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Ultraman Hawaii’
Sex differences in pacing during `Ultraman Hawaii' Beat Knechtle1,2 and Pantelis T. Nikolaidis3 1 Gesundheitszentrum St. Gallen, St. Gallen, Switzerland 2 Institute of Primary Care, University of Zurich, Zurich, Switzerland 3 Exercise Physiology Laboratory, Nikaia, Greece ABSTRACT Background. To date, little is known for pacing in ultra-endurance athletes competing in a non-stop event and in a multi-stage event, and especially, about pacing in a multi-stage event with different disciplines during the stages. Therefore, the aim of the present study was to examine the effect of age, sex and calendar year on triathlon performance and variation of performance by events (i.e., swimming, cycling 1, cycling 2 and running) in `Ultraman Hawaii' held between 1983 and 2015. Methods. Within each sex, participants were grouped in quartiles (i.e., Q1, Q2, Q3 and Q4) with Q1 being the fastest (i.e., lowest overall time) and Q4 the slowest (i.e., highest overall time). To compare performance among events (i.e., swimming, cycling 1, cycling 2 and running), race time in each event was converted in z score and this value was used for further analysis. Results. A between-within subjects ANOVA showed a large sex × event (p D 0:015, η2 D 0:014) and a medium performance group × event interaction (p D 0:001, η2 D 0:012). No main effect of event on performance was observed (p D 0:174, η2 D 0:007). With regard to the sex × event interaction, three female performance groups (i.e., Q2, Q3 and Q4) increased race time from swimming to cycling 1, whereas only one male performance group (Q4) revealed a similar trend. -
A Unified Platform for Big Trajectory Data Management and Analytics
UlTraMan: A Unified Platform for Big Trajectory Data Management and Analytics Xin Ding∗;y Lu Chenz Yunjun Gao∗;y Christian S. Jensenz Hujun Bao∗;y ∗State Key Laboratory of CAD&CG, Zhejiang University, Hangzhou, China yCollege of Computer Science, Zhejiang University, Hangzhou, China zDepartment of Computer Science, Aalborg University, Aalborg, Denmark fdingxin@, gaoyj@, [email protected] fluchen, [email protected] ABSTRACT also in real-world applications. As an example, DiDi, the Massive trajectory data is being generated by GPS-equipped largest ride-sharing company in China, utilizes trajectory devices, such as cars and mobile phones, which is used in- data to provide services such as travel time prediction, de- creasingly in transportation, location-based services, and mand forecasting, and carpool scheduling [6]. The explosive urban computing. As a result, a variety of methods have increase in data volumes and the rapid proliferation of new been proposed for trajectory data management and ana- data analysis methods expose three shortcomings of tradi- lytics. However, traditional systems and methods are usu- tional trajectory data management platforms. ally designed for very specific data management or analyt- First, in real-life applications, trajectory data is collected ics needs, which forces users to stitch together heteroge- at a rapid pace. For instance, the Daisy Lab at Aalborg neous systems to analyze trajectory data in an inefficient University currently receives some 100 million points per manner. Targeting the overall data pipeline of big trajec- day from about 40,000 vehicles in Denmark. Consequently, tory data management and analytics, we present a unified traditional centralized systems [13, 23, 35] are or will be platform, termed as UlTraMan. -
Lijst 556 Euro-DCD
