ISSUE 507 - JUNE 2017 ISSN 0257-361X Volume 41

THE GAMES JOURNAL www.gamesjournal.at

INTERNATIONAL EDITION: IN THIS ISSUE WE PRESENT 50 GAMES REVIEW u BÄRENPARK

A VISIT TO tiles without entrance and stack them in two stacks of six tiles, face-up, next to BÄRENPARK the Supply Board. The game is begun by the player visited IS FUN FOR EVERYONE! a zoo most recently; this player is given a Toilet, the second and third player in At the Bear Park, you can encounter and the value also improves when you seating order receive a Playground and Polar Bears, Panda Bears, Gobi Bears - meet Achievements with Enclosures. the fourth player in a game of four re- which are threatened by extinction - as The next step in preparations is to ar- ceives a Food Stall. In a game with three well as Koala Bears. Well, yes, Koala Bears range the Bear Statues in numerical or- players, player Three receives a Food are not bears, but marsupials, but let’s der next to the Supply Board. Again, the Stall instead of a Playground. Those tiles not nit-pick about it. In Bärenpark, two number of players determines the num- are laid out in front of the respective to four players begin their rivalry for the ber of statues that are used- In a game of player and form the personal stock of a most attractive and sought-after Bear player to create his park with. Park with the best attractions. If you can Isabella Prior The game mechanics are rather simple lure most visitors to your park, repre- Bärenpark reminds me of Ubongo for its filling sented by points, you win the game. in this tile placement game. The game of given shapes, and is an excellent game for is played in rounds, in which each player families, as you can play it in several levels of must execute three phases in his turn: Before the park can be opened, we need difficulty. to make a few arrangements, because He must place one of the tiles in his per- you surely do not start such a venture sonal stock into his Park Area. In Phase without the corresponding prepara- three players, we use the statues of val- II, the symbols on the Park Area tile that tions. For a family game, Bärenpark fea- ues 3 to 14, which stand for points that were covered by the placement of the tures quite a lot of components, it takes you can acquire. tile, are resolved. In a final phase, a Bear some time to sort all tiles and to select Statue is placed. Contrary to Phases I and the amount of various tiles, always in Each player receives one of the four Park II, Phase III is only resolved, when a Park correlation to the number of players. Area tiles featuring an entrance and puts Area tile is completely filled. it down on the table. Those entrances are The Supply Board holding the stock of the starting point for your park construc- You can always only place one tile per tiles is placed in the middle, to be in easy tion. Then you shuffle the 12 park area round, even if you have more than one reach for all players. The stock of tiles tile available in your personal stock. comprises Green Areas, Animal Houses and Enclosures. The Green Areas are made up from Toilets for cleanliness, Playgrounds if children need a break, Food Stall areas for a snack and Rivers for a nice layout of the park. Three play- ers use 10 toilets and 10 playgrounds, stacked for stock, as well as 12 Food Streets and Rivers.

The number of animal houses with the various types of bears depend on the number of players. In a game for three players, you use all tiles of values 2, 3, 4, 5 and 6. Those tiles not only have differ- ent values, but also different shapes and are placed into stock sorted by shapes and stacked in ascending order of value, lowest one at the bottom, highest one on top. Therefore, if you build a type of tile earlier in the game, you score more points for it at the end of the game. The Enclosures are also sorted by shape. For each type of animal there are only three Enclosures in three different shapes. In general, point values of Enclo- sures are higher than on Animal Houses

Color codes, target groups, features, icons and GABIS are 2 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at BÄRENPARK / MY LINES FOR WIN t REVIEW

There are a few rules that need to be ob- the choice is left to your discretion. served: The tile you place cannot cover As an alternative or If this action is not the Pit symbol and it cannot exceed the available because there are no Animal edge of a Park Area tile. A new tile can, Houses left, you may take a Green Area. however, be placed covering cases on Taking a Green Area is always only a both two Park Area tiles, that is, if I have stopgap alternative, if you have no other two Park Area tiles in front of me, I can choice left, and yet, they can help to fill place my tile in a way that it touches the areas if you built badly. both Area tiles. A tile can be rotated any way for placement and you can also turn it over to its backside; this can be very With the orange Excavator, you are al- helpful if you need to fill a gap, but need lowed to take one of the Enclosures. As the mirror image. A mandatory rule for an alternative in case all Enclosures are placement is, that the tile about to be gone, you can take either a Green Area placed must be adjacent to a tile already or an Animal House. The values stated on the Park Area Tile, of course while ob- on Animal Houses and Enclosures tell serving all the other rules, too. you how many points you will score at the end of the game. After placement, the symbols that have Tip: This symbol is not present on the been covered by placing the recent tile, starting Park Area tile; you can, there- are resolved. When several symbols have fore, acquire a maximum of three Enclo- been covered by the tile, they are all re- sures as your park is limited to four Park My lines for WIN Dagmar de Cassan, Editor -in-Chief solved in any order. Most tiles give you Area tiles. Therefore, you need to re- tiles that you take from the Supply Board member this and plan your expansions and place into your Personal stock, accordingly. which can hold any number of tiles. The Green Wheelbarrow gives you one The symbol for a Construction Crew en- of the Green Area Tiles. ables a player to take the top card from Our Jubiliee year of 40 Years WIN inclu- one of the two stacks of Park Area tiles. ding issue #500, is long gone. Thanks to The White Cement Truck allows you to The new Park Area Tile is added imme- my friends and fellow gamers I can keep take the top Animal House of any stack, diately to your park, adhering to a few offering you new issues of WIN, albeit not as regularly as we used to. But we will keep trying to make up the gaps! Thank you for continuing to read our journal!

In this issue, you also find the presenta- tion of our award winners in the Austri- an Games Award 2017, Spiel der Spiele Bärenpark and all Spiele Hits in the ca- tegories For Children, For Families, With Friends and For Experts.

I am especially pleased to be able to already announce our annual game co- ming from the Games Museum, it has not got a name yet, but the designers are Alexander Pfister and Dennis Rappel! So, I am sure you will want to visit us at our booth at Essen and try it out, we look forward to see you there!

Have fun reading this issue, and I am sure that you will have as much fun, if not a lot more, when trying out the games pre- sented in in. I am sure that will be mini- mum one that is exactly to your taste!

Check out other issues of WIN, too - You find all issues at http://www.gamesjournal.at See also http:// www.gamescompanion.at

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 3 REVIEW u BÄRENPARK

Bears, be it Animal Houses or Enclosures. These tiles do not have to be adjacent, it is enough for them to be somewhere in the park. A rather more difficult Achieve- ment is to have three Enclosures next to each other in his park. The tiles must be adjacent along their side, but it does not matter which animal is featured on the Enclosure, all that is necessary are Enclo- sure-type tiles.

The Achievements make the game more challenging and also somewhat more strategic, as you must pay a lot more at- tention to what you place where. Both variants are highly recommended and a lot of fun to play. The only disadvantage of the game for me is the fact that there is very little interaction, as you rather play on your own, one after the other, that is, sequential, than together. If rules: You must add it to the park edge your turn. Passing your turn is a compul- would be nice if the game would be a bit to edge and flush-fittingly, and also sory action and cannot be chosen volun- more player to player communication. with the same orientation of the sym- tarily. All the same, the game IS fun to play and bols, they need to be upright on all tiles, an excellent family game. þ viewed by the park owner. And you can- The game ends as soon as a player has not add a new Park Area tile beneath the covered all four of his Park Area tiles with Isabella Prior park entrance side. In the first round, you park tiles. This triggers a final round with are not allowed to cover the Construc- one turn for each player, giving all oth- tion Crew symbol to receive a new tile, ers a chance to complete their parks or INFORMATION as you have now tiles to use and only re- score additional points. Then the parks PLAYERS: ceive your first tile in the first round. of all players are scored – you add the Designer: Phil Walker-Harding 2-4

values of all tiles in your park and the Artist: Klemens Franz AGE: It is possible to receive several tiles in values of all Bear Statues in it. The win- Price: ca. 35 Euro 8+ one placement turn and this is some- ner of the game is the player with most Publisher: Lookout / Mayfair 2017 TIME: thing you should try to achieve, simply points. www.lookout-spiele.de 30-45 to avoid to be, at some point, being left with no alternatives for placement and The game described so far is the begin- BEWERTUNG have to pass a turn. Passing a turn some- ner’s version of the game, which is es- pecially well suited to families that have Tile placement, shape filling what spoils the fun. And, unfortunately, Users: For families it is easy to build badly, so you should try little experience in playing games. If you Version: multi want to be more challenged, you can ex- Rules: de en pl pt to do that strategically and plan ahead In-game text: no to include future turns. pand the player turns by a fourth Phase. Comments: Phase IV introduces Achievements to Spiel der Spiele 2017 Award * Nice standard topic * Very nice components * Lovely family For phase III of the turn, placement of a the game, which you must complete to game * Several levels of difficulty Bear Statue, you check first, if you have score additional points. As soon as you Compares to: completely filled an Park Area tile, with have completed an Achievement, you Ubongo and other shape-filling tile place- ment games only the case of the Pit remaining uncov- take the top tile from the correspond- Zooloretto for topic ered. If this is the case, you take the Bear ing stack. Point of Information: You Other editions: Statue of the highest value and place it can only acquire one scoring tile for an Mayfair Games (en), Lacerta (pl), Ludofy (pt) on the Pit case. So, the faster you can Achievement, even if you could meet fill a complete Park Area tile, the more the demand more than once. The points points you score. scored with Achievements are added to your score at the end of the game. It can happen, that you have no tile left in your Personal stock. In this case, you There are ten different types of Achieve- must pass your turn and can only take ments, ranging from easy to difficult. a Green Area from the supply board for An easy Achievement, for instance, is to your Personal stock. This, however, ends have placed three tiles featuring Polar My rating:

Color codes, target groups, features, icons and GABIS are 4 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at CENTURY: DIE GEWÜRZSTRASSE / GABIS t REVIEW

MORE VALUABLE THAN GOLD GAMES BUYER INFORMATION SYSTEM - GABIS

STRUCTURE CENTURY: DIE GEWÜRZSTRASSE Each game review also features an evaluation which can help you to find the game that best suits your tastes. The CURCUMA, SAFFRON, CARDAMOM UND CINNAMON color accompanying each game title represents the USER Group. The headline also contains icons for age and number of players. The BAR in the evaluation box displays color codes for up to Century is the header name for a trilogy with room for maximum ten spice cubes 10 features of a game. of games featuring historical trade routes and we receive spices, beginning with the from the 15th to the 17th century. Die starting player, who receives three Cur- USER GROUP We have defined 4 target groups (color accompanying the Gewürzstraße / Spice Road is part I and fea- cuma; player II and III receive four curcuma head line) tures this spice trade route and the trade each and player IV and V 3x Curcuma and with rare spices, much in demand and Kinder: one Saffron. Games for children an educational games. Adults can play th coveted in the 15 century, in a time when in a guiding function. spices were more valuable than gold. We play rounds in turn; each player has one Familien: Children and parents play together, all have the same turn and you have several options for your chance to win and have fun. We play with Curcuma, Saffron, Cardamom turn. You can either Freunde: and Cinnamon, represented in the game - play a Market card and resolve it, or Young people and adults play together as equals Experten: by colored cubes in varying amounts, in - buy a Market card, or Games with special demands on rules and playing time. relation to their value: Curcuma -> Saffron - discard spices to acquire a Victory Point Especially for game geeks -> Cardamom -> Cinnamon. What we can card or Please note for the user groups Children, Family and do with those spices, is determined by two - rest and take all cards you played back in Friends: Children who love to play can be ahead of their kinds of cards in the game: Market cards hand. peers! Please note that our target group “families” does not imply the classical concept of „family games“! Furthermore, with a purple backside feature varying our user groups can overlap. The choice of suitable games amounts of spice in one or several colors, always depends on your playing partners and your fun Dagmar de Cassan with or without an arrow among them. with games! Emerson Matsuuchi has taken standard Games that are especially eligible for Solo play or for 2 play- Those cards provide action options. Vic- ers or Large groups of players are marked with an icon. tory Point cards with an orange backside core mechanisms - exchange rates and deck are the second kind, also showing varying building - and combined them into a marvelous FEATURES Each game targets preferences for different features in a amounts of spice cubes in one or more col- game, in which chance and planning combine player, therefore each game is not suitable for each player. ors plus a number value for victory points into tactical depths. We have listed 10 features players note when deciding on a game. Only if a player finds his preferred features in at the end of the game. a game he will enjoy the game. The color code marks the Two starting cards for each player are ex- dominant features. Educational games train the highlighted tracted from the Market cards and each Playing a card from your hand offers several preference. player receives a set of two cards, then you options, the card you play remains on the Empty boxes: This feature is neclectable or not present display six Market cards openly in a row, the table open-faced: One colored box: This feature is present, but not essential rest is draw pile. From the stack of Victory Two colored boxes: This feature is present and important - Acquire spices - you play a Market card in the game Point cards, you display five in a row above showing a number of spices of one color, Three colored boxes: This feature is dominant and essential the row of Market cards, and heap the without arrow; you take the depicted Chance: gold coins, worth 3 points, and silver coins, number of cubes from the stock bowl, for The game is influenced by dice, cards or any other form of worth 1 point, above the first and second instance 2x Curcuma for the two yellow random generator card from the left. cubes on your starting card #1. Tactics: Take decision, short-term planning, planning based on Then, every player receives a Caravan card one move Strategy: Think ahead, long-term planning, planning for several moves Creativity: The player has to provide words, phrases, images and other creative efforts Knowledge: Cultural and educational knowledge, long-term memory Memory: Remember, learn by heart, short-time memory Communication: Talk to each other, negotiate, inform Interaction: Influencing each other, bluffing, auction Dexterity Motor skills Action: Body movement, balance and reaction

ADDITIONAL INFORMATION Version: The edition of the game on which the review is based Rules: This lists the languages in which rules are available or are included in the game, often even more translations can be found on the web. In-game text: A YES marks a game with language- dependent components that cannot be played without translation or knowledge of the language

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 5 REVIEW u CENTURY: DIE GEWÜRZSTRASSE

- Upgrade spices - You play a Market Card tory Point cards are kept face down. - due to sequential play - enough time to for upgrade, that is, a card showing grey - Rest - you do not do any of the above ac- come up with an alternative in case some- cubes and an arrow pointing up; for each tions and take all cards you played back in one gets in before you with a Market card grey cube, you can upgrade a spice by hand. or a Victory Point card. one step; for the two cubes on your start- ing card #2, for instance, you can upgrade If someone has collected the number of After that much praise, I should mention 1x Curcuma to Saffron and then Saffron Victory Point cards necessary for the num- one negative aspect; when the starting dis- to Cardamom, or Saffron via Cardamom ber of players - five cards in case of four and play of Market cards turns out to be some- to Cinnamon, or 2x Curcuma to 2x Saffron five players, six cards in case of two and what grotty, players must buy up cards or 2x Saffron to 2x Cardamom or 2x Carda- three players, you win at the end of the quickly to get good cards into play; if they mom to 2x Cinnamon. round with most points from Victory Point do not do that the game can drag until you cards and coins. have assembled the necessary spice com- - Trade spices - you play a Market card for binations for Victory point cards. trade, featuring spice cubes in varying Did someone just mention Bazaar? Yes, the numbers and colors with an arrow point- game is evoking associations of Bazaar, But that was the only negative thing about ing down somewhere in between; you can but is miles away from it, because each the game and I am back to praise again, be- trade the spices depicted above the arrow player has his own exchange with trade or cause much praise is due for the harmoni- with the spices depicted below the arrow; exchange rates, depending on the Market ous and lovely components and especially for instance, 3x Curcuma can be discarded cards that you acquire, supplemented by for the extremely professional, concise and for 1x Saffron and 1x Cardamom. the Market cards for upgrade. This results in precise rulebook, which leaves no question a learning curve on the interaction of card to ask, and achieving this on two pages, in- combinations. cluding examples!

