Keeping the Spectrum Alive: Platform Fandom in a Time of Transition.” In
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Proximo I VEŘEJNÁ OBCHODNÍ SPOLEČNOST TANGO MAGIC DICE HONBA ZA POKLADEM SILVESTROVSKÁ PECKA VESELÉ VELIKONOCE
proximo I VEŘEJNÁ OBCHODNÍ SPOLEČNOST TANGO MAGIC DICE HONBA ZA POKLADEM SILVESTROVSKÁ PECKA VESELÉ VELIKONOCE URČENO PRO POČÍTAČE: DELTA, SINCLAIR ZX SPECTRUM / + / 128, DIDAKTIK GAMA, M, KOMPAKT PŘÍRUČKA UŽIVATELE © 1993 PROXIMA Ústí nad Labem TANGO - soubor her Pozor! Čtěte pozorně licenční podmínky firmy PROXIMA předtím, než porušíte obal diskety (kazety). Počítačový program zaznamenaný na disketě (kazetě) je autorským dílem chráněným ustanoveními čs. autorského zákona a mezinárodními smlouvami. Porušením obalu diskety (kazety) se zavazujete dodržovat ustanovení následující smlouvy mezi Vámi a firmou PROXIMA. Licenční ujednání 1. Uživatel je oprávněn instalovat a provozovat počítačový program na jediném počítači a smí si pořídit jedinou bezpečnostní kopii obsahu nosného média. 2. V případě zakoupení multilicenční dodávky počítačového programu je uživatel oprávněn instalovat a provozovat program na takovém počtu počítačů, jaký je uveden v multilicenční smlouvě. 3. Firma PROXIMA neručí za bezvadný chod programu na amatérsky upravených počítačích a počítačích spolupracujících s nestandardními perifériemi včetně interface vlastní výroby. 4. Je zakázáno pořizovat kopie manuálu k programu. 5. Nehodláte-ii respektovat ustanovení této smlouvy, vraťte software v neporušeném obalu tam, kde jste jej získali. Bude Vám vrácena částka, kterou jste zaplatili. Podmínkou je vrácení do 10 dnů od zakoupení a při vrácení je nutno předložit doklad o zaplacení. strana 1 © 1993 PROXIMA Ústí nad Labem TANGO - soubor her TANGO Něco na začátek... Jednoho rána nasmažila vyhlášená kuchařka, paní Krákorová, sto voňavých koblížků. Poklidila, vzala si novou zástěru a čekala vzácnou návštěvu svých kolegyň ze soutěže O zlatou vařečku. Kocour Matěj mžoural ospale do sluníčka a nepostřehl, že se k němu potichu přikradli malý Honzík s Janičkou. -
Links to the Past User Research Rage 2
ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
The ZX Spectrum on Your PC Emulators, Utilities and More
The ZX Spectrum on your PC Emulators, utilities and more C Woodcock www.cwoodcock.co.uk/zxf ZXF Magazine www.cwoodcock.co.uk/zxf Copyright © 2004 Colin Woodcock First published 2004 by CafePress.com Acknowledgements My thanks to Paul Dunn, Nick Humphries and Jonathan Needle for the valuable suggestions that came out of their proof-reading of the first draft of this book. Thanks also to Matthew Westcott for helping me to understand TR-DOS a little better. ZXF magazine delights in reporting on the achievements of the members of the Spectrum community and is indebited to them all for their efforts. In particular, ZXF could not have achieved its current distribution without the hosting offered by Martijn van der Heide at www.worldofspectrum.org, whose own contribution to the Spectrum scene goes well beyond the easily measurable. Contents Preface vii 1 Emulator basics 1 2 Finding files 15 3 Peripherals 19 4 Emulator extras 27 5 Utilities 32 6 Russian clones; TR-DOS 44 7 Other emulators 49 Appendix I: Key websites 58 Appendix II: Key documents 61 Appendix III: comp.sys.sinclair 63 Index 67 for Jack Preface So you've finally realised. You think that new technology is great - of course you do - but ever since you packed away that old Spectrum in a box and taped up the lid something has most definitely been missing. At last you understand you were turning your back on more than just an obsolete computer. The good news is that you don't have to fish the box out from under the bed just yet (or lament its sale on ebay or at the local car boot): the Spectrum is one of the most emulated computers (if not the most emulated computer) on the planet and the quality of its emulation is just superb. -
A Brief History of the Russian Spectrum Demoscene
A BRIEF HISTORY OF THE RUSSIAN Allegedly, engineers from the Ukrainian city Lvov, were the first to succeed with this challenge and built a working machine SPECTRUM DEMOSCENE in August 1985. Their own designed schematics became very BY ELFH OF INWARD AND CYBERPUNKS UNITY valuable information, so they could trade it to the researchers in other cities for knowledge on other topics. Still, this remained Relations between Soviet Russia and computers were always nents – more than 200 to be precise. This fact complicated the unknown to the wider public and only a limited amount of peo- a bit obscure, especially when it comes to foreign models that possibility for average Radio readers to build the “Micro-80”, ple actually knew about the existence of a cheap home com- were not officially imported here. But, if one wants to trace the because a lot of elements were hard to find in normal stores, puter with colourful graphics, which any Radio amateur could roots of the Russian demoscene, especially on the Spectrum, and in most cases could only be found on the black market. easily build at home. For example, in 1986 “Radio” magazine you must dig deep into the 1980’s, when the first generation of was still publishing the schematics of the Radio-86RK compu- radio amateurs built their first machines themselves. ter, which consisted of 29 parts, but had only a black and white A LOT OF ELEMENTS WERE HARD text mode display. CONTRABAND COMPUTERS TO FIND IN NORMAL STORES, ONLY The main role in this development was played by a very popu- ON THE BLACK MARKET Despite this, it first became a very popular machine in Rus- lar magazine named “Radio”, which gathered a lot of talented sia. -
Appendix: ZX81 Hardware Modifications
