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Game Rule (PDF): Yinsh
G I P F Y I N S H T Z A A R Z È R T Z D V O N N P Ü N C T Y I N S H Contents ..................................................3 Aim of the game ..................................... 3 Information about the GIPF project: games, potentials, digital versions Preparation ............................................. 3 and more. Starting Position ..................................... 4 Moving a ring ........................................ 4 Flipping markers . ................................... 4 © 2016 Rio Grande Games Author: Kris Burm Editor: Simon Hopp Manufacturer: © 2016 HUCH! & friends 3D: Andreas Resch Made in Germany Hutter Trade GmbH + Co KG Forming a row/removing a ring . ........... 6 Design: Kris Burm, Bgm.-Landmann-Platz 1-5, HUCH! & friends 89312 Günzburg, GERMANY End of the game . .................................... 6 Kris Burm Distributor: Be careful ............................................... 6 Warning! Choking hazard. Not suitable for Rio Grande Games children under age of 3 due to small parts. Blitz version ............................................ 6 PO Box 1033 G I P F Placitas, NM 87043, USA www.riograndegames.com English 2 Y I N S H 3 G I P F Can you find a bit of order amongst the chaos? T Z A A R The sixth game of the GIPF project. For 2 players. Sometimes you’ll have the Z È R T Z impression that there is nothing but chaos on the board. You line A CONTENTS - 1 game board up a few of your pieces – and the - 5 white and 5 black rings - 51 markers (white on one side, D V O N N next thing you notice is that they black on the other side) - 1 bag have changed color! The more - This rulebook pieces on the board, the more B AIM You and your opponent start the game each with P Ü N C T difficult it becomes to predict what 5 rings on the board. -
AVJ R2066 1,2,3 Now You See Me AVJ R1812 1,2,3, Comptez AVJ R1843
NOM Numéro Editeurs Inventeur 1, 2, 3 Hop là! AVJ R2066 1,2,3 now you see me AVJ R1812 1,2,3, comptez AVJ R1843 1000 bornes AVJ R0302 Dujardin Edmond Dujardin 1000 bornes AVJ R0057 Dujardin Edmond Dujardin 1000 bornes AVJ R0297 Dujardin Edmond Dujardin 18 soldats du feu AVJ R2060 20è siècle AVJ R1542 Iello Vladimír Suchý 22 pommes AVJ R1219 Cocktail games Juan Carlos Pérez Pulido 3 petits cochons (les) AVJ R1951 4 jeux en 1 AVJ R0395 - - 4 jeux en 1 AVJ R0394 - - 6 nimmt junior AVJ R1155 Amigo Wolfgang Kramer 6 qui prend AVJ R0236 Amigo Wofgang Kramer 6 qui prend AVJ R0235 Amigo Wolfgang Kramer 7 familles civilisations anciennes AVJ R1739 7 Wonders AVJ R1352 Repos production Antoine Bauza A dos de chameau AVJ R1342 HABA Hajo Bucken A dos de chameau AVJ R1402 HABA Gabriela Silveira A la carte AVJ R1254 Heidelberger Spieleverlag Karl-Heinz Schmiel A l'abordage AVJ R0715 HABA Guido Hoffmann A l'abordage - le duel AVJ R0757 HABA Guido Hoffmann A l'abordage - le duel AVJ R0756 HABA Guido Hoffmann A l'école des fantômes AVJ R0224 HABA Kai Haferkamp & Markus Nikisch A l'école des fantômes AVJ R1023 HABA Kai Haferkamp & Markus Nikisch Kai Haferkamp A l'école des fantômes - le jeu de cartes AVJ R1392 HABA Markus Nikisch Kai Haferkamp A l'école des fantômes - le jeu de cartes AVJ R1393 HABA Markus Nikisch Inka Brand A l'ombre des murailles AVJ R1088 Filosofia Markus Brand A table les animaux AVJ R1696 Selecta A toute vapeur AVJ R1340 HABA Thilo Hutzler A toute vapeur AVJ R1341 HABA Thilo Hutzler A Toute Vitesse AVJ R0512 HABA Dominique Ehrhard A toute vitesse AVJ R0704 HABA Dominique Ehrhard A Vos Carottes AVJ R0578 HABA Jürgen Elias Laurent Levi Abalone AVJ R0197 Hasbro Michel Lalet Michel Lalet Abalone AVJ R0491 Hasbro Laurent Lévi Michel Lalet Laurent Lévi Michel Lalet Abalone AVJ R0390 Hasbro Laurent Lévi Michel Lalet Abalone (disney) AVJ R0017 - Laurent Lévi Aber bitte mit Sahne AVJ R1156 Winning moves Jeffrey D. -
Vampiers 10 Minuten Kraak 1000 Bommen & Granaten!
