Professional Programme
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Mahatma Gandhi University MEGHALAYA www.mgu.edu.in SYLLABUS MANUAL PROFESSIONAL PROGRAMME 1 | P a g e PROGRAMME CODE --- Master of Arts in VFX Animation (MAVFXA) SEMSTER I CODE SUMJECT CREDIT Development With Traditional And Digital Art MAVFXA11 3 Script Writing & Story Board Designing MAVFXA12 3 Advanced Digital Art Photography Part-(1&2) MAVFXA13 3 Advance Digital Enhancement MAVFXA14 3 MAVFXA15P Enhancement of editing 3 MAVFXA16P Practical on Digital Arts 3 TOTAL 18 2 | P a g e SEMESTER II CODE SUMJECT CREDIT Introduction and Advancement of Next-Gen 3D MAVFXA21 3 Introduction & Advancement of 3D design MAVFXA22 3 Next-Gen Character Design MAVFXA23 3 Introduction of UV layouts and texturing MAVFXA24 3 Advance Character Setup and Animation MAVFXA25P 3 Practical on Character Design, UV layouts and texture. MAVFXA26P 3 TOTAL 18 3 | P a g e SEMESTER III CODE SUMJECT CREDIT Advance Animation and VFX MAVFXA31 3 Advance Techniques of Texturing & Lighting MAVFXA32 3 Production techniques of Lighting MAVFXA33 3 Intro of Dynamics I MAVFXA34 3 Art of Integration - Dynamics II MAVFXA35L 3 Practical on Character animation, Dynamics, texturing and Lighting MAVFXA36L 3 TOTAL 18 4 | P a g e SEMESTER IV CODE SUMJECT CREDITS Advance Rendering 3 MAVFXA41 Introduction of Compositing I 3 MAVFXA42 3D Tracking & Match Moving 3 MAVFXA43 Practical on 3D tracking, Match moving and 3 Compositing. MAVFXA44 Final Project 3 MAVFXA45L MAVFXA46L 3 TOTAL CREDITS 18 5 | P a g e Detailed Syllabus SEMESTER I MAVFXA11 --- Development With Traditional And Digital Art Unit I Development of Sketching & Drawing Development of Graphic Design Unit II Fundamentals of Communication and Design Development of Tools & Techniques Unit III The Process of Design Type & Typography Unit IV The Development of shape of Design SIGNS, SYMMOLS & CLIENT IDENTITY Unit V Career Opportunities in the Visual Art Basics of Printing Technology Creating e-Portfolios MAVFXA12 --- Script Writing & Story Board Designing UNIT I The Current Campfire: Film as a Storytelling Device- The history of storytelling - Plays vs. novels vs. film - What is a “story”? - The “idea” vs. “story” vs. “screenplay” UNIT II The Screen Story- What is it? - The logline - The essence of a screen story - Conflict (and why we love it) - Form, format and formula UNIT III The Structure of a Screenplay- Back to story- Aristotle (and what he had in common with 6 | P a g e Superbad) - The three act screenplay - The scene - Plot points UNIT IV The First Act- Establish, introduce and hook- The inciting incident - The first act plot point The Second Act- Rising conflict and overcoming obstacles - The second act plot point The Third Act- The “final battle” - The outcome of the final battle - The denouement - Happy vs. hopeful endings UNIT V Character - Plot vs. Character - Character vs. Characteristics- Actions speak louder than words - The main character (our hero!)- Other characters and character types Dialogue - The functions of dialogue – Voiceover. The Kitchen Sink-Back story & exposition- Subplots- Setup and payoff - Flashbacks- Theme Breaking the Rules - How screenwriters break them and why Genre - “What is this movie anyway?” REFERENCES: • The Writer’s Journey by Christopher Vogler • Adventures in the Screen Trade by William Goldman • The New Screenwriter Looks at the New Screenwriter by William Froug MAVFXA13 --- Advanced Digital Art Photography Part-(1&2) UNIT I Motion picture cameras: Various parts of Motion picture cameras; perforation loop; pressure plate; Plate catch; Pull down claw; magazine; threading of film; loading unloading of magazine; Types of magazine; intermittent Movement; Analysis of Claw motion; Registration pin; Sprocket wheel; Frames per sec; View finder; Eye piece adjustment; camera Motors; Slow motion and Fast motion; Reverse Movement; Tacho meter; Lens Mount Flange Depth; matte Box; Blimp; Changing bag; Magazine Cover/rain cover. UNIT II Photographic Image: Motion picture Photographic; Emulation; Film base; latent image; Graingrain technology, graininess; halation, Anti halation backing; Resolving power: definition; Sensitometer; transition; opacity; Density; base density; Relation between Density and fog level; 7 | P a g e Characteristic Curve; D-max D-min, Shoulder, Toe; Gamma; Density measurement ; black and white density and Color density; Film speed and shopper index; Contrast. Colour reproduction ; Structure of the motion picture film; Colour negative processing Remjet backing; various types of Motion picture films UNIT lll Dramatic elements embedded in the screen play; Spines; charaacter; circumsatance; dynamic relationship; wants; expectations; action; activity; acting beats; dramatic blocks; narrative beats fulcurm UNIT IV