Graphic Narrative: Comics in Contemporary Art
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The Language of Narrative Drawing: a Close Reading of Contemporary Graphic Novels
The Language of Narrative Drawing: a close reading of contemporary graphic novels Abstract: The study offers an alternative analytical framework for thinking about the contemporary graphic novel as a dynamic area of visual art practice. Graphic narratives are placed within the broad, open-ended territory of investigative drawing, rather than restricted to a special category of literature, as is more usually the case. The analysis considers how narrative ideas and energies are carried across specific examples of work graphically. Using analogies taken from recent academic debate around translation, aspects of Performance Studies, and, finally, common categories borrowed from linguistic grammar, the discussion identifies subtle varieties of creative processing within a range of drawn stories. The study is practice-based in that the questions that it investigates were first provoked by the activity of drawing. It sustains a dominant interest in practice throughout, pursuing aspects of graphic processing as its primary focus. Chapter 1 applies recent ideas from Translation Studies to graphic narrative, arguing for a more expansive understanding of how process brings about creative evolutions and refines directing ideas. Chapter 2 considers the body as an area of core content for narrative drawing. A consideration of elements of Performance Studies stimulates a reconfiguration of the role of the figure in graphic stories, and selected artists are revisited for the physical qualities of their narrative strategies. Chapter 3 develops the grammatical concept of tense to provide a central analogy for analysing graphic language. The chapter adapts the idea of the graphic „confection‟ to the territory of drawing to offer a fresh system of analysis and a potential new tool for teaching. -
Copyright 2013 Shawn Patrick Gilmore
Copyright 2013 Shawn Patrick Gilmore THE INVENTION OF THE GRAPHIC NOVEL: UNDERGROUND COMIX AND CORPORATE AESTHETICS BY SHAWN PATRICK GILMORE DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate College of the University of Illinois at Urbana-Champaign, 2013 Urbana, Illinois Doctoral Committee: Professor Michael Rothberg, Chair Professor Cary Nelson Associate Professor James Hansen Associate Professor Stephanie Foote ii Abstract This dissertation explores what I term the invention of the graphic novel, or more specifically, the process by which stories told in comics (or graphic narratives) form became longer, more complex, concerned with deeper themes and symbolism, and formally more coherent, ultimately requiring a new publication format, which came to be known as the graphic novel. This format was invented in fits and starts throughout the twentieth century, and I argue throughout this dissertation that only by examining the nuances of the publishing history of twentieth-century comics can we fully understand the process by which the graphic novel emerged. In particular, I show that previous studies of the history of comics tend to focus on one of two broad genealogies: 1) corporate, commercially-oriented, typically superhero-focused comic books, produced by teams of artists; 2) individually-produced, counter-cultural, typically autobiographical underground comix and their subsequent progeny. In this dissertation, I bring these two genealogies together, demonstrating that we can only truly understand the evolution of comics toward the graphic novel format by considering the movement of artists between these two camps and the works that they produced along the way. -
Graphic Novels for Children and Teens
