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Sample file Wendigo Actions Medium fey, Neutral Evil Multiattack. The wendigo makes two claw attacks. Armor Class 18 (natural armor) Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one Hit Points 135 (18d8 + 54) target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) Speed 30 ft., fly 50 ft. (hover) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a STR DEX CON INT WIS CHA long rest. The target dies if this effect reduces its hit 17 (+3) 15 (+2) 17 (+3) 13 (+1) 16 (+3) 10 (+0) point maximum to 0. A humanoid slain in this way rises 2d4 hours later as a lesser wendigo under the Saving Throws Wis +6 wendigo's control. Skills Deception +6, Perception +6, Stealth +8 Damage Vulnerabilities radiant Legendary Actions Damage Resistances necrotic The monster can take 3 legendary actions, choosing Damage Immunities psychic; bludgeoning, piercing, and from the options below. Only one legendary action slashing from nonmagical attacks that aren't option can be used at a time and only at the end of adamantine another creature's turn. The monster regains spent Condition Immunities charmed, exhaustion, frightened, legendary actions at the start of its turn. paralyzed, petrified, poisoned, stunned Senses blindsight 30 ft., darkvision 60 ft., truesight 10 Maddening Gaze. If a creature starts its turn within 15 ft., passive Perception 16 ft. of the wendigo and the two of them can see each Languages Deep Speech, Sylvan, telepathy 60 ft. other, the wendigo can force the creature to make a Challenge 8 (3,900 XP) DC 14 Wisdom saving throw if the wendigo isn't incapacitated. On a failed save, the creature suffers 18 Fear Aura. Any creature hostile to the wendigo that (4d8) psychic damage and gains a short-term madness. starts its turn within 10 feet of the wendigo must make It must repeat the saving throw at the end of the short- a DC 14 Wisdom saving throw, unless the wendigo is term madness. On a success, their are no further incapacitated. On a failed save, the creature is effects. On a failure, the creature gains a long-term frightened until the start of its next turn. If a creature's madness. It must repeat the saving throw again at the saving throw is successful, the creature is immune to end of the long-term madness. On a success, their are the wendigo's Fear Aura for the next 24 hours. no further effects. On a failure, the creature gains an indefinite madness - the creature becomes a psychotic Keen Hearing and Smell. The wendigo has advantage on murderer and cannibal. Wisdom (Perception) checks that rely on hearing or A creature that isn't surprised can avert its eyes to smell. avoid the saving throw at the start of its turn. If it does so, it can't see the wendigo until the start of its next Magic Resistance. The wendigo has advantage on saving turn, when it can avert its eyes again. If it looks at the throws against spells and other magical effects. wendigo in the meantime, it must immediately make Regeneration. The wendigo regains 5 hit points at the the save. start of its turn. If the wendigo takes radiant damage, Invisibility. The wendigo magically turns invisible until it this trait doesn't function at the start of the wendigo's make a melee attack. Any equipment the wendigo next turn. The wendigo dies only if it starts its turn with wears or carries is invisible with it. It does not have to 0 hit points and doesn't regenerate. concentrate to remain invisible and the wendigo can use it's fear aura while invisible. The wendigo is a malevolent fey that haunts the wilderness of It is said that the original wendigo was a human who was the northern regions. Almost all nomadic tribes of those lost in the boreal forests of some northern land. Starving, the areas have tales of the creatures. They are known to drive man made a deal with the evil fey that inhabited the forest. people mad, to the point of becoming a cannibal. Such The fey promised to save him and make sure he was fed, but individuals are also usually known as wendigos, leading to not in the way the man expected. They transformed him into some confusion when translating stories. the wendigo and thereafter he ate all he could but still The wendigo is a glutton, eating many of those it slays and remained hungry. leaving only a few to become lesser wendigos under its It is unknown whether there is just one wendigo that control. As the wendigo does not like to enter villages or haunts all the northern lands or if the unseelie fey later made towns, it will often send its lesser wendigo thralls into towns more of them. Those that question the fey usually do not to sowSample fear and confusion. survive to tell about it. file The wendigo has the body of a human male, though it appears emaciated and starving, with visible ribs and breast bone and slightly distended stomach. The wendigo's arms, however, are muscular and strong. They end in clawed hands that are always soaked in blood. Upon closer examination, it Wendigo, Lesser is revealed that the claws are actually the finger bones of the Medium undead, Neutral Evil hand, as all the flesh from every finger (including thumbs) is gone. This is a legacy of the first wendigo, as the man it was Armor Class 13 (armor scraps) created from had eaten the flesh of his fingers while starving. Hit Points 58 (9d8 + 18) Speed 30 ft. The wendigo's head is not human. It appears to be that of a cross between a wolf and a deer or elk. It's eyes are sunken deep in the sockets, showing only as two glowing evil lights. STR DEX CON INT WIS CHA It's sharp fangs and muzzle constantly drip blood. It sports a massive rack of antlers which are also bloody, and bits of 15 (+2) 10 (+0) 15 (+2) 7 (-2) 14 (+2) 7 (-2) flesh hang from the points. The wendigo's legs are emaciated like the torso and they Skills Stealth +2 end at the ankles. Instead of feet, the wendigo's bloody shin Damage Vulnerabilities radiant bones protrude from the bottoms of the legs. This is another Damage Resistances necrotic, psychic Damage Immunities poison legacy of the man that became the first wendigo, as he had Condition Immunities charmed, exhaustion, eaten his feet, in addition to his fingers. Therefore, the poisoned, stunned wendigo hovers and flits about instead of walking. Senses darkvision 120 ft., passive Perception 12 Languages The lesser wendigo understands all languages it knew in life, but cannot speak Challenge 2 (450 XP) Keen Hearing and Smell. The wendigo, lesser has advantage on Wisdom (Perception) checks that rely on hearing or smell. Actions Multiattack. The wendigo, lesser makes two attacks, only one of which can be a bite. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) necrotic damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 4 (1D8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises 2d4 hours later as a zombie. The lesser wendigo is an undead creature that fell victim to a wendigo in life. In general, the lesser wendigo superficially resembles the person it was in life - it has scraps of clothing and armor and even though it may have a weapon in a sheath, it never uses it. Lesser wendigos have gray skin when they first rise, but it turns an inky black over time. The first time a lesser wendigo feeds on humanoid flesh, black antlers sprout from its head. The more it feeds, the bigger the antlers grow. The lesser wendigo has sharp claws that are actually its exposed finger bones - the first thing a starving lesser Credit: Mark Hyzer wendigo does when it rises is try to sate its hunger by eating the flesh from its fingers. Its eyes are solid white and will Sampleglow in the dark. The crea ture's tfileeeth elongate into sharp fangs. Lesser wendigos are under the control of the wendigo that DUNGEONS & DRAGONS, D&D, Wizards of the Coast, created them. While they can hunt and kill on their own, they Forgotten Realms, Ravenloft, Eberron, the dragon will automatically respond to the summon of their master no ampersand, Ravnica, Player’s Handbook, Monster Manual, matter what they might be doing. If their master is killed, they Dungeon Master’s Guide, D&D Adventurers League, all other are freed to roam on their own. Wizards of the Coast product names, and their respective Lesser wendigos do not control the zombies that rise from logos are trademarks of Wizards of the Coast in the USA and their uneaten kills. other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.