AP Statistics Semester 1 Review 1. You
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
© Clark Creative Education Casino Royale
© Clark Creative Education Casino Royale Dice, Playing Cards, Ideal Unit: Probability & Expected Value Time Range: 3-4 Days Supplies: Pencil & Paper Topics of Focus: - Expected Value - Probability & Compound Probability Driving Question “How does expected value influence carnival and casino games?” Culminating Experience Design your own game Common Core Alignment: o Understand that two events A and B are independent if the probability of A and B occurring S-CP.2 together is the product of their probabilities, and use this characterization to determine if they are independent. Construct and interpret two-way frequency tables of data when two categories are associated S-CP.4 with each object being classified. Use the two-way table as a sample space to decide if events are independent and to approximate conditional probabilities. Calculate the expected value of a random variable; interpret it as the mean of the probability S-MD.2 distribution. Develop a probability distribution for a random variable defined for a sample space in which S-MD.4 probabilities are assigned empirically; find the expected value. Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding S-MD.5 expected values. S-MD.5a Find the expected payoff for a game of chance. S-MD.5b Evaluate and compare strategies on the basis of expected values. Use probabilities to make fair decisions (e.g., drawing by lots, using a random number S-MD.6 generator). Analyze decisions and strategies using probability concepts (e.g., product testing, medical S-MD.7 testing, pulling a hockey goalie at the end of a game). -
The Value Point System
THE VALUE POINT SYSTEM This system, which incorporates several key statistics like points, rebounds, assists, and recoveries, is based on a formula that assesses player and team performance with a more well-rounded approach than other common forms of evaluation. With THE VALUE POINT SYSTEM, a playerʼs and/or teamʼs overall performance and make recommendations on where improvement should be made on the systemʼs formula and scale. Along with its many other benefits, THE VALUE POINT SYSTEM also encouraging the aspect of “team play”. Often, players that are excellent one-on-one players are not very good team players; a problem that creates a lot of trouble when trying to develop an effective team strategy. By emphasizing statistics like assists, charges and turnovers, players are trained to focus on working as a team, and therefore boost their abilities and become better basketball players on a better basketball TEAM. THE VALUE POINT SYSTEM Formula and Scale THE VALUE POINT SYSTEM is based upon a carefully calculated formula. The system utilizes the most pertinent player and/or team statistics to provide a more accurate evaluation of the player or teamʼs performance. Statistics Needed to Calculate Value Points When calculating THE VALUE POINTS of your players or team, the following statistics are necessary. Total Points: A player or teamʼs total points, including free throws. Rebounds: A player or teamʼs total rebounds, both offensive and defensive. Assists: A player or teamʼs total number of passes that directly led to a basket. Steals: The total number of times a player or team takes the ball from an opposing team. -
Instructions to and Duties of the Scorer for Basketball Games Rules Coverage: 7
2019 Scorers & Timers Sheets_2004 Basketball Scorers & timers.qxd 7/10/2019 10:07 AM Page 1 INSTRUCTIONS TO AND DUTIES OF THE SCORER FOR BASKETBALL GAMES RULES COVERAGE: 7. First of one-and-one: First made, bonus awarded: Rule 1-17: The scorer’s location at the scorer’s and timer’s table must be Bonus free throw made: clearly marked with an “x.” 8. Record the number of charged time-outs (who/when) for each team. Rule 2-1-3: It is recommended that the official scorer and timer be seated 9. Check the scoreboard often and have the progressive team totals next to each other. available at all times. Points scored in the wrong basket are never Rule 2-4-3: The referee designates the official scorebook and the official credited to a player, but are credited to the team in a footnote. Points scorer. awarded for basket interference or goaltending by the defense are Rule 2-11: The duties and responsibilities of the official scorer are indicat - credited to the shooter. When a live ball goes in the basket, the last ed. In case of doubt, signal the floor official as soon as conditions permit player who touched the ball causes it to go there. to verify the official’s decision. Rule 2-11-12: The official scorer is required to wear a black-and-white ver - tically striped garment. NOTIFY THE NEARER OFFICIAL WHEN: 1. The bonus penalty is in effect for the seventh, eighth and ninth team RESPONSIBILITY: foul in each half. The bonus display indicates a second free throw is awarded for all common fouls (other than player-control) if the first The scorer’s responsibility is so great that floor officials must establish the free throw is successful. -
