Technologies and Workflow of Creative Coding Projects: Examples from the Google Devart Competition
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The Book of Apigee Edge Antipatterns V2.0
The Book of Apigee Edge Antipatterns Avoid common pitfalls, maximize the power of your APIs Version 2.0 Google Cloud Privileged and confidential. apigee 1 Contents Introduction to Antipatterns 3 What is this book about? 4 Why did we write it? 5 Antipattern Context 5 Target Audience 5 Authors 6 Acknowledgements 6 Edge Antipatterns 1. Policy Antipatterns 8 1.1. Use waitForComplete() in JavaScript code 8 1.2. Set Long Expiration time for OAuth Access and Refresh Token 13 1.3. Use Greedy Quantifiers in RegularExpressionProtection policy 16 1.4. Cache Error Responses 19 1.5. Store data greater than 512kb size in Cache 24 1.6. Log data to third party servers using JavaScript policy 27 1.7. Invoke the MessageLogging policy multiple times in an API proxy 29 1.8. Configure a Non Distributed Quota 36 1.9. Re-use a Quota policy 38 1.10. Use the RaiseFault policy under inappropriate conditions 44 1.11. Access multi-value HTTP Headers incorrectly in an API proxy 49 1.12. Use Service Callout policy to invoke a backend service in a No Target API proxy 54 Google Cloud Privileged and confidential. apigee 2 2. Performance Antipatterns 58 2.1. Leave unused NodeJS API Proxies deployed 58 3. Generic Antipatterns 60 3.1. Invoke Management API calls from an API proxy 60 3.2. Invoke a Proxy within Proxy using custom code or as a Target 65 3.3. Manage Edge Resources without using Source Control Management 69 3.4. Define multiple virtual hosts with same host alias and port number 73 3.5. -
Try Coding with These Fun Books!
Try Coding with These Fun Books! www.mywpl.ca Coding From Scratch Code like a Girl By Rachel Ziter By Miriam Peskowitz Learn to create your own Get started on the games, animations or adventure of coding with other projects in no time! cool projects and step by Whether you’re just step tips. learning to code or need a refresher, this visual guide Find in library: will cover all of the basics J 005.13082 PES of Scratch programming. Find in library: J 005.133 ZIT A Beginner’s Guide to How to Code Coding By Max Wainewright By Marc Scott Teaches you all the basic An easy-to-follow guide to concepts like Loops, basics of coding, using free Variables and Selections programs like Scratch and and make your own Python. Includes step by website. Learn how to use step instructions to make Lego, build games in your own chatbot or video Scratch or experiment with game. HTML. Find in library: J 005.1 SCO Find in library: J 000.1 WAI Creative Coding in Coding Onstage By Kristin Fontichiaro Python By Sheena Vaidyanathan Presents early learners Kids will learn the with a theatre story fundamentals of challenge they can solve computer programming in using Scratch 3. Book is 30+ fun projects with the aligned to curriculum standards and includes intuitive programming language of Python extension activities. Find as a Hoopla eBook. Find in library: J 005.133 VAI Algorithms with Frozen Coding Basics By Allyssa Loya By George Anthony Kulz An easy to understand Explains how coding is used introduction to looping for today, key concepts include young readers. -
Google for Education National Parks VR Google Expeditions Google Arts & Culture Be Internet Awesome Made with Code CS First Google Science Fair
Google For Education National Parks VR Google Expeditions Google Arts & Culture Be Internet Awesome Made with Code CS First Google Science Fair Learn how tools built for teaching and learning, Discover the hidden worlds of our Take a field trip to virtually anywhere (even Explore works of art and stories from around Teach learners the fundamentals of digital Make the connection between coding and Learn the basics of Computer Science using the Create projects that show how Science, like Classroom, G Suite for Education, and National Parks on ranger-guided trips places school buses can’t go) using immersive the world with 360° tours of exhibits in over 70 safety and citizenship so they can be safe, creativity, empowering girls to engage with block-based programming language, Scratch. Technology, Engineering, and Math can be used