Century: Die Gewürzstraße is a very felici- tous premiere for the new publisher Plan B Games, easy enough for a family round and with more than enough tactical depth for experienced players, including a learning curve for card interactions. þ

Dagmar de Cassan

- Buy a Market card - If you choose this INFORMATION option, you acquire a Market card from PLAYERS: the display. The left-most card in the row This is also where the interesting deck Designer: Emerson Matsuuchi 2-5

is free of charge; you simply take it. If you building mechanism comes into play - I Artist: Fernanda Suaréz AGE: want to buy a card in any other slot in the always have my cards at my command to Price: ca. 35 Euro 8+ row, you place on spice cube of your choice make use of combinations; each card is ei- Publisher: Plan B Games / Abacussp. 2017 TIME: on each of the cards in slots to the left of ther instantly available when in my hand or www.abacusspiele.de 45+ your intended card; for instance, one spice available in the next turn if I must rest first each on cards #1, #2 and #3 if you want to to take cards back in hand. buy card #4 in the row. The gap is closed BEWERTUNG by moving up the cards to the right of the And yes, you are right, cards differ in their Cards, trade, deck building gap und the row is replenished with a card powers, and as the order of their appear- Users: With friends from the draw pile. If you acquire a card ance is governed by chance, you cannot Version: de with spice cubes on it, you get those spices, necessarily do long-term planning. But you Rules: cn de en es fr hu it kr nl pl pt In-game text: no too and place them on your caravan; if you observe what other players have amassed Comments: then have more than ten spices, you must on their Caravans and which cards they Amazing graphic design * Concise, very discard spices of your choice accordingly. play. If you can assess, that another player precise rules * Simple basic mechanism * Lots of tactical depth This rule applies to any situation which will acquire the card that you yourself Compares to: gives you more than ten cubes for your planned to take it might be worth your Bazaar and other games with exchange Caravan. The card you acquired goes to while to spend spice to acquire a good rates, deck building games your hand and you can use it in your next Market card in the middle of the row for Other editions: turn. There is no limit to cards in hand! beneficial use later. Asmodee (it), Broadway Toys (cn), Cube Factory of Ideas (pl), Devir (es, pt), Mandoo Games (kr), Piatnik And this is the beauty of this game - you (hu), Plan B (en, fr, nl) - Buy a Victory Point card - You discard the can play it without observation and tactics, spices depicted on your intended card more or less for yourself, or closely watch back into the stock bowls and take the card your fellow players and their options and from the row; for cards taken from position maybe sometimes forfeit a turn and maybe 1 or 2 in the row you also receive a gold or even spices to buy up a Market card that silver coin. Again, the gap is closed by mov- they might need. Despite such observa- ing up the cards to the right and adding a tions and consideration, the game plays card from the draw pile to the right of the quickly and without long thinking gaps, row. When the gold coins are gone, the sil- because if it is your turn it is usually clear

ver coins are moved up to position 1. Vic- what you can do or must do, as you have My rating:

Color codes, target groups, features, icons and GABIS are 6 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at FABELSAFT t REVIEW

all other components are set aside, be- FABULOUS FABLE GAME! cause they are not needed at the start, they are introduced with later locations.

FABELSAFT The central core mechanism is simple and FABULOUSLY FANTASTIC? identical for each turn of every player: You move your animal piece to another loca- tion and use the action of this location to Sylvan fruits for fabulous juices in a Fable and eight cards with # 59. The name of the collect fruits, or you forfeit the action and game! Fable Game? As stated by designer location is a reminder for the action of the buy the location for a Fabled Juice and Friedemann Friese, a Fable Game is a game location; the action text of the card gives discard the necessary fruits to pay for it. with rules and actions that chance during the action in detail. The card also features Whoever has most Fabled Juices at the the - albeit not permanently; in principle, a sign symbol and the price for buying end, wins. a kind of legacy game that can be reset to the card for a Fabled Juice, represented by the beginning again. icons for various fruits. The fruit cards, or Now for the details of this mechanism: fruits, comprise twelve each of pineapple, If the location to which you move is already In Fabelsaft / Fabled Fruit we find ourselves banana, strawberry, coconut and grapes. occupied by other animals, you must give in a very beautiful forest full of marvel- one fruit from your hand to each animal ous fruit which can be pressed and mixed Dagmar de Cassan owner; if you do not have enough, you se- into wonderful juices. We are animals on Fabulous fun with rules that game and go lect the recipients. If you have no fruits in the search for the tastiest of those Fabled during the game and therefore demand flexible hand, you can move to any location all the Juices and receive help from inmates of the switching of tactics and goals same, even if there are other animals there. forest, who give us fruits or exchange fruits The action of each location is stated ex- with us or render help in other ways. plicitly on the card, the general rules for The set-up of the game begins with the them are: If you must give away a fruit, you The game features 240 location cards, 60 location cards - the huge stack is NOT choose it; “fellow player” or another player fruit cards, 10 fruit mix cards, six animal shuffled, but is set down as a complete, always excludes you, you cannot choose playing pieces and the corresponding open-faced stack, with location #1 on top yourself; if only “player” is mentioned, you animal tokens, five fruit tokens, three joker and location #59 at the bottom. Locations are included. When a location shows a sign, tokens, three double turn tokens and one #1 to #6 are then laid out next to the stack you must meet the condition to imple- playing piece Thief. in six individual stacks. Fruits are shuffled ment the action; if you cannot do so, you The location cards, or locations, are heart and each player is dealt two fruits; the rest only draw one fruit at that location. There is and engine of the game; there are four is stacked face-down. You select an animal no limit for cards in your hand. location cards each for numbers 1 to 58 piece and the corresponding animal token,

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 7 REVIEW u FABELSAFT

Actions of the first six locations: start of a new game and in play, as you be- cation #59; if it is in play before the game gin the first game with four cards each in end is triggered, you must own it as a Fa- #1 – Draw two fruits from stack to your six stacks and replace a card in those stacks bled Juice to win the game. hand that is bought for a Fabled Juice with a card #2 – Give a banana to another player, he drawn from the stack, so that there are al- For me, the game gets even more interest- gives you two fruits ways 24 cards in the display. ing because I need to cope with new rules #3 – Draw a card from stack and then swap If you want to play several games in a row, rather quickly, because as soon as a stack three cards from your hand with another you can award points for each game, two of locations has been bought up, the ac- player points for the winner, none for the last tion/rule for the location disappears, too, #4 – Display all fruits in hand openly; all place and one point for all others in the and I might have to change my tactics other players can take on and you yourself game and the winner is the player with for collecting. And the challenge is, that it draw two fruits from stack for each fruit most points at the end of the game. somehow depends on players which loca- that was taken And that’s it? Yes, that’s it! tion and which rule disappears, because #5 –You discard any number of fruits and you go to locations to collect cards and fill your hand to three fruit cards. thus determine what you will buy. The #6 – Reveal fruit cards from stack, one by design of the cards if beautiful and funny, one, and stop at any time and take all re- the tactic approaches slowly and provides vealed fruits in hand, or discard all if a fruit in-game depth later in the game and thus appears for the second time a game with friends, which, however, can be absolutely recommended to families Fruits that you must pay for buying a loca- with a bit of gaming experience. This is tion for a Fabled Juice, are discarded, for a set collecting with a twist and the option smoothie symbol you can use any type of to re-set the game back to the beginning fruit. at any time. Due to the gradually more If you buy a Fabled Juice, you draw the top complex rules, a new player can enter the location from the big stack - if it is the first game at any point without a great amount card of the next number, you begin a new of explanations, as the number or currently stack with it. Each newly introduced loca- applicable rules is limited. Fabulously fan- tion is checked for components from stock And if you now say, that’s only collecting tastic! þ that might be needed for that location and cards and exchange them for other cards, the respective components are set out. you are basically correct, but fun and allure Dagmar de Cassan When the last card of a location is bought, of the game are hiding in the details, espe- the location action is no longer available; cially in the actions of newly introduced INFORMATION eventual animals on the stack go to their locations with those actions getting more PLAYERS: owners and move to a new location in and more complex - for instance, location Designer: Friedemann Friese 2-5

their next turn. #8 introduces a market, or, using location Artist: Harald Lieske AGE: #12, you can protect fruits from your hand Price: ca. 30 Euro 8+ If someone has five, four or three Fabled with your animal token and those fruits Publisher: 2F-Spiele 2016 TIME: Juices in case of two, three or four players, do not count towards card in hand; some www.2f-spiele.de 30+ you win at the end of the round with most locations involve the Thief; location #24 juices. introduces the fruit tokens as permanent fruit in hand; if you own, for instance, the BEWERTUNG All Fabled Juices that were bought go back pineapple token, you need not discard a Set collecting, variable rules into the box - SEPARATED from the location pineapple to pay one pineapple. On lo- Users: With friends cards stack. The 24 locations still displayed cation #32 to hand on fruits to your left Version: de Rules: bg cn cz de en es fr it jp nl pl sk on the separate stacks, are - sorted by lo- neighbor, location #34 provides a double In-game text: yes cations and stacked in the correct order turn and location #39 provides a Joker. For Comments: on the location card stack - and displayed location #46 you swap the location with Spiele Hit mit Freunden 2017 * Enchanting again for the next game. And yes, there are another player and use the action of the illustrations * Simple basic rules * Can be reset to start anytime * Very good rulebook definitely and always 24 locations at the new location. There are special rules for lo- with a card glossary Compares to: Legacy for changes in the game Dominion for using of given card stacks All set collecting games Other editions: 999 Games (nl), Albi (cz, sk), Arclight (jp), Edge Entertainment (es fr), Game On Publishing (bg), Giochi Uniti (it), Lacerta (pl), Stronghold Games (en), Swan Panasia (cn) My rating:

Color codes, target groups, features, icons and GABIS are 8 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at FIRST CLASS t REVIEW

in general the cards allow for manifold ma- FROM HARD-SLEEPERS TO LUXURY CARS nipulations and turn a simple core mecha- nism into a no longer that simple game, albeit not into a highly complex one. So, FIRST CLASS Russian Railroads is clearly a lot simpler then RUSSIAN RAILROADS LIGHT the big brother Russian Railroads which was definitely developed for expert players, and therefore First Class plays a lot quicker. You take a successful board game and make several differences. Instead of the different it over into a card game. Usually, this is very tracks and industries in Russian Railroads, Markus Wawra simple as regards to topic and you can even we only construct a single track in First Class I am a great fan of Russian Railroads. Therefo- recycle a lot of graphics and illustrations. - and even this is done in a very simple way re, I was thrilled about First Class and expecting And the quest for a name is also completed - and invest in the facilities and decor equip- a lot from the game, so that the bar was set rather quickly: XYZ The Card Game. So far, ment of our trains instead. We add cards to rather high. The hope that First Class would be so simple, so far, so cheap, small wonder our two trains and upgrade them step by able to keep up with “big brother” Russian Rail that this principle was implemented so of- step, until the pallet cars of no value have has not come to pass completely, because First ten over the last years. Let me note that the been transformed into luxuriously equipped Class does not offer enough in-game depth. For same was also tried often for dice game. The passenger cars. Furthermore, we must make me as a frequent gamer, First Class, therefore, quality of those makeovers has turned out sure that the conductors patrol all cards, be- in very different ways, because one problem cause if our passengers do not pay we will is only my second choice. It is not a bad game, must be coped with by every designer or not score points. but currently “only” a good average game, publisher who wants to make over a game albeit with potential for improvement if the into a card game. A good game usually is The basic mechanism is very simple. You play publisher provides ingenious expansions. featuring a good mechanism and this mech- six rounds. After rounds two, four and six, the anism must be realized with cards nearly as game is scored. In each round, 18 cards are According to our expectations from Hans completely as on the board. A challenge displayed. In turn, players choose one card im Glück, the graphic design by Michael that many have failed to meet, but there are from this display and resolve the action list- Menzel, the rules and components are state also some very felicitous adaptations. ed on the card, until each player has selected of the art for board games and leave noth- three cards. Players take the chosen cards ing to desire or to question. þ First Class, however, is no classic card game. out of the display, so that the cards are no The box is big and the size is mirrored by longer available for the other players. Those Markus Wawra the price, and besides a lot of card you find cards enable us to expand and upgrade our some card board pieces and wooden game trains and tracks in many different ways. The INFORMATION pieces in the box. And yet, I can’t get rid of variety is provided by mechanisms that two PLAYERS: the impression, that First Class is the result decks must be selected at the start of each Designer: Helmut Ohley 2-4 of the attempt to transform the very inge- game. Every one of those decks comprises Artist: Michael Menzel AGE: nious and multiple-award-winning game a fixed selection of cards which are shuffled Price: ca. 38 Euro 10+ board game Russian Rails into a card game. with the standard cards and provide the Publisher: Hans im Glück 2016 TIME: There are a few indications: the publisher is basis from which the 18 cards are drawn for 80+ the same (Hans im Glück), and even if only every round. Each of those decks features a www.hans-im-glueck.de Helmut Ohley is named as designer and topic and therefore plays in a unique way. Of not Helmut Ohley und Leonhard Orgler, we course, this also provides a simple option to BEWERTUNG remain in the railway universe as regards develop the game by issuing expansions for Drafting and collecting cards to topic, even if both games are not classic it. Users: With friends railway games in the sense that we connect Version: de cities or transport commodities. A description of how the various cards influ- Rules: de en es nl In-game text: no ence our turns would exceed the scope of Comments: However, when looking at details we find this review by far. Therefore, let me say that Simple core mechanism * Many options from various cards * Very good rules * Attractive components Compares to: Russian Railroads, Müll & Money Other editions: 999 Games (nl), Devir (es), Z-Man (en) My rating:

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 9 REVIEW u SCYTHE

ASSAULTING THE FACTORY SCYTHE TO BECOME THE LORD

Europe 1920. The Great War is finished (food, wood, iron and oil), 25 wonderful and the State-City called “The Factory”, plastic miniatures (5 leaders and 4 mecha- that started it, is doomed. The five Great nized war tanks per player), 80 coins of Powers that allied to win the conflict now different value, 105 cards, a handful of look at each other as they understand that different tokens, 5 personal boards and 5 a new Era started, but start to wonder who faction boards. will be the new leading Race. The game, based on an alternate History, will help to The map has a hexagonal grid superposed probably answer this question if you are which is used to define the type of ter- able to lead your men to the power, rein- rain - Farm, Forest, Mountain, Tundra, Vil- force your Army and conquer the city of lage, Lake and The Factory: each hex has “The Factory”. a graphic drawing and a corresponding MECHs), wooden tokens, faction board “symbol”), the movement and the start- and a personal board. Pietro Cremona ing position of each Population. In effect, Great material and box size awaken expec- each player starts with a Leader in his own As you may see on Picture 3, the Faction tations, which are met by the good rule and “base” and two Workers, one on each of board is used to host initially the 4 related Mech Units (on the round spaces) and to the mechanisms also largely, I personally had the two hexes connected to the base (a expected me something more. different combination of terrains for each player).