€ DCD CODES!!!! LIJST: FAX/MODEM/E-MAIL: 25 jul 2021 PREVIEWS DISK: 27 jul 2021 [email protected] voor Nieuws, Aanbiedingen en Nabestellingen KIJK OP WWW.PEPCOMICS.NL PEP COMICS SLUITINGSDATUM: DCD WETH. DEN OUDESTRAAT 10 FAX: 25 juli 5706 ST HELMOND ONLINE: 25 juli TEL +31 (0)492-472760 UITLEVERING: (€) FAX +31 (0)492-472761 september/oktober #556 ********************************** DCD0060 [M] Image Firsts Monstress #1 2.57 b *** DIAMOND COMIC DISTR. ******* DCD0061 [M] Saga TPB Vol.01 12.89 b ********************************** DCD0062 [M] Saga TPB Vol.02 19.34 b DCD0063 [M] Saga TPB Vol.03 19.34 b DCD SALES TOOLS page 026 DCD0064 [M] Saga TPB Vol.04 19.34 b DCD0001 Previews September 2021 #396 5.45 i DCD0065 [M] Saga TPB Vol.05 19.34 b DCD0002 Marvel Previews S EXTRA Vol.05 #15 1.58 b DCD0066 [M] Saga TPB Vol.06 19.34 b DCD0003 Previews September 2021 Custo #396 0.86 i DCD0067 [M] Saga TPB Vol.07 19.34 b DCD0004 Previews Sept 2021 Cust EXTRA #396 1.72 i DCD0068 [M] Saga TPB Vol.08 19.34 b DCD0006 Previews Sep 2021 Retai EXTRA #396 2.62 b DCD0069 [M] Saga TPB Vol.09 19.34 b DCD0007 Game Trade Magazine #259 0.00 E DCD0070 [M] Mom Mother Of Madness (3) #3 6.44 b DCD0008 Game Trade Magazine EXTRA #259 0.58 E DCD0071 Blackbird TPB Vol.01 21.92 b IMAGE COMICS page 042 DCD0072 Skyward My Low G Life TPB Vol.01 12.89 b DCD0009 [M] Primordial A Sorrentino (6) #1 5.15 b DCD0073 Skyward Here There Be D TPB Vol.02 21.92 b DCD0010 [M] Primordial B Ward (6) #1 5.15 b DCD0074 Skyward Fix The World TPB Vol.03 21.92 b DCD0011 [M] Primordial C Nguyen -
Quarterly Earnings Supplementary Explanatory Materials for the Nine Month Ended December 31, 2016
February 2, 2017 FIELDS CORPORATION Quarterly Earnings Supplementary Explanatory Materials for the Nine Month Ended December 31, 2016 1. Main initiatives in IP [Ultraman Series] The Ultraman Series marks its 50th anniversary in 2016. To mark the milestone for the series that features a hero loved by three generations in Japan, cross-media action will be organized in collaboration with business partners in Japan and overseas. ■Domestic Jul. 2016 Vol. 8 of “ULTRAMAN,” the HERO’s comic book published (Comics) Dec. 2016 Vol. 9 of “ULTRAMAN,” the HERO’s comic book published (Comics) ‐Cumulative total of 2.4 million copies sold Jul. 2016 TV series “Ultraman Orb” started (Visuals) ‐Saturday at 9:00 am, on affiliated to TV Tokyo © 円谷プロ Dec. 2016 “ULTRAMAN ORB THE ORIGIN SAGA” distribution started (Visuals) ‐Amazon Prime Vide original Jul. 2016 “Ultraman Festival 2016” held (Live action event) Dec. 2016 “ULTRA HEROES EXPO 2017 ” held (Live action event) Sep. 2016 “ULTRA HEROES THE LIVE ACROBATTLE CHRONICLE” (Live action event) Osaka event Dec. 2016 “ULTRA HEROES THE LIVE ACROBATTLE CHRONICLE” (Live action event) Nagoya event Jan. 2017 “ULTRA HEROES THE LIVE ACROBATTLE CHRONICLE” (Live action event) Tokyo event Jun. 2016 “A MAN of ULTRA” participants: 65 companies (Licensing) ‐Japan Brand Licensing Grand Prix winner of “Licensing of the Year at the Character and Brand of the Year” Jul. 2016 “Ultraman×MONSTER STRIKE by mixi Inc.” collaboration organized (Licensing) Jun. 2016 “Pachislot ALIEN BALTAN” launched (PS) < Future plans > Mar. 2017 “Ultraman Orb” the movie scheduled to release (Visuals) ■Overseas Jul. 2016 “Ultraman Orb” series distribution started (Visuals) ‐Global (excluding Asia): Crunchyroll ‐China: iQIYI, LeTV, Tencent and Youku, Sohu Nov. -
(Revised0507)JAPAN BOOTH 2013 Cannes FIX
CONTENTS INTRODUCTION Contents Introduction 1 Introduction Japan Booth is organized by JETRO/UNIJAPAN with the support from Agency for Cultural Affairs (Government of Japan). 2 Geneon Universal Entertainment Japan, LLC 3 Gold View Co., Ltd. 4 Happening Star Project JETRO, or the Japan External Trade Organization, is UNIJAPAN is a non-profit organization established 5 MODE FILMS INC. a government-related organization that works to pro- in 1957 by the Japanese film industry under the mote mutual trade and investment between Japan and auspice of the Government of Japan for the purpose 6 Nikkatsu Co. the rest of the world. of promoting Japanese cinema abroad. Initially named 7 Office Walker Inc. Originally established in 1958 to promote Japanese ex- ‘Association for the Diffusion of Japanese Film Abroad’ 8 Omgact Entertainment LLC ports abroad, JETRO’s core focus in the 21st century (UniJapan Film), in 2005 it joined hands with the has shifted toward promoting foreign direct investment organizer of Tokyo International Film Festival (TIFF), to 9 Open Sesame Co., Ltd. into Japan and helping small to medium-sized Japa- form a combined, new organization. 10 Production I.G nese firms maximize their global business potential. 11 SDP Inc. 12 Sedic International Inc. 13 Showgate Inc. 14 Tsuburaya Productions Co., Ltd. Category Action Drama Comedy Horror / Suspense Documentary Animation Screening schedule Day Starting Time Length of the Film Title Place 1 Geneon Universal Entertainment Japan, LLC Gold View Co., Ltd. The Chasing World: The Origin Belladonna Of Sadness AD 3000. 1 in 20 has the family name "SATO" in Japan. The A story about a young and beautiful woman, who has lived a life 150th king implements a horrific policy to reduce the number of of hardships. -
