Signature Redacted Hisham Bedri Program in Media and Sciences

Total Page:16

File Type:pdf, Size:1020Kb

Signature Redacted Hisham Bedri Program in Media and Sciences .i - Spatial News Exploring Augmented Reality as a Format for Content Production, Organization, and Consumption By Hisham Bedri M.S. Technology and Policy, MIT, 2015 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning, in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology. September 2018 Massachusetts Institute of Technology 2018. All rights reserved. Signature of Author: _Signature redacted Hisham Bedri Program in Media And Sciences Certified by: Signature redacted Andrew Lipp~an V Senior Research Scientist and Associate Director of the MIT Media Lab Thesis Supervisor Accepted by: Signature redacted Tod Machovef Academic Head, Program in Media Arts and Sciences MASSACHUSS ISTTTE OF TECHNOLOGY OCT 1 6 2018 LIBRARIES ARQHIVES Spatial News: Exploring Augmented Reality as a Format for Content Production, Organization, and Consumption By Hisham Bedri The following served as a reader for this thesis: A Thesis reader: Signature redacted V. Michael Bove Principal Research Scientist Object Based Media Group, MIT Media Lab 2 Spatial News: Exploring Augmented Reality as a Format for Content Production, Organization, and Consumption By Hisham Bedri The following served as a reader for this thesis: Thesis reader: Signature redacted lyad Rahwan Associate Professor of MEdia Arts and Sciences AT&T Career Development Professor of Media Arts and Sciences 3 Abstract: News has been criticised for being fake and promoting echo-chambers. At the same time, spatial technologies have become more accessible, enabling affordable virtual reality (VR) and augmented reality (AR) systems. These systems enable a new channel for interfaces and content. Can these technologies establish a connection between space and news, resulting in a stronger connection between viewers and the news? We address these questions by building tools for news production and content consumption that use spatial technology. Through user-tests we show that spatial-organization of news information can result in greater news exposure. We evaluate spatial production tools by creating three live-broadcasts in VR and comparing them to broadcasts done by a production team. We also show that users have a bimodal response to 2.5D videos shown in AR. This thesis presents and evaluates a series of interactive spatial experiences to address the potential for spatial technologies for media-based journalism. 4 Acknowledgments In the name of God, the most gracious, the most merciful This thesis and its work would not have been possible without the persistent support, inspiration, and criticism from my advisor Andrew Lippman. One fine passover, Lippman gathered his graduate students for a Passover Seder. As is tradition, he hid a piece of Matzo in his house. As per tradition, the Seder would not end until the piece of Matzo was found and delivered to Lippman. It was I who found that piece of Matzo, and I who began negotiating with him about the terms of handing it over. I saw this is as a chance to graduate. I looked Lippman dead in the eye and demanded that he allow me to graduate. Lippman, with a mix of both understanding and resolve said: "I'll give you three olives." A few rounds of negotiation later, I found my way out of MIT. I won't reveal how many olives I got. I want to thank the readers of my thesis, Mike Bove and lyad Rahwan, who offered expert guidance. Thanks for your patience with my incoherence. I would also like to thank the staff who held me up along the way, including Deborah Widener, Linda Peterson, Keira Horowitz, Amanda Stoll, Monica Orta, Amna Carreiro, Maggie Church and many others. A gigantic thank you to my Viral family, in no particular order: Mike Jiang, Agnes Cameron, Kalli Retzepi, Britney Johnson, David Anderton, Nchinda Nchinda, Travis Rich, Jasmin Rubinovitz, Brian Tice, Leo Mebaza, and Tomer Weller. To my UROP Meital Hoffman, thank you and I'm sure your style of thinking and open-mindedness will take you far. The ideas in this thesis were developed alongside the creativity and energy of Michael Draskovic, who first came up with the idea of "holographic news". I am indebted to my intellectual muses who really pushed my thinking and outlook. A big thank you each: Gabe Fields, Erin Hong, and Jonathan Harvey Buschell. I have the unique privilege of completing two masters here at MIT, and that could only have been possible thanks to the help and inspiration of those who put in effort to develop my potential. Thank you for taking a chance on me: Ayush Bhandari, Matt Hirsch, Nick Ashford, Frank Fields, Pattie Maes, Scott Greenwald, and Petros Boufounos. Finally, I want to thank my family (Babiker Bedri, Dina Bedri, Salwa Elarabi, and Howeida Elarabi) for always being there for me. Thank you to my co-captain Thariq Shihipar, who has really seen me through every up and down and has provided a framework to analyze each. Thank you to all in my religious community, and finally, I am grateful to God for the opportunity and test which is academia. 