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082404 Cover
“A celebration of committed individuals who serve as building blocks in the lives of children” Thursday, September 23, 2004 Washington, DC 2 ach year, the Congressional Coalition on Adoption Institute, CCAI, invites Members of Congress to recognize those individuals who have made a difference in the lives of orphans and foster children by giving them the Congressional Angels in Adoption™ Award. CCAI is a nonprofit, nonpartisan organization dedicated to raising awareness about the tens of thousands of foster children in this country and the millions of orphans around the world in need of permanent, safe, and loving homes; and to eliminating the barriers that hinder these children from realizing their basic need of a family. 2004 Congressional Awards Celebration Welcome Delilah National Radio Personality Musical Performance Watoto Children’s Choir Kampala, Uganda Message from CCAI President Senator Mary Landrieu Congressional Director, CCAI Message from Founding and Maxine B. Baker Premier Sponsor President and CEO, Freddie Mac Foundation Musical Performance Steven Curtis Chapman Recording Artist/Song Writer Guardian Angel Recognition Kerry Marks Hasenbalg Executive Director, CCAI Invocation Barry Black Chaplain of the United States Senate Recognition of 2004 Angels in Adoption™ Congressional Leadership Dinner Recognition of Congressional Members Delilah Presentation of National Angel in Adoption™ Congressman Jim Oberstar Award to Pat and Ruth Williams Congressional Director, CCAI Presentation of National Angel in Adoption™ Congressman -
Theaters 3 & 4 the Grand Lodge on Peak 7
The Grand Lodge on Peak 7 Theaters 3 & 4 NOTE: 3D option is only available in theater 3 Note: Theater reservations are for 2 hours 45 minutes. Movie durations highlighted in Orange are 2 hours 20 minutes or more. Note: Movies with durations highlighted in red are only viewable during the 9PM start time, due to their excess length Title: Genre: Rating: Lead Actor: Director: Year: Type: Duration: (Mins.) The Avengers: Age of Ultron 3D Action PG-13 Robert Downey Jr. Joss Whedon 2015 3D 141 Born to be Wild 3D Family G Morgan Freeman David Lickley 2011 3D 40 Captain America : The Winter Soldier 3D Action PG-13 Chris Evans Anthony Russo/ Jay Russo 2014 3D 136 The Chronicles of Narnia: The Voyage of the Dawn Treader 3D Adventure PG Georgie Henley Michael Apted 2010 3D 113 Cirque Du Soleil: Worlds Away 3D Fantasy PG Erica Linz Andrew Adamson 2012 3D 91 Cloudy with a Chance of Meatballs 2 3D Animation PG Ana Faris Cody Cameron 2013 3D 95 Despicable Me 3D Animation PG Steve Carell Pierre Coffin 2010 3D 95 Despicable Me 2 3D Animation PG Steve Carell Pierre Coffin 2013 3D 98 Finding Nemo 3D Animation G Ellen DeGeneres Andrew Stanton 2003 3D 100 Gravity 3D Drama PG-13 Sandra Bullock Alfonso Cuaron 2013 3D 91 Hercules 3D Action PG-13 Dwayne Johnson Brett Ratner 2014 3D 97 Hotel Transylvania Animation PG Adam Sandler Genndy Tartakovsky 2012 3D 91 Ice Age: Continetal Drift 3D Animation PG Ray Romano Steve Martino 2012 3D 88 I, Frankenstein 3D Action PG-13 Aaron Eckhart Stuart Beattie 2014 3D 92 Imax Under the Sea 3D Documentary G Jim Carrey Howard Hall -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
"/Title/Tt3702160/": {"Director": [["Kimberly Jessy"]], "Plot": ["\Nbeautiful D Anger Is an Animated 3D Made for TV/Short Film
{"/title/tt3702160/": {"director": [["Kimberly Jessy"]], "plot": ["\nBeautiful D anger is an Animated 3D Made for TV/Short Film. It's a Thriller that combines, M TV's Teen Wolf, Pretty Little Liars, Gossip Girl, Sorcery, Twilight, in one film , Epic fight scenes, No-one is who you think they are, Alternate Universes, Teen Young Adult Action Good Verses Evil, flick with tons of Cliff Hangers! It takes place In Dark Oak, CA were the typical mean girl with magical powers tries to t ake over the school with her mean girl clique. Brooke Charles Takes on Kimberly Jesika and her good girl team. Death Becomes Brook cause she keeps coming back, Think Katherine Vampire Diaries. Kimberly has magical powers and so does her cla n. It's a match to the death. No one is who they seem or who they appear to be! Excitement and sitting on the edge of your seat. Written by\nKimb erly Jessy "], "imdb_rating": [], "mpaa_rating": [], "poster_link": [], "stars": [["Kimberly Jessy"], ["Helena Evans"], ["Chloe Benoit"]], "title": "Beautiful D anger 3D Animated Teen Thriller", "genre": [[" Animation"]], "release_date": [], "writer": [["Kimberly Jesika"], ["Doll Face Animated Films"]]}, "/title/tt25692 02/": {"director": [["Emily Gossett"]], "plot": ["\nThe last year of high school has been barely tolerable for Maggie Masters. After being dumped by her three y ear relationship with Chad, to be traded in for a football dream at UF, she has to succumb to her mother leaving for a better life. Maggie is left to pick up th e remains of her fragmented life. When fate intervenes by the touch from the mys terious and handsome Caleb Jacobson, whom she saves, leaves Maggie breathless, s tartled and captivated. -
Trigger Happy: Videogames and the Entertainment Revolution
Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85 -