J/YA Graphic Novel Titles The 9/11 Report: A Graphic Adaptation Sid Jacobson Hill & Wang Gr. 9+ Age of Bronze, Volume 1: A Thousand Ships Eric Shanower Image Comics Gr. 9+ The Amazing “True” Story of a Teenage Single Mom Katherine Arnoldi Hyperion Gr. 9+ American Born Chinese Gene Yang First Second Gr. 7+ American Splendor Harvey Pekar Vertigo Gr. 10+ Amy Unbounded: Belondweg Blossoming Rachel Hartman Pug House Press Gr. 3+ The Arrival Shaun Tan A.A. Levine Gr. 6+ Astonishing X-Men Joss Whedon Marvel Gr. 9+ Astro City: Life in the Big City Kurt Busiek DC Comics Gr. 10+ Babymouse Holm, Jennifer Random House Children’s Gr. 1-5 Baby-Sitter’s Club Graphix (nos. 1-4) Ann M. Martin & Raina Telgemeier Scholastic Gr. 3-7 Barefoot Gen, Volume 1: A Cartoon Story of Hiroshima Keiji Nakazawa Last Gasp Gr. 9+ Beowulf (graphic adaptation of epic poem) Gareth Hinds Candlewick Press Gr. 7+ Berlin: City of Stones Berlin: City of Smoke Jason Lutes Drawn & Quarterly Gr. 9+ Blankets Craig Thompson Top Shelf Gr. 10+ Bluesman (vols. 1, 2, & 3) Rob Vollmar NBM Publishing Gr. 10+ Bone Jeff Smith Cartoon Books Gr. 3+ Breaking Up: a Fashion High graphic novel Aimee Friedman Graphix Gr. 5+ Buffy the Vampire Slayer (Season 8) Joss Whedon Dark Horse Gr. 7+ Castle Waiting Linda Medley Fantagraphics Gr. 5+ Chiggers Hope Larson Aladdin Mix Gr. 5-9 Cirque du Freak: the Manga Darren Shan Yen Press Gr. 7+ City of Light, City of Dark: A Comic Book Novel Avi Orchard Books Gr. -
FA 49V.01 Course Syllabus
An Elective Course for Undergraduate and Graduate Students of any discipline and for English Language Students GRAPHIC NARRATIVE IN CONTEMPORARY LITERATURE & ART: EVOLUTION OF COMIC BOOK TO GRAPHIC NOVEL ✓ Basic Requirements: Appropriate language skills required by the University. ➢ This course should be of interest to anyone concerned with verbal & visual communications, popular forms, mass culture, history and its representation, colonialism, politics, journalism, writing, philosophy, religion, mythology, mysticism, metaphysics, cultural exchanges, aesthetics, post-modernism, theatre, film, comic art, collections, popular art & culture, literature, fine arts, etc. ➢ This course may have a specific appeal to fans and/or to those who are curious about this vastly influential, widely popular, most complex and thought-provoking work of contemporary literature and art form, the ‘Comics’; however it does not presume a prior familiarity with graphic novels and/or comics, just an overall enthusiasm to learn new things from a new angle and an open mind. ✓ Prerequisites: ➢ FA489 & FA49V: ‘By consent’ selection of students. ➢ FA490: Upon successful completion of FA489. ✓ Co-requisites: ➢ FA489 & FA49V: Freshmen who graduated from a high school with an English curriculum or passed BU proficiency test with an A; & sophomore, junior, senior students. ➢ FA490: Successful completion of FA 489. ✓ Recommended Preparation: Reading all of the required readings and as many from the suggested reading list. Idea Description: Is ‘comics’ a form of both literature and art? Certainly the answer is “yes” but there are many people who reject the idea, yet many other people call those people old-school intellectuals. However, in recent years, many scholars, critics and faculty alike have accepted ‘comics’, often dubbed by many publishers as ‘graphic novel’, as a respected form of both literature and art. -
Strategy and Style in English and French Translations of Japanese Comic Books
DOCUMENT RESUME ED 463 675 FL 027 239 AUTHOR Howell, Peter TITLE Strategy and Style in English and French Translations of Japanese Comic Books. PUB DATE 2001-00-00 NOTE 12p.; For complete journal issue, see FL 027 235. PUB TYPE Information Analyses (070) Journal Articles (080) Reports Descriptive (141) JOURNAL CIT Edinburgh Working Papers in Applied Linguistics; n11 p59-66 2001 EDRS PRICE MF01/PC01 Plus Postage. DESCRIPTORS *Comics (Publications); Cultural Differences; *Cultural Influences; French; Japanese; *Translation ABSTRACT This article explores translation strategies in English and French versions of Japanese comic books, comparing English and French dialogue text regarding local color, atmospherics, and characterization. Section 1 describes Japanese comic books. Section 2 examines translation strategies. Sections 3 and 4 discuss local color and character locus (translation of culture-specific items and of non-standard dialect and foreigner talk). Section 5 discusses the translation of register (situations of language use) .Section 6 highlights comic book character role (the soldier, schoolgirl, and vamp) .Section 7 discusses atmospherics (jargonization) .Section 8 concludes that American translators used naturalizing strategies, both