Despite this premise, Scythe is not a A network of rivers and lakes divide the wargame, but mainly a solid “German board in different “territories”: each player style” board-game where you must move has three hexes on his starting area and your colons and take new regions to get must reach the “water” technology in or- more and more resources to increase your der to be able to cross the rivers and ex- strength, to build powerful armies and to pand into the central part of the board. be able to eventually doom the enemies: Every hex may be “used” by the workers battles are not absolutely necessary to of one People in order to get resources win, but sometimes they help! which remain in the area or are moved know the initial set-up of the Faction: in the photo, for example, the Rusviet will receive 3 Power Points (PP) and 2 Battle Cards (you may see their symbols on the right side of the picture). The Rusviet “special” ability will be to “repeat an ac- tion on the personal board” (an operation that usually is not allowed, as we will see shortly). Every People has different set-up resources and abilities.

The personal board is one of the best I ever saw: it is made of two layers of card- When you take the big box of Scythe in by the units: they are never placed in a re- board and one of them has “holes” where your hand for the first time you are sur- serve and therefore they may be captured the “technology” cubes can be placed and prised by the “weight” and the great num- after a combat. remain firmly. It is important to describe a ber of components: a nice mounted map, little bit in detail the Personal board as it is 5 sets of colored wooden components Players randomly select a faction and the real heart of the game: here the play- (one for each race), 80 wooden resources take their miniatures (one leader and four ers decide which MAIN action they have

Color codes, target groups, features, icons and GABIS are 10 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at SCYTHE t REVIEW

to perform in every turn and which “ac- the primary actions are increased (every on the Personal board and the player gets cessory action” they MAY also use if they uncovered hole now shows something to a permanent bonus (one PP, one PL, one can “pay” for it. get while performing that action) and the coin or one Battle card) when a secondary cost of the secondary actions is reduced action is performed. And yes, you bet it, At the beginning of the turn each player (every hole covered by a cube subtract a this action too gives 1 to 4 coins. should move his token from the previous resource from the total to pay). It is up to Action to a new one and immediately per- the players to decide which cube to take The MECH units may transport any num- form it: as we have noted in our example and which “hole” to close. ber of workers and/or resources and it is only the Rusviet are allowed to repeat the This action also offers from 0 to 3 coins as possible to pass from one tunnel on the same action turn after turn. The possible an extra bonus. map to any other in different zones: there- actions are: fore, if you have the control of a hex that b - Deploy: this action allows the players contains a tunnel keep in mind that it is a A - Movement: may move two pieces to purchase a MECH unit paying its cost in vulnerable one. (workers, Leader or Mech) one hex. “iron” (1 to 4): each MECH purchased free Alternatively take one coin a special power for his people (described B - Support: pay one coin and increase on the circle under the MECH on the Fac- your PP on the Power track. tion board): the possibility to cross the Alternatively take one combat card rivers, higher speed for the units, bonus C - Commerce: pay one coin and take two in combat, etc. The player decides which resources, to be placed on the board in a MECH to use and therefore win which or- hex with your workers. Alternative: Rise der to get the bonuses. the Popularity Level (PL) by two points Again, this action also offers from 0 to 3 D - Production: pay the cost (which vary coins with the number of workers already placed on the board) and produce re- c - Building: with this action (1 to 4 wood) sources on two different hexes (each is possible to place on the map one of the Your Leader may move into hexes with worker produces one resource: iron on four possible buildings, and each of them an “Encounter” disk (there are a dozen Mountains, food on Factories, oil on Tun- has a special bonus. The “Windmill” allows of them on the map at the beginning of dra, wood on Forests or a new worker on an extra production on his hex; the “Mine” the game): the player then takes the first a Village) allows a direct passage of units from its card of the related deck. There are always hex to one of the tunnels on the map; the three possibilities: the first usually is the Collecting resources allows the players to “Armory” gives one PP each time that the easier to get and gives you some bonus later perform also the secondary actions: commerce action is performed; the “Mon- or advantages, while the other two have please note that each Player has a differ- ument” raise the PL on case each time that increasing costs (mainly in PL) but may ent mix of primary and secondary actions the “support” action is selected. As usual give some stronger benefit. It is possible and each secondary action has different this action also offers 1 to 3 coins to select just one of the three (but Polania outcome on every board. In general, they may select two, as his special power). are as follows: d - Enlist: with this action (1 to 5 food) is possible to place on the Faction board The central hex of the map is the THE a - Improve: paying the cost (2 or 3 oil one of the four possible conscript tokens: FACTORY: the first player to arrive in this tokens) allows the player to take a “tech- the player decides which one and the po- City my look at the available Factory cards nological cube” from the top of the board sition of the token on his Faction board to and select one of them: there are as many and to place it in a “hole” on the bottom: in immediately get one of the four possible cards as players plus one, so everybody this way, and step by step, the bonuses of bonuses. The tokens also free a new hole may get one (and no more than one). Of course, the later the arrival the less the op- portunities to get a good card. Each card is then added to the Personal board and allows for an extra action case, usually stronger than the original four. Also, one unit gets a free two hexes move. Getting a card in The Factory early in the game gives a strong advantage in flexibility, but it is not so easy to arrive there: the players are therefore invited to program their strat- egy well in advance to get the resources to build the MECH that frees the ability to cross the rivers, etc.

Sometimes during the game play two ri- val forces will clash in a single hex: there- fore, a combat session is started: the two opponents may use their PP and Com- bat cards to try to win the combat. Each player takes a special “Wheel” (with num- bers from 0 to 7) and secretly select the

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 11 REVIEW u SCYTHE

number of PP that he wishes to use. Then both players reveal their wheel and may add extra points by playing some combat cards (one per miniature involved) to in- crease the final total. The higher total wins and takes control of the hex. The loser goes back to his home base with the com- plete Army (Leader, MECH and Workers), leaving in place only eventual resources. No piece is eliminated in Scythe, but, of course, if you lose a combat you must played, 2 VP for every hex controlled on shows half of the map but with bigger spend some time to bring your pieces up the map and 1 VP for every couple of re- hexes: you may double the playing sur- front. sources still owned. In zone B (7 to 12 PL) face purchasing the other half from the they get respectively 4-3-2 VP and in Zone producer. It is the first time that I saw such Now we know what happens on this al- C (13 to 18 PL) 5-4-3 VP. an advertising ... funny. þ ternate world but how we may win the You add those points to the one gained game? during the game and get also1 VP for ev- Pietro Cremona ery coin still owned. The higher total wins Each player has 6 wooden stars on his the game. color: the first to place his last star on the board immediately stops the game. A star Under a visual appearance of a “nasty” may be placed for: wargame, we find worker placement with - moving all the technologic cubes from resources management: the game is well INFORMATION tuned and we never found something PLAYERS: top to bottom of the personal board 1-5 - put on map all four MECH obscure on the rules or any problems dur- Designer: Jamey Stegmaier - placing the four building on the map ing play. You just need to make a couple Artist: Jakub Rozalski AGE: 1 - placing all the conscripts on the Faction of games to understand how to use the Price: ca. 60 to 100 Euro 4+ board specific qualities of the Race that you get. Publisher: Stonemaier Games 2016 TIME: - placing on the map of eight workers Learning the game is easy because the www.stonemaiergames.com 120+ - satisfying one of the two objectives that rule book is very well done, with lots of were received at the start of the game pictures and examples. Every single step BEWERTUNG - winning a first combat is analyzed in detail and once learned you - winning a second combat do not have to go back to the rules again. Worker placement, resources Users: For experts - reaching the end of the Power Track (16 Version: de cases) The materials are also very well done: the Rules: cn cz de en es fr hu it pl pt ru - reaching the end of the Popularity track miniatures are realistic and detailed, the In-game text: yes (18 cases) wooden pieces nice and big enough to Comments: be manipulated without problems. Every- No wargame, despite graphics * Good mix of resources management and worker thing is OK but I still got a mixed feeling: I placement * Very attractive components * probably expected something more from Solo variant such a big game and from such beautiful Compares to: army miniatures. So, my personal evalua- Complex development simulations Other editions: tion is good but not top. Morning/Matagot (fr), Ghenos (it), Phalanx (pl), Meldito (es), Stonemaier (en), Playfun (cn), Albi (cz), Still this game can be suggested to expert Feuerland (de), Delta Vision (hu), Fire on Board (pt), Crowd Games (ru), or regular gamers because it has so many strong points and, again, it plays very well. For those players that cannot find enough When the game stops the Victory Points opponents there is also a “solitaire” ver- (VP) are calculated using the Popularity sion of the game where the “opponents” track, which is divided in three different are handled using special cards and a zones and 3 columns: if the players’ to- separated rulebook. kens are placed between 0 and 6 PL (zone A) they will get 3 VP for each star that they Finally note that the back of the board My rating:

Color codes, target groups, features, icons and GABIS are 12 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at OUR WINNING GAMES Bärenpark A new Bear Park is planned; bears are given lots of open terrain and roomy animal houses, but you need to puzzle parts cleverly to accommodate the most valuable animals and bear statues for lots of points. In your turn, you place a tile from personal stock - animal house, green areas or enclosures - into your park, according to the rules; then you evaluate effects of icons covered by the new tile - take a park tile or an additional park area board from general stock - and place a statue when a park area is completely full. If someone has filled all four park areas, you add up the points on park parts. Expert variant, using Achievement tiles. Tile placement game for 2-4 players, ages 8+, by Phil Walker-Harding with graphics by Klemens Franz at Lookout Spiele / Mayfair Games 2017, ca. 45 min

1, 2, 3 Hexerei Der Mysteriöse Wald Icecool Spotting game for 2-4 players, ages 5+, by Cooperative memo game for 2-4 players, Snipping and collecting game for 2-4 Marco Teubner and Frank Bebenroth with ages 6+, by Carlo A. Rossi with graphics by players, ages 6+, by Brian Gomez with graphics by Andreas Besser at Haba, ca. 10 Daniel Lieske at Iello, ca. 20 min graphics by Reinis Petersons at Amigo min Spiele, ca. 30 min

Crazy Race Mein Traumhaus NMBR9 Race game with dice for 2-5 players, ages Placement and development game for 2-4 LTile placement game for 1-4 players, ages 8+. by Alessandro Zucchini with graphics by players, ages 8+, by Klemens Kalicki with 8+, by Peter Wichmann with graphics by Michael Menzel at Ravensburger, graphics by Bartlomiej Kordowski and Jens Fiore GmbH at Abacusspiele, ca. 20 min ca. 60 min Wiese at Pegasus Spiele, ca. 45 min Sherlook Century Die Gewürzstraße Fabelsaft Spotting game for 2-6 players, ages 12+, Card game with deck building and swapping Collecting game for 2-6 players, ages 8+, by by Silvano Sorrentino with graphics by for 2-5 players, ages 8+. by Emerson Friedemann Friese with graphics by Harald Chiara Vercesi and Paolo Vallerga at Kaleidos Matsuuchi with graphics by Fernanda Suaréz Lieske at 2F-Spiele, ca. 25 min Games, ca. 30 min at Plan B Games / Abacusspiele, ca. 45 min

Microworld First Class Great Western Trail Abstract placement game for 2 players, Placement and collecting game for 2-4 Development game for 2-4 players, ages ages 12+, by Martino Chiacchiera with players, ages 10+, by Helmut Ohley with 12+, by Alexander Pfisterwith graphics by graphics by Ruslan Audia at Heidelberger graphics by Michael Menzel at Schmidt Andreas Resch at eggertspiele / Pegasus Spieleverlag, ca. 10 min Spiele, ca. 60 min Spiele, ca. 150 min WIENER Our 4 target groups SPIELE We sort our award winners into 4 target groups: AKADEMIE For Children: Games for children and educational games. Adults may play, but need not play. Against Awarded for the 17th time on June 24th 2017 the adults children can not win. Viennese Games Academy has announed the award winners. The Austrian Games Award is presented an- For Families: Parents and children play on equal foo- nually. Spiel der Spiele is awarded to the game which ting, all have the same chances to win. is considered by the Games Committee to be especially up-to-date and entertaining, every interested player With Friends: Yound adults and adults play on equal should have played. All our award winners are available footing, all players are older than 12 years. from games stores in Austria. One is always to be found near you! For Experts: Games with complex rules, a high acces- sability threshold and lots of interesting games play, The Games Committee chaired by Dipl.Ing. Dagmar de especially suitable for experienced players. Cassan comprises: Dr. Gerhard Bergauer, Dipl.Ing. Bern- hard Czermak, Dr. Christoph Proksch and Gert Stöckl. Please be aware that boundaries between groups are blurred. Children who play often and gladly can be More information can be found at: ahead of their age group when playing. „For Families“ is Terraforming Mars www.spielepreis.at not equal to the classic „Family Game“! Development game for 1-5 players, ages Your taste and fun while playing decides what is a 12+, by Jacob Fryxelius with graphics You can find all our awarded games at your game for you. When choosing the right game for you, local games retailer! we always recommend to play the game! by Isaac Fryxelius at Stronghold Games / Fryxgames, ca. 120 min OUR WINNING GAMES 1, 2, 3 - HEX HERBEI! / BAAAAA! t PRESENTATION

players. INFORMATION At the start of a round all balls PLAYERS: AGE: TIME: 1, 2, 3 - HEX HERBEI! are passed along to the left to 2-4 5+ 10+ LOOKING FOR CLUES IN THE FOREST the next ball tray. Then all play- ers call “1, 2, 3 - Conjure up for Designer: Teubner, Bebenroth me!“ and turn and shake the ball Artist: Andreas Besser Price: ca. 25 Euro For their final exam, the sorcer- the tiles should not be mixed and try to spot of the silhouettes Publisher: Haba 2017 ers’ apprentices must find the under any circumstance; in that are depicted on the next www.haba.de secret room of the sorcerers each ball, you find one of four path segment nearest to their under a full moon in the ancient possible silhouettes for each of apprentice token; if you spot EVALUATION enchanted forest; each appren- the eight path segments of the one, you call “Magic stop!” and Spotting tice holds a magic ball that will board. Every player selects an place your ball carefully into the Users: For children give him clues for the path if he apprentice token and receives hole in the middle of the board, Version: multi uses the right spell. a randomly selected ball and a to not disturb the content. All Rules: de en es fr it nl In-game text: no Four magic orbs - clear, plastic ball tray in his apprentice’s color; others put their ball on the tray. Comments: balls - are filled with the clue the four balls are always in play, Then the ball in the middle is Spiele Hit für Kinder 2017 * tiles from one sheet and closed; regardless of the number of checked: If one of the four sil- Very attractive components houettes is visible, you move * Well-working mechanism * Simple rules your apprentice to the next Compares to: path segment. The player in last Symbol spotting games position can also look for the Other editions: symbol on the next milestone. Currently none Whoever reaches the entrance to the room at the end of the path first, wins. This is a real magical game with exactly the right mixture of chance from turning and twist- ing and the necessity of search- ing quickly and being very fo- cused. The background story is very nicely implemented! þ

disguise”, captures the nearest INFORMATION sheep, or he remains in place PLAYERS: AGE: TIME: BAAAAA! as “full-up wolf” or a sheep can 1-6 5+ 20+ SHEPHERD VERSUS WOLF flee the Larder to the shepherd. Lighting gives a sheep to the Designer: Michaël Rambeau wolf and the Eagle transfers a Artist: Gaëlle Maisonneuve Price: ca. 30 Euro Chasing up the mountain side! SHEEP card and resolves it: One sheep from Pasture to the wolf. Publisher: Bioviva 2016 On a 3D mountain with three sheep is moved one or two cas- Both cards are out of play until www.gamefactory-spiele.com tiers, sheep begin on one of the es, up, to the left or to the right, all cards have been used at least four cases in the bottom tier, the or several sheep move one case once. When a sheep arrives at EVALUATION wolf starts in the case opposite up or the shepherd is relocated. the hut, sheep captured by the cooperation, placement, of the sheep, hut and shepherd Sheep with the shepherd are wolf go to his larder. When all collect, cards sit on the top tier. Action cards safe from the wolf, but not from sheep are at Pasture or Larder, Users: For children SHEEP are spread open-faced, “wolf in disguise” or “lightning”. all win together, wen there are Version: multi Rules: de en es fr it nl action cards WOLF are stacked Then the top WOLF card is re- more sheep at Pasture than at In-game text: no face-down. solved: The wolf moves one the Larder. Comments: The active player selects a step as indicated or, as “wolf in In a variant, one player plays Lovely components * Easily the wolf, he can always choose understood rules * Attrac- tive version with one player one of two WOLF cards and guiding the wolf the shepherd protects sheep Compares to: against any wolf card. Yeti and other games featuring a 3D My first impression: beautiful! mountain Other editions: Second impression: The game Sauve MOut5ons, Bioviva (fr) place nicely, the mountain is easily to handle and can be turned without problem to al- low all players to view the cur- rent situation; the rules are well- written and rather easy, and all the components are just lovely: Overall impression: beautiful, good and fun to play! þ

