Mechanisms of Control in Alan Moore's "V for Vendetta" and George Orwell's "1984"
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Text and Image in Translation
CLEaR, 2016, 3(2), ISSN 2453 - 7128 DOI: 10.1515/clear - 2016 - 0013 Text and Image in T ranslation Milena Yablonsky Pedagogical University of Cracow, Poland [email protected] Abstract The primary objective of the following paper is t he analysis of selected issues related to the translation of comic books. The paper aims at investigating the relationships between the text and the image and their implications in the process of translation. It reflects on the status of the translation of comics/graphic novels - a still largely unexp loited area within Translation Studies and briefly presents a definition and specificity of the genre. Moreover, it discusses Jakobson’s (1971) tripartite distinction into interlinguistic, intralinguistic and intersemiotic translation. The paper concludes with the analysis of certain issues associated with the Polish translation of V like Vendetta by Alan Moore, a text that is copious with intertextual and cultural references. Keywords: graphic novel, comics, V like Vendetta , Jakobson, constrained translat ion, intertextuality Introduction The translation of comic books still occupies a rather unexploited area within the discipline of Translation Studies, maybe due to the fact that it “might be perceived as a field of l esser interest” (Zanettin 273) and comics are usually regarded as an artistic form of a lower status. In Dictionary of Translation Studies by Shuttleworth and Cowie there is no t a single entry on comics. They refer to them only when they explain the term “multi - medial texts” ( 109 - 1 10) as: “ . The multi - medial category consists of texts in which the ver bal content is supplemented by elements in other media; however, all such texts will also simultaneously belong to one of the other, main text - type . -
“Why So Serious?” Comics, Film and Politics, Or the Comic Book Film As the Answer to the Question of Identity and Narrative in a Post-9/11 World
ABSTRACT “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD by Kyle Andrew Moody This thesis analyzes a trend in a subgenre of motion pictures that are designed to not only entertain, but also provide a message for the modern world after the terrorist attacks of September 11, 2001. The analysis provides a critical look at three different films as artifacts of post-9/11 culture, showing how the integration of certain elements made them allegorical works regarding the status of the United States in the aftermath of the attacks. Jean Baudrillard‟s postmodern theory of simulation and simulacra was utilized to provide a context for the films that tap into themes reflecting post-9/11 reality. The results were analyzed by critically examining the source material, with a cultural criticism emerging regarding the progression of this subgenre of motion pictures as meaningful work. “WHY SO SERIOUS?” COMICS, FILM AND POLITICS, OR THE COMIC BOOK FILM AS THE ANSWER TO THE QUESTION OF IDENTITY AND NARRATIVE IN A POST-9/11 WORLD A Thesis Submitted to the Faculty of Miami University in partial fulfillment of the requirements for the degree of Master of Arts Department of Communications Mass Communications Area by Kyle Andrew Moody Miami University Oxford, Ohio 2009 Advisor ___________________ Dr. Bruce Drushel Reader ___________________ Dr. Ronald Scott Reader ___________________ Dr. David Sholle TABLE OF CONTENTS ACKNOWLEDGMENTS .......................................................................................................................... III CHAPTER ONE: COMIC BOOK MOVIES AND THE REAL WORLD ............................................. 1 PURPOSE OF STUDY ................................................................................................................................... -
V for Vendetta’: Book and Film
