Hands-On Engineering Experience, a Liberal Arts Case
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Scummvm Documentation
ScummVM Documentation CadiH May 10, 2021 The basics 1 Understanding the interface4 1.1 The Launcher........................................4 1.2 The Global Main Menu..................................7 2 Handling game files 10 2.1 Multi-disc games...................................... 11 2.2 CD audio.......................................... 11 2.3 Macintosh games...................................... 11 3 Adding and playing a game 13 3.1 Where to get the games.................................. 13 3.2 Adding games to the Launcher.............................. 13 3.3 A note about copyright.................................. 21 4 Saving and loading a game 22 4.1 Saving a game....................................... 22 4.2 Location of saved game files............................... 27 4.3 Loading a game...................................... 27 5 Keyboard shortcuts 30 6 Changing settings 31 6.1 From the Launcher..................................... 31 6.2 In the configuration file.................................. 31 7 Connecting a cloud service 32 8 Using the local web server 37 9 AmigaOS 4 42 9.1 What you’ll need...................................... 42 9.2 Installing ScummVM.................................... 42 9.3 Transferring game files.................................. 42 9.4 Controls........................................... 44 9.5 Paths............................................ 44 9.6 Settings........................................... 44 9.7 Known issues........................................ 44 10 Android 45 i 10.1 What you’ll need..................................... -
How to Create Music with GNU/Linux
How to create music with GNU/Linux Emmanuel Saracco [email protected] How to create music with GNU/Linux by Emmanuel Saracco Copyright © 2005-2009 Emmanuel Saracco How to create music with GNU/Linux Warning WORK IN PROGRESS Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is available on the World Wide Web at http://www.gnu.org/licenses/fdl.html. Revision History Revision 0.0 2009-01-30 Revised by: es Not yet versioned: It is still a work in progress. Dedication This howto is dedicated to all GNU/Linux users that refuse to use proprietary software to work with audio. Many thanks to all Free developers and Free composers that help us day-by-day to make this possible. Table of Contents Forword................................................................................................................................................... vii 1. System settings and tuning....................................................................................................................1 1.1. My Studio....................................................................................................................................1 1.2. File system..................................................................................................................................1 1.3. Linux Kernel...............................................................................................................................2 -
Midi Player Download Free Free Audio and Video Player Software – Media Player Lite
midi player download free Free Audio and Video Player Software – Media Player Lite. MediaPlayerLite is a free open source audio and video player on Windows. You can play DVD, AVI, mpeg, FLV, MP4, WMV, MOV, DivX, XviD & more! Play your video and audio now completely free! Features – what can MediaPlayerLite do? Video, Image & Audio Player MPEG- 1, MPEG-2 and MPEG-4 playback. Free MIDI Player. Clicking the download button begins installation of InstallIQ™, which manages your MediaPlayerLite installation. Learn More. You may be offered to install the File Association Manager. For more information click here. You may be offered to install the Yahoo Toolbar. More Information. MediaPlayerLite – Best Software to Open Audio, Music & Sound Files. MediaPlayerLite is a extremely light-weight media player for Windows. It looks just like Windows Media Player v6.4, but has additional features for playing your media. Fast and efficient file playback and without any codecs. Advanced settings for bittrate and resolutions Batch conversion for many files needing to be converted. MediaPlayerLite Features. MediaPlayerLite is based on MPC-HT and supports the following audio, video and image formats: WAV, WMA, MP3, OGG, SND, AU, AIF, AIFC, AIFF, MIDI, MPEG, MPG, MP2, VOB, AC3, DTS, ASX, M3U, PLS, WAX, ASF, WM, WMA, WMV, AVI, CDA, JPEG, JPG, GIF, PNG, BMP, D2V, MP4, SWF, MOV, QT, FLV. Play VCD, SVCD and DVDs Option to remove Tearing Support for EVR (Enhanced Video Renderer) Subtitle Support Playback and recording of television if a supported TV tuner is installed H.264 and VC-1 with DXVA support DivX, Xvid, and Flash Video formats is available MediaPlayerLite can also use the QuickTime and the RealPlayer architectures Supports native playing of OGM and Matroska container formats Use as a Audio player. -
Argomanuv23.Pdf (All Rights Reserved for All Countries) Modules Générateurs Audio Audio Generator Modules