Appendix: ZX81 Hardware Modifications These are all very simple modifications. They require no more electronic expertise than the ability to solder neatly. None of the programs in the other chapters require any of these modifica tions in order to make them run smoothl y, but each suggestion more than pays for the smal l amount of trouble involved. POWER SUPPLY The Sinclair power supply gives an output of 9 vol ts DC via a 3.5 mm j ack plug, with the tip of the plug positive. It is very convenient because all the works are contained within i t s very large, plug type body . The only lead is the 9 volt supply to the ZX81. If you bought a ZX81 kit without a power supply and wish to build one, then this one has definite advantages. If you have a power supply and plan to use your computer for long periods, you might still consider the four or five pounds that the components will cost, worth spending for the following reason. The ZX81 voltage regulator is provided with a small heat sink which gets very hot. It is reasonable to assume that a machine which works at a high temperature and does a particular j ob , will not be as reliable as one which does the same j ob at a much lower temperature. The ZX8l will work as long as it is fed with DC cur rent at a voltage between seven and eleven volts. The higher the feed voltage, the harder the voltage regulator has to work to drop it down to the five volts needed by the chips. -
The Future of the Internet and How to Stop It the Harvard Community Has
The Future of the Internet and How to Stop It The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters. Citation Jonathan L. Zittrain, The Future of the Internet -- And How to Stop It (Yale University Press & Penguin UK 2008). Published Version http://futureoftheinternet.org/ Accessed February 18, 2015 9:54:33 PM EST Citable Link http://nrs.harvard.edu/urn-3:HUL.InstRepos:4455262 Terms of Use This article was downloaded from Harvard University's DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http://nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms- of-use#LAA (Article begins on next page) YD8852.i-x 1/20/09 1:59 PM Page i The Future of the Internet— And How to Stop It YD8852.i-x 1/20/09 1:59 PM Page ii YD8852.i-x 1/20/09 1:59 PM Page iii The Future of the Internet And How to Stop It Jonathan Zittrain With a New Foreword by Lawrence Lessig and a New Preface by the Author Yale University Press New Haven & London YD8852.i-x 1/20/09 1:59 PM Page iv A Caravan book. For more information, visit www.caravanbooks.org. The cover was designed by Ivo van der Ent, based on his winning entry of an open competition at www.worth1000.com. Copyright © 2008 by Jonathan Zittrain. All rights reserved. Preface to the Paperback Edition copyright © Jonathan Zittrain 2008. Subject to the exception immediately following, this book may not be reproduced, in whole or in part, including illustrations, in any form (beyond that copying permitted by Sections 107 and 108 of the U.S. -
Interview with an Ex-ACG (Ashby Computers & Graphics) Employee
Interview With An Ex-ACG (Ashby Computers & Graphics) Employee Background Over the past few months on the ultimate-wurlde.com site, I've alluded to an ongoing conversation with someone who used to work for 'Ultimate', and I promised to reveal some of the secrets that this source had disclosed to me. However, you can't just blunder into this kind of thing! Firstly, you have to build up a degree of trust; I need to assure my source that I'm not going to blurt out something given in good faith (and in confidence), and I need to feel happy that I'm not being hoaxed by some prankster! Trust was duly established, and after some to-ing and fro-ing between us, I've finally managed to get around to conducting an 'interview' via email... December 2001 The Interview Rob: Hi, and thanks for agreeing to be interviewed! First off; what is your relationship with Ultimate? ACG: I was employed there for quite a few years up until just before the US Gold takeover. I never worked on the programming side when I was employed at AC&G although I did get to mingle with the programmers quite regularly as we were a relatively small, close and friendly group of employees. These days I work elsewhere, but I still remain in contact with them! Rob: Given how hard it is to get ex-AC&G people to talk, I assume that there was some kind of policy not to talk to anyone outside of the company - one that still seems to be in place? ACG: The quietness UPTG showed towards the press was not intentional and came about purely by accident. -
Developing for the ZX-Uno
MANUAL Author: Manu (April 2016) Last major revision: Uto (July 2016) Last minor revision: 1024MAK (September 2016) Send your feedback to @uto_dev o utodev en gmail.com DISCLAIMER: PLEASE BE AWARE THAT ANY INFORMATION YOU MAY FIND IN THIS MANUAL MAY BE INACCURATE, MISLEADING AND EVEN DANGEROUS. USE IT AT YOUR OWN RISK. THIS MANUAL IS NOT ENDORSED OR RELATED WITH THE ZX-UNO TEAM. Contents Part I - Introduction ................................................................................................................ 4 What is the ZX-Uno? ............................................................................................................. 4 Fast setup ............................................................................................................................... 5 Preparing the SD card ............................................................................................................ 8 Loading games ....................................................................................................................... 8 Compatibility issues ............................................................................................................... 8 Part II – Technical Guide ...................................................................................................... 10 Connections and peripherals ................................................................................................ 10 TV or display unit ........................................................................................................... -
