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Westmorland and Cumbria Bridge Leagues February
WBL February Newsletter 1st February 2021 Westmorland and Cumbria Bridge Leagues February Newsletter 1 WBL February Newsletter 1st February 2021 Contents Congratulations to All Winners in the January Schedule .................................................................................................. 3 A Word from your Organiser ............................................................................................................................................ 5 February Schedule ........................................................................................................................................................ 6 Teams and Pairs Leagues .......................................................................................................................................... 6 Teams Events ................................................................................................................................................................ 7 Cumbria Inter-Club Teams of Eight ........................................................................................................................... 7 A Word from the Players................................................................................................................................................... 8 From Ken Orford ........................................................................................................................................................... 8 From Jim Lawson ........................................................................................................................................................ -
Game Rule (PDF): Yinsh
G I P F Y I N S H T Z A A R Z È R T Z D V O N N P Ü N C T Y I N S H Contents ..................................................3 Aim of the game ..................................... 3 Information about the GIPF project: games, potentials, digital versions Preparation ............................................. 3 and more. Starting Position ..................................... 4 Moving a ring ........................................ 4 Flipping markers . ................................... 4 © 2016 Rio Grande Games Author: Kris Burm Editor: Simon Hopp Manufacturer: © 2016 HUCH! & friends 3D: Andreas Resch Made in Germany Hutter Trade GmbH + Co KG Forming a row/removing a ring . ........... 6 Design: Kris Burm, Bgm.-Landmann-Platz 1-5, HUCH! & friends 89312 Günzburg, GERMANY End of the game . .................................... 6 Kris Burm Distributor: Be careful ............................................... 6 Warning! Choking hazard. Not suitable for Rio Grande Games children under age of 3 due to small parts. Blitz version ............................................ 6 PO Box 1033 G I P F Placitas, NM 87043, USA www.riograndegames.com English 2 Y I N S H 3 G I P F Can you find a bit of order amongst the chaos? T Z A A R The sixth game of the GIPF project. For 2 players. Sometimes you’ll have the Z È R T Z impression that there is nothing but chaos on the board. You line A CONTENTS - 1 game board up a few of your pieces – and the - 5 white and 5 black rings - 51 markers (white on one side, D V O N N next thing you notice is that they black on the other side) - 1 bag have changed color! The more - This rulebook pieces on the board, the more B AIM You and your opponent start the game each with P Ü N C T difficult it becomes to predict what 5 rings on the board. -