ARGO est constitué de plus de 100 modules ARGO is made of more than 100 de synthèse et de traitement sonore real-time sound synthesis "modules" fonctionnant en temps réel sous Max/MSP. A module is a Max/MSP patch ARGO est conçu pour des utilisateurs qui ARGO is conceived for users who n'ont jamais programmé avec Max et MSP have never programmed with Max/MSP Pour Macintosh (OS9 & OSX) For Macintosh (OS9 & OSX) et PC (Windows XP) and PC (Windows XP) Logiciel libre Freeware http://perso.orange.fr/Paresys/ARGO/ Auteur Gérard Parésys Author [email protected] ARGOManuv23.pdf (All rights reserved for all countries) Modules générateurs audio Audio generator modules Modules filtres audio Audio filter modules Modules modulateurs audio Audio Modulator modules Modules transformateurs audio Audio transformer modules Modules lecteurs/enregisteurs audio Audio Play/record modules Modules liens audio Audio link modules Modules contrôleurs Control modules Modules visu Visu modules Modules MIDI MIDI modules Les modules ARGO sont des fichiers ARGO Modules are files ("patches") (des "patches") exécutés par executed by Max/MSP application . l'application Max/MSP. Sous Windows, les patches ont l'extension For Windows, the patches have the .pat ou .mxf extension .pat or .mxf Rapidement: Quickly: (Si Max/MSP est déjà installé) (If Max/MSP is installed) 1 Ouvrir un ou plusieurs modules 1 Open one or several modules 2 Relier les modules avec : 2 Link the modules with: les 12 "ARGO Bus" 12 "ARGO Bus" les 16 "ARGO MIDI Bus" 16 "ARGO MIDI Bus" (les entrées sont en haut, -
Release 0.23~Git Max Kellermann
Music Player Daemon Release 0.23~git Max Kellermann Sep 24, 2021 CONTENTS: 1 User’s Manual 1 1.1 Introduction...............................................1 1.2 Installation................................................1 1.3 Configuration...............................................4 1.4 Advanced configuration......................................... 12 1.5 Using MPD................................................ 14 1.6 Advanced usage............................................. 16 1.7 Client Hacks............................................... 18 1.8 Troubleshooting............................................. 18 2 Plugin reference 23 2.1 Database plugins............................................. 23 2.2 Storage plugins.............................................. 24 2.3 Neighbor plugins............................................. 25 2.4 Input plugins............................................... 25 2.5 Decoder plugins............................................. 27 2.6 Encoder plugins............................................. 32 2.7 Resampler plugins............................................ 33 2.8 Output plugins.............................................. 35 2.9 Filter plugins............................................... 42 2.10 Playlist plugins.............................................. 43 2.11 Archive plugins.............................................. 44 3 Developer’s Manual 45 3.1 Introduction............................................... 45 3.2 Code Style............................................... -
Development of Science» («Развитие Науки»): Материалы Конкурсов Исследовательских Работ На Английском Языке (2018–2019 Гг.)
Министерство культуры Пермского края Пермская государственная ордена «Знак Почета» краевая универсальная библиотека им. А. М. Горького Коммуникативная площадка научного сообщества («Центр науки») «Development of Science» («Развитие науки»): материалы конкурсов исследовательских работ на английском языке (2018–2019 гг.) Пермь 2019 УДК 001:378.147.88=111 (079) ББК 72 D49 Development of Science = Развитие науки : материалы конкурсов исследо- вательских работ на английском языке (2018–2019 гг.) / Пермская государ- ственная краевая универсальная библиотека им. А. М. Горького ; сост. И. И. Муравьев. – Пермь : [б. и.], 2019. – 86 с. – ISBN 978-5-6043295-1-1. В сборнике представлены материалы второго и третьего ежегодных кон- курсов работ на английском языке «Development of Science» («Развитие науки»). Второй конкурс был посвящен проблемам и направлениям развития города Перми, третий конкурс прошел под темой «Взгляд в будущее: моя страна и мир к 2040 году». Работы представили 14 студентов пермских вузов, раскрыв заяв- ленные темы с позиций разных наук и областей человеческих знаний. Составитель И. И. Муравьев Технический редактор А. Н. Ругалева Библиографический редактор Л. В. Дудина ISBN 978-5-6043295-1-1 © ГКБУК «ПГКУБ им. А. М. Горького» Content From the originator……………………………………………………………………5 Problems and development path of Perm city (contest of 2018) The health status of socially excluded people evaluation (Voronova A.) ……............ 7 Sociological research of Perm University culture: does the organizational culture of employees contribute to innovation? (Gabbasova D.) ………….…………………. 14 Art in Perm (Efremova A.) ……………………………………………………….... 21 The Architecture of Perm: Past, Present and Future (Kashitskiy I.) …………….… 27 Problems of Municipal Solid Waste (Panina Y.) ………...………………………… 33 The social status of a journalist in the opinion of the youth of the city of Perm (Pachi- na Y.) ......................................................................................................................... -
