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Information Packet for Prospective Students
Information Packet for Prospective Students This packet includes: ! Information about our major ! FAQs ! Press packet with news items on our students, faculty and alumni Be sure to visit our website for more information about our department: http://film.ucsc.edu/ For information about our facilities and to watch student films, visit SlugFilm: http://slugfilm.ucsc.edu/ If you have any questions, you can send an email to [email protected] Scroll Down for packet information More%information%can%be%found%on%the%UCSC%Admissions%website:%% UC Santa Cruz Undergraduate Admissions Film and Digital Media Introduction The Film and Digital Media major at UC Santa Cruz offers an integrated curriculum where students study the cultural impact of movies, television, video, and the Internet and also have the opportunity to pursue creating work in video and interactive digital media, if so desired. Graduates of the UC Santa Cruz Film and Digital Media program have enjoyed considerable success in the professional world and have gained admission to top graduate schools in the field. Degrees Offered ▪ B.A. ▪ M.A. ▪ Minor ▪ Ph.D. Study and Research Opportunities Department-sponsored independent field study opportunities (with faculty and department approval) Information for First-Year Students (Freshmen) High school students who plan to major in Film and Digital Media need no special preparation other than the courses required for UC admission. Freshmen interested in pursuing the major will find pertinent information on the advising web site, which includes a first-year academic plan. advising.ucsc.edu/summaries/summary-docs/FILM_FR.pdf Information for Transfers Transfer students should speak with an academic adviser at the department office prior to enrolling in classes to determine their status and to begin the declaration of major process as soon as possible. -
Estta474185 05/23/2012 in the United States
Trademark Trial and Appeal Board Electronic Filing System. http://estta.uspto.gov ESTTA Tracking number: ESTTA474185 Filing date: 05/23/2012 IN THE UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE TRADEMARK TRIAL AND APPEAL BOARD Proceeding 91198236 Party Plaintiff Lucasfilm Ltd., and Lucasfilm Entertainment Company Ltd. Correspondence ROSEMARY S TARLTON Address MORRISON & FOERSTER LLP 425 MARKET ST SAN FRANCISCO, CA 94105 UNITED STATES [email protected], [email protected], [email protected], [email protected] Submission Testimony For Plaintiff Filer's Name Rosemary S. Tarlton Filer's e-mail [email protected],[email protected],[email protected],[email protected] m Signature /Rosemary S. Tarlton/ Date 05/23/2012 Attachments Ex_89.pdf ( 2 pages )(84030 bytes ) Ex_90.pdf ( 2 pages )(119723 bytes ) Ex_91.pdf ( 3 pages )(439591 bytes ) Ex_92.pdf ( 2 pages )(63659 bytes ) Ex_93.pdf ( 2 pages )(251461 bytes ) Ex_94.pdf ( 3 pages )(535218 bytes ) Ex_95.pdf ( 9 pages )(2792159 bytes ) EXHIBIT 89 EXHIBIT 90 EXHIBIT 91 LUCASFILM R{igyãrs"[to¦kxyoz’"Xkrgzouty"""""Æ"""""nzzv@55puhy4r{igyãrs4ius5otzkxtynovy4nzsr""""Æ"""""{to¦kxyoz’xkrgzoutyFr{igyãrs4ius Internship Program R{igy"Roiktyotm"""""Æ""""""R{igy"Utrotk"""""Æ""""""R{igyGxzy"""""Æ""""""ORS"""""Æ""""""Yq’}grqkx"Yu{tj"""""Æ""""""R{igyãrs"Gtosgzout Jedi Academy Overview: ]k"gxk"ruuqotm"lux"g"lk}"muuj"Vgjg}gty'"Znk"R{igyãrs"iusvgtoky"gxk"ruuqotm"lux"mxkgz"ixkgzo¦k"zgrktz"" zu"puot"u{x"g}gxj"}ottotm"zkgsy4 Znk"Pkjo"Gigjks’"Vxumxgs"oy"g"y{sskx"otzkxtynov"zngz"R{igyãrs"x{ty"hkz}kkt"7837<"}kkqy"gz"znk"Rkzzkxsgt" -
The Monopolists Obsession, Fury, and the Scandal Behind the Worlds Favorite Board Game 1St Edition Pdf, Epub, Ebook
