Anno 1503 Wir Schreiben Das Jahr 1503
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Ce Rêve Est Devenu Réalité !
Vous venez de trouver une règle mise en ligne par un collectionneur qui, depuis 1998, partage sa collection de jeux de société et sa passion sur Internet. Imaginez que vous puissiez accéder, jour et nuit, à cette collection, que vous puissiez ouvrir et utiliser tous ces jeux. Ce rêve est devenu réalité ! Chantal et François vous accueillent à Sologny (Saône-et- Loire), au cœur du Val Lamartinien, entre Mâcon et Cluny, à 1h de Lyon ou Châlon-sur-Saône, 1h30 de Roanne ou Dijon, 2h de Genève, Grenoble ou Annecy et 4h de Paris (2h en TGV). L'Escale à jeux est un gîte ludique, réunissant un meublé de tourisme modulable de 2 à 15 personnes et une ludothèque de plus de 7 000 jeux de société. Au total, 320 m² pour jouer, ripailler et dormir. http://escaleajeux.fr 09 72 30 41 42 06 60 35 28 54 [email protected] L Y N G K Deutsch ................................................... 3 English .................................................... 9 Français ................................................ 15 Italiano .................................................. 21 Nederlands ............................................ 27 Kris Burm Español ................................................. 33 G I P F Polski ..................................................... 39 L Y N G K Français 15 Tout est une question de réseautage… Un épilogue : le septième jeu du GIPF project. Pour 2 joueurs. Bien que le GIPF project devait initialement être constitué de 6 jeux, LYNGK est le septième titre dans la série et présente une synthèse A CONTENU - 1 plateau de jeu de tout le projet. Alors que - 3 pièces blanches tachetées (réf. GIPF) - 9 pièces ivoires (réf. TZAAR) GIPF demeure l’épicentre - 9 pièces bleues (réf. ZÈRTZ) - 9 pièces rouges (réf. -
A. Contents B. Aim C. Preparation D. Starting Position E. Moving a Ring
Can you find a bit of order amongst the chaos? The fifth game of Project GIPF. For 2 players. Sometimes you'll have the impression that there is nothing but chaos on the board. You line up a few of your pieces-and the next thing you notice is that they have changed color! The more pieces on the board, the more difficult it becomes to predict what will happen. But also the more opportunities you have! So don't worry: you'll get your chance. Just stay alert, and you'll create your own little bit of order in the chaos! A. Contents - 1 game board - 5 white and 5 black rings - 51 markers (white on one side, black on the other side) - This rulebook B. Aim You and your opponent start the game each with 5 rings on the board. You may remove a ring each time you form a row of 5 markers with your color face up. You win the game when you have removed 3 of your rings-in other words, to win you must form 3 rows of 5 markers showing your own color. Tip: if you prefer short and fast games, then play the blitz version. See point J. at the end of these rules. That version is also very suitable for learning how to play YINSH. C. Preparation 1. Place the board vertically between the players (i.e. so that the lines that are marked with letters run from one player to the other). Each player should have spaces for 3 rings on his side. -
Great Games for 2 Players
Great Games for 2 Players Lost Cities San Juan Designer: Reiner Knizia Designer: Andreas Seyfarth Publisher: Kosmos / Rio Grande Games Publisher: Alea / Rio Grande Games Approx. Price: $46 Approx. Price: $40 Lost Cities is a simple card-playing game. In San Juan, players take on the roles of The players mount expeditions to different settlers of a new colony, building plantations ancient sites, by playing coloured cards that and other economic buildings and trading represent participation in a particular crops for new resources. At heart a card expedition. game, San Juan can be played by 2-4 players. Lost Cities is widely available and well- produced, and is highly recommended for San Juan is based on the very successful 3- two