Západočeská Univerzita V Plzni Fakulta Filozofická Bakalářská Práce

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Západočeská Univerzita V Plzni Fakulta Filozofická Bakalářská Práce Západočeská univerzita v Plzni Fakulta filozofická Bakalářská práce 2013 Jiří Holický Západočeská univerzita v Plzni Fakulta filozofická Bakalářská práce THE PRODUCTION OF METRO 2033: REFLEXIONS OF NEW MEDIA AND INTERNET CULTURE Jiří Holický Plzeň 2013 Západočeská univerzita v Plzni Fakulta filozofická Katedra anglického jazyka a literatury Studijní program Filologie Studijní obor Cizí jazyky pro komerční praxi angličtina - němčina Bakalářská práce THE PRODUCTION OF METRO 2033: REFLEXIONS OF NEW MEDIA AND INTERNET CULTURE Jiří Holický Vedoucí práce: David Eugene Franklin, B. A. Katedra anglického jazyka a literatury Fakulta filozofická Západočeské univerzity v Plzni Plzeň 2013 Prohlašuji, že jsem práci zpracoval(a) samostatně a použil(a) jen uvedených pramenů a literatury. Plzeň, duben 2013 ……………………… Table of Contents 1 INTRODUCTION........................................................................................1 2 DEFINITIONS AND EXPLANATIONS....................................................3 3 NEW MEDIA AND THEIR INFLUENCE ON TRADITIONAL WRITERS....................................................................................................7 3.1 Authors' publishing difficulties..........................................................7 3.2 New ways of publishing and attracting readers...............................9 3.2.1 Online Publishers Association......................................................9 3.2.2 E-books......................................................................................10 3.2.2.1 Tablet computers..........................................................11 3.2.2.2 QR codes......................................................................11 3.2.3 Kickstarter..................................................................................12 3.2.3.1 Project by Jack Cheng..................................................13 3.2.4 Kindle Direct Publishing.............................................................14 3.3 Social networking services...............................................................15 3.3.1 Online communities....................................................................16 3.3.1.1 Weblogs........................................................................18 3.3.1.2 Live.journal.......................................................18 3.4 Possibilities of cooperation between the media.............................19 3.4.1 Media crossovers.......................................................................20 3.4.1.1 Project Defiance...........................................................21 3.4.1.1.1 Defiance television series.............................21 3.4.1.1.2 Defiance video game....................................22 4 CREATION OF METRO 2033................................................................23 4.1 Process of novel's creation...............................................................23 4.2 Glukhovsky's inspiration and research...........................................25 4.3 Story of Metro 2033............................................................................26 4.4 Sequel to the original novel..............................................................34 4.4.1 Story............................................................................................35 4.5 Other similar projects........................................................................39 4.5.1 Stephan King: The Plant.............................................................39 4.5.2 Frederick Forsyth: Quintet...........................................................41 4.5.3 Setgej Lukianenko: Transparent Stained- Glass Windows.........42 4.5.4 Martin Fendrych: Slib, že mě zabiješ (Promise You Will Kill Me)...........................................................43 4.5.5 Jaroslav Erik Frič: Psáno na vodu palbou kulometnou (Written On Water By Machine Gun Fire)...................................44 4.6 Metro 2033 in other media.................................................................45 4.6.1 Metro 2033 video game..............................................................45 4.6.2 Metro 2033 movie.......................................................................46 4.7 Dmitri Glukhovsky..............................................................................47 3.7.1 Life..............................................................................................47 3.7.2 Works..........................................................................................48 5 CONCLUSION..........................................................................................50 6 ENDNOTES..............................................................................................51 7 BIBLIOGRAPHY……………………………………………………..............53 8 ABSTRACT……………………………………………………….…..............58 9 RESUME...................................................................................................59 10 APENDICES............................................................................................60 1 1 INTRODUCTION The purpose of this Bachelor's thesis is to reflect upon the situation in today's book publishing industry, the increasingly difficult situation of authors wishing to publish their works under unfavorable circumstances and also some of the new ways they have devised in order to publish their books and attract readers to their projects. New media play an important role in this process and the author's cooperation with them is an essential part of this thesis. The analyzed novel Metro 2033, written by Russian author and journalist Dmitry Glukhovsky, represents an example of a book created and published by means of the new media. In order to provide necessary background to this topic, this Bachelor's thesis also concerns itself with the internet culture and it's various features. In addition to the informative function, it is the aim of this thesis to try and answer the question, whether the internet publishing and authors' cooperation with the new media have managed to become an equal counterpart to the traditional book publishing in the printed version. From the structural aspect of the thesis, the reader is firstly provided with some definitions of various terms used in the text, which can be used for quick reference. Secondly is discussed the question of the new media and their influence on traditional writers and book publishing, the role of social networking services in the authors' books creation, as well as examples of media crossovers. Thirdly is included the actual creation of the novel Metro 2033, the story of this novel, the description of it's sequel and it's presence in other media. Furthermore there are examples of other works also created in cooperation with new media and additional information concerning the author of Metro 2033, Dmitry Glukhovsky. 2 The most frequently used source of this Bachelor thesis is the actual novel Metro 2033, which also includes author's comments explaining why he chose to create it in such a way. The majority of other sources come from the internet, along with additional printed books and a magazine articles. 3 2 DEFINITIONS AND EXPLANATIONS This section of the Bachelor thesis provides the reader with some useful definitions and can be used as a quick reference for the most frequently used terms in the thesis, or those terms, the definition of which is too complex to be included in the text itself. New media The term "new media" covers (mostly) digital technologies, including the Internet, computer media, social networks, video games, CD-ROMS, DVDs, E- books, but excluding television, movies and printed publications. Internet culture (cyberculture) Internet culture is the culture that emerged from the use of computer networks for communication, entertainment, and business. It is associated with online communities, online multi-player gaming, social gaming, social media, augmented reality, etc. 1 Social networks The social networks are online services accessible via websites. They are primarily used for socialization of the internet users, who are able to create their own accounts on the network and subsequently communicate with other users. Some examples of social networks are Facebook, Myspace and Linkedin. Internet/online community Internet (or online) communities are formed by various groups of people, who socialize themselves by means of the internet and share the interest in some particular topic. These communities are virtual and their interactions are led in an artificial environment, often by means of weblogs, chat-rooms and internet forums. 4 Weblog (blog) Weblogs are basically websites, which serve as "diaries" or "journals" for their owners. The owner of the weblog (a blogger) regularly updates his website in chronological order, by uploading news or his own thoughts concerning some particular area of interest. E-book This term is used for electronic versions of printed books. They can be purchased on the CD or downloaded directly from the internet. E-book reader E-book readers are electronic devices capable of reading e-books. Among other popular e-book readers are Amazon's Kindle, Sony reader, JetBook, Kobo and Nook. Tablet computer (tablet) Tablet computers, are wireless portable personal computers, usually equipped with touch screens. The user interacts with the device by manual selection of individual commands on the screen itself, rather than using the keyboard. Tablets have many different features, one of which is the ability to download e- books from
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