Mahatma Gandhi University MEGHALAYA www.mgu.edu.in
SYLLABUS MANUAL
PROFESSIONAL PROGRAMME
1 | P a g e PROGRAMME CODE --- Master of Arts in VFX Animation (MAVFXA)
SEMSTER I CODE SUMJECT CREDIT Development With Traditional And Digital Art
MAVFXA11 3 Script Writing & Story Board Designing
MAVFXA12 3 Advanced Digital Art Photography Part-(1&2)
MAVFXA13 3 Advance Digital Enhancement
MAVFXA14 3 MAVFXA15P Enhancement of editing 3 MAVFXA16P Practical on Digital Arts 3 TOTAL 18
2 | P a g e SEMESTER II CODE SUMJECT CREDIT Introduction and Advancement of Next-Gen 3D
MAVFXA21 3 Introduction & Advancement of 3D design
MAVFXA22 3 Next-Gen Character Design
MAVFXA23 3 Introduction of UV layouts and texturing
MAVFXA24 3 Advance Character Setup and Animation
MAVFXA25P 3 Practical on Character Design, UV layouts and texture.
MAVFXA26P 3 TOTAL 18
3 | P a g e SEMESTER III CODE SUMJECT CREDIT Advance Animation and VFX
MAVFXA31 3 Advance Techniques of Texturing & Lighting
MAVFXA32 3 Production techniques of Lighting
MAVFXA33 3 Intro of Dynamics I
MAVFXA34 3 Art of Integration - Dynamics II
MAVFXA35L 3 Practical on Character animation, Dynamics, texturing and Lighting
MAVFXA36L 3 TOTAL 18
4 | P a g e SEMESTER IV CODE SUMJECT CREDITS Advance Rendering 3 MAVFXA41 Introduction of Compositing I 3 MAVFXA42 3D Tracking & Match Moving 3 MAVFXA43 Practical on 3D tracking, Match moving and 3 Compositing.
MAVFXA44 Final Project 3 MAVFXA45L MAVFXA46L 3 TOTAL CREDITS 18
5 | P a g e Detailed Syllabus
SEMESTER I MAVFXA11 --- Development With Traditional And Digital Art
Unit I Development of Sketching & Drawing Development of Graphic Design
Unit II Fundamentals of Communication and Design Development of Tools & Techniques
Unit III The Process of Design Type & Typography
Unit IV The Development of shape of Design SIGNS, SYMMOLS & CLIENT IDENTITY
Unit V Career Opportunities in the Visual Art Basics of Printing Technology Creating e-Portfolios
MAVFXA12 --- Script Writing & Story Board Designing
UNIT I
The Current Campfire: Film as a Storytelling Device- The history of storytelling - Plays vs. novels vs. film - What is a “story”? - The “idea” vs. “story” vs. “screenplay”
UNIT II
The Screen Story- What is it? - The logline - The essence of a screen story - Conflict (and why we love it) - Form, format and formula
UNIT III
The Structure of a Screenplay- Back to story- Aristotle (and what he had in common with
6 | P a g e Superbad) - The three act screenplay - The scene - Plot points
UNIT IV
The First Act- Establish, introduce and hook- The inciting incident - The first act plot point The
Second Act- Rising conflict and overcoming obstacles - The second act plot point The Third
Act- The “final battle” - The outcome of the final battle - The denouement - Happy vs. hopeful endings
UNIT V
Character - Plot vs. Character - Character vs. Characteristics- Actions speak louder than words -
The main character (our hero!)- Other characters and character types
Dialogue - The functions of dialogue – Voiceover.
The Kitchen Sink-Back story & exposition- Subplots- Setup and payoff - Flashbacks- Theme
Breaking the Rules - How screenwriters break them and why
Genre - “What is this movie anyway?”
REFERENCES:
• The Writer’s Journey by Christopher Vogler
• Adventures in the Screen Trade by William Goldman
• The New Screenwriter Looks at the New Screenwriter by William Froug
MAVFXA13 --- Advanced Digital Art Photography Part-(1&2)
UNIT I
Motion picture cameras: Various parts of Motion picture cameras; perforation loop; pressure plate; Plate catch; Pull down claw; magazine; threading of film; loading unloading of magazine;
Types of magazine; intermittent Movement; Analysis of Claw motion; Registration pin; Sprocket wheel; Frames per sec; View finder; Eye piece adjustment; camera Motors; Slow motion and
Fast motion; Reverse Movement; Tacho meter; Lens Mount Flange Depth; matte Box; Blimp;
Changing bag; Magazine Cover/rain cover.