5 Spatial News 1 Abstract: 4 Acknowledgments 5 Chapter 1: Introduction and Background: 8 Motivation: 8 Contribution: 8 Overview of the Thesis: 9 Background: 9 Chapter 2: Content Creation Using Spatial Tools: 13 Producing 2D content using spatial tools: Broadercasting 13 Broadercasting System: 18 Customization: 20 Video Inputs: 21 On-Screen Graphics: 21 Twitter: 22 Clips: 23 Broadercasting Live Tests: 24 Broadercasting Test 1: 24 Broadercasting Live Test 2: 26 Broadercasting Live Test 3: 28 Chapter 3: Spatial Organization of Content 31 GlobAR system overview: 32 System Design 32 Wall-based: 33 Mobile-AR: 35 Experimental Design 38 Evaluation: 38 Chapter 4: Placing 2.5D Video Content in a User's Space 46 Stereo-capture for 2.5D Volumetric Video: 47 2.5D Video Interview Experiment Design: 51 2.5D Video Interview Evaluation 53 Spatial content and interactivity: AR basketball 55 Creating 2.5D content from archival footage: Bringing back Malcolm X 59 Conclusion 61 Appendix: 63 6 Part A: GlobAR application 63 Part B: Volumetric Video User Study 69 7 Chapter 1: Introduction and Background: Motivation: We live in the most connected time in history, yet it feels like we are more disconnected than ever. News is as old as the town-crier. Humans have always been sharing information about current events and rumors. News transmittance has evolved over the years with communication technologies, including runners, visible light communication (smoke signals, semaphores), print, telegraph, radio, TV, and eventually the internet. Along the way, there have been trends of concentration of news sources, culminating in a small number of channels during the golden age of broadcasting. Recent years have shown a divergence in news channels (cable news), followed by the blog which enabled anyone to be a written-journalist. As access to communication tools increases, one would expect a greater diversity of stories to be told. Instead, we've observed that most content interfaces are now feeds which only display a filtered set of sources. This combination of interface, algorithms, and advertisers has led to more news filters and social echo chambers. The question I address in this thesis is whether technologies can enable a link between space and news. Can a spatial-interface reduce cognitive load, focus our attention, and still present us with a breadth of sources. Can we build interfaces that can pop a user's information bubble while still giving breadth and depth? Additionally, can we utilize these spatial technologies as tools of production for both standard 2D media and new 3D content? By making this process more accessible, we can enable new stories to be introduced into the live-broadcast format. AR and VR have a lot of hope and hype associated with them. Journalists, users, and technologists alike are excited about the prospect of a new format". There isn't much precedent, however, as the format is still novel. Shedding more light on media in ARNR can alleviate the issues of disillusionment when the hype-curve comes down. Contribution: This thesis explores spatial technologies for the production and consumption of 2D and 3D media. The contributions of this thesis are: " A proposal for using spatial tools to produce news, rendered into practice through a VR studio for live-production broadcasting, as well as an evaluation of its use " A spatial-news interface which leads to greater news exposure 1 NYTimes spotlight: Immersive AR/VR https://www.nytimes.com/spotlight/augmented-reality 2 Roberts, Graham. How We'll Bring The News Into Your Home. NYTimes website 8 " An algorithm for capture and processing of stereo video to generate 2.5D velimetfie video content " A mobile AR application to place 2.5D video in space and the design of a psychological study to evaluate AR videos and spatial memory Overview of the Thesis: This thesis explores the connection between news and space in three parts: spatial-tools for production, spatial-organization of news information, and spatial consumption of 2.5D videos. Chapter 2 of this thesis focuses on using spatial technology for production of media. This part of the thesis focuses on spatial interfaces for generating both 2D (linear video). The Broadercasting VR studio is introduced, discussed, and evaluated. Chapter 3 of this thesis focuses on the effect of spatial technologies on interfaces for consumption of news/media content. A spatial news interface called Globar is introduced, discussed, and evaluated. This section focuses on the problem of spatial organization. Chapter 4 of this thesis focuses on the issues of presence, interactivity, and spatial anchoring. The Popout project is introduced, evaluated, and discussed. This project focuses on the concept of presence and whether AR presentation of 2.5D video in a user's space has an effect on the user's perception of presence.
