Hasbro's TONKA Brand and Toys for Tots
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Marvel Universe by Hasbro
Brian's Toys MARVEL Buy List Hasbro/ToyBiz Name Quantity Item Buy List Line Manufacturer Year Released Wave UPC you have TOTAL Notes Number Price to sell Last Updated: April 13, 2015 Questions/Concerns/Other Full Name: Address: Delivery Address: W730 State Road 35 Phone: Fountain City, WI 54629 Tel: 608.687.7572 ext: 3 E-mail: Referred By (please fill in) Fax: 608.687.7573 Email: [email protected] Guidelines for Brian’s Toys will require a list of your items if you are interested in receiving a price quote on your collection. It is very important that we Note: Buylist prices on this sheet may change after 30 days have an accurate description of your items so that we can give you an accurate price quote. By following the below format, you will help Selling Your Collection ensure an accurate quote for your collection. As an alternative to this excel form, we have a webapp available for http://buylist.brianstoys.com/lines/Marvel/toys . STEP 1 Please note: Yellow fields are user editable. You are capable of adding contact information above and quantities/notes below. Before we can confirm your quote, we will need to know what items you have to sell. The below list is by Marvel category. Search for each of your items and enter the quantity you want to sell in column I (see red arrow). (A hint for quick searching, press Ctrl + F to bring up excel's search box) The green total column will adjust the total as you enter in your quantities. -
Music Industry Tastemaker Randy Jackson Joins Hasbro's PLAYSKOOL Brand to Celebrate the Launch of LET's ROCK! ELMO
September 20, 2011 Music Industry Tastemaker Randy Jackson Joins Hasbro's PLAYSKOOL Brand to Celebrate the Launch of LET'S ROCK! ELMO Most Interactive Elmo Toy Yet Invites Kids to Make Music in Rock Star Fashion PAWTUCKET, R.I., Sept. 20, 2011 /PRNewswire/ -- Are you ready to rock? It's show time as Hasbro Inc.'s (NASDAQ: HAS) iconic PLAYSKOOL brand introduces the LET'S ROCK! ELMO interactive plush, the most innovative Elmo toy yet. Joined by music industry veteran and Grammy Award-winning producer Randy Jackson, LET'S ROCK! ELMO made his official debut at a private event yesterday at the Empire Hotel in New York, NY. Known for his ability to guide the next generation of music superstars into the spotlight, Jackson was on hand to offer advice as LET'S ROCK! ELMO takes the stage at retail this fall. The truly interactive LET'S ROCK! ELMO plush character sings, plays instruments, and invites little musicians to rock out with him! To view the multimedia assets associated with this release, please click: http://www.multivu.com/mnr/52202-randy-jackson-joins- hasbro-playskool-for-let-s-rock-elmo-launch (Photo: http://photos.prnewswire.com/prnh/20110920/MM70945 ) Children can sing along with their favorite red furry rocker to six on-board songs, including the popular "Elmo's World," "What Elmo Likes About You" and original "Elmo Likes to Rock & Roll," while the LET'S ROCK! ELMO toy jams along. When children hand LET'S ROCK! ELMO the included drums, tambourine or microphone, he recognizes which instrument he is playing! Little musicians can join in with a LET'S ROCK! guitar, keyboard or microphone (each sold separately) to form their own rock band with the LET'S ROCK! ELMO toy. -
Hasbro Closes Acquisition of Saban Properties' Power Rangers And
Hasbro Closes Acquisition of Saban Properties’ Power Rangers and other Entertainment Assets June 12, 2018 PAWTUCKET, R.I.--(BUSINESS WIRE)--Jun. 12, 2018-- Hasbro, Inc. (NASDAQ: HAS) today announced it has closed the previously announced acquisition of Saban Properties’ Power Rangers and other Entertainment Assets. The transaction was funded through a combination of cash and stock valued at $522 million. “Power Rangers will benefit from execution across Hasbro’s Brand Blueprint and distribution through our omni-channel retail relationships globally,” said Brian Goldner, Hasbro’s chairman and chief executive officer. “Informed by engaging, multi-screen entertainment, a robust and innovative product line and consumer products opportunities all built on the brand’s strong heritage of teamwork and inclusivity, we see a tremendous future for Power Rangers as part of Hasbro’s brand portfolio.” Hasbro previously paid Saban Brands$22.25 million pursuant to the Power Rangers master toy license agreement, announced by the parties in February of 2018, that was scheduled to begin in 2019. Those amounts were credited against the purchase price. Upon closing, Hasbro paid $131.23 million in cash (including a $1.48 million working capital purchase price adjustment) and $25 million was placed into an escrow account. An additional $75 million will be paid on January 3, 2019. These payments are being funded by cash on the Company’s balance sheet. In addition, the Company issued 3,074,190 shares of Hasbro common stock to Saban Properties, valued at $270 million. The transaction, including intangible amortization expense, is not expected to have a material impact on Hasbro’s 2018 results of operations. -
The Monopolists Obsession, Fury, and the Scandal Behind the Worlds Favorite Board Game 1St Edition Pdf, Epub, Ebook
