Color Enhancement Strategies for 3D Printing of X-Ray Computed Tomography Bone Data for Advanced Anatomy Teaching Models
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Professional Programme
Mahatma Gandhi University MEGHALAYA www.mgu.edu.in SYLLABUS MANUAL PROFESSIONAL PROGRAMME 1 | P a g e PROGRAMME CODE --- Master of Arts in VFX Animation (MAVFXA) SEMSTER I CODE SUMJECT CREDIT Development With Traditional And Digital Art MAVFXA11 3 Script Writing & Story Board Designing MAVFXA12 3 Advanced Digital Art Photography Part-(1&2) MAVFXA13 3 Advance Digital Enhancement MAVFXA14 3 MAVFXA15P Enhancement of editing 3 MAVFXA16P Practical on Digital Arts 3 TOTAL 18 2 | P a g e SEMESTER II CODE SUMJECT CREDIT Introduction and Advancement of Next-Gen 3D MAVFXA21 3 Introduction & Advancement of 3D design MAVFXA22 3 Next-Gen Character Design MAVFXA23 3 Introduction of UV layouts and texturing MAVFXA24 3 Advance Character Setup and Animation MAVFXA25P 3 Practical on Character Design, UV layouts and texture. MAVFXA26P 3 TOTAL 18 3 | P a g e SEMESTER III CODE SUMJECT CREDIT Advance Animation and VFX MAVFXA31 3 Advance Techniques of Texturing & Lighting MAVFXA32 3 Production techniques of Lighting MAVFXA33 3 Intro of Dynamics I MAVFXA34 3 Art of Integration - Dynamics II MAVFXA35L 3 Practical on Character animation, Dynamics, texturing and Lighting MAVFXA36L 3 TOTAL 18 4 | P a g e SEMESTER IV CODE SUMJECT CREDITS Advance Rendering 3 MAVFXA41 Introduction of Compositing I 3 MAVFXA42 3D Tracking & Match Moving 3 MAVFXA43 Practical on 3D tracking, Match moving and 3 Compositing. MAVFXA44 Final Project 3 MAVFXA45L MAVFXA46L 3 TOTAL CREDITS 18 5 | P a g e Detailed Syllabus SEMESTER I MAVFXA11 --- Development With Traditional And Digital Art Unit I Development of Sketching & Drawing Development of Graphic Design Unit II Fundamentals of Communication and Design Development of Tools & Techniques Unit III The Process of Design Type & Typography Unit IV The Development of shape of Design SIGNS, SYMMOLS & CLIENT IDENTITY Unit V Career Opportunities in the Visual Art Basics of Printing Technology Creating e-Portfolios MAVFXA12 --- Script Writing & Story Board Designing UNIT I The Current Campfire: Film as a Storytelling Device- The history of storytelling - Plays vs. -
Elbow Checklist
Workbook Musculoskeletal Ultrasound September 26, 2013 Shoulder Checklist Long biceps tendon Patient position: Facing the examiner Shoulder in slight medial rotation; elbow in flexion and supination Plane/ region: Transverse (axial): from a) intraarticular portion to b) myotendinous junction (at level of the pectoralis major tendon). What you will see: Long head of the biceps tendon Supraspinatus tendon Transverse humeral ligament Subscapularis tendon Lesser tuberosity Greater tuberosity Short head of the biceps Long head of the biceps (musculotendinous junction) Humeral shaft Pectoralis major tendon Plane/ region: Logitudinal (sagittal): What you will see: Long head of biceps; fibrillar structure Lesser tuberosity Long head of the biceps tendon Notes: Subscapularis muscle and tendon Patient position: Facing the examiner Shoulder in lateral rotation; elbow in flexion/ supination Plane/ region: longitudinal (axial): full vertical width of tendon. What you will see: Subscapularis muscle, tendon, and insertion Supraspinatus tendon Coracoid process Deltoid Greater tuberosity Lesser tuberosity Notes: Do passive medial/ lateral rotation while examining Plane/ region: Transverse (sagittal): What you will see: Lesser tuberosity Fascicles of subscapularis tendon Supraspinatus tendon Patient position: Lateral to examiner Shoulder in extension and medial rotation Hand on ipsilateral buttock Plane/ region: Longitudinal (oblique sagittal) Identify the intra-articular portion of biceps LH in the transverse plane; then -
Velocity Skinning for Real‐Time Stylized Skeletal Animation