UNIVERSIDADE DE LISBOA FACULDADE DE LETRAS DEPARTAMENTO DE ESTUDOS ANGLÍSTICOS “9 into 7” Considerations on ‘V for Vendetta’: Book and Film. Luís Silveiro MESTRADO EM ESTUDOS INGLESES E AMERICANOS (Estudos Norte-Americanos: Cinema e Literatura) 2010 UNIVERSIDADE DE LISBOA FACULDADE DE LETRAS DEPARTAMENTO DE ESTUDOS ANGLÍSTICOS “9 into 7” Considerations on ‘V for Vendetta’: Book and Film. Luís Silveiro Dissertação orientada por Doutora Teresa Cid MESTRADO EM ESTUDOS INGLESES E AMERICANOS (Estudos Norte-Americanos: Cinema e Literatura) 2010 Abstract The current work seeks to contrast the book version of Alan Moore and David Lloyd‟s V for Vendetta (1981-1988) with its cinematic counterpart produced by the Wachowski brothers and directed by James McTeigue (2005). This dissertation looks at these two forms of the same enunciation and attempts to analise them both as cultural artifacts that belong to a specific time and place and as pseudo-political manifestos which extemporize to form a plethora of alternative actions and reactions. Whilst the former was written/drawn during the Thatcher years, the film adaptation has claimed the work as a herald for an alternative viewpoint thus pitting the original intent of the book with the sociological events of post 9/11 United States. Taking the original text as a basis for contrast, I have relied also on Professor James Keller‟s work V for Vendetta as Cultural Pastiche with which to enunciate what I consider to be lacunae in the film interpretation and to understand the reasons for the alterations undertaken from the book to the screen version. An attempt has also been made to correlate Alan Moore‟s original influences into the medium of a film made with a completely different political and cultural agenda. -
Overthrowing Vengeance: the Role of Visual Elements in V for Vendetta
Overthrowing Vengeance: The Role of Visual Elements in V for Vendetta Pedro Moreira University of Porto, Portugal Citation: Pedro Moreira, ”Overthrowing Vengeance: The Role of Visual Elements in V for Vendetta ”, Spaces of Utopia: An Electronic Journal , nr. 4, Spring 2007, pp. 106-112 <http://ler.letras.up.pt > ISSN 1646-4729. Introduction The emergence of the critical dystopia genre in the 1980s allowed for the appearance of a body of literature capable of both informing and prompting readers to action. The open-endness of these works, coupled with the sense of critique, becomes a key element in performing a catalyst function and maintaining hope within the text. V for Vendetta , by Alan Moore, with illustrations by David Lloyd, first published in serial form between 1982 and 1988 and, later, in 1990, as a graphic novel is one of such works. Appearing during the political climate of Margaret Thatcher’s conservative government, it became a cult classic amongst graphic novels readers and collectors. A film adaptation was released in 2006, from a screenplay by the Wachowski brothers, to different reactions from the graphic novel’s creators; Moore withdrew his support and denied any involvement in the adaptation while David Lloyd publicly confessed his admiration for the movie. I first became interested in the series due to its gritty realism, and the enigmatic, cultured figure of the protagonist. In fact, V for Vendetta ’s universe is quite distant from the comic book genre, which is dominated by God-like figures such as Superman or Spiderman. Also, the sheer scope of reference in the work, ranging from Blake and Shakespeare to the Rolling Stones and The Velvet Underground, added to my interest, making it the subject of this paper. -
Graphic Novel Titles
Comics & Libraries : A No-Fear Graphic Novel Reader's Advisory Kentucky Department for Libraries and Archives February 2017 Beginning Readers Series Toon Books Phonics Comics My First Graphic Novel School Age Titles • Babymouse – Jennifer & Matthew Holm • Squish – Jennifer & Matthew Holm School Age Titles – TV • Disney Fairies • Adventure Time • My Little Pony • Power Rangers • Winx Club • Pokemon • Avatar, the Last Airbender • Ben 10 School Age Titles Smile Giants Beware Bone : Out from Boneville Big Nate Out Loud Amulet The Babysitters Club Bird Boy Aw Yeah Comics Phoebe and Her Unicorn A Wrinkle in Time School Age – Non-Fiction Jay-Z, Hip Hop Icon Thunder Rolling Down the Mountain The Donner Party The Secret Lives of Plants Bud : the 1st Dog to Cross the United States Zombies and Forces and Motion School Age – Science Titles Graphic Library series Science Comics Popular Adaptations The Lightning Thief – Rick Riordan The Red Pyramid – Rick Riordan The Recruit – Robert Muchamore The Nature of Wonder – Frank Beddor The Graveyard Book – Neil Gaiman Miss Peregrine’s Home for Peculiar Children – Ransom Riggs House of Night – P.C. Cast Vampire Academy – Richelle Mead Legend – Marie Lu Uglies – Scott Westerfeld Graphic Biographies Maus / Art Spiegelman Anne Frank : the Anne Frank House Authorized Graphic Biography Johnny Cash : I See a Darkness Peanut – Ayun Halliday and Paul Hope Persepolis / Marjane Satrapi Tomboy / Liz Prince My Friend Dahmer / Derf Backderf Yummy : The Last Days of a Southside Shorty -
