Computer Vision System-On-Chip Designs for Intelligent Vehicles
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A 2000 Frames / S Programmable Binary Image Processor Chip for Real Time Machine Vision Applications
A 2000 frames / s programmable binary image processor chip for real time machine vision applications A. Loos, D. Fey Institute of Computer Science, Friedrich-Schiller-University Jena Ernst-Abbe-Platz 2, D-07743 Jena, Germany {loos,fey}@cs.uni-jena.de Abstract the inflexible and fixed instruction set. To meet that we present a so called ASIP (application specific instruction Industrial manufacturing today requires both an efficient set processor) which combines the flexibility of a GPP production process and an appropriate quality standard of (General Purpose Processor) with the speed of an ASIC. each produced unit. The number of industrial vision appli- cations, where real time vision systems are utilized, is con- tinuously rising due to the increasing automation. Assem- Embedded Vision System bly lines, where component parts are manipulated by robot 1. real scene image sensing, AD- CMOS-Imager grippers, require a fast and fault tolerant visual detection conversion and read out of objects. Standard computation hardware like PC-based 2. grey scale image image segmentation platforms with frame grabber boards are often not appro- representation priate for such hard real time vision tasks in embedded sys- 3. raw binary image image enhancement, tems. This is because they meet their limits at frame rates of representation removal of disturbance a few hundreds images per second and show comparatively ASIP FPGA long latency times of a few milliseconds. This is the result 4. improved binary image calculation of of the largely serial working and time consuming process- projections ing chain of these systems. In contrast to that we designed 5. -
The Intro to GPGPU CPU Vs
12/12/11! The Intro to GPGPU . Dr. Chokchai (Box) Leangsuksun, PhD! Louisiana Tech University. Ruston, LA! ! CPU vs. GPU • CPU – Fast caches – Branching adaptability – High performance • GPU – Multiple ALUs – Fast onboard memory – High throughput on parallel tasks • Executes program on each fragment/vertex • CPUs are great for task parallelism • GPUs are great for data parallelism Supercomputing 20082 Education Program 1! 12/12/11! CPU vs. GPU - Hardware • More transistors devoted to data processing CUDA programming guide 3.1 3 CPU vs. GPU – Computation Power CUDA programming guide 3.1! 2! 12/12/11! CPU vs. GPU – Memory Bandwidth CUDA programming guide 3.1! What is GPGPU ? • General Purpose computation using GPU in applications other than 3D graphics – GPU accelerates critical path of application • Data parallel algorithms leverage GPU attributes – Large data arrays, streaming throughput – Fine-grain SIMD parallelism – Low-latency floating point (FP) computation © David Kirk/NVIDIA and Wen-mei W. Hwu, 2007! ECE 498AL, University of Illinois, Urbana-Champaign! 3! 12/12/11! Why is GPGPU? • Large number of cores – – 100-1000 cores in a single card • Low cost – less than $100-$1500 • Green computing – Low power consumption – 135 watts/card – 135 w vs 30000 w (300 watts * 100) • 1 card can perform > 100 desktops 12/14/09!– $750 vs 50000 ($500 * 100) 7 Two major players 4! 12/12/11! Parallel Computing on a GPU • NVIDIA GPU Computing Architecture – Via a HW device interface – In laptops, desktops, workstations, servers • Tesla T10 1070 from 1-4 TFLOPS • AMD/ATI 5970 x2 3200 cores • NVIDIA Tegra is an all-in-one (system-on-a-chip) ATI 4850! processor architecture derived from the ARM family • GPU parallelism is better than Moore’s law, more doubling every year • GPGPU is a GPU that allows user to process both graphics and non-graphics applications. -
System-On-A-Chip (Soc) & ARM Architecture