Color codes, target groups, features, icons and GABIS are! OUR WINNING GAMES www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 15 PRESENTATION u BLACK DOG / BOHNEDIKT

ing a card; you always use the to- INFORMATION tal value of the card and pass by PLAYERS: AGE: TIME: BLACK DOG your own or opposing pawns; if 2-4 8+ 45+ AFRAID OF THE BLACK DOG? you end the move in a case with a pawn you defeat and it it goes Designer: J. Schmidauer-König back to its starting area. You also Artist: Dennis Lohausen Price: ca. 22 Euro DOG is a variant of Ludo or At the start, you place one pawn defeat a pawn by overtaking it Publisher: Schmidt Spiele 2016 Mensch ärgere Dich nicht, from the starting area into your with a Seven. If you cannot move www.schmidtspiele.de BLACK DOG is a variant of DOG. starting spot, the “Black Dog” a pawn in your turn, you are Four players form two teams, pawn begins anywhere on the out of play for the rounds and EVALUATION all communication between turntable in the middle of the your cards are forfeit. When you Moving with cards team members is prohibited board. For a round, each player is move a pawn on a paw case, the Users: For families and all players try, to get their dealt five cards and, at the start turntable is moved and carries Version: multi own pawns to the finish area of the round, team members this pawn and all others on the Rules: de en fr it In-game text: no as quickly as possible. The first swap one card among them. turntable on by a quarter turn. Comments: team that has all eight pawns at You introduce pawns with start- When all cards have been played Team version of DOG * finish areas, wins. er cards or move pawns by play- or forfeited, the round ends and Team play without com- new cards are dealt- munication * Good mix of card luck and tactic Red cards have special functions; Compares to: for black cards, the player using Black Dog, Ludo, Mensch them sets their value between 1 ärgere Dich nicht and 7 and must first move one of Other editions: his own pawns and then Black Currently none Dog. Black Dog sends pawns that he passes or reaches, back to their starting area. Black Dog itself can never be defeated or swapped by a red card. This is a very nice variant of two classic games, a super fam- ily game with exactly the right amount of nettling. þ

have no beanometers, but INFORMATION edicts = instructions and can PLAYERS: AGE: TIME: BOHNEDIKT only be planted in the monas- 3-5 12+ 45+ ´TWIXT HEAVEN AND EARTH tery garden as a joker for the bean type planted there. The Designer: Balzer, Rosenberg become an edict when revealed Artist: Björn Pertoft Price: ca. 8 Euro Yet another expansion for Boh- same time edicts that vary the at the start of the Trade phase; Publisher: Amigo Spiele 2016 nanza, published first in 2009 trade phase of the game. as the active player, you read www.amigo-spiele.de as a Fair give-away and now Players receive bean cards for them and apply them to your re-published; Bohnedikt needs their hand, a bean field mat with trade activities and you can EVALUATION Bohnanza to play. one Klostergarten (Monastery trade them or give them away Cards, trade Bohnedikt introduces new spe- garden) and one Gottesacker like any other bean type, gifts Users: With friends cial bean fields on the new bean (Bohn Yard) and an Offering are treated as 1:0 or 0:1 trades. Version: de field mats as well as Offering card that is put at the back of An Offering card can be played Rules: de en In-game text: yes cards and a new bean variety your hand - as in any Bohnanza at any time from any position in Comments: Bohnedikt with divine instruc- game you cannot change the your hand, if you own the bean New edition, first edition tions; Bohnedikts are bean cards order of cards in your hand. types indicated on it, be it in any Lookout Games 2009 * of a new variety and at the Bohnedikts position in your hand, revealed Needs Bohnanza to play * Two new Bean Field types * in the trade phase or traded Mixed planting is possible in the trade phase. You plant Compares to: it on the Bohn Yard, regard- Bohnedikt, Lookout Games, und all less of the type planted there other editions of Bohnanza Other editions: and need not harvest the Bohn Currently none Yard. When harvesting, you use the beanometer of the card re- vealed last. A sophisticated, cute and witty variation of the basic rules, well- working and unusual, especially mixed planting on the Bohn Yard. Rich harvest for Bohnanza players! þ

Color codes, target groups, features, icons and GABIS are 16 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at BRUMM BRUMM / CAPTAIN SILVER t PRESENTATION

tion, you use one finger to push INFORMATION the snail forward by as many full PLAYERS: AGE: TIME: BRUMM BRUMM turns of the wheel as there are 2-4 4+ 15+ RACE AROUND THE FOREST LOOP pips on your chosen die. A turn is complete, when the three Designer: Frederic Moyersoen markings on the wheel and the Artist: Cyril Bouquet Price: ca. 23 Euro A track is assembled - templates sides of the shell. snail shell sides form one con- Publisher: Blue Orange / Asmodee 2017 for three courses, all round In order of the starting sequence tinuous line again. You must www.asmodee.de tracks, are included, but you can and later in order of the current stop moving your snail imme- construct your own track; just position in the race, players roll diately when a snail leaves the EVALUATION make sure to include start and a number of dice correspond- track and touches the table, for Race, dice finish. The snails sit behind their ing to their position in the race. instance because you pushed it Users: For children respective starting lines; the If your position gives you more out of the way by moving your Version: de wheel in the shell must be posi- than one die, you select one of snail. The snail that left the track Rules: de en es fr it nl pt ru In-game text: no tioned so that the black line on them for your range of move- is placed back to its original po- Comments: it forms a continuous dark line ment for the snail. Then, after sition. If your snail crosses the Nice standard topic * En- with the two markings on the you rolled and made your selec- finish line first, you win. chanting snails * Attractive In the Turbo variant, a player movement mechanism * Good, simple rules may, only once in the game, use Compares to: his snail card to trigger his turbo Schildi Schildkröte and and have an additional turn in- others for movement mechanic; stantly. otherwise race games in general Other editions: A race game among many oth- Blue Orange (eight languages) ers, were it not for the enchant- ing snails and their sophisticat- ed way to move which instantly attracts children and is equally immediately understood. Op- timum fun to play, using most simple rules and including even a tad of tactic for the selection of a die. þ

you found an item, you pull it INFORMATION out of the bag; Currently suitable PLAYERS: AGE: TIME: CAPTAIN SILVER items are placed as fast as you 2-4 6+ 20+ ONE WHEEL, TWO COINS can into the first corresponding case of a row or adjacent to items Designer: W. Dirscherl, M. Reindl already placed; always only on Artist: Paletti-grafik Price: ca. 28 Euro Pirates are looking for very indi- chest tiles are stacked face down, empty cases. Items that you can- Publisher: Queen Games 2017 vidual treasures between Trea- as are island cards and three of not place correctly, are placed on www.queen-games.com sure Island and Volcano Island. five volcano cards. Pirate ships of the Volcano Island. When a row Treasures are in the individual players begin at the starting case is complete, all rows are scored: EVALUATION player bags; each player has a on the Treasure Island. Wrongly placed in cases items Tactile, speed bag with one set of items in his All play simultaneously and want cost you a coin each; for correct Users: For children colors; the Pirate World is as- to find the items depicted on items you receive, depending on Version: multi sembled from a Treasure Island ocean cases by groping for them the case, either coins or move Rules: de en In-game text: no board - players select the side in their own bags and place your ship to maybe receive coins Comments: they want to use - and three or them on the cases showing im- again or a treasure chest. Then Nice implementation of four Ocean boards. Treasure ages of items. If you believe that you lose one coin for each of the pirate genre * Items your items on the Volcano Island offer the perfect level of dif- ficulty * Very nice graphics, that is also depicted on the vol- high-quality components cano card revealed for the round. Compares to: After three rounds, you win with Blinde Kuh and other tactile games most points from coins and trea- Other editions: sure chests. Currently none Pirates are a topic that always thrills children, and is combined here with a time element that challenges tactic abilities and spatial thinking. The result is a fantastic game offering lots of fun to children and families, too. þ

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 17 PRESENTATION u CARCASSONNE MANEGE FREI! / CARTAGENA

the revealed animal tiles. Then INFORMATION the tent is moved to the new MANEGE FREI! PLAYERS: AGE: TIME: CARCASSONNE tent tile and a new animal tile is 2-6 7+ 45+ TENTS, ANIMALS AND PERFORMERS added. On a performer tile, you can Designer: Klaus-Jürgen Wrede place a meeple on meadow or Artist: A. Pätzke, C. Quilliams Price: ca. 15 Euro Expansion #10 for Carcassonne can place one of your meeples road or as a performer into one Publisher: Hans im Glück 2017 includes 20 landscape tiles - on it on meadow, road or town, of the slots. Whoever places a tile www.hans-im-glueck.de twelve tent tiles with one tent but not on the tent slot; on the next to this performer tile, also slot and eight performer tiles first tent tile in the display, you diagonally, can add a meeple as EVALUATION with two slots - as well as 16 ani- place a face-down animal tile performer to the second slot or, Tile and pawn placement mal tiles - 1x Elephant, worth 7, and the tent token; when an- as third performer, on top of the and scoring 2xTiger, worth 6, 3x Bear worth other tent tile triggers a scor- other two. You can score such a Users: For families 5, 5x Seal worth 4, 4x Monkey ing, you also score the tile car- pyramid if you do not place one Version: de Rules: cz de en fi hu nl worth 3 and 1x Flea worth 1 - rying the tent: Every meeple, of your meeples when you add In-game text: no plus one tent token and six ring- regardless of its kind, on the tile to the display; each artist in Comments: master pawns. tent tile and its eight neighbor the pyramid is worth five points. Needs core game to play * Tent tiles are places as usual; you tiles scores the value of The Ringmaster meeple is used Can be used completely or in parts * Can be combined like a standard meeple; when with all other expansions an area is scored, a ringmaster Compares to: in the area scores two points for Carcassonne and all its expansions each tent tile or performer tile in Other editions: 999 Games (nl), Lautapelit (fi), Mindok the scored area. (cz), Piatnik (hu), Z-Man Games (en) “Manege frei” provides a topic that nicely expands the overall game concept, and offers inter- esting scoring options; it is pret- tily designed and a must-have for all fans of Carcassonne! þ

game you can use four or up to INFORMATION eight path tiles. You can also play PLAYERS: AGE: TIME: CARTAGENA with the jungle side of the path 2-5 8+ 35+ ESCAPING THROUGH TUNNEL OR JUNGLE tiles and fight your way to the Pirate’s Bay on Tortuga, starting Designer: Leo Colovini from your now capsized boat. Artist: Basaglia & Longo Price: ca. 20 Euro Pirates flee the fortress of Carta- same symbol as the card. Or If you want to play the complete Publisher: Piatnik 2017 gena through a tunnel to their you move a pirate backwards adventure, you start at the for- www.piatnik.com boat. Fortress, six path tiles and to the next case with one or tress and must reach the boat a boat form a track with 36 sym- two pirates on it - empty cases via three or four tunnel path EVALUATION bols. You guide six pirates and in and cases with three pirates are tiles, sail the boat from Carta- Race, use of cards your turn, have maximum three bypassed, a case can carry maxi- gena to Tortuga and then, on Users: For families actions for any one of your pi- mum three pirates - and draw Tortuga, reach the Pirate’s Bay Version: multi rates. one or two cards accordingly. via three or four jungle path tiles. Rules: cz de hu sk In-game text: no For an action, you play a card Whoever is first to have his pi- You can use one action to “move Comments: and move a pirate to the next rates in the boat, wins. boat” - with a pirate on board Revised new edition * free case on the track with the For a different duration of the to Tortuga and with a pirate in Earlier editions at Winning the tunnel back to Cartagena. Moves and Ravensburger * Rules changes and several In Tortuga, you must play a card variants * Captain Morgan to move the pirate on land. The Rule for new strategies Captain Morgan Rule allows you Compares to: All other editions of Cartagena, Hase to advance an opponent’s pirate & Igel for the Backwards Move Rule and to draw one or two cards. Other editions: An all-time favorite in its fifth Currently none edition and nearly a classic, as is the Move Backwards Rule! Due to the modular track, the game is always different and challeng- ing, a marvelous adventure for all the family. The Captain Mor- gan rule demands new strate- gies! þ