1 Nacht Weerwolven en waaghalzen 1 Nacht Weerwolven en waaghalzen: vampiers 10 minuten kraak 1000 Bommen & Granaten! 111 Ants 12 Gangsters 30 Seconds 30 Seconds everyday life 30 Seconds junior 30 Seconds uitbreiding 3D Bamboo Puzzles alle soorten 5 Dice small 5211 Azul 7 Wonders 7 Wonders Armada 7 Wonders Cities 7 Wonders Duel 7 Wonders Duel Agora NL 7 Wonders Duel Pantheon 7 Wonders Leaders 7ate9 8 Bit Box a Game of Cat and Mouth a Game of Thrones Boardgame ENG A Game of Thrones: Catan Abalone travel Adventure by book: de schatzoekers van de Kuala-Archipel Adventure by book: Gevangenen! Adventure by book: Jouw Pretpark! Adventure by book: Ridders Adventure by book: Sherlock Holmes Adventure by book: Sherlock jong talent van Baker street Adventure games - Het gevang Adventure games - Monochrome ink Aeon's end After dinner Games Agricola Agricola de lage landen Agricola familie editie Alhambra Alkmaar puzzel 1000 stukjes Alkmaar zijn er nog vragen Alkmaars Geuzenbord Altiplano Amerigo Amul Aquadukt Arcadia Quest Archimede's Challenge puzzle Architecten van het Westelijk koninkrijk Architecten van het Westelijk koninkrijk - ambachtslieden Arkham horror 3rd edition Autobingo Axis & Allies 1941 Axis & Allies 1942 2nd edition Azul Azul - de Ramen van Sintra Azul - Kristal mozaïek expansie Azul zomerpaviljoen Babuschka Backgammon 23 cm Backgammon 38 cm Backgammon 46 cm Backgammon magnitisch 23x17 Backgammon reis-etui Bad Bones Bananagrams Bang! Het dobbelspel Bang! Het dobbelspel - Old Saloon Bang! Het dobbelspel - Undeath or alive Basari Battle -
Towers Rules
Towers A two-player board game by Dale Emery OBJECT The object of the game is to build and own towers with the most floors. A tower is a stack of one or more floors. You build a new tower by moving an existing tower on top of another existing tower. You own each tower that has your color floor on top. When you own a tower, you own all of the floors in the tower, regardless of color. GAME MATERIALS 64 Floors—32 black and 32 white (or any two distinct colors). Floors are flat, stackable pieces of uniform shape and size. Checkers or poker chips work well. 1 Game Board represents the downtown area of a small city, arranged in an 8x8 grid of squares, each representing one city block. Each block is large enough to hold a tower comfortably. A chess board or checkers board works well, though the squares need not alternate colors. PREPARATION Determine who plays each color. One player—called Black—plays the black towers. The other player—called White—plays the white towers. Place the floors on the downtown grid, one floor per block, alternating colors (in a checkerboard pattern). Each block now has a tower that is one floor high. PLAY Players alternate turns. Black plays first. On each turn you build a tower, then demolish any towers that become isolated from the tallest tower (see Demolition, below). Building a tower. To build a tower, move one of your towers onto an existing tower. This builds a new, taller tower. Because a floor of your color is on top, you now own the new tower and all of the floors in it. -
Anno 1503 Wir Schreiben Das Jahr 1503