THE MONOPOLISTS OBSESSION, FURY, AND THE SCANDAL BEHIND THE WORLDS FAVORITE BOARD GAME 1ST EDITION PDF, EPUB, EBOOK Mary Pilon | 9781608199631 | | | | | The Monopolists Obsession, Fury, and the Scandal Behind the Worlds Favorite Board Game 1st edition PDF Book The Monopolists reveals the unknown story of how Monopoly came into existence, the reinvention of its history by Parker Brothers and multiple media outlets, the lost female originator of the game, and one man's lifelong obsession to tell the true story about the game's questionable origins. Expand the sub menu Film. Determined though her research may be, Pilon seems to make a point of protecting the reader from the grind of engaging these truths. More From Our Brands. We logged you out. This book allows a darker side of Monopoly. Cannot recommend it enough! Part journalist, part sleuth, Pilon exhausted five years researching the game's origin. Mary Pilon's page-turning narrative unravels the innocent beginnings, the corporate shenanigans, and the big lie at the center of this iconic boxed board game. For additional info see pbs. Courts slapped Parker Brothers down on those two games, ruling that the games were clearly in the public domain. Subscribe now Return to the free version of the site. Help Learn to edit Community portal Recent changes Upload file. After reading The Monopolists -part parable on the perils facing inventors, part legal odyssey, and part detective story-you'll never look at spry Mr. Open Preview See a Problem? The book is superlative journalism. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. -
Masters of the Universe: Action Figures, Customization and Masculinity
MASTERS OF THE UNIVERSE: ACTION FIGURES, CUSTOMIZATION AND MASCULINITY Eric Sobel A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS December 2018 Committee: Montana Miller, Advisor Esther Clinton Jeremy Wallach ii ABSTRACT Montana Miller, Advisor This thesis places action figures, as masculinely gendered playthings and rich intertexts, into a larger context that accounts for increased nostalgia and hyperacceleration. Employing an ethnographic approach, I turn my attention to the under-discussed adults who comprise the fandom. I examine ways that individuals interact with action figures creatively, divorced from children’s play, to produce subjective experiences, negotiate the inherently consumeristic nature of their fandom, and process the gender codes and social stigma associated with classic toylines. Toy customizers, for example, act as folk artists who value authenticity, but for many, mimicking mass-produced objects is a sign of one’s skill, as seen by those working in a style inspired by Masters of the Universe figures. However, while creativity is found in delicately manipulating familiar forms, the inherent toxic masculinity of the original action figures is explored to a degree that far exceeds that of the mass-produced toys of the 1980s. Collectors similarly complicate the use of action figures, as playfully created displays act as frames where fetishization is permissible. I argue that the fetishization of action figures is a stabilizing response to ever-changing trends, yet simultaneously operates within the complex web of intertexts of which action figures are invariably tied. To highlight the action figure’s evolving role in corporate hands, I examine retro-style Reaction figures as metacultural objects that evoke Star Wars figures of the late 1970s but, unlike Star Wars toys, discourage creativity, communicating through the familiar signs of pop culture to push the figure into a mental realm where official stories are narrowly interpreted. -
History of the World Rulebook
TM RULES OF PLAY Introduction Components “With bronze as a mirror, one can correct one’s appearance; with history as a mirror, one can understand the rise and fall of a state; with good men as a mirror, one can distinguish right from wrong.” – Emperor Taizong of the Tang Dynasty History of the World takes 3–6 players on an epic ride through humankind’s history. From the dawn of civilization to the twentieth century, you will witness humanity in all its majesty. Great minds work toward technological advances, ambitious leaders inspire their 1 Game Board 150 Armies citizens, and unpredictable calamities occur—all amid the rise and fall (6 colors, 25 of each) of empires. A game consists of five epochs of time, in which players command various empires at the height of their power. During your turn, you expand your empire across the globe, gaining points for your conquests. Forge many a prosperous empire and defeat your adversaries, for at the end of the game, only the player with the most 24 Capitols/Cities 20 Monuments (double-sided) points will have his or her immortal name etched into the annals of history! Catapult and Fort Assembly Note: The lighter-colored sides of the catapult should always face upward and outward. 14 Forts 1 Catapult Egyptians Ramesses II (1279–1213 BCE) WEAPONRY I EPOCH 4 1500–450 BCE NILE Sumerians 3 Tigris – Empty Quarter Egyptians 4 Nile Minoans 3 Crete – Mediterranean Sea Hittites 4 Anatolia During this turn, when you fight a battle, Assyrians 6 Pyramids: Build 1 monument for every Mesopotamia – Empty Quarter 1 resource icon (instead of every 2). -