Recommended publications
  • Chapter 7 Immersive Journalism: the New Narrative Doron Friedman and Candice Kotzen
    “9.61x6.69” b3187 Robot Journalism: Can Human Journalism Survive? FA Chapter 7 Immersive journalism: The new narrative Doron Friedman and Candice Kotzen Immersive journalism is a subcategory of journalism that uses virtual reality (VR) and similar technologies to provide those engaging in such technologies with a sense of being wholly engrossed in the news story, thus allowing the news audience to form a direct impression of the ambience of the story. This chapter is intended to serve as a primer of VR use for news storytelling for individuals with an interest or background in journalism. The first section presents some essential background on VR and related technologies. Next, we present some research findings on the impact of VR, and review some of the early work in immersive journalism. We conclude by delineating a collection of thoughts and questions for journalists wishing to enter into this new exciting field. 1. The Technology More than 50 years after the first demonstration of virtual reality (VR) technologies [Sutherland, 1965], it is apparent that VR is on the brink of becoming a form of mass media as VR documentary and journalism has been a central theme. Triggered by Facebook’s acquisition of Oculus Rift in 2014, the technology industry launched the race to deliver compelling VR hardware, software, and content. In this chapter, we present the essential background for non-experts who are intrigued by immer- sive journalism. For a recent comprehensive review of VR research in general, we recommend Slater and Sanchez-Vives [2016]. Relevant issues from this review are elaborated below.
    [Show full text]
  • International Planning Guide
    International Planning guide Indianapolis February 2012 Dear Super Bowl Broadcaster: With the NFL season about to get underway, preparations have begun for Super Bowl XLVI February 5, 2012 in Indianapolis, Indiana. If you plan to broadcast the game from the stadium, please note the following deadlines: 1. Sign and return the “Letter of Intent” AS SOON AS POSSIBLE. This is the only way to ensure your booth position is reserved. Requests received after September 9th are granted on a space-available basis. 2. Fill out and return the “Technical Requirements Form” and "General Services Form" by November 11, 2011. A cost estimate is generated for you by mid-December. Your assigned Unit Manager will be available to review details. If you withdraw after December 14, 2011 out-of-pocket costs will apply. 3. Fill out and return the "Accreditation and Hotel Request Forms" to the NY Office by November 18, 2011. 4. Sign and return a service contract from NFL Films by January 06, 2012. Your Unit Manager will review this with you and give you an opportunity to ask questions before signing the contract. At this time, you will be financially obligated to pay for the cost of your commentary position and any other services rendered. Additional requests and changes may be made until Game Day Thank you in advance for your cooperation this season. We look forward to working with you to assure your Super Bowl broadcast will be successful and rewarding. Best regards, Jeff Lombardi Director of International Production Operations LETTER of INTENT FOR ON-SITE BROADCAST SUPER BOWL XLVI ___________________________ intends to broadcast Super Bowl XLVI (Company Name) from Lucas Oil Stadium in Indianapolis on February 5, 2012.