culturally (name changes and insertion of references to American culture) and linguistically (stereotypical use of dialects and use of heavily marked register). Strategies used in the French versions are less naturalizing than those used in the American versions. Culturally, they are more foreignizing in conserving names and culture-specific items. Linguistically, in some translations, transfers and calques from the English version are used, and as a result, the dialogue reads like a translation, but not from the Japanese original. Other French translations reveal linguistic neutralization with regard to dialect and register. -
7A Temporada 4.- El Rayo Mortal / Mr. Wonderful Daniel Clowes Gener 2014
7a Temporada 4.- El Rayo Mortal / Mr. Wonderful Daniel Clowes Gener 2014 Índex: Club de Lectura: L’autor: Daniel Clowes ......................................................................................................................................... 1 La seva obra .............................................................................................................................................................. 1 El Rayo Mortal / Daniel Clowes Random House Mondadori, 2013 El Rayo Mortal / Ressenya / Gerardo Vilches.......................................................................................... 2 El Rayo Mortal / Article / Juanjo Villalba................................................................................................... 3 Mr. Wonderful / Daniel Clowes Random House Mondadori, 2012 Mr. Wonderful / Ressenya / Gerardo Vilches........................................................................................... 5 Mr. Wonderful / Article / Antonio Fraguas ................................................................................................ 6 “Wilson es una respuesta triste a Mr. Wonderful ” / Entrevista / Noel Murray ........................................ 8 “El Rayo Mortal no trata de mostrar un mundo, sino insinuarlo” / Entrevista / Albert Fernández .. 9 Altres Recomanacions ....................................................................................................................................................... 10 Novetats de la tardor / Secció Còmics d’Adults / Bib. -
1 Daniel Clowes (1961- ) Is a Highly
Integrity of the Page: The Creative Process of Daniel Clowes Daniel Clowes (1961- ) is a highly-regarded cartoonist, graphic novelist, and screenwriter. He is best known for his Eightball comic book series (1989-2004) and for his graphic novels Ghost World (1997), Ice Haven (2005), Wilson (2010), Mister Wonderful (2011), and The Death-Ray (2011). The Special Collections Research Center acquired Clowes’ archive in 2015. The acquisition honors Clowes’ personal ties to the University of Chicago – Clowes was born in Chicago and spent much of his childhood in Hyde Park where he attended the University of Chicago Laboratory School until 1979. His grandfather, James Lea Cate (1899-1981), was a history professor at the University of Chicago from 1930 to 1969, and Dr. Cate’s personal papers reside in the Special Collections Research Center. Clowes’ archive also anchors a growing collection of Chicago-related contemporary comics at the Library. The collection supports a burgeoning, cross-disciplinary interest in comics for research and teaching at the University. The Clowes archive contains notes, outlines, narrative drafts, character sketches, draft layouts, and more for three of Clowes’ books: Ice Haven, Mister Wonderful, and The Death-Ray. The exhibition pieces this material together, tracing the evolution of Clowes’ art from conception to production to publication. The materials on display emphasize the exceptional tangibility of Clowes’ work in an era when art can easily be made, and then unmade, on a computer. Throughout his career, the physicality of his craft has been a vital component of his artistic vision and creative process. Clowes remains dedicated to simple paper, pencil, and ink – to what he calls the “integrity of the page.” Explanatory panels throughout the exhibition are composed of excerpts from interviews with Clowes in which he articulates aspects of his style and technique. -
