DESIGNING FOR THE FUTURE: MODERN INTERFACES & EMERGING TECHNOLOGIES OVERVIEW

Over the last decade, emerging technologies like Multi-touch, Virtual Reality (VR), Extended Reality (XR), Voice and 3D Touch have been propelling us toward the next generation of human-computer interactions. But the pandemic of 2020 accelerated the speed of innovation—at home, at work, and inside government. Some examples include:

• The corporate tech team for manufacturing company Siemens began working in a virtual simulation of their lab, doing demos for people around the world. • Use of voice activated assistants like Siri and Alexa is growing massively because they make technology more accessible—and make everyday tasks easier. • Popular VR games like Beat Saber may still be the most widely recognized applications of VR technology, but automotive giants like Ford are also using VR to help teams collaborate virtually. • The U.S. Air Force, among many other organizations, has adopted VR training for a variety of its programs, one of which cut the required training time and related costs significantly for pilot training.

With technologies going beyond the touchscreen, what are the implications for business? How do we design user experiences that immerse users into a new reality? And how can we make smarter decisions about allocating the resources necessary for adopting, developing, and marketing new technologies?

Developed by NYU’s Tandon School of Engineering, this program will get you up to speed on the environment of emerging technologies as it applies to new interfaces and digital product development. Gain both historic and modern perspective on designing with emerging technologies, and a framework for how to identify opportunities, and apply human centered design approach to ideate and innovate with emerging technologies at your organization. WHO IS THIS PROGRAM FOR?

This program was created to provide a solid understanding of the business considerations for modern interfaces and emerging technologies for product designers, product managers, creative directors and product directors in the areas of product development, product management and interactive design.

It is ideal for:

• Product designers and design managers seeking to gain a better understanding of how product designs are evolving, stay current with the latest trends and technology related to emerging user interfaces, and learn principles and best practices around interface design and emerging technologies.

• Creative/innovation/product/design directors looking to develop a strategy for implementing best practices related to interface design and emerging technologies, better understand the impact of related privacy and security concerns, improve the user experience for their company’s products and services, and develop a mindset that drives innovation with digital tools.

• Consultants seeking to understand the past and present landscape of digital interfaces as well as how to build good interface usability in design and develop a strategic roadmap for their clients.

Program Duration Program Fees 6 Weeks, Online US$1,400 2-4 hours per week

*GST applicable to Singapore residents PROGRAM HIGHLIGHTS

Throughout this six-week program, you’ll develop the common design and innovation language, heuristics, and values that will enable you to build engaging new products and user experiences while gaining a better understanding of business opportunities, challenges and considerations of adopting and/or developing new technologies.

01. UNDERSTAND Understand the past and present landscape of digital interfaces

02. Identify patterns of good usability in design and apply IDENTIFY Human Centered Design methodologies that scale with emerging technology 03. Examine the emerging technologies EXAMINE environment relative to new interface and interaction design and product development, AR and VR, and the 04. converging technologies and use cases driving movement in this space Develop a mindset that helps drive innovation with digital DEVELOP tools 05. Consider the balance of ethics and CONSIDER profitability in this new era of human-computer interactions 06. Discover the current environment of emerging technologies DISCOVER including VR, AR, Voice Interaction, Machine Learning and AI 07. See where emerging technologies are gaining traction in various SEE industries through use cases that will apply to your industry and field of practice PROGRAM SYLLABUS

Throughout this six-week program, you’ll explore the past, present, and future of UX design, as well as discover best practices for design and usability and contemplate the balance between ethics and profitability for the emerging technologies that are taking human-computer interactions to new heights.

MODULE 1 MODULE 2 Rise of the Multivariate Digital Interface The Makings of Good Design

• The history that led to today’s interfaces • The patterns of good usability in interface design • The most important innovation • Single-use tools vs. multivariate tools • Design vs. science • Modern desktop computer as a super tool • How we made progress by hating our tools and their • The tragedy of skeuomorphism limitations • The human centered design approach that scales with new technology

MODULE 3 MODULE 4 Modern and Emerging Interfaces Moonshots: Creating the Next iPhone

• Game controllers: What works and what doesn't? • Just-in-time information • Learn from The Failures: Apple Newton • Media: then vs. now • Musical interfaces • Rise of the second screen • Audio assistants • Incremental steps vs. moonshots • Gestural interfaces • Thinking of tools as multivariate • Gaming (or entertainment?) systems • AR & VR

MODULE 5 MODULE 6 Impact (Privacy, Security and Accessibility) Impact of AI and Machine Learning on Product Design • How WIMP discriminates • Vernor Vinge essay on singularity • Case Study: Tumblr and universal accessibility • Early AI efforts • Accessibility bias in tech products • AI recommendations • The business case for making new interfaces more • Predictive technology and purchasing decisions inclusive • Predictive algorithms • OS security, privacy and ethics • The post-humanist future • Triumph of closed systems • Hate your tools: a second plea • Ethics vs. profitability YOUR WORKBOOK

Developing a Personalized Action Plan for Product Development Strategies

YOUR WORKBOOK Developing a Personalized Action Plan for UX Design Strategy

YOUR WORKBOOK Developing a Personalized Action Plan for Product Development Strategies

Throughout this program, we’ll cover a range of topics you can apply to interactive product design in your organization. We’ve created a Using the workbook, you will be able to: companion workbook to enhance the learning experience by providing takeaways that make Build product development strategies that help you set priorities, whether you’re the content immediately actionable. adopting new products or technologies to use internally or making new tech prod- The workbook is organized by module and ucts to sell to others. includes a brief summary of each, followed by Create a list of actionable takeaways that a related exercise. you can implement in your work, teams, and organization going forward. CASE STUDIES

Take a deep dive into case studies that feature globally-recognized companies making decisions about what—and what not—to build.