    [Show full text]
  • Advanced Volumetric Capture and Processing
    ADVANCED VOLUMETRIC CAPTURE AND PROCESSING O. Schreer, I. Feldmann, T. Ebner, S. Renault, C. Weissig, D. Tatzelt, P. Kauff Fraunhofer Heinrich Hertz Institute, Berlin, Germany ABSTRACT Volumetric video is regarded worldwide as the next important development step in media production. Especially in the context of rapidly evolving Virtual and Augmented Reality markets, volumetric video is becoming a key technology. Fraunhofer HHI has developed a novel technology for volumetric video: 3D Human Body Reconstruction (3DHBR). The 3D Human Body Reconstruction technology captures real persons with our novel volumetric capture system and creates naturally moving dynamic 3D models, which can then be observed from arbitrary viewpoints in a virtual or augmented reality scene. The capture system consists of an integrated multi-camera and lighting system for full 360 degree acquisition. A cylindrical studio has been developed with a diameter of 6m and it consists of 32 20MPixel cameras and 120 LED panels that allow for arbitrary lit background. Hence, diffuse lighting and automatic keying is supported. The avoidance of green screen and provision of diffuse lighting offers best possible conditions for re-lighting of the dynamic 3D models afterwards at design stage of the VR experience. In contrast to classical character animation, facial expressions and moving clothes are reconstructed at high geometrical detail and texture quality. The complete workflow is fully automatic, requires about 12 hours per minute of mesh sequence and provides a high level of quality for immediate integration in virtual scenes. Meanwhile a second, professional studio has been built up on the film campus of Potsdam Babelsberg. This studio is operated by VoluCap GmbH, a joint venture between Studio Babelsberg, ARRI, UFA, Interlake and Fraunhofer HHI.
    [Show full text]
  • Broadcasting Department of Broadcasting and Journalism, College of Fine Arts and Communication
    WESTERN ILLINOIS UNIVERSITY Broadcasting Department of Broadcasting and Journalism, College of Fine Arts and Communication Program of Study The Department of Broadcasting and Journalism offers a Bachelor of Arts in Broadcasting and Sports Broadcasting. The broadcasting curriculum is designed to meet the challenges of media convergence by providing multi-platform production skills to students. Students operate an FM broadcast station, WIUS and produce programming for wiutv3, using state-of-the-art, high-definition television facilities. Graduates of the program enter various careers in television, radio, cable, satellite and post-production operations, including directing, producing, reporting, on-air talent programming, sales, advertising, sports and post-production. News/Performance The news/performance track focuses on the preparation of students for careers in front of the camera and/or microphone. The wiutv3 station is the outlet for live, local television newscasts. Students learn to gather news, cover news events, edit news packages and produce and direct half-hour newscasts that reach Macomb and McDonough County viewers. There are opportunities to be reporters and anchors (news, weather and sports), as well as to produce and direct newscasts. WIUS-FM is the music, news and sports outlet on the radio side. On-air shifts are available to all majors every semester. WIUS-FM and wiutv3 are student-run, under the guidance of faculty and staff. Production The production track is designed for students interested in working in video, audio and/or film production and post-production. The program is hands-on and students work with faculty and peers in an interactive environment to learn production and editing skills.
