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Retro Asylum Asked If I Would Help Do Some Research for Their Upcoming Psygnosis Podcast, It Was a Task of Which I Was Honoured to Do
The stunning Front cover art has been put together by Phil Hockaday. A truly memorising piece of art that encapsulates all that was great about Psygnosis. Thank you Phil for your stunning talent and efforts. 2014 Introduction When Sam (MrSid) and Steve (PressPlayonTape) from Retro Asylum asked if I would help do some research for their upcoming Psygnosis podcast, it was a task of which I was honoured to do. The trouble is though, I don’t like doing things by half, and so as I started to compile some research notes, and the pages started to mount, I hit upon an idea. If I put the research notes in a nice pretty form, then it could be offered as a free book with the podcast itself. Something that could act as an adjoining love letter to Psygnosis, going right from the beginning of Imagine Software, until it’s final demise under the name SCE Studio Liverpool in 2012. This book covers that story of Psygnosis, followed by a massive game list (a Psygnopaedia ) covering every game Psygnosis has released (hopefully I haven’t missed any). Finally there is a cover gallery section, showing some of the best game box art Psygnosis has produced. Anyway, I hope you enjoy, and hope to see you on the Retro Asylum forum. - Paul Driscoll (AKA The Drisk) Who are we anyway? Retro Asylum http://retroasylum.com/ The UK’s No 1. Retro Gaming Podcast. Or to put it another way, just a group of people passionate about our Retro Gaming, and wanting to make a community of likeminded people. -
Lemmings Game Download Safe
Lemmings game download safe Continue Play a classic puzzle game on your computer with DHTML Lemmings.DHTML Lemmings is a free Windows PC app from Elizium-Drak Rock Music that lets you play the classic Lemmings game.The goal of the game is to get all the lemmings out of the exit at the bottom of the game window. Lemmings will fall out of the hatch above and then you have to guide them using the skills of each lemming. The skill icons are located under the screen and just click on the icon and then particular Lemming activate this skill on it. At each level you will be presented with new puzzles to challenge you and figure out how to get Lemmings to safety. There are 4 all over levels such as fun, tricky, taxing and Mayhem that will be available to you. Download DHTML Lemmings now and enjoy a challenging puzzle game. You can visit Tom's Guide for more information about Windows and Windows Applications.Also check out the forums for Windows. Download Page 2 Play a classic puzzle game on your computer with DHTML Lemmings.DHTML Lemmings is a free Windows PC app from Elizium-Drak Rock Music that lets you play the classic Lemmings game.The goal of the game is to get all the lemmings out of the exit at the bottom of the game window. Lemmings will fall out of the hatch above and then you have to guide them using the skills of each lemming. The skill icons are located under the screen and just click on the icon and then particular Lemming activate this skill on it. -
The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices
The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices Kieran Nolan GV2 Research Group School of Computer Science and Statistics Trinity College, Dublin +353-868227888 [email protected] ABSTRACT This research focuses on the aesthetic properties and production processes of arcade to home computer game ports during the 1980s and 1990s, in particular arcade titles originating in Japan that were licensed by UK based software houses for the 8-bit and 16-bit microcomputer market. The conversion teams worked within the unique constraints of 6 main platforms, namely the ZX Spectrum, Amstrad / Schneider CPC, Commodore 64, Atari ST, Commodore Amiga, and MS-DOS PC. In all the examples discussed, the original arcade cabinet was used as the core audiovisual and gameplay reference. As a human mediated process, the conversion of the digital material of arcade game to home computers not only bore the audiovisual constraints of the target platforms, but also the creative signatures of the conversion teams. The most successful home ports succeeded in capturing the essence of the arcade originals, while positively augmenting the gameplay, narrative, and overall aesthetic. Keywords arcade, home computer, video game, art, aesthetics, port, conversion, platform INTRODUCTION This paper concentrates on the creative processes and aesthetic properties, both audiovisual and interactive, of arcade to home computer game conversions in the 1980s and 1990s. It focuses mainly on arcade games licensed by third party developers for conversion to western 8-bit and 16-bit microcomputer platforms by UK based software houses, with findings based on first hand interaction with home arcade ports, alongside developer interviews sourced from video game magazines of the period. -
Commodore 64
Commodore 64 Last Updated on September 24, 2021 Title Publisher Qty Box Man Comments $100,000 Pyramid, The Box Office 10th Frame: Pro Bowling Simulator Access Software 1942 Capcom 1943: The Battle of Midway Capcom 2 for 1: Combat Lynx / White Viper Gameware (Tri-Micro) 2 on One: Bump, Set, Spike / Olympic Skier Mastertronic 2 on One: L.A. SWAT / Panther Mastertronic 221B Baker St. Datasoft 3 Hit Games: Brian Bloodaxe / Revelation / Quovadis Mindscape 3D-64 Man Softsmith Software 4th & Inches Accolade 4x4 Off-Road Racing Epyx 50 Mission Crush Strategic Simulations Inc (... 720° Mindscape A Bee C's Commodore A.L.C.O.N. Taito ABC Caterpillar Avalon Hill Game Company ABC Monday Night Football Data East Ace of Aces: Box Accolade Ace of Aces: Gatefold Accolade ACE: Air Combat Emulator Spinnaker Software AcroJet: The Advanced Flight Simulator MicroProse Software Action Fighter Mindscape / Sega Adult Poker Keypunch Software Advance to Boardwalk GameTek Advanced Dungeons & Dragons: Champions of Krynn Strategic Simulations Inc (... Advanced Dungeons & Dragons: Curse of the Azure Bonds Strategic Simulations Inc (... Advanced Dungeons & Dragons: Death Knights of Krynn Strategic Simulations Inc (... Advanced Dungeons & Dragons: Dragons of Flame Strategic Simulations Inc (... Advanced Dungeons & Dragons: Gateway to the Savage Frontier Strategic Simulations Inc (... Advanced Dungeons & Dragons: Heroes of the Lance Strategic Simulations Inc (... Advanced Dungeons & Dragons: Hillsfar Strategic Simulations Inc (... Advanced Dungeons & Dragons: Pool of -
Sinclair ZX Spectrum
Sinclair ZX Spectrum Last Updated on September 29, 2021 Title Publisher Qty Box Man Comments Colin the Cleaner / Who Said That Tynesoft Count Duckula: 299 Range Alternative Software Crash Presents: March 1990 Crash Crystal Castles Diamond Plateaus in Space: Limited Edition U.S. Gold Daley Thompson's Super Test Ocean Dandy Electric Dreams Double Dragon Melbourne House Double Take Ocean Software Dragon's Lair: Encore Elite Systems Dragon's Lair II: Escape from Singe's Castle Software Projects Druid Firebird EastEnders Macsen Software Eddie Kidd's Jump Challenge Ricochet Elite Firebird Empire Fights Back, The Mastertronic Exolon Hewson Fiendish Freddy's Big Top o' Fun Mindscape Final Mission, The Incentive Software Finders Keepers Mastertronic Firelord Hewson Fist II: The Legend Continues Melbourne House Five Star Games Beau Jolly Flyer Fox Bug-Byte Formula 1 Simulator Mastertronic Four Smash