Alan Moore V for Vendetta
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Humanities Commons Early draft of essay eventually published in Sexual Ideology in the Works of Alan Moore Comer 1 “Body Politics: Unearthing an Embodied Ethics in V for Vendetta” Todd A. Comer In light of the oft-made allegation that superheroes are in many respects carbon copies of the fascist world that they were consciously or unconsciously intended to oppose, V for Vendetta may be Alan Moore’s most direct commentary on the superheroic body and its desires. Intimations of fascism, of course, are everywhere in Moore’s work. The German soldier who shatters Alice’s mirror in Lost Girls, William Gull’s bird-like transcendence in From Hell, Superman’s repression of the too-earthy Swamp Thing in “The Jungle Line,” Moriarty’s cavorite- fueled journey toward heaven (and death) in The League of Extraordinary Gentlemen—all speak to Moore’s critique of the superheroic tendency to marginalize the world and others. Moore and David Lloyd’s graphic novel is the most direct commentary on the superhero body if only because the body of the hero and villain are obnoxiously present, even as they strangely absent themselves. The novel appears to ground agency to an embodied totalitarian world in terms of (dis)embodiment. Agency is, of course, an issue of the body and its representation, but Moore and Lloyd get it wrong, at least on one overt level, by misunderstanding the ultimate goal of fascism and reproducing a notion of agency that merely reproduces on another level the (ontological) state that it presumes to counter. -
Growing up with Vertigo: British Writers, Dc, and the Maturation of American Comic Books
CORE Metadata, citation and similar papers at core.ac.uk Provided by ScholarWorks @ UVM GROWING UP WITH VERTIGO: BRITISH WRITERS, DC, AND THE MATURATION OF AMERICAN COMIC BOOKS A Thesis Presented by Derek A. Salisbury to The Faculty of the Graduate College of The University of Vermont In Partial Fulfillment of the Requirements For the Degree of Master of Arts Specializing in History May, 2013 Accepted by the Faculty of the Graduate College, The University of Vermont, in partial fulfillment of the requirements for the degree of Master of Arts, specializing in History. Thesis Examination Committee: ______________________________________ Advisor Abigail McGowan, Ph.D ______________________________________ Melanie Gustafson, Ph.D ______________________________________ Chairperson Elizabeth Fenton, Ph.D ______________________________________ Dean, Graduate College Domenico Grasso, Ph.D March 22, 2013 Abstract At just under thirty years the serious academic study of American comic books is relatively young. Over the course of three decades most historians familiar with the medium have recognized that American comics, since becoming a mass-cultural product in 1939, have matured beyond their humble beginnings as a monthly publication for children. However, historians are not yet in agreement as to when the medium became mature. This thesis proposes that the medium’s maturity was cemented between 1985 and 2000, a much later point in time than existing texts postulate. The project involves the analysis of how an American mass medium, in this case the comic book, matured in the last two decades of the twentieth century. The goal is to show the interconnected relationships and factors that facilitated the maturation of the American sequential art, specifically a focus on a group of British writers working at DC Comics and Vertigo, an alternative imprint under the financial control of DC. -
Gendered Power Dynamics in Superhero Films
