including the impact of tax items thereon; and (4) number of franchises; our ability to satisfy the expectations of complaint filed by the California Department of Fair Employment statements of assumptions underlying such statements. -
Sociality and Materiality in World of Warcraft Nicholas Anthony Gadsby
Sociality and Materiality in World of Warcraft Nicholas Anthony Gadsby University College London Department of Anthropology A thesis re-submitted for the degree of Doctor of Philosophy May 2016 1 Declaration I, Nicholas Anthony Gadsby, confirm that the work presented in this thesis is my own. Where information has been derived from other sources, I conform this has been indicated in the thesis. 2 Abstract The focus of my thesis is the role and status of control in the MMO World of Warcraft where one of the primary motivations for player engagement was to eliminate and marginalise contingency at sites across the game that were perceived to be prone to the negative effects of contingency, a process that its developers were to a significant degree complicit in. My field sites traced the activities and lives of gamers across the physical location of London and the south east of the United Kingdom and their online game locations that constituted World of Warcraft and occasionally other online games which included the guild they were a member of that was called ‘Helkpo’. It examines how the transparency attributed to the game’s code, its ‘architectural rules’, framed the unpredictability of players as problematic and how codified ‘social rules’ attempted to correct this shortcoming. In my thesis I dive into the lives of the members of Helkpo as both guild members and as part of the expansive network that constituted their social lives in London. It demonstrates how the indeterminate nature of information in the relations in their social network contrasted with the modes of accountability that World of Warcraft offered, defined by different forms of information termed ‘knowing’ and ‘knowledge’. -
Activision Blizzard, Inc
ACTIVISION BLIZZARD, INC. FORM 10-K (Annual Report) Filed 02/27/18 for the Period Ending 12/31/17 Address 3100 OCEAN PARK BLVD SANTA MONICA, CA, 90405 Telephone 3102552000 CIK 0000718877 Symbol ATVI SIC Code 7372 - Services-Prepackaged Software Industry Internet Services Sector Technology Fiscal Year 12/31 http://www.edgar-online.com © Copyright 2018, EDGAR Online, a division of Donnelley Financial Solutions. All Rights Reserved. Distribution and use of this document restricted under EDGAR Online, a division of Donnelley Financial Solutions, Terms of Use. Use these links to rapidly review the document Table of Contents FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K (Mark one) ý ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the Fiscal Year Ended December 31, 2017 OR o TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File Number 1-15839 ACTIVISION BLIZZARD, INC. (Exact name of registrant as specified in its charter) Delaware 95-4803544 (State or other jurisdiction of incorporation or organization) (I.R.S. Employer Identification No.) 3100 Ocean Park Boulevard, Santa Monica, CA 90405 (Address of principal executive offices) (Zip Code) Registrant's telephone number, including area code: (310) 255-2000 Securities registered pursuant to Section 12(b) of the Act: Title of each Class Name of Each Exchange on Which Registered Common Stock, par value $.000001 per share The Nasdaq Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. -
Cheating in Candy Crush Saga." Social, Casual and Mobile Games: the Changing Gaming Landscape
Carter, Marcus, and Staffan Björk. "Cheating in Candy Crush Saga." Social, Casual and Mobile Games: The changing gaming landscape. Ed. Tama Leaver and Michele Willson. New York: Bloomsbury Academic, 2015. 261–274. Bloomsbury Collections. Web. 1 Oct. 2021. <http:// dx.doi.org/10.5040/9781501310591.ch-018>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 1 October 2021, 16:24 UTC. Copyright © Tama Leaver, Michele Willson and Contributors 2016. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 18 Cheating in Candy Crush Saga M a r c u s C a r t e r a n d S t a ff a n B j ö r k reemium’ describes an economic model for digital software that involves ‘F a free basic service, with premium content available for customers that choose to pay. Freemium games are thus ‘free-to-play’ (F2P) and have grown enormously popular in tandem with the emergence of ‘casual’ games popular on non-dedicated mobile gaming platforms (such as iOS or Android devices) and social network sites (SNSs) (such as Facebook). A December 2012 survey estimated that revenue from free mobile and computer games has surpassed revenue from paid titles in the United States (Amano 2013). Candy Crush Saga is one of the most commercially successful freemium games, being F2P while offering purchases of in-game ‘lives’ and advantages at a relatively low cost (ranging between US$0.99 and US$2.99 on the iOS version). -
Wotlk EU Manual