Color codes, target groups, features, icons and GABIS are 18 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at CRANIUM DARK / DAS KLEINE GESPENST t PRESENTATION

castle“ or „hot air“. Some cards, INFORMATION especially those that demand PLAYERS: AGE: TIME: CRANIUM DARK drawing a term, forbid the ac- 3+ 18+ 45+ DEFINING NEWLY DEFINED tive player to talk while he works on the drawing, that is, while the Designer: not named timer is running. Artist: not named Price: ca. 20 Euro You need to communicate challenging: “Shape the term When the term is guessed cor- Publisher: Hasbro 2017 terms, using pantomime, plasti- from plasticine while someone’s rectly within the runtime of the www.hasbro.at cine, pencil or words! The active sitting in your lap” or “present timer, the active player and the player draws a Cranium card the term as a motivation coach guesser receive one each of EVALUATION and an Action! card and must would do” or “present the term both cards and the next player, Definitions, guessing, party then get the other players to while tap dancing” or “draw the as active player, draws one Cra- Users: With friends correctly guess the term stated term, using the hand of another nium card and one Action! card. Version: de on the Cranium card. He must player” or “do not show your When several players name the Rules: de en In-game text: yes use the means of presentation teeth”. Terms range from „hy- correct term simultaneously, Comments: given on the Action! card, and pochondriac“ to „milk a cow“ the active player determines Witty variant of standard those means are manifold and or „hairs in the drain“ or „sand who gets the card. When the mechanisms * Challeng- term is not guessed within the ing terms and means of presentation * Combina- runtime of the timer, both cards tions demand creativity are set aside and the turn passes and imagination to the next player. Whoever has Compares to: collected seven cards first, wins. Cranium, Activity, Tabu Other editions: All features of this game are Hasbro USA (en) well-known and by no means new, and yet the game is re- freshingly different, especially due to the many creative, un- usual presentation methods, the combinations of terms and means of presentations are crazy, funny and result in much hair-tearing! þ

touches the chest with the ghost. INFORMATION Then the chest is checked: If you PLAYERS: AGE: TIME: DAS KLEINE GESPENST found one of the colors on your 2-4 5+ 20+ SPUK AUF BURG EULENSTEIN chosen search card, you put the open chest back and move on Designer: Haferkamp, Nikisch to the next chest of your choice, Artist: Oliver Freudenreich Price: ca. 30 Euro The little Ghost wants to cheer- colors. The Ghost begins in the if necessary. When all balls are Publisher: Haba 2016 fully play cannon ball bowl- empty room and each player re- found, you set the card aside www.haba.de ing but has forgotten where it ceives two search cards with two, and draw a card from your own did hide the balls. The castle is three and four cannon ball mark- draw pile. Open chests are closed EVALUATION set up and eight colored can- ings each. You select one card for again and the chest in the room Magnetism, search, memory non balls are placed into eight each type and stack the remain- with the ghost is transferred to Users: For children chests. Then, one by one, chests ing ones for your draw pile. the empty room. Version: de are shown to players, closed and The active player selects one If you find a wrong ball, your turn Rules: de In-game text: no put on the carpet marking in one of his search cards and uses ends; you take the search card Comments: of the castle rooms, players try the magnetic staff to move the back in hand and the turn passes Based on the book by to remember the locations of ghost to a chest of his choice and to the next player. If you complet- Otmar Preußler and * ed all your search cards, you win illustrations of F. J. Tripp * Adaptation of Schloss at the end of the round. There Schlotterstein * Good can be more than one winner. practice for memory and In this version, too, the concept hand-eye-coordination Compares to: of the magnetically guided Schloss Schlotterstein search pawn is a marvelous Other editions: idea for a game and very good Currently none practice for memory, colors and hand-eye-coordination. The level of difficulty can be controlled by not relocating chests or using fewer cards or, more difficult, a prohibition of touching chests on the way. þ

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 19 PRESENTATION u DREAMS / EMOJITO!

of the dream card as the True INFORMATION Vision. Then assignation and PLAYERS: AGE: TIME: DREAMS selection discs are revealed: The 3-6 10+ 30+ GODS, MORTALS AND VISIONS mortal scores three Gods points, if nobody guessed his color, and Designer: Olivier Grégoire two Gods points, if he correctly Artist: M. Coimbra, T. Kothe Price: ca. 30 Euro Gods place stars in the skies, four dream cards. Then all play- guessed the True Vision. Each Publisher: Zoch Verlag 2016 but a mortal seems to have in- ers in turn place one of their star god scores two Gods points, if www.zoch-verlag.com filtrated the heavens and gods crystals for a picture point of he gave a correct guess on the want to unmask the mortal. You the True Vision and try to place player color of the mortal and EVALUATION begin with a star crystal in each the crystals to mark significant one Gods point, when nobody Guessing, communication of the three varieties and one points in the dream illustrations. has gave a guess on his color Users: With friends selection disc. The roles of gods When all star crystals have been believing him to be the mortal. Version: multi and mortal are assigned secret- placed, you make a guess with The following rounds are played Rules: de en fr it In-game text: no ly; as a god, your assignment your selection discs; gods guess in the same way with new sets Comments: shows a number for the True on the player color of the mor- of four dream cards; if someone Very beautiful illustrations Vision of the round among the tal; the mortal selects a number collects 16 points, you win with * Classy components * Im- most Gods points at the end of ages very difficult to covey * Very often it’s guessing the round. only A wonderful and very beautiful Compares to: game, but only a game for spe- Guessing games on arrangements cialist - the crux are the images: Other editions: How do you place star crystals Lion Rampant (en) so that the might depict a bird’s nest on the head of an Easter Island statue under a tree and at the same time a pair of lov- ers dissolving into letters that float down into an open book? Lovely, creative, but, in the end, pure guesswork. þ

play on your own; the active INFORMATION player moves two steps per cor- PLAYERS: AGE: TIME: EMOJITO! rect answer, but no more than 2-14 7+ 30+ A GLEEFUL BANANA? six, correct guessers move three. The team variant follows the Designer: Urtis Sulinskas same scheme; the active player Artist: Tzanoukakis, Kondirolli Price: ca. 24 Euro Using facial expressions and tion as determined by the player of each team draws a card, the Publisher: Huch! 2017 noises, you try to express emo- marker location. Then you draw partner guesses; all cards are www.hutter-trade.com tions stated on cards; either six cards, shuffle in your card, collected, amended to seven, f cooperatively versus the game, display all cards on the board necessary, and displayed; guess- EVALUATION competitive or in teams against and mark your card on the ers mark a card, the actors an- Miming emotions other teams. wheel. The other players also set nounce their emotion; correct Users: For families In the version of “all against the a number on their wheel; then guesses score two steps. In each Version: multi game” you place one marker for the team marker moves for each version, you receive a card when Rules: de en es fr nl gr In-game text: no the team and one for the game correct guess, the game’s mark- your marker crosses the start/ Comments: at the start. As active player, you er for each incorrect one. finish line on the board; who- Enchanting drawings * draw a card and mime the emo- In the competitive version, you ever is first to own the required Emotions not always clear * number of cards, wins. Huge fun to play Pantomime as usual, were there Compares to: Grimassimix and games not emotions on the cards which using facial expressions are depicted in a very quirky and Other editions: lovely way; the gleeful banana Desyllas (gr, de, en, fr) is relatively easy to read, but the teeth-flashing ball of wool with needles inserted? Probably fear! But what emotion for the rabbit pulled from the hat and how do I get it across? A wonderful chal- lenge for actors and guessers, especially when your marker location allows you only noises. Super fun for all! þ

Color codes, target groups, features, icons and GABIS are 20 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at FARM ALARM! / FLOH AM PO t PRESENTATION

the previous animal, unless the INFORMATION parrot is the first card; in that PLAYERS: AGE: TIME: FARM ALARM! case, you make a parrot noise. 2-4 6+ 20+ CAT AFTER DOG OR AFTER SHEEP? For the seal, you must clap your hands and make a seal noise. Designer: Treo Game Designers There is no sound for the puffer Artist: not named Price: ca. 11 Euro Alarm at the farm! All players to begin a row. Then he imitates fish, so you only blow out your Publisher: Jumbo Diset 2017 want to acquire animal cards! the animal noise of the animal cheeks. www.jumbo.eu 60 animal cards - cockerels, depicted on the card and turns If you believe someone made dogs, cats, cows, horses and the card face-down again. The a mistake, you must pinch the EVALUATION sheep as well as parrots, seals next player turns up the next mouse as quickly pas possible Memo, reaction and pufferfish - are stacked face- card, adds it to the row and and and point to the card where Users: For children down, the squeaky mouse is set makes both noises, pointing to you think the mistake was made. Version: multi next the stack, so that it can be the respective card, and so on. If you are correct, you receive Rules: de fr nl In-game text: no easily reached by all players. Special rules apply to parrot, this card; if not, the active player Comments: The active player reveals the top seal and puffer fish: For the par- who was correct, receives the Memo as basic mechanism card and sets it next to the stack rot, you must make the noise of card. Then the cards of the row * Challenging mechanism are set aside and a new row is to acquire cards * Trains reaction speed and paying begun. Players can also decide attention to go on playing with the current Compares to: row and only remove the card in Memos using animal noises question. Whoever has won five Other editions: cards first, wins the game. Currently none A familiar basic concept was cutely varied; especially the mechanism of acquiring cards is unusual - not by direct memoriz- ing successfully, but by spotting a mistake and reacting quickly. Fun to play and good practice for reaction and paying atten- tion! þ

wins the game. INFORMATION In a variant for older children PLAYERS: AGE: TIME: FLOH AM PO you roll a number of dice that is 2-4 4+ 15+ DICE TICKET FOR THE DOGBUS! determined by the position of your dog: You count the number Designer: Peter Wichmann of path tiles that are occupied Artist: Gabriela Silveira Price: ca. 28 Euro Fleas want to go on holiday to of the resulting colors sitting on by dogs, including the starting Publisher: Zoch Verlag 2017 Italy and take the Dog Bus! A your dog, you relocated them tiles, if there are still dogs on www.zoch-verlag.com track is laid out between the to other dogs of your choice. it, and then chick on which of start and the finish tile, using all When one or both fleas of the those occupied path tiles your EVALUATION or only some of the path tiles. resulting colors are sitting on own dog is standing. If the dog Race game Each player has a dog - Fido, other dogs or still in the middle, is standing on the first occupied Users: For children Rover, Lucy or Duke - at the start you place them on your dog tile towards the finish tile, you Version: multi tile and places one of the six col- and then you advance your dog roll only one tile; if it is standing Rules: de en fr it In-game text: no ored fleas on it. for as many steps as there are on the second occupied field, Comments: Then, in turn, you roll two dice: now fleas sitting on its back. The you roll two dice, etc. Then you Enchanting topic * Thrilling If you have on flea or both fleas first dog to reach the finish tile, check fleas on your own dog for mechanism for range correlation with the dice result determination * Simplest rules * Nice variant for older and then fleas on other dogs or children fleas still in the middle. Compares to: What an enchanting game! The Race games with dice topic is perfect for children, Other editions: funny and simple; the rules Currently none are equally simple and quickly explained; dogs and fleas are prettily designed and easily handled. You really cannot do better on a game for children, and the rules for older children are a bit more challenging, but interesting. þ

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 21 PRESENTATION u FOR SALE / GHO GHO GHOSTY

retain half of your bid; the last one bidding pays his full bid for INFORMATION the most valuable building. PLAYERS: AGE: TIME: FOR SALE 3-6 10+ 30+ BID FOR CHEQUES WITH BUILDINGS When all buildings have been auctioned, Phase II Building Designer: Stefan Dorra Sales begins. Again, one cheque Artist: Catell-Ruz Earn money with real estate both phases are resolved using per participating player is Price: ca. 16 Euro speculation! You try to acquire auction mechanisms. displayed in each round and Publisher: Iello 2017 www.hutter-trade.com valuable real estate in auction The Phase Building Acquisition you play until all cheques are and then sell that real estate is played in rounds until all buil- taken: Each player bids one of again for profit. dings are taken. For each round his buildings, face-down, then EVALUATION Building cards and cheque one building card per partici- bids are revealed und if you bid Auction, profit cards are shuffled separately pating player is displayed; all the most valuable building you Users: With friends Version: de and stacked; you begin with those cards are auctioned at the take the most valuable cheque, Rules: de en fr it more 28-21-16-14 coins in case of same time. Players in turn make and so on. When all cheques In-game text: no 3-4-5-6 players. The game or raise a bid or pass; if you pass are taken you win with most Comments: New edition of For Sale, Ra- comprises two phases: Building you take the currently least va- money from cheques and left- vensburger 1997 * Unusual Acquisition and Building Sales; luable building on the table and over coins from the Acquisition use of cards won in auction phase. * Compact edition A variant uses fewer building Compares to: Games using cards won in cards than there are players and auction for bids in other auctions also different cheque numbers Other editions: during the game. Iello (en fr) and many more Nothing spectacular, but a continually favored game with lots of editions in many langu- ages; a game that one likes to play again and again, which is quickly explained and whose clever bid/sale mechanism offers interesting tactics and fun to play. þ

guesses you receive a carriage INFORMATION card from the display or stack. If PLAYERS: AGE: TIME: GHO GHO GHOSTY Mr. Ghosty picked two cards of 2-4 7+ 20+ COLORFUL TRAINS, MANY PASSENGERS the same color, a correct guess gives you two cards, of course. Designer: Teodoro Mitidieri & Team Then, at the end of the round, Artist: Paletti-grafik Price: ca. 10 Euro Conductor or train driver is no play. One player is given the Mr. the display is replenished to Publisher: Piatnik 2017 longer fashionable, now you Ghosty role and pawn for the seven cards and the Mr. Ghosty www.piatnik.com want to be boss of a Ghost Train round. pawn is passed to the next - who has most carriages in his At the start of a round all play- player. EVALUATION train and also most passengers? ers but Mr. Ghosty make a guess If you hold three carriage cards Set collecting, placement Carriage cards in five colors on the color of the carriage that of the same color or later most Users: For families are shuffled and stacked face- Mr. Ghosty will pick from the cards of a color, you receive the Version: multi down, seven are placed openly. display, by placing a face-down Ghost Train card of this color; in Rules: cz de en fr hu it sk pl In-game text: no Each player receives a set of boss card of that color. Then Mr. case of a tie, the number of pas- Comments: boss cards in those five colors Ghosty takes two carriage cards sengers in the trains decides. Nice family game * Easy and takes one carriage card from the display and all reveal When the display cannot be rules * Card acquisition from the stack for his open dis- their boss cards - for correct replenished to seven cards, you by bets is an attractive mechanism score for carriages in your trains Compares to: and for passengers in carriages Set collecting games with of a train with Ghost Train card. bets on selection Gho Gho Ghosty fits nicely into Other editions: the range of small, cute games Currently none in a small box, topic and mecha- nism go well together, the rules are simple and the guessing of colors is a cute mechanism to acquire cards - all in all, a super family game with younger chil- dren or for beginners. þ

Color codes, target groups, features, icons and GABIS are 22 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at INIS / LECKER MAMMUT! t PRESENTATION