REAL MEN, ZEROS, AND HEROINES: GENDERED POWER DYNAMICS IN SUPERHERO FILMS A Thesis Presented to the faculty of the Department of Sociology California State University, Sacramento Submitted in partial satisfaction of the requirements for the degree of MASTER OF ARTS in Sociology by Shelby Zahn SPRING 2019 r © 2019 Shelby Zahn ALL RIGHTS RESERVED ii REAL MEN, ZEROS, AND HEROINES: GENDERED POWER DYNAMICS IN SUPERHERO FILMS A Thesis by Shelby Zahn Approved by: _________________________________, Committee Chair Anne Luna-Gordinier, Ph. D. _________________________________, Second Reader Heidy Sarabia, Ph. D. ___________________________ Date iii Student: Shelby Zahn I certify that this student has met the requirements for format contained in the University format manual, and this thesis is suitable for shelving in the Library and credit is to be awarded for the thesis. ________________________, Graduate Coordinator _______________ Jacqueline Carrigan, Ph. D. Date Department of Sociology iv Abstract of REAL MEN, ZEROS, AND HEROINES: GENDERED POWER DYNAMICS IN SUPERHERO FILMS by Shelby Zahn Despite the influx of superhero films in recent years, the genre seems to replicate the hegemonic gender relations of capitalist American society. Is there a difference between how these films from 1990-2019 use their protagonists to portray gendered power dynamics? This study analyzes thirty-six of the highest-grossing American superhero films from 1990-1999, 2000-2009, and 2010-2019 in a qualitative content analysis. Connell and Messerschmidt’s conception of hegemonic masculinity (2005) is used as a framework. Themes of demographics, violence, and relationship to the state are coded. Findings suggest that villains and heroines are often enemies of the state, and heroes are often allies. -
CORE-UA.711 Expressive Cultures: the Graphic Novel Fall 2015
CORE-UA.711 ❆ Expressive Cultures: The Graphic Novel ❆ Fall 2015 T-TH 2:00-3:15 Prof. Eliot Borenstein 19 University Place, 102 19 University Place, 210 19 University Place, 503 Office Hours: (in person in Room 503 and on Skype chat) (212) 998-8676 Tuesday 12-1 [email protected] Wednesday 12-1 Skype: eliotb2002 Preceptors Shannon McHugh Danielle Roper [email protected] [email protected] Office Hours Tuesday 3:30-5 Tuesday 12-2:00 King Juan Carlos 507 Course Description: This course examines the interplay between words and images in the graphic novel (comics), a hybrid medium with a system of communication reminiscent of prose fiction, animation, and film. What is the connection between text and art? How are internal psychology, time, and action conveyed in a static series of words and pictures? What can the graphic novel convey that other media cannot? NYU Classes and the Internet. NYU Classes, which is accessible through the "Academics" tab of NYU Home, is an important part of the course, facilitating announcements and the distribution of course materials. Please keep in mind that, by default, NYU Classes uses your NYU email account. Many of you may have other email accounts that you use. If so, it is a quite simple matter to arrange for your email from one account to be forwarded automatically to the other. I strongly urge you to do so. It is your responsibility to make sure that you are receiving official email sent to your NYU account. Course requirements: No knowledge of any foreign language is expected, as all works will be read and discussed in English. -
Q33384 William Blake and Speculative Fiction Assignment 2
Commentary on the Adaptation of Blake’s America: A Prophecy into a Series of Murals Inspired by Northern Irish Political Art and Popular Art Within the Graphic Novels of Alan Moore and Bryan Talbot. Joel Power 1 Overview Blake’s America: A Prophecy is a response to great social and political upheaval present at the end of the eighteenth century, and what Bindman calls a ‘revolutionary energy’2 in America and France. My mural adaptations focus on plates 8-10, a dialogue between this ‘revolutionary energy’, personified by 1 My images as they would appear in situ. 2 David Bindman, in William Blake, America a Prophecy, in The Complete Illuminated Books, ed. by David Bindman (London: Thames and Hudson, 2001), p. 153. INNERVATE Leading student work in English studies, Volume 8 (2015-2016), pp. 233-241 Joel Power 234 Orc, and Urizen in the guise of Albion’s Angel, before the poem turns into Blake’s ‘mythical version’3 of the American War of Independence. The genre of murals, as with those in Northern Ireland, create narratives ‘rich in evocative imagery’ presenting ‘aspirations, hopes, fears and terror’,4 telling of stories and legends between the past, present and future. The rebellious nature of the medium makes it an apt vehicle through which to adapt Blake’s work. Enriched with graphic imagery and intertextuality from Moore’s Promethea, Watchmen, V for Vendetta, Swamp Thing and Talbot’s The Adventures of Luther Arkwright, the three murals form part of a larger scale urban project which would reveal itself on city walls over a period of time, creating drama and intrigue. -