DOI: 10.1111/cgf.142654 EUROGRAPHICS 2021 / N. Mitra and I. Viola Volume 40 (2021), Number 2 (Guest Editors) Velocity Skinning for Real-time Stylized Skeletal Animation Damien Rohmer1, Marco Tarini2, Niranjan Kalyanasundaram3, Faezeh Moshfeghifar4, Marie-Paule Cani1, Victor Zordan3 1 LIX, Ecole Polytechnique/CNRS, IP Paris, 2 University of Milan, 3 Clemson University, 4 University of Copenhagen Figure 1: Left: Skeletal rig, with a single bone in the head: When animated using velocity skinning, secondary animation effects are automatically added to the ear, and face, while the horn can be set as rigid. Right: The native efficiency and simplicity of the method is compatible with GPU implementation used to compute thousands of animated cows in real-time. Abstract Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a standard skeleton animation as input, along with a skin mesh and rig weights. It then derives per-vertex deformations from the different linear and angular velocities along the skeletal hierarchy. We highlight two specific applications of this general framework, namely the cartoon- like “squashy” and “floppy” effects, achieved from specific combinations of velocity terms. As our results show, combining these effects enables to mimic, enhance and stylize physical-looking behaviours within a standard animation pipeline, for arbitrary skinned characters. Interactive on CPU, our method allows for GPU implementation, yielding real-time performances even on large meshes. Animator control is supported through a simple interface toolkit, enabling to refine the desired type and magnitude of deformation at relevant vertices by simply painting weights. -
Structure of the Human Body
STRUCTURE OF THE HUMAN BODY Vertebral Levels 2011 - 2012 Landmarks and internal structures found at various vertebral levels. Vertebral Landmark Internal Significance Level • Bifurcation of common carotid artery. C3 Hyoid bone Superior border of thyroid C4 cartilage • Larynx ends; trachea begins • Pharynx ends; esophagus begins • Inferior thyroid A crosses posterior to carotid sheath. • Middle cervical sympathetic ganglion C6 Cricoid cartilage behind inf. thyroid a. • Inferior laryngeal nerve enters the larynx. • Vertebral a. enters the transverse. Foramen of C 6. • Thoracic duct reaches its greatest height C7 Vertebra prominens • Isthmus of thyroid gland Sternoclavicular joint (it is a • Highest point of apex of lung. T1 finger's breadth below the bismuth of the thyroid gland T1-2 Superior angle of the scapula T2 Jugular notch T3 Base of spine of scapula • Division between superior and inferior mediastinum • Ascending aorta ends T4 Sternal angle (of Louis) • Arch of aorta begins & ends. • Trachea ends; primary bronchi begin • Heart T5-9 Body of sternum T7 Inferior angle of scapula • Inferior vena cava passes through T8 diaphragm T9 Xiphisternal junction • Costal slips of diaphragm T9-L3 Costal margin • Esophagus through diaphragm T10 • Aorta through diaphragm • Thoracic duct through diaphragm T12 • Azygos V. through diaphragm • Pyloris of stomach immediately above and to the right of the midline. • Duodenojejunal flexure to the left of midline and immediately below it Tran pyloric plane: Found at the • Pancreas on a line with it L1 midpoint between the jugular • Origin of Superior Mesenteric artery notch and the pubic symphysis • Hilum of kidneys: left is above and right is below. • Celiac a. -
Bone Limb Upper
Shoulder Pectoral girdle (shoulder girdle) Scapula Acromioclavicular joint proximal end of Humerus Clavicle Sternoclavicular joint Bone: Upper limb - 1 Scapula Coracoid proc. 3 angles Superior Inferior Lateral 3 borders Lateral angle Medial Lateral Superior 2 surfaces 3 processes Posterior view: Acromion Right Scapula Spine Coracoid Bone: Upper limb - 2 Scapula 2 surfaces: Costal (Anterior), Posterior Posterior view: Costal (Anterior) view: Right Scapula Right Scapula Bone: Upper limb - 3 Scapula Glenoid cavity: Glenohumeral joint Lateral view: Infraglenoid tubercle Right Scapula Supraglenoid tubercle posterior anterior Bone: Upper limb - 4 Scapula Supraglenoid tubercle: long head of biceps Anterior view: brachii Right Scapula Bone: Upper limb - 5 Scapula Infraglenoid tubercle: long head of triceps brachii Anterior view: Right Scapula (with biceps brachii removed) Bone: Upper limb - 6 Posterior surface of Scapula, Right Acromion; Spine; Spinoglenoid notch Suprspinatous fossa, Infraspinatous fossa Bone: Upper limb - 7 Costal (Anterior) surface of Scapula, Right Subscapular fossa: Shallow concave surface for subscapularis Bone: Upper limb - 8 Superior border Coracoid process Suprascapular notch Suprascapular nerve Posterior view: Right Scapula Bone: Upper limb - 9 Acromial Clavicle end Sternal end S-shaped Acromial end: smaller, oval facet Sternal end: larger,quadrangular facet, with manubrium, 1st rib Conoid tubercle Trapezoid line Right Clavicle Bone: Upper limb - 10 Clavicle Conoid tubercle: inferior -
