Combat Styles

Martial arts are the defining point for a Street Fighter. It’s what makes him who he is, and what differentiates him from other Street Fighters that he faces. Every style teaches different techniques, moves, and philosophies. These differences are outlined in this chapter.

Choosing Martial Arts Styles

First Belt Rank characters choose one martial arts style that they will be studying. New styles can be selected every five levels thereafter (i.e., 5th, 10th, and 15th Belt Ranks); however, doing so means that the character forgoes on any additional in their old style and misses out on any benefits that the style may grant at more advanced levels.

Each martial arts style is presented with a brief history, a summary on its philosophies and teachings, and a short description of the basic techniques that the form emphasizes. Many martial arts share similar histories, but the write-ups that are included here only describe the part of history that is pertinent to the style.

Each entry for a martial arts style includes the following information that affects game play:

Prerequisites

Martial arts are often physically, or even mentally, demanding and require a certain level of physical prowess, strength, willpower, and/or endurance to master. These prerequisites must be met in order for a fighter to take this style.

Special Move Max

The Special Moves (See Chapter 8 for more information on Special Moves) that a fighter can take are limited by their martial arts style. Each style emphasizes different areas in training, so some techniques may be more limited than others. The Special Moves of a martial arts style are divided into the following categories:

Speed: Focuses on techniques that incorporate movement to help fighters cover distances quicker. Power: Focuses on overcoming the opponent through the force of the attack. Defend: Focuses on reacting to or protecting oneself from the opponent’s attacks. : Focuses on training and channeling one’s fighting into a palpable force.

Each of these categories lists a maximum number of techniques that can be learned in a particular martial arts style. These types are defined by a Special Move’s Template (see p XX for more information on Special Move Templates).

When a character changes their martial arts style, they do not forget any Special Moves that they have already learned; however, their new style defines their new Special Move limits. If a fighter knows more of a specific type of Special Move than is allowed by their new style, then they do not gain the bonuses associated with the new style, and the highest Special Move maximum of the new style is reduced by one. For example, if a practitioner has two Soul Special Moves and switches to (which only allows one Soul Special Move), he or she does not gain the bonuses from Boxing, and the number of Power Special Moves allowed is reduced to four.

Bonuses

Every martial arts style provides special bonuses to skills, saving throws, or combat abilities as a fighter’s experience increases. Any skill that have bonuses granted by the style become class skills for the fighter, if they are not class skills already.

All bonuses listed are for novice practitioners of a particular martial arts style. Bonuses for advanced study of a martial arts will be detailed in the upcoming Street Fighter Encyclopedia.

Martial Arts Style

Aikido

History: Aikido, as it is known today, is a relatively new martial art, honed and developed by who began teaching it in the early 1920s. Aikido owes its origin to several different combat forms, but most notably from aikijutsu, a form of unarmed martial art used as a supplement to a samurai's repertoire of armed techniques, which may have originated as early as the mid-9th century. Aikido (also known as aikibudo, aikibujutsu, and aikinomichi in its earlier incarnations) has gained worldwide popularity since Ueshiba's time. With so many different dojos being formed, one may find that there are some slight variations to Master Ueshiba's original teachings from school to school, but the basic maneuvers are more or less the same all over.

Philosophy: Aikido comes from the words ai, which can be translated as “Harmony, ,” ki for “spirit,” and do, which means, “The way.” Loosely translated, this can mean “The Way of Spiritual Harmony” or “The Way of the Harmonizing Spirit.” Either way, the aiki part of the style’s name emphasizes the technique’s focus on being in harmony with an opponent’s attack, rather than attempting to resist it. The philosophies taught by each individual school may have diverged from the original tenets that were based strongly off of the Omotokyo (a new religion that is part neo- and part sociopolitical idealism), but the soul of Aikido remains unchanged: to aim for a peaceful resolution to conflict.

