1258 Secretariat Way Howell, MI 48843 Joe Grabowski (734) 502-8605
[email protected] Real-time 3D Artist | Art Director Portfolio: www.artstation.com/jgrabo20 EXPERIENCE SKILLS Game Development SAGANWORKS, A nn Arbor, MI— Senior Technical Artist Level Design January 2020 - Present I am responsible for creating and optimizing art asset production pipelines for 3D Modeling real-time environments. I am also responsible for modeling and texturing high Art Optimization quality assets for use in the product that are served to different endpoints from Art Production Pipeline desktop to mobile. Development PIXO VR, R oyal Oak, MI— Art Director Virtual Reality Development September 2017 - December 2019 Texture Creation I was responsible for creating and optimizing art asset production pipelines for real-time VR environments. I supervised other artists and provided feedback in order to achieve a cohesive look and high visual fidelity. I also managed and SOFTWARE PROFICIENCY directed external and international outsourcing teams. I was responsible for Maya modeling and texturing high-quality assets for use in VR projects. Substance Painter PIXO VR, R oyal Oak, MI — S enior/Lead 3D Artist Marmoset Toolbag November 2016 - September 2017 Unreal Engine 4 I was responsible for leading a small team of artists by creating and improving Unity pipelines and workflows. I was also responsible for modeling and texturing high quality assets for use in VR projects. Perforce (P4V) SourceTree Wildlife, Los Angeles, CA —Texture Artist/Game Engine SVN Advisor September 2016 - November 2016 Photoshop I was responsible for creating all textures for the Toyota Fantasy Football Hall of Fame VR experience installed at Levi's Stadium.