UNIT II
Photographic Image: Motion picture Photographic; Emulation; Film base; latent image; Graingrain technology, graininess; halation, Anti halation backing; Resolving power: definition;
Sensitometer; transition; opacity; Density; base density; Relation between Density and fog level;
7 | P a g e Characteristic Curve; D-max D-min, Shoulder, Toe; Gamma; Density measurement ; black and white density and Color density; Film speed and shopper index; Contrast. Colour reproduction ;
Structure of the motion picture film; Colour negative processing Remjet backing; various types of Motion picture films
UNIT lll Dramatic elements embedded in the screen play; Spines; charaacter; circumsatance; dynamic relationship; wants; expectations; action; activity; acting beats; dramatic blocks; narrative beats fulcurm
UNIT IV Staging ; Pattern of dramatic movement; changing the stage with in a scene; staging as part of a film’s ; Floor plan Developmeent of screen play; staging and camera angles for story board for story board artist.
UNIT V Camera as Narrator; Reveal; entrance; objectives camera; subjective camera; visual design; style; coverage; lenses; compostion; dramatic blocks and camera; shot lists; story board and setups
UNIT VI Execution, Installation & Presentation Inside the digital camera The Principles of Photography Types of cameras, Lenses, Camera Controls, Exposure Meter Managing Your Digital Assets Product Photography Interior and Exteriors, Action and Sports Photography
MAVFXA14 --- Advance Digital Enhancement
UNIT I
Visual Communication, Typography, Colour and Visual Representation.
The photography, Drawing and image manipulation, Elements of visual Communication : Line, Shape, Colour, Texture, Elements of Composition : Rhythm, Harmony,Balance, Symmetry, Contrast, Layout ,Grid, point of view, Introduction to Aesthetics
8 | P a g e UNIT II
Typography: Anatomy of a font, Classification, Semantics, Letter Design, Resume Writing, Usage Concepts, Type in motion/Web Typography Colour: Hue, Tint, Tone, Saturation, Color Wheel, Primary, Secondary, Tertiary colors, color interaction, color models RGB, CMYK, RGY Visual Representation: illustration techniques, modes of repetition, Storyboarding, Style and Treatment, Continuity Handling the Camera, Sound Acquisition, Lighting, shooting a sequence, Interviewing skills.
An introductory study of digital imaging processes and techniques in both the visual and commercial arts. Computer imagery will be generated using interactive processing software
UNIT III
Advanced Video Graphics
Creating Raster backgrounds Creating Energy oriented Graphics Creating Logos and Identities Collages and Montages Channel Masking Creating alpha Exporting graphics to video applications
UNIT IV
3D modeling and compositing
Creating Animated Background Creating 3D composite Advanced camera techniques Broadcast animation Creating virtual sets for broadcast Type animation and casting styles Special effects using various plug-ins Chroma key and Rotoscoping
UNIT V
Non Linear Editing & Sound
Introduction to various file formats from DV to Mov and HD Story boarding for Film Editing Capturing through firewire Managing and organizing footages
9 | P a g e The Detailed study of Final Cut Pro Finishing and Outputting Colour correction in a video Converting from HD to DV Media Management
MAVFXA15P --- Enhancement of editing
Digital Editing
The fundamentals of editing: Basics of editing, Pal Video for windows, Pal quick time multimedia QuickTime, Using Project Window, Video Settings, Audio Settings, Compressor, Depth, Frame Size, Frame Rate, Importing still images, Using the monitor window, Viewing safe zones, use of editing and full knowledge about video editing. The fundamentals of transition effects: Creating Transitions, Transition Settings, Image Mask Transition, Applying Transitions, viewing transitions. Finishing & the future: Making movie, finalizing sound and effects, rendering, making video CD.
Sound Editing
Introduction to sound: Sound, Digital sound files, different sound formats, midi & digital audio, creating digital audio files, sound producing, sound extracting, Advantages and disadvantages of midi &digital, choosing between midi and digital audio. Linking files: Sound for the World Wide Web, adding the sound to your multimedia project, production tips, audio recording, keeping track of your sound, testing and evaluation. Record clips & editing: Sound recording, editing digital recording, trimming, splicing and assembly, volume adjustments, format conversion, re-sampling or downloading, fade-ins and fade–outs, equalization, time stretching, digital signal processing, reverting sound, making midi audio, audio file formats. Special effects: Adding effect automation enveloping, adding a volume envelop, adding a panning envelop, previewing effect automation, applying effect automation, adjusting envelope, adding envelop points, flipping a envelop points, setting fade properties, cutting, copying, pasting, envelope points, adding mirror and wave hammer, pan to left , pan to right, dry out , wet out , convert mono to stereo, looping. Finalize files: Burning the audio Cd, mp3, making the remix sound track with using all the special FX from the software. Exporting the files in diff formats, save in wav, mp3 etc.