SPIELEN IN ÖSTERREICH 6x Spielefest in ganz Österreich Bitte besuchen Sie Wien - Graz - Eisenstadt - St. Pölten - Linz - Innsbruck unser Spiele-Portal www.spielen.at Alle Termine und Infor- WIEN (19. Spielefest) EISENSTADT (2. Spielefest) mationen zum Spielen! Termin: Termin: Gewinnspiel Freitag, 21. November 2003 von 9 bis 19 Uhr Freitag, 28. November 2003 von (9) 10 bis 19 Uhr 1000 Stufen zum Erfolg (ähnlich SKW-Zahl) ist Samstag, 22. November 2003 von 9 bis 19 Uhr Samstag, 29. November 2003 von 10 bis 19 Uhr der Name der Heraus- Sonntag, 23. November 2003 von 9 bis 19 Uhr Sonntag, 30. November 2003 von 10 bis 19 Uhr forderung mit 3 Prei- Ort: Ort: sen, die es jede Woche zu gewinnen gibt! Austria Center Vienna, Bruno Kreisky Platz 1, 1220 Wien Wirtschaftskammer Burgenland, Robert Graf Platz 1, 7000 Eisenstadt Die Spiel-Karte INNSBRUCK (9. Spielefest) Schicken Sie einem Freund eine elektroni- ST.PÖLTEN (1. Spielefest) sche Postkarte mit Termin: dem Spiel Ihrer Wahl. Freitag, 5. Dezember 2003 von 10 bis 18 Uhr Termin: Samstag, 6. Dezember 2003 von 10 bis 18 Uhr Freitag, 28. November 2003 von 9 bis 18 Uhr Email-Adresse Sonntag, 7. Dezember 2003 von 10 bis 18 Uhr Samstag, 29. November 2003 von 9 bis 18 Uhr Wir versenden oft an unsere Mitglieder eine Ort: Ort: Erinnerung für Termine Congress Innsbruck, Rennweg 3, 6020 Innsbruck Landhaus, Landhausplatz 1, 3100 St.Pölten und wichtige Infos. Wenn Sie noch nie eine Email von uns GRAZ (2. Spielefest) LINZ (1. Spielefest) erhalten haben, fehlt uns Ihre Adresse! Termin: Termin: Samstag, 29. -
A. Contents B. Aim C. Preparation D. Starting Position E. Moving a Ring
Can you find a bit of order amongst the chaos? The fifth game of Project GIPF. For 2 players. Sometimes you'll have the impression that there is nothing but chaos on the board. You line up a few of your pieces-and the next thing you notice is that they have changed color! The more pieces on the board, the more difficult it becomes to predict what will happen. But also the more opportunities you have! So don't worry: you'll get your chance. Just stay alert, and you'll create your own little bit of order in the chaos! A. Contents - 1 game board - 5 white and 5 black rings - 51 markers (white on one side, black on the other side) - This rulebook B. Aim You and your opponent start the game each with 5 rings on the board. You may remove a ring each time you form a row of 5 markers with your color face up. You win the game when you have removed 3 of your rings-in other words, to win you must form 3 rows of 5 markers showing your own color. Tip: if you prefer short and fast games, then play the blitz version. See point J. at the end of these rules. That version is also very suitable for learning how to play YINSH. C. Preparation 1. Place the board vertically between the players (i.e. so that the lines that are marked with letters run from one player to the other). Each player should have spaces for 3 rings on his side. -
Game Year Rank +6 Bag O' Munchkins 2009 Unknown 10 Days in Africa 2003 671 10 Days in Asia 2007 727 10 Days in Europe 2003 751 1
