Seven Deadly Sins Movie Release Date
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Leonardoelectronicalma
/ ____ / / /\ / /-- /__\ /______/____ / \ ________________________________________________________________ Leonardo Electronic Almanac volume 11, number 9, September 2003 ________________________________________________________________ ISSN #1071-4391 ____________ | | | CONTENTS | |____________| ________________________________________________________________ EDITORIAL --------- < Art and Weightlessness: The MIR Campaign 2003 in Star City, by Annick Bureaud > FEATURES -------- < Art and Weightlessness: The MIR Campaign 2003 in Star City, by Annick Bureaud > < The Multidisciplinary Research Laboratory, by Nicola Triscott > < An Artist in Space - An Achievable Goal?, by Rob LaFrenais > < Projekt Atol Flight Operations and the MIR Network, by Marko Peljhan > < Contextualizing Zero-Gravity Art, by Roger Malina > < Art Critic in Microgravity, by Annick Bureaud > < May the Force Be with You, by Alex Adriaansens > < Transpermia - Dédalo Project, by Marcel.lí Antúnez Roca > < Open Sky and Microgravity, by Ewen Chardronnet > < Initial Report on the Pilot Study on the Military and Behavioral Preconditions for Permanent Habitation in Microgravity, by The Otolith Group (Kodwo Eshun, Richard Couzins, Anjalika Sagar) > < Filming in Microgravity, by Richard Couzins > < Kaplegraf 0g (Drops Orbits), by Vadim Fishkin, Livia Páldi > < The Celestial Vault, by Stefan Gec > LEONARDO REVIEWS ---------------- < Consciousness Reframed 2003: Art and Consciousness in the Post-Biological Era, Reviewed by Pia Tikka > < Coded Characters: Media Art by Jill Scott, Reviewed -
Keywords Studios 2019 Annual Report
Keywords Studios plc Studios Keywords Annual Report Annual Report and Accounts 2019 and Accounts 2019 Building our platform for growth Keywords Studios plc Overview Strategic report Annual Report and Accounts 2019 Pages 1–6 Pages 8–44 Highlights 1 Q&A with Andrew Day 8 At a glance 2 Chief Executive’s review 10 Investment summary 4 Market outlook 16 Chairman’s statement 6 Business model 18 Our strategy 22 Service line review 24 Our people, our culture 28 KPIs 34 Financial and operating review 36 Responsible Business report 40 Board engagement with our stakeholders 43 Principal risks and uncertainties 45 2019 Highlights Our vision is to be the world’s leading technical and creative services platform for the video games industry and beyond. At Keywords Studios (Keywords), we are using our passion for games, technology and media to create a global services platform. In 2019, we delivered strong growth as we invested in a strengthened and more diversified services platform. Alternative performance measures* The Group reports certain Alternative performance measures (APMs) to present the financial performance of the business which are not GAAP measures as defined by International Financial Reporting Standards (IFRS). Management believes these measures provide valuable additional information for the users of the financial information to understand the underlying trading performance of the business. In particular, adjusted profit measures are used to provide the users of the accounts a clear understanding of the underlying profitability of the business over time. For full definitions and explanations of these measures and a reconciliation to the most directly referenceable IFRS line item, please see pages 135 to 143. -
… … Mushi Production
1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Mushi Production (ancien) † / 1961 – 1973 Tezuka Productions / 1968 – Group TAC † / 1968 – 2010 Satelight / 1995 – GoHands / 2008 – 8-Bit / 2008 – Diomédéa / 2005 – Sunrise / 1971 – Deen / 1975 – Studio Kuma / 1977 – Studio Matrix / 2000 – Studio Dub / 1983 – Studio Takuranke / 1987 – Studio Gazelle / 1993 – Bones / 1998 – Kinema Citrus / 2008 – Lay-Duce / 2013 – Manglobe † / 2002 – 2015 Studio Bridge / 2007 – Bandai Namco Pictures / 2015 – Madhouse / 1972 – Triangle Staff † / 1987 – 2000 Studio Palm / 1999 – A.C.G.T. / 2000 – Nomad / 2003 – Studio Chizu / 2011 – MAPPA / 2011 – Studio Uni / 1972 – Tsuchida Pro † / 1976 – 1986 Studio Hibari / 1979 – Larx Entertainment / 2006 – Project No.9 / 2009 – Lerche / 2011 – Studio Fantasia / 1983 – 2016 Chaos Project / 1995 – Studio Comet / 1986 – Nakamura Production / 1974 – Shaft / 1975 – Studio Live / 1976 – Mushi Production (nouveau) / 1977 – A.P.P.P. / 1984 – Imagin / 1992 – Kyoto Animation / 1985 – Animation Do / 2000 – Ordet / 2007 – Mushi production 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Tatsunoko Production / 1962 – Ashi Production >> Production Reed / 1975 – Studio Plum / 1996/97 (?) – Actas / 1998 – I Move (アイムーヴ) / 2000 – Kaname Prod. -