Analysis of Different Types of Turnovers Between Winning and Losing Performances in Men’S NCAA Basketball
한국컴퓨터정보학회논문지 Journal of The Korea Society of Computer and Information Vol. 25 No. 7, pp. 135-142, July 2020 JKSCI https://doi.org/10.9708/jksci.2020.25.07.135 Analysis of different types of turnovers between winning and losing performances in men’s NCAA basketball 1)Doryung Han*, Mark Hawkins**, HyongJun Choi*** *Honorary principal professor, Major of Security secretary Studies Continuing Education Center, Kyonggi University, Seoul, Korea **Head coach, Performance Analysis of Sport, University of Wales, UK ***Associate Professor, Dept. of Physical Education (Performance Analysis in Sport), Dankook University, Yongin, Korea [Abstract] Basketball is a highly complex sport, analyses offensive and defensive rebounds, free throw percentages, minutes played and an efficiency rating. These statistics can have a large bearing and provide a lot of pressure on players as their every move can be analysed. Performance analysis in sport is a vital way of being able to track a team or individuals performance and more commonly used resource for player and team development. Discovering information such as this proves the importance of these types of analysis as with post competition video analysis a coach can reach a far more accurate analysis of the game leading to the ability to coach and correct the exact requirements of the team instead of their perceptions. A significant difference was found between winning and losing performances for different types of turnovers supporting current research that states that turnovers are not a valid predictor of match outcomes and that there is no specific type of turnover which can predict the outcome of a match as briefly mentioned in Curz and Tavares (1998). -
The Unseen Play the Game to Win 03/22/2017
The Unseen Play the Game to Win 03/22/2017 Play the Game to Win What Rick Barry and the Atlanta Falcons can teach us about risk management “Something about the crowd transforms the way you think” – Malcolm Gladwell - Revisionist History With 4:45 remaining in Super Bowl LI, Matt Ryan, the Atlanta Falcons quarterback, threw a pass to Julio Jones who made an amazing catch. The play did not stand out because of the way the ball was thrown or the agility that Jones employed to make the catch, but due to the fact that the catch eas- ily put the Falcons in field goal range very late in the game. That reception should have been the play of the game, but it was not. Instead, Tom Brady walked off the field with the MVP trophy and the Patriots celebrated yet another Super Bowl victory. NBA basketball hall of famer Rick Barry shot close to 90% from the free throw line. What made him memorable was not just his free throw percentage or his hard fought play, but the way he shot the ball underhanded, “granny-style”, when taking free throws. Every basketball player, coach and fan clearly understands that the goal of a basketball game is to score the most points and win. Rick Bar- ry, however, was one of the very few that understood it does not matter how you win but most im- portantly if you win. The Atlanta Falcons crucial mistake and Rick Barry’s “granny” shooting style offer stark illustrations about how human beings guard their egos and at times do imprudent things in order to be viewed favorably by their peers and the public. -
DISCUSSION GUIDE Based on the Novel by E.B
DISCUSSION GUIDE Based on the novel by E.B. Vickers PRE-READING QUESTIONS: 1. Under what circumstances should a person reveal someone else’s secret? Under what circumstances should a person keep another’s secret? 2. There are times when we make assumptions about someone’s life. What assumptions might people make about you? What things might they get wrong? Are assumptions helpful? Why do we make them? 3. What comes to mind when you hear the word addiction? If you don’t know about addiction through people you know personally, where have you gathered ideas of what addiction looks like? READING ACTIVITIES: • Have students read Stephanie Ericsson’s “The Ways We Lie,” summarizing each of the ten kinds of lies she outlines. As students are reading Fadeaway, have them note an example of characters telling each kind of lie, and why they think the character told that kind of lie. (See chart at the end of this guide.) • When Kolt starts telling his part of the story, he says he and Jake “were from the same part of town – the wrong part” (7). What might he have meant by this? Based on what you have read so far, what do you think the wrong part of this town is? What kinds of assumptions do people make upon hearing a statement like this? • At the start of the book, there are several characters who give statements to the police. Re-read Kolt’s (5), Daphne’s (16), Luke’s (52), Sabrina’s (70) and then Kolt’s second statement (84). -