THE MONOPOLISTS OBSESSION, FURY, AND THE SCANDAL BEHIND THE WORLDS FAVORITE BOARD GAME 1ST EDITION PDF, EPUB, EBOOK Mary Pilon | 9781608199631 | | | | | The Monopolists Obsession, Fury, and the Scandal Behind the Worlds Favorite Board Game 1st edition PDF Book The Monopolists reveals the unknown story of how Monopoly came into existence, the reinvention of its history by Parker Brothers and multiple media outlets, the lost female originator of the game, and one man's lifelong obsession to tell the true story about the game's questionable origins. Expand the sub menu Film. Determined though her research may be, Pilon seems to make a point of protecting the reader from the grind of engaging these truths. More From Our Brands. We logged you out. This book allows a darker side of Monopoly. Cannot recommend it enough! Part journalist, part sleuth, Pilon exhausted five years researching the game's origin. Mary Pilon's page-turning narrative unravels the innocent beginnings, the corporate shenanigans, and the big lie at the center of this iconic boxed board game. For additional info see pbs. Courts slapped Parker Brothers down on those two games, ruling that the games were clearly in the public domain. Subscribe now Return to the free version of the site. Help Learn to edit Community portal Recent changes Upload file. After reading The Monopolists -part parable on the perils facing inventors, part legal odyssey, and part detective story-you'll never look at spry Mr. Open Preview See a Problem? The book is superlative journalism. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. -
Sundance Institute and Skywalker Sound Announce Independent Filmmakers and Film Composers for July Music and Sound Design Labs
FOR IMMEDIATE RELEASE Media Contact: June 30, 2015 Emel Shaikh 310.360.1981 [email protected] Stephen Kenneally Industrial Light & Magic / Skywalker Sound 415.746.2306 [email protected] Sundance Institute and Skywalker Sound Announce Independent Filmmakers and Film Composers for July Music and Sound Design Labs Fellows Include Kris Bowers, Germaine Franco, Danielle Eva Schwob and Jeremy Turner Creative Advisors Include Academy Award Winner Todd Boekelheide and Emmy Award Winner Laura Karpman Los Angeles, CA — Sundance Institute and Skywalker Sound today announced the independent narrative and documentary directors and composers selected for the Sundance Institute Music and Sound Design Labs at Skywalker Sound. This will be the third year the Music and Sound Design Labs take place at the Skywalker Ranch in northern California. The Labs are part of 24 residential labs the Institute hosts annually to discover and foster the talent of emerging independent artists in film, theatre, new media and episodic content. The Music and Sound Design Labs provide a space for composers, directors and sound designers to collaborate on the process of designing a soundtrack for film. Fellows participate in workshops and creative exercises under the guidance of leading film composers and film music professionals acting as Creative Advisors.The Music and Sound Design Lab for narrative feature films (July 7-21) is a joint initiative of the Institute’s Film Music Program and Feature Film Program, and the Music and Sound Design Lab for documentaries (July 22-30) is a joint initiative of the Film Music Program and Documentary Film Program. Peter Golub, Director of the Sundance Institute Film Music Program, said, "This year’s fellows include an outstanding group of composers whose work will deepen and enrich the experience of the diverse personal stories being told by these fiction and documentary filmmakers. -
Lego Star Wars Tcs Cheat Lego Star Wars: the Complete Saga Cheat Codes – 2021 Guide
lego star wars tcs cheat Lego Star Wars: The Complete Saga Cheat Codes – 2021 Guide. If you enjoy smashing your way through group of enemies and getting through each level in Lego Star Wars: The Complete Saga, chances are at some points, you’ll notice that there’re things you simply can’t interact with because you don’t have the right character. But don’t worry – we’ve got you covered! This post will help you unlock characters, skills, vehicles, and more. To unlock items, just go to the Mos Eisley Cantina and select the Code menu, then enter the code to unlock the corresponding item. Lego Star Wars: The Complete Saga Skill Codes. CODE SKILL BRJ437 Disguise CLZ738 Force Grapple. Lego Star Wars: The Complete Saga Vehicle Codes. CODE VEHICLE HUT845 Imperial Shuttle DBH897 TIE Fighter INT729 TIE Interceptor AAB123 Tri-Fighter UUU875 Zam’s Speeder. Lego Star Wars: The Complete Saga Power Brick Codes. CODE EFFECT NUJ866 Infinite torpedoes HS9K44 Become invincible FBM152 Minikit detector FBM834 Power brick detector HBF899 Score x2 DQY857 Score x4 NMP499 Score x6 XXY99G Score x8 VXZ123 Score x10 VXZ193 Stud magnet. Lego Star Wars: The Complete Saga Character Codes. CODE CHARACTER ACK646 Admiral Ackbar 584HJF Zam Wesell PLL967 Watto BDC866 Vulture Droid PRX482 Taun We XZNR21 Super Battle Droid NBN431 Stormtrooper CBR954 Sandtrooper EVILR2 R2-Q5 VBJ322 Padme LUM521 Luminara MUN486 Ki Adi Mundi KLJ897 Jango Fett GUA850 Imperial Guard GIJ989 IG-88 ZZR636 Greedo PMN576 General Grievous EWK785 Ewok A32CAM Darth Sidious H35TUX Darth Maul DDD748 Count Dooku QRN714 Captain Tarpals HHY697 Boss Nass LA811Y Boba Fett KPF958 Battle Droid Commander. -
