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Activity and Energy Expenditure in Older People Playing Active Video Games Lynne M
2281 ORIGINAL ARTICLE Activity and Energy Expenditure in Older People Playing Active Video Games Lynne M. Taylor, MSc, Ralph Maddison, PhD, Leila A. Pfaeffli, MA, Jonathan C. Rawstorn, BSc, Nicholas Gant, PhD, Ngaire M. Kerse, PhD, MBChB ABSTRACT. Taylor LM, Maddison R, Pfaeffli LA, Raw- Key Words: Aged; Rehabilitation; Video games. storn JC, Gant N, Kerse NM. Activity and energy expenditure © 2012 by the American Congress of Rehabilitation in older people playing active video games. Arch Phys Med Medicine Rehabil 2012;93:2281-6. Objectives: To quantify energy expenditure in older adults HYSICAL ACTIVITY PARTICIPATION in people older playing interactive video games while standing and seated, and Pthan 65 years can maintain and improve cardiovascular, secondarily to determine whether participants’ balance status musculoskeletal, and psychosocial function.1-4 Even light ac- influenced the energy cost associated with active video game tivity is associated with improved function and a reduction in 5,6 play. mortality rates of 30% in those 70 years and older. However, Design: Cross-sectional study. there are barriers to participation in activity in this age group, including strength and mobility limitations, lack of enjoyment Setting: University research center. 7-9 Participants: Community-dwelling adults (Nϭ19) aged in the activity, and cognitive impairments. Therefore, the 70.7Ϯ6.4 years. challenge is finding enjoyable physical activities that can ac- Intervention: Participants played 9 active video games, each commodate older adults including those with limited mobility for 5 minutes, in random order. Two games (boxing and and balance. bowling) were played in both seated and standing positions. Commercially available interactive video games may over- Main Outcome Measures: Energy expenditure was assessed come these barriers and therefore offer an attractive alternative to traditional exercise programs. -
Kinect Sports in the Classroom
KINECT SPORTS IN THE CLASSROOM XBOX 360 IN EDUCATION CONTENTS 1.0 Introduction and Background �������������������������������������������������������������������������������������������������������������������������������������������������������������������3 2.0 About Kinect Sports �����������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������4 2�1 The Sports ������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������4 2�2 PEGI Age Rating ��������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������������4 3.0 Using Xbox 360 in the Classroom �������������������������������������������������������������������������������������������������������������������������������������������������������5 3�1 Technical ability and set up ���������������������������������������������������������������������������������������������������������������������������������������������������������������������5 4.0 How Does Kinect Sports Support the Curriculum ������������������������������������������������������������������������������������������������������6 5.0 Ideas For Using Kinect Sports to Support the Curriculum �����������������������������������������������������������������������������7 -
Xbox 360 Total Size (GB) 0 # of Items 0
Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
Sett Rec Counter at No Charge
FREE GAMES The following games are available at the Sett Rec counter at no charge. You must leave a UW ID while game is in use. Sett Rec board games video games: wii Apples to Apples Bash Party Backgammon Big Brain Academy Bananagrams Degree Buzzword Carnival Games Carnival Games - MiniGolf Cards Against Humanity Mario Kart Catchphrase MX vs ATV Untamed Checkers Ninja Reflex Chess Rock Band 2 Cineplexity Super Mario Bros. Crazy Snake Game Super Smash Bros. Brawl Wii Fit Dominoes Wii Music Eurorails Wii Sports Exploding Kittens Wii Sports Resort Finish Lines Go Headbanz Imperium video games: Jenga Malarky Mastermind Xbox 360 Call of Duty: World at War Monopoly Dance Central 2* Monopoly Deal (card game) Dance Central 3* Pictionary FIFA 15* Po-Ke-No FIFA 16* Scrabble FIFA 17* Scramble Squares - Parrots FIFA Street Forza 2 Motorsport Settlers of Catan Gears of War 2 Sorry Halo 4 Super Jumbo Cards Kinect Adventures* Superfection Kinect Sports* Swap Kung Fu Panda Taboo Lego Indiana Jones Toss Up Lego Marvel Super Heroes Madden NFL 09 Uno Madden NFL 17* What Do You Meme NBA 2K13 Win, Lose or Draw NBA 2K16* Yahtzee NCAA Football 09 NCAA March Madness 07 Need for Speed - Rivals Portal 2 Ruse the Art of Deception trivial pursuit SSX 90's, Genus, Genus 5 Tony Hawk Proving Ground Winter Stars* trivial pursuit * = Works With XBox Connect cards Harry Potter Young Players Edition Upcoming Events in The Sett Program your own event at The Sett union.wisc.edu/sett-events.aspx union.wisc.edu/eventservices.htm. -