System-on-a-Chip (SoC) & ARM Architecture EE2222 Computer Interfacing and Microprocessors Partially based on System-on-Chip Design by Hao Zheng 2020 EE2222 1 Overview • A system-on-a-chip (SoC): • a computing system on a single silicon substrate that integrates both hardware and software. • Hardware packages all necessary electronics for a particular application. • which implemented by SW running on HW. • Aim for low power and low cost. • Also more reliable than multi-component systems. 2020 EE2222 2 Driven by semiconductor advances 2020 EE2222 3 Basic SoC Model 2020 EE2222 4 2020 EE2222 5 SoC vs Processors System on a chip Processors on a chip processor multiple, simple, heterogeneous few, complex, homogeneous cache one level, small 2-3 levels, extensive memory embedded, on chip very large, off chip functionality special purpose general purpose interconnect wide, high bandwidth often through cache power, cost both low both high operation largely stand-alone need other chips 2020 EE2222 6 Embedded Systems • 98% processors sold annually are used in embedded applications. 2020 EE2222 7 Embedded Systems: Design Challenges • Power/energy efficient: • mobile & battery powered • Highly reliable: • Extreme environment (e.g. temperature) • Real-time operations: • predictable performance • Highly complex • A modern automobile with 55 electronic control units • Tightly coupled Software & Hardware • Rapid development at low price 2020 EE2222 8 EECS222A: SoC Description and Modeling Lecture 1 Design Complexity Challenge Design• Productivity Complexity -
United Health Group Capacity Analysis
Advanced Technical Skills (ATS) North America zPCR Capacity Sizing Lab SHARE Sessions 7774 and 7785 August 4, 2010 John Burg Brad Snyder Materials created by John Fitch and Jim Shaw IBM 1 © 2010 IBM Corporation Advanced Technical Skills Trademarks The following are trademarks of the International Business Machines Corporation in the United States and/or other countries. AlphaBlox* GDPS* RACF* Tivoli* APPN* HiperSockets Redbooks* Tivoli Storage Manager CICS* HyperSwap Resource Link TotalStorage* CICS/VSE* IBM* RETAIN* VSE/ESA Cool Blue IBM eServer REXX VTAM* DB2* IBM logo* RMF WebSphere* DFSMS IMS S/390* xSeries* DFSMShsm Language Environment* Scalable Architecture for Financial Reporting z9* DFSMSrmm Lotus* Sysplex Timer* z10 DirMaint Large System Performance Reference™ (LSPR™) Systems Director Active Energy Manager z10 BC DRDA* Multiprise* System/370 z10 EC DS6000 MVS System p* z/Architecture* DS8000 OMEGAMON* System Storage zEnterprise ECKD Parallel Sysplex* System x* z/OS* ESCON* Performance Toolkit for VM System z z/VM* FICON* PowerPC* System z9* z/VSE FlashCopy* PR/SM System z10 zSeries* * Registered trademarks of IBM Corporation Processor Resource/Systems Manager The following are trademarks or registered trademarks of other companies. Adobe, the Adobe logo, PostScript, and the PostScript logo are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States, and/or other countries. Cell Broadband Engine is a trademark of Sony Computer Entertainment, Inc. in the United States, other countries, or both and is used under license therefrom. Java and all Java-based trademarks are trademarks of Sun Microsystems, Inc. in the United States, other countries, or both. Microsoft, Windows, Windows NT, and the Windows logo are trademarks of Microsoft Corporation in the United States, other countries, or both. -
Comparative Study of Various Systems on Chips Embedded in Mobile Devices
Innovative Systems Design and Engineering www.iiste.org ISSN 2222-1727 (Paper) ISSN 2222-2871 (Online) Vol.4, No.7, 2013 - National Conference on Emerging Trends in Electrical, Instrumentation & Communication Engineering Comparative Study of Various Systems on Chips Embedded in Mobile Devices Deepti Bansal(Assistant Professor) BVCOE, New Delhi Tel N: +919711341624 Email: [email protected] ABSTRACT Systems-on-chips (SoCs) are the latest incarnation of very large scale integration (VLSI) technology. A single integrated circuit can contain over 100 million transistors. Harnessing all this computing power requires designers to move beyond logic design into computer architecture, meet real-time deadlines, ensure low-power operation, and so on. These opportunities and challenges make SoC design an important field of research. So in the paper we will try to focus on the various aspects of SOC and the applications offered by it. Also the different parameters to be checked for functional verification like integration and complexity are described in brief. We will focus mainly on the applications of system on chip in mobile devices and then we will compare various mobile vendors in terms of different parameters like cost, memory, features, weight, and battery life, audio and video applications. A brief discussion on the upcoming technologies in SoC used in smart phones as announced by Intel, Microsoft, Texas etc. is also taken up. Keywords: System on Chip, Core Frame Architecture, Arm Processors, Smartphone. 1. Introduction: What Is SoC? We first need to define system-on-chip (SoC). A SoC is a complex integrated circuit that implements most or all of the functions of a complete electronic system. -