Chromebooks, can increase engagement through virtual reality. AR and VR technology. different countries. confident explorers of the online world. technology and bring their ideas to life. to impact the world around us. and inspire curiosity. Google for National Google Google Arts Education Parks VR Expeditions & Culture Discover the hidden worlds of Explore works of art and stories Tools built for teaching and learning. Field trips to virtually anywhere. our National Parks. from around the world. Over 80 million teachers and students around the world Take a ranger-guided journey through the glaciers of What if you could journey to the surface of Mars or From The Metropolitan Museum of Art to Nairobi’s communicate and collaborate using Classroom and Alaska’s Kenai Fjords or get up close with active climb to the top of Machu Picchu without ever leaving Kenya National Archives, Google Arts & Culture offers G Suite for Education, while Chromebooks are the most volcanoes in Hawai’i. -
Code Girl Tracey Acosta Santa Clara University
Santa Clara University Scholar Commons Computer Engineering Senior Theses Engineering Senior Theses 6-1-2015 Code girl Tracey Acosta Santa Clara University Amanda Holl Santa Clara University Paige Rogalski Santa Clara University Follow this and additional works at: https://scholarcommons.scu.edu/cseng_senior Part of the Computer Engineering Commons Recommended Citation Acosta, Tracey; Holl, Amanda; and Rogalski, Paige, "Code girl" (2015). Computer Engineering Senior Theses. 43. https://scholarcommons.scu.edu/cseng_senior/43 This Thesis is brought to you for free and open access by the Engineering Senior Theses at Scholar Commons. It has been accepted for inclusion in Computer Engineering Senior Theses by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. Code Girl by Tracey Acosta Amanda Holl Paige Rogalski Submitted in partial fulfillment of the requirements for the degrees of Bachelor of Science Computer Science and Engineering Bachelor of Science in Web Design and Engineering School of Engineering Santa Clara University Santa Clara, California June 1, 2015 Code Girl Tracey Acosta Amanda Holl Paige Rogalski Computer Science and Engineering Web Design and Engineering Santa Clara University June 1, 2015 ABSTRACT Despite the growing importance of technology and computing, fewer than 1% of women in college today choose to major in computer science.[1] Educational programs and games created to interest girls in computing, such as Girls Who Code and Made With Code, have been successful in engaging girls with interactive and creative learning environments, but they are too advanced for young girls to benefit from. To address the lack of educational, computer science games designed specifically for young girls, we developed a web-based application called Code Girl for girls age five to eight to customize their own avatar using Blockly, an open-source visual coding editor developed by Google. -
Code-Bending: a New Creative Coding Practice
Code-bending: a new creative coding practice Ilias Bergstrom1, R. Beau Lotto2 1EventLAB, Universitat de Barcelona, Campus de Mundet - Edifici Teatre, Passeig de la Vall d'Hebron 171, 08035 Barcelona, Spain. Email: [email protected], [email protected] 2Lottolab Studio, University College London, 11-43 Bath Street, University College London, London, EC1V 9EL. Email: [email protected] Key-words: creative coding, programming as art, new media, parameter mapping. Abstract Creative coding, artistic creation through the medium of program instructions, is constantly gaining traction, a steady stream of new resources emerging to support it. The question of how creative coding is carried out however still deserves increased attention: in what ways may the act of program development be rendered conducive to artistic creativity? As one possible answer to this question, we here present and discuss a new creative coding practice, that of Code-Bending, alongside examples and considerations regarding its application. Introduction With the creative coding movement, artists’ have transcended the dependence on using only pre-existing software for creating computer art. In this ever-expanding body of work, the medium is programming itself, where the piece of Software Art is not made using a program; instead it is the program [1]. Its composing material is not paint on paper or collections of pixels, but program instructions. From being an uncommon practice, creative coding is today increasingly gaining traction. Schools of visual art, music, design and architecture teach courses on creatively harnessing the medium. The number of programming environments designed to make creative coding approachable by practitioners without formal software engineering training has expanded, reflecting creative coding’s widened user base. -