Hits Hewson Consultants Fourth Protocol, The Centrury Hutchinson Frankenstein Jnr. Codemasters Gauntlet U.S. Gold Geoff Capes Strong Man Ricochet Ghostly Grange Creative Sparks Great Escape, The Ocean Gunship MicroProse Gyron: Gold Edition Firebird Software Halls fof the Things Crystal Computing Hardball! Advance Software Head Coach Addictive Games Head over Heels Ocean Heavy on the Magick Gargoyle Games Helichopper: 199 Silver Range Firebird Software Herbert's Dummy Run Mikro-Gen High Steel: 299 Range Alternative Software Highway Encounter Vortex Software Hong Kong Phooey Hi-Tec Software Hunchback Ocean Hunchback II: Quasimodo's Revenge Ocean Hyperbowl Mastertronic Incredible Shrinking Fireman, The Mastertronic Jack the Nipper II: In Coconut Capers Gremlin Graphics Jail Break Konami Jaws Alternative Software Jetsons, The Hi-Tec Software Joe Blade Players Kane: 199 Range Mastertronic Kick Off Anco This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Commodore Amiga
Commodore Amiga Last Updated on September 27, 2021 Title Publisher Qty Box Man Comments 007: Licence to Kill Domark 3D World Soccer Simulmondo 3D World Tennis Simulmondo 4-Get-It TTR Development 4D Sports Boxing Mindscape 4D Sports Driving Mindscape Accordion UnSane Creations Action Cat 1001 Software Action Fighter Firebird Action Sixteen Digital Integration Adrenalynn Exponentia ADS: Advanced Destroyer Simulator Futura - U.S. Gold Advanced Dungeons & Dragons: Eye of the Beholder SSI Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon SSI Advanced Dungeons & Dragons: Heroes of the Lance SSI Advantage Tennis Infogrames Adventure Construction Set Electronic Arts Adventures in Math Free Spirit Adventures of Maddog Williams in The Dungeons of Duridian, The Game Crafters Adventures of Robin Hood, The Millennium After the War Dinamic Airborne Ranger MicroProse Alien Breed II: The Horror Continues Team 17 Alien Breed: Special Edition 92 Team 17 Alien Breed: Tower Assault Team 17 Alien Legion Gainstar Software Alien Syndrome ACE All Dogs Go to Heaven Merit All New World of Lemmings Psygnosis Alpha Waves Infogrames Altered Beast Activision Altered Destiny Accolade Amberstar Thalion Amegas Pandora American Tag-Team Wrestling Zeppelin Platinum Amiga Karate Eidersoft Amy's Fun-2-3 Adventure Devasoft Anarchy Psyclapse Ancient Games Energize Another World Delphine - U.S. Gold Antago Art of Dreams Antheads: It Came from the Desert II Cinemaware Apache Team 17 Apidya Play Byte Apocalypse Virgin Apprentice Rainbow Arts Aquatic Games, The: Starring James Pond and the Aquabats Millennium Arabian Nights Krisalis Arachnophobia Disney - Titus Arazok's Tomb Aegis Arcade Fruit Machine Zeppelin Platinum Arcade Pool Team 17 Archer MacLean's Pool Virgin Archipelagos Logotron This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Atari ST / TT / Falcon
Atari ST / TT / Falcon Last Updated on September 29, 2021 Title Publisher Qty Box Man Comments 1st Division Manager Codemasters 20000 Leagues Under the Sea Coktel Vision 221B Baker Street Datasoft 3D Pool Firebird Software Action Fighter Firebird Software Addams Family, The Ocean Alien Storm U.S. Gold / Sega Alien Syndrome ACE Aliens Software Plus Altered Beast Activision Amberstar Thalion American Ice Hockey Mindscape International Another World U.S. Gold / Delphine APB: All Points Bulletin Domark / Tengen Army Moves Imagine Software B.A.T. UBI Soft Barbarian Psygnosis Batman: The Movie Ocean Battle Chess Interplay Productions Beach Volley Ocean Software Bio Challenge Delphine / Palace Black Hornet Hi-Tec Software Blasteroids Image Works Bombuzal Image Works Bubble Bobble Firebird Software Butcher Hill Gremlin Graphics California Games U.S. Gold Cannon Fodder Virgin Games Cards Microdeal Carrier