Virtual Reality, Goggles and All, Attempts Return 29 March 2013, by Derrik J
Virtual reality, goggles and all, attempts return 29 March 2013, by Derrik J. Lang are going to be able to do cool things," said Oculus VR founder Palmer Luckey. "This is the first time when the technology, software, community and rendering power is all really there." While VR technology has successfully been employed in recent years for military and medical training purposes, it's been too expensive, clunky or just plain bad for most at-home gamers. Oculus VR's headset is armed with stereoscopic 3-D, low- latency head tracking and a 110-degree field of view, and the company expects it to cost just a few hundred bucks. This publicity image provided by Oculus VR shows a virtual reality headset. The virtual reality headset, the doodad that was supposed to seamlessly transport wearers to three-dimensional virtual worlds, has made a remarkable return at this year's Game Developers Conference. After banking $2.4 million from crowd funding and drumming up hype over the past year, Oculus VR captured the conference's attention this week with a virtual reality headset that's more like a pair of ski goggles than those bulky gaming helmets of the 1990s. (AP Photo/Oculus VR) It's back. The virtual reality headset, the gizmo that was supposed to seamlessly transport wearers to three-dimensional virtual worlds, has made a remarkable return at this year's Game Developers Conference, an annual gathering of video game makers in San Francisco. After drumming up hype over the past year and banking $2.4 million from crowdfunding, the Irvine, Calif.-based company Oculus VR captured the conference's attention this week with the Oculus Rift, its VR headset that's more like a pair of ski goggles than those bulky gaming helmets of the 1990s that usually left users with headaches. -
Reality Is Broken. Game Designers Can Fix It.”
GAME INDUSTRY VETERANS REVEAL 67 TFORIPS INDIE GAME DEVELOPMENT, LAUNCH, & MARKETING CONTENTS INTRODUCTION ..................................................................................................................................4 DESIGN ..............................................................................................................................................6 #1 ..................................................................................................................................................7 #2 ..................................................................................................................................................8 #3 ..................................................................................................................................................9 #4 ................................................................................................................................................ 10 #5 ................................................................................................................................................ 11 #6 ................................................................................................................................................ 12 #7 ................................................................................................................................................ 13 #8 ............................................................................................................................................... -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
Doherty, Thomas, Cold War, Cool Medium: Television, Mccarthyism
doherty_FM 8/21/03 3:20 PM Page i COLD WAR, COOL MEDIUM TELEVISION, McCARTHYISM, AND AMERICAN CULTURE doherty_FM 8/21/03 3:20 PM Page ii Film and Culture A series of Columbia University Press Edited by John Belton What Made Pistachio Nuts? Early Sound Comedy and the Vaudeville Aesthetic Henry Jenkins Showstoppers: Busby Berkeley and the Tradition of Spectacle Martin Rubin Projections of War: Hollywood, American Culture, and World War II Thomas Doherty Laughing Screaming: Modern Hollywood Horror and Comedy William Paul Laughing Hysterically: American Screen Comedy of the 1950s Ed Sikov Primitive Passions: Visuality, Sexuality, Ethnography, and Contemporary Chinese Cinema Rey Chow The Cinema of Max Ophuls: Magisterial Vision and the Figure of Woman Susan M. White Black Women as Cultural Readers Jacqueline Bobo Picturing Japaneseness: Monumental Style, National Identity, Japanese Film Darrell William Davis Attack of the Leading Ladies: Gender, Sexuality, and Spectatorship in Classic Horror Cinema Rhona J. Berenstein This Mad Masquerade: Stardom and Masculinity in the Jazz Age Gaylyn Studlar Sexual Politics and Narrative Film: Hollywood and Beyond Robin Wood The Sounds of Commerce: Marketing Popular Film Music Jeff Smith Orson Welles, Shakespeare, and Popular Culture Michael Anderegg Pre-Code Hollywood: Sex, Immorality, and Insurrection in American Cinema, ‒ Thomas Doherty Sound Technology and the American Cinema: Perception, Representation, Modernity James Lastra Melodrama and Modernity: Early Sensational Cinema and Its Contexts Ben Singer -
Provost Pipes Accepts Presidency of RPI