Card, Advantage Card or Epic INFORMATION Tales Card - and implements PLAYERS: AGE: TIME: INIS the effect. Then all players have 2-4 12+ 60+ SETTLEMENTS FOR CELTIC CLANS options of playing and resolv- ing a card, to pass or to take a Designer: Christian Martinez Pretender tile for at least one Artist: Jim Fitzpatrick, D. Bielak Price: ca. 50 Euro We are Chieftains of Celtic tribes, tage Cards for chieftains of areas completed victory condition. Publisher: Matagot / Pegasus 2017 command twelve clans and ex- and determines turn direction Clans meeting in an area or card www.pegasus.de plore and settle a newly discov- by consulting the Crow Tile or- effects can trigger clashes; clans ered island. If you control a ma- acle. Then the Brenn distributes in citadels are protected; unpro- EVALUATION jority of clans in an area, you are four action cards to each player, tected clans must do a maneu- Majorities, area control, chieftain of the area. Rounds in those cards are then drafted: ver - attack, retreat or epic tale development the game comprise two phases: You select on card, hand three maneuver - or the involved play- Users: For experts I. Assembly - The Chieftain of on; choose two cards from all ers can agree to end the clash. If Version: de Rules: de en fr pl ru the capital area is named Brenn four and hand two on, etc. II. you control six opposing clans In-game text: yes of the round; he checks victory Seasons - The Brenn plays a card or are present in areas featuring Comments: conditions, hands out Advan- with Season symbol - Action a total of six Sanctuaries or if you Interesting mix of strategy have clans in six areas, you win, and tactics * Some very unusual mechanism in provided you own a Pretender drafting and clashes * tile in Stage Two of the Assem- Brenn randomly selected, bly phase. places Capital Compares to: Inis is a rather complex game Majority and area control games that demands making clever Other editions: use of cards, in the very unusual Matagot (en fr), Portal Games (pl), drafting mechanism as well as Lavka Games (ru) in using the Epic Tale cards and Advantage cards. The possible agreements to end a skirmish and balancing of the starting Brenn advantage also challenge experienced players. þ

at any time in the game three INFORMATION identical animals or three cards PLAYERS: AGE: TIME: LECKER MAMMUT! of the same color are on display, 2-6 6+ 15+ HIT THE CUDGEL, NOT THE ANIMAL! you hit the cudgel quickly and name the type of animal or the Designer: Henri Kermarrec color. The fastest player to do so Artist: Barbara Spelger Price: ca. 8 Euro Unusual hunting in the Stone All cards are shuffled and dis- collects all involved cards for a Publisher: Amigo Spiele 2017 Age - you do not slay prey with tributed evenly among players. prize pile and sets them down www.amigo-spiele.de your cudgel, you spot suitable A general rule applies: During open-faced, he decides which prey and hit the cudgel. the game, you can only use one card goes on top. If you col- EVALUATION 49 cards show seven types of hand to play, it is absolutely pro- lect more prize piles, they are Reaction animals - Cave Bear, Wild Boar, hibited to use both hands at the stacked separately. Take care! Users: For families Sabre-tooth Tiger, Giant Sloth, same time. Stacks you collect count for trip- Version: de Megaceros, Mammoth and Players are active player in turn lets with their top card and are Rules: de en In-game text: no Wooly Rhino - once per each of and reveal all your cards one taken accordingly. If you make a Comments: the seven colors, so that each by one. Then the next player mistake, you take the next card Pretty drawings * Topic card has a color and an animal. reveals all his cards, etc. When the active player would have nicely varied * Attractive revealed and set it down face- family game down for a penalty card. When Compares to: Reaction games on charac- all cards are revealed, you lose teristics correlation a prize pile of your choice, if you Other editions: have most penalty cards; in case Currently none of a tie, all players involved lose a pile. All players then score one point per prize card. After one round per player you win with most points. Not necessarily hugely innova- tive, but a nice family game with easy and simple rules, nice for a filler or for families with younger children. þ

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 23 PRESENTATION u LYNGK / MAG-O-MAG

color remain on the board as ob- INFORMATION stacles for movements of pieces PLAYERS: AGE: TIME: LYNGK or stacks and can be moved by 2 13+ 60+ THE SYNTHESIS both players. In your turn, you must move Designer: a piece or stack of your own or Artist: Kris Burm, Team Huch! Price: ca. 31 Euro Lyngk is game #7 and the last ments and mechanisms. the neutral color, always to an Publisher: HUCH! 2017 game in the GIPF project, a se- Six colors in the game repre- occupied space, adjacent or ac- www.hutter-trade.com ries of originally six and now sev- sent one of the other games, cessible via an unbroken line of en abstract positioning games white for GIPF is a joker color. free spaces. A stack cannot hold EVALUATION - GIPF, TZAAR, ZERTZ, DVONN, At the start all colors are neutral more than five pieces and no Abstract, positions PÜNCT, YINSH and LYNGK - and without owner. During the color can be in it twice. A neu- Users: With friends whose mechanisms build on game both players select two tral piece can only be moved on Version: multi each other. Lyngk is finale and colors for themselves, they can- a single piece, not on a stack; a Rules: de en es fr it nl pl In-game text: no synthesis of the project and con- not be used or moved by the op- neutral stack only onto pieces Comments: nects all six original games using ponent. The fifth color remains or stacks of maximum the same Game #7 and final game some of their characteristic ele- neutral, pieces or stacks of that height. With a Lyngk move, you of the GIPF project * Son- can use stacks with your color in derpreis Spiel der Spiele 2017 * Very beautiful, classy it as stepping stones to spaces, design * Clear, concise rules you can do this “jump” multiple * Uses elements from the times. Aim of the game is to other six games in the GIPF project Compares to: form stacks of five pieces in five All other games in the GIPF project colors, with your own color on Other editions: top. Such a stack is taken off the Currently none, announced from Rio board when formed and you Grande Games (en) win if you have most stacks. Lyngk is a simple, elegant ab- stract game with interesting mechanisms and enormous tac- tical depth, a delight for fans of abstract games for two, as are all other games in the project. þ

versions and there is also a spe- INFORMATION cial cooperative variant for two PLAYERS: AGE: TIME: MAG-O-MAG players; team partners change 3-4 8+ 30+ UP, DOWN AND UUUPS! according to instructions. If the Mover magnet falls into one of Designer: K. Teuber, B. Teuber the obstacles, players lose points. Artist: Fiore GmbH Price: ca. 33 Euro In changing teams, two players with the Guiding Magnet on the On the golf course, teams need Publisher: Kosmos 2017 meet the tasks of a scenario. The backside. The driver only sees an to get the Mover magnet to the www.kosmos.de vertical games unit comprises a orange wall and follows instruc- hole with fewest possible strokes scenario plan and a back wall. tions - including hand or finger and avoid obstacles like lakes EVALUATION In each scenario, one player is movements - like “up”, “down”, and hedges. The team need- Magnet, follow instructions, the „instructor“ and the other “stop”, “slow down”, “diagonally” ing fewer strokes scores more Users: For families one the „driver“. The instructor etc. points. In the jungle, teams race Version: de must tell the driver, based on Three scenarios - Golf Course, various track sections, races are Rules: de en In-game text: no the front side view of the current Jungle and Stone Age - set dif- scored with a timer, provided Comments: position of the Mover magnet, ferent tasks; there are always for free by the available timer / Timer and explanation app how to guide the Mover magnet competitive and cooperative instruction App. is available for free * Special In the Stone Age, you play sec- version for two players * Double-sided boards for all tions and collecting rounds, you scenarios first collect items on the board Compares to: and then use those items to con- Fluch der Mumie struct things in demand from the Other editions: Clan Chief. Stone Age and Jungle Kosmos (en) need a game master, embodied by a currently not active player. Sounds simple and is simple, if your partner interprets your signs correctly and if you are not fazed by hectic and action! A su- per family game with sometimes astonishing interpretation of di- rections! þ

Color codes, target groups, features, icons and GABIS are 24 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at MEIN COOLES DINO-SPIEL / METRO t PRESENTATION

into the skeleton, you place it INFORMATION on the corresponding spot on PLAYERS: AGE: TIME: MEIN COOLES DINO-SPIEL the template. If the bone is not 2-4 5+ 10+ HIP BONE FOR TRICERATOPS? one of your own dinosaur, you put it back into the bag. If the Designer: C. Fiore, K. Happel die shows the symbol of two Artist: S. Kretzmann, M. Dahmen Price: ca. 14 Euro Dinosaurs - an all-time favorite plate. For each dinosaur, there or three bones, you may take Publisher: moses. Verlag 2017 topic with children. Four tem- are the corresponding skeleton two or three bones from your www.moses-verlag.de plates show Triceratops, Tyran- bones, cut from wood; they are template and assemble them; nosaurus Rex, Ouranosaurus all put into the bag. Each player the joker symbol lets you draw EVALUATION and Stegosaurus, presented as choses one of the templates. In a bone or assemble two bones. Grope, search, assemble skeleton silhouettes that have turn, players are active and roll Whoever is first to assemble his Users: For children been split into individual, un- the die: For a result of 1, 2 or dinosaur, wins. Version: de connected bones; a small image 3 you may try, one by one, to Can you imagine a game cooler Rules: de In-game text: no of the complete skeleton and grope for bones belonging to than this one? A game about Comments: the name of the dinosaur are your dinosaur and to pull them assembling dinosaurs! The skel- Favorite topic for children * shown in a corner of the tem- out. When the bone belongs etons have been broken down Fantastically varied mecha- very cleverly, many of the bone nism * Can be used as a toy * Easily dismantled at the pieces fit several dinosaurs and end of the game the big, type-defining back Compares to: bones are clearly different and Captain Silver and other tactile search easily distinguished, so that the games Other editions: pleasure of having found a suit- Currently none able bone dominates. The parts are cut from sturdy material, are easily assembled and combine to a stable dinosaur that can easily be used as a toy for play- ing with after the game. A sim- ple mechanism that has been ingeniously transplanted to 3D and a favorite topic. þ

four modules to the core game: INFORMATION Module 1 introduces stock PLAYERS: AGE: TIME: METRO companies, you hold shares of 2-6 8+ 30+ TRACKS CONNECTING STATIONS some of the eight companies - all are always in play - instead Designer: Dirk Henn of owning Metro tracks and Artist: Franz Vohwinkel Price: ca. 28 Euro 1898 - Construction or the Metro a tile on the board. A line cannot can place tiles or swap shares Publisher: Queen Games 2017 Paris. The board has room for 60 not connect two stations with for majorities. Line scores count www.queen-games.com track tiles and is surrounded by only one tile between them. for the company and you score 32 numbered station spots for When a station is connected for majorities in companies. EVALUATION Metro tiles; each player has a set to a line, the line is scored and Module 2 introduces additional Track laying, connecting of Metro tiles and places them gives the owner one point per stations for the central station stations on the stations, as per template. tile; lines to the middle station area, for additional tracks. Tiles Users: With friends The active player places his tile count double. When all lines are from Module 3 cover the central Version: multi Rules: de en or draws a new one and must scored and all tiles placed, you station area. In Module 4, num- In-game text: no place this - in correct orientation win with most points. ber tokens for the stations are Comments: and next to the board edge or to This revised new addition adds distributed to players and you New, revised edition * Four score points for tracks to stations new modules for the core game * Good for families of which you own the station with a bit of gaming number token. experience As interesting and challenging Compares to: Iron Horse, Metro, San Francisco as the first edition of 1997. You Cable Car look for the best compromise in Other editions: the dilemma of either extend- Currently none, older editions as ing your own lines or obstruct- Metro, San Francisco Cable Car (both Queen) or Iron Horse (db Spiele) ing your opponent. Without modules, the core game offers a very good game to families with some gaming experience; with the modules Metro is an at- tractive tactical game for experi- enced players. þ

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 25 PRESENTATION u MICROWORLD / MONSTER PUPS

majorities in tissues and win with INFORMATION most points. Variants in varying PLAYERS: AGE: TIME: MICROWORLD levels of of difficulty and using 2 12+ 10+ VIRUS V S ANTIBODY additional components are: - Both begin with a gene marker Designer: Martino Chiacchiera and can use up to two markers in Artist: Ruslan Audia Price: ca. 17 Euro Microworld simulates the con- ously placed by your opponent, a turn Publisher: Heidelberger 2016 flict of Virus vs Antibody. The or, if that is not possible, into any - Both draw one target tile, dis- www.heidelbaer.de board shows four types of cells cell. Then you immediately score play it and score 5 SP for com- or cases; groups of adjacent for each of your pieces adjacent pleting it EVALUATION cells of one type are tissue. One to the one just placed. When a - Both draw two mutation tiles Placement, majorities player embodies the virus, the gene marker is in a cell, you take and select one for its special abil- Users: With friends other the antibodies. The board it for immediate or later use; ity Version: de is assembled as you like and gene markers modify standard - If you reach 10 SP first, you re- Rules: de en it In-game text: no equipped with seven out of nine rules, e.g. score double points or ceive a gene marker and 2SP Comments: gene markers. remove an opposing piece be- - Placing a piece in a nerve cell Spiele Hit mit Freunden In turn, you set a piece into a free fore the final scoring, etc. When scores +1 SP 2017 * Simple basic rules cell, adjacent to the piece previ- all pieces are placed, you score - Placing a piece in the last free * Interesting scenario versions * Plays fast * High cell of a tissue scores +2 SP replay value - Mucous tissue does not yield SP Compares to: at the end of the game Games for two, on majorities - Muscle tissue scores twice the Other editions: SP at the end of the game Cranio Creations (en it) A straightforward, quickly played game with sufficient tactics to be interesting, you do not always want to ponder for hours. Rules and components are top, and scenarios offer enough varia- tion for a high replay value. Not a heavyweight, but very good! þ

when there is a free closed toi- INFORMATION let of this color. If there are only PLAYERS: AGE: TIME: MONSTER PUPS open toilets available in the 2-4 5+ 15+ YOU CAN PASS WIND ON THE TOILET! color you need, you must pass your turn. Designer: Klaus Kreowski Monsters that you shoved off Artist: Gabriele Silveira Price: ca. 30 Euro Shuffling, jostling and shoving The active player rolls both dice: are placed, with their fart un- Publisher: Ravensburger 2017 on the monsters‘ toilets! Can you The color die determines on derneath them. in the middle www.ravensburger.de hear something? Has the mon- which toilet your monster my of the board. When the symbol ster found a roll of toilet paper? try to get rid of a fart. You place die shows an arrow, you use - EVALUATION Each player choses a monster; a fart from stock beneath your after placing your monster - the Dice game your left neighbor prepares your monster and push the mon- plunger to move the disc - if Users: For children storage board by placing your ster on a toilet of the color you you hear the fart fall, all players Version: de six shuffled monster chips face- rolled. There are some rules: You check their monsters and the Rules: de In-game text: no down, that is, with their smiley can only use a closed toilet, but owner of the successful mon- Comments: face up, before handing the may push a monster off a toilet ster may reveal a monster chip Naughty topic, exhilarating board back to you. of the respective color, even on his board. The chip is left in for children * Nice new place open-faced. If no toilet interpretation of the Lotti Karotti mechanism * opened, the turn passes to the Simple rules next player. When you are first Compares to: to have revealed three full toilet Lotti Karotti rolls among your chips, you win. Other editions: Holes opening unexpectedly are Currently none a hit in the nursery since Lotti Karotti; Monster Pops is a new interpretation of the mecha- nism; the opening hole might result in success - a roll of toilet paper. Nothing to turn your nose up at, despite the topic, but a lot of fun! Children love the topic! þ

Color codes, target groups, features, icons and GABIS are 26 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at NMBR9 / ORLÉANS t PRESENTATION

later tiles in the lowest level are INFORMATION placed orthogonally adjacent PLAYERS: AGE: TIME: NMBR9 o another number, with at least 1-4 8+ 30+ STACK NUMBERS TO SCORE one part-square length touch- ing. In higher levels, a tile must Designer: Peter Wichmann be placed touching minimum Artist: Fiore GmbH Price: ca. 20 Euro Place and stack number-shaped shaped and 8 is composed from two tiles in the level below, Publisher: Abacusspiele 2017 tiles for scoring - a simple mech- two staggered 4-part-squares; without covering gaps or ex- www.abacusspiele.de anism for an easy but not that two number cards for each ceeding the boundaries of the simple game: number are shuffled together lower level. All tiles directly on EVALUATION For numbers 0 to 9 there are and stacked face-down. the table are in Level Zero. You Scoring placement eight geometric shapes for each In each round, a number card can place a tile in any level at any Users: For families number in the box; the shapes is revealed and all players take time or open a new level, always Version: de are made up - similar to Ubongo this number out of the box and adhering to the placement rules. Rules: de dk en fi fr it nl no se or Tetris tiles - from small squares place it into their own display, in You can try out “in the air” how In-game text: no and correspond roughly to the any rotation and always number a tile could be placed to best Comments: shape of digital numbers - 1 is L- side up - the second and any advantage, but if you have de- Spiele Hit für Familien 2017 cided on a position you cannot * Simple rules * Solo variant included * Very attractive later move it, and you can only gamily game always take the current number Compares to: from the box. After 20 rounds, Take it Easy for identical tiles for all; games with scoring of positions in you score levels in your display levels from top to bottom, number val- Other editions: ue x level - so number in Level 0 999 Games (fr nl), dV Giochi (it), Lau- are worth zero points! - and win tapelit (dk fi no se), Z-Man Games (en) with most points. An elegant game, challenging and very good - a fantastic fam- ily game! And remember, copy- ing your neighbors display will only give you the same number of points! þ