Technique: Aikido is more of a reactive than a proactive martial art. The aikidoka (a practitioner of Aikido) responds to an attacker’s movements, and in countering an attack, either moves with the force of the attack until it dissipates, or redirects the force of the attack by applying joint-locking techniques and throws. Some of the more advanced joint locks cause no pain at all, but utilize a gentle application of pressure against a joint to achieve a , while effectively immobilizing the attacker. With the notable exception of cases where an (the attacker) utilizes a so that the nage (the defender, sometimes called a tori) may demonstrate a technique, traditional schools rarely teach striking moves; no are done, and any hand strikes that do get used are more for distraction than destruction. Early training includes great emphasis on perfecting breakfalls and tumbling to protect the student from injury when practicing takedown techniques. Prerequisites: WIS 13 Special Move Max: Power 1 Speed 3 Defend 5 Soul 4 Bonuses: Novice Level: +2 Tumble +1 Knockdown

Ansatsuken

History: Goutetsu spent a lifetime developing the offense-centric form of martial arts known as Ansatsuken, which blends together various aspects of , Shotokan , Koppojutsu (a style specializing on breaking bones), and Tae Kwon Do. His ultimate killing technique, Shungokusatsu, gleaned from the culmination of his years of study and training, was taught to his disciples, most notably his sons, Akuma and Gouken. Gouken, however, did not pass this technique to his own students (the most famous of which are Ken and Ryu), believing instead that murder has no place within the art. There are only a small handful of martial artists known to have studied this style.

Philosophy: There are two prevailing schools of thought within the Ansatsuken dojo roster – one that follows the belief that to obtain true power, one must win the battle at all costs, even if it means condemning one’s own spirit to completely destroy the opponent; and the other that believes that one can overcome an opponent without killing him. It is thought that the less violent form may restrict its practitioners enough to make them weaker than those with a murderous intent.

Technique: Ansatsuken is better thought of as an amalgamation of fighting styles, utilizing the most effective moves to devastating effect. The most prevalent techniques are hard, linear strikes delivered through a balance of speed and power. The standard fighting is loose and relaxed, and the arms are held deceptively close to the body. However, the true strength of Ansatsuken is through its advanced teachings of Hadou (“Wave”), Shoryu (“Rising Dragon”), Tatsumaki (“Tornado”), and ultimately, Shungokusatsu (“Raging Demon”) techniques.

Prerequisites: DEX 13 Special Move Max: Power 3 Speed: 3 Defend: 2 Soul: 5 Bonuses: Novice Level: +1 Willpower saves

Boxing

History: Since the dawn of time, it is likely that Homo sapiens has often tried to settle disputes using its fists. It wasn't until the Romans came along that they got the idea of organizing the fisticuffs by putting rules on its use. They wrapped straps on the fighters’ hands and set the in an arena for others to watch it all happen. When the Roman Empire fell, organized boxing faded out of the historical eye for a few hundred years, only to have its modern roots pop back up again in England in the 1600s. Since then, many people have dedicated their lives to the study of pugilism, most following the nationally accepted rules set in prizefighting matches.

Philosophy: Street fighters who use boxing tend to develop their own rules so they can contend with the kickers and jumpers of the world, but maintain the spirit of letting their fists do the talking. There is no formal philosophy that is associated with boxing, though different trainers may impart various pearls of to their protégés as a way for them to adapt their life to the art or vice versa.

Technique: Boxing focuses on developing upper body strength, speed, and conditioning to withstand the brutal beating that one might expect to take while in a ring. Lower body training is mostly geared towards developing balance, , and endurance, as kicks will never be used legally in a boxing match. More refined techniques become more dependent on the boxer’s weight class, but generally their repertoire of attacks will consist primarily of to test and wear down the opponent’s defenses, feints to create openings, and heavy punches to exploit opportunities and vulnerabilities.

Prerequisites: DEX 13, CON 13 Special Move Max: Power 5 Speed 4 Defend 3 Soul 1 Bonuses: Novice Level: +1 to Fortitude saves based on physical injury

Brawling

History: It is difficult to identify a period in which brawling could have come about. Perhaps it could be said that brawling has the same roots as boxing, where fists were used when words failed. However, whereas boxing eventually developed into an organized sport, brawling continued on as a spontaneous, no-holds-barred “style” of combat that anyone could partake in. Brawling has since evolved from simple back-alley rumbles into a more refined street fighting technique. Because brawling has no formalized system, one brawler’s technique could be completely different from another’s technique, but their style would still be considered the same.

Philosophy: Brawling has no unified philosophy or teaching associated with it. Brawlers tend to develop their own thoughts and strategies on life and combat based on personal experiences. While there is no central tenet that defines brawling for what it is, this does not mean that a brawler cannot have a set of beliefs that guides their path.