Connecticut Word Wizards Win National School SCRABBLE(R) Championship
May 5, 2007 Connecticut Word Wizards Win National School SCRABBLE(R) Championship 100 Teams From Across the Nation Competed for National Title PROVIDENCE, R.I., May 5 /PRNewswire/ -- More than a million students play the SCRABBLE® game in approximately 20,000 schools nationwide. Students from across the country hung on every word to see which team would triumph at the 2007 National School SCRABBLE Championship held this weekend in Providence at the Rhode Island Convention Center. A team from the Ridgefield Library in Ridgefield, Conn. won the 2007 National School SCRABBLE Championship. Aune (pronounced Ow-na) Mitchell, 14 of Ridgefield, Conn. and her teammate Matthew Silver, 13 of Westport, Conn. walked away with $5,000. During the final Championship round, the Connecticut team defeated Joey Krafchick, 12 of Roswell, Ga. and Dorian Hill, 13 of Lithonia, Ga. This year's competition had a new twist: ESPN will telecast the Championship as kids head back to school in late August/September 2007. SCRABBLE, the world's most popular crossword game, combines the vocabulary skills of crossword puzzles and anagrams, with the additional element of chance. A family favorite since 1948, the board game today is found in one out of every three homes, according to Hasbro, makers of the SCRABBLE game in the United States and Canada. "Kids everywhere, from all parts of the country, and from all walks of life, love to play SCRABBLE because it's challenging, fun and allows the kids to be creative," says John D. Williams, Jr., executive director, National SCRABBLE Association. "It's not unusual for competitors of this event to have been competing against adults -- and beating them - -in SCRABBLE tournaments across the country." Word Play: Let the Games Begin Teams of 5-8 grade students from the Oregon to Florida competed, playing in teams of two in the tournament. -
Hasbro's Iconic MR. POTATO HEAD Character Celebrates 60Th Birthday
February 14, 2012 Hasbro's Iconic MR. POTATO HEAD Character Celebrates 60th Birthday Everyone's Favorite Tater Commemorates 60 Spud-tastic Years as a Pop Culture Icon PAWTUCKET, R.I.--(BUSINESS WIRE)-- This year, Hasbro, Inc. (NASDAQ: HAS) will mark the 60th anniversary of the Company's official "spokes spud," the MR. POTATO HEAD character. A classic rite of passage for most preschoolers, the MR. POTATO HEAD toy is one of Hasbro's most cherished characters with more than 100 million toys sold in more than 30 markets around the world. Through the past 60 years, the timeless tater has evolved from a toy box classic into a pop culture icon and has kept himself relevant by tapping into trends and entertainment. "For the past 60 years, the MR. POTATO HEAD toy has inspired imaginative play in young children and charmed fans of all ages through his roles in movies and on television." said Jerry Perez, Senior Vice President and Global Brand Leader, Playskool. "We're thrilled to see that he has evolved from classic parts and pieces to a household name that is ‘rooted' in pop culture and entertainment." The MR. POTATO HEAD character will celebrate this milestone year on his Facebook page enjoying a year of adventures with the MRS. POTATO HEAD character, starting with a birthday bash at American International Toy Fair in New York City. New product introductions for 2012 include the MASHLY IN TH LOVE MR. AND MRS. 60 ANNIVERSARY EDITION set featuring the couple holding Mr. and Mrs. Potato Head admire a birthday cake as a group sings to celebrate Mr. -
Parker Brothers Real Estate Trading Game in 1934, Charles B
Parker Brothers Real Estate Trading Game In 1934, Charles B. Darrow of Germantown, Pennsylvania, presented a game called MONOPOLY to the executives of Parker Brothers. Mr. Darrow, like many other Americans, was unemployed at the time and often played this game to amuse himself and pass the time. It was the game’s exciting promise of fame and fortune that initially prompted Darrow to produce this game on his own. With help from a friend who was a printer, Darrow sold 5,000 sets of the MONOPOLY game to a Philadelphia department store. As the demand for the game grew, Darrow could not keep up with the orders and arranged for Parker Brothers to take over the game. Since 1935, when Parker Brothers acquired the rights to the game, it has become the leading proprietary game not only in the United States but throughout the Western World. As of 1994, the game is published under license in 43 countries, and in 26 languages; in addition, the U.S. Spanish edition is sold in another 11 countries. OBJECT…The object of the game is to become the wealthiest player through buying, renting and selling property. EQUIPMENT…The equipment consists of a board, 2 dice, tokens, 32 houses and 12 hotels. There are Chance and Community Chest cards, a Title Deed card for each property and play money. PREPARATION…Place the board on a table and put the Chance and Community Chest cards face down on their allotted spaces on the board. Each player chooses one token to represent him/her while traveling around the board. -