The 25 Most Misunderstood Rules in High School Basketball
THE 25 MOST MISUNDERSTOOD RULES IN HIGH SCHOOL BASKETBALL 1. There is no 3‐second count between the release of a shot and the control of a rebound, at which time a new count starts. 2. A player who is not a dribbler in control can keep (tap) a ball inbounds, go out of bounds, and return inbounds and play the ball. 3. There is no such thing as “over the back”. There must be contact resulting in advantage/disadvantage. Do not put a tall player at a disadvantage merely for being tall! 4. “Reaching” is not a foul. There must be contact and the player with the ball must have been placed at a disadvantage. 5. A player may always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during recovery are not traveling, regardless of progress made and /or advantage gained. Running while fumbling is not traveling! 6. It is not possible for a player to travel while dribbling. 7. A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not come to rest in the dribbler’s hand. 8. A “kicked” ball must be ruled intentional to be ruled a violation. 9. It is legal for a player to rebound/catch his/her own air ball, provided the official deems the shot a legitimate try. 10. It is a jump ball (AP Arrow) when the ball lodges on or in the basket support. If it happens during a throw‐in or free throw, violation. -
Opinions Vary on Fouling Late in Games
NEWSLETTER #15 - 2005-06 TO FOUL OR NOT TO FOUL "Team A is up 3 with 15 seconds remaining. Team B has the ball. Both teams in bonus. If you are team A do you foul, and send them to the line?" The question to foul or not to foul at the end of the game has been posed several times this year. Most recently, a head varsity coach from Strasburg, Illinois posed the question after he was taken to OT in 3 of his last 4 games on late shots. Xavier has also had bad luck in the same situation over the past 2 years. Most unforgetable was last year at the University of Miami (FL). Miami in bounded the ball with 13.8 left on the clock. With 8 seconds to go, Robert Hite hit a 3 with to tie the game and send it to overtime. Fortinuatly for us, we outscored the Canes 18-5 in OT and escaped Florida with a big win. Recently, Jay Bilas from ESPN.com did a great piece on this endless dilema on his online blog. Opinions vary on fouling late in games http://insider.espn.go.com/ncb/insider/columns/story?columnist=bilas_jay&id=2324605&univLogin02=stateChanged The strategy of fouling in late-game situations, when one team is ahead by three points and its opponent has the ball with a chance to tie, has long been debated. Some say, without reservation, that it is a no-brainer to foul when up three points … but many are not as certain as to when the "cut line" is on the clock. -
Official Basketball Statistics Rules Basic Interpretations
Official Basketball Statistics Rules With Approved Rulings and Interpretations (Throughout this manual, Team A players have last names starting with “A” the shooter tries to control and shoot the ball in the and Team B players have last names starting with “B.”) same motion with not enough time to get into a nor- mal shooting position (squared up to the basket). Article 2. A field goal made (FGM) is credited to a play- Basic Interpretations er any time a FGA by the player results in the goal being (Indicated as “B.I.” references throughout manual.) counted or results in an awarded score of two (or three) points except when the field goal is the result of a defen- sive player tipping the ball in the offensive basket. 1. APPROVED RULING—Approved rulings (indicated as A.R.s) are designed to interpret the spirit of the applica- Related rules in the NCAA Men’s and Women’s Basketball tion of the Official Basketball Rules. A thorough under- Rules and Interpretations: standing of the rules is essential to understanding and (1) 4-33: Definition of “Goal” applying the statistics rules in this manual. (2) 4-49.2: Definition of “Penalty for Violation” (3) 4-69: Definition of “Try for Field Goal” and definition of 2. STATISTICIAN’S JOB—The statistician’s responsibility is “Act of Shooting” to judge only what has happened, not to speculate as (4) 4-73: Definition of “Violation” to what would have happened. The statistician should (5) 5-1: “Scoring” not decide who would have gotten the rebound if it had (6) 9-16: “Basket Interference and Goaltending” not been for the foul. -