Staging ; Pattern of dramatic movement; changing the stage with in a scene; staging as part of a film’s ; Floor plan Developmeent of screen play; staging and camera angles for story board for story board artist. UNIT V Camera as Narrator; Reveal; entrance; objectives camera; subjective camera; visual design; style; coverage; lenses; compostion; dramatic blocks and camera; shot lists; story board and setups UNIT VI Execution, Installation & Presentation Inside the digital camera The Principles of Photography Types of cameras, Lenses, Camera Controls, Exposure Meter Managing Your Digital Assets Product Photography Interior and Exteriors, Action and Sports Photography MAVFXA14 --- Advance Digital Enhancement UNIT I Visual Communication, Typography, Colour and Visual Representation. The photography, Drawing and image manipulation, Elements of visual Communication : Line, Shape, Colour, Texture, Elements of Composition : Rhythm, Harmony,Balance, Symmetry, Contrast, Layout ,Grid, point of view, Introduction to Aesthetics 8 | P a g e UNIT II Typography: Anatomy of a font, Classification, Semantics, Letter Design, Resume Writing, Usage Concepts, Type in motion/Web Typography Colour: Hue, Tint, Tone, Saturation, Color Wheel, Primary, Secondary, Tertiary colors, color interaction, color models RGB, CMYK, RGY Visual Representation: illustration techniques, modes of repetition, Storyboarding, Style and Treatment, Continuity Handling the Camera, Sound Acquisition, Lighting, shooting a sequence, Interviewing skills. An introductory study of digital imaging processes and techniques in both the visual and commercial arts. Computer imagery will be generated using interactive processing software UNIT III Advanced Video Graphics Creating Raster backgrounds Creating Energy oriented Graphics Creating Logos and Identities Collages and Montages Channel Masking Creating alpha Exporting graphics to video applications UNIT IV 3D modeling and compositing Creating Animated Background Creating 3D composite Advanced camera techniques Broadcast animation Creating virtual sets for broadcast Type animation and casting styles Special effects using various plug-ins Chroma key and Rotoscoping UNIT V Non Linear Editing & Sound Introduction to various file formats from DV to Mov and HD Story boarding for Film Editing Capturing through firewire Managing and organizing footages 9 | P a g e The Detailed study of Final Cut Pro Finishing and Outputting Colour correction in a video Converting from HD to DV Media Management MAVFXA15P --- Enhancement of editing Digital Editing The fundamentals of editing: Basics of editing, Pal Video for windows, Pal quick time multimedia QuickTime, Using Project Window, Video Settings, Audio Settings, Compressor, Depth, Frame Size, Frame Rate, Importing still images, Using the monitor window, Viewing safe zones, use of editing and full knowledge about video editing. The fundamentals of transition effects: Creating Transitions, Transition Settings, Image Mask Transition, Applying Transitions, viewing transitions. Finishing & the future: Making movie, finalizing sound and effects, rendering, making video CD. Sound Editing Introduction to sound: Sound, Digital sound files, different sound formats, midi & digital audio, creating digital audio files, sound producing, sound extracting, Advantages and disadvantages of midi &digital, choosing between midi and digital audio. Linking files: Sound for the World Wide Web, adding the sound to your multimedia project, production tips, audio recording, keeping track of your sound, testing and evaluation. Record clips & editing: Sound recording, editing digital recording, trimming, splicing and assembly, volume adjustments, format conversion, re-sampling or downloading, fade-ins and fade–outs, equalization, time stretching, digital signal processing, reverting sound, making midi audio, audio file formats. Special effects: Adding effect automation enveloping, adding a volume envelop, adding a panning envelop, previewing effect automation, applying effect automation, adjusting envelope, adding envelop points, flipping a envelop points, setting fade properties, cutting, copying, pasting, envelope points, adding mirror and wave hammer, pan to left , pan to right, dry out , wet out , convert mono to stereo, looping. Finalize files: Burning the audio Cd, mp3, making the remix sound track with using all the special FX from the software. Exporting the files in diff formats, save in wav, mp3 etc. MAVFXA16P ---Practical on Digital Art Motion Caption – Formats – Methods – Usages – Motion Capture Software – Merge with Software – Expression – Formats – Methods – Usages – Expression Capture Soft ware’s – Script Animation Usage – Different Language of Script Animation Among the Software. 10 | P a g e Concept Development – Scripting