Legacy Innovation: Sony How has this multinational corporation created first-class products across so many product lines and categories (and decades)? Take a closer look at a company that has always prioritized innovation and teamwork between business leadership, designers and engineers.

Moonshot: Google Glass Consider two perspectives on Google’s controversial AR glasses. While initially a commercial flop, find out how this moonshot product broke new ground and continues to be a business driver. REAL-WORLD EXAMPLES

Through engaging video shorts and a VR demo, instructor Joshua Goldberg highlights the ways interfaces have evolved by delving into real-world interface successes and failures and what can be learned from them.

Moonshot: The Nintendo Wii After failing with GameCube, Nintendo needed a big win. Learn how they went all-in on gestural control and owned the game console market for a short time—and what lessons we should take from it. Apple Ripple E ect Consider the incremental development of game-changing innovations like the iPod, iPhone and Siri and the influence of the Apple “ripple effect” on the Google Tilt Brush market Instructor Joshua Goldberg demos VR painting with Goo- gle’s Tilt Brush, a room-scale 3D-painting virtual-reality application. PROGRAM FACULTY

Joshua Goldberg Adjunct Lecturer, NYU Tandon School of Engineering

Joshua Goldberg is a planner, developer, installer, and overseer of interactive and creative display projects and consumer applications for corporations, brands, museums, artists, and more. For nearly two decades, he has consulted with a variety of companies in the areas of show control programming, interactive sensor consulting, Max/MSP coding, VJ software development/show design/production management, and media server production as well as technology consulting for artists.

Joshua earned a Bachelor of Arts degree in Theater from Hampshire College and an MPS in Interactive Telecommunications from NYU. Beyond his extensive consulting work, he also served as a senior product design manager at Tumblr, where he was tasked with rebuilding a department and re-integrating a design team into the Tumblr infrastructure.

Adaora Udoji Adjunct Professor, NYU Tisch School of the Arts: Interactive Telecommunications Program (ITP)

Adaora Udoji is an emerging technology strategist and maker. She has worked in artificial intelligence, virtual reality, augmented reality, and other new digital technologies. Currently, she is the Director of Corporate Innovation at New York City’s RLab, the first city-funded hub focused on the next generation of user interfaces including virtual and augmented realities and related technologies. She is also an adjunct professor at NYU Tandon School of Engineering and the Interactive Telecommunications Program at the Tisch School of the Arts.

After graduating from the UCLA School of Law and the , she began her career at ABC News where she reported on breaking news, features, and politics from Boston to Baghdad for that outlet, CNN, and public radio for more than a decade, winning numerous awards in the process, including recognition from The National Academy of Television Arts. CERTIFICATE

Upon successful completion of the course, participants will be awarded a verified digital certificate by NYU Tandon.

THIS IS TO CERTIFY THAT YOUR NAME HAS ATTENDED AND SUCCESSFULLY COMPLETED DESIGNING FOR THE FUTURE: MODERN INTERFACES & EMERGING TECHNOLOGIES YEAR

Nasir Memon Associate Dean for Online Learning NYU Tandon School of Engineering THE LEARNING EXPERIENCE

The program is spread over 6 weeks and includes video lectures, a live faculty webinar, assignments, discussions, polls, a companion workbook, and video shorts featuring real-world examples.

ORIENTATION The first week is orientation. During this week you will be introduced to the other participants in the class from across the world and you will learn how to use the learning management system and other learning tools provided.

GOAL SETTING In other weeks, you have learning goals set for the week, including watching the video lectures and completing the assignments. All assignments have weekly deadlines.

VIDEO LECTURES & INTERVIEWS The recorded video lectures and interviews are conducted by program faculty and also feature industry experts sharing their interface design expertise. The program also features one live webinar with faculty.

DISCUSSIONS & POLLS Program discussions and polls make the experience highly interactive and allow you to share your perspectives with product development professionals from around the world.

COMPANION WORKBOOK The program includes a companion workbook designed to shape program learnings into a personalized action plan that guides you through the program.

FOLLOW-UP The Program Support Team will follow-up through emails and via phone calls with participants who experience challenges.

CONTINUOUS PROGRAM ACCESS You will continue to have access to the program videos and learning material for up to 12 months from the program start date. ABOUT

The NYU Tandon School of Engineering empowers people to use science and technology as tools to build a better society. Dedicated to creating solutions that can tackle tomorrow’s problems today, the school focuses on invention, innovation, and entrepreneurship.

As an institution that traces its origins back to 1854, NYU Tandon School of Engineering is rooted in tradition and opportunity. The school was, quite literally, the birthplace of the American Dream; it was their alumus James Truslow Adams who coined that phrase in 1931. Just as it was then, Tandon is a place where ambitious students from all walks of life get the solid education they need to launch their careers.

Invention, innovation, and entrepreneurship suffuse every aspect of Tandon as it strives to carry the school’s great history forward with a shared goal: To generate ideas and build solutions for a healthier, safer, better-connected, and more sustainable world. About Emeritus

education courses. An Emeritus Certificate course created in collaboration with is based on syllabus approved by New York University, and contains video content created and recorded by New York University faculty, combined with assessments, assignments, projects, cases, and exercises delivered by Emeritus. Upon successful completion of the course, learners will be awarded a certificate by New York University.

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