Monte Carlo Methods for the Game Kingdomino
Monte Carlo Methods for the Game Kingdomino Magnus Gedda, Mikael Z. Lagerkvist, and Martin Butler Tomologic AB Stockholm, Sweden Email: fi[email protected] Abstract—Kingdomino is introduced as an interesting game for enhancements have been presented for MCTS, both general studying game playing: the game is multiplayer (4 independent and domain-dependent, increasing its performance even further players per game); it has a limited game depth (13 moves per for various games [14], [15], [16], [17], [18]. For shallow game player); and it has limited but not insignificant interaction among players. trees it is still unclear which Monte Carlo method performs Several strategies based on locally greedy players, Monte Carlo best since available recommendations only concern games Evaluation (MCE), and Monte Carlo Tree Search (MCTS) are with deep trees. presented with variants. We examine a variation of UCT called Kingdomino [19] is a new board game which won the progressive win bias and a playout policy (Player-greedy) focused prestigious Spiel des Jahres award 2017. Like many other on selecting good moves for the player. A thorough evaluation is done showing how the strategies perform and how to choose eurogames it has a high branching factor but differs from parameters given specific time constraints. The evaluation shows the general eurogame with its shallow game tree (only 13 that surprisingly MCE is stronger than MCTS for a game like rounds). It has frequent elements of nondeterminism and Kingdomino. differs from zero sum games in that the choices a player makes All experiments use a cloud-native design, with a game server generally have limited effect on its opponents. -
Jasg Acampen
jasg Gives Red November to bien Gives Aladdin's Dragons to bien Gives Mice and Mystics to bien Gives Escape: Adventurer Stickers to cryptic Gives Axis & Allies & Zombies to gammaraygames Gives Mafiozoo to karimsoliman Gives Reaper Minis: Bones Miniatures - 39 figures to keithsink Gives Fast Forward: FORTRESS to kingrob Gives Kashgar: Merchants of the Silk Road to kingrob Gives Between Two Cities to leron Gives Istanbul: Kebab Shop Mini Expansion to peteyboy Gives Fallen Land Gen Con 2018 Promo Cards to sxrxnrr Gives $1.00 (Cash) to [email protected] Receives Mr. Jack Pocket from bien Receives Are You A Robot? from bien Receives Arraial from coltonreese Receives Porta Nigra from dkim06 Receives Fort from joekidd00 Receives Point Salad from [email protected] Receives Altiplano from juice1uw Receives $5.00 (Cash) from kingrob Receives $5.00 (Cash) from kingrob Receives Obscurio from leron Receives Monolith Arena from mtross Receives Qwinto from noisycrow Receives Dominion: Cornucopia from thelastcoyote acampen Gives Bruges to bien Gives The Bottle Imp to carlb Gives Sylvion to cryptic Gives The Game to duellj Gives Galaxy Trucker to gammaraygames Gives Fireball Island: The Curse of Vul-Kar – Treasure Trove to karimsoliman Gives Deception: Murder in Hong Kong to karimsoliman Gives Saint Petersburg (second edition) to sxrxnrr Gives The Fox in the Forest to tuggernuts Gives Pyramid Arcade to tuggernuts Gives Corinth to zackdale Receives $15.00 (Cash) from bien Receives Reykholt: Startup Financing Promo Pack from clmdvd Receives Maracaibo -
AVJ R2066 1,2,3 Now You See Me AVJ R1812 1,2,3, Comptez AVJ R1843
NOM Numéro Editeurs Inventeur 1, 2, 3 Hop là! AVJ R2066 1,2,3 now you see me AVJ R1812 1,2,3, comptez AVJ R1843 1000 bornes AVJ R0302 Dujardin Edmond Dujardin 1000 bornes AVJ R0057 Dujardin Edmond Dujardin 1000 bornes AVJ R0297 Dujardin Edmond Dujardin 18 soldats du feu AVJ R2060 20è siècle AVJ R1542 Iello Vladimír Suchý 22 pommes AVJ R1219 Cocktail games Juan Carlos Pérez Pulido 3 petits cochons (les) AVJ R1951 4 jeux en 1 AVJ R0395 - - 4 jeux en 1 AVJ R0394 - - 6 nimmt junior AVJ R1155 Amigo Wolfgang Kramer 6 qui prend AVJ R0236 Amigo Wofgang Kramer 6 qui prend AVJ R0235 Amigo Wolfgang Kramer 7 familles civilisations anciennes AVJ R1739 7 Wonders AVJ R1352 Repos production Antoine Bauza A dos de chameau AVJ R1342 HABA Hajo Bucken A dos de chameau AVJ R1402 HABA Gabriela Silveira A la carte AVJ R1254 Heidelberger Spieleverlag Karl-Heinz Schmiel A l'abordage AVJ R0715 HABA Guido Hoffmann A l'abordage - le duel AVJ R0757 HABA Guido Hoffmann A l'abordage - le duel AVJ R0756 HABA Guido Hoffmann A l'école des fantômes AVJ R0224 HABA Kai Haferkamp & Markus Nikisch A l'école des fantômes AVJ R1023 HABA Kai Haferkamp & Markus Nikisch Kai Haferkamp A l'école des fantômes - le jeu de cartes AVJ R1392 HABA Markus Nikisch Kai Haferkamp A l'école des fantômes - le jeu de cartes AVJ R1393 HABA Markus Nikisch Inka Brand A l'ombre des murailles AVJ R1088 Filosofia Markus Brand A table les animaux AVJ R1696 Selecta A toute vapeur AVJ R1340 HABA Thilo Hutzler A toute vapeur AVJ R1341 HABA Thilo Hutzler A Toute Vitesse AVJ R0512 HABA Dominique Ehrhard A toute vitesse AVJ R0704 HABA Dominique Ehrhard A Vos Carottes AVJ R0578 HABA Jürgen Elias Laurent Levi Abalone AVJ R0197 Hasbro Michel Lalet Michel Lalet Abalone AVJ R0491 Hasbro Laurent Lévi Michel Lalet Laurent Lévi Michel Lalet Abalone AVJ R0390 Hasbro Laurent Lévi Michel Lalet Abalone (disney) AVJ R0017 - Laurent Lévi Aber bitte mit Sahne AVJ R1156 Winning moves Jeffrey D. -
Asmodee North America Active Product Catalog Effective August 1St, 2017
ASMODEE NORTH AMERICA ACTIVE PRODUCT CATALOG EFFECTIVE AUGUST 1ST, 2017 LAST UPDATED AUGUST 2, 2017 ASMODEE NORTH AMERICA ACTIVE PRODUCT CATALOG Effective August 1st, 2017. If you have questions about your account, please contact your authorized ANA distributor or visit www.asmodeena.com for more information. PRODCODE TITLE STUDIO NAME MSRP FD01 Formula D Asmodee Studios 59.99 FDC01 Formula D: Exp 1 Chicago/Sebring Asmodee Studios 29.99 FDC02 Formula D: Exp 2 Valencia / Hockenheim Asmodee Studios 29.99 FDC03 Formula D: Exp 3 Singapore / Docks Asmodee Studios 29.99 FDC04 Formula D: Exp 4 Baltimore / Buddh Asmodee Studios 29.99 FDC05 Formula D: Exp 5 New Jersey/Sotchi Asmodee Studios 29.99 FDD01 Formula D Dice Pack Asmodee Studios 9.99 JS01 Jungle Speed Asmodee Studios 14.99 TIM01 Timeline 1: Inventions Asmodee Studios 14.99 TIM02 Timeline 2: Science and Discoveries Asmodee Studios 14.99 TIM03 Timeline 3: Events Asmodee Studios 14.99 TIM04 Timeline 4: Diversity Asmodee Studios 14.99 TIM05 Timeline 5: Music & Cinema Asmodee Studios 14.99 TIM06 Timeline 6: American History Asmodee Studios 14.99 TIM07 Timeline 7: Americana Asmodee Studios 14.99 TIMC01 Timeline Challenge Asmodee Studios 39.99 ZPG01 Zany Penguins Asmodee Studios 17.99 ABY01 Abyss Bombyx 59.99 ABY03 Abyss: Kraken Expansion Bombyx 29.99 BLD01 The Builders: Middle Ages Bombyx 17.99 BLD02 The Builders: Antiquity Bombyx 17.99 CARD01 Cardline Animals Bombyx 14.99 CARD02 Cardline Globetrotter Bombyx 14.99 CARD03 Cardline Dinosaurs Bombyx 14.99 HIST01 Histrio Bombyx 59.99 INV01 Legendary -
Exploring Participation and Play in Higher Education Jj
TOTAL PLAY! EXPLORING PARTICIPATION AND PLAY IN HIGHER EDUCATION J J LEAN PhD 2019 TOTAL PLAY! EXPLORING PARTICIPATION AND PLAY IN HIGHER EDUCATION JOHN JAMES LEAN A thesis submitted in partial fulfilment of the requirements of Manchester Metropolitan University for the degree of Doctor of Philosophy Education and Social Research Institute Manchester Metropolitan University 2019 Abstract This thesis connects the concepts of participation and play in higher education (HE), both of which are familiar themes in education literature. The former is typically seen as a ‘problem’ to be solved (i.e. widening participation), and the latter as a potential ‘solution’ (i.e. games-based learning). I challenge this conception by arguing that the logic of problems and solutions is a symptom of a flawed neoliberal discourse that overlooks much of what happens in universities. Education is often treated as a game, and this metaphor can be developed further by asking how participants actually play it. To do this, I conceptualise play and participation as situated social processes that must be understood in qualitative terms rather than on the basis of impact or results. Using a novel model of the ‘magic circle’ drawn from Huizinga (1949) and Lave and Wenger (1991), and a playful pragmatist methodology influenced by Dewey (1929), I explore the question of how play and participation can influence each other to transform HE. My research data comes from my work with a typical ‘widening participation’ cohort on a foundation degree in Education Studies. Twelve students took part in ten group interviews on the topics of play and educational participation, and I engaged in critical reflective teaching and research practice as I designed playful learning activities for a cohort of eighty students, producing field notes from observations and a reflective teaching journal. -
Swatjahrbuch2019.1.2.Pdf
spielwiese 4. SEPTEMBER 2019 • SCHUTZGEBÜHR: 5 EURO .at Spielspaß ’19 Das Jahrbuch für Spielbegeisterte Der Boom der Schreibspiele GEBURTSTAGSKINDER: UWE MÖLTER: WAS MICH NÜTZLICH: DIE „ROTE KLASSIKER, DIE ES WERT ZUM SPIELBEGEISTERTEN LISTE“ FÜR ALLE SIND GESPIELT ZU WERDEN REIFEN LIESS SCHNÄPPCHENJÄGER EDITORIAL Liebe Leserinnen, spielwiese 4. SEPTEMBER 2019 • SCHUTZGEBÜHR: 5 EURO .at Spielspaß ’19 liebe Leser, Das Jahrbuch für Spielbegeisterte Der Boom der Schreibspiele wir teilen ein gemeinsames Hobby. Brett- und Kartenspiele. Sicher, zwischendurch daddeln wir auch mal am Handy oder beeindrucken uns an den filmreifen Settings eines Online- oder Konsolenspiel. Aber: Wenn wir unser taktisches oder strategisches GEBURTSTAGSKINDER: UWE MÖLTER: WAS MICH NÜTZLICH: DIE „ROTE KLASSIKER, DIE ES WERT ZUM SPIELBEGEISTERTEN LISTE“ FÜR ALLE Geschick mit Freunden, Eltern oder Geschwistern messen und dabei gemeinsam SIND GESPIELT ZU WERDEN REIFEN LIESS SCHNÄPPCHENJÄGER Freude haben wollen, geht nichts über das traditionelle Gesellschaftsspiel. Wo sonst Zu diesem Jahrbuch erlebt man in dieser Form Emotionen pur! Oft kommt es anders Das Brett- und Kartenspiel hat sich in den letzten Dekaden merklich gewandelt. Das als man denkt. Vergan- genen Herbst, als mir war mit ein Grund, warum dieses Jahrbuch für Spielbegeisterte entstanden ist (siehe bewusst wurde, hey, ei- auch rechte Spalte). Vom Wandel des marktbestimmenden Egospiels zum kollekti- gentlich feiert die Spiel- ven Siegerlebnis ist auf den folgenden 90 Seiten mehrfach die Rede. Gemeinsamkeit wiese den 30er!, sollte lautet heute die Erfolgsformel vieler neuer Spiele. Jahrzehnte lang als pädagogische spontan ein Geburts- tagsheft in eigener Sa- Notwendigkeit bei Kinderspielen abgetan, scheint es so, dass kaum ein Familien- oder che produziert werden. Erwachsenenspiel mehr ohne kooperative Komponente auskommen möchte. -
Family Friendly
Family Friendly Listed by Age Name Category Age # of Players Difficulty Time Barrier Battles F/War 3+ 2 Beetle Game (Cootie) Chld 3+ 2-4 Candyland Chld 3+ 2-4 Katamino F 3+ 1-2 Sequence: Kids F 3+ 2-4 Snakes & Ladders Chld 3+ 2-6 Imagidice! F 4+ 2-12 Blokus Abs 5+ 2-4 Der Schwarze Pirat Chld 5+ 2-4 Dominoes: Broncos F 5+ 2-10 Gioco dell 'undici / Jeu de <<onze>> CG 5+ 2-6 Parcheesi (Royal Edition) F 5+ 2-6 Pirate's Blast Chld 5+ 2 Superfight P 5+ 3-10 Crazy Cats Chld 5+ 2-5 War & Pieces F 5+ 2-4 Close Up: Art Card Game F 5+ 2-5 Astro Trash F 6+ 2-5 Catan Jr. Str 6+ 2-4 Checkers: Broncos F 6+ 2 Checkers: Cola F 6+ 2 Chess: Super Mario F 6+ 2 Connect 4 F/Chld 6+ 2 Differ3nce F 6+ 2-6 Guess Who Chld 6+ 2 Joomba! Chld/P 6+ 2-8 Jr Scotland Yard F 6+ 2-4 Marrakech F 6+ 2-4 Mouse Trap Chld 6+ 2-4 Operation Chld 6+ 1-6 Pictureka! P 6+ 2-7 Quixo F 6+ 2-4 Qwirkle Str 6+ 2-4 Page 1 of 13 Family Friendly Listed by Age Name Category Age # of Players Difficulty Time Sorry! F 6+ 2-4 Uno F 6+ 2-10 Yahtzee F 6+ 2-10 Circus Flohcati F 6+ 2-5 Reiner Knizia's Amazing Flea Circus F/Chld 6+ 2-6 Balk F 7+ 2-4 Bananagrams F 7+ 1-8 Bandu F/P 7+ 2-8 Carcassone F 7+ 2-5 Catan: Dice Game Str 7+ 1-4 Cowabunga F 7+ 2-5 Exploding Kittens P 7+ 2-5 Gold Digger F 7+ 2-5 Night of the Grand Octopus F 7+ 3-5 Sequence F 7+ 2-12 Spot It F 7+ 2-8 Spot It: Broncos F 7+ 2-8 You've Got Crabs P 7+ 4-10 Blink F 7+ 2-3 Gold Digger F 7+ 2-5 Flick'em Up! F/Thm 7+ 2-10 13 Clues F 8+ 2-6 Bang! The Dice Game F 8+ 3-8 Battleship: Pirates of the Caribbean F 8+ 2 Bedpans + Broomsticks F -
Ce Rêve Est Devenu Réalité !
Vous venez de trouver une règle mise en ligne par un collectionneur qui, depuis 1998, partage sa collection de jeux de société et sa passion sur Internet. Imaginez que vous puissiez accéder, jour et nuit, à cette collection, que vous puissiez ouvrir et utiliser tous ces jeux. Ce rêve est devenu réalité ! Chantal et François vous accueillent à Sologny (Saône-et- Loire), au cœur du Val Lamartinien, entre Mâcon et Cluny, à 1h de Lyon ou Châlon-sur-Saône, 1h30 de Roanne ou Dijon, 2h de Genève, Grenoble ou Annecy et 4h de Paris (2h en TGV). L'Escale à jeux est un gîte ludique, réunissant un meublé de tourisme modulable de 2 à 15 personnes et une ludothèque de plus de 7 000 jeux de société. Au total, 320 m² pour jouer, ripailler et dormir. http://escaleajeux.fr 09 72 30 41 42 06 60 35 28 54 [email protected] L Y N G K Deutsch ................................................... 3 English .................................................... 9 Français ................................................ 15 Italiano .................................................. 21 Nederlands ............................................ 27 Kris Burm Español ................................................. 33 G I P F Polski ..................................................... 39 L Y N G K Français 15 Tout est une question de réseautage… Un épilogue : le septième jeu du GIPF project. Pour 2 joueurs. Bien que le GIPF project devait initialement être constitué de 6 jeux, LYNGK est le septième titre dans la série et présente une synthèse A CONTENU - 1 plateau de jeu de tout le projet. Alors que - 3 pièces blanches tachetées (réf. GIPF) - 9 pièces ivoires (réf. TZAAR) GIPF demeure l’épicentre - 9 pièces bleues (réf. ZÈRTZ) - 9 pièces rouges (réf. -
Vampiers 10 Minuten Kraak 1000 Bommen & Granaten!
1 Nacht Weerwolven en waaghalzen 1 Nacht Weerwolven en waaghalzen: vampiers 10 minuten kraak 1000 Bommen & Granaten! 111 Ants 12 Gangsters 30 Seconds 30 Seconds everyday life 30 Seconds junior 30 Seconds uitbreiding 3D Bamboo Puzzles alle soorten 5 Dice small 5211 Azul 7 Wonders 7 Wonders Armada 7 Wonders Cities 7 Wonders Duel 7 Wonders Duel Agora NL 7 Wonders Duel Pantheon 7 Wonders Leaders 7ate9 8 Bit Box a Game of Cat and Mouth a Game of Thrones Boardgame ENG A Game of Thrones: Catan Abalone travel Adventure by book: de schatzoekers van de Kuala-Archipel Adventure by book: Gevangenen! Adventure by book: Jouw Pretpark! Adventure by book: Ridders Adventure by book: Sherlock Holmes Adventure by book: Sherlock jong talent van Baker street Adventure games - Het gevang Adventure games - Monochrome ink Aeon's end After dinner Games Agricola Agricola de lage landen Agricola familie editie Alhambra Alkmaar puzzel 1000 stukjes Alkmaar zijn er nog vragen Alkmaars Geuzenbord Altiplano Amerigo Amul Aquadukt Arcadia Quest Archimede's Challenge puzzle Architecten van het Westelijk koninkrijk Architecten van het Westelijk koninkrijk - ambachtslieden Arkham horror 3rd edition Autobingo Axis & Allies 1941 Axis & Allies 1942 2nd edition Azul Azul - de Ramen van Sintra Azul - Kristal mozaïek expansie Azul zomerpaviljoen Babuschka Backgammon 23 cm Backgammon 38 cm Backgammon 46 cm Backgammon magnitisch 23x17 Backgammon reis-etui Bad Bones Bananagrams Bang! Het dobbelspel Bang! Het dobbelspel - Old Saloon Bang! Het dobbelspel - Undeath or alive Basari Battle -
Towers Rules
Towers A two-player board game by Dale Emery OBJECT The object of the game is to build and own towers with the most floors. A tower is a stack of one or more floors. You build a new tower by moving an existing tower on top of another existing tower. You own each tower that has your color floor on top. When you own a tower, you own all of the floors in the tower, regardless of color. GAME MATERIALS 64 Floors—32 black and 32 white (or any two distinct colors). Floors are flat, stackable pieces of uniform shape and size. Checkers or poker chips work well. 1 Game Board represents the downtown area of a small city, arranged in an 8x8 grid of squares, each representing one city block. Each block is large enough to hold a tower comfortably. A chess board or checkers board works well, though the squares need not alternate colors. PREPARATION Determine who plays each color. One player—called Black—plays the black towers. The other player—called White—plays the white towers. Place the floors on the downtown grid, one floor per block, alternating colors (in a checkerboard pattern). Each block now has a tower that is one floor high. PLAY Players alternate turns. Black plays first. On each turn you build a tower, then demolish any towers that become isolated from the tallest tower (see Demolition, below). Building a tower. To build a tower, move one of your towers onto an existing tower. This builds a new, taller tower. Because a floor of your color is on top, you now own the new tower and all of the floors in it.