Hasbro, Marvel and Spider-Man Merchandising LP Extend Strategic Licensing Agreement Through 2017
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LEAPING TALL BUILDINGS American Comics SETH KUSHNER Pictures
LEAPING TALL BUILDINGS LEAPING TALL BUILDINGS LEAPING TALL From the minds behind the acclaimed comics website Graphic NYC comes Leaping Tall Buildings, revealing the history of American comics through the stories of comics’ most important and influential creators—and tracing the medium’s journey all the way from its beginnings as junk culture for kids to its current status as legitimate literature and pop culture. Using interview-based essays, stunning portrait photography, and original art through various stages of development, this book delivers an in-depth, personal, behind-the-scenes account of the history of the American comic book. Subjects include: WILL EISNER (The Spirit, A Contract with God) STAN LEE (Marvel Comics) JULES FEIFFER (The Village Voice) Art SPIEGELMAN (Maus, In the Shadow of No Towers) American Comics Origins of The American Comics Origins of The JIM LEE (DC Comics Co-Publisher, Justice League) GRANT MORRISON (Supergods, All-Star Superman) NEIL GAIMAN (American Gods, Sandman) CHRIS WARE SETH KUSHNER IRVING CHRISTOPHER SETH KUSHNER IRVING CHRISTOPHER (Jimmy Corrigan, Acme Novelty Library) PAUL POPE (Batman: Year 100, Battling Boy) And many more, from the earliest cartoonists pictures pictures to the latest graphic novelists! words words This PDF is NOT the entire book LEAPING TALL BUILDINGS: The Origins of American Comics Photographs by Seth Kushner Text and interviews by Christopher Irving Published by To be released: May 2012 This PDF of Leaping Tall Buildings is only a preview and an uncorrected proof . Lifting -
Marvel Universe by Hasbro
Brian's Toys MARVEL Buy List Hasbro/ToyBiz Name Quantity Item Buy List Line Manufacturer Year Released Wave UPC you have TOTAL Notes Number Price to sell Last Updated: April 13, 2015 Questions/Concerns/Other Full Name: Address: Delivery Address: W730 State Road 35 Phone: Fountain City, WI 54629 Tel: 608.687.7572 ext: 3 E-mail: Referred By (please fill in) Fax: 608.687.7573 Email: [email protected] Guidelines for Brian’s Toys will require a list of your items if you are interested in receiving a price quote on your collection. It is very important that we Note: Buylist prices on this sheet may change after 30 days have an accurate description of your items so that we can give you an accurate price quote. By following the below format, you will help Selling Your Collection ensure an accurate quote for your collection. As an alternative to this excel form, we have a webapp available for http://buylist.brianstoys.com/lines/Marvel/toys . STEP 1 Please note: Yellow fields are user editable. You are capable of adding contact information above and quantities/notes below. Before we can confirm your quote, we will need to know what items you have to sell. The below list is by Marvel category. Search for each of your items and enter the quantity you want to sell in column I (see red arrow). (A hint for quick searching, press Ctrl + F to bring up excel's search box) The green total column will adjust the total as you enter in your quantities. -
Hasbro Closes Acquisition of Saban Properties' Power Rangers And
Hasbro Closes Acquisition of Saban Properties’ Power Rangers and other Entertainment Assets June 12, 2018 PAWTUCKET, R.I.--(BUSINESS WIRE)--Jun. 12, 2018-- Hasbro, Inc. (NASDAQ: HAS) today announced it has closed the previously announced acquisition of Saban Properties’ Power Rangers and other Entertainment Assets. The transaction was funded through a combination of cash and stock valued at $522 million. “Power Rangers will benefit from execution across Hasbro’s Brand Blueprint and distribution through our omni-channel retail relationships globally,” said Brian Goldner, Hasbro’s chairman and chief executive officer. “Informed by engaging, multi-screen entertainment, a robust and innovative product line and consumer products opportunities all built on the brand’s strong heritage of teamwork and inclusivity, we see a tremendous future for Power Rangers as part of Hasbro’s brand portfolio.” Hasbro previously paid Saban Brands$22.25 million pursuant to the Power Rangers master toy license agreement, announced by the parties in February of 2018, that was scheduled to begin in 2019. Those amounts were credited against the purchase price. Upon closing, Hasbro paid $131.23 million in cash (including a $1.48 million working capital purchase price adjustment) and $25 million was placed into an escrow account. An additional $75 million will be paid on January 3, 2019. These payments are being funded by cash on the Company’s balance sheet. In addition, the Company issued 3,074,190 shares of Hasbro common stock to Saban Properties, valued at $270 million. The transaction, including intangible amortization expense, is not expected to have a material impact on Hasbro’s 2018 results of operations. -
