Hammered to the Max Hammered to the Max
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Hammered to the Max Hammered to the Max A Hammer User's Guide to 3ds Max By Shawn Olson 2 Hammered to the Max Hammered to The Max: A Hammer User's Guide to 3ds Max Copyright © 2016-2018 by Shawn Olson All Rights Reserved http://www.shawnolson.net Cover Image of Joris Ceoen's Space Marble Unlimited. Limit of Liability/Disclaimer of Warranty: The author and publisher make no claims, guarantees or warranties per- taining to the accuracy or completeness of this book. There are no claims that the contents in this book are fit for a particular purpose, and no guarantee or warranty is extended. This work is distributed with the understanding that the author and publisher are not extending legal or any other professional service. Neither the publisher nor author can be held liable for damages arising from the contents of this publication. The fact that any third-party is referenced in this document does not imply a guarantee or endorsement of that third-party application. Further- more, the reader should be aware that Hyperlinks in this document may point to documents or resources that have changed since publication. TRADEMARKS: Wall Worm, Wall Worm Pro, Wall Worm Model Tools, Angry Teapot, Brushify, Wall Worm CorVex, ShellVex, PropLine and the Wall Worm logo are trademarks of Wall Worm and affiliates and may not be used without written permission. Autodesk 3ds Max, Gmax and Autodesk Vault are trademarks of Autodesk, Inc. Half-Life, Goldsource, Half-Life 2, Left for Dead 2, Counter-Strike, Counter-Strike Source, Counter-Strike: Global Offensive, Worldcraft, Hammer and the Source Engine are trademarks of Valve Corporation. All other trade- marks are the property of their respective owners. Table of Contents Hammered to the Max ................................................................................................................. 2 A Hammer User's Guide to 3ds Max ...................................................................................... 2 3 Hammered to the Max Acknowledgment ....................................................................................................................... 25 Chapter 1 Introduction ............................................................................................................... 27 Who Should Read this Publication ....................................................................................... 29 What you Need ..................................................................................................................... 29 About Source 2 ..................................................................................................................... 30 About Wall Worm Pro .......................................................................................................... 30 Chapter 2 Preparing for 3ds Max .............................................................................................. 31 You are not going to learn everything overnight ................................................................... 31 The same principles of BSP level design apply in Max as they do in Hammer ................... 32 The way you approach the design is not the same as in Hammer ...................................... 32 Constant Innovation .............................................................................................................. 33 Who is Using Wall Worm? .................................................................................................... 34 Chapter 3 Introduction to The 3ds Max User Interface ............................................................. 37 Create Tab ............................................................................................................................. 37 Your First Box ................................................................................................................... 38 4 Hammered to the Max Modify Tab ............................................................................................................................. 39 Modify Your Box ................................................................................................................ 39 Display Tab ............................................................................................................................ 39 Navigation ............................................................................................................................. 40 Flying Through the Scene ................................................................................................ 41 Zoom Extents Selected .................................................................................................... 41 Zooming ............................................................................................................................ 41 Orbit Selected ................................................................................................................... 41 Getting Familiar with the UI .................................................................................................. 42 Hammer and Max Function Chart ........................................................................................ 43 Chapter 4 Essential Tools ......................................................................................................... 44 Main Toolbar .......................................................................................................................... 44 Transformation Tools ........................................................................................................ 45 Coordinate Systems ......................................................................................................... 47 The Grid and Snaps ......................................................................................................... 49 5 Hammered to the Max The Grid and System Units ......................................................................................... 49 Standard Snaps ............................................................................................................ 50 Angle, Percent and Spinner Snaps .............................................................................. 52 Other Main Toolbar Buttons .............................................................................................. 52 Chapter 5 Basic Editing Concepts ............................................................................................ 54 Editable Poly Objects ............................................................................................................ 54 Slicing Objects (Clipping Objects) ........................................................................................ 57 Carve and Make Hollow ........................................................................................................ 58 Chapter 6 Welcome to Wall Worm ............................................................................................ 60 A Brief History of Wall Worm ................................................................................................. 60 Getting Started with Wall Worm ............................................................................................ 61 Download Wall Worm ............................................................................................................ 61 Installing Wall Worm ............................................................................................................. 62 Run the Installer Script ..................................................................................................... 63 Configure Wall Worm ........................................................................................................ 63 6 Hammered to the Max Import Settings ............................................................................................................. 65 Tips on Settings ............................................................................................................ 65 Understanding and Using Wall Worm ................................................................................... 67 Wall Worm Model Tools .................................................................................................... 68 Wall Worm Level Design Tools & Anvil ............................................................................. 69 Wall Worm Materials ......................................................................................................... 69 Utilities, Importers, Exporters and Extras ......................................................................... 69 Wall Worm Conventions ....................................................................................................... 70 Wall Worm's Focus is about Creating Custom Content ....................................................... 70 Wall Worm Team Work ......................................................................................................... 71 Extra Wall Worm Functions .................................................................................................. 71 Adding Common Hammer Functions in Max ................................................................... 71 Chapter 7 Source Engine Level Design in Max ........................................................................ 72 World Geometry ...................................................................................................................