BANDAI NAMCO Holdings Inc
BANDAI NAMCO Holdings Inc. Notice of the Fifteenth Ordinary General Meeting of Shareholders to be held on June 22, 2020 An English translation of the original notice in Japanese DISCLAIMER The following is an English translation of the Japanese original “Notice of the Fifteenth Ordinary General Meeting of Shareholders of BANDAI NAMCO Holdings Inc.” which meeting is to be held on June 22, 2020. The Company provides this translation for your reference and convenience only and does not guarantee its accuracy or otherwise. In the event of any discrepancies, the Japanese original notice shall prevail. These documents have been prepared solely in accordance with Japanese law and are offered here for informational purposes only. In particular, please note that the financial statements included in the following translation have been prepared in accordance with Japanese GAAP. * The English version of this Notice of the Fifteenth Ordinary General Meeting of Shareholders reflects the revisions announced in “Notice Regarding Partial Revision to the Notice of the Fifteenth Ordinary General Meeting of Shareholders” (in Japanese only) released on June 1, 2020 and June 10, 2020. 1 Securities code: 7832 June 5, 2020 5-37-8 Shiba, Minato-ku, Tokyo BANDAI NAMCO Holdings Inc. Mitsuaki Taguchi President and Representative Director Dear Shareholders, NOTICE OF THE FIFTEENTH ORDINARY GENERAL MEETING OF SHAREHOLDERS We would like to inform you that the Fifteenth Ordinary General Meeting of Shareholders of BANDAI NAMCO Holdings Inc. (“the Company”) will be held as set forth below. Although we will hold the General Meeting of Shareholders while being as thorough as possible in taking measures to prevent infection, for this fiscal year, we encourage you to exercise your voting rights in writing or via the Internet in advance instead of attending the meeting in order to prevent the spread of COVID-19. -
PRESS DAILY SCHEDULE As of 2016/10/25
10/25[TUE] PRESS DAILY SCHEDULE As of 2016/10/25 TOHO Cinemas Roppongi/EX Theater/Academy Hills 49F Tower Hall Press Starting Ending NO. Section Title Venue Event Sign-in Guests (Tentative) Contact Info. Time Time Time SHOCHIKU Kiwamu Sato TOHO CINEMAS Yuzo Asahara(Director), YESUNG(SUPER JUNIOR/Actor), Nozomi 1 Special Screenings My Korean Teacher Stage Appearance 13:40 14:08 14:28 +81 3 5550 1623 ROPPONGI SC2 Sasaki(Actress) [email protected] TOHO CINEMAS Michele Placido(Director/Screenplay), Ottavia Piccolo(Actress), TIFF Public Relations Group 2 Competition 7 Minutes Q&A 15:30 16:01 16:31 ROPPONGI SC3 Ambra Angiolini(Actress) +81 3 6226 3012 Roppongi Academyhills 49 TIFF Public Relations Group 3 ― Press pass pick up ― ― 10:00 18:00 Please check our press release for details. Auditorium +81 3 6226 3012 Opening/Closing Event Press Starting Ending NO. Title Venue Event Sign-in Guests (Tentative) Contact Info. Time Time Time 1 Opening Red Capet Roppongi Hills Arena Red Carpet Please check our press release for details. 2 Opening Ceremony EX Theatre Roppongi Ceremony Please check our press release for details. TIFF Public Relations Group Roppongi Academyhills 49 3 Opening Ceremony on broadcast for press Live Event 13:00 15:00 19:00 Please check our press release for details. +81 3 6226 3012 Tower Hall AB Competition Jury TOHO Cinemas Roppongi 4 Press Conference 19:10 19:30 20:15 Please check our press release for details. Press Conference SC6 Japan Content Showcase Press Starting Ending NO. Title Event Sign-in Details Contact Info. -
& Ultraman Brothers