Technique: Anything goes with brawling, and in addition to normal punches and kicks, one might also use his or her knees, elbows, and head. People who specialize in brawling make use of their surroundings, taking advantage of whatever they have available to them. Don’t expect there to be a formal school for brawlers. Just as they do with their philosophy, brawlers will develop their own technique or borrow a trick or two from someone else to suit their own style of fighting.

Prerequisites: None Special Move Max: Power 5 Speed: 3 Defend: 2 Soul: 2 Bonuses: Novice Level: +1 Intimidate Focus () or Weapon Focus (Club) feat.

Bushinryu Ninpo

History: The roots of Bushinryu Ninpo extend back to the Heian era of – well over 700 years ago. During a period of extreme intrigue, struggle, and revolts that extended all the way up to the Emperor, the mountainous tribes of northern Japan often found themselves at the of marauding bandits or politically motivated samurai. This was also a time of the collapse of the T'ang Dynasty of China, leading to a small influx of mercenaries and weary Chinese warriors fleeing the collapse of their empire and looking to find a new home. Between these foreign immigrants and some disenfranchised samurai looking to defend their people, a new form of martial arts was developed that blended the native and foreign styles, aimed at making the most of elevation and speed against a greater number of opponents. It wasn't until 300 years after its inception that it came to be known as Bushinryu Ninpo, when its first true master emerged. Today, the 38th Bushinryu Ninpo master presides over the school, though rumors abound that the 39th master will soon take over.

Philosophy: Over the years, the style has evolved with each new master, but the tenets of its use against evil intentions have never changed. Disciples of the Bushinryu Ninpo School are taught to actively oppose any force that goes against nature. These lessons are so deeply entrenched within the style, it is rumored that especially talented students are able to sense especially strong evil, such as those who have embraced Satsui no Hadou (“Murderous Intent”). Of particular note are the style’s roots, which have most likely led to the belief that one must become a shadow to defeat a shadow.

Technique: Bushinryu ninpo’s mixed origins are quite evident in the techniques that the practitioners employ. The loose, high stance that allows for swift movement, acrobatic leaps, and quick legwork suggests a basis in the northern Chinese Kung Fu styles, while the short, powerful punches that the style utilizes suggests where may have had their influence. The style relies heavily on speed and movement to move the fighter quickly in and out of melee range, though, perhaps surprisingly, the style does not use many distance attack tactics, if any at all. Prerequisites: DEX 13, WIS 13 Special Move Max: Power 3 Speed 5 Defend 2 Soul 2 Bonuses: Novice Level: +2 Tumble +2 Move Silently

Capoeira

History: Roughly 500 years ago, Portuguese slavers began transporting African natives to the New World to force them into working on plantations, especially in the regions of northern Brazil. It is widely assumed that these slaves are responsible for Capoeira, and while its exact origins are still contested, Capoeira’s unique style and movement do not exist anywhere else in the world, which suggests that its development occurred solely on Brazilian soil. Since the slaves’ Portuguese keepers forbade any sort of martial training, the practice was disguised as ritualistic or recreational dancing accompanied with music and rhythmic chanting. Any possible written record on the history of Capoeira was likely lost in the late 1880s to early 1890s when slavery was abolished in Brazil, and anything that even hinted at slavery was destroyed. Although drawn from its African heritage, its aesthetics are unique and it is the only surviving martial art native to the New World.

Philosophy: Traditional Capoeira does have some religious roots, as the used in its disguise were often songs that honored the fighters’ and their homeland. More important to the philosophy of Capoeira is the concept of axé (or aché), which describes a universal life force that permeates all things, not unlike Japanese ki or Chinese chi. For the capoeirista (a practitioner of Capoeira), axé represents harmony, luck, and positive energy, a force that is harnessed to energize and revitalize. This thought is the basis that helps make Capoeira a highly charged, energetic martial art.