players. (The Kosmos 2-player games 5 player game Puerto Rico, with simplified are all excellent – see also Balloon Cup) and streamlined rules and roles to make it more accessible, without sacrificing game play and strategy. Carcassonne Designer: Klaus-Jürgen Wrede Publisher: Hans im Glück / Rio Grande GIPF Games Designer: Kris Burm Approx. Price: $50 Publisher: Don & Co / Rio Grande Games Although Carcassonne can be played by up Approx. Price: $60* to 5 players, it makes an excellent game for GIPF is a pure and challenging strategic two players and is a very popular and fun game for two players. It is part of the “GIPF introduction to modern boardgames. Project” game range (other titles include Players build the surrounds of the French YINSH, DVONN, ZERTZ, TAMSK, PÜNCT) of medieval city of Carcassonne – roads, cities, abstract games. farms and abbeys. -
Huc 16 6107 GIPF Project LYNGK Auflage a 2016 AL.Indd 36-1 20.12.16 17:58 38 L Y N G K L Y N G K Polski 39
G I P F L Y N G K T Z A A R Z È R T Z D V O N N P Ü N C T Y I N S H L Y N G K Deutsch ................................................... 3 English .................................................... 9 Français ................................................ 15 Italiano .................................................. 21 Nederlands ............................................ 27 Kris Burm Informationen zum GIPF project: Information about the GIPF project: Español ................................................. 33 Spiele, Potentiale, digitale Versionen games, potentials, digital versions Polski ..................................................... 39 und mehr. and more. G I P F huc_16_6107_GIPF project_LYNGK_Auflage_A_2016_AL.indd 36-1 20.12.16 17:58 38 L Y N G K L Y N G K Polski 39 Utwórz sieć i przejmij kontrolę. Epilog. Siódma gra projektu GIPF. Dla 2 graczy. Początkowo projekt GIPF miał obejmować 6 gier. Jednak w pewnym momencie powstał siódmy tytuł – LYNGK, który jest swoistą syntezą wszystkich części. Gra GIPF stanowi więc epicentrum projektu, A ZAWARTOŚĆ PUDEŁKA podczas gdy LYNGK jest jego - plansza; - 3 granitowe piony (GIPF); ramowym podsumowaniem. - 9 beżowych pionów (TZAAR); - 9 niebieskich pionów (ZÈRTZ); Zasady LYNGK powstały - 9 czerwonych pionów (DVONN); - 9 zielonych pionów (PÜNCT); z połączenia elementów - 9 czarnych pionów (YINSH); - woreczek; mechaniki wszystkich - instrukcja. wcześniejszych części. B CEL GRY W grze LYNGK występują piony w 6 kolorach, przy czym każdy stanowi odwołanie do jednej z gier projektu. Pięć kolorów to kolory aktywne, podczas gdy szósty – granitowy – zastępuje dowolny inny kolor. Na początku gry piony wszystkich 5 kolorów są neutralne i należą do obu graczy. W trakcie rozgrywki każdy gracz może przejąć kontrolę nad 2 kolorami. Gdy tak się stanie, gracz nie może już poruszać pionami przeciwnika. -
Artificial Intelligence in Abstract 2-Player Games
Charles University in Prague Faculty of Mathematics and Physics SVOCˇ 2013 Pavel Vesel´y Artificial intelligence in abstract 2-player games Department of Applied Mathematics Supervisor of the thesis: RNDr. Tom´aˇsValla, Ph.D. Prague 2013 Abstract Tzaar is an abstract strategy two-player game, which has recently gained pop- ularity in the gaming community and has won several awards. There are some properties, most notably the high branching factor, that make Tzaar hard for computers. We developed Waltz, a strong Tzaar-playing program, using en- hanced variants of Alpha-beta and Proof-number Search based algorithms. After many tests with computer opponents and a year of deployment on a popular board-gaming portal, we conclude that Waltz can defeat all available computer programs and even strong human players. In this thesis we describe Waltz and its performance. Also, as a general contribution, we propose some enhancements of Alpha-beta and Proof-number Search, that can be useful in other domains than Tzaar. This work originated as author's bachelor thesis and continued as a paper written with Tom´aˇsValla and submitted to the 8th international conference on Computer and Games (CG2013). Contents Introduction 3 1 Tzaar Game 5 1.1 Tzaar Rules . 5 1.2 Tzaar History . 6 1.3 Strategies . 7 1.4 Game Properties of Tzaar . 9 1.5 Existing Tzaar Programs with Artificial Intelligence . 12 2 Search Algorithms for Board Games 13 2.1 Alpha-beta Algorithm . 13 2.1.1 Minimax . 13 2.1.2 Alpha-beta Pruning . 15 2.1.3 Randomized Alpha-beta . -