Command Rainbird Software Championship Water-Skiing Infogrames Chaos Engine, The Renegade Chaos Strikes Back Faster Than light (FTL) Chase H.Q. Ocean Continental Circus Virgin Mastertronic Crazy Cars Titus Software Cruise for a Corpse U.S. Gold / Delphine Cybernoid II: The Revenge Hewson Consultants Daley Thompson's Olympic Challenge Ocean Darius+ The Edge Dark Castle Mirrorsoft / Three-Sixty Pa... Defender of the Crown Cinemaware Deja Vu: A Nightmare Comes True!! Mindscape Dragons Breath Palace Software Dungeon Master Mirrorsoft Eliminator Hewson Consultants Espana: The Games '92 Ocean F-15 Strike Eagle MicroProse Software F-16 Combat Pilot Digital Integration F-19 Stealth Fighter MicroProse Software Falcon Mirrorsoft / Spectrum HoloByte Falcon: The Mission Disks - Vol. 1 Mirrorsoft / Spectrum HoloByte Flight Simulator II subLOGIC Flimbo's Quest System 3 Software This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Golden Chalice Golden Amulet Golden Shield
1991/1992 GOLDEN CHALICE AWARDS GOLDEN CHALICE *** Best Overall Game *** KNIGHTMARE (Mindscape) GOLDEN AMULET Best 16-bit Adventure Game THE SECRET OF MONKEY ISLAND (US Gold/Lucasfilm) GOLDEN SHIELD Best 8-bit Adventure Game THE AXE OF KOLT (FSF Adventures) GOLDEN SWORD Best Role-playing Game EYE OF THE BEHOLDER (US Gold/SSI) GOLDEN ORB Best Simulation Game RAILROAD TYCOON (Microprose) GOLDEN TALISMAN Best Strategy Game MIDWINTER II (Microprose/Rainbird) GOLDEN CROWN Best Utility THE ADVENTURE GAME TOOLKIT (Softworks) SOFTWARE COMPANY OF THE YEAR: MICROPROSE *** 1992/1993 GOLDEN CHALICE AWARDS GOLDEN CHALICE *** Best Overall Game *** ULTIMA UNDERWORLD (Mindscape/Origin) GOLDEN AMULET Best 16-bit Adventure Game MONKEY ISLAND II: LECHUCK'S REVENGE (US Gold) GOLDEN SHIELD Best 8-bit Adventure Game THE TAXMAN COMETH (WoW Software/Zenobi) GOLDEN SWORD Best Role-playing Game EYE OF THE BEHOLDER II (US Gold/SSI) GOLDEN ORB Best Simulation Game A-TRAIN (Ocean/Maxis) GOLDEN TALISMAN Best Strategy Game CIVILIZATION (Microprose) SOFTWARE COMPANY OF THE YEAR: US GOLD 021/A-ll USEFUL ADDRESSES ACCOLADE EUROPE LTD: Bowling House, Point Pleasant, Wandsworth, London SW18 1PE Tel: 081 877 0880 ADVENTURE PROBE: 52 Burford Rd, Liverpool L16 6AQ ADVENTURE SOFT (UK) LTD: P.O. Box 786, Sutton Coldfield, west Midlands B75 7SL Tel: 021 352 0847 THE ADVENTURE WORKSHOP: 36 Grasmere Rd, Roy ton, Oldam, Lancashire OL2 6SR BORPHEE COMPUTERS: 64 County Road, Ormskirk, Lancashire L39 1QH COMPASS SOFTWARE: 111 Mill Rd, Cobholm Island, Gt Yarmouth, Norfolk NR31 OBB CORE -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power. -
Flashback 84 Game Reviews Hardware Special Features
April 2014 The history of Adventure games FLASHBACK 84 GAME REVIEWS HARDWARE SPECIAL FEATURES The magazine of the show dedicated to the Sinclair ZX Spectrum 1 EDITORIAL Welcome! CONTENTS Welcome to the second Spectrum Show magazine, strangely called is- Editorial 1 Some waffle, a welcome and this page sue 1. I hope you enjoyed the first you are reading right now! one and that this one continues to deliver the things you like. Spectrum News 1984 2 Round up of Spectrum news from 1984. It is a real pity that the Spectrum scene does not have a regular PDF magazine as I am sure people would be inter- Spectrum Adventures 5 ested in one. I know there have been several attempts be- A brief history of adventure games taking fore and indeed I was going to try one myself. Instead I in some Spectrum classics. opted for the video version, but I think there is still a place Game Reviews 8 for a well produced magazine. Game reviews, both old and new... The Spectrum scene is probably one of the most vibrant on Currah Microspeech 13 the internet for 8bit computers, and there are many con- Looking and listening to the device that tributors, but what turns a consumer into a provider? made your Spectrum speak. I would suspect there are many fans of the Spectrum who Going Ape. 15 regularly read the forums, watch YouTube videos, down- Comparing Donkey Kong Clones. load games and consume the content made by others. Game Reviews 18 There are less providers however. More game reviews. -