    [Show full text]
  • MASS COMMUNICATIONS and DESIGN FALL 2017 Chair’S Note Sports Broadcasting Grows by Melissa Sgroi, Ed.D
    MCAD MASS COMMUNICATIONS AND DESIGN FALL 2017 Chair’s Note Sports Broadcasting Grows By Melissa Sgroi, Ed.D. By Dan Kimbrough, Assistant Professor Our students did New equipment purchases, with help from it yet again: Three Athletics and Alumni Relations, allows for students won media expanded coverage of MU events. We’ve awards. Each upgraded our state-of-the-art Tricaster student honed his system to allow for NDI capabilities, which or her skills through means we can send a video signal from work in class and different areas of campus back to our student media— TV studio in Lower Walsh Hall. We can MCN87 television, do multi-camera live production from Service by Design, Mangelsdorf Field, Anderson Sports Sean Lynch (2018) calls a game with Parker Cougar Radio and The Highlander—and Center, and the Lemmond Theater. These Abate (2019). they compete with students throughout events will be live streamed so off campus the state and the nation. fans will be able to view events. We also so that family, friends and alumni of MU have new cameras that will allow for single can stream the events. This will also help We are also celebrating our new Sports camera events to be live streamed as well. bolster our new Sport Communication Communications Specialization, which curriculum as students will get hands- is enrolling now. Cougar Radio and MCN 87 are working on training in shooting, producing and on covering all MU home athletic events directing live sports and events. Sport communication is a growing segment within the field, as it involves the robust integration of multiple media products and platforms.
    [Show full text]
  • State-Of-The-Art in Holography and Auto-Stereoscopic Displays
    State-of-the-art in holography and auto-stereoscopic displays Daniel Jönsson <Ersätt med egen bild> 2019-05-13 Contents Introduction .................................................................................................................................................. 3 Auto-stereoscopic displays ........................................................................................................................... 5 Two-View Autostereoscopic Displays ....................................................................................................... 5 Multi-view Autostereoscopic Displays ...................................................................................................... 7 Light Field Displays .................................................................................................................................. 10 Market ......................................................................................................................................................... 14 Display panels ......................................................................................................................................... 14 AR ............................................................................................................................................................ 14 Application Fields ........................................................................................................................................ 15 Companies .................................................................................................................................................
    [Show full text]
  • 2014 Annual Report
    Sandia National Laboratories 2014 LDRD Annual Report Laboratory Directed Research and Development 2014 ANNUAL REPORT Exceptional service in the national interest 1 Cover photos (clockwise): Randall Schunk and Rekha Rao discuss an image generated by Goma 6.0, an R&D 100 Laboratory Directed Research and Development Award winner that has origins in several LDRD projects. 2014 ANNUAL REPORT A modeled simulation of heat flux in a grandular material, showing what appear to be several preferential “channels” for heat flow developed in Project 171054. Melissa Finley examines a portable diagnostic device, for Bacillus anthracis detection in ultra-low resource environments, developed in Project 158813, which won an R&D 100 award. The Gauss–Newton with Approximated Tensors (GNAT) Reduced Order Models technique applied to a large-scale computational fluid dynamics problem was developed in Project 158789. Edward Jimenez, Principal Investigator for a “High Performance Graphics Processor- Based Computed Tomography Reconstruction Algorithms for Nuclear and Other Large Exceptional service in the national interest Scale Applications” for Project 158182. 1 Issued by Sandia National Laboratories, operated for the United States Abstract Department of Energy by Sandia Corporation. This report summarizes progress from the NOTICE: This report was prepared as an account of work sponsored by an agency of Laboratory Directed Research and Development the United States Government. Neither the United States Government, nor any agency (LDRD) program during fiscal year 2014. In thereof, nor any of their employees, nor any of their contractors, subcontractors, or addition to the programmatic and financial their employees, make any warranty, express or implied, or assume any legal liability overview, the report includes progress reports or responsibility for the accuracy, completeness, or usefulness of any information, from 419 individual R&D projects in 16 apparatus, product, or process disclosed, or represent that its use would not infringe categories.