321444 1 En Bookbackmatter 533..564
Index 1 Abdominal aortic aneurysm, 123 10,000 Year Clock, 126 Abraham, 55, 92, 122 127.0.0.1, 100 Abrahamic religion, 53, 71, 73 Abundance, 483 2 Academy award, 80, 94 2001: A Space Odyssey, 154, 493 Academy of Philadelphia, 30 2004 Vital Progress Summit, 482 Accelerated Math, 385 2008 U.S. Presidential Election, 257 Access point, 306 2011 Egyptian revolution, 35 ACE. See artificial conversational entity 2011 State of the Union Address, 4 Acquired immune deficiency syndrome, 135, 2012 Black Hat security conference, 27 156 2012 U.S. Presidential Election, 257 Acxiom, 244 2014 Lok Sabha election, 256 Adam, 57, 121, 122 2016 Google I/O, 13, 155 Adams, Douglas, 95, 169 2016 State of the Union, 28 Adam Smith Institute, 493 2045 Initiative, 167 ADD. See Attention-Deficit Disorder 24 (TV Series), 66 Ad extension, 230 2M Companies, 118 Ad group, 219 Adiabatic quantum optimization, 170 3 Adichie, Chimamanda Ngozi, 21 3D bioprinting, 152 Adobe, 30 3M Cloud Library, 327 Adonis, 84 Adultery, 85, 89 4 Advanced Research Projects Agency Network, 401K, 57 38 42, 169 Advice to a Young Tradesman, 128 42-line Bible, 169 Adwaita, 131 AdWords campaign, 214 6 Affordable Care Act, 140 68th Street School, 358 Afghan Peace Volunteers, 22 Africa, 20 9 AGI. See Artificial General Intelligence 9/11 terrorist attacks, 69 Aging, 153 Aging disease, 118 A Aging process, 131 Aalborg University, 89 Agora (film), 65 Aaron Diamond AIDS Research Center, 135 Agriculture, 402 AbbVie, 118 Ahmad, Wasil, 66 ABC 20/20, 79 AI. See artificial intelligence © Springer Science+Business Media New York 2016 533 N. -
Bittium Tough Mobile User Manual
Bittium Tough Mobile Quick Start Guide Device at a glance 1 Power key / status indicator LED / emer- gency key 2 Earpiece and auxiliary microphone 3 Headset and protective cover 4 Front camera 5 Back camera 6 Loudspeakers 7 Flash LED 8 Volume key 9 Programmable key 10 Battery cover 11 Battery charging connectors 12 USB 3.0 port and protective cover 13 Main microphones 14 Noise cancellation microphone 2 Bittium Tough Mobile Quick Start Guide 1 2 3 4 6 5 7 8 9 10 13 12 13 11 11 14 Bittium Tough Mobile Quick Start Guide 3 The ambient light sensor and proximity sensor are located next to the camera on the front of Tough Mobile. The micro USB 3.0 port is located on the bottom of Tough Mobile. Please read this quick guide carefully before using the device. Bittium Tough Mobile is water and dust resistant (IP67). In order to maintain the water and dust resistance the battery cover, the USB connector cover and the headset cover must be properly closed and un- damaged. Intentional dropping and underwater immersion of Bittium Tough Mobile should be avoided. Bittium Tough Mobile is not designed for underwater use or use for example in shower. Purposeful use of the device in these environments will result in a void of the warranty. For more info on Bittium Tough Mobile Ingress Protection see www.bittium.com/BittiumToughMobile. Box contents Bittium Tough Mobile sales package contains the following items: • Battery • Charger, with US, UK and EU adapters • Micro USB cable • 3.5 mm Headset • Quick Start Guide • Plastic wedge for opening battery cover Box contents and the appearance of the accessories may vary. -
Public Response to RFI on AI
