Experiences with the LEGO Mindstorms Throughout The
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Stem Education Using Lego Mindstorms®
STEM EDUCATION USING LEGO MINDSTORMS® A Guide for Volunteer Teachers TABLE OF CONTENTS Acknowledgments 3 Welcome 4 Intro to Mindstorms 5 Parts Overview 6-8 Sensors Overview 9-10 Programming Overview 11-18 Lesson Plans Overview 19-20 Lesson 0 - Intro to Robotics 21-24 Lesson 1 - Build the Bot 25-28 Lesson 2 - Perfect Square 29-34 Lesson 3 - Remote Control 35-41 Lesson 4 - Goal Scorer 42-45 Lesson 5 - Picker-Upper 46-49 Lesson 6 - Table Bot 50-53 Lesson 7 - Line Stopper 54-58 Lesson 8 - Sumo Bot 59-62 Lesson 9 - Maze Navigator 63-66 Resources 67-68 2 STEM Education Using LEGO Mindstorms®: A Guide For Volunteer Teachers. Published August 2017. ACKNOWLEDGMENTS Many thanks to the supporters and contributors, without whom this project would not have been possible. Advisors Juliana Andersen, Troop Leader Peter Antupit, Project Advisor Joanne Louie, Girl Scouts of Northern California Gold Award Committee Coordinator Renu Nanda, Executive Director, Ravenswood Education Foundation Tait Wade, Peninsula Bridge Site Director Community Volunteers Susan Cheng Riley Cohen Miles Olson Alexander Phillips Annabelle Tao Ann Wettersten The Space Cookies FRC Team 1868 The Students of Peninsula Bridge, CSUS Site In-Kind Donors Parker Family Periyannan Family Financial support Girl Scout Troop 30541 Girl Scout Troop 62868 Susan Lindquist Community Service Grant The Cohen Family STEM Education Using LEGO Mindstorms®: A Guide For Volunteer Teachers. Published August 2017. 3 WELCOME Dear Community Volunteer: This teaching guide is designed for volunteers to teach middle school students (~11-14 years old) the basics of building and programming robots using the LEGO Mindstorms® system. -
NXT User Guide Introduction
NXT User Guide Introduction WELCOME TO LEGO® MINDSTORMS® EDUCATION LEGO® MINDSTORMS® Education is the next generation in educational robotics, enabling students to discover Science, Technology, Engineering and Mathematics in a fun, engaging, hands-on way. By combining the power of the LEGO building system with the LEGO MINDSTORMS Education technology, teams of students can design, build, program, and test robots. Working together on guided and open-ended engineering projects, the team members develop creativity and problem-solving skills along with other important mathematics and science knowledge. Students also become more skilled in communication, organization and research, which helps prepare them for future success in higher levels of schooling and in the workplace. The next technology - now. LEGO MINDSTORMS Education features an advanced 32-bit computer- controlled NXT brick, Interactive Servo Motors, Sound, Ultrasonic and other sensors, Bluetooth communication and multiple downloading capabilities. The icon-based LEGO MINDSTORMS Education NXT Software is built on the LabVIEW™ software from National Instruments, an industry standard with applications in many engineering and research fi elds. Curriculum. Inspiration. Support. The LEGO MINDSTORMS Education website www.MINDSTORMSeducation.com is your main resource for curriculum, training, product information and support. Our partners provide a strong network of information, technical advice, and teacher support as well. Carnegie Mellon Robotics Academy is our partner for developing curriculum materials and activities. Tufts University Center for Engineering Education Outreach (CEEO) is our partner for product development, workshops and conferences. In addition, local support is provided by our trade partners. If you are interested in a competitive challenge, check our website to fi nd out more about the FIRST LEGO LEAGUE. -
MINDSTORMS EV3 User Guide