Parts of the Body 1) Head – Caput, Capitus 2) Skull- Cranium Cephalic- Toward the Skull Caudal- Toward the Tail Rostral- Toward the Nose 3) Collum (Pl
BIO 3330 Advanced Human Cadaver Anatomy Instructor: Dr. Jeff Simpson Department of Biology Metropolitan State College of Denver 1 PARTS OF THE BODY 1) HEAD – CAPUT, CAPITUS 2) SKULL- CRANIUM CEPHALIC- TOWARD THE SKULL CAUDAL- TOWARD THE TAIL ROSTRAL- TOWARD THE NOSE 3) COLLUM (PL. COLLI), CERVIX 4) TRUNK- THORAX, CHEST 5) ABDOMEN- AREA BETWEEN THE DIAPHRAGM AND THE HIP BONES 6) PELVIS- AREA BETWEEN OS COXAS EXTREMITIES -UPPER 1) SHOULDER GIRDLE - SCAPULA, CLAVICLE 2) BRACHIUM - ARM 3) ANTEBRACHIUM -FOREARM 4) CUBITAL FOSSA 6) METACARPALS 7) PHALANGES 2 Lower Extremities Pelvis Os Coxae (2) Inominant Bones Sacrum Coccyx Terms of Position and Direction Anatomical Position Body Erect, head, eyes and toes facing forward. Limbs at side, palms facing forward Anterior-ventral Posterior-dorsal Superficial Deep Internal/external Vertical & horizontal- refer to the body in the standing position Lateral/ medial Superior/inferior Ipsilateral Contralateral Planes of the Body Median-cuts the body into left and right halves Sagittal- parallel to median Frontal (Coronal)- divides the body into front and back halves 3 Horizontal(transverse)- cuts the body into upper and lower portions Positions of the Body Proximal Distal Limbs Radial Ulnar Tibial Fibular Foot Dorsum Plantar Hallicus HAND Dorsum- back of hand Palmar (volar)- palm side Pollicus Index finger Middle finger Ring finger Pinky finger TERMS OF MOVEMENT 1) FLEXION: DECREASE ANGLE BETWEEN TWO BONES OF A JOINT 2) EXTENSION: INCREASE ANGLE BETWEEN TWO BONES OF A JOINT 3) ADDUCTION: TOWARDS MIDLINE -
Analysis on the Acromial Curvature and Its Relationships with The
r e v b r a s o r t o p . 2 0 1 4;4 9(6):636–641 www.rbo.org.br Original article Analysis on the acromial curvature and its relationships with the subacromial space and ଝ,ଝଝ types of acromion a,b,∗ c José Aderval Aragão , Leonardo Passos Silva , b a Francisco Prado Reis , Camilla Sá dos Santos Menezes a Department of Morphology, Universidade Federal de Sergipe (UFS), Aracaju, SE, Brazil b Medical School, Universidade Tiradentes (UNIT), Aracaju, SE, Brazil c Orthopedics and Traumatology Service, Hospital Santa Casa de Belo Horizonte, Belo Horizonte, MG, Brazil a r t i c l e i n f o a b s t r a c t Article history: Objective: To correlate the acromial curvature, using the angles proposed, with the subacro- Received 13 September 2013 mial space and types of acromion. Accepted 24 October 2013 Methods: Ninety scapulas were studied. The acromia were classified as types I, II or III. The Available online 31 October 2014 acromial curvature was analyzed by means of the alpha, beta and theta angles. We also measured the distance between the anteroinferior extremity of the acromion and the supra- Keywords: glenoid tubercle (DA). The scapulas were grouped in relation to sex and age. The angles proposed were analyzed in relation to each type of acromion and also in relation to the Acromion/anatomy & histology Shoulder collision syndrome measurements of the distance DA. Rotator cuff Results: Out of the total number of acromia, 39 (43.3%) were type I, 43 (47.7%) type II and eight (9%) type III. -
Anatomy and Physiology II