ULTRAMAN MEBIUS & ULTRAMAN BROTHERS The lunar surface, 20 years ago: An intense battle rages between When the aliens launch their combined attack, the gigantic multi-tentacled monster U-Killer Saurus and four of the even Ultraman Mebius cannot defeat them. Can Ultraman Brothers; Ultraman, Ultra Seven, Ultraman Ace and the Ultraman Brothers regain their powers to Ultraman Jack. Though the battle is four against one, this monster help Mebius fight the aliens? Will the aliens is so powerful it threatens to overwhelm even the combined might succeed in their plans to revive U-Killer Saurus, of the Ultraman Brothers! a monster so terrifying its power rivals even the united strength of the Ultraman Brothers? The creature escapes to Earth and the Ultraman Brothers follow. There is only one way to stop this monster. The four Ultraman Tsuburaya Productions celebrates the 40th Brothers must use the Final Cross Shield to trap the beast forever Anniversary of Ultraman with the return of the most below the waters of Japan’s Kobe Bay. Unfortunately, in using this popular characters from the show’s long history for weapon, the heroes lose their super powers and will spend the rest the ultimate Ultraman adventure! It’s non-stop of their lives as ordinary human beings. action as the series’ greatest heroes battle its most fearsome villains. The original actors who played the In the present day, the young rookie Ultraman Mebius now protects human forms of the Ultraman Brothers reunite in a the Earth. Unknown to Ultraman Mebius, a group of evil aliens have spectacular tribute to one of the world’s longest arrived in Kobe with plans to release the monster U-Killer Saurus running science fiction adventure series. -
1608529146136-2.Pdf
THE ANIME ECOLOGY This page intentionally left blank THE ANIME A GENEALOGY ECOLOGY OF TELEVISION, ANIMATION, THOMAS AND GAME MEDIA LAMARRE University of Minnesota Press Minneapolis | London Copyright 2018 by Thomas Lamarre All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Published by the University of Minnesota Press 111 Third Avenue South, Suite 290 Minneapolis, MN 55401– 2520 http://www.upress.umn.edu Printed in the United States of America on acid- free paper The University of Minnesota is an equal- opportunity educator and employer. 24 23 22 21 20 19 18 10 9 8 7 6 5 4 3 2 1 Library of Congress Cataloging-in-Publication Data Names: LaMarre, Thomas, author. Title: The anime ecology : a genealogy of television, animation, and game media / Thomas Lamarre. Description: Minneapolis : University of Minnesota Press, 2018. | Includes bibliographical references and index. Identifiers: LCCN 2017042800 | ISBN 978-1-5179-0450-0 (pb) | ISBN 978-1-5179-0449-4 (hc) Subjects: LCSH: Animated films—Japan—History and criticism. | Television programs— Social aspects. | Video games—Social aspects. | Cultural industries—Social aspects. | BISAC: PERFORMING ARTS / Animation. | SOCIAL SCIENCE / Popular Culture. Classification: LCC NC1766.J3 L34 2018 | DDC 791.43/340952–dc23 LC record available at https://lccn.loc.gov/2017042800 CONTENTS INTRODUCTION Television Animation and Infrastructure Ecology 1 PART I. THE SCREEN– BRAIN APPARATUS 1. Population Seizure 33 2. Neurosciences and Television 55 3. This Stuff Called Blink 77 4. -
Characters and Merchandising Rights
Characters and Merchandising Rights ©2010 Collaborator: Asuka GOMI Patent Attorney, SHIROKUMA PATENT Hiroyuki NAKAGAWA Patent Attorney, Nakagawa International Patent Office Junichiro TSUCHIYA Senior Manager, Licensing Department Rights Division, Kodansha Ltd. CONTENTS Page Introduction ............................................................. 1 Chapter 1 Rights Composing Merchandising Rights ......................... 3 (1) Overview ........................................................... 3 (a) No rights called merchandising rights in place ................ 3 (b) Power to attract customers (customer-attraction power) ......... 4 (c) Rights included within merchandising rights .................... 6 (2) Content of various rights .......................................... 7 (a) Copyrights ..................................................... 8 (b) Design Act .................................................... 