The Dissemination and Localization of Anime in China: Case Study on the Chinese Mobile Video Game Onmyoji
The dissemination and localization of anime in China: Case study on the Chinese mobile video game Onmyoji Wuqian Qian The Department of Asian, Middle Eastern and Turkish Studies Master Program in Asian Studies, 120 hp Autumn term 2016 Supervisor: Jaqueline Berndt English title: Professor Abstract In the 2017 Chinese Gaming Industry Report, a new type of video games called 二次 元 game is noted as a growing force in the game industry. Onmyoji is one of those games produced by Netease and highly popular with over 200 million registered players in China alone. 二次元 games are characterized by Japanese-language dubbing and anime style in character design. However, Onmyoji uses also Japanese folklore, which raises two questions: one is why Netease chose to make such a 二次元 game, the other why a Chinese game using Japanese folklore is so popular among Chinese players. The attractiveness of an exotic culture may help to explain the latter, but it does not work for the first. Thus, this thesis implements a media studies perspective in order to substantiate its hypothesis that it is the dissemination of anime in China that has made Onmyoji possible and successful. Unlike critics who regard anime as an imported product from Japan which is different from domestic Chinese animation and impairs its development, this study pays attention to the interrelation between media platforms and viewer (or user) demographics, and it explores the positive influence of Japanese anime on the Chinese creative industry, implying the feasibility of anime or 二次元 products to be created in other countries than Japan. -
Introduction
Notes Introduction 1 . See, for example, Mitsuhiro Yoshimoto’s review article “Anime from Akira to Princess Mononoke: Experiencing Contemporary Japanese Animation. By Susan J. Napier” in The Journal of Asian Studies , 61(2), 2002, pp. 727–729. 2 . Key texts relevant to these thinkers are as follows: Gilles Deleuze, Cinema I and Cinema II (London: Athlone Press, 1989); Jacques Ranciere, The Future of the Image (London and New York: Verso, 2007); Brian Massumi, Parables for the Virtual: Movement Affect, Sensation (Durham: Duke University Press, 2002); Slavoj Žižek, The Sublime Object of Ideology (London and New York: Verso, 1989); Steven Shaviro, The Cinematic Body (Minneapolis: University of Minnesota Press, 1993). 3 . This is a recurrent theme in The Anime Machine – and although Lamarre has a carefully nuanced approach to the significance of technology, he ultimately favours an engagement with the specificity of the technology as the primary starting point for an analysis of the “animetic” image: see Lamarre, 2009: xxi–xxiii. 4 . For a concise summing up of this point and a discussion of the distinction between creation and “fabrication” see Collingwood, 1938: pp. 128–131. 5 . Lamarre is strident critic of such tendencies – see The Anime Machine , p. xxviii & p. 89. 6 . “Culturalism” is used here to denote approaches to artistic products and artefacts that prioritize indigenous traditions and practices as a means to explain the artistic rationale of the content. While it is a valuable exercise in contextualization, there are limits to how it can account for creative processes themselves. 7 . Shimokawa Ōten produced Imokawa Mukuzo Genkanban no Maki (The Tale of Imokawa Mukuzo the Concierge ) which was the first animated work to be shown publicly – the images were retouched on the celluloid. -