The Many Lives of the Jetman: a Case Study in Video Game Analysis Will Brooker
The Many Lives of the Jetman: A Case Study in Video Game Analysis Will Brooker This article examines the changing meanings and forms of the computer game Jetpac, which was originally released by Ultimate for the ZX Spectrum in 1983 and has been recoded by individual programmers during the late 1990s, in at least three different shareware versions, for PC and Spectrum emulators. Through this analysis, it asks a simple question: how can we approach, and perhaps teach, the academic study of computer and video games? Introduction: Games and Theory At the present time, it seems that the study of video games is considered suitable for courses in technical production and for magazine and newspaper reviews, but not for academic degree modules or, with very few exceptions, for scholarly analysis [1]. Video games are a job for those at the design and coding end of the process, and a leisure pursuit for those at the consumption end. There exists very little critical framework for analysing this unique media form. This article suggests a possible set of approaches, based partially on the two pioneering studies of video games of the late 1990s: J.C. Herz’s Joystick Nation (London, Abacus 1997) and Steven Poole’s Trigger Happy (London: Fourth Estate, 2000). Both are exceptional and invaluable sallies into the field, yet both tend towards the journalistic, crafting nifty prose and snappy rhetoric at the expense of academic conventions. Poole, for instance, ends his early chapter sub-sections with slogan-neat but essentially meaningless tags such as “Kill them all”, [2] “You were just too slow” [3] “Go ahead, jump”[4] and, perhaps most glaringly, “The fighting game, like fighting itself, will always be popular”[5]. -
Aboard the Impulse Train: an Analysis of the Two- Channel Title Music Routine in Manic Miner Kenneth B
All aboard the impulse train: an analysis of the two- channel title music routine in Manic Miner Kenneth B. McAlpine This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s40869-015-0012-x All Aboard the Impulse Train: An analysis of the two-channel title music routine in Manic Miner Dr Kenneth B. McAlpine University of Abertay Dundee Abstract The ZX Spectrum launched in the UK in April 1982, and almost single- handedly kick-started the British computer games industry. Launched to compete with technologically-superior rivals from Acorn and Commodore, the Spectrum had price and popularity on its side and became a runaway success. One area, however, where the Spectrum betrayed its price-point was its sound hardware, providing just a single channel of 1-bit sound playback, and the first-generation of Spectrum titles did little to challenge the machine’s hardware. Programmers soon realised, however, that with clever machine coding, the Spectrum’s speaker could be encouraged to do more than it was ever designed to. This creativity, borne from constraint, represents a very real example of technology, or rather limited technology, as a driver for creativity, and, since the solutions were not without cost, they imparted a characteristic sound that, in turn, came to define the aesthetic of ZX Spectrum music. At the time, there was little interest in the formal study of either the technologies that support computer games or the social and cultural phenomena that surround them. This retrospective study aims to address that by deconstructing and analysing a key turning point in the musical life of the ZX Spectrum. -
More Real Applications for the ZX 81 and ZX Spectrum
More Real Applications for the ZX 81 and ZX Spectrum Macmillan Computing Books Assembly Language Programming for the BBC Microcomputer Ian Birnbaum Advanced Programming for the 16K ZX81 Mike Costello Microprocessors and Microcomputers - their use and programming Eric Huggins The Alien, Numbereater, and Other Programs for Personal Computers with notes on how they were written John Race Beginning BASIC Peter Gosling Continuing BASIC Peter Gosling Program Your Microcomputer in BASIC Peter Gosling Practical BASIC Programming Peter Gosling The Sinclair ZX81 - Programming for Real Applications Randle Hurley More Real Applications for the Spectrum and ZX81 Randle Hurley Assembly Language Assembled - for the Sinclair ZX81 Tony Woods Digital Techniques Noel Morris Microprocessor and Microcomputer Technology Noel Morris Understanding Microprocessors B. S. Walker Codes for Computers and Microprocessors P. Gosling and Q. Laarhoven Z80 Assembly Language Programming for Students Roger Hutty More Real Applications for the ZX81 and ZX Spectrum Randle Hurley M © Randle Hurley 1982 All rights reserved. No part of this publication may be reproduced or transmitted, in any form of by any means, without permission. Published by THE MACMILLAN PRESS LTD London and Basingstoke Company and representatives throughout the world ISBN 978-0-333-34543-6 ISBN 978-1-349-06604-9 (eBook) DOI 10.1007/978-1-349-06604-9 The paperback edition of this book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, resold, hired out, or otherwise circulated without the publisher's prior consent in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser.