Mahatma Gandhi University MEGHALAYA www.mgu.edu.in

SYLLABUS MANUAL

PROFESSIONAL PROGRAMME

1 | P a g e PROGRAMME CODE --- Master of Arts in VFX (MAVFXA)

SEMSTER I CODE SUMJECT CREDIT Development With Traditional And Digital Art

MAVFXA11 3 Script Writing & Story Board Designing

MAVFXA12 3 Advanced Digital Art Photography Part-(1&2)

MAVFXA13 3 Advance Digital Enhancement

MAVFXA14 3 MAVFXA15P Enhancement of editing 3 MAVFXA16P Practical on Digital Arts 3 TOTAL 18

2 | P a g e SEMESTER II CODE SUMJECT CREDIT Introduction and Advancement of Next-Gen 3D

MAVFXA21 3 Introduction & Advancement of 3D design

MAVFXA22 3 Next-Gen Character Design

MAVFXA23 3 Introduction of UV layouts and texturing

MAVFXA24 3 Advance Character Setup and Animation

MAVFXA25P 3 Practical on Character Design, UV layouts and texture.

MAVFXA26P 3 TOTAL 18

3 | P a g e SEMESTER III CODE SUMJECT CREDIT Advance Animation and VFX

MAVFXA31 3 Advance Techniques of Texturing & Lighting

MAVFXA32 3 Production techniques of Lighting

MAVFXA33 3 Intro of Dynamics I

MAVFXA34 3 Art of Integration - Dynamics II

MAVFXA35L 3 Practical on Character animation, Dynamics, texturing and Lighting

MAVFXA36L 3 TOTAL 18

4 | P a g e SEMESTER IV CODE SUMJECT CREDITS Advance Rendering 3 MAVFXA41 Introduction of Compositing I 3 MAVFXA42 3D Tracking & Match Moving 3 MAVFXA43 Practical on 3D tracking, Match moving and 3 Compositing.

MAVFXA44 Final Project 3 MAVFXA45L MAVFXA46L 3 TOTAL CREDITS 18

5 | P a g e Detailed Syllabus

SEMESTER I MAVFXA11 --- Development With Traditional And Digital Art

Unit I Development of Sketching & Drawing Development of Graphic Design

Unit II Fundamentals of Communication and Design Development of Tools & Techniques

Unit III The Process of Design Type & Typography

Unit IV The Development of shape of Design SIGNS, SYMMOLS & CLIENT IDENTITY

Unit V Career Opportunities in the Visual Art Basics of Printing Technology Creating e-Portfolios

MAVFXA12 --- Script Writing & Story Board Designing

UNIT I

The Current Campfire: Film as a Storytelling Device- The history of storytelling - Plays vs. novels vs. film - What is a “story”? - The “idea” vs. “story” vs. “screenplay”

UNIT II

The Screen Story- What is it? - The logline - The essence of a screen story - Conflict (and why we love it) - Form, format and formula

UNIT III

The Structure of a Screenplay- Back to story- Aristotle (and what he had in common with

6 | P a g e Superbad) - The three act screenplay - The scene - Plot points

UNIT IV

The First Act- Establish, introduce and hook- The inciting incident - The first act plot point The

Second Act- Rising conflict and overcoming obstacles - The second act plot point The Third

Act- The “final battle” - The outcome of the final battle - The denouement - Happy vs. hopeful endings

UNIT V

Character - Plot vs. Character - Character vs. Characteristics- Actions speak louder than words -

The main character (our hero!)- Other characters and character types

Dialogue - The functions of dialogue – Voiceover.

The Kitchen Sink-Back story & exposition- Subplots- Setup and payoff - Flashbacks- Theme

Breaking the Rules - How screenwriters break them and why

Genre - “What is this movie anyway?”

REFERENCES:

• The Writer’s Journey by Christopher Vogler

• Adventures in the Screen Trade by William Goldman

• The New Screenwriter Looks at the New Screenwriter by William Froug

MAVFXA13 --- Advanced Digital Art Photography Part-(1&2)

UNIT I

Motion picture cameras: Various parts of Motion picture cameras; perforation loop; pressure plate; Plate catch; Pull down claw; magazine; threading of film; loading unloading of magazine;

Types of magazine; intermittent Movement; Analysis of Claw motion; Registration pin; Sprocket wheel; Frames per sec; View finder; Eye piece adjustment; camera Motors; Slow motion and

Fast motion; Reverse Movement; Tacho meter; Lens Mount Flange Depth; matte Box; Blimp;

Changing bag; Magazine Cover/rain cover.

UNIT II

Photographic Image: Motion picture Photographic; Emulation; Film base; latent image; Graingrain technology, graininess; halation, Anti halation backing; Resolving power: definition;

Sensitometer; transition; opacity; Density; base density; Relation between Density and fog level;

7 | P a g e Characteristic Curve; D-max D-min, Shoulder, Toe; Gamma; Density measurement ; black and white density and Color density; Film speed and shopper index; Contrast. Colour reproduction ;

Structure of the motion picture film; Colour negative processing Remjet backing; various types of Motion picture films

UNIT lll Dramatic elements embedded in the screen play; Spines; charaacter; circumsatance; dynamic relationship; wants; expectations; action; activity; acting beats; dramatic blocks; narrative beats fulcurm

UNIT IV Staging ; Pattern of dramatic movement; changing the stage with in a scene; staging as part of a film’s ; Floor plan Developmeent of screen play; staging and camera angles for story board for story board artist.

UNIT V Camera as Narrator; Reveal; entrance; objectives camera; subjective camera; visual design; style; coverage; lenses; compostion; dramatic blocks and camera; shot lists; story board and setups

UNIT VI Execution, Installation & Presentation Inside the digital camera The Principles of Photography Types of cameras, Lenses, Camera Controls, Exposure Meter Managing Your Digital Assets Product Photography Interior and Exteriors, Action and Sports Photography

MAVFXA14 --- Advance Digital Enhancement

UNIT I

Visual Communication, Typography, Colour and Visual Representation.

The photography, Drawing and image manipulation, Elements of visual Communication : Line, Shape, Colour, Texture, Elements of Composition : Rhythm, Harmony,Balance, Symmetry, Contrast, Layout ,Grid, point of view, Introduction to Aesthetics

8 | P a g e UNIT II

Typography: Anatomy of a font, Classification, Semantics, Letter Design, Resume Writing, Usage Concepts, Type in motion/Web Typography Colour: Hue, Tint, Tone, Saturation, Color Wheel, Primary, Secondary, Tertiary colors, color interaction, color models RGB, CMYK, RGY Visual Representation: illustration techniques, modes of repetition, Storyboarding, Style and Treatment, Continuity Handling the Camera, Sound Acquisition, Lighting, shooting a sequence, Interviewing skills.

An introductory study of digital imaging processes and techniques in both the visual and commercial arts. Computer imagery will be generated using interactive processing software

UNIT III

Advanced Video Graphics

 Creating Raster backgrounds  Creating Energy oriented Graphics  Creating Logos and Identities  Collages and Montages  Channel Masking  Creating alpha  Exporting graphics to video applications

UNIT IV

3D modeling and compositing

 Creating Animated Background  Creating 3D composite  Advanced camera techniques  Broadcast animation  Creating virtual sets for broadcast  Type animation and casting styles  Special effects using various plug-ins  Chroma key and Rotoscoping 

UNIT V

 Non Linear Editing & Sound

 Introduction to various file formats from DV to Mov and HD  Story boarding for Film Editing  Capturing through firewire  Managing and organizing footages

9 | P a g e  The Detailed study of Final Cut Pro  Finishing and Outputting  Colour correction in a video  Converting from HD to DV  Media Management

MAVFXA15P --- Enhancement of editing

Digital Editing

The fundamentals of editing: Basics of editing, Pal Video for windows, Pal quick time multimedia QuickTime, Using Project Window, Video Settings, Audio Settings, Compressor, Depth, Frame Size, Frame Rate, Importing still images, Using the monitor window, Viewing safe zones, use of editing and full knowledge about video editing. The fundamentals of transition effects: Creating Transitions, Transition Settings, Image Mask Transition, Applying Transitions, viewing transitions. Finishing & the future: Making movie, finalizing sound and effects, rendering, making video CD.

Sound Editing

Introduction to sound: Sound, Digital sound files, different sound formats, midi & digital audio, creating digital audio files, sound producing, sound extracting, Advantages and disadvantages of midi &digital, choosing between midi and digital audio. Linking files: Sound for the World Wide Web, adding the sound to your multimedia project, production tips, audio recording, keeping track of your sound, testing and evaluation. Record clips & editing: Sound recording, editing digital recording, trimming, splicing and assembly, volume adjustments, format conversion, re-sampling or downloading, fade-ins and fade–outs, equalization, time stretching, digital signal processing, reverting sound, making midi audio, audio file formats. Special effects: Adding effect automation enveloping, adding a volume envelop, adding a panning envelop, previewing effect automation, applying effect automation, adjusting envelope, adding envelop points, flipping a envelop points, setting fade properties, cutting, copying, pasting, envelope points, adding mirror and wave hammer, pan to left , pan to right, dry out , wet out , convert mono to stereo, looping. Finalize files: Burning the audio Cd, mp3, making the remix sound track with using all the special FX from the software. Exporting the files in diff formats, save in wav, mp3 etc.

MAVFXA16P ---Practical on Digital Art

Motion Caption – Formats – Methods – Usages – Software – Merge with Software – Expression – Formats – Methods – Usages – Expression Capture Soft ware’s – Script Animation Usage – Different Language of Script Animation Among the Software.

10 | P a g e Concept Development – Scripting – Story Developing – Output Formats – Audio Formats & Video Formats – Colors – Color Cycle – Color Formats – 3D Production Budjets – 3D Animated Movies – Fields in 3D Animation.

Define digital art terminology.

• Acquire and develop a critical understanding of the use of visual language as it applies to our culture, political and social development, and artistic understanding.

• Discuss and utilize elements and principles of design.

• Recognize the relationships between art, culture, and technology.

• Acquire basic working understanding of the Macintosh computer through printing, scanning, digitization, image manipulation and a variety of software applications.

• Describe and discuss technical and compositional aspects of finished and in- progress work.

• Participate in group critique and evaluation of art works.

• Manipulate formal elements to convey meaning.

• Begin to articulate and reflect on concepts developed in artwork within the context of a written artist statement.

• Digital Art (second edition) by Christiane Paul

(available at the bookstore, amazon.com, powells.com & on reserve at the library)

• USB flash memory stick (2 gb or better)

11 | P a g e SEMESTER II

MAVFXA21 --- Introduction and Advancement of Next-Gen 3D

Unit l

3D Modeling and Animation:

 3D Character Modeling.  Texturing & Lighting  3D Character Rigging & Animation  Compositing & Editing a Video

Unit II

3D modeling and compositing

 Creating Animated Background  Creating 3D composite  Advanced camera techniques  Broadcast animation  Creating virtual sets for broadcast  Type animation and casting styles  Special effects using various plug-ins

Unit lII

Understanding the GUI, Polygon Tools, Subdivisions Surfaces, Products, Props Models, Creature Models, Low Poly, High Poly, Hard Surface Models, Automobile Modeling, Jet Models etc., Organic Modeling, Low Poly (Game Character), High Poly (Detailed Human Character), Shaders. Unwrapping Techniques, Texturing Props, Products etc., Unwrapping & Texturing a Creature, Game Chracter and a Human model.

12 | P a g e Unit IV

Lighting Techniques, Night Scene Lighting, Morning Scene Lighting, Camera Attributes, Advance Camera Techniques, Placing Cameras in the Scene, 3d Painting Techniques 3D Software Rendering Techniques, Mental Ray Rendering, Basic Animation, Motion Path Animation, Camera Animation, Rigging, Joints (IK/FK), FBIK, Joint Labelling, Biped Rigging, Facial Rig, Advance Skinning Techniques, Biped Animation, Simple Walk Cycle, Facial Animation.

Unit V

Creature Walk Cycle, Creature Facial Animation, Introduction to Dynamics, Creating effects like Fire, Smoke, Fireworks, Soft Bodies/Rigid Bodies, Fluid Effects, Creating different Water Effects, Creating Clouds/Fog/Explosions, Introduction to Hair , Painting Hair Textures, introduction to Fur & Cloth, Setting Scene Shots, Match moving With Live Action Scene Objective: Diagram the animation requirements of a 3D shot based on simple controls and flexibility, considering the best uses of keyframe, path, hierarchy and inverse kinematic methods. Demonstrate competence in matching camera settings with live action based on applying true perspective, lighting, shadows, motion blurring and layer compositing. Mastering polygonal processes through reference modeling. Mastering of NURBS, Automatic Mapping scheme, Creating effects for 3D compositing.

MAVFXA22 --- Introduction & Advancement of 3D design

UNIT-I Introduction of 3D basics

UNIT-II Intro to Interactive features and Internet; Advanced 3D animation techniques. Morphing Materials editing. and scaling. Reflection mapping and scaling. Bump map. Opacity map. Audio editing features. Incorporating 3D models and 3D renderings. Linking digital video. User interface building principles. User interface toolkit and interaction scripting. Embedding completed in web pages and other media containers.

UNIT-III Advancement Environment and Set Design Advancement Modeling and Texturing Environments and Sets Advancement Lighting Considerations and Techniques

UNIT-IV Advancement Environment and Set Design Advancement Modeling and Texturing Environments and Sets

13 | P a g e Advancement Lighting Considerations and Techniques Advancement Intermediate Texturing Advancement Rendering Fogs, Atmospheres, Volumetric, and Special Effects Particle Systems: basic, Advanced and Particle Flow Post-production considerations Character Design, Rigging and Animation bone-based Rigging, biped basics Attaching the model to the biped, Animating the Character

UNIT-V getting in Control of 3D Space: Menu commands, File Menu, Edit Menu, Tools menu, Group Menu, view Main Toolbar, Working with View ports and files: Controlling the View ports: Zooming a view, panning a view, rotating a View, Maximizing the active View ports, max Scene files. Saving & opening files, merging and replacing objects. Importing and exporting files. Solid Modeling and the tools of the Trade: Create menu, Modifiers Menu, Command Panel: Create, Modify, Hierarchy, motion, display, Utilities.

Color, Texture and surface styles: The Material Editor, colors and patterns in materials, multiple materials on single objects, lofting the materials, bump mapping, luminance values, maps, mapping coordinates, materials, multi/sub-object materials, procedural maps

Tips and tricks for good lighting: Standard sunlight system, faking bounced light, daylight system, angle of incidence, attenuation, exposure control, photometric lights, radiosity, standard lights with scan line rendering, photometric lights with radiosity render, skylight with light tracer rendering, sunlight system, day light system, Skylight. Target spot

MAVFXA23 --- Next-Gen Character Design

UNIT-I

Navigating 3D space, Creating geometry ,Transforms , Modifiers, Animation basics ,Light and cameras, Material Editor, Materials, and Maps ,Rendering ,Effects and Environments

Video post production

Utilities Customizing the user interface

UNIT-II

Conceptualizing 3D coordinate systems

14 | P a g e How to construct 3D models using various tools

Low polygon modeling for games

Props Modeling

UNIT-III

Know character studio

Know Biped

Know Physique

Know Track Editing

Know the workbench

Know Motion flow

Know crowds

Know Character studio Workflow

Freeform Animation

Loading, Saving, and Displaying Biped Motion

Advanced in File Formats

UNIT-IV

Film studies basic for better understanding of camera movements

Various types of shots and angles

Art of storytelling and storyboarding

Develop skills in digital modeling and character animation

15 | P a g e SFX and compositing, Camera Matching

Post production for integrating and compositing 3D-SFX

UNIT-V

Film Industry

TV Channels

Production House

Add Company

Multimedia Companies

Independent Work

Unit-VI

Volumetric design

Personality design

Costume and period design Character line‐up Model sheets: preparation Designing facial expressions for animation Advanced costume design Modeling I: geometric polygonal sculpting in Maya Advanced 3D design II: texture mapping Modeling III: organic shape sculpting with Z-brush

MAVFXA24 --- Introduction of UV layouts and texturing

Unit-l

Modeling for UV Mapping, Environments and Characters. UV Mapping and Coordinate systems, Types of Maps and Approaches to UV Pages. Powers of 2 and proper UV Page Layout. Dissecting realism, what makes a 3D Scene look real? What’s the difference Metween Reflections and Refractions?

Unit-ll Photoshop for texture painting and T-Pages, Custom tools and tricks to paint your props,

16 | P a g e environments and characters. Advanced Maps for Games, Diffuse, Mump, Specular, Alpha, Displacement, Normal Maps. Point lighting, standard lights, shadows and shadow maps, DMaps and Raytraced Shadows, Mental Ray AmMient Occlusion Override.

Unit-lll

Introduction to UV mapping How to projects a texture map onto a 3D object. What is UV mapping and how its work How to project mapping (sphere, cylinder, and box) How to Create Texture in Photoshop Import texture from Photoshop How to apply mapping Set the UV layouts according to Mapping

Unit-lV Text and Typography (Fonts): Typography, typesetting, readability, classes of type, display type, type groups, roman, serifs, gothic, block, square serif type, cursive or script type, measuring type, size, width, resolution, compositing The shape of Design: Planning for print production, overlay, camera ready, dates and deadlines. getting in Control of 3D Space: Menu commands, File Menu, Edit Menu, Tools menu, Group Menu, view Menu, Main Toolbar, Working with Viewports and files: Controlling the Viewports: Zooming a view, panning a view, rotating a View, Maximizing the active Viewports, max Scene files, Saving/Opening files, Merging and replacing objects, Importing and exporting files. Solid Modeling and the tools of the Trade: Create menu, Modifiers Menu, Command Panel: Create, Modify, Hierarchy, motion, display, Utilities. Color, Texture and surface styles: The Material Editor, colors and patterns in materials, multiple materials on single objects, lofting the materials, bump mapping, luminance values, maps, mapping coordinates, materials, multi/sub-object materials, procedural maps. Material Editor: sample window, sample sphere, material type, material name, get material, assign material to selection, materials and mapping, importing maps & textures from Photoshop.

Unit-V

Intro to animation and moving picture art.

View: examples to different styles and techniques of motion, and animation across media.

what is animation? key frames and in-betweens — traditionally and in digital animation.

Demo: After-Effects — timeline, key-frames, key frames interpolation, and graph editor.

17 | P a g e MAVFXA25P --- Advance Character Setup and Animation

Animation & Designing for the screen Simple 2D shape design Volumetric design Personality design Costume and period design Character line‐up Model sheets: preparation Designing facial expressions for animation Advanced costume design Modeling I: geometric polygonal sculpting in Maya Advanced 3D design II: texture mapping Modeling III: organic shape sculpting with ZMrush

MAVFXA26P---- Practical on Character Design, UV layouts and texture.

Modeling for UV Mapping, Environments and Characters. UV Mapping and Coordinate systems, Types of Maps and Approaches to UV Pages. Powers of 2 and proper UV Page Layout. Dissecting realism, what makes a 3D Scene look real? What’s the difference Metween Reflections and Refractions? Photoshop for texture painting and T-Pages, Custom tools and tricks to paint your props, environments and characters. Advanced Maps for Games, Diffuse, Mump, Specular, Alpha, Displacement, Normal Maps. Point lighting, standard lights, shadows and shadow maps, DMaps and Raytraced Shadows, Mental Ray AmMient Occlusion Override.

 Know character studio  Know Biped  Know Physique  Know Track Editing  Know the workbench  Know Motion flow  Know crowds  Know Character studio Workflow  Freeform Animation  Loading, Saving, and Displaying Biped Motion  Advanced in File Formats

18 | P a g e SEMESTER III

MAVFXA31 --- Advance Animation and VFX

UNIT –l Introduction and overview of animation - basics of animation - classical animation - time line instances –stage – layers - scene , Principles of Animation , Key frames-Frame Rates- Editing Frames, Building Skills with Tools and Colors - Defining Terms - Using the drawing tools - Modifying and Editing - Grouping - Mixer Panel , Production of an animation using existing software.

UNIT - II Flash – Tweeting –motion tweening –shape tweening, onion skinning –buttons –instances Shape Hinting , Multiples , Defining Layer Properties , Gradient Animation , Symbols, Instances and Libraries, Editing Color Styles , Text - scripting- Working with Words - Block Types - Creating –Modifying - Formatting -Animating them.

UNIT-III 3D concepts –viewports – perspective -camera –standard primitives - polygons low polygon, camera motion – Lights- sound generation -Motion Tweening, Difference between Shape & Motion Twining - Basics - Effects – Editing - Motion Guides - Exploding Text - Options and Limits.

UNIT- IV Modeling & Animation with 3D Max –primitives - low polygon modeling – organic modeling - nerves modeling , texturing – mapping ,Painting 3D Objects with Deep Paint , Movie Clips - Graphic Symbols vs. Movie Clip Symbols- Animated Rollover Buttons -Testing the Movie - motion capture techniques

UNIT-V Particles system - dynamics – inverse kinematics - reverse kinematics –timeline-key frames, Character Animation and Visual Fx , Variability in Animations of Human Motion , Action Scripting –Defined- Interactivity and Actions- Events- Scenes- Drop-Down Menus, Loading Movie- Sound- Importing- Compressing- Background- Settings – Controlling – Synchronizing, Components and Forms - Creating Configuring – Modifying, Animation & Visual Effects

UNIT-Vl

Drawing & Sketching Graphic Design & Visual Arts. Web Designing & Introduction to 2D Animation Introduction to Advertising & Market Research Introduction to 3D Animation. Digital Video & Sound Editing. Advance 3D Animation (Modeling & Animation)

19 | P a g e Cinematography. Advance Cinematic Cartoon Animation & Special Effects. Project- 2D Animation or 3D Animation

REFERENCES: Mark Simon. Storyboards: Motion in Art, Focal Press,2000, Rick Parent. : Algorithms and Techniques. Morgan Kaufmann, 2005, Kyle Clark. Inspired 3D character animation. Premier Press, 2003. Mark R. Wilkins, Chris Kazmier. MEL. Scripting for Maya Animators, Second Ed

MAVFXA32 --- Advance Techniques of Texturing & Lighting

UNIT - I

Mental ray materials & its application. mental ray for Maya is a powerful renderer integrated with Maya. Dgs_material shader provides a physically-accurate shading model by offering Diffuse, Glossy, and Specular attributes. Dielectric material shader re-creates a material that is a poor conductor of electricity,

UNIT - II

3-point lighting concepts, Three-point lighting in visual media such as video, film, still photography and computer-generated imagery- effective use of key light- fill light - back light

UNIT - III

What is Unwrapping - concepts - purpose of unwrapping - Maps available in maya, application of maps, how to create and layout UVs for objects using different projection methods

& its attributes Utilizing the UV texture editor & interactive editing its positions in view port & its main attributes to control mapping areas over objects.

UNIT - IV

How to generate UV map in UV Texture using UVlayout tools like unfold for flattening

UV's over mesh to create flat 2dimensional map using commands, tools available in uv editor

20 | P a g e like sew for merging 2 or more edge's into single, relax for maintaining uniformity between uv's, cut for detaching uv map, Stretching UVs to fit in grid, aligning uv's in grid.

UNIT - V

Application & difference between 2d, 3d textures & Environmental textures. Maya 2D textures - categories: water, Perlin, noise, etc.,. Bitmaps- generating textures - Maya 3D textures

– procedure & resolutions – mathematics & algorithms.

UNIT - Vl

Basic utilities for texturing - general utilities- color utilities, render node utilities, switch utilities, tweaking output results.

UNIT-Vll

Generate by texture without editing the attributes- double side texturing, mixing 3 or more colors

& taking output

REFERENCE

Advanced Maya Texturing and Lighting with CDROM - Lee Lanier, Wiley Publishing

Texturing and Modeling : A Procedural Approach - David S. Ebert, F

6, 201 MAVFXA33 --- Production techniques of Lighting

Unit- I

Lighting: Types of Lighting and Use in Movies Key light, fill light, daylight. Comparison of animation .vs. video lighting. Screening of movies where lighting used most critically, such as The Third Man, The Magnificent Amber sons, Eaux D'Artifice and others. Still life setup as an in-class exercise in lighting.

UNIT II

Advanced 3D Animation Techniques Sequences from Torn, Jurassic Park, Toy Story 2, Titanic, The Incredible

21 | P a g e Advanced 3D animation techniques. Morphing Materials editing. Texture mapping and scaling. Reflection mapping and scaling. Mump map. Opacity map

UNIT III:

Space Warps and Gizmos – Space Warps – Types of Space Warps in 3Ds Max –

Applying Space Warps – Creating a Dynamic Simulation in 3Ds Max – Gizmos – Creating

Gizmos – Animating with Lights – Lights in 3Ds Max –Adjusting Light Parameters – Additional

Light Controllers – Animating Lights – Applying Lights to Create Animation.

UNIT IV:

Animating with Cameras – Types of Cameras – Camera View Port – Camera Parameters

– Cameras in Animations – Animating with the Target and Free Cameras – Camera Matching.

UNIT V:

Rendering Animations – Rendering – Rendering Methods – Render Scene Dialog Box –

Rendering Tools – Rendering an Animation – Previewing Animations – Using the RAM Player –

Adding Effects to Animations – Environments Effects – Rendering Effects – Video Post .

MAVFXA34 --- Intro of Dynamics I

Unit - I

Introduction to modeling,- Maya Interface, Maya Tools for modeling - Channel box and layer editor - Status bar - Snap tools, Hotbox - Nurbs modeling - Create Curve and Curve Edit -

Surface and polygon formation requirements - Space Ship Modeling.

Unit – II

Car Modeling, Guitar Modeling - Sword Modeling - Core Modeling Tool Split polygon

22 | P a g e tool - insert edge tool - Various Looping Methods in polygon - Understand mesh flow - Cut face tool, merge tool options - Basic curve profile - Attach/Detach Curve-Rebuilding Curve- Surface

Creation (Loft/Boundary)-Nurbs to Polygon-Structure Detail-completion of Car

Unit - III

Interior Modeling - Detail work flow on polygon items-Polygon Tools Split Polygon

Tool,-Insert Edge Tool-Cutface Tool-Extrude face/edge-Create models like Sofa, chair, Lights,

Screen etc

Unit - IV

Cartoon character/ Male/Female Character model, Discussion on anatomy •character mesh flow- understand important loop flow in model-Basic Shape-Shape detailing - Mesh flowMuscular Study for forearm, wrist, fingers-Extrude-Shape formation-Detail-Mesh flow-Muscle

Study Leg , Leg Fingers-Extrude-Shape formation-Detail

UNIT V

Cartoon character/ Male/Female Character, Completion of Cartoon character/

Male/Female Character - Face Model, Ear, Eyes -Mesh flow-Muscle Study for face , Eye, EarExtrude- Shape formation-Detail - Refine Mesh flow-Final Detailing of Character-Loop check for

Rigging and Animation.

REFERENCE

Stop Staring: Facial Modeling and Animation Done Right - Jason Osipa

Texturing and Modeling : A Procedural Approach - David S. Ebert

23 | P a g e MAVFXA35L ---- Art of Integration - Dynamics II

Unit - I

Art & craft , Clay modeling- Portraits, Clay modeling- Character modeling, Mask making, Set designing, Painting

Unit - II

Color Practical color mixing-color making-applying colors-Secondary color mixingtertiary color mixing-making- color wheel-define colors-cool colors-Warm colors Color tint &

Shades ( P)about tint and shades- making tints-making shades about black and white

Unit - III

Drawing and painting , Intro to Painting & Color mixing ,Still life Organic drawing, Still life (Inorganic) drawing & painting.

Unit - IV

2D Composition &Memory Drawing , perspective drawing, Landscape painting,

Outdoor drawing and painting, Indoor drawing and painting, BG Designing- drawing and painting

Unit - V

Particle system 3D fluid N-cloth simulation Setting goal and instancers Dynamic hair and fur Creating Soft body and Rigid body Effects of Particles with Hair, Fur, Cloth – Dust Particles and Simulations Sizing and Fixing Properties – Hands On: Sands and Glass Particles, Environment and Physical Structures Preparing Animation of quadruped, Character Animation.

MAVFXA36L----- Practical on Character animation, Dynamics, texturing and Lighting

24 | P a g e Unit - I

Man made drawing , Intro to art & tools Handling, Tonal values-shadings-lightingsshadings, Human anatomy, Live model study, Birds & animal study

Unit - II

Drawing and painting , Intro to Painting & Color mixing ,Still life Organic drawing, Still life (Inorganic) drawing & painting.

Unit - III

2D Composition &Memory Drawing , perspective drawing, Landscape painting,

Outdoor drawing and painting, Indoor drawing and painting, BG Designing- drawing and painting.

Unit - IV

Preproduction , Intro to storyboard-camera angles- Character design, BG & lay out

Design, Script writing, Storyboard.

Unit - V

Art & craft, Clay modeling- Portraits, Clay modeling- Character modeling, Mask making,

Set designing, Painting B.Sc. Animation & VFX - 2011-12 Page 4 of 5

Unit - Vl Color Practical color mixing-color making-applying colors-Secondary color mixingtertiary color mixing- making- color wheel-define colors-cool colors-Warm colors Color tint & Shades ( P)about tint and shades- making tints-making shades about black and white

SEMESTER IV

MAVFXA41 --- Advance Rendering

Unit l blue Screen Shoot in Louis Hall Avid Transfers, basinet and Cross-system CODECs.

Unit-ll basic Import and Layering Color Keying basic Rendering Simple Compositing

Unit-lll basic After Effects Continued Depth of Field, Keying Concepts Continued Grouping, Sub comps and Rendering Techniques

25 | P a g e Unit-lV Typography, Page Design And masking Typographic tools, Mastering to iDVD Timing and Key framing Texture in Design, Scanning, Color Modes Hull fish 6-8

Unit-V 3D Tools in After Effects Time Remapping and Telecine process Production Requirements for Final Project Production Package Design in iDVD Color Correction Color Correction continued Visit to Telecine and Film Recorder facility

MAVFXA42 --- Introduction of Compositing I

Unit - I

Introduction to Photoshop - Interface overview -Tools & Techniques- About Menu bar and Panels - Resolution- Color mode

Unit - II

Color Correction(Auto Levels, Contrast, and Colors-Hue saturation adjustments-make duotone and sepia tone-Replacing color- background effect) - Black& white coloring (Pen tool ,Create New layer and Adjustments)- Retouching (Patch tool, Clone tool, Healing Brush ,Red

Eye Tool and Blur .

Unit - III

Layer Blends-Using the Styles Panel- Creating Custom Layer Styles - Smart Filters -

Sharpen and Blurs- Noise Filter - Filter Gallery - Liquefy Filter - Pen Tool- Pen Tool to Create

Paths - Understanding paths - Clicking and dragging your way down the path of knowledge-A closer look at the Paths panel .

Unit - IV

Masking-The mask-related selection commands - Editing an alpha channel- Working in

Quick Mask mode-Masking with vector paths- Tracing( Pen tool- Selection-Fill and Storke)

Unit - V

26 | P a g e Collage- Poster Design - Rules in poster design- Poster Layout Design -Typing the Text

In Poster Layout - Add Title - Create Matte painting in Photoshop (Sketch - Masking -

Adjustments and painting tools)

REFERENCE:

Photoshop book for Digital Photographers - Scott Kelby

The Technique of Film and Video Editing, Fourth Edition: History, Theory

MAVFXA43 --- 3D Tracking & Match Moving

Unit-I

Introduction

Navigating 3D space

Creating geometry

Transforms

Modifiers

Unit-II

Animation basics

Light and cameras

Material Editor, Materials, and Maps

Rendering

Effects and Environments

Unit-III

Video post production

Utilities Customizing the user interface

Conceptualizing 3D coordinate systems

27 | P a g e How to construct 3D models using various tools

Low polygon modeling for games

Props Modeling

Environment Designing (Landscape designing)

Vertex painting and baking of textures

Polygon count constraints

Unit-Vl

Clay motion: A stop-motion animation technique 3D basics: Modeling to animation Modeling with 3D Lights, camera & materials 3D Motion Graphics & FX Rendering with V-Ray Digital FX 3D Animation/ Architectural Portfolio (Case Study)

Unit-V

Work in a production environment

Understand the mechanics of 3D Max

Be able to create 3D Models using a variety of techniques

Work with materials to texture models

Understand hot to light a scene.

Be able to create animations.

Stage a scene and understand cinematography

Know how to create output for use in post production

Unit-Vl

Preparing a Solid Base Sketch and Sculpt like a Pro

28 | P a g e Physic matrix Photoshop for Animators Max the Max During this module, students also take the following classes – script development, rendering

Playing god – Creating Objects and Characters Character Animation

Unit-Vll

Image Compositing , Introduction: The image, Image channels and layers, File formats,

Compression schemes . Image I/O , Image Mapping ,Image Warping ,Image Morphing Convolution and Image Filtering , Image and Video Compression Frequency Analysis.

MAVFXA44 --- Practical on 3D tracking ,Match moving and Compositing.

Unit-l

Modeling with Maya Modeling with Z Brush Texturing with Maya Lighting & rendering with Maya

Unit-ll Rigging with Maya Character animation with Maya Paint effects & dynamics using Maya Realistic features with Maya Match moving & camera tracking

Unit-lll Modeling & Texturing Lighting & Rendering Rigging & Animation Portfolio Demo Reel Orientation to creative test

29 | P a g e Unit - IV

Color theory -Color theory-about colors-RGB-RYB-CMYK-primary colors-secondary

Colors -tertiary colors-rays colors-Ink colors-tint-shades

Unit – V

Color Practical color mixing-color making-applying colors-Secondary color Mixing tertiary color mixing-

making- color wheel-define colors-cool colors-Warm colors Color tint & Shades ( P) about tint and shades making tints-making shades about black and whites

Unit- Vl

Basic Animation – create a bouncing ball

Modeling – sculpt an airplane

Shading – create colors and textures for the airplane

3D matchmoving - track the background image plate with Maya Live

Animation – animate the airplane and it’s propeller

Particles – create smoke particle FX

Lighting – light your scene and create shadows and reflections

Rendering – render your scene in layers

Compositing – put it all together with Adobe After Effects

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MAVFXA45L --- Final Project

During the Project phase, students will execute the following exercises/projects:

30 | P a g e Lighting, lighting, and lighting Green Screen vs. Blue Screen Directing Actors in the Big Green Limbo Simple pans/tilts & limited tracking/booming Chasing shots (follow after) & Widening shots (pull back to reveal) Compound camera moves & limitations imposed by compositing Complex actor movement/tracking marks Complex camera movement/tracking marks Night scenes & special times-of-day Skyscraper scenes & shooting out windows Poor Man’s process (vehicles or on-foot)

Digital Design Layer Mased Compositing Node Mased Compositing Match Moving Camera Tracking Non linear linear Editing Title Graphics Audio -Video Synchronization

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31 | P a g e