Game Year Rank +6 Bag O' Munchkins 2009 Unknown 10 Days in Africa 2003 671 10 Days in Asia 2007 727 10 Days in Europe 2003 751 10 Days in the USA Unknown Unknown 1807: The Eagles Turn East 1994 2440 1825 Unit 1 1994 1484 1856 1995 193 1940 1980 3571 1940 Unknown Unknown 1941 Unknown Unknown 24/7 The Game 2006 1442 4 Player Chess 1881 3589 5ive Straight Unknown Unknown A House Divided 1981 281 a la Carte 1989 1105 A Victory Lost 2006 153 Abalone 1987 896 Ace of Aces - Handy Rotary Series 1980 478 Adam & Eva 2004 3170 Adios Amigos 2009 1607 Advanced Squad Leader - Starter Kit #1 2004 82 Afrikan tähti 1951 5843 Age of Steam Expansion - America / Europe 2007 Unknown Age of Steam Expansion - Barbados / St. Lucia 2007 Unknown Age of Steam Expansion - Portugal 2008 Unknown Age of Steam Expansion - The Moon 2005 Unknown Age of Steam Expansion - Washington DC and The Berlin2008 Wall Unknown Aggravation 1962 5845 Airships 2007 736 Alaska 1979 3532 Alfredo's Food Fight Unknown Unknown Alhambra 2003 177 Ali Baba 2002 5080 Ali Baba 1993 5284 Aloha 2005 4263 Amazons 1992 1693 America In Flames | 1999 3615 Amun-Re 2003 56 AmuseAmaze Unknown Unknown Amyitis 2007 221 Animalia 2006 1512 Ants In The Pants 1969 5725 Aqua Romana 2005 868 Arimaa 2002 1146 Arkadia 2006 201 Around the World in 80 Days 1986 3874 Assyria 2009 769 Atlantis 2009 1173 Aton 2006 282 Atta Ants 2003 2496 Attika 2003 169 Attila 2000 688 Auf Fotosafari in Ombagassa 1985 Unknown Australia 2005 691 Ave Caesar 1989 421 Axis & Allies 1981 704 Axis & Allies: Pacific 2001 595 Babylon 2003 4053 -
Great Games for 2 Players
Great Games for 2 Players Lost Cities San Juan Designer: Reiner Knizia Designer: Andreas Seyfarth Publisher: Kosmos / Rio Grande Games Publisher: Alea / Rio Grande Games Approx. Price: $46 Approx. Price: $40 Lost Cities is a simple card-playing game. In San Juan, players take on the roles of The players mount expeditions to different settlers of a new colony, building plantations ancient sites, by playing coloured cards that and other economic buildings and trading represent participation in a particular crops for new resources. At heart a card expedition. game, San Juan can be played by 2-4 players. Lost Cities is widely available and well- produced, and is highly recommended for San Juan is based on the very successful 3- two players. (The Kosmos 2-player games 5 player game Puerto Rico, with simplified are all excellent – see also Balloon Cup) and streamlined rules and roles to make it more accessible, without sacrificing game play and strategy. Carcassonne Designer: Klaus-Jürgen Wrede Publisher: Hans im Glück / Rio Grande GIPF Games Designer: Kris Burm Approx. Price: $50 Publisher: Don & Co / Rio Grande Games Although Carcassonne can be played by up Approx. Price: $60* to 5 players, it makes an excellent game for GIPF is a pure and challenging strategic two players and is a very popular and fun game for two players. It is part of the “GIPF introduction to modern boardgames. Project” game range (other titles include Players build the surrounds of the French YINSH, DVONN, ZERTZ, TAMSK, PÜNCT) of medieval city of Carcassonne – roads, cities, abstract games. farms and abbeys. -
Huc 16 6107 GIPF Project LYNGK Auflage a 2016 AL.Indd 36-1 20.12.16 17:58 38 L Y N G K L Y N G K Polski 39