Complete Catalogue of the Musical Themes Of
COMPLETE CATALOGUE OF THE MUSICAL THEMES OF CATALOGUE CONTENTS I. Leitmotifs (Distinctive recurring musical ideas prone to development, creating meaning, & absorbing symbolism) A. Original Trilogy A New Hope (1977) | The Empire Strikes Back (1980) | The Return of the Jedi (1983) B. Prequel Trilogy The Phantom Menace (1999) | Attack of the Clones (2002) | Revenge of the Sith (2005) C. Sequel Trilogy The Force Awakens (2015) | The Last Jedi (2017) | The Rise of Skywalker (2019) D. Anthology Films & Misc. Rogue One (2016) | Solo (2018) | Galaxy's Edge (2018) II. Non-Leitmotivic Themes A. Incidental Motifs (Musical ideas that occur in multiple cues but lack substantial development or symbolism) B. Set-Piece Themes (Distinctive musical ideas restricted to a single cue) III. Source Music (Music that is performed or heard from within the film world) IV. Thematic Relationships (Connections and similarities between separate themes and theme families) A. Associative Progressions B. Thematic Interconnections C. Thematic Transformations [ coming soon ] V. Concert Arrangements & Suites (Stand-alone pieces composed & arranged specifically by Williams for performance) A. Concert Arrangements B. End Credits VI. Appendix This catalogue is adapted from a more thorough and detailed investigation published in JOHN WILLIAMS: MUSIC FOR FILMS, TELEVISION, AND CONCERT STAGE (edited by Emilio Audissino, Brepols, 2018) Materials herein are based on research and transcriptions of the author, Frank Lehman ([email protected]) Associate Professor of Music, Tufts -
Any Gods out There? Perceptions of Religion from Star Wars and Star Trek
Journal of Religion & Film Volume 7 Issue 2 October 2003 Article 3 October 2003 Any Gods Out There? Perceptions of Religion from Star Wars and Star Trek John S. Schultes Vanderbilt University, [email protected] Follow this and additional works at: https://digitalcommons.unomaha.edu/jrf Recommended Citation Schultes, John S. (2003) "Any Gods Out There? Perceptions of Religion from Star Wars and Star Trek," Journal of Religion & Film: Vol. 7 : Iss. 2 , Article 3. Available at: https://digitalcommons.unomaha.edu/jrf/vol7/iss2/3 This Article is brought to you for free and open access by DigitalCommons@UNO. It has been accepted for inclusion in Journal of Religion & Film by an authorized editor of DigitalCommons@UNO. For more information, please contact [email protected]. Any Gods Out There? Perceptions of Religion from Star Wars and Star Trek Abstract Hollywood films and eligionr have an ongoing rocky relationship, especially in the realm of science fiction. A brief comparison study of the two giants of mainstream sci-fi, Star Wars and Star Trek reveals the differing attitudes toward religion expressed in the genre. Star Trek presents an evolving perspective, from critical secular humanism to begrudging personalized faith, while Star Wars presents an ambiguous mythological foundation for mystical experience that is in more ways universal. This article is available in Journal of Religion & Film: https://digitalcommons.unomaha.edu/jrf/vol7/iss2/3 Schultes: Any Gods Out There? Science Fiction has come of age in the 21st century. From its humble beginnings, "Sci- Fi" has been used to express the desires and dreams of those generations who looked up at the stars and imagined life on other planets and space travel, those who actually saw the beginning of the space age, and those who still dare to imagine a universe with wonders beyond what we have today. -
Parker Brothers Real Estate Trading Game in 1934, Charles B
