From Puppet to Cyborg: Posthuman and Postmodern Retellings of the Pinocchio Myth
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Shrek4 Manual.Pdf
Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. ESRB Game Ratings The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age- appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families. -
Disney Pinocchio Pdf, Epub, Ebook
LEVEL 3: DISNEY PINOCCHIO PDF, EPUB, EBOOK M Williams | 24 pages | 21 Feb 2012 | Pearson Education Limited | 9781408288610 | English | Harlow, United Kingdom Level 3: Disney Pinocchio PDF Book The Fairy cryptically responds that all inhabitants of the house, including herself, are dead, and that she is waiting for her coffin to arrive. Just contact our customer service department with your return request or you can initiate a return request through eBay. Reviews No reviews so far. The article or pieces of the original article was at Disney Magical World. Later, she reveals to Pinocchio that his days of puppethood are almost over, and that she will organize a celebration in his honour; but Pinocchio is convinced by his friend, Candlewick Lucignolo to go for Land of Toys Paese dei Balocchi a place who the boys don't have anything besides play. After Pinocchio find her tombstone instead of house she appears later in different forms including a giant pigeon. The main danger are the rocks. They can't hurt you, but if they grab you they'll knock you to a lower level. After finishing this last routine you beat the level. Il giorno sbagliato. By ryan level Some emoji powers don't change As the player levels Up, the emojis are available for fans to play 6 with a blue Emoji with The article or pieces of the original article was at Disney Magical World. Venduto e spedito da IBS. The order in which you should get the pages is: white, yellow, blue and red. To finish the level, you have to kill all the yellow moths. -
Marble Hornets, the Slender Man, and The
DIGITAL FOLKLORE: MARBLE HORNETS, THE SLENDER MAN, AND THE EMERGENCE OF FOLK HORROR IN ONLINE COMMUNITIES by Dana Keller B.A., The University of British Columbia, 2005 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS in THE FACULTY OF GRADUATE AND POSTDOCTORAL STUDIES (Film Studies) THE UNIVERSITY OF BRITISH COLUMBIA (Vancouver) December 2013 © Dana Keller, 2013 Abstract In June 2009 a group of forum-goers on the popular culture website, Something Awful, created a monster called the Slender Man. Inhumanly tall, pale, black-clad, and with the power to control minds, the Slender Man references many classic, canonical horror monsters while simultaneously expressing an acute anxiety about the contemporary digital context that birthed him. This anxiety is apparent in the collective legends that have risen around the Slender Man since 2009, but it figures particularly strongly in the Web series Marble Hornets (Troy Wagner and Joseph DeLage June 2009 - ). This thesis examines Marble Hornets as an example of an emerging trend in digital, online cinema that it defines as “folk horror”: a subgenre of horror that is produced by online communities of everyday people— or folk—as opposed to professional crews working within the film industry. Works of folk horror address the questions and anxieties of our current, digital age by reflecting the changing roles and behaviours of the everyday person, who is becoming increasingly involved with the products of popular culture. After providing a context for understanding folk horror, this thesis analyzes Marble Hornets through the lens of folkloric narrative structures such as legends and folktales, and vernacular modes of filmmaking such as cinéma direct and found footage horror. -
Cablelabs Studio Code List 05/01/2006
CableLabs Studio Code List 05/01/2006 Studio Name Code Last Update 05/05/2006 1 120 Degree Films 120D 2 1st National FSN 3 2 Silks Releasing 2SR 4 20th Century Fox FOX 5 21st Century 21ST 6 2nd Generation 2GN 7 4th & Broadway 4TH 8 50th Street 50TH 9 7th Planet Prods 7PP 10 8X Entertainment 8X 11 A.D.G. ADG 12 A.I.P. Studios AIPS 13 Abramorama Entertainment ABR 14 Academy ACD 15 Access Motion Picture Group ACM 16 ADV Films ADV 17 AFD Theatrical AFDT 18 Alive ALV 19 Alliance Atlantis Communications AA 20 Alliance International Pictures AIP 21 Almi ALM 22 American International Pictures AINT 23 American Vacation Production AVP 24 American World Pictures AWP 25 American Zoetrope AZO 26 Amoon AMO 27 Andora Pictures AND 28 Angelika ANG 29 A-Pix APIX 30 Apollo APO 31 Apple and Honey Film Corp. AHFC 32 Arab Films ARAB 33 Arcangelo Entertainment ARC 34 Arenaplex ARN 35 Arenas Entertainment ARNS 36 Aries ARI 37 Ariztical Entertainment ARIZ 38 Arrival Pictures ARR 39 Arrow Releasing ARW 40 Arthouse Films AHF 41 Artificial Eye ARTI 42 Artisan ARTS 43 Artist View Ent. ARV 44 Artistic License ARTL 45 Artists Releasing Corp ARP 46 ArtMattan Productions AMP 47 Artrution Productions ART 48 ASA Communications ASA 49 Ascot ASC 50 Associated Film Distribution AFD 51 Astor Pictures AST 1 CableLabs Studio Code List 05/01/2006 Studio Name Code Last Update 05/05/2006 52 Astral Films ASRL 53 At An Angle ANGL 54 Atlantic ATL 55 Atopia ATP 56 Attitude Films ATT 57 Avalanche Films AVF 58 Avatar Films AVA 59 Avco Embassy AEM 60 Avenue AVE 61 B&W Prods. -
Painful Past, Fragile Future the Delicate Balance in the Western Balkans Jergović, Goldsworthy, Vučković, Reka, Sadiku Kolozova, Szczerek and Others
No 2(VII)/2013 Price 19 PLN (w tym 5% VAT) 10 EUR 12 USD 7 GBP ISSN: 2083-7372 quarterly April-June www.neweasterneurope.eu Painful Past, Fragile Future The delicate balance in the Western Balkans Jergović, Goldsworthy, Vučković, Reka, Sadiku Kolozova, Szczerek and others. Strange Bedfellows: A Question Ukraine’s oligarchs and the EU of Solidarity Paweï Kowal Zygmunt Bauman Books & Reviews: Tadeusz Mazowiecki, Mykola Riabchuk, Robert D. Kaplan and Jan Švankmajer Seversk: A New Direction A Siberian for Transnistria? Oasis Kamil Caïus Marcin Kalita Piotr Oleksy Azerbaijan ISSN 2083-7372 A Cause to Live For www.neweasterneurope.eu / 13 2(VII) Emin Milli Arzu Geybullayeva Nominated for the 2012 European Press Prize Dear Reader, In 1995, upon the declaration of the Dayton Peace Accords, which put an end to one of the bloodiest conflicts in the former Yugoslavia, the Bosnian War, US President, Bill Clinton, announced that leaders of the region had chosen “to give their children and their grandchildren the chance to lead a normal life”. Today, after nearly 20 years, the wars are over, in most areas peace has set in, and stability has been achieved. And yet, in our interview with Blerim Reka, he echoes Clinton’s words saying: “It is the duty of our generation to tell our grandchildren the successful story of the Balkans, different from the bloody Balkans one which we were told about.” This and many more observations made by the authors of this issue of New Eastern Europe piece together a complex picture of a region marred by a painful past and facing a hopeful, yet fragile future. -
Over the Past Ten Years, Good Machine, a New York-Based
MoMA | press | Releases | 2001 | Good Marchine: Tenth Anniversary Page 1 of 4 For Immediate Release February 2001 THE MUSEUM OF MODERN ART TO CELEBRATE TENTH ANNIVERSARY OF GOOD MACHINE, NEW YORK-BASED PRODUCTION COMPANY Good Machine: Tenth Anniversary February 13-23, 2001 The Roy and Niuta Titus Theatre 1 Over the past ten years, Good Machine, a New York-based production company helmed by Ted Hope, David Linde and James Schamus, has become one of the major forces in independent film culture worldwide. Dedicated to the work of emerging, innovative filmmakers, Good Machine has produced or co-produced films by, among others, Ang Lee, Todd Solondz, Nicole Holofcener, Ed Burns, Cheryl Dunye and Hal Hartley. Beginning with Tui Shou (Pushing Hands) (1992), the first collaboration between Good Machine and director Ang Lee, The Museum of Modern Art presents eight feature films and five shorts from February 13 through 23, 2001 at the Roy and Niuta Titus Theatre 1. "Good Machine proves that audiences do want to be entertained intelligently and engaged substantively," remarks Laurence Kardish, Senior Curator, Department of Film and Video, who organized the series. "Their achievements are reflected in this Tenth Anniversary series and are, in large part, due to Good Machine's collaborations with filmmakers and its respect for the creative process." In addition to producing and co-producing films, Good Machine has gone on to establish an international sales company involved in distributing diverse and unusual works such as Joan Chen's Xiu Xiu: The Sent-Down Girl (1998) and Lars Von Trier's Dancer in the Dark (2000). -
Read an Excerpt
Excerpt Terms & Conditions This excerpt is available to assist you in the play selection process. You may view, print and download any of our excerpts for perusal purposes. Excerpts are not intended for performance, classroom or other academic use. In any of these cases you will need to purchase playbooks via our website or by phone, fax or mail. A short excerpt is not always indicative of the entire work, and we strongly suggest reading the whole play before planning a production or ordering a cast quantity of scripts. Family Plays Pinocchio Book and lyrics by Patty Carver Music by Patty Carver and Leo P. Carusone Based on the story by Carlo Collodi © Family Plays Pinocchio Interactive musical. Book and lyrics by Patty Carver. Music by Patty Carver and Leo P. Carusone. Based on the story by Carlo Collodi. Cast: 4 to 6m., 1 to 2w. (2 to 4+ either gender optional). Meet the Blue Fairy as she leads us on a magical journey through this retelling of the classic story. One day, Geppetto, the poor, old toymaker, finds an extraordinary piece of talking wood. He brings it home and decides to make it into a puppet named Pinocchio. Disagreeable Pinocchio immediately gets into trouble and learns important lessons. When he bullies a little cricket, he’s reminded to respect others. When he runs away, gets lost and tries to find his way home, he’s reminded of the wonderful life he had with Geppetto. When Pinocchio decides he no longer wants to be a puppet but a real boy, the Blue Fairy steps in and reminds him that if he wants to be real, he has to be good. -
Qurrat Ann Kadwani: Still Calling Her Q!
1 More Next Blog» Create Blog Sign In InfiniteBody art and creative consciousness by Eva Yaa Asantewaa Tuesday, May 6, 2014 Your Host Qurrat Ann Kadwani: Still calling her Q! Eva Yaa Asantewaa Follow View my complete profile My Pages Home About Eva Yaa Asantewaa Getting to know Eva (interview) Qurrat Ann Kadwani Eva's Tarot site (photo Bolti Studios) Interview on Tarot Talk Contact Eva Name Email * Message * Send Contribute to InfiniteBody Subscribe to IB's feed Click to subscribe to InfiniteBody RSS Get InfiniteBody by Email Talented and personable Qurrat Ann Kadwani (whose solo show, They Call Me Q!, I wrote about Email address... Submit here) is back and, I hope, every bit as "wicked smart and genuinely funny" as I observed back in September. Now she's bringing the show to the Off Broadway St. Luke's Theatre , May 19-June 4, Mondays at 7pm and Wednesdays at 8pm. THEY CALL ME Q is the story of an Indian girl growing up in the Boogie Down Bronx who gracefully seeks balance between the cultural pressures brought forth by her traditional InfiniteBody Archive parents and wanting acceptance into her new culture. Along the journey, Qurrat Ann Kadwani transforms into 13 characters that have shaped her life including her parents, ► 2015 (222) Caucasian teachers, Puerto Rican classmates, and African-American friends. Laden with ▼ 2014 (648) heart and abundant humor, THEY CALL ME Q speaks to the universal search for identity ► December (55) experienced by immigrants of all nationalities. ► November (55) Program, schedule and ticket information ► October (56) ► September (42) St. -
CNTV 457 Fall 2021 Syllabus.Docx
CNTV 457 The Entertainment Entrepreneur: Getting your First Project Made Units: 2 Term: Fall 2021 Day—Time: Tuesdays, 7-10pm Location: SCA 110 Professors Sam Canter CEO/Partner, Psycho Films E-mail: [email protected] Office: (303)956-0609 Christian Sutton Partner/Director, Psycho Films E-mail: [email protected] Course Description This course will cover the practical aspects of why it is essential to be entrepreneurial within the changing landscape of the entertainment industry. Whether you strive to be a content creator, producer, writer, director, executive, or form your own business/creative venture, this course will help you identify how and why you should be creating your own projects. The content of this course will cover the benefits and pitfalls of developing your own content, companies, and/or partnerships. We will also explore the practical and real obstacles and opportunities you face as you leave USC SCA and begin to work in the entertainment industry. Where should I work? How do I make my projects? How do I start my own company or brand? In addition, key aspects of the producing process from both a creative and business executive side will be covered in the Film, TV, VR, and digital media spaces. The class will be broken down into 3 sections, “The Creative Process,” “Development and Production,” and “Marketing and Selling your Project.” Each class will feature panels or select speakers of industry professionals. Including top talent, producers, directors, studio executives, heads of production companies, lawyers, agents, managers, etc. In addition to seasoned veterans of the entertainment industry, this course will also include a series of guest speakers, all who began forging their own path in the industry during or immediately after college. -
Invisible Architecture: Ideologies of Space in the Nineteenth-Century City
Invisible Architecture: Ideologies of Space in the Nineteenth- Century City A thesis submitted to The University of Manchester for the degree of Doctor of Philosophy in the Faculty of Humanities. 2014 Ben Moore School of Arts, Languages and Cultures 2 Contents Abstract 5 Declaration and Copyright Statement 6 Acknowledgments 7 Note on Abbreviations and Editions 8 Introduction 9 ‘Invisible’ vs ‘Ideology’ 11 The Constellation and the Dialectical Image 17 The Optical Unconscious 21 Architectural Unconscious 24 The City from Above and the City from Below 29 Reading Modernity, Reading Architecture 34 Cities and Texts 36 Chapters 1. Gogol’s Dream-City 41 Unity and Multiplicity 45 Imagination and Dreams 57 Arabesque, Ecstasy, Montage 66 The Overcoat 75 2. The Underground City: Kay, Engels and Gaskell 80 James Kay and Friedrich Engels’s Manchester 84 Cellar-dwelling 93 Mary Barton’s Cellars 100 3. The Unstable City: Dombey and Son 113 The Two Houses of Dombey 117 The Trading House 120 The Domestic House 132 The Railway 141 4. The Uncanny City: Our Mutual Friend 154 3 In Search of a Clue 158 The River and the Gaze 166 Uncanny Houses 171 Hidden Secrets and Hauntings 174 Uncanny Return 180 The Hollow down by the Flare 184 5. Zola’s Transparent City 192 The Spectacle as Relation between Part and Whole 192 Zola and Montage 199 La Curée and Haussmann’s Paris 204 Au Bonheur des Dames and the Commodified World 215 Conclusion: Thoughts on Whiteness 226 The Whiteness of the Whale 227 Two Theories of Whiteness 232 Whiteness in the City I: Concealment and Revelation 234 Whiteness in the City II: Ornament and Fashion 239 Whiteness in the City III: Targeted by Whiteness 244 Carker’s Whiteness 246 Bibliography 249 List of Illustrations 1. -
Enterprise WORDPRESS+FOR+++++++++++++++++++++++++++++++++++++++++++++++++++RISE
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Erature to Film
University of Alberta Oversimplification in the Adaptation of Children’s Literature to Film by Cheryl Anne McAllister A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Arts Modern Languages and Cultural Studies ©Cheryl Anne McAllister Fall 2009 Edmonton, Alberta Permission is hereby granted to the University of Alberta Libraries to reproduce single copies of this thesis and to lend or sell such copies for private, scholarly or scientific research purposes only. Where the thesis is converted to, or otherwise made available in digital form, the University of Alberta will advise potential users of the thesis of these terms. The author reserves all other publication and other rights in association with the copyright in the thesis and, except as herein before provided, neither the thesis nor any substantial portion thereof may be printed or otherwise reproduced in any material form whatsoever without the author's prior written permission. P a g e | 1 Examining Committee Dr. William Anselmi, Modern Languages and Cultural Studies Dr. Anne Malena, Modern Languages and Cultural Studies Dr. Jerry White, English and Film Studies P a g e | 2 Abstract When European children’s literature is adapted to North American film, parts of the stories are removed and changed in the hopes of producing something that will be considered acceptable in the target culture. Much of what is educational and cultural in the stories to begin with is removed through the process of adaptation leaving the finished product devoid of its originality and cultural authenticity.