23 101 Demon Weapons!

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23 101 Demon Weapons! 23 101 Demon Weapons! 1 Table of Contents Medieval Weapons.................................................................3 War Scythe......................................................................8 Swords............................................................................3 War Net...........................................................................8 Polearms.........................................................................5 Holy Tools .......................................................................9 Axe..................................................................................6 Vile Weapons..................................................................9 Whip ...............................................................................6 Protective......................................................................10 Warhammer.....................................................................7 Flintlock Weapons..........................................................11 2 Medieval Weapons Swords The standard sword. It would benefit the most from the Swift (Bonus on Fighting rolls) and Sharp (Bonus on Damage rolls) Weapon Traits. Simple, elegant, and effective. By increasing the size of the sword, you would get the Claymore. Besides the standard Swift and Sharp Traits, a Claymore can benefit from Heavy (+1 on Push, Trip, and resisting Disarms, requires 2 hands) and Reach (Strike a foe 1” further out than normal). In Anime, huge weapons are for everyone, including 13 year old girls. The weapon of choice for classical duelists, a Rapier focuses on defense and would add the Defensive trait to the sword's list. If being Defensive, Sharp, and Swift is too many choices for the Demon Weapon, most drop Sharp. With enough ranks in Swift, the Meister can use the Rapier and the Defensive action and the Demon Weapon's Fighting bonus would negate the action's penalty, giving the Meister the option to go highly defensive but still be offensive. 3 Much like the rapier's renowned defensive properties, the broadsword's wide blade was ideal for parrying and also may have the Defensive Weapon Trait. However, unlike the rapier, the heavy blade of the broadsword would make this weapon not very Swift, although it would easily be able to qualify for the Sharp Trait. The kopesh is an Egyptian-designed curved blade. Unlike a scimitar, the blade is VERY curved, to the point where this weapon qualifies for the Trip Weapon Trait and can be used to help knock over foes. It would also be able to take Sharp and Swift, too. Some people want to deal a lot of damage and don't care about 'recklessness'. If the Meister has high enough Agility and doesn't mind sinking some Edges into Ambidexterous and Two-Fisted, a double-ended sword is a wonderful damage dealer, and doesn't have the same complexities as Duel Death Weapon Wielding. As long as both ends of the sword have the same stats, they can be whatever, usually Sharp and Swift. The Double- Ended Advanced Weapon Trait is a must, of course. 4 Polearms Quoted by many as being the simply best (and most boring) weapon ever invented, the spear has reigned for years as being the quintiessential standard for infantry. Great against horses, great against formations, great for keeping them away from you, spears are ideal. A spear primarily puts Traits into Reach, allowing the Meister to strike from afar (And if the Meister has the First Strike Edge, they can attack anyone dumb enough to come within their range). Another type of polearm, much like the spear, the bill has a hook on the head that allows the Meister to make Trip attacks with it as well. The bill still has the Reach Trait, and can also be Sharp or Swift. Heavy is a popular Trait for bills because they must already be two-handed, and they can get a higher Trip bonus quicker. 5 Axe Popular for it's utility as well as its combat readiness, axes have always had a place on the battlefield. Not known for their quickness, most axes focus on Sharpness for a lot of bonus damage. They might also take Heavy for the various bonuses, at the cost of making the weapon two-handed. An axe with Reach could be considered so big that it can hit distant foes. Since axes focus on damage, such minded Meisters might want a double-ended axe to deal even more damage. Whip From Indiana Jones fans to BDSM fetishists, this tool has found its way into weaponhood. It's particularly popular with trickster Meisters, using the Flexible weapon trait to steal their foe's weapons and either toss them aside or use them against their previous owner. Swift is another good trait for a whip, since Disarming is a complex maneuver that imposes a Fighting penalty. A whip-using Meister could also take advantage of Edges like Wavelength Bully and Adaptable so they're skilled at using a stolen Demon Weapon against their foe. 6 Warhammer Hammers were used in classical warfare for their ability to hurt a foe even if they were wearing