The invasion has been thwarted INFORMATION successfully and prosperity can PLAYERS: AGE: TIME: ORLÉANS rise again, but interests clash. 1-5 12+ 90+ HANDEL & INTRIGE The second expansion for Or- léans - Handel & Intrige – ex- Designer: Reiner Stockhausen pands the game with: Orders – Artist: Klemens Franz Price: ca. 35 Euro France in the Middle Ages - in spots, where always several min- Mercantile expeditions are new Publisher: dlp Games 2017 18 rounds of seven phases you ions are needed for an action 5) option for victory points and www.dlp-games.de want to acquire commodities, resolve activated action or pass new strategies. New Events add coins and points from produc- 6) resolve event from 1) and 7) a variety to the base game, forc- EVALUATION tion, trade, development or so- change of starting player. If you ing you to adapt to the constant Development, worker cial services: The seven phases cannot pay when you should, streams of challenges, benefits placement are: 1) reveal event 2) receive you discard other items in the and restrictions. New beneficial Users: With friends or pay money, in relation to the necessary amount. At the end deeds introduce completely new Version: multi Rules: de en number of farmers. 3) draw min- you score coins, five different rewards, offering new paths and In-game text: no ions for the market 4) place min- commodities, offices and citizen introducing more dynamics. In- Comments: ions from the market on action tiles. trigue - intensifies interactions Five modules * Fits excel- and offers way to mess with your lently with the base game and the Invasion expansion opponents. New location cards * Offers a tad more player are added to those of the core interaction game, there are Brasserie, Mer- Compares to: Orléans, development games with chant House and Sheep Farm. worker placement Again, we find highly interesting Other editions: and playable modules in the box, Tasty Minstrel (en); 999 Games (nl), featuring new elements and new Matagot (fr) and Cranio Creations (it) announced options of how to play the game, and there is also a tad more inter- action. As like every good expan- sion for a game, Trade & Intrigue expands the game nicely with- out fundamentally changing it - absolutely recommendable! þ

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 27 PRESENTATION u OVERSEERS / SACKL ZEMENT

seer abilities, you discuss who INFORMATION might have most points in his PLAYERS: AGE: TIME: OVERSEERS cards and place a voting token 3-6 14+ 30+ BALANCE OF VIRTUES AND VICES accordingly. 5. Judgment - The player with most cards can de- Designer: Guan Chih Huang cide to Confess and discard two Artist: D. O. Tosco, S. Amatiz Price: ca. 25 Euro Two opposing forces exist in Trait cards on hard. 2. Draft - you cards or to Deny and keep all Publisher: Thundergryph Games 2017 eternal balance; oversees in- select one card and hand on cards. 6. Showdown All cards www.thundergryph.com stalled by the goddess can find the remaining ones, until you are revealed; if the player who the balance between virtues have five cards, the last one is got most votes now has most EVALUATION and vices of mankind or destroy discarded face-down. 3. Place- points, he loses his two best Drafting, bluffing it. In a round, you play eight ment - Three of the cards are cards; if not, he draws one card Users: With friends phases and can, at the start of put in one row, two in a sec- from the discard pile. 7. Greed - if Version: en each phase, use the abilities of ond row beneath, the top row you have most Greed cards, you Rules: cn de en es fr it jp In-game text: no certain Overseers. is revealed. 4. Vote - Based on can steal one card from a player. Comments: 1. Deal - you are dealt one Over- cards on display and on infor- 7. Scoring - All players take scor- Very beautiful design * seer card and display it, and six mation received from Over- ing tokens according to their Good rules * Standard points total. After three rounds, mechanisms with a twist you win with most points. Compares to: Games using voting on In a variant for experienced incomplete information players, you can have players se- Other editions: lect their Overseer card and play Big Fun Games (jp), Rebel (pl), GateO- four rounds instead of three. neGames (it), Igiari (fr) Standard mechanisms are made interesting and lively by phase 5; the dilemma between con- fessing and thus saving high cards or denying and risk having most points is the core mecha- nism of a good game with a nice challenge and well-chosen Overseers abilities. þ

you put you “bag of cement” INFORMATION tile on the respective stack, if PLAYERS: AGE: TIME: SACKL ZEMENT you still have it. The tiles placed 2-4 5+ 25+ A MISTAKE CAN BE HEAVY! in this turn are checked. When your doubt is correct, you take Designer: not named the stack and the “bag of ce- Artist: not named Price: ca. 15 Euro You need to memorize colors colors and shapes. Then all tiles ment” card, the stack goes to Publisher: Noris Spiele 2017 and shapes on tiles without a are turned back over again and the middle of your board. If your www.noris-spiele.de mistake or you will risk a “bag you roll the shape die and the doubt is wrong, the active play- of cement” penalty! 44 tiles fea- color die. Now you take all tiles er keeps your “bag of cement” EVALUATION turing combinations of three that you have seen and remem- card. If there are not enough Memo colors and three shapes are ber, for color or shape that you tiles left in the middle for all col- Users: For families laid out face-down, each player rolled, and place the tiles face- ors and shapes, all players check Version: de holds a „bag of cement“ tile. The down at the corresponding slot their stacks and discard all that Rules: de In-game text: no active player turns up tiles until of your board. contain a misplaced tile. Then Comments: every color and every shape is If you believe that the active you win with most cards, includ- Cute memo version * Espe- visible, and tries to memorize all player placed a tile incorrectly, ing “bag of cement” cards. cially nice “Loot” variant * In variants, you can „loot“ cards Doubting with risk that the active player did not Compares to: Memo games on colors claim, or you look only for colors and shapes or only for shapes and turn up Other editions: tiles accordingly, until all shapes Currently none or all colors are visible at least once. Another type of memory, fun, allure and risk are all in the doubting mechanism, you only hold one „bag of cement“ tile and only receive one, if you are active player and were doubted wrongly. Simple, fast, cute and nice! þ

Color codes, target groups, features, icons and GABIS are 28 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at SCHNAPP DIE NUSS! / SEA OF CLOUDS t PRESENTATION

shows a nut, you take a nut to- INFORMATION ken. When the color die shows PLAYERS: AGE: TIME: SCHNAPP DIE NUSS! a nut, you jump forward to the 2-4 5+ 15+ SQUIRRELS ON THE HAZELNUT PATH next empty spot showing a nut, regardless of the color of the Designer: A. Oppolzer, S. Kloß spot, and take a nut token. Artist: Tanja Aldebot Price: ca. 18 Euro Squirrels are hopping along the equipped with hanging bridges When the purple die result for Publisher: Schmidt Spiele 2017 hazelnut path and collect nuts and Mama Squirrel begins on Mama Squirrel shows a squirrel, www.schmidtspiele.de instead of hopping into bed. the starting space correspond- Mama Squirrel jumps to the next Mama Squirrel pursues them ing to the number of players, the purple Mama Squirrel spot of the EVALUATION and when she has overtaken all nut tokens are set out. color corresponding to the squir- Roll, move, collect squirrels, the squirrel with most The active player rolls both the rel color on the die face. When Users: For children nuts wins. color die and purple Mama Mama Squirrel passes a hanging Version: de Each player has three squir- Squirrel die: When the color die bridge, the bridge is removed. Rules: de In-game text: no rels of a color - or four squirrels shows a color, you move one of When Mama Squirrel overtakes Comments: in a game of two players - that your squirrels to the next empty a squirrel, this squirrel is placed Nice topic for children * begin at the start. The board is spot of that color. When this spot in the nut cache belonging to Standard mechanisms, the hazelnut path segment, re- nicely combined * Some tactic in selecting of squir- mains there till the end of the rel to move game and its owner receives the Compares to: number of nuts depicted on the Roll & collect games in general cache. When all squirrels are at Other editions: the finish or in a nut cache, you Currently none win with most nuts. A nice topic for children, the game features cute compo- nents; the squirrels are very pret- ty, there are more than enough nut tokens and the rules are simple and based on standard mechanisms, which are nicely combined. þ

add a doubloon from the bank INFORMATION and then look at Loot Share II PLAYERS: AGE: TIME: SEA OF CLOUDS and then, if applicable to Share 2-4 10+ 40+ PIRATES OF THE HEAVENS III. If you do not want any of the shares, you draw a card from the Designer: Théo Rivière pile. When all players have re- Artist: Miguel Coimbra Price: ca. 23 Euro As captain of a pirate’s airship In your turn, you take Loot Share ceived at least one loot card, the Publisher: Iello 2016 you enter ships and collect loot I, look at it and decide to take it ship advances one step. www.hutter-trade.com - relics, rum, gold, secrets and or to put it back. If you take the When the ship leaves an island objects. Each player has his Cap- share, you place “?” cards face- with the boarding symbol, you EVALUATION tain Board to place loot cards; a down, all other types of loot board your left and right neigh- Collecting, pirates ship token moves on the main openly, on the respective places bor: All add up the values of Users: For families board, where, at the start, three next to your board. If you do not their pirates and compare them Version: de cards are places as loot shares want the share, you put it back to the totals of their left and Rules: de en fr hu it In-game text: yes on slots I, II and III, the backsides and add a card to it from the right neighbors; the winners Comments: of the cards show the type of draw pile; if there are already in turn then resolve the effects Very attractive compo- loot. three cards in the share, you of their pirate cards and either nents * Simple, easily steal or exchange loot with their understood rules * Lots of in-game depth for different neighbors or receive doubloons strategies from the bank. When the ship Compares to: token reaches the last island, Collecting games, 7 Wonders for left/right mechanisms comparing you score doubloons, rum, rel- strength ics, secrets and objects on your Other editions: loot cards. Iello (en fr), Reflexshop (hu), uplay (it) Simple rules with amazing in- game depth; you can collect mixed loot or try to concentrate on one type; all strategies are possible and always provide lots of quick fun with attractive com- ponents and easy access. þ

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 29 PRESENTATION u SHEEP & THIEF / SHERLOOK

When this results in a thief of INFORMATION another player entering a card PLAYERS: AGE: TIME: SHEEP & THIEF with sheep, the active player 2-4 8+ 40+ SHEEP, DOGS AND FOXES receives all those sheep for his pen. When your own thief steals Designer: Yuichi Sakashita sheep, they go back into stock. Artist: Wee Yee Chong Price: ca. 22 Euro Published in 2015 at Japon starting card or another card al- A barn on a card protects sheep Publisher: Pegasus Spiele 2017 Brand, now in German at Pega- ready on the board; rivers must from the fox. After four cards, a www.pegasus.de sus and therefore presented be continued, roads not. The round ends. again: Sheep & Thief - You have fox thief blocks a case. Cards After three rounds, you score EVALUATION your own board, place cards, depicted on a card are acquired one point per sheep on board Placement, collecting move sheep and fox thieves or from stock. For dogs on the card and pen, five or 10 points for Users: For families elongate roads and rivers. you can move sheep as a flock roads from the farmyard card to Version: multi In a round you draft, in the Card or individual sheep one step per cities in the corners and 1 to 15 Rules: de en jp In-game text: no Phase, five cards and then, in dog from a card to an adjacent points for 1- to six cards in a river. Comments: the Placement phase, place a card. For foxes on a card, each This edition introduces two Multi player solitaire game, card orthogonally next to the fox moves one step per fox. modules - Mission cards score some interaction from points when you meet the con- thieves * Nice components * Good rules * Includes two ditions stated on the mission modules card you receive at the start. Compares to: Black Sheep - you score points Carcassonne and others featuring for the position of the black effects of tile placement Other editions: sheep at the end of the game, Power 9 Games / Japon Brand (jp) the further from the yard, the more. Still nothing startlingly now, but a good game nonetheless. Inter- action is provided by the thieves, the wooden sheep and foxes and the two modules make the game even more attractive, all in all a felicitous family game. þ

for differences. If you believe INFORMATION that you have found all of them PLAYERS: AGE: TIME: SHERLOOK you grab the corresponding 2-6 12+ 20+ A DETECTIVE NEEDS TO OBSERVE! evidence marker. Take care! You cannot change your mind. If only Designer: Silvano Sorrentino one player did not take a marker Artist: C. Vercesi, P. Vallerga Price: ca. 25 Euro Murder has happened! You take dence. The cards are very similar, yet, he must now do it immedi- Publisher: Kaleidos Games 2017 photographs of the crime scene, but differ in many, but varying ately without hesitating. www.asmodee.de but while you take a break, numbers of details from card to When all have finally taken a someone has meddled with the card. marker, you turn over both cards - EVALUATION pieces of evidence. You are now For a round, you display two of differences are marked - and you Spotting, observation challenged to find out what has the cards, in an arrangement de- score your result: Three points if Users: For families been changed. termined by turning over one of you found the correct number, Version: multi The game features 40 image the green victory point tokens to two points for the nearest lower Rules: de en fr it In-game text: no cards with a silhouette draw- show an arrangement. Evidence number and one point for the Comments: ing of the victim and quite a lot markers of values 1 to 10 are nearest but higher number. Spiele Hit für Familien 2017 of small items for pieces of evi- set out: Now all players search After ten such rounds, all point * Standard mechanism * tokens have been given out; you Clever system for marking differences * Nice details, sum up your markers and win e.g. clue markers with the highest total. Compares to: As in a lot of other games, the Difference, What’s missing and other mechanism is standard, but very difference spotting games Other editions: felicitously varied: Here, the point CMON (en) is not actual pointing out of dif- ferences, but spotting and also clever guessing and tactics - he took “5”. But I am sure he over- looked some, so I will take “7”. Or should I check again? Clever en- tertainment and new challenges due to the always different com- bination of cards. þ

Color codes, target groups, features, icons and GABIS are 30 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at TARA WOLF / TIER AUF TIER STAPEL-MEMO t PRESENTATION