White House Office of Science and Technology Policy Request for Information on the Future of Artificial Intelligence Public Responses September 1, 2016 Respondent 1 Chris Nicholson, Skymind Inc. This submission will address topics 1, 2, 4 and 10 in the OSTP’s RFI: • the legal and governance implications of AI • the use of AI for public good • the social and economic implications of AI • the role of “market-shaping” approaches Governance, anomaly detection and urban systems The fundamental task in the governance of urban systems is to keep them running; that is, to maintain the fluid movement of people, goods, vehicles and information throughout the system, without which it ceases to function. Breakdowns in the functioning of these systems and their constituent parts are therefore of great interest, whether it be their energy, transport, security or information infrastructures. Those breakdowns may result from deteriorations in the physical plant, sudden and unanticipated overloads, natural disasters or adversarial behavior. In many cases, municipal governments possess historical data about those breakdowns and the events that precede them, in the form of activity and sensor logs, video, and internal or public communications. Where they don’t possess such data already, it can be gathered. Such datasets are a tremendous help when applying learning algorithms to predict breakdowns and system failures. With enough lead time, those predictions make pre- emptive action possible, action that would cost cities much less than recovery efforts in the wake of a disaster. Our choice is between an ounce of prevention or a pound of cure. Even in cases where we don’t have data covering past breakdowns, algorithms exist to identify anomalies in the data we begin gathering now. -
Can Eduational Domains Download Google Play Apps How to Enable Google Play Store for G Suite Users on Chromebook
can eduational domains download google play apps How to enable Google Play Store for G Suite users on Chromebook. For my daily driver here at work, I am using a Samsung Chromebook +. This machine and the Chromebook Pro are fantastic machines and I recommend them highly to people all the time. One of the single greatest reasons to use a computer like this is the access it provides to the Google Play Store and subsequently Android apps. The first account I logged onto the Chromebook with, was my personal Gmail account. I was up and running on the Play Store in no time, and was even prompted to enable the feature automatically. Getting the Play Store enabled on my G Suite account for work, however, was another story. My first attempt involved bringing up the settings panel while I was logged into my Dark Horse account, searching for “Play Store” and navigating to the appropriate settings category. I was frustrated to find a notification saying this feature needed to be enabled by my organization before I could use it. So, being the super admin for my domain I headed over to admin.google.com to find the feature and enable it. I thought my prayers were answered when I found this subsection of the admin console and checked the box enabling the feature. Unfortunately, the Play Store was still not available on my Chromebook, and I was out of quick fixes as well as ideas. I tried the typical google search for advice from the user community and initially came up empty-handed. -
Creative Coding and Visual Portfolios for CS1 Ira Greenberg
Bryn Mawr College Scholarship, Research, and Creative Work at Bryn Mawr College Computer Science Faculty Research and Computer Science Scholarship 2012 Creative Coding and Visual Portfolios for CS1 Ira Greenberg Deepak Kumar Bryn Mawr College, [email protected] Dianna Xu Bryn Mawr College, [email protected] Let us know how access to this document benefits ouy . Follow this and additional works at: http://repository.brynmawr.edu/compsci_pubs Part of the Computer Sciences Commons Custom Citation Greenberg, I. et al. 2012.Creative coding and visual portfolios for CS1, Proceedings of the 43rd ACM technical symposium on Computer Science Education, February 29-March 03, 2012, Raleigh, North Carolina: 247-252. This paper is posted at Scholarship, Research, and Creative Work at Bryn Mawr College. http://repository.brynmawr.edu/compsci_pubs/59 For more information, please contact [email protected]. Creative Coding and Visual Portfolios for CS1 Ira Greenberg Deepak Kumar Dianna Xu Center of Creative Computation Department of Computer Science Department of Computer Science Dept. of Comp. Sci. & Engineering Bryn Mawr College Bryn Mawr College Southern Methodist University Bryn Mawr, PA (USA) Bryn Mawr, PA (USA) Dallas, TX (USA) (1) 610-526-7485 (1) 610-526-6502 [email protected] [email protected] [email protected] ABSTRACT Notable efforts include media computation [Guzdial 2004], robots In this paper, we present the design and development of a new [Summet et al 2009], games/animation [Moskal et al 2004, approach to teaching the college-level introductory computing Bayless & Stout 2006], and music [Beck et al 2011]. Arguments course (CS1) using the context of art and creative coding. -