Getting Started PC System Requirements OS: Minimum: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs) Recommended: 64-bit Windows Vista®/Windows® 7 Processor: Minimum: Intel Pentium® 4 1.3 GHZ or AMD Athlon™ XP 1500+ Recommended: Dual core processor Memory: Minimum: 1 GB RAM Recommended: 2 GB RAM Video: Minimum: NVIDIA® GeForce® FX or ATI Radeon™ 9500 video card or better Recommended: 256 MB NVIDIA® GeForce® 8600 or ATI Radeon™ HD 2600 or better Installation Instructions Place Wrath of the Lich King DVD into your DVD-ROM drive. If your computer has autoplay enabled, an installation window will automatically pop up on your Windows desktop. Click the Install Wrath of the Lich King button and Enter the Next Chapter to follow the onscreen instructions to install Wrath of the Lich King to your hard drive. If the installation window ® does not appear, open the My Computer icon on your desktop and double-click the drive letter corresponding to your DVD-ROM drive to open it. Double-click the Install.exe icon in the DVD-ROM contents and follow the onscreen World of Warcraft ! instructions to install Wrath of the Lich King. Installing DirectX® PC Users Only: You will need to install DirectX 9.0c in order to properly run Wrath of the Lich King. During installation you will be prompted to install DirectX if you do not already have the most up-to-date version installed on your computer Mac System Requirements OS: Minimum: Mac® OS X 10.5.8, 10.6.4 or newer Recommended: Mac® OS X 10.6.4 or newer Processor: Minimum: Intel® Processor Recommended: Intel® Core™ 2 Duo processor Memory: Minimum: 2 GB RAM Recommended: 4 GB RAM Video: Recommended: NVIDIA® GeForce® 9600M GT or ATI Radeon™ HD 4670 or better Installation Instructions Place the Wrath of the Lich King DVD in your DVD-ROM drive. -
Game Developer Power 50 the Binding November 2012 of Isaac
THE LEADING GAME INDUSTRY MAGAZINE VOL19 NO 11 NOVEMBER 2012 INSIDE: GAME DEVELOPER POWER 50 THE BINDING NOVEMBER 2012 OF ISAAC www.unrealengine.com real Matinee extensively for Lost Planet 3. many inspirations from visionary directors Spark Unlimited Explores Sophos said these tools empower level de- such as Ridley Scott and John Carpenter. Lost Planet 3 with signers, artist, animators and sound design- Using UE3’s volumetric lighting capabilities ers to quickly prototype, iterate and polish of the engine, Spark was able to more effec- Unreal Engine 3 gameplay scenarios and cinematics. With tively create the moody atmosphere and light- multiple departments being comfortable with ing schemes to help create a sci-fi world that Capcom has enlisted Los Angeles developer Kismet and Matinee, engineers and design- shows as nicely as the reference it draws upon. Spark Unlimited to continue the adventures ers are no longer the bottleneck when it “Even though it takes place in the future, in the world of E.D.N. III. Lost Planet 3 is a comes to implementing assets, which fa- we defi nitely took a lot of inspiration from the prequel to the original game, offering fans of cilitates rapid development and leads to a Old West frontier,” said Sophos. “We also the franchise a very different experience in higher level of polish across the entire game. wanted a lived-in, retro-vibe, so high-tech the harsh, icy conditions of the unforgiving Sophos said the communication between hardware took a backseat to improvised planet. The game combines on-foot third-per- Spark and Epic has been great in its ongoing weapons and real-world fi rearms. -
Online Gaming Market
MMORPGs: An Economic Perspective Joseph Donovan, Andrew Lee, Jonathan Malmaud, Hanwen Yan May 31, 2006 1 Introduction Massively Multiplayer Online Role Playing Games (MMORPGs)1 are video games in which many thousands of users experience a shared, persistent environment. The users can interact with each other and the game world continues to exist independently of which users are currently playing. Re- cently MMORPGs have become increasingly popular in America as more households receive high-speed Internet access and video games continue to penetrate mainstream culture. Most MMORPGs have similar gameplay. The player first creates a cus- tomized character and assumes the role of the character in an online envi- ronment. He develops his character by completing various tasks that usually involve combating computer-controlled characters cooperatively or competi- tively with other players. Character development includes finding equipment and making the character learn new skills. The game focuses increasingly on teamwork and immersing the player in the online community. The player is encouraged to officially join a long-term team known as a guild to complete more difficult tasks. The early stages of the MMORPG, in which the player develops the char- acter, often involve a large initial time expenditure. This causes the player to 1Note that the term MMORPG is interchangeable with MMO and MMOG. 1 want to continue playing after he or she has already invested time in develop- ing his character. In the later stages, the player is involved in the community and has made friends, encouraging the user to continue playing. This is im- portant because revenues are generated primarily from a subscription fee or periodically released expansions to the game rather than the up-front cost of the game. -