Technique: The heart of Capoeira lies in the ginga, the traditional combat “stance” characterized by the rhythmic side-to-side steps that a capoeirista makes when prepped for battle. Beyond that, there are at least two major schools for Capoeira: Angolan and Regional. Angolan Capoeira is named after the Africans brought over from Angola to whom the creation of Capoeira is credited. This is the traditional form of Capoeira, which can be distinguished by its lower stances and attacks, and more twisted convolutions of the body. Regional Capoeira came about as the style became more popularized and spread out into international circles, most notably into the streets of New York. This style can be identified by a stance that is closer to standing, and a more dazzling array of acrobatic maneuvers. Both styles rely on powerful, sweeping movements that generate tremendous momentum that empowers their attacks. To maximize this effect, the use of wide, circular kicks are especially emphasized in training.

Prerequisites: DEX 13, CHA 13 Special Move Max: Power 1 Speed 5 Defend 4 Soul 3 Bonuses: Novice Level: +1 Balance +1 Tumble

Freestyle Martial Arts

History: The foundations of freestyle martial arts are not so much history as they are legends. Pieced together from anything from movies to books, or whatever else works for the fighter, a freestyle martial artist adopts whatever suits his or her personal style the best. Many of the more traditional martial arts could be said to have been developed initially as a freestyle martial art, by disciples who were either disillusioned by the styles that they originally studied or thought that they could do better. Those that succeeded developed their freestyle form into what would become an established martial art. Those that failed… worst case, they and their school were completely obliterated. A freestyle martial art is best considered a generic term that describes all the homebrewed, self-taught, mish-mash forms that are out there. To say that it is a unique martial art is not quite right, but to separate and categorize all the styles that it embodies would be an in futility.

Philosophy: Just as there can be many different styles covered by freestyle martial arts, there are also a host of thoughts and philosophies that encompasses their ideals. The freestyle martial artist could have an entire tome devoted to addressing all of the issues that the style embraces, or there could be no philosophy associated with it at all. Everything is dependent on the fighter.

Technique: Chances are that there are no techniques that are unique to whatever style the freelance martial artist has created. More often than not, there will be a technique or move that can be easily associated with another martial arts style, and quite often there could be techniques borrowed from several different styles at once. Perhaps the distinguishing feature of the freestyle martial art is that it has no distinguishing features.

Prerequisites: None Special Move Max: Power 3 Speed 4 Defend 3 Soul 3 Bonuses: Novice Level: Mimic Style – After observing an opponent’s Special Move, make an Intelligence check against a DC 20. Add a +1 to this check for each time you’ve seen this Special Move used in combat. If successful, for the remainder of this combat, you may use this special move in addition to others known.

Hung Gar

History: Hung Gar Kung Fu is perhaps the most prominent of the Southern styles of traditional . This style has a direct lineage to the first Shaolin temple in the province of Hunan, where the Bodhidharma Ta Mo (also known as Damo) taught the monks to improve their physical prowess and stamina so that they could endure prolonged . These started as exercises to improve health, but over time evolved into a form of self-defense training that they could use to protect themselves and their temple from bandits. This training included the development of techniques that emulated the movements of five animals: the Tiger, the Crane, the Dragon, the Snake, and the Leopard. After the destruction of the first Shaolin Temple at the hands of officials of the Ching regime, one of the more promising students of the time, Hung Hei Goon, was directed by the Abbott of the temple to establish a school in Kwangtung. He incorporated his own specialization of the Tiger style and techniques of the White Crane style that he learned from his wife to form the basis, and blended the five animal styles of the Shaolin and precepts of the five elements to round it out. He taught this style of Kung Fu under the name Hung Gar ("Hung family"), to mask its immediate relationship with the Hunan Temple, and it evolved into a style all its own over time.

Philosophy: Though the style owes its to the Shaolin temples, it does not delve particularly deeply into the Buddhist chan (known as zen in Japanese) teachings that Shaolin was renowned for. More important to the style are how the five animals and elements blend together and with one another. The Dragon is as the Earth, simultaneously strong and supple, hard and soft. The Snake is as the Water, normally fluid and flowing, but capable of changing with the environment. The Tiger is as the Fire, fearsome, powerful, and explosive. The Leopard is as the Metal, sharp and focused, using its mass to generate power through momentum, like a or an axe. The Crane is as the Wood, the balance of the other animals and elements. The relationship between the animals and the elements operate on a hierarchy, which a Hung Gar practitioner can utilize to conquer an enemy.