In Section 2 In Sports An Associated Collegiate Pi-ess Five-Star All-American Newspaper Four years and and a National Pacemaker johnny Depp two ECC titles for does the Big Molly Larkin Apple page B4 page B1 FREE FRIDAY Provost Pipes accepts presidency of RPI ~J:to~~~~;?,onovan have learned a lot by watching university's Center for Composite a ceremony at RPI on Wednesday. academic priorities while After 19 years, R. [former university president E.A.] Materials and became the center's As RPI president, Pipes said he investing in high priorities. Provost R. Byron Pipes was Trabant and Roselle." director in 1978. He was hopes to broaden the cultural He said the university made Byron Pipes will appointed president of Rensselaer Debra Townsend, director of appointed dean of the College of basis of the five, mostly science $1.2 million in academic cuts for Polytechnic Institute (RPI) in RPI public relations, said Pipes Engineering in 1985 and was oriented schools on campus. 1993-94 but has invested leave the university Troy, N.Y., this week, and will came highly recommended. chosen provost in 1991. He is also He also said RPI, like most $700,000 into new initiatives. assume his new duties July I. Townsend, who served on the a member of the National schools of higher education, is in Similar cuts and investments in july for the Pipes, who has served as 17-member search committee Academy of Engineering. the midst of budget cutting. have recently been made at RPI, provost, or second in authority to which started in September, said, Townsend said 12 candidates But, Pipes, as university budget Townsend said. -
David Thomas' Client Loses Endorsement
Obama’s hypocritical audacity: Ferguson: Who are the When Can a Landlord Mr. President, your rules are the outside agitators Keep a Residential wrong game-changers! entering in the fray? Security Deposit? PAGE 2 PAGE 5 PAGE 11 Volume 16, Issue 24 August 20-26, 2014 Ward 5 Chamber of Commerce Member David Thomas’ client loses endorsement By Rolando Larraz “Judge Ochoa put his finger in have witnessed the altercation but Thomas was running his campaign, Las Vegas Tribune my face and yelled at me that ‘You no one wanted to speak about it, making him a liar and, up to a point, Family Court Judge Vincent better f***ing quit spreading ru- applying the “see no evil, hear no unfit to be wearing the respectable Ochoa, a client of bully political mors about me that I fall asleep on evil” statement that law enforce- and impeccable black robe. consultant David Thomas, lost the the record,’” Stoffel wrote. ment hates so much when conduct- Judge Ochoa may not be the endorsement of the Clark County The affidavit came to life in sup- ing an investigation. only Dave Thomas client that could School District Police officers af- port of a motion filed by Stoffel to “I believe Judge Ochoa used ter- be exposed during this election ter the organization learned that disqualify Ochoa in all cases in- rible judgment coming up to me to campaign; at least two more could Judge Ochoa does not grant over- volving Roberts Stoffel Family try and intimidate me, use foul lan- be disgracefully highlighted in the night visits to the father for the first Law Group, but Chief District guage, etc., especially in the pres- spotlight before the November 4 six months of the life of his child. -
Mario Luis Ramirez STS 145—The History of Computer Game Design
Mario Luis Ramirez STS 145—The History of Computer Game Design Prof. Henry Lowood March 15, 2002 Galaga and Vintage Gaming: A Look at Galaga’s Place in the Classic Gaming Industry Because he was speaking in the early videogame days of the 1980’s, it is likely that even Steven Spielberg did not fully recognized the weight of his statement when he said that “The aliens have landed, and the world can never be the same again” (Amis, 7). Commenting on such early games as Missile Command and Space Invaders, Spielberg understood that these early “shooters” had infiltrated American pop culture in such a way that whether directly or not, the lives of most Americans after the 1980’s would be influenced by games such as these. 20 years later, his statement continues to ring true today. However, it not difficult to see that most recent videogames look considerably different than their predecessors of the 80’s—technological advancements have changed the face of gaming. Yet, as the Namco Arcade web page points out in speaking about the classic games, Galaga and Ms. PacMan, “These two games are unquestionably the two longest running hits in the history of videogames! After 20 years, they are still a ‘must have’ for all locations” (www.namcoarcade.com/nai_gamedisplay.asp?gam=mspcglga). One must wonder then, what is it about games such as these that continue to make them popular—why is it that in the face of clearly superior graphics, sound, and interface 1 options that primitive games are not only able to coexist, but continue to bring in profits for manufacturers and arcade operators? After conducting much research, including a variety of interviews with those involved in the classic gaming world, it certainly seems that the answer is rooted in the simplicity and nostalgia of these games.