142 APPENDIX 1: American and Australian Comics (Historical And
‘Page 1, Panel 1…” Creating an Australian Comic Book Series Author Mason, Paul James Published 2015 Thesis Type Thesis (Professional Doctorate) School Queensland College of Art DOI https://doi.org/10.25904/1912/3741 Copyright Statement The author owns the copyright in this thesis, unless stated otherwise. Downloaded from http://hdl.handle.net/10072/367413 Griffith Research Online https://research-repository.griffith.edu.au APPENDIX 1: American and Australian Comics (historical and process examples). All images and characters © Their respective copyright holders, and included as examples of concepts and ideas discussed within the body of thesis. For educational purposes only. Figure 1.01: The original comic page depiction of The Batman (circa 1940) by Bill Finger and Bob Kane. 142 Figure 1.02: One of the earliest pages from Superman (circa 1938) by Jerry Siegel and Joe Shuster. 143 Figure 1.03: Simon & Kirby’s Captain America (#3, May 1941). Note the dynamic figures that “explode” out of the panels. 144 1.04 Figure 1.04 & 1.05: Steve Ditko and Stan Lee’s The Amazing Spider-man (circa 1.05 1962-63). The 1960s Marvel Comics era ushered in a new take on the superhero: “Heroes with feet of clay”. 145 1.06 1.07 1.08 1.09146 1.11 1.10 1.12 1.13 147 1.14 1.15 Figures 1.06 – 1.16: Examples of Australian Action /Superhero comics over the years, including (but not limited to): 1.06: Captain Atom (circa 1948) 1.07: Phantom Commando (circa 1959) 1.08: Cyclone! Comics (Superhero anthology book circa 1985) 1.09: The Southern Squadron (circa 1987) 1.10: Captain Atom and Ghost Rider (circa 1947) 1.11: The Panther (circa 1958) 1.12: The Crimson Comet (circa 1953) 1.13: Captain Justice (circa 1955) 1.14: Silver Starr (circa 1949) 1.15: The Lone Avenger (circa 1949) 1.16: Phantom Commando (circa 1960) 1.16 148 Figure 1.17: Iron Outlaw – a parody Australian Superhero newspaper strip by Graeme Rutherford and Gregor MacAlpine (1971). -
Graphic Narrative: Comics in Contemporary Art
An Elective Course for Undergraduate and Graduate Students of any discipline and for English Language Students GRAPHIC NARRATIVE IN CONTEMPORARY LITERATURE & ART: EVOLUTION OF COMIC BOOK TO GRAPHIC NOVEL Basic Requirements: Appropriate language skills required by the University. This course should be of interest to anyone concerned with verbal & visual communications, popular forms, mass culture, history and its representation, colonialism, politics, journalism, writing, philosophy, religion, mythology, mysticism, metaphysics, cultural exchanges, aesthetics, post-modernism, theatre, film, comic art, collections, popular art & culture, literature, fine arts, etc. This course may have a specific appeal to fans and/or to those who are curious about this vastly influential, widely popular, most complex and thought-provoking work of contemporary literature and art form, the ‘Comics’; however it does not presume a prior familiarity with graphic novels and/or comics, just an overall enthusiasm to learn new things from a new angle and an open mind. Prerequisites: FA489: ‘By consent’ selection of students. FA490: Upon successful completion of FA489. Co-requisites: FA489: Freshmen who graduated from a high school with an English curriculum or passed BU proficiency test with an A; & sophomore, junior, senior students. FA490: Successful completion of FA 489. No requisites: FA 49I, FA49J, FA49V. Recommended Preparation: Reading all of the required readings and as many from the suggested reading list. Idea Description: Is ‘comics’ a form of both literature and art? Certainly the answer is “yes” but there are many people who reject the idea, yet many other people call those people old-school intellectuals. However, in recent years, many scholars, critics and faculty alike have accepted ‘comics’, often dubbed by many publishers as ‘graphic novel’, as a respected form of both literature and art.