Masters of the Universe: Action Figures, Customization and Masculinity
MASTERS OF THE UNIVERSE: ACTION FIGURES, CUSTOMIZATION AND MASCULINITY Eric Sobel A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2018 Committee: Montana Miller, Advisor Esther Clinton Jeremy Wallach ii ABSTRACT Montana Miller, Advisor This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children’s play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one’s skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure’s evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted. -
History of the World Rulebook
TM RULES OF PLAY Introduction Components “With bronze as a mirror, one can correct one’s appearance; with history as a mirror, one can understand the rise and fall of a state; with good men as a mirror, one can distinguish right from wrong.” – Emperor Taizong of the Tang Dynasty History of the World takes 3–6 players on an epic ride through humankind’s history. From the dawn of civilization to the twentieth century, you will witness humanity in all its majesty. Great minds work toward technological advances, ambitious leaders inspire their 1 Game Board 150 Armies citizens, and unpredictable calamities occur—all amid the rise and fall (6 colors, 25 of each) of empires. A game consists of five epochs of time, in which players command various empires at the height of their power. During your turn, you expand your empire across the globe, gaining points for your conquests. Forge many a prosperous empire and defeat your adversaries, for at the end of the game, only the player with the most 24 Capitols/Cities 20 Monuments (double-sided) points will have his or her immortal name etched into the annals of history! Catapult and Fort Assembly Note: The lighter-colored sides of the catapult should always face upward and outward. 14 Forts 1 Catapult Egyptians Ramesses II (1279–1213 BCE) WEAPONRY I EPOCH 4 1500–450 BCE NILE Sumerians 3 Tigris – Empty Quarter Egyptians 4 Nile Minoans 3 Crete – Mediterranean Sea Hittites 4 Anatolia During this turn, when you fight a battle, Assyrians 6 Pyramids: Build 1 monument for every Mesopotamia – Empty Quarter 1 resource icon (instead of every 2). -
Pam Lifford As the New President of the Studio’S CP Division, Lifford Discusses the Strategies and Goals That Will Drive Growth for Warner Bros
MAY 2016 VOLUME 19 NUMBER 2 ® WBCP’s Pam Lifford As the new president of the studio’s CP division, Lifford discusses the strategies and goals that will drive growth for Warner Bros. Consumer Products, the world’s No. 5 ranked licensor. Plus: Retail Sales Top $262 Billion Disney Reports Record Growth 12 Licensors Join the List Do your royalty statements tell the whole story? Frankly, almost never. Even the most professional looking royalty statements can mask issues resulting in unreported royalties. Often there is a lack of visibility with actual gross sales, the amount or type of deductions is not transparent; and sales territories, channels and customers are undisclosed. Additionally, unapproved products are not highlighted, unexploited rights remain dormant and hidden, and other issues are not revealed. These are real and costly problems that only a royalty compliance audit can make right. Avoid falling into royalty statement fiction. Let the Royalty Audit and Contract Compliance professionals at EisnerAmper take a close look at your royalty statements. See for yourself how a no-cost, no-obligation consultation could lead to real time monetary recovery and a prospective increase in your licensing revenue. You can get the whole story. Call or write Lewis Stark, 212.891.4086 | [email protected] Learn more at EisnerAmper.com/ROYALTY ® Let’s get down to business. eisneramper.com 212.949.8700 This exclusive report, published annually by License! Global, provides retail sales data of licensed merchandise worldwide, key trends and specific brand insights across multiple industry sectors including entertainment, sports, fashion/apparel, corporate brands, art and non-profit. -
143 West 29Th Street, Suite 1101