Aniplex of America to Release ALDNOAH.ZERO on Blu-Ray and DVD with the English Dub
FOR IMMEDIATE RELEASE June 6, 2015 Aniplex of America to Release ALDNOAH.ZERO on Blu-ray and DVD with the English dub *Art Subject to Change © Olympus Knights/Aniplex,Project AZ The First Season of the Popular Mecha Drama Series is coming Starting This July SANTA MONICA, CA (June 6, 2015) –Aniplex of America Inc. announced at their industry panel at A-Kon (Dallas, Texas) today their release plans and the English dub cast of the popular mecha drama series, ALDNOAH.ZERO on both a Limited Edition Blu-ray and Standard Edition DVD. Aniplex of America Inc. also confirmed that they will release the entire series in a total of four volumes. Volumes 1 and 2 will be released on July 21st and October 27th respectively. Pre-orders for both volumes will begin on June 8th on the official U.S. website (www.AldnoahZeroUSA.com) and be available for customers in North, Central and South America. Aniplex of America Inc. has also announced that they will be hosting an English Dub Premiere event at this year’s Anime Expo. Fans will enjoy the first three episodes of ALDNOAH.ZERO dubbed for the first time in English. A special Q&A session with English cast members including the main cast Matt Mittelman who plays Inaho Kaizuka, Zach Aguilar who plays Slaine Troyard and Erika Harlacher who plays Princess Asseylum is scheduled to follow the premiere. Since its simulcast premiere last summer, ALDNOAH.ZERO has captured the hearts of many anime fans with its unique story line and dramatic plot twists that kept viewers on the edge of their seats. -
To Horses Selling
Index To Horses Selling Aelle ...................................................78 Filliano ...............................................90 African Legacy ...............................108 Firecard ...........................................144 All Day ...............................................71 Flewsy .............................................149 Ara Diamond .....................................49 Colt/Flying Kitty ..............................148 Filly/Aware And Beware ...............101 Frieda Zamba ...................................51 Barney R ...........................................43 G P S Navigator .............................111 Belcherville .....................................177 Glide Slope .....................................145 Colt/Best Punch .............................106 Gold Scat ..........................................45 Betta Trifecta ....................................76 Golden Slew ...................................151 Bid On A Dancer ............................133 Goldie’s Gift ......................................62 Gelding/Biscuits With Ham ...........107 Grace Lake .......................................92 Blondera ............................................86 Filly/Grace Lake .............................153 Blueberry Tart ..................................46 Grand Illusion .................................141 Brighton Lass .................................152 Colt/Gweneth ..................................155 Brinks Baby .......................................81 Hadastar ............................................26 -
Chinese Calligraphy Sijin Chen and Hongfei Finley Zhang CHINA Calligraphy Is the Quintessence of Chinese Culture
Chinese Calligraphy Sijin Chen and Hongfei Finley Zhang CHINA Calligraphy is the quintessence of Chinese culture. It was first used to record events and what people wanted to say. In writing, people strive to make the scripts look beautiful and elegant. To meet special needs, they are written in artistic styles. The writing of Chinese characters has been developed into a special high-level art. Chinese calligraphy has flourished for several thousand years. Like painting, sculpture, poetry, music, dance, and opera, it is a full member of the family of the arts. Oracle Script Bronze Script Large Seal Small Seal Clerical Script Cursive Script Brush The brush is the traditional writing implement in Chinese calligraphy. The body of the brush can be made from bamboo, or rarer materials such as red sandalwood, glass, ivory, silver or