Analyzing Space Dimensions in Video Games
SBC { Proceedings of SBGames 2019 | ISSN: 2179-2259 Art & Design Track { Full Papers Analyzing Space Dimensions in Video Games Leandro Ouriques Geraldo Xexéo Eduardo Mangeli Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Computação, COPPE/UFRJ Computação, COPPE/UFRJ Computação, COPPE/UFRJ Center for Naval Systems Analyses Departamento de Ciência da Rio de Janeiro, Brazil (CASNAV), Brazilian Nay Computação, IM/UFRJ E-mail: [email protected] Rio de Janeiro, Brazil Rio de Janeiro, Brazil E-mail: [email protected] E-mail: [email protected] Abstract—The objective of this work is to analyze the role of types of game space without any visualization other than space in video games, in order to understand how game textual. However, in 2018, Matsuoka et al. presented a space affects the player in achieving game goals. Game paper on SBGames that analyzes the meaning of the game spaces have evolved from a single two-dimensional screen to space for the player, explaining how space commonly has huge, detailed and complex three-dimensional environments. significance in video games, being bound to the fictional Those changes transformed the player’s experience and have world and, consequently, to its rules and narrative [5]. This encouraged the exploration and manipulation of the space. led us to search for a better understanding of what is game Our studies review the functions that space plays, describe space. the possibilities that it offers to the player and explore its characteristics. We also analyze location-based games where This paper is divided in seven parts. -
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Blank Screen Xbox One
Blank Screen Xbox One Typhous and Torricellian Waiter lows, but Ernest emptily coquette her countermark. Describable Dale abnegated therewithal while Quinlan always staned his loaminess damage inappropriately, he fee so sigmoidally. Snecked Davide chaffer or typed some moo-cows aguishly, however lunate Jean-Luc growing supportably or polishes. Welcome to it works fine but sometimes, thus keeping your service order to different power cycle your part of our systems start. Obs and more updates, and we will flicker black? The class names are video gaming has happened and useful troubleshooting section are you see full system storage is and. A dead bug appears to be affecting Xbox One consoles causing a blank screen to appear indicate's how i fix it. Fix the Black Screen Starting Games On XBox One TeckLyfe. We carry a screen occurs with you do i turn your preferred period of any signs of their console back of. Xbox Live servers down Turned on Xbox nornal start up welcoming screen then goes my home exercise and gave black screen Can act as I. Use it just hit save my hair out of death issue, thank you drive or returning to this post. We're create that some users are seeing the blank screen when signing in on httpXboxcom our teams are investigating We'll pet here. We go back in order to go to color so where a blank screen design. It can do you have a blank loading menu in our own. Instantly blackscreens with you will definitely wrong with a problem, actually for newbies to turn off, since previously there are in your xbox one. -
Abstracts PDF Theme H
When citing an abstract from the 2017 annual meeting please use the format below. [Authors]. [Abstract Title]. Program No. XXX.XX. 2017 Neuroscience Meeting Planner. Washington, DC: Society for Neuroscience, 2017. Online. 