a ton of armor. While the armor provided by Demon Weapons would be immune to this effect, the sheer overpowering factor of a hammer has made them continue to be popular. Hammers can get the Weapon Trait Sharp (considered 'Dense' for a blunt weapon) and Knockback for the bonus to Push maneuvers. The large and heavy-topped hammer is not usually considered a Swift weapon. Improving upon the hammer is the warhammer, a heavier, meaner, and stronger version of the hammer that requires two powerful hands to hold since it adds the Heavy Advanced Weapon Trait. For exceptionally heavy hammers, the Advanced Weapon Trait Area might be used, hurting the target and anyone unfortunate enough to be near him, or hurting him even if the attack misses. This is represented by the weapon causing a shockwave on impact. Much like a greataxe, Reach can be added to the warhammer to make it even more deadly, and it would already require two hands from being Heavy. 7 War Scythe The signature of the Grim Reaper himself, war scythes are not simple farming implements. They are reinforced to be used in combat to great effect. The massive war scythe mixes together the Weapon Traits Trip, Sharp, and Heavy for a powerful combination that deals a lot of damage and, in the right Meister's hands, can also have a foe down on their back before they realized what's going on. For war scythes used in death cults, adding the Advanced Weapon Trait Poison is popular, since even weak Meisters or Demon Weapons can still deliver a viscious poison. War Net The devious tiny net, war nets are designed to entangle a foe's weapons, pulling them away, or entangling the foe themselves! The net can even feature sharp barbs to hurt the foe as they struggle. The Heavy, Trip, Flexible, Sharp, and Area Weapon Traits are all applicable to the war net. A popular special technique used with war nets is Entangle, hoping to completely immobilize the target while the Meister uses other weapons to defeat them. 8 Holy Tools Useful for those days where hell walks the earth, the holy aspergillum appears as a club that dispenses holy water. Traits with the Advanced Weapon Trait Elemental. In this case, the element would be positive energy in the form of holy water, so enemies who would be weak against that like Vampires would take additional damage. However, since the weapon is Elemental, the Meister cannot use it to Parry, and must take the Martial Arts Edge or else all armed enemies would get a +2 on Fighting against him. Creating a heavenly cloud of holy water vapors and cleansing incence, the holy cencer is a weighted orb at the end of a chain that disperses a cloud of holy smoke that burns away evil beings. To give it it's reach for spinning, the Demon Weapon would take the Traits Reach and Flexible. It would then take the Advanced Weapon Trait Elemental, and could also take Area so it could be said it's smoke is filling the location up. Instead of Area, a clever weapon might take Smokescreen to also provide cover for the noble user of the weapon. Vile Weapons On the exact opposite end of the holy censer is the plague aspergillum, identical in all ways except that instead of having Elemental, it has the Poison Advance Weapon Trait. This means it can also block, and particularly viscious Meisters might add on spikes to give the censer the Sharp or Swift edges. Just like the aspergillum, a Meister could corrupt a holy censer, replacing Elemental with Poison. 9 Protective The shield is the classic idea of protection, a sturdy slab of wood or metal that prevents fatal blows from reaching the user. In Soul Eater, most Meisters prefer their weapons to be more 'killy' then a shield allows for, but some Meisters who dual-wield or admire the utility of a defensive shield use one. Sheilds can either be Defensive, or Protective, the latter being far more useful since it gives all of the benefits of Defensive, including doubling the Parry bonus if the user takes a Defensive action, making them almost untouchable. And of course, the Demon Weapon could take both for an almost unbeatable Parry score. Such Demon Weapons likely take Superior Armor and have a high Vigor trait to give their Meister even more armor. A little more common than the shield, armored gauntlets are a favorite among Meisters. While not true unarmed weapons (So Martial Arts and Soul Menace do not apply to them), gauntlets can take protective or defensive, as well as other Weapon Traits like Sharp (or 'Blunt', like with warhammers), Knockback, or Double-Ended (which has the one gauntlet wrap around the Meister's arm and over their back or shoulders to manifest for a second time on the other arm). While not pure defense like the shield, gauntlets mix up offensive and defensive for those who like to get in dirty with their opponents. 10 Flintlock Weapons It might seem like opposite day for a Meister to select a weapon that is a musket or a blunderbuss instead of a modern day pistol, but flintlock weapons have one huge advantage over their modern competitors.
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