G I P F L Y N G K T Z A A R Z È R T Z D V O N N P Ü N C T Y I N S H L Y N G K Deutsch ................................................... 3 English .................................................... 9 Français ................................................ 15 Italiano .................................................. 21 Nederlands ............................................ 27 Kris Burm Informationen zum GIPF project: Information about the GIPF project: Español ................................................. 33 Spiele, Potentiale, digitale Versionen games, potentials, digital versions Polski ..................................................... 39 und mehr. and more. G I P F huc_16_6107_GIPF project_LYNGK_Auflage_A_2016_AL.indd 36-1 20.12.16 17:58 38 L Y N G K L Y N G K Polski 39 Utwórz sieć i przejmij kontrolę. Epilog. Siódma gra projektu GIPF. Dla 2 graczy. Początkowo projekt GIPF miał obejmować 6 gier. Jednak w pewnym momencie powstał siódmy tytuł – LYNGK, który jest swoistą syntezą wszystkich części. Gra GIPF stanowi więc epicentrum projektu, A ZAWARTOŚĆ PUDEŁKA podczas gdy LYNGK jest jego - plansza; - 3 granitowe piony (GIPF); ramowym podsumowaniem. - 9 beżowych pionów (TZAAR); - 9 niebieskich pionów (ZÈRTZ); Zasady LYNGK powstały - 9 czerwonych pionów (DVONN); - 9 zielonych pionów (PÜNCT); z połączenia elementów - 9 czarnych pionów (YINSH); - woreczek; mechaniki wszystkich - instrukcja. wcześniejszych części. B CEL GRY W grze LYNGK występują piony w 6 kolorach, przy czym każdy stanowi odwołanie do jednej z gier projektu. Pięć kolorów to kolory aktywne, podczas gdy szósty – granitowy – zastępuje dowolny inny kolor. Na początku gry piony wszystkich 5 kolorów są neutralne i należą do obu graczy. W trakcie rozgrywki każdy gracz może przejąć kontrolę nad 2 kolorami. Gdy tak się stanie, gracz nie może już poruszać pionami przeciwnika. -
The Games Journal
ISSUE 489 - FEBRUARY 2016 ISSN 0257-361X Volume 40 THE GAMES JOURNAL WWW.GAMESJOURNAL.AT SPECIAL ISSUE NUREMBERG: 659 NEW GAMES BY 332 DESIGNERS FROM 124 PUBLISHERS OUR REPORT u IMPRESSIONS FROM NUREMBERG 2016 EDITOR-IN-CHIEF DAGMAR DE CASSAN REPORTS ON THE 66th TOY FAIR NUREMBERG THE GAMES FROM NUREMBERG 2016 This circuit of the halls at the International Toy fair is an appraisal of the new releases! Report on the 67. International Toy Fair - into a fully-fledged scooter with just a few Spielwarenmesse Nürnberg by Dagmar de adjustments. It can be easily converted in Cassan, assisted by Ferdinand de Cassan, keeping with the child’s age and abilities, Maria Schranz and Walter Schranz helping to develop their motor skills. The The allocation of halls according to product jury was not only impressed by the design, groups remained unchanged; there were but also how simply the product could be quite a few first-time exhibitors in Halls adjusted for the various stages, its high- 10.0 and 10.1, some of them with opulent quality finish and its value for money. booths. Trends Gallery and NEC were again to be found in Hall 3A. Publishers are listed alphabetically, and as usual I have not mentioned standard games like Lotto, Memo, and Domino unless they merit a special note. This also goes for new versions of educational games or series of The winners of Toy Award 2016 were games, etc. presented again at the eve of the Toy Fair, Company brands and small publishers again chosen in four categories. -