MAVFXA16P ---Practical on Digital Art
Motion Caption – Formats – Methods – Usages – Motion Capture Software – Merge with Software – Expression – Formats – Methods – Usages – Expression Capture Soft ware’s – Script Animation Usage – Different Language of Script Animation Among the Software.
10 | P a g e Concept Development – Scripting – Story Developing – Output Formats – Audio Formats & Video Formats – Colors – Color Cycle – Color Formats – 3D Production Budjets – 3D Animated Movies – Fields in 3D Animation.
Define digital art terminology.
• Acquire and develop a critical understanding of the use of visual language as it applies to our culture, political and social development, and artistic understanding.
• Discuss and utilize elements and principles of design.
• Recognize the relationships between art, culture, and technology.
• Acquire basic working understanding of the Macintosh computer through printing, scanning, digitization, image manipulation and a variety of software applications.
• Describe and discuss technical and compositional aspects of finished and in- progress work.
• Participate in group critique and evaluation of art works.
• Manipulate formal elements to convey meaning.
• Begin to articulate and reflect on concepts developed in artwork within the context of a written artist statement.
• Digital Art (second edition) by Christiane Paul
(available at the bookstore, amazon.com, powells.com & on reserve at the library)
• USB flash memory stick (2 gb or better)
11 | P a g e SEMESTER II
MAVFXA21 --- Introduction and Advancement of Next-Gen 3D
Unit l
3D Modeling and Animation:
3D Character Modeling. Texturing & Lighting 3D Character Rigging & Animation Compositing & Editing a Video
Unit II
3D modeling and compositing
Creating Animated Background Creating 3D composite Advanced camera techniques Broadcast animation Creating virtual sets for broadcast Type animation and casting styles Special effects using various plug-ins
Unit lII
Understanding the GUI, Polygon Tools, Subdivisions Surfaces, Products, Props Models, Creature Models, Low Poly, High Poly, Hard Surface Models, Automobile Modeling, Jet Models etc., Organic Modeling, Low Poly (Game Character), High Poly (Detailed Human Character), Shaders. Unwrapping Techniques, Texturing Props, Products etc., Unwrapping & Texturing a Creature, Game Chracter and a Human model.
12 | P a g e Unit IV
Lighting Techniques, Night Scene Lighting, Morning Scene Lighting, Camera Attributes, Advance Camera Techniques, Placing Cameras in the Scene, 3d Painting Techniques 3D Software Rendering Techniques, Mental Ray Rendering, Basic Animation, Motion Path Animation, Camera Animation, Rigging, Joints (IK/FK), FBIK, Joint Labelling, Biped Rigging, Facial Rig, Advance Skinning Techniques, Biped Animation, Simple Walk Cycle, Facial Animation.
Unit V
Creature Walk Cycle, Creature Facial Animation, Introduction to Dynamics, Creating effects like Fire, Smoke, Fireworks, Soft Bodies/Rigid Bodies, Fluid Effects, Creating different Water Effects, Creating Clouds/Fog/Explosions, Introduction to Hair , Painting Hair Textures, introduction to Fur & Cloth, Setting Scene Shots, Match moving With Live Action Scene Objective: Diagram the animation requirements of a 3D shot based on simple controls and flexibility, considering the best uses of keyframe, path, hierarchy and inverse kinematic methods. Demonstrate competence in matching camera settings with live action based on applying true perspective, lighting, shadows, motion blurring and layer compositing. Mastering polygonal processes through reference modeling. Mastering of NURBS, Automatic Mapping scheme, Creating effects for 3D compositing.
MAVFXA22 --- Introduction & Advancement of 3D design
UNIT-I Introduction of 3D basics
UNIT-II Intro to Interactive features and Internet; Advanced 3D animation techniques. Morphing Materials editing. Texture mapping and scaling. Reflection mapping and scaling. Bump map. Opacity map. Audio editing features. Incorporating 3D models and 3D renderings. Linking digital video. User interface building principles. User interface toolkit and interaction scripting. Embedding completed animations in web pages and other media containers.
UNIT-III Advancement Environment and Set Design Advancement Modeling and Texturing Environments and Sets Advancement Lighting Considerations and Techniques
UNIT-IV Advancement Environment and Set Design Advancement Modeling and Texturing Environments and Sets
13 | P a g e Advancement Lighting Considerations and Techniques Advancement Intermediate Texturing Advancement Rendering Fogs, Atmospheres, Volumetric, and Special Effects Particle Systems: basic, Advanced and Particle Flow Post-production considerations Character Design, Rigging and Animation bone-based Rigging, biped basics Attaching the model to the biped, Animating the Character
UNIT-V getting in Control of 3D Space: Menu commands, File Menu, Edit Menu, Tools menu, Group Menu, view Main Toolbar, Working with View ports and files: Controlling the View ports: Zooming a view, panning a view, rotating a View, Maximizing the active View ports, max Scene files. Saving & opening files, merging and replacing objects. Importing and exporting files. Solid Modeling and the tools of the Trade: Create menu, Modifiers Menu, Command Panel: Create, Modify, Hierarchy, motion, display, Utilities.
Color, Texture and surface styles: The Material Editor, colors and patterns in materials, multiple materials on single objects, lofting the materials, bump mapping, luminance values, maps, mapping coordinates, materials, multi/sub-object materials, procedural maps
Tips and tricks for good lighting: Standard sunlight system, faking bounced light, daylight system, angle of incidence, attenuation, exposure control, photometric lights, radiosity, standard lights with scan line rendering, photometric lights with radiosity render, skylight with light tracer rendering, sunlight system, day light system, Skylight. Target spot
MAVFXA23 --- Next-Gen Character Design
UNIT-I
Navigating 3D space, Creating geometry ,Transforms , Modifiers, Animation basics ,Light and cameras, Material Editor, Materials, and Maps ,Rendering ,Effects and Environments
Video post production
Utilities Customizing the user interface
UNIT-II
Conceptualizing 3D coordinate systems
14 | P a g e How to construct 3D models using various tools
Low polygon modeling for games
Props Modeling
UNIT-III
Know character studio
Know Biped
Know Physique
Know Track Editing
Know the workbench
Know Motion flow
Know crowds
Know Character studio Workflow
Freeform Animation
Loading, Saving, and Displaying Biped Motion
Advanced in File Formats
UNIT-IV
Film studies basic for better understanding of camera movements
Various types of shots and angles
Art of storytelling and storyboarding
Develop skills in digital modeling and character animation
15 | P a g e SFX and compositing, Camera Matching
Post production for integrating and compositing 3D-SFX
UNIT-V
Film Industry
TV Channels
Production House
Add Company
Multimedia Companies
Independent Work
Unit-VI
Volumetric design
Personality design
Costume and period design Character line‐up Model sheets: preparation Designing facial expressions for animation Advanced costume design Modeling I: geometric polygonal sculpting in Maya Advanced 3D design II: texture mapping Modeling III: organic shape sculpting with Z-brush
MAVFXA24 --- Introduction of UV layouts and texturing
Unit-l
Modeling for UV Mapping, Environments and Characters. UV Mapping and Coordinate systems, Types of Maps and Approaches to UV Pages. Powers of 2 and proper UV Page Layout. Dissecting realism, what makes a 3D Scene look real? What’s the difference Metween Reflections and Refractions?
Unit-ll Photoshop for texture painting and T-Pages, Custom tools and tricks to paint your props,
16 | P a g e environments and characters. Advanced Maps for Games, Diffuse, Mump, Specular, Alpha, Displacement, Normal Maps. Point lighting, standard lights, shadows and shadow maps, DMaps and Raytraced Shadows, Mental Ray AmMient Occlusion Override.
Unit-lll
Introduction to UV mapping How to projects a texture map onto a 3D object. What is UV mapping and how its work How to project mapping (sphere, cylinder, and box) How to Create Texture in Photoshop Import texture from Photoshop How to apply mapping Set the UV layouts according to Mapping
Unit-lV Text and Typography (Fonts): Typography, typesetting, readability, classes of type, display type, type groups, roman, serifs, gothic, block, square serif type, cursive or script type, measuring type, size, width, resolution, compositing The shape of Design: Planning for print production, overlay, camera ready, dates and deadlines. getting in Control of 3D Space: Menu commands, File Menu, Edit Menu, Tools menu, Group Menu, view Menu, Main Toolbar, Working with Viewports and files: Controlling the Viewports: Zooming a view, panning a view, rotating a View, Maximizing the active Viewports, max Scene files, Saving/Opening files, Merging and replacing objects, Importing and exporting files. Solid Modeling and the tools of the Trade: Create menu, Modifiers Menu, Command Panel: Create, Modify, Hierarchy, motion, display, Utilities. Color, Texture and surface styles: The Material Editor, colors and patterns in materials, multiple materials on single objects, lofting the materials, bump mapping, luminance values, maps, mapping coordinates, materials, multi/sub-object materials, procedural maps. Material Editor: sample window, sample sphere, material type, material name, get material, assign material to selection, materials and mapping, importing maps & textures from Photoshop.