User Guide TABLE OF CONTENTS Introduction + Welcome ...................................................................................................................... 3 + How to Use This Guide .................................................................................... 4 + Help ................................................................................................................................. 5 EV3 Technology + Overview ..................................................................................................................... 6 + EV3 Brick ..................................................................................................................... 7 Overview ...................................................................................................................... 7 Installing Batteries ............................................................................................... 10 Turning On the EV3 Brick ................................................................................ 11 + EV3 Motors ................................................................................................................. 12 Large Motor ............................................................................................................... 12 Medium Motor ......................................................................................................... 12 + EV3 Sensors ............................................................................................................ -
A Zipliner's Delight
A Zipliner’s Delight Subject Area(s) Physical Science, Science and Technology Associated Unit Yellow highlight = required component Associated Lesson Activity Title A Zipliner’s Delight Figure 1 ADA Description: Caption: Figure 1: Zipline robot basic assembly and components Image file: figure_1.tiff Source/Rights: Wikimedia Commons (left) Copyright © 2011 Polytechnic Institute of NYU. Grade Level 06 (05-07) Activity Dependency Time Required 2x(40-60 minutes) Group Size Expendable Cost per Group US$___ Summary Students learn about potential energy, as expressed as the height of an object along a linear on- dimensional zipline track. A robot, designed to traverse the track, converting stored potential energy into kinetic energy, also is capable of monitoring the instantaneous speed of the robot using various sensors. Thus, students are able to quantify and compare the starting potential energy (height) of a robot and the conversion thereof into kinetic energy (linear displacement). The system that is presented is that of a single robot, which is built using the LEGO Mindstorms robotics platform and installed with Lejos 0.9 firmware. Engineering Connection Engineering Category = #2 Keywords speed, potential energy, kinetic energy, robot, data collection Educational Standards Choose from http://www.jesandco.org/asn/viewer/default.aspx. ITEEA (provide standard number, grade band, benchmark letter and text): State/national science/math/technology (provide source, year, number[s] and text): NY Science Standard 1.2 Scientific Inquiry NY Science Standard 6.2 Models Pre-Requisite Knowledge Teacher should be familiar with LEGO NXT Mindstorms as a building and programming platform. Knowledge of pairing NXT Intelligent Bricks via Bluetooth is necessary. -
Educational Hands-On Testbed Using Lego Robot for Learning Guidance, Navigation, and Control ?
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Loughborough University Institutional Repository Educational hands-on testbed using Lego robot for learning guidance, navigation, and control ? Seungkeun Kim, Hyondong Oh ∗ Amir Kolaman ∗∗ Antonios Tsourdos, Brian White ∗ Hugo Guterman ∗∗∗ ∗ Autonomous Systems Group, Dept of Informatics and Systems Engineering, Cranfield University, Defence Academy of the UK, Swindon, SN6 8LA UK (e-mail: s.kim@ cranfield.ac.uk, h.oh@cranfield.ac.uk, a.tsourdos@cranfield.ac.uk, b.a.white@cranfield.ac.uk) ∗∗ Department of Electro Optical Engineering, Ben Gurion University of the NEGEV, P.O.B 653 84105 Beer Sheva, Israel, (e-mail: [email protected]) ∗∗∗ Department of Electric Engineering, Ben Gurion University of the NEGEV, P.O.B 653 84105 Beer Sheva, Israel, (e-mail: [email protected]) Abstract: The aim of this paper is to propose an educational hands-on testbed using inexpensive systems composed of a Lego Mindstorms NXT robot and a webcam and easy-to-deal-with tools especially for learning and testing guidance, navigation, and control as well as search and obstacle mapping, however the extendibility and applicability of the proposed approach is not limited to only the educational purpose. In order to provide navigation information of the Lego robot in an indoor environment, an vision navigation system is proposed based on a colour marker detection robust to brightness change and an Extended Kalman filter. Furthermore, a spiral-like search, a command-to-line-of-sight guidance, a motor control, and two-dimensional Splinegon approximation are applied to sensing and mapping of a complex-shaped obstacle. -