System-On-Chip Design with Virtual Components
past designs can a huge chip be com- pleted within a reasonable time. This FEATURE solution usually entails reusing designs from previous generations of products ARTICLE and often leverages design work done by other groups in the same company. Various forms of intercompany cross licensing and technology sharing Thomas Anderson can provide access to design technol- ogy that may be reused in new ways. Many large companies have estab- lished central organizations to pro- mote design reuse and sharing, and to System-on-Chip Design look for external IP sources. One challenge faced by IP acquisi- tion teams is that many designs aren’t well suited for reuse. Designing with with Virtual Components reuse in mind requires extra time and effort, and often more logic as well— requirements likely to be at odds with the time-to-market goals of a product design team. Therefore, a merchant semiconduc- tor IP industry has arisen to provide designs that were developed specifically for reuse in a wide range of applications. These designs are backed by documen- esign reuse for tation and support similar to that d semiconductor provided by a semiconductor supplier. Here in the Recycling projects has evolved The terms “virtual component” from an interesting con- and “core” commonly denote reusable Age, designing for cept to a requirement. Today’s huge semiconductor IP that is offered for system-on-a-chip (SOC) designs rou- license as a product. The latter term is reuse may sound like tinely require millions of transistors. promoted extensively by the Virtual Silicon geometry continues to shrink Socket Interface (VSI) Alliance, a joint a great idea. -
Lecture Notes
Lecture #4-5: Computer Hardware (Overview and CPUs) CS106E Spring 2018, Young In these lectures, we begin our three-lecture exploration of Computer Hardware. We start by looking at the different types of computer components and how they interact during basic computer operations. Next, we focus specifically on the CPU (Central Processing Unit). We take a look at the Machine Language of the CPU and discover it’s really quite primitive. We explore how Compilers and Interpreters allow us to go from the High-Level Languages we are used to programming to the Low-Level machine language actually used by the CPU. Most modern CPUs are multicore. We take a look at when multicore provides big advantages and when it doesn’t. We also take a short look at Graphics Processing Units (GPUs) and what they might be used for. We end by taking a look at Reduced Instruction Set Computing (RISC) and Complex Instruction Set Computing (CISC). Stanford President John Hennessy won the Turing Award (Computer Science’s equivalent of the Nobel Prize) for his work on RISC computing. Hardware and Software: Hardware refers to the physical components of a computer. Software refers to the programs or instructions that run on the physical computer. - We can entirely change the software on a computer, without changing the hardware and it will transform how the computer works. I can take an Apple MacBook for example, remove the Apple Software and install Microsoft Windows, and I now have a Window’s computer. - In the next two lectures we will focus entirely on Hardware. -
EE Concentration: System-On-A-Chip (Soc)