2 now play characters at their INFORMATION discretion - adventurers, com- PLAYERS: AGE: TIME: TARA WOLF panions and animals. Then, first 2 12+ 30+ IM TAL DER KÖNIGE player 1 and then player 2, play any number of obstacle cards Designer: P. Bernard, P. Barome for traps and undead, or also Artist: Frédérick Condette & Team Price: ca. 20 Euro A mysterious medallion causes resolve effects, if applicable. If one of the tree papyrus cards Publisher: The Red Joker / Asmodee 2017 visions of seven pharaoh tombs. you then have more than five that you received at the start of www.asmodee.de You embody an adventurer who cards or two coins, you discard the game. can, with the medallion, use a the surplus. Then player 2 - with- Now, both reveal their cards. EVALUATION special ability within a tomb. out medallion - plays his Camp When players did play traps, Cards, duel Player 1 - with medallion - be- phase. they now trigger them in the Users: With friends gins the round and plays a Then comes the Tomb phase: order of their choice, again first Version: de Camp phase: You take four Once in the game, player 1 can player 1, then player 2. Then Rules: de fr In-game text: yes coins and cards in any combi- pass at this point and begin a you add the strength values of Comments: nation and play any number of new round. If he does not pass, your remaining characters and Standard mechanisms * companion and animal cards, he reveals the top tomb card. the higher total wins; in case of Rather high element of pay the costs with coins and First player 1 and then player a tie, the medallion carrier wins. chance * Knowledge of cards is an advantage The winner of the skirmish takes Compares to: the hidden treasure of the tomb Card duels for two players and the round ends with player Other editions: 1 handing over the medallion The Red Joker (fr) to player 2. Whoever collects his fourth treasure, wins the game. Lots of cards with lots of text, so you will need a few introductory games; all in all, the game pro- vides lots of fun, albeit not very plannable, but with interesting instant options and simple basic rules. þ

players draw one animal, show INFORMATION it to all and put it into the stack PLAYERS: AGE: TIME: TIER AUF TIER STAPEL-MEMO in correct sequence. If you draw 2-4 5+ 15+ ELEFANT AT THE BOTTOM, GLOW-WORM ON TOP a crocodile, you roll the die and count from the bottom animal Designer: Behre, Miltenberger up to the value of the die and re- Artist: Daniel Döbner Price: ca. 18 Euro During their trip to the coast, turtle, to monkey, penguin and move this animal from the stack. Publisher: Haba 2017 animals want to be as high as dog down to lion on bear and Whether you add an animal to www.haba.de the lighthouse and climb on top elephant. The starting player the stack or remove an animal of each other, always a smaller draws three animals from the because of the crocodile, you EVALUATION animal on a bigger one. The bag and shows them to all play- must always take good care not Memo, stacking crocodile is miffed because it is ers for memorizing. Then ani- to topple the stack, because if Users: For children not allowed to sit at the top and mals are stacked on the board, that happens, you have lost and Version: multi pushes animals out of the stack. image side down, according all others win together. If you Rules: de en es fr it nl In-game text: no Each player has a template for to the template, for instance should believe anytime during Comments: the correct stack - from glow- dog on elephant and mouse the game, that an animal was Very nice components * worm on top to mouse and on hedgehog. Then, in turn, all not placed correctly, you stop Cute graphics * Doubting the stacking, take down the as an interesting risk element stack and compare each animal Compares to: for position in the template. If Memo games, other Tier you are correct and an animal auf Tier versions for stacking is not in a correct position, you Other editions: win instantly. When the stack Currently none is complete and nobody did doubt, all players win together. Memory and dexterity - an at- tractive combination of two standard mechanisms, with doubting as a thrilling and risky detail! The dog goes beneath the monkey, or does he? þ

Color codes, target groups, features, icons and GABIS are! www.gamesjournal.at explained on page 5 and at the bottom of pages 33 and 34. ISSUE 507 / JUNE 2017 31 PRESENTATION u TUMMPLE! / WARBIT

for putting the block is decided INFORMATION by the active player. A white PLAYERS: AGE: TIME: TUMMPLE! tump on a block only obstructs 2-4 8+ 15+ BUILDING BY DICE ROLL the place where it sits, a yellow tump, however, prohibits build- Designer: Bruce Shadorf ing on the entire block. Artist: not named Price: ca. 21 Euro Growth in all directions with must touch each other along If you trigger a tumbling of Publisher: Game Factory 2017 highest possible stacks! 54 one edge. Then players take blocks from the construct, you www.game-factory-spiele.com identical wooden blocks, simi- turns to roll the twelve-sided must take all fallen blocks that lar to Jenga blocks, as well as die. The result determines, if do no longer touch the basis EVALUATION 10 yellow and 15 white plastic a lens ore one of the building tiles, and set them aside. Blocks Stacking nuggets, called tumps, are the blocks must be used, and, in that are still in contact with the Users: For families building components in the box case of a block also how the basic tiles, but are slanting, stay Version: multi for that purpose! block must be added: standing in place, but cannot be built on. Rules: de en fr it In-game text: no The stack or tower begins with up or lying on the broad side When all tumps and building Comments: two basis tiles, that are set down or lying on the narrow side, or blocks are either in the construct There is a winner * Good next to each other any way, they at your discretion. The location or with players, you win with the mix of luck of the roll and fewest number of building com- dexterity * Components of good quality * Simple rules ponents. If there is a tie, the play- Compares to: ers in the tie return their build- All stacking games with ing components to the box obstacles and continue to play. Whoever Other editions: causes a tumbling, is out of the Baxbo LLC (en) game, the last one remaining is the winner. If you manage to use all blocks in the construct, all players win together. More difficult than Jenga, and featuring a rule for a clear win- ner of the game; quick, easy and a good mix of dexterity and luck of the dice! þ

bereits durch Kampf zerstörte INFORMATION Schiffe neben dem Plan, kann PLAYERS: AGE: TIME: WARBIT man anstelle Schiffe ziehen oder 2 8+ 30+ DICEJAR VS PSYCHOLON Schild maximieren auch ein Schiff mit voller Schildstärke wieder Designer: Akio Nomura einsetzen, auf Heimatplanet oder Artist: Akio Nomura Price: ca. 32 Euro Konflikt im Weltraum, jeder Spiel- umbasis auf den Planeten. Planet mit Werft. Publisher: Route Eleven 2016 er verkörpert eine Fraktion und In seinem Zug kann man zwei Treffen Raumschiffe beider Frak- www.route11.co.jp hat entsprechend Raumbasen, Schiffe bis zur Maximalreichweite tionen im Orbit aufeinander, Werften und Schiffe, zu Beginn bewegen und passt die Schild- kommt es zum Kampf, entsch- EVALUATION mit Schildstärke 1. Beide set- stärke an, Reichweite minus ieden mit Würfel; Rückzug zu zen - mit der Spieleschachtel als Schritte. Planeten mit fremden einem Planeten in Richtung Hei- Users: With friends Schutzschirm - die acht Schiffe Schiffen kann man nicht passie- matplanet ist möglich. Hat man Version: multi und eine Raumbasis oder eine ren, sondern muss in den Orbit. die bessere Position im Orbit, Rules: de en fr jp In-game text: no Werft in die eigene Zone, Raum- Statt ein Schiff zu bewegen, kann kann man präventiv angreifen Comments: schiffe in einen Orbit - ein Feld man dessen Schildstärke auf oder mit zwei Schiffen einen Zan- Spektakuläres holograf- muss freibleiben, Werft oder Ra- Maximum einstellen. Hat man genangriff machen. Nach Besie- isches Spielbrett * Clever gen des Gegners kann man eine konstruierte Raumschiffe * Auch für Familien mit Basis für mehr Angriffsstärke oder etwas Spielerfahrung Werft für Reparaturen errichten. Compares to: Man gewinnt mit fünf Basen oder Konflikte für zwei Spieler Werften auf gegnerischen Plan- Other editions: eten oder einem davon am geg- Derzeit keine nerischen Heimatplaneten. Ein Konflikt/Gebietskontrollspiel wie so viele, wäre da nicht der ab- solut spektakuläre holografische Spielplan, der einen tatsächlich in den Weltraum versetzt, gekop- pelt mit cleveren kleinen Schiffen die zu 3D-Gebilden gefaltet werden! Ein Spiel für Sammler! þ

Color codes, target groups, features, icons and GABIS are 32 ISSUE 507 / JUNE 2017 explained on page 5 and at the bottom of pages 33 and 34 www.gamesjournal.at A QUICK GLIMPSE ON GAMES t GALLERY

BENJAMIN BLÜMCHEN WER BRAUCHT WAS? BLACK STORIES SCIENCE FICTION EDITION ERBSENPRINZESSIN KISSENSTAPELEI Publisher: Schmidt Spiele Publisher: moses. Verlag Publisher: Haba Designers: Corinna Harder, Jens Schumacher Designer: Liesbeth Bos

Six five-part puzzles show a theme tile in the middle, featuring The story teller is called the Arbiter; he reads the story on the Erbsenprinzessin Enni stacks bedding to sleep well. You roll Benjamin Blümchen in a profession - station inspector, firefighter, front of the card. The other players are his people and may pose the die and move Enni: For a bed on the target case, you take gardener, farmer, building worker and baker - and, left and right, any questions, but must pose them in a way that the arbiter any bedding piece, but must stack it correctly - mattress, then a total of four tools of the respective profession; the tools are also can answer with yes or now. The arbiter can give hints or devi- cushion and blanket, etc. For the washing machine, you remove depicted on the theme card. In Variant I, theme cards are dis- ate players from totally wrong assumptions. The answer on the a piece to stock. When all is stacked without toppling, all win played and tool tiles are turned up; who names the correct theme, back of the card is the only correct and acceptable solution. This together. In the competitive version, you have a bedding set. take the tool tile; if you have most at the end, you win. In Variant II edition tells 50 black stories about remote parts of the world, You roll and move: For a bedding piece on the case, you stack you select a theme tile; a tool tile is revealed; if it fits your theme, based on real backgrounds and events - barbaric customs, curios this part, for the bed any part and for the washing machine you you keep it and win, if you complete your puzzle first. creatures, grisly gluttony or grotesque laws. give a piece off the stack to another player. If you cause the stack Series: Reisespiele (Travel Games) Version: de * Rules: de * In-game Version: de * Rules: de * In-game text: yes to topple, you take the fallen pieces. If you are out of bedding text: no pieces, you win. Version: multi * Rules: de en es fr it nl * In-game text: no

Educational placement game for 1-6 players, ages 3+ Narrative deduction game for 2 or more players, ages 12+ Stacking game with dice, for 2-4 players, ages 3-12

ESCAPE ROOM DAS SPIEL FUNLAND EXIT - DAS SPIEL DIE STATION IM EWIGEN EIS KING OF TOKYO Publisher: Noris Spiele Publisher: Kosmos Publisher: Iello Designers: Inka and Markus Brand Designer: Richard Garfield

Funland is the first expansion for Escape Room das Spiel. As A group is imprisoned in a room and must get free within 60 Monsters on the rampage want to take over Tokyo! You lead such usual in an Escape Room scenario, you are „locked in“ and solve minutes, by searching for clues or solving puzzles for keys or codes a monster and win if you reach or top 20 victory points or are the puzzles to „escape. Bobo the Clown provides a freak show from for number locks. Depending on the topic you need to solve last one standing. You roll 6 dice up to 3x for energy lumps, live which you need to escape in three adventure stages - Cage, additional tasks. You have a decoder disc, a book and an image of points and damage to monsters at other location. When Tokyo Dressing Room and Fun Fair. You need components from the a room with items with symbols. During the game you might have or Tokyo Bay are empty, your monster goes there. With Energy core game and information on the three stages from the expan- to fold, paint or destroy components of the game, so each copy lumps, you buy cards for once-only or permanent effects on en- sion envelope. Each stage is completed with a code garnered can only be played once. Codes that you found give you solution ergy lumps, health or victory points. If you take damage in Tokyo, from solved puzzles; if you enter all correctly, you win. The cards via the decoder disc, with further instructions. In „Die Station you can leave. Tokyo as location influences damage for other expansion also provides solution cards for parts 1 and 2, the im Ewigen Eis”, you are member of a research team and the auto- monsters, your own healing and victory points. With 0 live points, website offers the complete solution and a story fora conclusion matic alarm seals the door, the neighboring laboratory has been you drop out of the game. New edition with new monsters and Version: de * Rules: de en nl * In-game text: yes ravaged ... Version: de * Rules: de * In-game text: yes revised rules. Version: de * Rules: de en es fr and 9 more * In-game text: yes

Expansion for Escape Room Das Spiel for 2-5 players, ages 16+ Live Escape Game for 1-6 players, ages 12+ Dice game for 2-6 players, ages 8+

MEMO-CAR-RACE MEMO + DOMINO PAPAGEIEN NEXTPRESS Publisher: Haba Publisher: Piatnik 2017 Publisher: Adlung Spiele Designers: Katja & Markus Nikisch Designer: Karsten Adlung

You memorize the best path on the complex race track and Two classic games in a small, practical box - memo and domino, 66 cards show black and white letters and „?“ for jokers, all cards arrive at the finish as fast as you can, via the pit stop. Road both featuring the topic of fire fighters. 36 memo tiles show are distributed evenly. Players reveal their top card simultane- tiles are in a 5x5 grid with the pit stop, starting tiles at the four parrots and you play with the familiar standard rules: You can ously and search for words that can be formed with letters on at corners and oil cans on the pit stop. The active player may reveal turn over two tiles and keep a pair that you find; you can con- least three cards and in the previously chosen color. If you find a tile next to his card and put it back openly in any orientation tinue this until you turn over two different tiles. When all pairs a word, you take the letters in sequence and stack them open- and move his car to it. Or you move to an already open tile with have been found you win with most. For Domino, there are 45 faced. The top letter of such stacks is available for word forma- another car on it. Or you switch two face-down tiles. Vacated tiles with parrots; each player has seven tiles in hand and places tion for all. „?” replaces one letter, “??” two adjacent letters. You tiles are turned back over. At the pit stop, you take an oil can, it one of them at the end of the row. If you cannot place a tile, you need not use all letters, but a letter must be on the table as often determines your finish tile. If you are first to reach it, you win. must draw one. You win, if you are out of tiles first. as you need it. When the word is unsuitable, all others get a card. Version: multi * Rules: de en es fr it nl * In-game text: no Version: multi * Rules: cz de en fr hr hu it ro sk sl sr * In-game text: no When all cards have been used, you win with most cards. Version: de * Rules: de * In-game text: no

Race and memo game for 2-4 players, ages 5+ Game collection for 2-6 players, ages 4+ Card game on word formation, for 2-6 players, ages 8/10+

Color codes for target groups (Headline Color) Color codes for features (Bar in Evalution box) For children + learn With friends Chance Strategy Knowledge Communication Dexterity For families For experts Tactic Creativity Memory Interaction Action 33 REVIEW u LEGAL DISCLOSURE / ÖSTERREICHISCHER SPIELEPREIS 2017

SPIEL DER SPIELE 2017

Congratulations to the winner!

IMPRESSUM Offenlegung nach dem Mediengesetz: Medieninhaber, Eigentümer, Verleger und Hersteller: Verein „Österreichisches Spiele Museum“, vertreten durch Obfrau Dipl. Ing. Dagmar de Cassan, Raasdorferstrasse 28, 2285 Leopoldsdorf im Marchfelde, Österreich, Telefon 02216-7000, mail-to: [email protected], Internet: www.spielejournal.at - www.gamesjournal.at - Chefredakteur: Dipl.Ing. Dagmar de Cassan Blattlinie: Die Blattlinie ist die Meinung aller Redakteure, freien Mitarbeitern und Gastautoren. Die Spiele zur Erstellung der Rezensionen stellt das Österr. Spiele Museum für die Dauer der Arbeit kostenlos zur Verfügung. Niemand erhält Sach-,Service-, Geldleistungen von den Verlagen. (Alle nicht namentlich gekennzeichneten Rezensionen zu den Spielen sind von Dagmar de Cassan) English Edition Version 1.0 Copyright © 2017 by spielen.at - Gesellschaft zur Förderung der Spielekultur in Österreich Ihre Email-Adresse: Wir versenden oft an unsere Mitglieder, Abonnenten und Interessenten eine Erinnerung für Termine und sonstige Infos. Wenn Sie noch nie eine Email von uns erhalten haben, fehlt uns Ihre Email!

Icon explanation GABIS explanation on page 5 34 Solo Play Two Players Large Groups Recommended Minimum Age