LEGO Mindstorms EV3 Programming Basics
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Stem Education Using Lego Mindstorms®
STEM EDUCATION USING LEGO MINDSTORMS® A Guide for Volunteer Teachers TABLE OF CONTENTS Acknowledgments 3 Welcome 4 Intro to Mindstorms 5 Parts Overview 6-8 Sensors Overview 9-10 Programming Overview 11-18 Lesson Plans Overview 19-20 Lesson 0 - Intro to Robotics 21-24 Lesson 1 - Build the Bot 25-28 Lesson 2 - Perfect Square 29-34 Lesson 3 - Remote Control 35-41 Lesson 4 - Goal Scorer 42-45 Lesson 5 - Picker-Upper 46-49 Lesson 6 - Table Bot 50-53 Lesson 7 - Line Stopper 54-58 Lesson 8 - Sumo Bot 59-62 Lesson 9 - Maze Navigator 63-66 Resources 67-68 2 STEM Education Using LEGO Mindstorms®: A Guide For Volunteer Teachers. Published August 2017. ACKNOWLEDGMENTS Many thanks to the supporters and contributors, without whom this project would not have been possible. Advisors Juliana Andersen, Troop Leader Peter Antupit, Project Advisor Joanne Louie, Girl Scouts of Northern California Gold Award Committee Coordinator Renu Nanda, Executive Director, Ravenswood Education Foundation Tait Wade, Peninsula Bridge Site Director Community Volunteers Susan Cheng Riley Cohen Miles Olson Alexander Phillips Annabelle Tao Ann Wettersten The Space Cookies FRC Team 1868 The Students of Peninsula Bridge, CSUS Site In-Kind Donors Parker Family Periyannan Family Financial support Girl Scout Troop 30541 Girl Scout Troop 62868 Susan Lindquist Community Service Grant The Cohen Family STEM Education Using LEGO Mindstorms®: A Guide For Volunteer Teachers. Published August 2017. 3 WELCOME Dear Community Volunteer: This teaching guide is designed for volunteers to teach middle school students (~11-14 years old) the basics of building and programming robots using the LEGO Mindstorms® system. -
Unit 03 Introduction to Labview and Lego Brick Introduction to Labview Tutorial
Unit 03 Introduction to Labview and Lego Brick Introduction to Labview Tutorial 1. Open Lego Mindstorm Education from your desktop 2. Startup screen known as the “Lobby” will look as follows Menu Options: Shows reference material, build guides, programming guides, and more 3. Starting a new Project > Select File > New Project > New Program > Open Double Click on Program Tab > Change the name to Hear Me 4. Option 1: Adjusting Project Properties Select the Wrench Icon next to the program name Option 2: Double Click on File name Tab (Program). This will highlight the program name to be changed The Project name will change once the file is saved. 5. Change the Project Name to Labview Tutorial 6. Click on the Hear Me Program Tab 7. Programming Area Making Sounds 1. Select Action (Green Tab) > Drag the Sound Action onto the work area and attach it to the Play button. The pieces fit together like puzzle pieces. Screen should look as follows May choose a pre saved file for sound. Click on Lego Sound files to see some of the options Volume Control Stop: no sounds Play File: Select a saved sound file Play Tone: Plays a tone based on 0: Wait for Completion certain frequency 1: Play Once Play Note: Set a note from a piano 2: Endless Loop 2. Choose a sound from the Lego Sound File 3. Attach the Brick to your PC using the USB to Micro USB cord >Press the middle button on the Brick to turn it on > The color around the Brick buttons will turn green when it is fully loaded. -
NXT User Guide Introduction
NXT User Guide Introduction WELCOME TO LEGO® MINDSTORMS® EDUCATION LEGO® MINDSTORMS® Education is the next generation in educational robotics, enabling students to discover Science, Technology, Engineering and Mathematics in a fun, engaging, hands-on way. By combining the power of the LEGO building system with the LEGO MINDSTORMS Education technology, teams of students can design, build, program, and test robots. Working together on guided and open-ended engineering projects, the team members develop creativity and problem-solving skills along with other important mathematics and science knowledge. Students also become more skilled in communication, organization and research, which helps prepare them for future success in higher levels of