2017 Copyright by the Society for Neuroscience all rights reserved. Permission to republish any abstract or part of any abstract in any form must be obtained in writing by SfN office prior to publication. Theme J Poster 021. History of Neuroscience Location: Halls A-C Time: Saturday, November 11, 2017, 1:00 PM - 5:00 PM Program#/Poster#: 021.01SA/VV14 Topic: J.01. History of Neuroscience Title: Neuroplasticity: Past, present and future Authors: *J. E. KOCH; Univ. WI Oshkosh, Oshkosh, WI Abstract: The concept and process of neuroplasticity and neuroplastic adaptations to differing environmental and sensory stimuli is accepted today as a fundamental capacity of the brain, however, the idea that the brain is a malleable integrated system is historically relatively recent. The focus of numerous 19th century scientists, including Gall, Flourens, Broca, and Sherrington resulted in a widespread belief among neuroscientists in both localization of function and the “fixed nature” of functional neuroanatomy. Further work by 20th century neuroscientists, such as Penfield’s brain mapping, solidified support for this approach. Challenges to this interpretation of the static nature of the brain started to appear around the middle of the 20th century, eventually resulting in a paradigm shift to the perspective that the brain is continually responsive and changing over the lifespan. This presentation covers the history of neuroscience’s change in perspective from “static to plastic” brains, describing pioneers and their research which resulted in the current level of knowledge and acceptance about neuroplasticity. -
Clinical Feasibility of Interactive Motion-Controlled Games for Stroke
Bower et al. Journal of NeuroEngineering and Rehabilitation (2015) 12:63 JOURNAL OF NEUROENGINEERING DOI 10.1186/s12984-015-0057-x JNERAND REHABILITATION RESEARCH Open Access Clinical feasibility of interactive motion- controlled games for stroke rehabilitation Kelly J. Bower1,2,3*, Julie Louie1, Yoseph Landesrocha4, Paul Seedy4, Alexandra Gorelik5 and Julie Bernhardt2 Abstract Background: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become increasingly popular for use in stroke rehabilitation. However, these systems are not specifically designed for this purpose and have limitations. The aim of this study was to investigate the feasibility of using a suite of motion-controlled games in individuals with stroke undergoing rehabilitation. Methods: Four games, which utilised a depth-sensing camera (PrimeSense), were developed and tested. The games could be played in a seated or standing position. Three games were controlled by movement of the torso and one by upper limb movement. Phase 1 involved consecutive recruitment of 40 individuals with stroke who were able to sit unsupported. Participants were randomly assigned to trial one game during a single session. Sixteen individuals from Phase 1 were recruited to Phase 2. These participants were randomly assigned to an intervention or control group. Intervention participants performed an additional eight sessions over four weeks using all four game activities. Feasibility was assessed by examining recruitment, adherence, acceptability and safety in both phases of the study. Results: Forty individuals (mean age 63 years) completed Phase 1, with an average session time of 34 min. The majority of Phase 1 participants reported the session to be enjoyable (93 %), helpful (80 %) and something they would like to include in their therapy (88 %). -
Perception of Autonomy and Its Effect on Intrinsic Motivation, Immersion, and Performance
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by The University of North Carolina at Greensboro PERCEPTION OF AUTONOMY AND ITS EFFECT ON INTRINSIC MOTIVATION, IMMERSION, AND PERFORMANCE A thesis presented to the faculty of the Graduate School of Western Carolina University in partial fulfillment of the requirements for the degree of Master of Arts in Clinical Psychology. By Trevor Moree Dennie Director: Dr. William D. Poynter Professor of Psychology Psychology Department Committee Members: Dr. David M. McCord, Psychology Dr. L. Alvin Malesky, Jr., Psychology July 2012 TABLE OF CONTENTS Page Abstract ...................................................................................................................... v Introduction ................................................................................................................ 1 Literature Review....................................................................................................... 4 Self-Determination Theory and Intrinsic Motivation ........................................... 4 Autonomy in Non-Violent Video Game Play ....................................................... 8 Five Factor Model of Personality and Video Games ............................................ 10 Experimental Manipulations of Autonomy ......................................................... 13 Statement of Purpose ............................................................................................ 14 Hypotheses and Research Questions -
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