Squishbox User Guide Models 0001-0099 Software Version 3.0
Squishbox User Guide models 0001-0099 software version 3.0 Contents Overview....................................................................................................................................................1 Quick Start.................................................................................................................................................2 Hardware....................................................................................................................................................3 Squishbox Diagram...............................................................................................................................3 Adjusting Contrast.................................................................................................................................3 Interface.....................................................................................................................................................4 Left Button Menu..................................................................................................................................4 Right Button Menu................................................................................................................................4 Wifi Access............................................................................................................................................5 Settings Files..............................................................................................................................................6 -
Underwater Music: Tuning Composition to the Sounds of Science
OUP UNCORRECTED FIRST-PROOF 7/6/11 CENVEO chapter 6 UNDERWATER MUSIC: TUNING COMPOSITION TO THE SOUNDS OF SCIENCE stefan helmreich Introduction How should we apprehend sounds subaqueous and submarine? As humans, our access to underwater sonic realms is modulated by means fl eshy and technological. Bones, endolymph fl uid, cilia, hydrophones, and sonar equipment are just a few apparatuses that bring watery sounds into human audio worlds. As this list sug- gests, the media through which humans hear sound under water can reach from the scale of the singular biological body up through the socially distributed and techno- logically tuned-in community. For the social scale, which is peopled by submari- ners, physical oceanographers, marine biologists, and others, the underwater world —and the undersea world in particular — often emerge as a “fi eld” (a wildish, distributed space for investigation) and occasionally as a “lab” (a contained place for controlled experiments). In this chapter I investigate the ways the underwater realm manifests as such a scientifi cally, technologically, and epistemologically apprehensible zone. I do so by auditing underwater music, a genre of twentieth- and twenty-fi rst-century 006-Pinch-06.indd6-Pinch-06.indd 115151 77/6/2011/6/2011 55:06:52:06:52 PPMM OUP UNCORRECTED FIRST-PROOF 7/6/11 CENVEO 152 the oxford handbook of sound studies composition performed or recorded under water in settings ranging from swim- ming pools to the ocean, with playback unfolding above water or beneath. Composers of underwater music are especially curious about scientifi c accounts of how sound behaves in water and eager to acquire technologies of subaqueous sound production. -
Sounds on Time: Auditory Feedback in Motor Learning, Re-Learning and Over-Learning of Timing Regularity
Sounds on time: auditory feedback in motor learning, re-learning and over-learning of timing regularity. Floris van Vugt To cite this version: Floris van Vugt. Sounds on time: auditory feedback in motor learning, re-learning and over-learning of timing regularity.. Neuroscience. Université Claude Bernard - Lyon I, 2013. English. tel-00915893 HAL Id: tel-00915893 https://tel.archives-ouvertes.fr/tel-00915893 Submitted on 9 Dec 2013 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Sounds on time - N° d’ordre 232 - 2013 THESE DE L‘UNIVERSITE DE LYON Délivrée par L’UNIVERSITE CLAUDE BERNARD LYON 1 ECOLE DOCTORALE NEUROSCIENCES ET COGNITION (NSCo) DIPLOME DE DOCTORAT EN NEUROSCIENCES (arrêté du 7 août 2006) Soutenue publiquement le 27 novembre 2013 à Lyon par Floris Tijmen VAN VUGT Directeurs de hèse: Dr. Barbara TILLMANN et Prof. Eckart ALTENMÜLLER Composition du Jury Prof. Eckart ALTENMÜLLER (directeur de thèse) Dr. Barbara TILLMANN (directeur de thèse) Prof. Peter KELLER (rapporteur) Prof. Virginia PENHUNE (rapporteur) Dr. Fabien PERRIN (président du jury) | 3 | Sounds on time - Sounds on time: auditory feedback in motor learning, re-learning and over-learning of timing regularity. -
Hydraulophone Design Considerations: Absement, Displacement, and Velocity-Sensitive Music Keyboard in Which Each Key Is a Water Jet
