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23 101 Demon Weapons!

1 Table of Contents Medieval Weapons...... 3 War Scythe...... 8 ...... 3 War Net...... 8 Polearms...... 5 Holy Tools ...... 9 Axe...... 6 Vile Weapons...... 9 Whip ...... 6 Protective...... 10 Warhammer...... 7 Flintlock Weapons...... 11

2 Medieval Weapons Swords The standard . It would benefit the most from the Swift (Bonus on Fighting rolls) and Sharp (Bonus on Damage rolls) Weapon Traits. Simple, elegant, and effective.

By increasing the size of the sword, you would get the Claymore. Besides the standard Swift and Sharp Traits, a Claymore can benefit from Heavy (+1 on Push, Trip, and resisting Disarms, requires 2 hands) and Reach (Strike a foe 1” further out than normal). In Anime, huge weapons are for everyone, including 13 year old girls.

The weapon of choice for classical duelists, a focuses on defense and would add the Defensive trait to the sword's list. If being Defensive, Sharp, and Swift is too many choices for the Demon Weapon, most drop Sharp. With enough ranks in Swift, the Meister can use the Rapier and the Defensive action and the Demon Weapon's Fighting bonus would negate the action's penalty, giving the Meister the option to go highly defensive but still be offensive.

3 Much like the rapier's renowned defensive properties, the broadsword's wide was ideal for parrying and also may have the Defensive Weapon Trait. However, unlike the rapier, the heavy blade of the broadsword would make this weapon not very Swift, although it would easily be able to qualify for the Sharp Trait.

The kopesh is an Egyptian-designed curved blade. Unlike a , the blade is VERY curved, to the point where this weapon qualifies for the Trip Weapon Trait and can be used to help knock over foes. It would also be able to take Sharp and Swift, too.

Some people want to deal a lot of damage and don't care about 'recklessness'. If the Meister has high enough Agility and doesn't mind sinking some Edges into Ambidexterous and Two-Fisted, a double-ended sword is a wonderful damage dealer, and doesn't have the same complexities as Duel Death Weapon Wielding. As long as both ends of the sword have the same stats, they can be whatever, usually Sharp and Swift. The Double- Ended Advanced Weapon Trait is a must, of course.

4 Polearms Quoted by many as being the simply best (and most boring) weapon ever invented, the has reigned for years as being the quintiessential standard for infantry. Great against horses, great against formations, great for keeping them away from you, are ideal. A spear primarily puts Traits into Reach, allowing the Meister to strike from afar (And if the Meister has the First Strike Edge,

they can attack anyone dumb enough to come within their range).

Another type of polearm, much like the spear, the has a hook on the head that allows the Meister to make Trip attacks with it as well. The bill still has the Reach Trait, and can also be Sharp or Swift. Heavy is a popular Trait for bills because they must already be two-handed, and they can get a higher Trip bonus quicker.

5 Axe Popular for it's utility as well as its combat readiness, axes have always had a place on the battlefield. Not known for their quickness, most axes focus on Sharpness for a lot of bonus damage. They might also take Heavy for the various bonuses, at the cost of making the weapon two-handed. An axe with Reach could be considered so big that it can hit distant foes. Since axes focus on damage, such minded Meisters might want a double-ended axe to deal even more damage.

Whip From Indiana Jones fans to BDSM fetishists, this tool has found its way into weaponhood. It's particularly popular with trickster Meisters, using the Flexible weapon trait to steal their foe's weapons and either toss them aside or use them against their previous owner. Swift is another good trait for a whip, since Disarming is a complex maneuver that imposes a Fighting penalty. A whip-using Meister could also take advantage of Edges like Wavelength Bully and Adaptable so they're skilled at using a stolen Demon Weapon against their foe.

6 Warhammer Hammers were used in classical warfare for their ability to hurt a foe even if they were wearing a ton of armor. While the armor provided by Demon Weapons would be immune to this effect, the sheer overpowering factor of a hammer has made them continue to be popular. Hammers can get the Weapon Trait Sharp (considered 'Dense' for a blunt weapon) and Knockback for the bonus to Push maneuvers. The large and heavy-topped hammer is not usually considered a Swift weapon.