Resume Artisan
MARK WIESENHAHN VERSATILE German origin: Wiese:(n) yard, meadow, or farm. Hahn:(n) rooster or hen. A free-ranging creative always on the lookout for problems to solve, products to design, businesses to build, stories to tell, and consumers to engage, entertain, and empower! CURIOUS WHO? Pronounciation: “weeze-n-hon” CREATIVELEADER A proven creative leader with experience designing, developing, and implementing successful global products, programs, and stories. A problem solving partner who connects brand centric strategies, stories, products and experiences to seamlessly engage, entertain, and empower their consumers. INNOVATOR Who thrives in and works to create fun, collaborative, dynamic, risk-taking, idea and results driven teams that aren’t afraid to take creative leaps...I always STORYTELLER pack an extra parachute. SELECT ACCOMPLISHMENTS Global Property Development & Creative Brand Management Created and managed Hasbro’s Global Property Development Team After Hasbro made the strategic pivot from a toy and game manufacturer to a branded entertainment company, I led the development team charged with envisioning and Produced over 200 episodes of executing a total brand development process centered around our brand story. entertainment and $1B in total Leveraging this process my team set the brand’s creative vision, strategy, and story commercial revenue. which activated the brand’s commercial blueprint. We worked with all brand partners to align their products and expressions against the blueprint (including core toy and game Grew the Girl’s Entertainment Portfolio products, digital games, entertainment, publishing, and licensed goods). from $125M to over $500M in 3 years. Our branded entertainment development process drove the successful launches of the Grew the Pre-School Entertainment My Little Pony, The Littlest PetShop, Transformers, Transformers Rescue Heroes, Chuck Portfolio by $50M in the first year. -
For Immediate Release More Than 400 Word Experts To
FOR IMMEDIATE RELEASE Contacts: John D. Williams Jr. (631) 477-0033 ext. 14 (516) 658-7583 (cell) [email protected] Katie Schulz (631) 477-0033 ext. 15 (631) 291-1033 (cell) [email protected] MORE THAN 400 WORD EXPERTS TO COMPETE FOR $10,000 FIRST PRIZE AT NATIONAL SCRABBLE® CHAMPIONSHIP IN DALLAS AUGUST 7-11TH Dallas, TX – They say everything is bigger in Texas, and beginning August 7th, more than 400 people with some of the largest vocabularies in the world will gather at the 2010 National SCRABBLE® Championship (NSC) at the Hotel InterContinental Dallas. These word wizards will come from 42 states and four countries and range from School SCRABBLE prodigies to multiple National and World SCRABBLE® champions. First prize is $10,000 and “bragging rights” for the hundreds of SCRABBLE aficionados who will be descending upon Dallas. “Approximately 40 million people play the SCRABBLE game on a leisurely basis, however SCRABBLE is a lifestyle for our competitors,” says Chris Cree, a veteran top expert and co-president of the North American SCRABBLE® Players Association (NASPA), organizers of this year’s event. There are 200 official SCRABBLE tournaments every year that are overseen by NASPA. -more- Players at the highest level memorize the 120,000 word Official SCRABBLE® Players Dictionary and often devote several hours a day to studying. All the competitors know that the championship will be a marathon, not a sprint. There is no elimination, and everyone plays a staggering 31 games over four and a half days. SCRABBLE experts and enthusiasts everywhere are encouraged to follow the live online coverage at www.scrabbleplayers.org. -
42749 Rules Monopoly
HOTELS If you owe the Bank more than you can pay, even by selling off buildings and mortgaging property, You must have four houses on each property of a you must turn over all assets to the Bank. The Bank complete color-group before you can buy a hotel. You will immediately auction all property so taken, may then buy a hotel from the Bank to be built on any except buildings. property of that color-group. Remove your token from the board once bankruptcy To build a hotel, you must ask the Bank to exchange the proceedings are completed. four houses on the chosen property for a hotel as well as make the payment printed on the Title Deed. WINNING It can be very advantageous to build hotels because very The last player remaining in the game wins. large rents are charged for them. ONLY ONE HOTEL MAY BE BUILT ON ANY ONE ABRIDGED VERSIONS OF THE GAME PROPERTY. Short Game (60 to 90 Minutes) SELLING PROPERTY There are five changed rules for this version of the game: ® Undeveloped properties, railroads and utilities (but 1. During PREPARATION, the Banker shuffles then not buildings) may be sold to any player as a private deals three Title Deed cards to each player. These transaction for a sum agreeable to the owner. No property, BRAND are free – no payment to the Bank is required. Property Trading Game from Parker Brothers ® however, may be sold to another player if any buildings 2. You need only three houses (instead of four) on each stand on any property of that color-group.