schooling and in the workplace. The next technology - now. LEGO MINDSTORMS Education features an advanced 32-bit computer- controlled NXT brick, Interactive Servo Motors, Sound, Ultrasonic and other sensors, Bluetooth communication and multiple downloading capabilities. The icon-based LEGO MINDSTORMS Education NXT Software is built on the LabVIEW™ software from National Instruments, an industry standard with applications in many engineering and research fi elds. Curriculum. Inspiration. Support. The LEGO MINDSTORMS Education website www.MINDSTORMSeducation.com is your main resource for curriculum, training, product information and support. Our partners provide a strong network of information, technical advice, and teacher support as well. Carnegie Mellon Robotics Academy is our partner for developing curriculum materials and activities. Tufts University Center for Engineering Education Outreach (CEEO) is our partner for product development, workshops and conferences. In addition, local support is provided by our trade partners. If you are interested in a competitive challenge, check our website to fi nd out more about the FIRST LEGO LEAGUE. -
MINDSTORMS EV3 User Guide
User Guide TABLE OF CONTENTS Introduction + Welcome ...................................................................................................................... 3 + How to Use This Guide .................................................................................... 4 + Help ................................................................................................................................. 5 EV3 Technology + Overview ..................................................................................................................... 6 + EV3 Brick ..................................................................................................................... 7 Overview ...................................................................................................................... 7 Installing Batteries ............................................................................................... 10 Turning On the EV3 Brick ................................................................................ 11 + EV3 Motors ................................................................................................................. 12 Large Motor ............................................................................................................... 12 Medium Motor ......................................................................................................... 12 + EV3 Sensors ............................................................................................................ -
Experiences with the LEGO Mindstorms Throughout The
Session T2F Experiences with the LEGO MindstormsTM throughout the Undergraduate Computer Science Curriculum Daniel C. Cliburn Assistant Professor of Computer Science Hanover College Hanover, Indiana 47243 [email protected] Abstract - The LEGO Mindstorms Robotics Invention the Mindstorms sections were actually less likely to declare a Systems are contemporary learning tools that have been major in computer science than those in the traditional used in a number of courses throughout the sections. The author of this paper has used the Mindstorms in undergraduate Computer Science curriculum. However, several undergraduate computer science courses with a mix of with a few exceptions, very little information is available success and failure. The purpose of this paper is to provide describing the degree to which Mindstorms projects what the author feels is missing from the literature: an improved (or hindered) the learning process in these informal discussion of the types of projects and courses for courses. This paper describes personal experiences and which the Mindstorms can be effective teaching tools, and provides practical advice for successfully incorporating those courses in which the Mindstorms should not be used. Mindstorms projects into an undergraduate computer The next section of this paper describes the efforts of science course, as well as highlighting the types of other instructors who have incorporated the Mindstorms into assignments that have not worked well. Specifically, the their courses. Following this discussion, the paper will author has incorporated Mindstorms projects into five describe the author’s own experiences with the Mindstorms in courses: Fundamental Concepts of Computer Science (a a number of classroom settings, and comment on their non-major Computer Science course), Programming I, usefulness as teaching tools in these courses. -