Spielebestand.Pdf
Spielebestand Spielelagune Saar e.V. 15.05.21 Titel Titel 2 Verlag Autor Spieler Alter Typ Spieldauer 23 Amigo Christoph Behre 2-4 ab 8 Karten 20 min 24 kosmos Sebastian Rapp 2-5 ab 8 Karten 45 min #mylife Amigo Jan Bintakies 2-6 ab 10 Karten 30 min 1, 2, 3 ... ganz viele! Amigo Reinhard Staupe 2-4 ab 5 Karten 15 min 10 Tage durch Deutschland Ravensburger Alan R. Moon & Aaron Weisblum 2-4 ab 8 Brett 30 min 100! Adlung Karsten Adlung & Bernhard Naegele 2-5 ab 9 Karten 10 min 1000 und ein Schatz Haba Marco Teubner 2-4 ab 5 Brett 15 min 13 Tage Frosted Games Daniel Skjold Pedersen & Asger Harding2 Granerudab 12 Brett 45 min 1655 - Habemus Papam DDD-Verlag Christoph Bauer 3-4 ab 10 Karten 40 min 3 sind eine zuviel Amigo Christoph Behre & Reinhard Staupe 2-4 ab 10 Karten 25 min 4 in 1 - die besten Stichspiele Mü, Njet!, Was sticht?,Amigo Meinz Stefan Dorra, Frank Nestel, Karl-Heinz2-6 Schmiel, abGünter 10 BurkhardtKarten 30 min 5-Minute Dungeon kosmos Connor Reid 2-5 ab 8 Brett 10 min 6 nimmt! Amigo Wolfgang Kramer 2-10 ab 10 Karten 45 min 6 nimmt! Jubiläumsausgabe Amigo Wolfgang Kramer 2-10 ab 8 Karten 45 min 6 Richtige RegenbogenbaustelleWalter Remme 2-6 ab 6 Würfel 30 min 7 Steps kosmos Michael Kiesling & Reinhard Staupe 2-4 ab 10 Brett 30 min 7 Wonders Repos Production Antoine Bauza 2-7 ab 10 Karten 30 min 7 Wonders - Armada Erweiterung zu 7 WondersRepos Production Antoine Bauza 3-7 ab 10 Karten 40 min 7 Wonders - Duel Repos Production Antoine Bauza & Bruno Cathala 2 ab 12 Karten 30 min 7 Wonders Leaders Erweiterung zu 7 WondersRepos Production Antoine Bauza 2-7 ab 10 Brett 40 min 7Wonders - Cities Erweiterung zu 7 WondersRepos Production Antoine Bauza 2-8 ab 12 Karten 40 min A Fake Artist goes to New York Oink Games Jun Sasaki 5-10 ab 8 Mal 20 min A fistful of penguins Wattsalpoag Jonathan Franklin 1-6 ab 8 Würfel 20 min A la carte Moskito Spiele Karl-Heinz Schmiel 3-4 ab 8 Brett 30 min Ab durch die Mauer Zoch Jürgen Adams 2-4 ab 7 Brett 20 min Ab in die Tonne abacus Carlo A. -
PBEM Server 1 Lyman Hurd for G4G11, March 2014
A Cluster Analysis of Richard's PBEM Server 1 Lyman Hurd For G4G11, March 2014. Introduction The goals of this paper are twofold. First, it is my intention to share with the larger community knowledge of one of my personal favorite places on the Internet, Richard’s PBEM Server ("Richard's PBeM Server"), a play-by-email server founded by Richard Rognlie in 1994! Secondly, I would like to make use of the openness of the platform to apply machine learning techniques to see what patterns can be discerned from user behavior, since Richard’s server keeps records on games played going back to its foundation. History of the server Richard’s server was founded in 1994 as means to play games by email in an automated fashion. Richard had previously been able to play Trax on a server at UC Berkeley, but the availability was not complete and the set-up did not automate tasks such as maintaining the user database. Gamerz was launched with the ability to play Trax (TraxGame) and Twixt. Before the first public announcement, the list also included Hex, Abalone and C++Robots (since relegated to its own implementation). In 1998 Richard wrote: “[PBMServ] currently supports 50+ games, 1200+ users and 3500 requests/day” ("PBMServ History"). It is apparent from the experiments below that it has only continued to build. My personal history with the site started in 2001 when I became addicted to playing the game Zèrtz, which I had recently bought (Zèrtz). Games The range of games is broad but the emphasis is on abstract board games such as backgammon, chess, go, etc.