Dallasquest-Manual
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TRS-BD COLOR llad1e lllaek .... COMPUTER After Sue Ellen quickly gives you the snapshot, the ring, and $500,000 for expenses, she leaves you and proceeds upstairs to her room. You now must leave at once to meet the unknown challenges that await you. REQUIRED EQUIPMENT To begin this adventure, you need the following: • TRS-80 Color Computer with a minimum of 32K memory • Color Computer Disk Drive with Controller and Cable • TV set or video monitor INTRODUCTION You are a famous detective who has been summoned to SETTING UP Southfork for a secret meeting with Sue Ellen. She has called you 1. Make sure that the disk system is properly connected to the here to offer you a proposition. computer. Consult your owner's manual for instructions. Sue Ellen is in possession of a letter from Jock Ewing written to 2. Turn on the TV, disk drive, and computer. Miss Ellie which describes an extremely rich oil field he had The screen should show: discovered during his stay in South America. DISK EXTENDED COLOR BASIC v.r. When Jock left for his i I I-fated trip back to Southfork, he carried COPYRIGHT (C) 198x BY TANDY a map of the oilfield with him. But he also took the precaution of UNDER LICENSE FROM MICROSOFT leaving a copy of it with an old friend and formerfellow wildcatter OK named "Chugalug" Jones who now runs a trading post in South America in a village called Playa Peligro. Should anything happen If you do not see this copyright message, turn off the computer, to Jock, Chugalug has been instructed to give the map only to the check your connections, and power up again. person who possesses a particular ring. This ring was enclosed 3. To load the program, insert th e DALLAS QUEST diskette into with the letter written to Miss Ellie; also enclosed was a snapshot the disk drive and close the drive door. of Chugalug. 4. Type RUN" DALLAS" and press ENTER. Sue Ellen explains that she wants the map for herself. She wants After the program loads, the copyright and color test screen to become financially independent of J.R. so that if he begins will be displayed. The first box should be blue. The second pulling any of his old tricks she can use her own wealth to either should be red. Press ENTER if the colors are correct and the make him behave or finance her escape from him. You must, game will begin. If the colors are reversed, press the RESET therefore, avoid J. R. at all costs; first, because he will want to stop button until the colors are correct. Press ENTER to begin the Sue Ellen from obtaining this independence, and second, because game. he will most assuredly feel that the map and the oil fields are The screen is divided into two parts. The upper half contains a rightfully his. J.R. will use any means to stop you! picture of your current location. The bottom half contains an Sue Ellen continues, saying that you will be paid very hand explanation of your situation. At the starting point you are in the somely for your services and, if you find the map and return it living room with Sue Ellen. Any time you w ant to go somewhere, safely to her, she will pay you a bonus of two million dollars. ch eek the " Exits" indicator atthe bottom left of your screen to see Unbeknownst to you and Sue Ellen, J.R. has been listening to what directions are possible. your conversation while lurking in the hallway outside th e living The cursor is to the right of Well? - waiting for you to enter room doors. a response. CHOOSING DIRECTIONS OBTAINING OBJECTS There are four possible directions: north, south, east, and west. You w ill encounter various objects along the way. Some are The " Ex its" indicator at the bottom left of the screen tells you the useful and some are not. You may want to CET an item and take it directions you can go. Not all directions are possible all the time. with you. You will on ly be able to carry a limited number of items (Don't assume you are always facing north.) at one time, however. You may need to DROP an item before you You can enter directional commands byeithertypingcomplete can p ick up another one. To find out what you are carryin g at any words or typing abbreviations. To go north, for example, you time, type INVENTORY. Type DROP (ITEM) to leave an object cou ld type CO NORTH, NORTH, CON, or simply N. Remember behind. Type CET IT to immediately pick up an item aga in . to press ENTER after each command. Note: it is normal for the disk drive light to remain on after you HELPFUL HINTS move to a new location. This allows a subsequent move to load a Correcting Typos. Use the key - to erase one character at a time new picture without having to wait for the disk to begin spi nning. if you make a mistake in your instructions. Use the SH I FT and - key to take out the entire command (before pressing ENTER). USING OTHER COMMANDS Th ere may be times when you w ill want or need to do something Making a Map. To avoid wandering in circles, you might want to other than travel in a particular direction. Often you must enter a make a map. Make notes of the surround in gs for each move command consisting of a verb and a noun. Insert a space between you make. each command word and press ENTER after typing the complete Turn Off Music. If you do not want to wait until a song finishes, command. This adventure has an extensive vocabulary. It may press the SPACE BAR. take some experimentation to discover the correct command to use in certain situations. Turn Pictures Off. You can turn the graphics off and on by typing When Well? appears on your screen, the computer is waitin g PICTURE. If you want to reach a particu lar place and are fami li ar for you to enter a command. To exam in e an object such as the w ith the route, turning off the pictures wi ll all ow you to get to that ring, for example, you cou ld type EXAMINE RI NC (don't forget to point much faster. Type PICTURE (press ENTER) again to turn press ENTER). The computer w ill respond by telling you something them back on. about the ring.EXAMINE everything that cou ld possibly help you so lve this case. In addition, use EXAM I NE as a one-word command Number of Moves Taken. The number at the bottom right of the to see if anything in a particular situation has changed, like screen displays how many moves you've taken in a game at any whether peop le have appeared or disappeared.EXAMINE and its given point. See if you can so lve the adventu re in less moves on synonyms wi ll be one of your greatest tools. your next attempt. LOOKatyoursurroundings (you don't need a noun after LOOK in this case), and then LO OK at particu lar objects when you think that an individual object may be usefu I. You w ill also want to SAVING GAMES OBSERVE whatever you can. To save a game wh il e you take a breather, type SAVE and press You can also OPEN and CLOSE some things that appear on ENTER. You wi ll be asked for a number from 1 to 7. You w ill also the screen . see a li st of numbers and names of games already saved on your You can obtain help during the game if you are lost by typing disk. Press the number key you want, then type a name for the CLUE. Th ere are nine clu es avai lable during each game. Th e game you want to save (up to 16 characters). After you save a " Clu es" indicator is at the bottom center of the screen and game, you can QU IT, knowing that you wi ll be ab le to resume in dicates how many clues you have left. your adventure later. QUITTING When you are ready to quit a game, type QUIT and press ENTER. You are asked, A. Radio Sl,.ck grants to CUSTOMER a non-exclusive, paid up license to use on CUSTOMER'S computer the Radio Shack computer software received. Title to the media on which the softwue is recorded (c ...tta " Are you sure you want to quit?" 1nd/or dtskl or stored {ROM) is transferred to the CUSTOMER, but not title to the software. If you have already saved your game-in-progress (o r if this is B. In consideration for this license, CUSTOMER shall not reproduce copies of Radio Sh.ck software u :eept to reproduce the number of copies one game not worth saving), type Y or YES to end th e game. If you required for use on CUSTOMER'S computer (if the software allows 1 backup copy to be made) , and shall include Radio Shack's copyright notice d ecide not to quit, press any other key to res ume play where you on all copies of software reproduced in whole or in part. left off. C. CUSTOMER may , ..11 Radio Shack's syst.m and 1pplications soft ware (modified or not, in whote or in part).