Die Spiele Der Spieliothek Finden Sie Als PDF Hier
Spieliothek Titel Verlag Alter Spieltyp Spieler Jahr 1-2-3 Würfelzauberei - 1 Milton Bradley 08 Zaubertrick 1... 1995 1-2-3 Würfelzauberei - 2 Milton Bradley 08 Zaubertrick 1... 1995 2 x 20 Teile - Die Schlumpfolympiade Ravensburger 05 Puzzle 1... 1983 3D T. - Bauernhof Fröhling 03 Puzzle 1... 1996 4 Jahreszeiten Ravensburger 04-8 Lernspiel 2-4 1987 4 neue Spiele Schlichting Autorenspiele 04 Würfelspiel 2-4 1988 5 Alive Schmidt 08 Kartenspiel 2-6 1995 5 Quadrat Pro Ligno 08 Strategiespiel 2... 1991 6 nimmt - 1 Amigo 10 Kartenspiel 2-10 1994 6 nimmt - 2 Amigo 10 Kartenspiel 2-10 1994 9 T. 2 Dick Bruna Ravensburger 03 Puzzle 1... 1980 10 Sec.Quiz Ravensburger 12 Quizspiel 2-6 20 Question - Ergänzung - 2 Milton Bradley 12 Quizspiel 2-4 1992 20 Questions / alt Milton Bradley 12 Quizspiel 2-6 1990 60 T. Puzzle/Erfrischungsstand Ravensburger 05 Puzzle 1.. 60 T. Waldtiere Ravensburger 05 Puzzle 1.. 64 T. Bibi Blocksberg Kid Fun 05 Puzzle 1... 1989 77 ASS 08 Kartenspiel 3-4 1993 99 Würfelspiele - 1 Klee 06 Würfelspiel 2-8 1996 99 Würfelspiele - 2 Klee 06 Würfelspiel 2-8 1996 100 Autos F.X. Schmid 08 Kartenspiel 3... 1986 100 Spiele Maxe Schmidt 05 Spielesammlung 1-6 101 Dalmatians Schmidt 07 Würfelspiel/Kino 2-4 1995 101 Dalmatiner Milton Bradley 04... Aktionsspiel 2-4 1997 101 Dalmatiner Lotto Schmidt 03 Lottospiel 2-4 1997 418 T. 3-D Puzzle "Fachwerkhaus" Hasbro 12 Puzzle 1... 1996 500 Puzzle Schmidt 08 Puzzle/Spiel 1... 500 T. Die Pizza-Connection F.X. Schmid 08 Puzzle 1.. -
The Games Journal
ISSUE 507 - JUNE 2017 ISSN 0257-361X Volume 41 THE GAMES JOURNAL www.gamesjournal.at INTERNATIONAL EDITION: IN THIS ISSUE WE PRESENT 50 GAMES REVIEW u BÄRENPARK A VISIT TO tiles without entrance and stack them in two stacks of six tiles, face-up, next to BÄRENPARK the Supply Board. The game is begun by the player visited IS FUN FOR EVERYONE! a zoo most recently; this player is given a Toilet, the second and third player in At the Bear Park, you can encounter and the value also improves when you seating order receive a Playground and Polar Bears, Panda Bears, Gobi Bears - meet Achievements with Enclosures. the fourth player in a game of four re- which are threatened by extinction - as The next step in preparations is to ar- ceives a Food Stall. In a game with three well as Koala Bears. Well, yes, Koala Bears range the Bear Statues in numerical or- players, player Three receives a Food are not bears, but marsupials, but let’s der next to the Supply Board. Again, the Stall instead of a Playground. Those tiles not nit-pick about it. In Bärenpark, two number of players determines the num- are laid out in front of the respective to four players begin their rivalry for the ber of statues that are used- In a game of player and form the personal stock of a most attractive and sought-after Bear player to create his park with. Park with the best attractions. If you can Isabella Prior The game mechanics are rather simple lure most visitors to your park, repre- Bärenpark reminds me of Ubongo for its filling sented by points, you win the game.