Unit-V
Intro to animation and moving picture art.
View: examples to different styles and techniques of motion, and animation across media.
what is animation? key frames and in-betweens — traditionally and in digital animation.
Demo: After-Effects — timeline, key-frames, key frames interpolation, and graph editor.
17 | P a g e MAVFXA25P --- Advance Character Setup and Animation
Animation & Visual Effects Designing for the screen Simple 2D shape design Volumetric design Personality design Costume and period design Character line‐up Model sheets: preparation Designing facial expressions for animation Advanced costume design Modeling I: geometric polygonal sculpting in Maya Advanced 3D design II: texture mapping Modeling III: organic shape sculpting with ZMrush
MAVFXA26P---- Practical on Character Design, UV layouts and texture.
Modeling for UV Mapping, Environments and Characters. UV Mapping and Coordinate systems, Types of Maps and Approaches to UV Pages. Powers of 2 and proper UV Page Layout. Dissecting realism, what makes a 3D Scene look real? What’s the difference Metween Reflections and Refractions? Photoshop for texture painting and T-Pages, Custom tools and tricks to paint your props, environments and characters. Advanced Maps for Games, Diffuse, Mump, Specular, Alpha, Displacement, Normal Maps. Point lighting, standard lights, shadows and shadow maps, DMaps and Raytraced Shadows, Mental Ray AmMient Occlusion Override.
Know character studio Know Biped Know Physique Know Track Editing Know the workbench Know Motion flow Know crowds Know Character studio Workflow Freeform Animation Loading, Saving, and Displaying Biped Motion Advanced in File Formats
18 | P a g e SEMESTER III
MAVFXA31 --- Advance Animation and VFX
UNIT –l Introduction and overview of animation - basics of animation - classical animation - time line instances –stage – layers - scene , Principles of Animation , Key frames-Frame Rates- Editing Frames, Building Skills with Tools and Colors - Defining Terms - Using the drawing tools - Modifying and Editing - Grouping - Mixer Panel , Production of an animation using existing software.
UNIT - II Flash – Tweeting –motion tweening –shape tweening, onion skinning –buttons –instances Shape Hinting , Multiples , Defining Layer Properties , Gradient Animation , Symbols, Instances and Libraries, Editing Color Styles , Text - scripting- Working with Words - Block Types - Creating –Modifying - Formatting -Animating them.
UNIT-III 3D concepts –viewports – perspective -camera –standard primitives - polygons low polygon, camera motion – Lights- sound generation -Motion Tweening, Difference between Shape & Motion Twining - Basics - Effects – Editing - Motion Guides - Exploding Text - Options and Limits.
UNIT- IV Modeling & Animation with 3D Max –primitives - low polygon modeling – organic modeling - nerves modeling , texturing – mapping ,Painting 3D Objects with Deep Paint , Movie Clips - Graphic Symbols vs. Movie Clip Symbols- Animated Rollover Buttons -Testing the Movie - motion capture techniques
UNIT-V Particles system - dynamics – inverse kinematics - reverse kinematics –timeline-key frames, Character Animation and Visual Fx , Variability in Animations of Human Motion , Action Scripting –Defined- Interactivity and Actions- Events- Scenes- Drop-Down Menus, Loading Movie- Sound- Importing- Compressing- Background- Settings – Controlling – Synchronizing, Components and Forms - Creating Configuring – Modifying, Animation & Visual Effects
UNIT-Vl
Drawing & Sketching Graphic Design & Visual Arts. Web Designing & Introduction to 2D Animation Introduction to Advertising & Market Research Introduction to 3D Animation. Digital Video & Sound Editing. Advance 3D Animation (Modeling & Animation)
19 | P a g e Cinematography. Advance Cinematic Cartoon Animation & Special Effects. Project- 2D Animation or 3D Animation
REFERENCES: Mark Simon. Storyboards: Motion in Art, Focal Press,2000, Rick Parent. Computer Animation: Algorithms and Techniques. Morgan Kaufmann, 2005, Kyle Clark. Inspired 3D character animation. Premier Press, 2003. Mark R. Wilkins, Chris Kazmier. MEL. Scripting for Maya Animators, Second Ed
MAVFXA32 --- Advance Techniques of Texturing & Lighting
UNIT - I
Mental ray materials & its application. mental ray for Maya is a powerful renderer integrated with Maya. Dgs_material shader provides a physically-accurate shading model by offering Diffuse, Glossy, and Specular attributes. Dielectric material shader re-creates a material that is a poor conductor of electricity,
UNIT - II
3-point lighting concepts, Three-point lighting in visual media such as video, film, still photography and computer-generated imagery- effective use of key light- fill light - back light
UNIT - III
What is Unwrapping - concepts - purpose of unwrapping - Maps available in maya, application of maps, how to create and layout UVs for objects using different projection methods
& its attributes Utilizing the UV texture editor & interactive editing its positions in view port & its main attributes to control mapping areas over objects.