Commodore 64
Commodore 64 Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments $100,000 Pyramid, The Box Office 10th Frame: Pro Bowling Simulator Access Software 1942 Capcom 1943: The Battle of Midway Capcom 2 for 1: Combat Lynx / White Viper Gameware (Tri-Micro) 2 on One: Bump, Set, Spike / Olympic Skier Mastertronic 2 on One: L.A. SWAT / Panther Mastertronic 221B Baker St. Datasoft 3 Hit Games: Brian Bloodaxe / Revelation / Quovadis Mindscape 3D-64 Man Softsmith Software 4th & Inches Accolade 4x4 Off-Road Racing Epyx 50 Mission Crush Strategic Simulations Inc (... 720° Mindscape A Bee C's Commodore A.L.C.O.N. Taito ABC Caterpillar Avalon Hill Game Company ABC Monday Night Football Data East Ace of Aces: Box Accolade Ace of Aces: Gatefold Accolade ACE: Air Combat Emulator Spinnaker Software AcroJet: The Advanced Flight Simulator MicroProse Software Action Fighter Mindscape / Sega Adult Poker Keypunch Software Advance to Boardwalk GameTek Advanced Dungeons & Dragons: Champions of Krynn Strategic Simulations Inc (... Advanced Dungeons & Dragons: Curse of the Azure Bonds Strategic Simulations Inc (... Advanced Dungeons & Dragons: Death Knights of Krynn Strategic Simulations Inc (... Advanced Dungeons & Dragons: Dragons of Flame Strategic Simulations Inc (... Advanced Dungeons & Dragons: Gateway to the Savage Frontier Strategic Simulations Inc (... Advanced Dungeons & Dragons: Heroes of the Lance Strategic Simulations Inc (... Advanced Dungeons & Dragons: Hillsfar Strategic Simulations Inc (... Advanced Dungeons & Dragons: Pool of -
Keeping the Spectrum Alive: Platform Fandom in a Time of Transition.” In
This is a pre-press version of a chapter published as a following chapter: Švelch, Jaroslav. “Keeping the Spectrum Alive: Platform Fandom in a Time of Transition.” In Fans and Videogames: Histories, Fandom, Archives, edited by Melanie Swalwell, Helen Stuckey, and Angela Ndalianis, 57–74. Routledge Advances in Game Studies 9. New York: Routledge, 2017. Keeping the Spectrum alive: Platform fandom in a time of transition Jaroslav Švelch Computer and video game cultures seem to have a paradoxical relationship to temporality. On the one hand, they are obsessed with the future. Game advertising keeps selling “revolutions” to boost sales of the upcoming generation of hardware and journalists are anxiously awaiting every next big thing (Dovey and Kennedy, 2006; Newman, 2012). On the other hand, players and designers alike are nostalgic for the past. They long for the bygone (or imagined) times of simpler, purer games and repurpose antiquated visuals of early games into “retro” aesthetics (Garda, 2014). Digital games scholarship has already documented both of these extremes. But not all games hardware and software can be labeled as either novel or retro. More of it is likely to be moderately new, or just about to become outdated. That is why I want to look at what is happening in computer game communities midway between these two points. I will focus my attention on a platform which is neither cutting edge nor retro: an aging machine which is being replaced by the next, more powerful ones, but still kept alive in a highly specific local context. This chapter will reflect on an example from early 1990s Czechoslovakia, where an active community of Sinclair ZX Spectrum users survived despite the invasion of 16-bit computers.