gold. Calligraphy brushes are considered as an extension of the calligrapher’s arm. Today, a pen may be used. Ink and Inkstick The ink is made from lampblack (soot) and binders, and comes in inksticks which must be rubbed with water on an ink stone until the right consistency is achieved. Cheaper, pre-mixed bottled inks are now available, but these are used primarily for practice as stick inks are considered higher quality and chemical inks are more prone to bleeding over time, making them less suitable for use in hanging scrolls. Learning to rub the ink is an essential part of calligraphy study. Traditionally, Chinese calligraphy is written only in black ink, but modern calligraphers sometimes use other colours. Calligraphy teachers use a bright orange or red ink with which they write practice characters for students to trace, or to correct students’ work. -
Anime in America, Disney in Japan: the Global Exchange of Popular Media Visualized Through Disney’S “Stitch”
Anime in America, Disney in Japan: The Global Exchange of Popular Media Visualized through Disney’s “Stitch” Nicolette Lucinda Pisha Asheville, North Carolina Bachelor of Arts, University of North Carolina at Chapel Hill, 2008 A Thesis presented to the Graduate Faculty of the College^oEWilliam and Mary in Candidacy for the Degree of Master of Arts American Studies Program The College of William and Mary January, 2010 APPROVAL PAGE This Thesis is submitted in partial fulfillment of the requirements for the degree of Master of Arts NicoletteAucinda Pisha Approved ®y the £r, 2009 Associate Professor Arthur Knight, American Studies and English The College of William and Mary,, Visiting Assistant Professor Timothy Barnard, American Studies The College of William and Mary Assistant Professor Hiroshi Kitamura, History The College of William and Mary ABSTRACT PAGE My thesis examines the complexities of Disney’s Stitch character, a space alien that appeals to both American and Japanese audiences. The substitutive theory of Americanization is often associated with the Disney Company’s global expansion; however, my work looks at this idea as multifaceted. By focusing on the Disney Company’s relationship with the Japanese consumer market, I am able to provide evidence of instances when influence from the local Japanese culture appears in both Disney animation and products. For example, Stitch contains many of the same physical characteristics found in both Japanese anime and manga characters, and a small shop selling local Japanese crafts is located inside the Tokyo Disneyland theme park. I completed onsite research at Tokyo Disneyland and learned about city life in Tokyo. -
Spatial Encounters of Fantasy and Punishment in the Deadman Wonderland Anime
Online Journal of Art and Design volume 3, issue 3, 2015 Spatial Encounters of Fantasy and Punishment in the Deadman Wonderland Anime Dr. Deniz Balık DokuzEylül University, Faculty of Architecture, Department of Architecture [email protected] ABSTRACT This paper intends to contribute to the interdisciplinary studies of architectural discourse and anime as an art form.Being not limited to pure visual aesthetics and entertainment per se, anime narratives engage with theory by using characters and architectural spaces as a means to make social, political, and philosophical critique. As a case study, this paper focuses on the Japanese anime series Deadman Wonderland (2011), and argues that the architectural design in this anime is a deliberate maneuver to intensify the intended connotations and symbolic meanings, rather than being merely casual background settings and enrichments for the narrative. It is indicated that the anime uses the particular motif of amusement park as the primary metaphor of fantasy, and the specific motif of prison as the ideal metaphor of punishment.Drawing close associations with the views of Michel Foucault, Jean Baudrillard, and Louis Marin, this paper uses the narratives of prison and amusement park as a tool tounfoldthe concepts of power relations, social anxiety, uncanny, repression of trauma and memory. Keywords: Architectural design, anime, cinematic narrative, amusement park, prison, Tokyo. INTRODUCTION Within the context of cinematic fiction and image, architecture plays a major role in transferring the narrative to audience in various scales, ranging from a city silhouette to an interior space design. Architecture contributes to cinematic atmosphere, as it helps the audience to be absorbed into the frames of space/time. -