Paul Kurnit Clinical Professor Of Marketing, Pace University President, PS Insights Paul Kurnit is an internationally recognized marketing professional with over 25 years in the advertising and entertainment businesses. Paul began his advertising career at Benton & Bowles and Ogilvy & Mather, where he managed a number of classic brands for Procter & Gamble, Kraft, American Express and Hasbro. As President and Chief Operating Officer at Griffin Bacal (a DDB agency), Paul managed accounts across a wide range of consumer and BtoB brands. He was also Executive Vice President of Sunbow Entertainment, a leading producer of quality children’s television programming. Paul is an expert in social and cultural trends having created a number of specialty business units dedicated to addressing a diverse range of marketing initiatives, including: LiveWire: Today’s Families Online® Kid Think Inc.™ Licensing Works!™ Trend Walk™ TDC: The Design Group The Digital Station As founder of Kurnit Communications, KidShop and PSInsights, Paul has been dedicated to delivering customized marketing solutions for companies seeking dramatic new initiatives to drive their businesses. Paul is a frequent speaker and writer for television, radio and print media (NBC/The Today Show, ABC, CBS News, CNN, Fox, The Wall Street Journal, The New York Times, USA Today, Barron’s, Ad Age, AdWeek, BrandWeek, Entrepreneur and more). He has shared his expertise in consulting work for Bayer, ConAgra, Disney, General Mills, Hasbro, McDonald’s, Nickelodeon, Pepsi, Scholastic, Sony, Universal Studios and many other blue chip and start up companies. Paul is on the boards and advisory boards of several industry organizations including The Advertising Educational Foundation (AEF), the Children’s Advertising Review Unit (CARU) of the Better Business Bureau and the International Journal of Advertising and Marketing to Children. -
Clash of the Industry Titans: Marvel, DC and the Battle for Market Dominance
Western University Scholarship@Western Electronic Thesis and Dissertation Repository 8-21-2013 12:00 AM Clash of the Industry Titans: Marvel, DC and the Battle for Market Dominance Caitlin Foster The University of Western Ontario Supervisor Dr. Joseph Wlodarz The University of Western Ontario Graduate Program in Film Studies A thesis submitted in partial fulfillment of the equirr ements for the degree in Master of Arts © Caitlin Foster 2013 Follow this and additional works at: https://ir.lib.uwo.ca/etd Part of the Advertising and Promotion Management Commons, and the Film and Media Studies Commons Recommended Citation Foster, Caitlin, "Clash of the Industry Titans: Marvel, DC and the Battle for Market Dominance" (2013). Electronic Thesis and Dissertation Repository. 1494. https://ir.lib.uwo.ca/etd/1494 This Dissertation/Thesis is brought to you for free and open access by Scholarship@Western. It has been accepted for inclusion in Electronic Thesis and Dissertation Repository by an authorized administrator of Scholarship@Western. For more information, please contact [email protected]. CLASH OF THE INDUSTRY TITANS: MARVEL, DC AND THE BATTLE FOR MARKET DOMINANCE (Thesis format: Monograph) By Caitlin Foster Graduate Program in Film Studies A thesis submitted in partial fulfillment Of the requirements for the degree of Master of Arts The School of Graduate and Postdoctoral Studies The University of Western Ontario London, Ontario, Canada © Caitlin Foster 2013 Abstract This thesis examines the corporate structures, marketing strategies and economic shifts that have influenced the recent resurgence of the comic book superhero in popular Hollywood cinema. Using their original texts and adaptation films, this study will chronologically examine how each company’s brand identities and corporate structures have reacted to and been shaped by the major cultural and industrial shifts of the past century in its attempt to account for the varying success of these companies throughout their histories. -
Finding Aid to the Stefanie Eskander Papers, 1986-2018
Brian Sutton-Smith Library and Archives of Play Stefanie Eskander Papers Finding Aid to the Stefanie Eskander Papers, 1986-2018 Summary Information Title: Stefanie Eskander papers Creator: Stefanie Eskander (primary) ID: 118.8603 Date: 1986-2018 (inclusive); 1990s (bulk) Extent: 7.5 linear feet (physical); 130 MB (digital) Language: This collection is in English. Abstract: The Stefanie Eskander papers are a compilation of concept sketches, presentation drawings, and other artwork for dolls, toys, and games created by Eskander for various toy companies. The bulk of the materials are from the 1990s. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, she has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Stefanie Eskander papers were donated to The Strong in August 2018 as a gift of Stefanie Clark Eskander. The papers were accessioned by The Strong under Object ID 118.8603 and were received from Eskander in a portfolio and several oversized folders. Preferred citation for publication: Stefanie Eskander papers, Brian Sutton-Smith Library and Archives of Play at The Strong Processed by: Julia Novakovic, January 2019 Controlled Access Terms Personal Names • Eskander, Stefanie Corporate Names • Hasbro, Inc. -
Hasbro's TONKA Brand and Toys for Tots