EE Concentration: System-on-a-Chip (SoC) Requirements: Complete ESE350, ESE370, CIS371, ESE532 Requirement Flow: Impact: The chip at the heart of your smartphone, tablet, or mp3 player (including the Apple A11, A12) is an SoC. The chips that run almost all of your gadgets today are SoCs. These are the current culmination of miniaturization and part count reduction that allows such systems to built inexpensively and from small part counts. These chips democratize innovation, by providing a platform for the deployment of novel ideas without requiring hundreds of millions of dollars to build new custom ICs. Description: Modern computational and control chips contain billions of transistors and run software that has millions of lines of code. They integrate complete systems including multiple, potentially heterogeneous, processing elements, sophisticated memory hierarchies, communications, and rich interfaces for inputs and outputs including sensing and actuations. To design these systems, engineers must understand IC technology, digital circuits, processor and accelerator architectures, networking, and composition and interfacing and be able to manage hardware/software trade-offs. This concentration prepares students both to participate in the design of these SoC architectures and to use SoC architectures as implementation vehicles for novel embedded computing tasks. Sample industries and companies: ● Integrated Circuit Design: ARM, IBM, Intel, Nvidia, Samsung, Qualcomm, Xilinx ● Consumer Electronics: Apple, Samsung, NEST, Hewlett Packard ● Systems: Amazon, CISCO, Google, Facebook, Microsoft ● Automotive and Aerospace: Boeing, Ford, Space-X, Tesla, Waymo ● Your startup Sample Job Titles: ● Hardware Engineer, Chip Designer, Chip Architect, Architect, Verification Engineer, Software Engineering, Embedded Software Engineer, Member of Technical Staff, VP Engineering, CTO Graduate research in: computer systems and architecture . -
Design and Architectures for Signal and Image Processing
EURASIP Journal on Embedded Systems Design and Architectures for Signal and Image Processing Guest Editors: Markus Rupp, Dragomir Milojevic, and Guy Gogniat Design and Architectures for Signal and Image Processing EURASIP Journal on Embedded Systems Design and Architectures for Signal and Image Processing Guest Editors: Markus Rupp, Dragomir Milojevic, and Guy Gogniat Copyright © 2008 Hindawi Publishing Corporation. All rights reserved. This is a special issue published in volume 2008 of “EURASIP Journal on Embedded Systems.” All articles are open access articles distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Editor-in-Chief Zoran Salcic, University of Auckland, New Zealand Associate Editors Sandro Bartolini, Italy Thomas Kaiser, Germany S. Ramesh, India Neil Bergmann, Australia Bart Kienhuis, The Netherlands Partha S. Roop, New Zealand Shuvra Bhattacharyya, USA Chong-Min Kyung, Korea Markus Rupp, Austria Ed Brinksma, The Netherlands Miriam Leeser, USA Asim Smailagic, USA Paul Caspi, France John McAllister, UK Leonel Sousa, Portugal Liang-Gee Chen, Taiwan Koji Nakano, Japan Jarmo Henrik Takala, Finland Dietmar Dietrich, Austria Antonio Nunez, Spain Jean-Pierre Talpin, France Stephen A. Edwards, USA Sri Parameswaran, Australia Jurgen¨ Teich, Germany Alain Girault, France Zebo Peng, Sweden Dongsheng Wang, China Rajesh K. Gupta, USA Marco Platzner, Germany Susumu Horiguchi, Japan Marc Pouzet, France Contents -
Threading SIMD and MIMD in the Multicore Context the Ultrasparc T2
Overview SIMD and MIMD in the Multicore Context Single Instruction Multiple Instruction ● (note: Tute 02 this Weds - handouts) ● Flynn’s Taxonomy Single Data SISD MISD ● multicore architecture concepts Multiple Data SIMD MIMD ● for SIMD, the control unit and processor state (registers) can be shared ■ hardware threading ■ SIMD vs MIMD in the multicore context ● however, SIMD is limited to data parallelism (through multiple ALUs) ■ ● T2: design features for multicore algorithms need a regular structure, e.g. dense linear algebra, graphics ■ SSE2, Altivec, Cell SPE (128-bit registers); e.g. 4×32-bit add ■ system on a chip Rx: x x x x ■ 3 2 1 0 execution: (in-order) pipeline, instruction latency + ■ thread scheduling Ry: y3 y2 y1 y0 ■ caches: associativity, coherence, prefetch = ■ memory system: crossbar, memory controller Rz: z3 z2 z1 z0 (zi = xi + yi) ■ intermission ■ design requires massive effort; requires support from a commodity environment ■ speculation; power savings ■ massive parallelism (e.g. nVidia GPGPU) but memory is still a bottleneck ■ OpenSPARC ● multicore (CMT) is MIMD; hardware threading can be regarded as MIMD ● T2 performance (why the T2 is designed as it is) ■ higher hardware costs also includes larger shared resources (caches, TLBs) ● the