Media Industry Approaches to Comic-To-Live-Action Adaptations and Race
From Serials to Blockbusters: Media Industry Approaches to Comic-to-Live-Action Adaptations and Race by Kathryn M. Frank A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Communication) in the University of Michigan 2015 Doctoral Committee: Associate Professor Amanda D. Lotz, Chair Professor Susan J. Douglas Professor Lisa A. Nakamura Associate Professor Aswin Punathambekar © Kathryn M. Frank 2015 “I don't remember when exactly I read my first comic book, but I do remember exactly how liberated and subversive I felt as a result.” ― Edward W. Said, Palestine For Mom and Dad, who taught me to be my own hero ii Acknowledgements There are so many people without whom this project would never have been possible. First and foremost, my parents, Paul and MaryAnn Frank, who never blinked when I told them I wanted to move half way across the country to read comic books for a living. Their unending support has taken many forms, from late-night pep talks and airport pick-ups to rides to Comic-Con at 3 am and listening to a comics nerd blather on for hours about why Man of Steel was so terrible. I could never hope to repay the patience, love, and trust they have given me throughout the years, but hopefully fewer midnight conversations about my dissertation will be a good start. Amanda Lotz has shown unwavering interest and support for me and for my work since before we were formally advisor and advisee, and her insight, feedback, and attention to detail kept me invested in my own work, even in times when my resolve to continue writing was flagging. -
Graphic Narrative in Contemporary Literature & Art: Evolution of Comic Book to Graphic Novel
An Elective Course for Undergraduate and Graduate Students of any discipline and for English Language Students GRAPHIC NARRATIVE IN CONTEMPORARY LITERATURE & ART: EVOLUTION OF COMIC BOOK TO GRAPHIC NOVEL ✓ Basic Requirements: Appropriate language skills required by the University. ➢ This course should be of interest to anyone concerned with verbal & visual communications, popular forms, mass culture, history and its representation, colonialism, politics, journalism, writing, philosophy, religion, mythology, mysticism, metaphysics, cultural exchanges, aesthetics, post-modernism, theatre, film, comic art, collections, popular art & culture, literature, fine arts, etc. ➢ This course may have a specific appeal to fans and/or to those who are curious about this vastly influential, widely popular, most complex and thought-provoking work of contemporary literature and art form, the ‘Comics’; however it does not presume a prior familiarity with graphic novels and/or comics, just an overall enthusiasm to learn new things from a new angle and an open mind. ✓ Prerequisites: ➢ FA489: ‘By consent’ selection of students. ➢ FA490: Upon successful completion of FA489. ✓ Co-requisites: ➢ FA489: Freshmen who graduated from a high school with an English curriculum or passed BU proficiency test with an A; & sophomore, junior, senior students. ➢ FA490: Successful completion of FA 489. ✓ No requisites: FA49V. ✓ Recommended Preparation: Reading all of the required readings and as many from the suggested reading list. Idea Description: Is ‘comics’ a form of both literature and art? Certainly the answer is “yes” but there are many people who reject the idea, yet many other people call those people old-school intellectuals. However, in recent years, many scholars, critics and faculty alike have accepted ‘comics’, often dubbed by many publishers as ‘graphic novel’, as a respected form of both literature and art. -
Overthrowing Vengeance: the Role of Visual Elements in V for Vendetta