Anatomy and Physiology II Review Bones of the Upper Extremities Muscles of the Upper Extremities Anatomy and Physiology II Review Bones of the Upper Extremities Questions From Shoulder Girdle Lecture • Can you name the following structures? A – F • Acromion F – B B • Spine of the Scapula G – C • Medial (Vertebral) Border H – E C • Lateral (Axillary) Border – A • Superior Angle E I – D • Inferior Angle – G • Head of the Humerus D – H • Greater Tubercle of Humerus – I • Deltoid Tuberosity Questions From Shoulder Girdle Lecture • Would you be able to find the many of the same landmarks on this view (angles, borders, etc)? A • Can you name the following? – D • Coracoid process of scapula C – C D B • Lesser Tubercle – A • Greater Tubercle – B • Bicipital Groove (Intertubercular groove) Questions From Upper Extremities Lecture • Can you name the following structures? – B • Lateral epicondyle – A • Medial epicondyle A B Questions From Upper Extremities Lecture • Can you name the following landmarks? – C • Olecranon process – A • Head of the radius – B D • Medial epicondyle B A – D C • Lateral epicondyle Questions From Upper Extremities Lecture • Can you name the following bones and landmarks? – Which bone is A pointing to? • Ulna – Which bone is B pointing A to? • Radius E – C B • Styloid process of the ulna – D • Styloid process of the radius C – E D • Interosseous membrane of forearm Questions From Upper Extremities Lecture • Can you name the following bony landmarks? – Which landmark is A pointing to? • Lateral epicondyle of humerus – Which -
Analysis and Improvement of Blender's Texture Painting Functionality
Angewandte Computer- und Biowissenschaften Professur Medieninformatik Bachelor Thesis Analysis and improvement of Blender's texture painting functionality Patricia Ließ Mittweida, der 2. Juni 2019 Erstprufer:¨ Prof. Dr. rer. nat. Marc Ritter Zweitprufer:¨ Manuel Heinzig M. Sc. Ließ, Patricia Analysis and improvement of Blender's texture painting functionality Bachelor Thesis, Angewandte Computer- und Biowissenschaften Hochschule Mittweida{ University of Applied Sciences, June 2019 Abstract This thesis is about the process of painting textures for 3D game models and the tools available in 2D and 3D software to do so with a focus on the Open Source 3D Suite Blender. Name: Ließ, Patricia Studiengang: Medieninformatik und Interaktives Entertainment Seminargruppe: MI15w2-B English Title: Analysis and improvement of Blender's texture painting functiona- lity Inhaltsverzeichnis Abbildungsverzeichnis III Tabellenverzeichnis V 1 Introduction and Motivation 1 1.1 Reasons for using Blender ........................ 2 1.2 Texture Painting and other Creation Methods............. 3 1.3 Objective and Structure of the Thesis.................. 4 2 Basic Concepts 7 2.1 Defining the Surface of a 3D Object................... 7 2.2 The Basics of Color............................ 12 2.3 Requirements of a Video Game Production Environment . 13 2.4 Texture Painting Workflow........................ 14 2.5 Tool requirements for painting in 2D .................. 15 3 Tool Analysis 19 3.1 Texture Painting in Blender....................... 20 3.2 What Blender is lacking in terms of Texture Painting......... 21 3.3 Alternative solutions in similar applications .............. 23 4 Requirements and Specifications 29 4.1 Blender Philosophy............................ 29 4.2 Principles of Good Usability....................... 31 4.3 Add-on Usability ............................. 32 4.4 Python in Blender ........................... -
Morphometric Evaluation of Adult Acromion Process in North Indian Population Anatomy Section
Original Article DOI: 10.7860/JCDR/2017/21060.9312 Morphometric Evaluation of Adult Acromion Process in North Indian Population Anatomy Section SUSMITA SAHA1, NEELAM VASUDEva2 ABSTRACT distance and acromio-glenoid (Ac-g) distance were measured. Introduction: Dimensions of acromion process are important The measurements were compared with other osteological to show linkage to the shoulder girdle pathologies. Also studies performed on different population group. Data was morphometric analysis of acromion process would be helpful analysed using SPSS version 12.0 and mean values with for surgeons while performing surgical procedures on the standard deviation for each dimension were presented. shoulder joint. Results: The mean values of each measurement were: length: Aim: The purpose of this present study was to observe the 41.007 mm; width: 21.82 mm; thickness: 6.58 mm; C-A distance: detailed morphometric evaluation of adult acromion processes 28.34 mm and Ac-g distance: 26.21 mm. in North Indian population because different morphometric Conclusion: It is expected that various dimensions of adult dimensions play an important role in various