Hydraulophone Design Considerations: Absement, Displacement, and Velocity-Sensitive Music Keyboard in which each key is a Water Jet Steve Mann, Ryan Janzen, Mark Post University of Toronto, Dept. of Electrical and Computer Engineering, Toronto, Ontario, Canada For more information, see http://funtain.ca ABSTRACT General Terms We present a musical keyboard that is not only velocity- Measurement, Performance, Design, Experimentation, Hu- sensitive, but in fact responds to absement (presement), dis- man Factors, Theory placement (placement), velocity, acceleration, jerk, jounce, etc. (i.e. to all the derivatives, as well as the integral, of Keywords displacement). Fluid-user-interface, tangible user interface, direct user in- Moreover, unlike a piano keyboard in which the keys reach terface, water-based immersive multimedia, FUNtain, hy- a point of maximal displacement, our keys are essentially draulophone, pneumatophone, underwater musical instru- infinite in length, and thus never reach an end to their key ment, harmelodica, harmelotron (harmellotron), duringtouch, travel. Our infinite length keys are achieved by using water haptic surface, hydraulic-action, tracker-action jet streams that continue to flow past the fingers of a per- son playing the instrument. The instrument takes the form 1. INTRODUCTION: VELOCITY SENSING of a pipe with a row of holes, in which water flows out of KEYBOARDS each hole, while a user is invited to play the instrument by High quality music keyboards are typically velocity-sensing, interfering with the flow of water coming out of the holes. i.e. the notes sound louder when the keys are hit faster. The instrument resembles a large flute, but, unlike a flute, Velocity-sensing is ideal for instruments like the piano, there is no complicated fingering pattern. -
Creative Musical Instrument Design
CREATIVE MUSICAL INSTRUMENT DESIGN: A report on experimental approaches, unusual creations and new concepts in the world of musical and sound instruments. A thesis submitted to the SAE Institute, London, in fulfillment of the requirements for the degree in Recording Arts, awarded by Middlesex University. Author: Andrea Santini Student: 42792 Intake: RAD0503X Project Tutors: Christopher Hayne Darren Gash London, August 2004 c r e a t i v e m u s i c a l i n s t r u m e n t d e s i g n Abstract The following document presents the results of an investigation into the current reality of creative musical-instrument and sound-instrument design. The focus of this research is on acoustic and electro-acoustic devices only, sound sources involving oscillators, synthesis and sampling, be it analogue or digital, have therefore been excluded. Also, even though occasional reference will be made to historical and ‘ethnical’ instruments, they will not be treated as a core issue, the attention being primarily centered on contemporary creations. The study includes an overview of the most relevant “sonic creations” encountered in the research and chosen as representative examples to discuss the following aspects: o Interaction between body and instrument. o Sonic Space o Tuning and layout of pitches o Shapes, materials and elements o Sonic objects, noise and inharmonic sources o Aesthetics: sound instruments as art objects o Amplification and transducer technologies These where chosen to provide some degree of methodology during the research process and a coherent framework to the analysis of a subject which, due to its nature and to the scarcity of relevant studies, has unclear boundaries and a variety of possible interdisciplinary connections. -
The Electric Hydraulophone: a Hyperacoustic Instrument with Acoustic Feedback
The electric hydraulophone: A hyperacoustic instrument with acoustic feedback Steve Mann, Ryan Janzen, and James Meier Dept. of Electrical and Computer Engineering University of Toronto http://www.eyetap.org/publications/ ABSTRACT 2. BACKGROUND AND RELATED WORK This paper presents and explores the use of underwater mi- Water and music have had a long-standing relationship. crophones (hydrophones) as an interface to a recently in- Hydraulics is the branch of engineering and science per- vented instrument known as the hydraulophone. In partic- taining to mechanical properties of liquids, and fluid power. ular, the hydrophones, with appropriate processing, give rise The word “hydraulics” comes from the Greek word for “wa- to an electroacoustically enhanced hyperinstrument in which ter organ”, a musical device consisting of hydraulically blown acoustic feedback plays an important part. wind pipes used to imitate the chirps (“songs”) of birds [1]. The Hydraulis was also a water-powered but air-based pipe Keywords organ, in which water power was used to blow air into organ Fluid-user-interface, tangible user interface, water-based im- pipes. mersive multimedia, hydraulophone, FUNtain, woodwater in- Both the Greek “water-organ” as well as the Hydraulis were strument, urban beach, urbeach, aquatic play water-powered wind (air) instruments (aerophones). The “water- organ” worked like a player piano (i.e. played itself), whereas 1. INTRODUCTION the Hydraulis was a keyboard instrument (the world’s first A hydraulophone is a newly invented musical instrument keyboard instrument), played by pressing down on wooden having a unique user-interface consisting of a row of water keys or levers [7].