    [Show full text]
  • Educational Television Commission
    Accountability Report Transmittal Form Organization Name: ETV Date of Submission: September 14, 2010 Organization Director: David Crouch Organization Contact Person: Mark Whittington Organization Contact’s Telephone Number: 803-737-3249 1 ETV 2009-2010 Accountability Report 2 Section I -- Executive Summary 1. Mission and Values “ETV enriches people’s lives through programs and services that educate our children, engage our citizens, celebrate our culture, and share the thrill of discovery and the joy of learning. Our values are South Carolina’s Uniqueness and Diversity, Educational Success, Public Service, A Great Place to Work, and Best Business Practices.” 2. Major achievements from the past year: • ETV television broadcast channels now include ETV-HD, South Carolina Channel/Create TV, and ETV World. ETV-HD showcases PBS and local programs. The SCChannel includes original South Carolina and regionally focused programs along with the best in how-to programs during the day on Create TV. ETV World hosts news and public affairs programming from a local, national and international perspective and State House coverage. • Carolina Stories was awarded a grant for local outreach and engagement in association with the Ken Burn's PBS National Park’s series. Two other Carolina Stories programs were awarded Southeast Emmys. The Connections series covered a variety of current topics that impact the minority communities in South Carolina including health care reform, the economy and green living. ETV’s news magazine program The Big Picture covered a number of diverse topics, including a rare one-on-one interview with Darla Moore, previews of the 2010 primary elections, and an exploration of the impact of health care reform on South Carolina.
    [Show full text]
  • Audio PRODUCTION TRUCK SET up Audio Set up and Fax
    PRODUCTION TRUCK SET UP Audio PRODUCTION TRUCK SET UP Audio Set up and Fax Announce Booth/Table set up Plug in XLR Cables according to cabling sheet. The back of the announce boxes are cabled as follows: Main Out = Microphone out from Multi-pair cable number 1 for play by play announcer , number 2, for color analyst or number 3 for the spare or Guest analyst IFB IN = from multi-pair cable number 10 for play by play announcer, number 11 for color announcer, or number 12 for the spare or Guest analyst. In most cases these cables will need to have a Y cord attached to duplicate the IFB signal for the Handheld stick microphone. TalkBack Out = multipair cable number 7. This cable requires a 3 way Y cord to enable one to connect all three accouncer boxes into the number 7 microphone line. Mic In = the XLR cable that is attached to the annoucer headphones Phones out = the ¼” plug that is attached to the annoucer headphones Please connect the 24VDC connector to power the annouce box. Not Not Not used used used Hand Held microphones In the Home TV Booth for football attach a microphone to the longer black cable on one of two 25 foot married pair XLR Cables. One end of the two married pair XLR cables the ends are close to being the same length, the other end the black cable will be significantly longer. Use the longer end of the married pair to plug into the IFB box, (blue cable), and the longer black cable for the microphone.
    [Show full text]
  • S700 SNG Production Truck
    S700 SNG HD MPEG4 SNG/PRODUCTION TRUCK Eutelsat Registration UKI 1870 General /Production Equipment (continued) Vehicle Model Mercedes Vario SWB Sound Mixer Yamaha DM1000 Length 6.2m Professional desk Width 2.4m IFB Equipment 2 Channel GSM system, Comrex IP Codec, 2 x ISDN Codecs, Height 3.4m 4 x Prospect IEM, RTS Zeus IFB Number (1) 07855 129821 Comms Duplex system with IFB Number (2) 07525 119251 various talk back panels Antenna Size 2.0m AVL Ku-band / Crew Comms 2 x Tait radio base station 1.0m AVL Ka Band IP with handsets TVRO Auto-pointing, roof mounted antenna Mics 2 x lapel, 2 x handheld, 1 x lip HPAs 2 x Xicom 750KHE Linearised Dolby Monitoring Full Genelec Dolby Surround monitor speaker system MPEG4/MPEG2 HD Encoders 3 x Ericsson AVP3000 HD Fibre System with 300m Cable On board – booking required HD/SD Vision & Sound Cabling 4 x 60m HD single video, Colour Depth 8 bit / 10 bit 1 x 60m audio multi (4 core) MPEG4 4:2:2 Yes Various XLR & BNC patch cables Modulation QPSK, DVBS, 8PSK, DVBS2, Power Cablin g/Requirement 50m - 63Amp single phase 16PSK Generator 15Kva BISS Yes UPS Yes Audio Inputs 4 pairs embedded Workspace MPEG4/MPEG2 HD IRD 3 x Ericsson RX8200 Sound Supervisor Comms-SNG Engineer MPEG4 4:2:2 Yes Vision Mixer/Director EVS Operator Modulation QPSK, DVBS, 8PSK, DVBS2 Racks Engineer BISS Yes Truck Infrastructure General /Production Equipment Snell-Vega 58 x 80 HD-SDI router IP /Internet 1.0m Ka AVL antenna on Tooway Axon Glue Newspotter platform with 4G backup plus WiFi access Tektronix Waveform monitor & rasteriser DEL Lines 2 x UK numbered VoiP lines TSL PAM2-3G audio monitor with Dolby options Vision Mixer FOR-A HVS-100 (8 input) Murraypro PPMs Trilogy TSG/SPG See reverse for interior layout plan Telephone +44 (0)1279 630555 Email [email protected] www.linksbroadcast.com S700 SNG HD MPEG4 SNG/PRODUCTION TRUCK Telephone +44 (0)1279 630555 Email [email protected] www.linksbroadcast.com.