Environment Mapping Using the Lego Mindstorms NXT and Lejos NXJ
Environment Mapping using the Lego Mindstorms NXT and leJOS NXJ Gerardo Oliveira 1, Ricardo Silva 1, Tiago Lira 1, Luis Paulo Reis 1,2 1 FEUP – Faculdade de Engenharia da Universidade do Porto, Portugal 2 LIACC – Laboratório de Inteligência Artificial e Ciência de Computadores da Universidade do Porto, Portugal Rua Dr. Roberto Frias, s/n 4200-465 Porto, Portugal {ei04106, ei03087, ei04085, lpreis}@fe.up.pt Abstract. This paper presents a project of simultaneous localization and mapping (SLAM) of an indoor environment focusing on the use of autonomous mobile robotics. The developed work was implemented using the Lego Mindstorms NXT platform and leJOS NXJ as the programming language. The NXJ consists of an open source project which uses a tiny Java Virtual Machine (JVM) and provides a very powerful API as well the necessary tools to upload code to the NXT brick. In addition, the leJOS NXJ enables efficient programming and easiness of communication due to its support of Bluetooth technology. Thus, exploiting the mobile robotics platform flexibility plus the programming language potential, our goals were successfully achieved by implementing a simple subsumption architecture and using a trigonometry based approach, in order to obtain a mapped representation of the robot's environment. Keywords: Lego Mindstorms, NXT, leJOS, NXJ, Java, Robotics, Mapping, Subsumption Architecture, Behavior-Based, Client-Server. 1 Introduction One of the major problems in the field of robotics is known as SLAM (Simultaneous Localization and Mapping) [3], consisting of a technique used by robots and autonomous vehicles to build up a map within an unknown environment while at the same time keeping track of their current position. -
STEM LEGO Camp Camp in a Box Timeline Getting Started
STEM LEGO Camp Camp In A Box Timeline S.P.A.M.’s Camp In A Box is a flexible curriculum designed to assist teams in their outreach program and serve as an effective fundraiser. Camp In A Box is completely adjustable to your team's needs and resources, and we hope that you can make the most of this program. If you have any questions, comments, or concerns please contact us at [email protected] or use our website: www.spamrobotics.com There are two types of camps you can run: a LEGO camp or a LEGO Mindstorms camp. A LEGO camp is ideal if you have low resources, a younger camper demographic, and less experience working with LEGO Mindstorms. The other camp is ideal if you have access to LEGO Mindstorms kits, an older camper demographic, and experience working with Mindstorms. Both types of camps will provide your campers with a fun and educational experience. Simply choose the one that best suits you and your resources. Getting Started: This is a brief timeline of how to plan your LEGO Camp with your team: ● Go to our website: www .spamrobotics.com and download all the forms for running your camp. ● Form a planning committee with your team. ● Meet with your committee and decide on dates for your camp. ● Start researching a location that has tables and chairs, bathrooms, and electricity, usually schools, churches, libraries, or community centers are all good locations. ● For Type 2 LEGO Mindstorms Camp: If possible, try and find a location that will give you access to computers. -
History and Educational Potential of LEGO Mindstorms NXT