Parker Brothers Real Estate Trading Game In 1934, Charles B. Darrow of Germantown, Pennsylvania, presented a game called MONOPOLY to the executives of Parker Brothers. Mr. Darrow, like many other Americans, was unemployed at the time and often played this game to amuse himself and pass the time. It was the game’s exciting promise of fame and fortune that initially prompted Darrow to produce this game on his own. With help from a friend who was a printer, Darrow sold 5,000 sets of the MONOPOLY game to a Philadelphia department store. As the demand for the game grew, Darrow could not keep up with the orders and arranged for Parker Brothers to take over the game. Since 1935, when Parker Brothers acquired the rights to the game, it has become the leading proprietary game not only in the United States but throughout the Western World. As of 1994, the game is published under license in 43 countries, and in 26 languages; in addition, the U.S. Spanish edition is sold in another 11 countries. OBJECT…The object of the game is to become the wealthiest player through buying, renting and selling property. EQUIPMENT…The equipment consists of a board, 2 dice, tokens, 32 houses and 12 hotels. There are Chance and Community Chest cards, a Title Deed card for each property and play money. PREPARATION…Place the board on a table and put the Chance and Community Chest cards face down on their allotted spaces on the board. Each player chooses one token to represent him/her while traveling around the board. -
Electronic Labyrinth: THX 1138 4EB
Electronic Labyrinth: THX 1138 4EB By Matthew Holtmeier Considering at least one “Star Wars” film has been released every decade since the 1970’s, this epic science fic- tion franchise likely jumps to mind upon hearing the name George Lucas. Avid filmgoers might think, instead, ‘Industrial Light and Magic,’ which has contributed to the special effects of over 275 feature films since it was founded by Lucas in 1975. Either way, Lucas’s penchant for the creation of fantastic worlds has radi- cally shaped the cinematic landscape of the past 40 years, particularly where big Dan Natchsheim as a character known simply as 1138 attempts budget films are concerned. Like many to escape a dystopian future society. Courtesy Library of filmmakers since the growth of film schools Congress Collection. in the 60’s, he started with a student film, however: “Electronic Labyrinth: THX1138 The Yardbirds, “I know. I know.” As the Gregorian 4EB” (1967). “Electronic Labyrinth” provides a strik- chant of The Yardbirds track begins, the camera ingly different vision of what the cinematic medium is tracks across an extreme close up of electronics capable of, particularly when compared to the mod- equipment, revealing the technocracy of the future. ern fairytales of the “Star Wars” films. It too has a The rest of the film will oscillate between the ‘operators’ science fictional setting, but one without heroes or of this technocracy, and THX 1138’s attempted escape princesses, and instead delves into the dystopian from the smooth, featureless white walls of a com- potential of technology itself. Giving vision to a world pound, presumably a world without desire. -
PARASITIC MIRATIVITY of ENGLISH USE in COLIN TREVORROWS MOVIE “JURASSIC WORLD” Thesis Submitted in Partial Fulfillment of Th
PARASITIC MIRATIVITY OF ENGLISH USE IN COLIN TREVORROWS MOVIE “JURASSIC WORLD” Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Sarjana Humaniora in English and Literature Department of Faculty of Adab and Humanities of UIN Alauddin Makassar By MUJI RETNO Reg. No. 40300111080 ENGLISH AND LITERATURE DEPARTMENT ADAB AND HUMANITIES FACULTY ALAUDDIN STATE ISLAMIC UNIVERSITY MAKASSAR 2016 PARASITIC MIRATIVITY OF ENGLISH USE IN COLIN TREVORROW’S MOVIE “JURASSIC WORLD” Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Sarjana Humaniora in English and Literature Department of Faculty of Adab and Humanities of UIN Alauddin Makassar By MUJI RETNO Reg. No. 40300111080 ENGLISH AND LITERATURE DEPARTMENT ADAB AND HUMANITIES FACULTY ALAUDDIN STATE ISLAMIC UNIVERSITY MAKASSAR 2016 i MOTTO “EDUCATION IS WHAT REMAINS AFTER ONE HAS FORGOTTEN WHAT ONE HAS LEARNED IN SCHOOL.” (Albert Eistein) “EDUCATION IS A PROGRESSIVE DISCOVERY OF OUR OWN IGNORENCE.” (Charlie Chaplin) “EVERY THE LAST STEP INEVITABLY HAS THE FIRST STEP” (Muji Retno) ii ACKNOWLEDGE All praises to Allah who has blessed, guided and given the health to the researcherduring writing this thesis. Then, the researcherr would like to send invocation and peace to Prophet Muhammad SAW peace be upon him, who has guided the people from the bad condition to the better life. The researcher realizes that in writing and finishing this thesis, there are many people that have provided their suggestion, advice, help and motivation. Therefore, the researcher would like to express thanks and highest appreciation to all of them. For the first, the researcher gives special gratitude to her parents, Masir Hadis and Jumariah Yaha who have given their loves, cares, supports and prayers in every single time. -