Environment Mapping Using the Lego Mindstorms NXT and Lejos NXJ
Environment Mapping using the Lego Mindstorms NXT and leJOS NXJ Gerardo Oliveira 1, Ricardo Silva 1, Tiago Lira 1, Luis Paulo Reis 1,2 1 FEUP – Faculdade de Engenharia da Universidade do Porto, Portugal 2 LIACC – Laboratório de Inteligência Artificial e Ciência de Computadores da Universidade do Porto, Portugal Rua Dr. Roberto Frias, s/n 4200-465 Porto, Portugal {ei04106, ei03087, ei04085, lpreis}@fe.up.pt Abstract. This paper presents a project of simultaneous localization and mapping (SLAM) of an indoor environment focusing on the use of autonomous mobile robotics. The developed work was implemented using the Lego Mindstorms NXT platform and leJOS NXJ as the programming language. The NXJ consists of an open source project which uses a tiny Java Virtual Machine (JVM) and provides a very powerful API as well the necessary tools to upload code to the NXT brick. In addition, the leJOS NXJ enables efficient programming and easiness of communication due to its support of Bluetooth technology. Thus, exploiting the mobile robotics platform flexibility plus the programming language potential, our goals were successfully achieved by implementing a simple subsumption architecture and using a trigonometry based approach, in order to obtain a mapped representation of the robot's environment. Keywords: Lego Mindstorms, NXT, leJOS, NXJ, Java, Robotics, Mapping, Subsumption Architecture, Behavior-Based, Client-Server. 1 Introduction One of the major problems in the field of robotics is known as SLAM (Simultaneous Localization and Mapping) [3], consisting of a technique used by robots and autonomous vehicles to build up a map within an unknown environment while at the same time keeping track of their current position. -
STEM LEGO Camp Camp in a Box Timeline Getting Started
STEM LEGO Camp Camp In A Box Timeline S.P.A.M.’s Camp In A Box is a flexible curriculum designed to assist teams in their outreach program and serve as an effective fundraiser. Camp In A Box is completely adjustable to your team's needs and resources, and we hope that you can make the most of this program. If you have any questions, comments, or concerns please contact us at [email protected] or use our website: www.spamrobotics.com There are two types of camps you can run: a LEGO camp or a LEGO Mindstorms camp. A LEGO camp is ideal if you have low resources, a younger camper demographic, and less experience working with LEGO Mindstorms. The other camp is ideal if you have access to LEGO Mindstorms kits, an older camper demographic, and experience working with Mindstorms. Both types of camps will provide your campers with a fun and educational experience. Simply choose the one that best suits you and your resources. Getting Started: This is a brief timeline of how to plan your LEGO Camp with your team: ● Go to our website: www .spamrobotics.com and download all the forms for running your camp. ● Form a planning committee with your team. ● Meet with your committee and decide on dates for your camp. ● Start researching a location that has tables and chairs, bathrooms, and electricity, usually schools, churches, libraries, or community centers are all good locations. ● For Type 2 LEGO Mindstorms Camp: If possible, try and find a location that will give you access to computers. -
LEGO MINDSTORMS NXT Programming