disorders of the acromion process will serve as a reference base and will assist shoulder, particularly sub acromial impingement syndrome. the surgeon in the approach to be used and precision of the Materials and Methods: Two hundred adult dry scapulae from operative technique. So, the study will provide a vital support the osteology museum of MAMC, New Delhi, were obtained for for planning and executing acromioplasty in the treatment of evaluation of various measurement of acromion process. The impingement syndrome. length, width, thickness of acromion, coraco-acromial (C-A) Keywords: Acromioplasty, Morphometry, Scapula, Subacromial impingement syndrome INTRODUCTION was only 2.6% along with the three types of acromion process The acromion process projects forward almost at right angles, as described by Bigliani et al. -
Tutorial Article Imaging of the Shoulder W
EQUINE VETERINARY EDUCATION / AE / april 2010 199 Tutorial Article Imaging of the shoulder W. R. Redding* and A. P. Pease† Department of Clinical Sciences; and †Department of Molecular Biomedical Sciences, College of Veterinary Medicine, North Carolina State University, 4700 Hillsborough Street, Raleigh, North Carolina 27606, USA.eve_55 199..209 Keywords: horse; lameness; shoulder; ultrasonography; radiology Summary be performed before intra-articular anaesthesia to determine if effusion is present in the joint and to assist with Diagnosis of lameness associated with the shoulder region directing the placement of the needle into the shoulder requires a careful clinical examination, the use of joint. specifically placed intra-articular analgesia and a This paper discusses the normal anatomy as well as the combination of some common imaging techniques to radiographic and ultrasonographic examination of the accurately define the source of pain. Most equine shoulder area. In addition, reference to the use of nuclear practices performing lameness examinations in the horse scintigraphy and the benefits to help localise lesions to the have the radiographic and ultrasonographic equipment shoulder is discussed. necessary to accurately image the shoulder. This article presents a description of the unique anatomy of the Normal anatomy of the shoulder region shoulder and the specific application of radiographic and ultrasonographic techniques to provide a complete set of The most proximal joint in the appendicular skeleton of the diagnostic images of the shoulder region. A brief discussion forelimb is the scapulohumeral joint. It is composed of 2 of nuclear scintigraphy of this region is also included. bones, the distal end of the scapula and the proximal humerus (Sisson 1975). -
Shoulder Shoulder
SHOULDER SHOULDER ⦿ Connects arm to thorax ⦿ 3 joints ◼ Glenohumeral joint ◼ Acromioclavicular joint ◼ Sternoclavicular joint ⦿ https://www.youtube.com/watch?v=rRIz6oO A0Vs ⦿ Functional Areas ◼ scapulothoracic ◼ scapulohumeral SHOULDER MOVEMENTS ⦿ Global Shoulder ⦿ Arm (Shoulder Movement Joint) ◼ Elevation ◼ Flexion ◼ Depression ◼ Extension ◼ Abduction ◼ Abduction ◼ Adduction ◼ Adduction ◼ Medial Rotation ◼ Medial Rotation ◼ Lateral Rotation ◼ Lateral Rotation SHOULDER MOVEMENTS ⦿ Movement of shoulder can affect spine and rib cage ◼ Flexion of arm Extension of spine ◼ Extension of arm Flexion of spine ◼ Adduction of arm Ipsilateral sidebending of spine ◼ Abduction of arm Contralateral sidebending of spine ◼ Medial rotation of arm Rotation of spine ◼ Lateral rotation of arm Rotation of spine SHOULDER GIRDLE ⦿ Scapulae ⦿ Clavicles ⦿ Sternum ⦿ Provides mobile base for movement of arms CLAVICLE ⦿ Collarbone ⦿ Elongated S shaped bone ⦿ Articulates with Sternum through Manubrium ⦿ Articulates with Scapula through Acromion STERNOCLAVICULAR JOINT STERNOCLAVICULAR JOINT ⦿ Saddle Joint ◼ Between Manubrium and Clavicle ⦿ Movement ◼ Flexion - move forward ◼ Extension - move backward ◼ Elevation - move upward ◼ Depression - move downward ◼ Rotation ⦿ Usually movement happens with scapula Scapula Scapula ● Flat triangular bone ● 3 borders ○ Superior, Medial, Lateral ● 3 angles ○ Superior, Inferior, Lateral ● Processes and Spine ○ Acromion Process, Coracoid Process, Spine of Scapula ● Fossa ○ Supraspinous, Infraspinous, Subscapularis, Glenoid SCAPULA