Walter Murch and the Art of Editing Film (2002) and Behind the Seen by Charles Koppelman (2005)
Born in 1943 to Canadian parents in New York City, Murch graduated Phi Beta Kappa from Johns Hopkins University with a B.A. in Liberal Arts; and subsequently the Graduate Program of USC’s School of Cinema-Television. His 50-year career in cinema stretches back to 1969 (Francis Coppola’s The Rain People) and includes work on THX-1138, The Godfather I, II, and III, American Graffiti, The Conversation, Apocalypse Now, The English Patient, The Talented Mr. Ripley, Cold Mountain, and many other films with directors such as George Lucas, Fred Zinnemann, Philip Kaufman, Anthony Minghella, Kathryn Bigelow, Sam Mendes and Brad Bird. Murch's pioneering achievements in sound were acknowledged by Coppola in his 1979 Palme d'Or winner Apocalypse Now, for which Murch was granted, in a film-history first, the screen credit of Sound Designer. Murch has been nominated for nine Academy Awards (six for editing and three for sound) and has won three Oscars: for best sound on Apocalypse Now (for which he and his collaborators devised the now-standard 5.1 sound format), and for Best Film Editing and Best Sound for his work on The English Patient. Although this double win in 1997 was unprecedented in the history of Oscars, Murch had previously won a double BAFTA for best sound and best picture editing for The Conversation in 1974. The English Patient was, co-incidentally, the first digitally-edited film to win an editing Oscar. Murch has also edited documentaries: Particle Fever (2013) on the search for the Higgs Boson (winner of the Grierson Award, and the Steven Hawking Medal for Science Communication) and his most recent work is the recently-completed Coup 53 (2019) an independently-financed feature-length documentary on western interference in the politics of Iran which had its world premiere at the 2019 Telluride Film Festival. -
Be Mindful of the Future: Information and Knowledge Management in Star Wars Tie-In Fiction
Volume 13 Spring 2017 djim.management.dal.ca | Be mindful of the future: information and knowledge management in Star Wars tie-in fiction Diana Castillo School of Information Management, Dalhousie University Abstract In the last fifty years, media franchises have been using tie-in fiction to expand their universes and tell stories outside the main source material. This paper examines how information management is used specifically in Star Wars tie-in fiction and its recent transition to using knowledge management. To start, this paper looks at the history of tie-in fiction from its roots in the 1960s to the modern day, before transitioning to the role of brand managers and editors as information managers. Then, this paper documents the history of Star Wars tie-in fiction and how information management strategies were implemented through 2014 and how it impacted the franchise’s internal continuity. Finally, this paper examines the recent move towards a unified canon and how this shift towards knowledge management has impacted storytelling. This paper concludes that while it is too early to evaluate its results, Star Wars was uniquely situated among franchises to move towards knowledge management through its prior information management efforts. Introduction universes and tell stories they may not be able to tell otherwise. Creating a well-run line In today’s entertainment environment, of tie-in fiction requires coordination between popular franchises are rarely limited to one authors, publishing houses, and the licensing type of media. They license their products company through information management. across various different formats to engage In the context of this paper, information fans and expand their footprint in popular management is defined as working with culture as much as possible.