LEGO MINDSTORMS NXT Programming Bernhard Buchli Andreas Schranzhofer Bernhard Buchli, [email protected], ETZ G 75, +41 44 63 27038 Andreas Schranzhofer, [email protected], ETZ G 77, +41 44 63 20454 09/29/10 Andreas Schranzhofer / Bernhard Buchli 1 NXT Tutorial ± Outline . Software Installation . get the USB ± Stick Folder ¹PPSª . "Hello World!" on NXT . ¹Sensor and Motorª on NXT . References, Documents, Links 09/29/10 Andreas Schranzhofer / Bernhard Buchli 2 Software Installation . NXT connects via USB (or Bluetooth) to PC . Driver available at: http://mindstorms.lego.com/support/updates/ . Programming Environments . Mindstorms NXT Software . Robolab (LabVIEW) . Lejos, RobotC, BricxCC) . Default: BricxCC http://bricxcc.sourceforge.net/ 09/29/10 Andreas Schranzhofer / Bernhard Buchli 3 Starting BricxCC . Connect NXT to the PC . Turn on NXT . Pop-Up Dialog Properties: . port: USB . brick type: NXT . firmware: Standard 09/29/10 Andreas Schranzhofer / Bernhard Buchli 4 Hello World! . C-like programming language: NXC (Not Excactly C) . The obligatory "Hello Worldª: #include "NXCDefs.h" task main() { ClearScreen(); PlayTone(440, 200); TextOut(0, LCD_LINE3, "Hello World!"); Wait(1000); PlayTone(440, 200); Wait(200); } 09/29/10 Andreas Schranzhofer / Bernhard Buchli 5 Compile Upload 09/29/10 Andreas Schranzhofer / Bernhard Buchli 6 The LEGO NXT 09/29/10 Andreas Schranzhofer / Bernhard Buchli 7 Sensor and Motor #include "NXCDefs.h" #define SPEED 70 task main() { int touch; SetSensor(S1, SENSOR_TOUCH); while (true) { touch = SENSOR_1; if (touch == 1) { OnFwd(OUT_A, SPEED); } else { Off(OUT_A); } } } 09/29/10 Andreas Schranzhofer / Bernhard Buchli 8 Mindstorms NXT Software 09/29/10 Andreas Schranzhofer / Bernhard Buchli 9 Lego Digital Designer 09/29/10 Andreas Schranzhofer / Bernhard Buchli 10 Mike©s Lego Cad 09/29/10 Andreas Schranzhofer / Bernhard Buchli 11 References . -
Lego Mindstorms: an Mbeddr Case Study
Lego Mindstorms: an mbeddr Case Study Markus Voelter1 and Bernd Kolb2 1 independent/itemis 2 itemis Abstract. This case study looks at the first large-scale demo case built with mbeddr: a set of C extensions for programming Lego Mindstorms robots. We have developed several robots (and the respective software) based on a common set of C extensions. Since C-based Mindstorms pro- gramming is based on the OSEK operating system, this case study has relevance beyond Lego. Last Changed: Feb 1, 2012 1 Contacts for more Info The Lego Mindstorms case study has been developed by the mbeddr team, in par- ticular Bernd Kolb ([email protected]) and Markus Voelter ([email protected]). 2 What is the problem/domain your system addresses? Lego Mindstorms provides the ability to program lego models. The system comes with an ARM processor and a number of sensors and actuators to build various kinds of computer-controlled machines. The software can be written in various ways, from a visual programming language provided by Lego, a version of Java, as well as C. In this case study we use the C-based way of programming mindstorms. The C-based way of programming Mindstorms is based on the OSEK oper- ating system . OSEK is used a lot in automotive embedded software, which is why this case study is relevant beyond Lego. The OSEK implementation used for Mindstorms in Lejos OSEK . 3 Why was mbeddr/MPS chosen as the basis? mbeddr was used as the basis because this case study was explicitly intended to be an mbeddr demo. -
History and Educational Potential of LEGO Mindstorms NXT
History and Educational Potential of LEGO Mindstorms NXT Mehmet ÜÇGÜL 1 Abstract: Educational usage of the robotics has accelerated recently because of educational potential of robotics has been recognized by educators and popularity of international robotics tournaments. Many university and schools prepare technology and robotics related summer schools for children. LEGO Mindstorms NXT is the most popular and commonly used robotics set for educational purposes. These robot sets rooted to Seymour Papert’s LOGO studies which have much influence Instructional Technology in 1960’s. This study aims to present a literature review on educational potential of LEGO Mindstorms NXT robotics sets. Robotics mainly used in education for supporting the STEM (Science, Technology, Engineering and Mathematics) education. Most of the related studies resulted with positive effects of the robotics activities in STEM education. Robotics also used in education to increase some skills of the children such as discovery learning, critical thinking and social skills. Key words: LEGO Mindstorms NXT, robotics, educational potential