14 (c) Trademark Act ................................................. 16 (d) Unfair Competition Prevention Act ............................. 18 Chapter 2 Character Goods and Merchandising Rights ..................... 20 (1) History of merchandising rights ................................... 20 (2) Economic significance of merchandising rights ..................... 21 (a) Merchandising rights in the content-business .................. 21 (b) Merchandising rights to the mascot logo related to goods ...... 22 (c) Merchandising rights to industrial products ................... 22 (3) Merchandising rights and the media-mix strategy................. -
Alternative Titles Index
VHD Index - 02 9/29/04 4:43 PM Page 715 Alternative Titles Index While it's true that we couldn't include every Asian cult flick in this slim little vol- ume—heck, there's dozens being dug out of vaults and slapped onto video as you read this—the one you're looking for just might be in here under a title you didn't know about. Most of these films have been released under more than one title, and while we've done our best to use the one that's most likely to be familiar, that doesn't guarantee you aren't trying to find Crippled Avengers and don't know we've got it as The Return of the 5 Deadly Venoms. And so, we've gathered as many alternative titles as we can find, including their original language title(s), and arranged them in alphabetical order in this index to help you out. Remember, English language articles ("a", "an", "the") are ignored in the sort, but foreign articles are NOT ignored. Hey, my Japanese is a little rusty, and some languages just don't have articles. A Fei Zheng Chuan Aau Chin Adventure of Gargan- Ai Shang Wo Ba An Zhan See Days of Being Wild See Running out of tuas See Gimme Gimme See Running out of (1990) Time (1999) See War of the Gargan- (2001) Time (1999) tuas (1966) A Foo Aau Chin 2 Ai Yu Cheng An Zhan 2 See A Fighter’s Blues See Running out of Adventure of Shaolin See A War Named See Running out of (2000) Time 2 (2001) See Five Elements of Desire (2000) Time 2 (2001) Kung Fu (1978) A Gai Waak Ang Kwong Ang Aau Dut Air Battle of the Big See Project A (1983) Kwong Ying Ji Dut See The Longest Nite The Adventures of Cha- Monsters: Gamera vs. -
Ultraman at TYO Create a Powerful Ultramanwith the New Knowledge Tag
4 In the Vanguard of Creativity Ultraman at TYO Create a Powerful Ultramanwith the new knowledge tag TYO Inc. 2-21-7 Kami-Osaki, Shinagawa-ku, Tokyo 141-0021, Japan http://group.tyo.jp/ New Face JASDAQ Stock Code: 4358 ● TSUBURAYA PRODUCTIONS CO., LTD. ● ZEO Corporation In the vanguard of creativity ● Light Work Co., Ltd. ● Great Works AB ● dwarf Inc. ● LUDENS CO., LTD. The world of craftsmanship ● TYO Productions Inc. ©Tsuburaya Productions that brings happiness to creator and viewer alike A Transformed Management Strategy Interview 2008 New Face ● Theoria Communications Inc. TYO Creative Business City ● COM Co., Ltd. ● 1st Avenue Inc. ● Haxen International Inc. Motivating the spirit of ● DOGA KOBO Inc. creativity for the next TYO Management Strategy Interview 2007 ―Interview with new directors― TYO Fifteen talented men that the next generation requires Creative Business City Town Block Planning Management Strategy Interview 2008 Know-how that capitalizes on change and operational capability with originality otivating the spirit of creativity for the next TYO Providing an “environment” where tal- business of rights management. ented creators can work at the highest TYO also is involved in new enterprises, level, TYO continues to produce excep- too, such establishing a game software tional content for every sector of the video sales company and becoming involved business. TYO has now established an with the Tsuburaya Productions. There are overseas presence in China and the West, 43 distinctive companies at present in this so there has been no change in its consis- group, which rang up consolidated sales of tent approach of responding to challenges. 18.9 billion yen in the year ended July 2007 TYO also has reorganized its corporate (a shortened 10-month accounting period).