Rock processor (slides by Andrew Over; ref: Tremblay, IEEE Micro 2009 ) needed ⇒ less parallelism than for SIMD COMP8320 Lecture 2: Multicore Architecture and the T2 2011 ◭◭◭ • ◮◮◮ × 1 COMP8320 Lecture 2: Multicore Architecture and the T2 2011 ◭◭◭ • ◮◮◮ × 3 Hardware (Multi)threading The UltraSPARC T2: System on a Chip ● recall concurrent execution on a single CPU: switch between threads (or ● OpenSparc Slide Cast Ch 5: p79–81,89 processes) requires the saving (in memory) of thread state (register values) ● aggressively multicore: 8 cores, each with 8-way hardware threading (64 virtual ■ motivation: utilize CPU better when thread stalled for I/O (6300 Lect O1, p9–10) CPUs) ■ what are the costs? do the same for smaller stalls? (e.g. -
A SIMD Microprocessor for Image Processing
A SIMD microprocessor for image processing Author: Zhiqiang Qiu Student ID: 20716003 Email: [email protected] Supervisor: Prof. Dr. Thomas Bräunl Computational Intelligence - Information Processing Systems (CIIPS) School of Electrical, Electronic and Computer Engineering The University of Western Australia 1 November 2013 A SIMD microprocessor for image processing Abstract The aim of this project is to design a Single Instruction Multiple Data (SIMD) microprocessor for image processing. Image processing is an important topic in computer science. There are many interesting applications based on image processing, such as stereo matching, 3D object reconstruction and edge detection. The core of image processing is matrix manipulations on the digital image. A digital image captured by a modern digital camera is made up of millions of pixels. The common challenge for most of image processing applications is the amount of data needs to be processed. It will be very slow if each pixel is processed in a sequential order. In addition, general-purpose microprocessors are highly inefficient for image processing due to their complicated internal circuit and large instruction set. One particular solution is to process all pixels simultaneously. A SIMD microprocessor with a simple instruction set can significantly increase the overall processing speed. This project focuses on the development of a SIMD image processor using software simulation. It takes a three step approach. The first step is to improve and further develop our circuit simulation software, Retro. Retro is a powerful circuit design tool with build-in real time graphical simulation. A number of improvements have been made to Retro to fulfil our design requirements. -
Traffic Management Using Image Processing and Arm Processor
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 05 | May 2020 www.irjet.net p-ISSN: 2395-0072 TRAFFIC MANAGEMENT USING IMAGE PROCESSING AND ARM PROCESSOR Bhaskar MS1, Nandana CH1, Navya S1, Pooja P1 1Department of ECE, Sai Vidya Institute of Technology, India-560064. ---------------------------------------------------------------------***--------------------------------------------------------------------- Abstract - In this paper, we aim to establish a smart and 2. With the advancement in computer technology, this system efficient traffic surveillance system which monitors the has an advantage of instantaneity, reliability and security. enormous movement of vehicles that cause traffic congestion. 3. It has easy maintenance. Here, we hope to develop a vision-based vehicle detection module that identifies the presence of vehicles and counts The rest of the paper is organized as follows: them. We achieve it with the help of Mali-C52, which is an ARM Section II: System overview based video processor which captures the real time video of Section III: System design and prototype the area of interest (AOI). This video is processed in various stages and is later interfaced with an ARM microcontroller Section IV: Conclusion which controls the traffic. II: SYSTEM OVERVIEW Key Words: Traffic congestion, Vehicle detection, MALI C52, Area of Interest (AOI) In the very first step, we obtain the real time video which is read and converted into images and then frames. This frame I: INTRODUCTION can be processed in a series of steps which are listed below: The rapid growth in the number of vehicles is a key feature of A. VEHICLE DETECTION BY BACKGROUND good economic development.