October 9, 2007 Hasbro's TONKA Brand and Toys for Tots Celebrate Joint 60th Anniversaries with National 'Drive for Toys' Donation Tour; Hasbro Donates $3 Million to Benefit Children in Need Celebration Kicks Off with Tribute to Marines and Live Performance by Country Music and Television Star Billy Ray Cyrus at Marine Corps Base Quantico, Virginia PAWTUCKET, R.I., Oct 09, 2007 (BUSINESS WIRE) -- Hasbro, Inc.'s (NYSE: HAS) iconic TONKA brand and the renowned Marine Corps Reserve Toys for Tots program will celebrate mutual 60th anniversaries in 2007. To commemorate, Hasbro is giving three million dollars in toys and games to the Toy for Tots program and the two have joined forces on a national toy donation program. The TONKA & Toys for Tots 60th Anniversary 'Drive for Toys' will travel across the country to both give and collect toys for children in need this holiday season. The program kicked off this weekend at the Marine Corps Base Quantico, Virginia with a tribute to the Marines and a live performance by country music star and celebrity ambassador for the program Billy Ray Cyrus. The multi-platinum singer/songwriter and star of the hit Disney Channel series "Hannah Montana," Billy Ray Cyrus recently released his debut album for Walt Disney Records, Home At Last. Hasbro has a long history of supporting the Marine Corps Reserve Toys for Tots. Over the past decade alone Hasbro has given over $10 million in toys and games to the program, helping almost one million children. "TONKA and Toys for Tots will enrich the lives of so many children this holiday season," said Billy Ray Cyrus, celebrity ambassador for the TONKA & Toys for Tots 60th Anniversary Drive for Toys. -
Hasbro 2021 Investor Event Transcript
REFINITIV STREETEVENTS EDITED TRANSCRIPT HAS.OQ - Hasbro Inc Investor Event 2021 EVENT DATE/TIME: FEBRUARY 25, 2021 / 3:00PM GMT REFINITIV STREETEVENTS | www.refinitiv.com | Contact Us ©2021 Refinitiv. All rights reserved. Republication or redistribution of Refinitiv content, including by framing or similar means, is prohibited without the prior written consent of Refinitiv. 'Refinitiv' and the Refinitiv logo are registered trademarks of Refinitiv and its affiliated companies. FEBRUARY 25, 2021 / 3:00PM, HAS.OQ - Hasbro Inc Investor Event 2021 CORPORATE PARTICIPANTS Brian D. Goldner Hasbro, Inc. - Chairman & CEO Casey Collins Hasbro, Inc. - Senior VP & GM of Consumer Products Chris Cocks Wizards of the Coast LLC - President Darren Dennis Throop Entertainment One Ltd. - CEO, President & Director Debbie Hancock Hasbro, Inc. - SVP of IR Deborah M. Thomas Hasbro, Inc. - Executive VP & CFO Eric C. Nyman Hasbro, Inc. - Chief Consumer Officer Kathrin Belliveau Hasbro, Inc. - Senior VP & Chief Purpose Officer Kim Boyd Hasbro, Inc. - Senior Vice President & General Manager of Global Brands Olivier Dumont Entertainment One Ltd. - President of Family Brands Steve Bertram Entertainment One Ltd. - President of Film & Television CONFERENCE CALL PARTICIPANTS Arpine Kocharyan UBS Investment Bank, Research Division - Director and Analyst David James Beckel Joh. Berenberg, Gossler & Co. KG, Research Division - Analyst Eric Owen Handler MKM Partners LLC, Research Division - MD, Sector Head & Senior Analyst Frederick Charles Wightman Wolfe Research, LLC -
Hasbro Announces the 12Th Annual National School SCRABBLE TOURNAMENT to Take Place April 26-27 in Providence, RI
February 20, 2014 Hasbro Announces the 12th Annual National School SCRABBLE TOURNAMENT to Take Place April 26-27 in Providence, RI Students Compete for $10,000 Prize PAWTUCKET, R.I.--(BUSINESS WIRE)-- It's time for kids to C-O-M-P-E-T-E for the title of National School SCRABBLE Champion! The 2014 National School SCRABBLE TOURNAMENT, hosted by Hasbro, Inc. (NASDAQ: HAS), will take place April 26-27 at the company's new Providence, RI facility, One Hasbro Place. Young SCRABBLE enthusiasts, in fourth through eighth grades, are invited to compete once again for the $10,000 top prize. The National School SCRABBLE TOURNAMENT brings together contestants from across the U.S. and Canada and features the youngest and best SCRABBLE students. Students who compete in the tournament are generally members of a School SCRABBLE Club where they learn the rules of the game, practice their vocabulary, and learn the benefits of teamwork. Parents, teachers and coaches can go to: www.schoolscrabble.us to learn more about the event and to register students for the tournament. Registration costs $100 per team and will be open from now until April 11, 2014. The final round of this year's tournament will be broadcast live online using the innovative RFID SCRABBLE System from Mind Sports (International). The system utilizes custom built RFID technology and unique software that scans the board every 974 milliseconds to transmit the game to a live-stream on the web that showcases each teams tile rack, score breakdown as well as the ‘Best Word' that each team can play at any given point.