Technique: Most of Hung Gar’s moves and techniques are fashioned after the movement and mannerisms of the animals and elements that they are named after. For instance, the tiger claw fist shapes the hand into a claw useful for grabbing, tearing, and rending into an enemy, while the snake fist is used for precise strikes into pressure points, nerves, and muscle. Each of the moves for the five animals and elements can be mixed and matched to create techniques most suitable for a given situation. As a Southern Kung Fu form, Hung Gar places greater emphasis on stable stances and powerful upper body techniques.

Prerequisites: DEX 13, WIS 13 Special Move Max: Power 3 Speed 4 Defend 3 Soul 3 Bonus: Novice Level: +1 Concentration +1 Jump

Jeet Kune Do (JKD)

History: This style was originally known as Jun Fan Kung Fu named after its creator, Bruce Lee (Jun Fan was his Chinese name), before he refined the techniques to a point that he felt it necessary to give it the more descriptive name (“Way of the Intercepting Fist”). At the start of his martial arts career, Bruce Lee studied Kung Fu. However, as he grew more knowledgeable in the fighting arts, he began to formulate his own thoughts and philosophies on combat, and he began to incorporate these into new techniques and strategies. Bruce Lee did not have the opportunity to open many schools (he had opened his third school around the time his movie career peaked, which forced its eventual closure), so his death in 1973 threw the schools into disarray, as neither a successor to the style nor acknowledgement of those who had the right to pass the knowledge of JKD down had ever been named. Today, JKD schools can be found all over, though many are just as likely to be a result of people taking advantage of Bruce Lee’s fame and the popularity of his art as they are to be a legitimate school. These imitation schools have little, if anything, to do with Jeet Kune Do as Lee envisioned it.

Philosophy: “Jeet Kune Do is training and discipline toward the ultimate in combat. The ultimate reality is simple, direct, and free. A true Jeet Kune Do man never opposes force or gives way completely. He is pliable as a spring and complements his opponent's strength. He uses his opponent's technique to create his own. You should respond to any circumstance without prearrangement; your action should be as fast as a shadow adapting to a moving object.” – Bruce Lee.

After a debilitating injury forced Bruce Lee to give up the physical practice of martial arts, he focused his energies into developing the mental and philosophical aspects. He recorded his thoughts about Jeet Kune Do, refined over several years of development, into several thick notebooks, which have since been compiled and published.

Technique: Jeet Kune Do’s technique is to utilize any maneuver, as long as the practitioner reaches his goal quickly and efficiently. The Jun Fan Jeet Kune Do school dedicates itself to learning and teaching JKD concepts and techniques exactly as Bruce Lee himself had taught it, with little or no variation. This school can be characterized by a simple stance leading with the student’s dominant hand, simple techniques with little or no wasted movement, and low kicks. Other Jeet Kune Do schools have taken Lee’s philosophies on adaptation and continual refinement of techniques to heart, and teach versions of Jeet Kune Do that might have little resemblance to Bruce Lee’s style. These techniques are more difficult to categorize, as they vary from school to school.

Prerequisites: WIS 13 Special Move Max: Power 3 Speed 3 Defend 4 Soul 2 Bonuses: Novice Level: +2 Sense Motive

Judo

History: Dr. Jingoro Kano created modern Judo by taking his vast experiences from , which he learned from several different masters, and unifying the various techniques. He culled what he felt were the most energy efficient techniques from each of the different Jujutsu schools, and founded the Kodokan (the first at the Eishoji Temple in 1882 in order to teach his own do to others. For the next 56 years, Dr. Kano would continue to promote Judo throughout Japan, and eventually into international circles as well, personally traveling to Europe and America several times to demonstrate the art. As Judo became more popularized in Western countries, Judo slowly began to evolve into more of a sport than “the way,” though whether or not Western influence had a part in that is difficult to say.

Philosophy: The Ju in both Judo and Jujitsu are the same, and can be translated as “soft” or “gentle,” and many of the teachings of Judo do emphasize this. There are two key tenets that judoka (practitioners of Judo) are expected to adhere to: Seiryoku Zenyo (the maximization of efficiency in both mind and body) and Jita Kyoei (the principle of mutual success and benefit). These two ideals embody the fundamental teachings of Judo. Seiryoku Zenyo teaches that the judoka should not exert too much of his or her own effort to defeat the opponent, but rather that the opponent’s energy should be used against them. Jita Kyoei shares the belief that in order for a society to succeed, everyone must contribute to it and share in the benefits, but not advance at the expense of others. Judo students were expected to conduct themselves in an exemplary manner in their contributions to society and not bring shame to the school.