Özet: LEGO Mindstorms NXT’lerin Tarihi ve E ğitsel Potansiyeli: Robotların e ğitsel amaçlarla kullanımı giderek artmaktadır. E ğitimcilerin robotların e ğitsel potansiyelinin farkına varmaları ve uluslararası robot turnuvalarının popülerlik kazanmasının robotların eğitsel kullanımına katkısı büyüktür. Birçok üniversite ve okul, teknoloji ve robotlar konulu yaz kampları düzenlemektedirler. LEGO Mindstorms NXT en popüler ve en çok kullanılan e ğitsel robot setleridir. Bu robot setlerinin geçmi şi, Seymour Papert’in LOGO çalı şmalarına dayanmaktadır. Bu çalı şmaların 1960’larda e ğitim teknolojisine büyük etkileri olmu ştur. Bu tarama çalı şmasının amacı son zamanlarda e ğitimcilerin ilgisini çeken, robotların e ğitsel amaçlarla kullanımına yönelik çalı şmaları inceleyerek, LEGO Mindstorms NXT robot setlerinin e ğitim amaçlı kullanım potansiyellerinin belirlenmesidir. -
Download Book » Articles on Robotics Suites, Including: Lego
DT1BEUEA5TSY \ eBook » Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos,... A rticles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos, Lego Mindstorms Nxt, A ctor-lab, Next Byte Codes, Nxtosek, Not Exactly C, Robotc, Lego Mindstorms Nxt 2.0, Bricx Co Filesize: 6.33 MB Reviews Very useful to all class of individuals. It is amongst the most awesome publication i actually have read through. You will like just how the blogger create this pdf. (Lisa Jacobs) DISCLAIMER | DMCA NJCHGGTCNIKD \ Doc \ Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos,... ARTICLES ON ROBOTICS SUITES, INCLUDING: LEGO MINDSTORMS, LEJOS, NOT QUITE C, BRICKOS, LEGO MINDSTORMS NXT, ACTOR-LAB, NEXT BYTE CODES, NXTOSEK, NOT EXACTLY C, ROBOTC, LEGO MINDSTORMS NXT 2.0, BRICX CO Hephaestus Books, 2016. Paperback. Book Condition: New. PRINT ON DEMAND Book; New; Publication Year 2016; Not Signed; Fast Shipping from the UK. No. book. Read Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos, Lego Mindstorms Nxt, Actor-lab, Next Byte Codes, Nxtosek, Not Exactly C, Robotc, Lego Mindstorms Nxt 2.0, Bricx Co Online Download PDF Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos, Lego Mindstorms Nxt, Actor-lab, Next Byte Codes, Nxtosek, Not Exactly C, Robotc, Lego Mindstorms Nxt 2.0, Bricx Co TFKFIGUQF1UU \\ Book // Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos,... Oth er Books The Book of Books: Recommended Reading: Best Books (Fiction and Nonfiction) You Must Read, Including the Best Kindle Books Works from the Best-Selling Authors to the Newest Top Writers Createspace, United States, 2014. -
Programming LEGO MINDSTORMS with Java Fast Track 407 Index 421 177 LEGO Java Fore.Qxd 4/2/02 5:01 PM Page Xix
177_LEGO_Java_FM.qxd 4/3/02 1:09 PM Page i [email protected] With more than 1,500,000 copies of our MCSE, MCSD, CompTIA, and Cisco study guides in print, we continue to look for ways we can better serve the information needs of our readers. One way we do that is by listening. Readers like yourself have been telling us they want an Internet-based ser- vice that would extend and enhance the value of our books. Based on reader feedback and our own strategic plan, we have created a Web site that we hope will exceed your expectations. [email protected] is an interactive treasure trove of useful infor- mation focusing on our book topics and related technologies. The site offers the following features: I One-year warranty against content obsolescence due to vendor product upgrades. You can access online updates for any affected chapters. I “Ask the Author” customer query forms that enable you to post questions to our authors and editors. I Exclusive monthly mailings in which our experts provide answers to reader queries and clear explanations of complex material. I Regularly updated links to sites specially selected by our editors for readers desiring additional reliable information on key topics. Best of all, the book you’re now holding is your key to this amazing site. Just go to www.syngress.com/solutions, and keep this book handy when you register to verify your purchase. Thank you for giving us the opportunity to serve your needs. And be sure to let us know if there’s anything else we can do to help you get the maximum value from your investment.