Git-Based Platform for Distributed Learning Communities Vahid Fazel-Rezai
Git-Based Platform for Distributed Learning Communities by Vahid Fazel-Rezai Submitted to the Department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Master of Engineering in Computer Science and Engineering at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY June 2018 c Massachusetts Institute of Technology 2018. All rights reserved. Author................................................................ Department of Electrical Engineering and Computer Science May 25, 2018 Certified by. Philipp Schmidt Research Scientist, Director of Media Lab Learning Initiative Thesis Supervisor Accepted by . Katrina LaCurts Chairman, Department Committee on Graduate Theses 2 Git-Based Platform for Distributed Learning Communities by Vahid Fazel-Rezai Submitted to the Department of Electrical Engineering and Computer Science on May 25, 2018, in partial fulfillment of the requirements for the degree of Master of Engineering in Computer Science and Engineering Abstract Instructors use software called learning management systems to administer online courses. Traditionally these digital platforms mimic physical classrooms, but tech- nology opens up potential for new types of interactions. In this thesis, we develop a learning management system on top of Git to create a learning environment that encourages collaboration and exploration. We discuss how it was designed, the un- derlying pedagogy, the technical implementation, and the results of a pilot online class, with 100 learners lasting 6 weeks. The platform architecture developed in this project can be replicated and reused for other online courses with similar goals. Thesis Supervisor: Philipp Schmidt Title: Research Scientist, Director of Media Lab Learning Initiative 3 4 Acknowledgments I’d like to give thanks to my advisor, Philipp Schmidt, for guiding me in all aspects of this project. -
Computer Programming in the Elementary School Amber Levine Adeline C
Computer Programming in the Elementary School Amber Levine Adeline C. Marston School Hampton, NH [email protected] Welcome and Introductions For today: ● Don’t be shy Computer Science is Changing Everything: ● Be open-minded https://www.youtube.com/watch?v=1x54G ● Just try it qfL3UY ● Share your progress ● Help each other ● Share best practices ● Take a risk ● Ask questions! ● Have fun Google slides link: Goal: learn about CS in the Elementary Classroom. Ways to incorporate and free http://bit.ly/2rVY66l resources to use. Code.org K-5 Courses Overview Code.org- K-5 Courses Overview (Course 1,Course 2, Course 3, Course 4): https://studio.code.org/users/sign_in Elementary School Hour of Code Lessons Hour of Code-https://hourofcode.com/us/learn Unplugged activities and Curriculum Book https://code.org/curriculum/unplugged Coming soon from Code.org Code.org is getting ready to release exciting new updates to Computer Science Fundamentals Courses 1-4 for the '17-'18 school year. Introducing Courses A - F The biggest update to CS Fundamentals is that content will move from four courses (Courses 1-4) to six courses aligned to each K-5 grade level Tynker Tynker:https://www.tynker.com/#/ Programming 100 -Introductory 6-lesson Programming Course Grades 3-8 Introduce your class to visual programming. In this course, students get introduced to basic programming as they create interactive stories, design animations, and make mini-games in Tynker's game-like interface. Each lesson is designed for a class period of 45-60 minutes. During this period, students learn by themselves as they progress through interactive tutorials, solve coding puzzles, follow along to build their own project, and take a quiz.