    [Show full text]
  • Demystifying the Future of the Screen
    Demystifying the Future of the Screen by Natasha Dinyar Mody A thesis exhibition presented to OCAD University in partial fulfillment of the requirements for the degree of Master of Design in DIGITAL FUTURES 49 McCaul St, April 12-15, 2018 Toronto, Ontario, Canada, April, 2018 © Natasha Dinyar Mody, 2018 AUTHOR’S DECLARATION I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I authorize OCAD University to lend this thesis to other institutions or individuals for the purpose of scholarly research. I understand that my thesis may be made electronically available to the public. I further authorize OCAD University to reproduce this thesis by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. Signature: ii ABSTRACT Natasha Dinyar Mody ‘Demystifying the Future of the Screen’ Master of Design, Digital Futures, 2018 OCAD University Demystifying the Future of the Screen explores the creation of a 3D representation of volumetric display (a graphical display device that produces 3D objects in mid-air), a technology that doesn’t yet exist in the consumer realm, using current technologies. It investigates the conceptual possibilities and technical challenges of prototyping a future, speculative, technology with current available materials. Cultural precedents, technical antecedents, economic challenges, and industry adaptation, all contribute to this thesis proposal. It pedals back to the past to examine the probable widespread integration of this future technology. By employing a detailed horizon scan, analyzing science fiction theories, and extensive user testing, I fabricated a prototype that simulates an immersive volumetric display experience, using a holographic display fan.
    [Show full text]
  • Object-Based Broadcasting at the FA Cup in Wembley Stadium
    CHI 2019 Case Study CHI 2019, May 4–9, 2019, Glasgow, Scotland, UK From the Lab to the OB Truck: Object-Based Broadcasting at the FA Cup in Wembley Stadium Thomas Röggla1, Jie Li1, Stefan Fjellsten4, Jack Jansen1, Ian Kegel3, Luke Pilgrim3, Martin Trimby3, Doug Williams3, Pablo Cesar1;2 Centrum Wiskunde & Informatica1 Amsterdam, The Netherlands Delft University of Technology2 Delft, The Netherlands BT Applied Research3 Ipswich, United Kingdom ChyronHego AB4 Stockholm, Sweden {t.roggla, jie.li, jack.jansen}@cwi.nl, [email protected], {ian.c.kegel, luke.2.pilgrim, martin.trimby, doug.williams}@bt.com, [email protected] ABSTRACT While traditional live-broadcasting is typically comprised of a handful of well-defined workflows, these become insufficient when targeting multiple screens and interactive companion devices on the viewer side. In this case study, we describe the development of an end-to-end system enabling immersive and interactive experiences using an object-based broadcasting approach. We detail the deployment of this system during the live broadcast of the FA Cup Final at Wembley Stadium in London in May 2018. We also describe the trials and interviews we ran in the run-up to this event, the infrastructure we used, the final software developed for controlling and rendering on-screen graphics Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.
    [Show full text]