UNIT - IV
How to generate UV map in UV Texture using UVlayout tools like unfold for flattening
UV's over mesh to create flat 2dimensional map using commands, tools available in uv editor
20 | P a g e like sew for merging 2 or more edge's into single, relax for maintaining uniformity between uv's, cut for detaching uv map, Stretching UVs to fit in grid, aligning uv's in grid.
UNIT - V
Application & difference between 2d, 3d textures & Environmental textures. Maya 2D textures - categories: water, Perlin, noise, etc.,. Bitmaps- generating textures - Maya 3D textures
– procedure & resolutions – mathematics & algorithms.
UNIT - Vl
Basic utilities for texturing - general utilities- color utilities, render node utilities, switch utilities, tweaking output results.
UNIT-Vll
Generate by texture without editing the attributes- double side texturing, mixing 3 or more colors
& taking output
REFERENCE
Advanced Maya Texturing and Lighting with CDROM - Lee Lanier, Wiley Publishing
Texturing and Modeling : A Procedural Approach - David S. Ebert, F
6, 201 MAVFXA33 --- Production techniques of Lighting
Unit- I
Lighting: Types of Lighting and Use in Movies Key light, fill light, daylight. Comparison of animation .vs. video lighting. Screening of movies where lighting used most critically, such as The Third Man, The Magnificent Amber sons, Eaux D'Artifice and others. Still life setup as an in-class exercise in lighting.
UNIT II
Advanced 3D Animation Techniques Sequences from Torn, Jurassic Park, Toy Story 2, Titanic, The Incredible
21 | P a g e Advanced 3D animation techniques. Morphing Materials editing. Texture mapping and scaling. Reflection mapping and scaling. Mump map. Opacity map
UNIT III:
Space Warps and Gizmos – Space Warps – Types of Space Warps in 3Ds Max –
Applying Space Warps – Creating a Dynamic Simulation in 3Ds Max – Gizmos – Creating
Gizmos – Animating with Lights – Lights in 3Ds Max –Adjusting Light Parameters – Additional
Light Controllers – Animating Lights – Applying Lights to Create Animation.
UNIT IV:
Animating with Cameras – Types of Cameras – Camera View Port – Camera Parameters
– Cameras in Animations – Animating with the Target and Free Cameras – Camera Matching.
UNIT V:
Rendering Animations – Rendering – Rendering Methods – Render Scene Dialog Box –
Rendering Tools – Rendering an Animation – Previewing Animations – Using the RAM Player –
Adding Effects to Animations – Environments Effects – Rendering Effects – Video Post .
MAVFXA34 --- Intro of Dynamics I
Unit - I
Introduction to modeling,- Maya Interface, Maya Tools for modeling - Channel box and layer editor - Status bar - Snap tools, Hotbox - Nurbs modeling - Create Curve and Curve Edit -
Surface and polygon formation requirements - Space Ship Modeling.