History and Educational Potential of LEGO Mindstorms NXT Mehmet ÜÇGÜL 1 Abstract: Educational usage of the robotics has accelerated recently because of educational potential of robotics has been recognized by educators and popularity of international robotics tournaments. Many university and schools prepare technology and robotics related summer schools for children. LEGO Mindstorms NXT is the most popular and commonly used robotics set for educational purposes. These robot sets rooted to Seymour Papert’s LOGO studies which have much influence Instructional Technology in 1960’s. This study aims to present a literature review on educational potential of LEGO Mindstorms NXT robotics sets. Robotics mainly used in education for supporting the STEM (Science, Technology, Engineering and Mathematics) education. Most of the related studies resulted with positive effects of the robotics activities in STEM education. Robotics also used in education to increase some skills of the children such as discovery learning, critical thinking and social skills. Key words: LEGO Mindstorms NXT, robotics, educational potential Özet: LEGO Mindstorms NXT’lerin Tarihi ve E ğitsel Potansiyeli: Robotların e ğitsel amaçlarla kullanımı giderek artmaktadır. E ğitimcilerin robotların e ğitsel potansiyelinin farkına varmaları ve uluslararası robot turnuvalarının popülerlik kazanmasının robotların eğitsel kullanımına katkısı büyüktür. Birçok üniversite ve okul, teknoloji ve robotlar konulu yaz kampları düzenlemektedirler. LEGO Mindstorms NXT en popüler ve en çok kullanılan e ğitsel robot setleridir. Bu robot setlerinin geçmi şi, Seymour Papert’in LOGO çalı şmalarına dayanmaktadır. Bu çalı şmaların 1960’larda e ğitim teknolojisine büyük etkileri olmu ştur. Bu tarama çalı şmasının amacı son zamanlarda e ğitimcilerin ilgisini çeken, robotların e ğitsel amaçlarla kullanımına yönelik çalı şmaları inceleyerek, LEGO Mindstorms NXT robot setlerinin e ğitim amaçlı kullanım potansiyellerinin belirlenmesidir. -
Download Book » Articles on Robotics Suites, Including: Lego
DT1BEUEA5TSY \ eBook » Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos,... A rticles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos, Lego Mindstorms Nxt, A ctor-lab, Next Byte Codes, Nxtosek, Not Exactly C, Robotc, Lego Mindstorms Nxt 2.0, Bricx Co Filesize: 6.33 MB Reviews Very useful to all class of individuals. It is amongst the most awesome publication i actually have read through. You will like just how the blogger create this pdf. (Lisa Jacobs) DISCLAIMER | DMCA NJCHGGTCNIKD \ Doc \ Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos,... ARTICLES ON ROBOTICS SUITES, INCLUDING: LEGO MINDSTORMS, LEJOS, NOT QUITE C, BRICKOS, LEGO MINDSTORMS NXT, ACTOR-LAB, NEXT BYTE CODES, NXTOSEK, NOT EXACTLY C, ROBOTC, LEGO MINDSTORMS NXT 2.0, BRICX CO Hephaestus Books, 2016. Paperback. Book Condition: New. PRINT ON DEMAND Book; New; Publication Year 2016; Not Signed; Fast Shipping from the UK. No. book. Read Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos, Lego Mindstorms Nxt, Actor-lab, Next Byte Codes, Nxtosek, Not Exactly C, Robotc, Lego Mindstorms Nxt 2.0, Bricx Co Online Download PDF Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos, Lego Mindstorms Nxt, Actor-lab, Next Byte Codes, Nxtosek, Not Exactly C, Robotc, Lego Mindstorms Nxt 2.0, Bricx Co TFKFIGUQF1UU \\ Book // Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos,... Oth er Books The Book of Books: Recommended Reading: Best Books (Fiction and Nonfiction) You Must Read, Including the Best Kindle Books Works from the Best-Selling Authors to the Newest Top Writers Createspace, United States, 2014. -
BOB WOOLF, Nle Border Rufbap
Copyr ight 1878-1884, by Beadle & Adams. En tered at Post omce, New York. N. Y .. as oecond class matter. Mar. 15, 18911. THE ARTHUR WESTBROOK CO. No.9 Cleveland, Ohio Vol. I BOB WOOLF, nle Border RufBap. OJ\ 'l!llE GIRL DEAD-SHOT. BY EDWARD L. WHEELER ~ -:s:~\'l THE GIRL DEAD-SHOT. \ I .:> pyrigh t 1878-1884, by Beadle '& Ada m s. E ntered at Post Omce, New York, N. Y. 1 as !:.econ d c lass m a t ter. 1\fa r. 15, 1£ryl TH:C ARTHUR WESTBROOK CO. · ~Tb.9 Clcv cl3:-id, Ohio Vol. I BOB WOOLF The Border Ruffian. ..... - ;;: -·' 01>• • ~·BE G IRL DEAD-S HOT. THE GIRL lJEAD·SHO'l', Rob Woolf, the Border Ruftlan. he has just r:illen But you cannot come in heN nor see him