Technique: Although Judo contains techniques similar to that of Jujutsu, its emphasis is placed on three primary categories of techniques: Nage Waza (“throwing”), Katame Waza (“groundwork”), and Waza (“vital point striking”). Each of these categories is further broken down into smaller subcategories. Under throwing techniques are Tachi Waza (“standing”) and Sutemi Waza (“”). Groundwork is broken down into Osaekomi Waza (“holds”), Shime Waza (“strangulation”), and Kansetsu Waza (“joint locking”). Strikes are divided into Ude Ate (“upper limb”) and Ashi Ate (“lower limb”) techniques, which can utilize hands, elbows, fingers, knees, and feet equally as striking surfaces. Each subcategory is further divided into individual sets of techniques, which cover the gamut of Judo’s teachings. Advanced students are also expected to learn Kappo (“resuscitation techniques”)… just in case.

Prerequisites: WIS 13, INT 13 Special Move Max: Power 1 Speed 3 Defend 5 Soul 3 Bonuses: Novice Level: Improved Grapple feat

Jujutsu

History: When the samurai first developed an unarmed fighting technique, it was a grappling form known as Yoroi Kumiuchi, or “armor-clad grappling,” designed specifically around bushi (“warriors”) who were expected to wear kikou (“armor”) into battle. As the study of unarmed combat techniques developed, many different ryu (“schools”) were formed under various samurai masters who formulated their own ideals into specific unarmed styles and used the schools to teach them. Many of the modern Japanese martial arts are branches of these schools, though it is believed that Jujutsu is actually a combination of several different schools. Before Jujutsu became known by that name, these unarmed styles were also known as Torite, Kogusoku, Yawara, Kenpo, , Hobaku, and Kumiuchi, among many other aliases. It was some time in the mid-1700s or 1800s when many of these unarmed techniques were eventually classified under a single name, Jujutsu.

Philosophy: Jujutsu is developed from so many different schools and styles from the past, that it is difficult to identify unifying tenets for the style. The wisdom an instructor imparts on his students is dependant on his own training, which could be fundamentally different from those of another sensei. Many modern Jujutsu schools teach the style as a form of practical self-defense, where students are taught confidence and the proper mindset in addition to combat techniques to get themselves and their loved ones out of a potentially dangerous situation (many schools will emphasize that violence is the absolute last resort in the art of self-defense).

Technique: Like its differing philosophical beliefs, Jujutsu’s techniques are widely varied. Most schools are a complete fighting system, containing strikes, kicks, throws, joint locks, and strangulation holds. There may be similarities to many techniques, but there is enough variation that each school can be distinguishable from another. However, there is one all-encompassing principal that Jujutsu embodies, and that is the basis for its name. The Ju in Jujutsu suggests that the style’s techniques are “soft” or “gentle,” that is to say that they emphasize more internal, circular techniques as opposed to the hard, straight strikes that many forms of Karate utilize. This in no way implies that the techniques themselves are any less brutal, as many of its moves are just as debilitating as any bone-crushing blow can be. This is a legacy of unarmed, or lightly armed, samurai who were forced to face off against more heavily armed opponents, where they had to utilize their grappling style to pacify their foe. It would have been suicidal to rush in at the swordsman directly, so Jujutsu was developed to often employ circular techniques to counter the linear strikes of a weapon to defeat the enemy.

Prerequisites: WIS 13 Special Move Max: Power 3 Speed 4 Defend 5 Soul 1 Bonuses: Novice Level: +1 Disarm +1 Knockdown

Kenpo (Also Kempo)

History: Kenpo's roots are hard to down exactly, but according to legend, trace back to when Buddhist monks first began combining physical discipline with meditation – sometime around 525 B.C.. In the 18th century, a senior member of the Mitose Clan of Japan learned the teachings of the Chinese Shaolin Temples. He in turned passed the knowledge of this art down to his descendents. In 1940, James Mitose began to publicly teach this art, with the assistance of William Chow. One of the students from that dojo, Ed Parker, went on to develop the art into the Kenpo known and practiced today.