Unit – II
Car Modeling, Guitar Modeling - Sword Modeling - Core Modeling Tool Split polygon
22 | P a g e tool - insert edge tool - Various Looping Methods in polygon - Understand mesh flow - Cut face tool, merge tool options - Basic curve profile - Attach/Detach Curve-Rebuilding Curve- Surface
Creation (Loft/Boundary)-Nurbs to Polygon-Structure Detail-completion of Car
Unit - III
Interior Modeling - Detail work flow on polygon items-Polygon Tools Split Polygon
Tool,-Insert Edge Tool-Cutface Tool-Extrude face/edge-Create models like Sofa, chair, Lights,
Screen etc
Unit - IV
Cartoon character/ Male/Female Character model, Discussion on anatomy •character mesh flow- understand important loop flow in model-Basic Shape-Shape detailing - Mesh flowMuscular Study for forearm, wrist, fingers-Extrude-Shape formation-Detail-Mesh flow-Muscle
Study Leg , Leg Fingers-Extrude-Shape formation-Detail
UNIT V
Cartoon character/ Male/Female Character, Completion of Cartoon character/
Male/Female Character - Face Model, Ear, Eyes -Mesh flow-Muscle Study for face , Eye, EarExtrude- Shape formation-Detail - Refine Mesh flow-Final Detailing of Character-Loop check for
Rigging and Animation.
REFERENCE
Stop Staring: Facial Modeling and Animation Done Right - Jason Osipa
Texturing and Modeling : A Procedural Approach - David S. Ebert
23 | P a g e MAVFXA35L ---- Art of Integration - Dynamics II
Unit - I
Art & craft , Clay modeling- Portraits, Clay modeling- Character modeling, Mask making, Set designing, Painting
Unit - II
Color Practical color mixing-color making-applying colors-Secondary color mixingtertiary color mixing-making- color wheel-define colors-cool colors-Warm colors Color tint &
Shades ( P)about tint and shades- making tints-making shades about black and white
Unit - III
Drawing and painting , Intro to Painting & Color mixing ,Still life Organic drawing, Still life (Inorganic) drawing & painting.
Unit - IV
2D Composition &Memory Drawing , perspective drawing, Landscape painting,
Outdoor drawing and painting, Indoor drawing and painting, BG Designing- drawing and painting
Unit - V
Particle system 3D fluid N-cloth simulation Setting goal and instancers Dynamic hair and fur Creating Soft body and Rigid body Effects of Particles with Hair, Fur, Cloth – Dust Particles and Simulations Sizing and Fixing Properties – Hands On: Sands and Glass Particles, Environment and Physical Structures Preparing Animation of quadruped, Character Animation.
MAVFXA36L----- Practical on Character animation, Dynamics, texturing and Lighting
24 | P a g e Unit - I
Man made drawing , Intro to art & tools Handling, Tonal values-shadings-lightingsshadings, Human anatomy, Live model study, Birds & animal study
Unit - II
Drawing and painting , Intro to Painting & Color mixing ,Still life Organic drawing, Still life (Inorganic) drawing & painting.
Unit - III
2D Composition &Memory Drawing , perspective drawing, Landscape painting,
Outdoor drawing and painting, Indoor drawing and painting, BG Designing- drawing and painting.
Unit - IV
Preproduction , Intro to storyboard-camera angles- Character design, BG & lay out
Design, Script writing, Storyboard.
Unit - V
Art & craft, Clay modeling- Portraits, Clay modeling- Character modeling, Mask making,
Set designing, Painting B.Sc. Animation & VFX - 2011-12 Page 4 of 5
Unit - Vl Color Practical color mixing-color making-applying colors-Secondary color mixingtertiary color mixing- making- color wheel-define colors-cool colors-Warm colors Color tint & Shades ( P)about tint and shades- making tints-making shades about black and white
SEMESTER IV
MAVFXA41 --- Advance Rendering
Unit l blue Screen Shoot in Louis Hall Avid Transfers, basinet and Cross-system CODECs.
Unit-ll basic Import and Layering Color Keying basic Rendering Simple Compositing
Unit-lll basic After Effects Continued Depth of Field, Keying Concepts Continued Grouping, Sub comps and Rendering Techniques
25 | P a g e Unit-lV Typography, Page Design And masking Typographic tools, Mastering to iDVD Timing and Key framing Texture in Design, Scanning, Color Modes Hull fish 6-8
Unit-V 3D Tools in After Effects Time Remapping and Telecine process Production Requirements for Final Project Production Package Design in iDVD Color Correction Color Correction continued Visit to Telecine and Film Recorder facility
MAVFXA42 --- Introduction of Compositing I
Unit - I
Introduction to Photoshop - Interface overview -Tools & Techniques- About Menu bar and Panels - Resolution- Color mode
Unit - II
Color Correction(Auto Levels, Contrast, and Colors-Hue saturation adjustments-make duotone and sepia tone-Replacing color- background effect) - Black& white coloring (Pen tool ,Create New layer and Adjustments)- Retouching (Patch tool, Clone tool, Healing Brush ,Red
Eye Tool and Blur .