Overthrowing Vengeance: The Role of Visual Elements in V for Vendetta Pedro Moreira University of Porto, Portugal Citation: Pedro Moreira, ”Overthrowing Vengeance: The Role of Visual Elements in V for Vendetta ”, Spaces of Utopia: An Electronic Journal , nr. 4, Spring 2007, pp. 106-112 <http://ler.letras.up.pt > ISSN 1646-4729. Introduction The emergence of the critical dystopia genre in the 1980s allowed for the appearance of a body of literature capable of both informing and prompting readers to action. The open-endness of these works, coupled with the sense of critique, becomes a key element in performing a catalyst function and maintaining hope within the text. V for Vendetta , by Alan Moore, with illustrations by David Lloyd, first published in serial form between 1982 and 1988 and, later, in 1990, as a graphic novel is one of such works. Appearing during the political climate of Margaret Thatcher’s conservative government, it became a cult classic amongst graphic novels readers and collectors. A film adaptation was released in 2006, from a screenplay by the Wachowski brothers, to different reactions from the graphic novel’s creators; Moore withdrew his support and denied any involvement in the adaptation while David Lloyd publicly confessed his admiration for the movie. I first became interested in the series due to its gritty realism, and the enigmatic, cultured figure of the protagonist. In fact, V for Vendetta ’s universe is quite distant from the comic book genre, which is dominated by God-like figures such as Superman or Spiderman. Also, the sheer scope of reference in the work, ranging from Blake and Shakespeare to the Rolling Stones and The Velvet Underground, added to my interest, making it the subject of this paper. -
Dial Books, 2011. 250P. Gr. 4-7 Annotation
Beyond Lucky By Sarah Aronson Aronson, Sarah. Beyond Lucky. New York: Dial Books, 2011. 250p. Gr. 4-7 Annotation: Twelve Year Old Ari Fish is a big believer in luck, when he discovers his soccer idols trading card everything is looking up, but then a girl joins his soccer team and the card goes missing, will luck sustain him when his best friend Mac turns on him and his brother’s fire fighting unit goes missing. Book Talk: Ari Fish is a big believer in luck, even though he thinks he is the most unlucky person in the world. All Ari wants is to be the goalie for his soccer team that is led by his best friend Mac. Mac is the most athletic and in Ari’s opinion, luckiest guy around. Together, they want to take their soccer team to the championship but when Parker Llweellyn decides to join the team their plans are threatened. However, when Ari finds his soccer idol, Wayne Timcoe’s trading card he feels his luck changing. Ari is playing greater than ever, but Parker is still challenging his position at goalie. When Ari and Parker discover common ground Mac starts to get frustrated. Soon, the Timcoe trading card disappears and Mac begins to doubt his skill without the luck that it offered. Suspicions also start to surface as to who has taken the card, Mac or Parker. With Ari stuck in the middle between his oldest friend and Parker things at home get tense when his older brothers wilderness fire fighting unit cannot be located. -
Graphic Novel Titles
Comics & Libraries : A No-Fear Graphic Novel Reader's Advisory Kentucky Department for Libraries and Archives February 2017 Beginning Readers Series Toon Books Phonics Comics My First Graphic Novel School Age Titles • Babymouse – Jennifer & Matthew Holm • Squish – Jennifer & Matthew Holm School Age Titles – TV • Disney Fairies • Adventure Time • My Little Pony • Power Rangers • Winx Club • Pokemon • Avatar, the Last Airbender • Ben 10 School Age Titles Smile Giants Beware Bone : Out from Boneville Big Nate Out Loud Amulet The Babysitters Club Bird Boy Aw Yeah Comics Phoebe and Her Unicorn A Wrinkle in Time School Age – Non-Fiction Jay-Z, Hip Hop Icon Thunder Rolling Down the Mountain The Donner Party The Secret Lives of Plants Bud : the 1st Dog to Cross the United States Zombies and Forces and Motion School Age – Science Titles Graphic Library series Science Comics Popular Adaptations The Lightning Thief – Rick Riordan The Red Pyramid – Rick Riordan The Recruit – Robert Muchamore The Nature of Wonder – Frank Beddor The Graveyard Book – Neil Gaiman Miss Peregrine’s Home for Peculiar Children – Ransom Riggs House of Night – P.C. Cast Vampire Academy – Richelle Mead Legend – Marie Lu Uglies – Scott Westerfeld Graphic Biographies Maus / Art Spiegelman Anne Frank : the Anne Frank House Authorized Graphic Biography Johnny Cash : I See a Darkness Peanut – Ayun Halliday and Paul Hope Persepolis / Marjane Satrapi Tomboy / Liz Prince My Friend Dahmer / Derf Backderf Yummy : The Last Days of a Southside Shorty