either." Bob Woolf. "Blast :vou, I'll see if I won't, ye little she-tiger!" cried tht" ruffi.an. " Dismount, bo:yees, an' stave in thet 'ar door l D'ye hear? stare it ml" THE BORDER RUFFl,A.N; "Hold I Bob Woolf?" cried the girl, her' eyes tla,•h• lng fire, '' hold! Come in here if you will; b n~ OR, first. lilt me tell you 10 so doing you w'll ~ yourself and men to the king of all scourges- "'l.ll· TB E GI&L DEAD-SHOT ~ 1JO,r ."', Had a C11.nnon-ball struck the border cbier be BY EDWARD L. WHEELER, could nnr. have been more startled. A.UTHOR OF "DEADWOOD DICK, ' ' "THE DOUBLE DAO· Jn an instant his companions were spurring away 11 0vPr the plain at a safe dista nce. -
Jamaica Dash Woijimgton, 0
HI .V.VA • .v.-.v^kv....... THE SUNDAY STAR Jamaica Dash WoiJimgton, 0. C., July 19, 1959 F-7 jfeiTii - v v Is Won Easily CHARTS OF DELAWARE PARK RACES (Copyrighted. 1959, by Triangle Publication. Inc ) | FIFTH RACE Purse. $6,000: allowances; 3-year-olds; FIRST RACE—Purse. $3,000; claiming; 4-year-olda and 6 furlongs. Pom. 4 15; off 4 Is‘a; start good; won driving. up. 6 furlongs 06; off at once, start *ood. won Winner. C V Whitney s dk. gr c. 3. bv Mahmoud—Bright Post. 2 1 Song Trainer. driving Winners, dead hea' for first: Candv Davta. Mrs ! R L. Wheeier Values—s3,9oo. $1,200, “ By Bally V 'fltewart s by Bethy S6OO. S3OO. Time. I MS. Cloudy J. ch. m 5. Heather Broom—Wee andjast Ache bg Trainer. J M Stewart Mr T R Trout's Horse Jockey Wgt. PP »« oy Eye Eye Bellevue. I "Str. ~ Pin. Oddi. July tAP) . 4. For -Swesteel Trainer. M H DCon ’• NEW YORK, 18 Values—sl.27s, Bongbird (Valenzuela) 121 6 4 11 $3 34 ; 11.275, S3OO. $l5O. Time. 1 13*». Cloudy Bonus (Adams) Leonard D. Fruchtman's Bally and fast. I 121 5 2 1 1* 2* in 90 a Seth Who (Nelson) 121 I 7 5 *4 3"* « ?»•) Ache took the lead going Jockey '« a (Ballev) 121 3 8 8 7" 4> into! Horse. Wyt PP 1 str rm (>.:,!• Moon Acain oho Candy . Miss Jennifer (Kratz) 11H 2 3 3 3‘ 5" lo 50 the far turn at Jamaica today, dh Davis (Block) 108 11 I ll 1 *§2 30 (Block) 111 7 6 j dh Bellevue (Lovato) no 3 4 3 l* 3 rto 1 Summer Storm 8 6 Jo to I Mr. -
Great Southwest Council ‐ Boy Scouts of America Gorham Scout Ranch Honor Bricks Order Form
Great Southwest Council ‐ Boy Scouts of America Gorham Scout Ranch Honor Bricks Order Form Thank you for your interest in Gorham Scout Ranch Honor Bricks. Your 4” x 8” brick/s will be engraved and installed at a special outdoor seating area at the Ranch. You can order a replica brick, as well, which will be identical to the one at Gorham but sent to you. This tax‐deductible donation will support Dining Hall improvements. Please write your inscription in the boxes below with one character per box (maximum 15 characters per line and 3 lines per brick). Characters include letters, numbers, spaces, or punctuation marks (do not use special characters). Additionally, you may add an image recognizing Scouting involvement of you or your unit (see available logos below). There is space to order two bricks; for more bricks, attach additional pages. Brick #1 ($100) Brick #2 ($100) Add image ($25 extra): (write code from below) Add image ($25 extra): (write code from below) Order replica brick ($50 for copy brick): Yes Order replica brick ($50 for copy brick): Yes Optional Brick Image to Recognize Accomplishments and Associations Brownsea Crest Merit Knot Eagle Award Order of the Silver Beaver Woodbadge Gorham Scout Arrow Beads Ranch Code: NMBS Code: NMMK Code: NMEA Code: NMOA Code: NMSB Code: NMWB Code: NMGR CONTACT INFORMATION & ORDER SUMMARY BILLING INFORMATION # of bricks: x $100 = $ Enclosed is my + # of images: x $25 (limit 1 per brick) = $ D Check (payable to: Great Southwest Council, BSA). + # of replica bricks: x $50 = $ Total Or, I authorize you to charge my: Name: D VISA D MasterCard D Discover Address: Name on Card: City, State, Zip: Card Number: Day Phone: Expiration Date: Email: V Code (Last 3‐4 digits in the signature block): Please send this completed form, along with check or credit card information to: Great Southwest Council, 5841 Office Boulevard NE, Albuquerque, NM 87109 For additional information, call (505) 345‐8603.