Unit - III
Layer Blends-Using the Styles Panel- Creating Custom Layer Styles - Smart Filters -
Sharpen and Blurs- Noise Filter - Filter Gallery - Liquefy Filter - Pen Tool- Pen Tool to Create
Paths - Understanding paths - Clicking and dragging your way down the path of knowledge-A closer look at the Paths panel .
Unit - IV
Masking-The mask-related selection commands - Editing an alpha channel- Working in
Quick Mask mode-Masking with vector paths- Tracing( Pen tool- Selection-Fill and Storke)
Unit - V
26 | P a g e Collage- Poster Design - Rules in poster design- Poster Layout Design -Typing the Text
In Poster Layout - Add Title - Create Matte painting in Photoshop (Sketch - Masking -
Adjustments and painting tools)
REFERENCE:
Photoshop book for Digital Photographers - Scott Kelby
The Technique of Film and Video Editing, Fourth Edition: History, Theory
MAVFXA43 --- 3D Tracking & Match Moving
Unit-I
Introduction
Navigating 3D space
Creating geometry
Transforms
Modifiers
Unit-II
Animation basics
Light and cameras
Material Editor, Materials, and Maps
Rendering
Effects and Environments
Unit-III
Video post production
Utilities Customizing the user interface
Conceptualizing 3D coordinate systems
27 | P a g e How to construct 3D models using various tools
Low polygon modeling for games
Props Modeling
Environment Designing (Landscape designing)
Vertex painting and baking of textures
Polygon count constraints
Unit-Vl
Clay motion: A stop-motion animation technique 3D basics: Modeling to animation Modeling with 3D Lights, camera & materials 3D Motion Graphics & FX Rendering with V-Ray Digital FX 3D Animation/ Architectural Visualization Portfolio (Case Study)
Unit-V
Work in a production environment
Understand the mechanics of 3D Max
Be able to create 3D Models using a variety of techniques
Work with materials to texture models
Understand hot to light a scene.
Be able to create animations.
Stage a scene and understand cinematography
Know how to create output for use in post production
Unit-Vl
Preparing a Solid Base Sketch and Sculpt like a Pro
28 | P a g e Physic matrix Photoshop for Animators Max the Max During this module, students also take the following classes – script development, rendering
Playing god – Creating Objects and Characters Character Animation
Unit-Vll
Image Compositing , Introduction: The image, Image channels and layers, File formats,
Compression schemes . Image I/O , Image Mapping ,Image Warping ,Image Morphing Convolution and Image Filtering , Image and Video Compression Frequency Analysis.
MAVFXA44 --- Practical on 3D tracking ,Match moving and Compositing.
Unit-l
Modeling with Maya Modeling with Z Brush Texturing with Maya Lighting & rendering with Maya
Unit-ll Rigging with Maya Character animation with Maya Paint effects & dynamics using Maya Realistic features with Maya Match moving & camera tracking
Unit-lll Modeling & Texturing Lighting & Rendering Rigging & Animation Portfolio Demo Reel Orientation to creative test
29 | P a g e Unit - IV
Color theory -Color theory-about colors-RGB-RYB-CMYK-primary colors-secondary
Colors -tertiary colors-rays colors-Ink colors-tint-shades
Unit – V
Color Practical color mixing-color making-applying colors-Secondary color Mixing tertiary color mixing-
making- color wheel-define colors-cool colors-Warm colors Color tint & Shades ( P) about tint and shades making tints-making shades about black and whites
Unit- Vl
Basic Animation – create a bouncing ball
Modeling – sculpt an airplane
Shading – create colors and textures for the airplane
3D matchmoving - track the background image plate with Maya Live
Animation – animate the airplane and it’s propeller
Particles – create smoke particle FX
Lighting – light your scene and create shadows and reflections
Rendering – render your scene in layers
Compositing – put it all together with Adobe After Effects
.
MAVFXA45L --- Final Project
During the Project phase, students will execute the following exercises/projects:
30 | P a g e Lighting, lighting, and lighting Green Screen vs. Blue Screen Directing Actors in the Big Green Limbo Simple pans/tilts & limited tracking/booming Chasing shots (follow after) & Widening shots (pull back to reveal) Compound camera moves & limitations imposed by compositing Complex actor movement/tracking marks Complex camera movement/tracking marks Night scenes & special times-of-day Skyscraper scenes & shooting out windows Poor Man’s process (vehicles or on-foot)
Digital Design Layer Mased Compositing Node Mased Compositing Match Moving Camera Tracking Non linear linear Editing Title Graphics Audio -Video Synchronization
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31 | P a g e