Basketball House Rules
Policy and Procedure Department: Recreation + Wellness Section: Title: Kiewit Fitness Center Basketball House Effective Date: Rules Authored by: Lucia Zamecnik Approval Date: Approved by: Revision Date: Type: Departmental Policy Purpose: This policy was created to ensure the general safety of all patrons who are planning on participating in basketball within the Kiewit Fitness Center and to provide a general outline of what is expected of those participating. Scope: All students, faculty, staff and guests that are using the recreational facilities that are planning on participating in pick up basketball. Policy: Follow all guidelines associated with basketball games in the Kiewit Fitness Center in the procedure section below. Failure to follow guidelines will result in suspension or facility privileges being revoked. Procedure/Guidelines: Team Selection – First Game of the day on each court only: 1. Teams for the first game of the day on each court are determined by shooting free throws. Players may not select their own teams 2. The first five people to score form one team. The next five people form the second team. Everyone must get an equal number of chances to shoot. If free throw shooting takes too long, players will move to the three-point line to shoot. 3. After teams are selected, a player from either team will take a three-point shot. If it goes in, that team take the opening in-bound. Otherwise, the other team receives the in-bound to start the game. 4. Teams are formed on a first-come, first-serve basis. 5. Whoever has called the net game will accept the next four people who arrive at that court and ask to play 6. -
YMCA Recreational Basketball Rules
YMCA Recreational Basketball Rules All players must play at least half a game or receive equal playing time. Allowances may be made if practices are missed or for behavioral problems. Team rules should be in place by coaches and team members. Grades 2-4 Both Head Coaches will meet at mid-court socially distance prior to game with official(s) to discuss game procedure, special rules and odd/even number behind back for possession of ball (no center jump). Grades 5-8 Both Head Coaches will meet at mid-court socially distance prior to game to meet with official(s) to discuss game procedures. Tip off at center court to begin game. PLAYING RULES In general, the league will be governed by the Nebraska High School Basketball rules. 1. Bench Area Only the Head Coach can stand during game play (if bench/chairs present). Maximum of 2 coaches on bench. NO PARENTS IN BENCH AREA. 2. Time Limits Two 20 minute Halves. 3 minute break between halves. Grade 2 & 3: Score is not kept; clock will only stop on time-outs/injuries. Grades 4-8: Clock will only stop on time-outs/injuries and on all whistles in the final minute of the game, only if game is within 5 points. 3. Game Time Game may be started and played with 4 players (5th player, upon arrival, can sub in at dead ball). 4. Time-outs Each team is allowed one(1) full time-out and one(1) 30 second time-out per half. Time-outs DO NOT carry over to second half. -
Three-On-Three Basketball RULES General Rules
Three-on-Three Basketball RULES General Rules: 1. Captains will sign in players 5 minutes before the scheduled game time. 2. Any team not ready to play 5 minutes after the scheduled time will forfeit the match. 3. Official’s decisions are final. 4. Player attire: a. Pants: Players may not wear pants or shorts that have belt loops, pockets, or an exposed drawstring. Players may not wear towels that hang from the waist. b. Headgear: Players may not wear baseball style caps or other rigid headwear. Knit and stocking caps are permitted. Players may wear a headband no wider than two inches and made of non-abrasive cloth, elastic, fiber, soft leather, or rubber. Bandanas with knots are prohibited. Rubber or cloth elastic bands may be used to control hair. c. Pads or Braces: No pads or braces may be worn above the waist. d. Shoes: All players must wear shoes. Tennis/running shoes and soft- soled shoes are permitted. 5. Participants wearing illegal equipment will be asked to remove these items. Failure to do so will result in team disqualification from the tournament. 6. Basketballs will be provided for each game. RUC basketballs will be used unless both teams agree to use another ball. 7. Please refer to Intramural Handbook for additional policies. Team/Position of Players: 1. Teams will consist of 3 players on the court at all times. 2. Teams may not start and or play a game with fewer than 3 players. 3. The maximum amount of players on a roster is 4. 4. If the number of players drops below three (3), the team will be forced to forfeit.