Darwin's Game Complete Blu-Ray Set Announced for March 2021 Release
FOR IMMEDIATE RELEASE NOVEMBER 18, 2020 Darwin’s Game Complete Blu-ray Set Announced for March 2021 Release ©FLIPFLOPs (AKITASHOTEN) / DARWIN'S GAME PROJECT A mysterious invitation turns Kaname Sudo’s world upside down in an unpredictable battle of superpowers! SANTA MONICA, CA (November 18, 2020) – Aniplex of America is excited to announce the release of Darwin's Game as a complete Blu-ray set on March 16, 2021. The set will contain all eleven episodes of the thrilling series in both English and Japanese audio, along with web previews, and textless opening and ending on three Blu-ray discs. Featuring an electrifying box art illustration by character designer Kazuya Nakanishi, the complete Blu-ray set includes a special booklet with character information. Adapted from the original manga series by FLIPFLOPs, which was serialized in “Bessatsu Shonen Champion” by AKITASHOTEN , the animated series premiered in January 2020 and was produced by studio Nexus (Comic Girls, Granbelm) and directed by Yoshinobu Tokumoto, who served as episode director for many notable shows including Bakemonogatari and Saekano: How to Raise a Boring Girlfriend. The series features music by Kenichiro Suehiro (Cells at Work!, Goblin Slayer) with its opening theme, "CHAIN," by ASCA (Sword Art Online Alicization, Fate/Apocrypha) and ending theme, "Alive," by Mashiro Ayano (Fate/stay night [Unlimited Blade Works], Record of Grancrest War). The heart pounding series stars Yusuke Kobayashi (Fire Force, Re:ZERO -Starting Life in Another World-) and Stephen Fu (Golden Kamuy, How Heavy Are the Dumbbells You Lift?) as Kaname Sudo, a 17-year old high schooler who becomes an unwilling participant in a life-or-death battle after receiving a mysterious email inviting him to download an app called “Darwin’s Game.” As he fights to survive, he encounters Shuka Karino, a top-ranking player known as “The Undefeated Queen,” played by Reina Ueda (Lord El-Melloi II's Case Files {Rail Zeppelin} Grace note, Demon Slayer: Kimetsu no Yaiba) and Alexis Tipton (Kaguya-sama: Love is War? A Certain Magical Index). -
Aniplex of America to Begin Streaming the Moment You Fall in Love Anime Film This June
FOR IMMEDIATE RELEASE May 20, 2017 Aniplex of America to Begin Streaming The Moment You Fall in Love Anime Film This June © HoneyWorksMovie HoneyWorks’ Romantic Musical Film will return with Part 2 on Crunchyroll SANTA MONICA, CA (May 20, 2017) –Aniplex of America announced today at their industry panel at Anime Central in Rosemont, Illinois that they will begin streaming the animated film, The Moment You Fall in Love, exclusively through Crunchyroll (www.Crunchyroll.com) starting on June 6th. This is the second installment of the two-part short film series, following I’ve Always Liked You, and was first released in Japan in December of last year. The films are based on videos and songs by the Vocaloid music unit, HoneyWorks. The group is popular among teenage girls in Japan as well as among males in the U.S., their videos attracting over 100 million views on Youtube, NicoNico and other platforms. In addition, sales for the five novels based on their songs have surpassed over 850,000 copies. The Moment You Fall in Love is based on “Confess Your Love Committee -Romance Series-” songs by HoneyWorks, including “Ima suki ni naru” (lit. I’m falling in love now). The movie title is shared with an album by HoneyWorks released in July 2015 that has reached #4 on the Oricon Weekly Ranking. Following I’ve Always Liked You, this story focuses on Hina Setoguchi (voiced by Momo Asakura). Hina finally decides to confess her love to Koyuki Ayase (voiced by Tsubasa Yonaga), who she had been drawn to since middle school and into high school.