A Starcraft-Based Educational Platform for Artificial Intelligence
STAICRAFT: a Starcraft-based educational platform for Artificial Intelligence Nerea Luis Moisés Martínez Universidad Carlos III de Madrid King’s College London Madrid, Spain London, UK [email protected] [email protected] KEYWORDS • influence maps, blackboard, data structures management and Artificial Intelligence; Videogames; Education; StarCraft information sharing in order to support the decision-making module. STAICRAFT works with any Starcraft race i.e. Terran, Zerg, Protoss. 1 INTRODUCTION We chose to built the platform over Starcraft and BWAPI4 as it Nowadays Artificial Intelligence (AI) is everywhere. It has become already has on the back a strong community that supports the an essential feature when developing products that humans use project. In concrete, we have used Starcraft:Brood War and Java 1.8 daily. Internet is full of libraries, software and tutorials related to to develop the platform. The connection between the AI platform AI. Same phenomenon has happened at Universities, where courses and Starcraft is managed by ChaosLauncher, a code injector. Figure related with AI appeal the attention of the majority of Computer 1 illustrates the architecture. Science students. On the other hand, Video games have gotten attraction by the AI research community because they offer chal- lenging environments to test different AI techniques. Specially, RTS Java Bot video-games (RTSVGs), which have become popular due to compe- BWMirror titions such as the SCAAIT Competition1, the AIIDE Competition2 StarCraft I: 3 Brood War ChaosLauncher and the CIG StarCraft AI Competition . These competitions have JNI GameState Code Injector APIs and tools to easily deploy different AI approaches into RTSVGs. -
The Debut Chapter of King's Quest™ from Sierra™ Is Now Available
The Debut Chapter of King's Quest™ from Sierra™ is Now Available King's Quest™: A Knight to Remember begins the new adventures contained within the five-chapter release. SANTA MONICA, Calif.--(BUSINESS WIRE)-- Today Sierra™, part of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), released the first chapter in its new reimagining of one of adventure gaming's most treasured franchises, King's Quest™. Titled King's Quest: A Knight to Remember, this debut chapter is now available as a digital download in North America for $9.99 on Windows PC via Steam. It will be available later today for the same price on the PlayStation®4 and PlayStation®3 computer entertainment systems through the PlayStation®Store, as well as for Xbox One and Xbox 360 on the Xbox Games Store. It is rated E10+ (Everyone 10 and Up) by the ESRB. Players may also purchase King's Quest: The Complete Collection, a bundle containing all five chapters of the new King's Quest along with an exclusive bonus playable story epilogue*, for $39.99 on the PlayStation®Store, Xbox Games Store and Steam. Alternately, those who buy King's Quest: A Knight to Remember individually at launch can choose to purchase the King's Quest Season Pass, securing their access to the remaining four chapters of the game once available, but not the bonus epilogue, for $29.99. Developed by The Odd Gentlemen, an independent studio with a talent for crafting fantastical tales, characters and worlds, the new King's Quest rekindles the classic charm and curiosity that has captivated fans of this family-friendly series for over 30 years. -
Warcraft® III: Reforged Is Now Live
To Battle! Warcraft® III: Reforged Is Now Live January 28, 2020 Experience a pivotal period in the Warcraft saga through an epic single-player story spanning over 60 missions, and test yourself in battle online with Warcraft III’s timeless competitive multiplayer gameplay This full-scale modernization of Blizzard Entertainment’s real-time strategy classic features thoroughly overhauled graphics, a revamped World Editor, and full Battle.net® integration IRVINE, Calif.--(BUSINESS WIRE)--Jan. 28, 2020-- Relive some of the most epic moments in Azeroth’s history with Warcraft® III: Reforged, a thorough reimagining of Blizzard’s groundbreaking real-time strategy game. Combining the original Warcraft III: Reign of Chaos® and its award- winning expansion, The Frozen Throne®, Warcraft III: Reforged re-envisions a pivotal period in the Warcraft saga, with a robust single-player story spanning seven individual campaigns, a top-to-bottom overhaul of its graphics and sound, up-to-date social and matchmaking features via Blizzard’s Battle.net® online-gaming service, and a revamped World Editor to power the community’s creations. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20200128005855/en/ Players will revisit the Warcraft III story in Reforged, with over 60 missions to experience from the eyes of four factions—the mighty Orcs, the noble Humans, the ancient Night Elves, and the insidious Undead. Players will witness firsthand key moments in Azeroth’s history, from the Burning Legion’s invasion to the ascension of the Lich King, and learn the origins of iconic Warcraft characters like Thrall, Jaina Proudmoore, Sylvanas Windrunner, Illidan Stormrage, and others.