Improving upon the hammer is the warhammer, a heavier, meaner, and stronger version of the hammer that requires two powerful hands to hold since it adds the Heavy Advanced Weapon Trait. For exceptionally heavy hammers, the Advanced Weapon Trait Area might be used, hurting the target and anyone unfortunate enough to be near him, or hurting him even if the attack misses. This is represented by the weapon causing a shockwave on impact. Much like a greataxe, Reach can be added to the warhammer to make it even more deadly, and it would already require two hands from being Heavy.

7 War Scythe The signature of the Grim Reaper himself, war scythes are not simple farming implements. They are reinforced to be used in combat to great effect. The massive war scythe mixes together the Weapon Traits Trip, Sharp, and Heavy for a powerful combination that deals a lot of damage and, in the right Meister's hands, can also have a foe down on their back before they realized what's going on. For war scythes used in death cults, adding the Advanced Weapon Trait Poison is popular, since even weak Meisters or Demon Weapons can still deliver a viscious poison.

War Net The devious tiny net, war nets are designed to entangle a foe's weapons, pulling them away, or entangling the foe themselves! The net can even feature sharp barbs to hurt the foe as they struggle. The Heavy, Trip, Flexible, Sharp, and Area Weapon Traits are all applicable to the war net. A popular special technique used with war nets is Entangle, hoping to completely immobilize the target while the Meister uses other weapons to defeat them.

8 Holy Tools Useful for those days where hell walks the earth, the holy aspergillum appears as a club that dispenses holy water. Traits with the Advanced Weapon Trait Elemental. In this case, the element would be positive energy in the form of holy water, so enemies who would be weak against that like Vampires would take additional damage. However, since the weapon is Elemental, the Meister cannot use it to Parry, and must take the Martial Arts Edge or else all armed enemies would get a +2 on Fighting against him.

Creating a heavenly cloud of holy water vapors and cleansing incence, the holy cencer is a weighted orb at the end of a chain that disperses a cloud of holy smoke that burns away evil beings. To give it it's reach for spinning, the Demon Weapon would take the Traits Reach and Flexible. It would then take the Advanced Weapon Trait Elemental, and could also take Area so it could be said it's smoke is filling the location up. Instead of Area, a clever weapon might take Smokescreen to also provide cover for the noble user of the weapon.

Vile Weapons On the exact opposite end of the holy censer is the plague aspergillum, identical in all ways except that instead of having Elemental, it has the Poison Advance Weapon Trait. This means it can also block, and particularly viscious Meisters might add on spikes to give the censer the Sharp or Swift edges. Just like the aspergillum, a Meister could corrupt a holy censer, replacing Elemental with Poison.

9 Protective The shield is the classic idea of protection, a sturdy slab of wood or metal that prevents fatal blows from reaching the user. In Soul Eater, most Meisters prefer their weapons to be more 'killy' then a shield allows for, but some Meisters who dual-wield or admire the utility of a defensive shield use one. Sheilds can either be Defensive, or Protective, the latter being far more useful since it gives all of the benefits of Defensive, including doubling the Parry bonus if the user takes a Defensive action, making them almost untouchable. And of course, the Demon Weapon could take both for an almost unbeatable Parry score. Such Demon Weapons likely take Superior Armor and have a high Vigor trait to give their Meister even more armor.

A little more common than the shield, armored gauntlets are a favorite among Meisters. While not true unarmed weapons (So Martial Arts and Soul Menace do not apply to them), gauntlets can take protective or defensive, as well as other Weapon Traits like Sharp (or 'Blunt', like with warhammers), Knockback, or Double-Ended (which has the one gauntlet wrap around the Meister's arm and over their back or shoulders to manifest for a second time on the other arm). While not pure defense like the shield, gauntlets mix up offensive and defensive for those who like to get in dirty with their opponents.

10 Flintlock Weapons It might seem like opposite day for a Meister to select a weapon that is a musket or a blunderbuss instead of a modern day pistol, but flintlock weapons have one huge advantage over their modern competitors. Used creatively, their dirty blackpowder can make a black smokescreen that can protect their Meister from counterattack! All flintlock weapons are guns, so they must have the Ranged Weapon Trait. Mixing Ranged with Smokescreen targetted on the Meister's location, an Advanced Weapon Trait, a Demon Weapon could easily be a flintlock pistol. The Demon Weapon could also increase damage with High Caliber (Sharp for ranged weapons). These weapons are popular with any Meisters, from wanna-be cowboys to pirates.

Extending the pistol to a rifle means increasing it from Ranged I to Ranged II. This means it will also take two hands to use. Since it's a rifle now, it's believable for a Demon Weapon to take Swift (Now called Accurate) due to the longer barrel.

Much like a rifle but far less accurate, the earliest version of the shotgun, known as the blunderbuss, was able to cover a wide area with pellets. Instead of taking Weapon Traits like Accurate, or even Ranged II, since these weapons were not known for distance, the Demon Weapon could focus on the Advanced Weapon Trait Area, so it's attacks scatter and smash a wide location.

11 Japanese Weapons Being that it is an anime, we can't just discount weapons of Japanese descent from Soul Eater. Most of the medieval weapons could also be refluffed for having a Japanese history. The standard medieval sword works well for a or the companion daishō (there is no Weapon Trait for improved dual-weapon wielding, the Meister just has to take the standard edges for it). A nine-ringed broadsword could replace the broadsword. Claymores are similar to nōdachi. A hooked can replace a polearm bill, and a is a spear. However, the popular ninja tradition in Japanese history introduces new weapons, useful for battle and assassination.

The kusarigama, or chain-sickle, is a chain ending with a sharp blade. It can be Double-Ended, but usually features the Reach, Flexible, and Trip Weapon Traits, although it can also include Sharp and Swift. Swift is useful since the weapon is useful for making Trip and Disarm maneuvers, which requires a Called Shot. Heavy could also be included, but only to get to the equivalent of Trip III faster, although it would still be useful.

A jutte is a class weapon that features a hook near the that can be used to disarm a foe. They could either be a baton, or they could be like a dagger. Both would have Flexible, but the baton might be Swift, or Blunt (instead of sharp) while the dagger version might have Stealthy.

Speaking of daggers, the popular Japanese blade called the tanto disguises itself as a wooden pole, until the sheathe is removed and the blade is revealed. It would be Stealthy and Swift, and could potentially be Poisoned too.

12 The fighting fan is a popular assassination weapon for female assassins or one of the supposed nobility. Using steel reinforced supports and steel weaved into the fan, the weapon can have the Stealthy Weapon Trait as well as Sharp for even more damage. This kind of weapon would be handled best by a real stealthy character, especially one with ninja training Edges so they could constantly get 'The Drop' on a target.

Smokebombs clearly use the Smokescreen Advanced Weapon Trait, and not much else. Unless the Meister is a Soul Menace using assassin, there is not much point to a weapon that was only a smokebomb. Theoretically, it could be a poisonous smoke bomb, but then the Meister could never use it unless they were confident with their Vigor rolls. A smokebomb would also have Ranged, probably no higher than Ranged I.

The shurikan throwing star come in two flavors. There are the small ones that would only be Ranged I, and possibly have Stealthy and Accurate as available Weapon Traits. Then there are the giant anime shurikan you could nail someone to a wall with. These larger ones would eschew the Stealthy damage for Sharp and probably be Ranged II. Also, given the nature of shuriken, you could try to argue with a GM that they could be used as melee weapons despite being ranged. Taking a -1 penalty on Fighting would be fair, or to treat it as an improvised weapon.

13 Bowmanship The longbow has a long history, first helping the cavemen hunt, then helping people murder each other without getting their hands dirty. Even in the modern era, bows are silent and almost untracable. A bow would likely be Ranged II at least given its exceptional distance, and a mixture of Accurate and Stealthy. Area could be used to describe a bow that shoots a dozen arrows at once, filling up an area instead of shooting one at a time, as could Rate of Fire be used to imply the archer was firing 3 arrows at once, albeit less accurately. In that case, the bonus damage from Stealthy would stack up nicely. Bows can also be Poisoned, or even deal Elemental damage if the arrow tips were dipped in burning fuel, or just magically covered in ice.

The evolution of the longbow was the crossbow, which became popular because you could set it up and leave it until you had to fire. Because of the high tension used to fire the shots, they would penetrate deeply and hurt a lot, giving them High Caliber in a sense. Like warhammers, the armor-piercing qualities aren't viable, but with Anime physics, a crossbow bolt could launch someone back, potentially having Knockback, which would match up well with Heavy, which a two-handed crossbow likely would already be. And like bows, crossbows could be poisoned.

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