Philosophy: Being derived from the teachings of the Chinese Buddhists, Kenpo still retains a focus on achieving mastery of oneself. By mastering oneself, one becomes in tune to the world itself and one step closer down the path of enlightenment. Achieving harmony of the mind and body also leads to adaptability, which is something the art itself seems to mirror. While best known for its aspects in self- defense, Kenpo is not shy about incorporating offense when the flow of battle calls for it.

Technique: Modern Kenpo is known for its approach to self-defense. It is known for its fast and powerful striking, as well as powerful kicking and vertical grappling. There are many different schools and approaches to these techniques, and the differences in the schools show through the varying paths advanced students take.

Prerequisites: None Special Move Max: Power 3 Speed 4 Defend 3 Soul 3 Bonuses: Novice Level: +1 Defense +1 Sleight of Hand

Muay Thai

History: Derived from the older Thai fighting art Krabi Krabong, was used by Thai soldiers as their unarmed fighting art. Traditionally utilizing knees, elbows, low-line kicking, clinching, and various breaking techniques, Muay Thai fighters are well known throughout Southeast Asia for their ferocity and fighting prowess.

Philosophy: Muay Thai was originally developed with the intention of transforming the human body into a weapon when needed. Whether it developed as the Thai people claimed their land or once they started defending it, at its heart it was developed for personal combat on the battlefield. While modern Muay Thai is practiced in a much more safe fashion through the regulations of modern sports, and their have been some fundamental changes in technique that have occurred because of those changes, the ancient fighting spirit that is part of its origins still shows through in its technique.

Technique: Muay Thai is a very rigorous art, transforming the body in many aspects. It focuses on a series of hard kicks, using the feet and knees for devastating strikes while learning to use the shins to defend against counter-attacks. The forearms are also used for , while the fists and elbows are used for fast and accurate tools to smash or crush an exposed target. There are some techniques for grappling within in Muay Thai as well, but the techniques which generally see the most use and are the best known are its powerful leg strikes.

Prerequisites: DEX 13, CON 13 Special Move Max: Power 5 Speed 4 Defend 2 Soul 2 Bonus: Novice Level: +1 Initiative

Shotokan Karate

History: “Shoto-Kan” was the name of the first karate dojo in Japan. The people who practice Shotokan in Japan usually refer to their art as “Karate.” In Western nations, “Shotokan Karate” refers to more advanced schools of training that develop pre-existing knowledge of Karate into a refined combat form.

Philosophy: Karate had its roots far back in Buddhist as well, brought to Okinawa by the Chinese during the centuries of cultural exchange. However, it was adapted away from the standard goal of enlightenment through harmony of body and soul into a way for peasants and samurai alike to add to their repertoire of defensive and offensive capabilities. Signs of its desire for balance are still evident in the stylistic movements, though the move from circular to linear techniques shows where Shotokon began focusing on combat.

Technique: Shotokan Karate, like the other branches of Karate, has a mix of kicks, punches, and grappling moves. Shotokan has been characterized by its strong stances and linear but powerful techniques. It focuses less on the conditioning and supplementary exercises found in its counterparts, focusing more on a good offense as its best defense.

Prerequisites: STR 13 Special Move Max: Power 4 Speed 3 Defend 3 Soul 2 Bonus: Novice Level: +1 Style Bonus to Damage

Southern Mantis

History: Southern Mantis is a form of what most would consider Kung Fu, and its true roots are therefore somewhat difficult to ascribe. However, its roots also started with the Buddhist monks and their distribution of the methods of physical training to aid meditation from 520 B.C. Southern Mantis was most likely derived from the many styles of Wu Shu that became categorized during the Tang and Song Dynasties of China (618 to 1279 A.D.). According to the legends of some branches of Southern Mantis style, monks developed it after capturing and studying a mantis, having been impressed by its ability to capture and devour insects so efficiently and its lack of fear for humans.

Philosophy: Southern Mantis is another form of martial arts that moved away from its roots of harmony of mind and body to follow the more militaristic styling of Wu Shu. It was developed to deliver maximum damage to an opponent. Legend attributes that the style was so aggressive and damaging that the monks were unwilling to teach it widely, and therefore employed it only in the defense of their monasteries.

Technique: Unlike the northern schools, Southern Mantis rarely emphasizes one type of technique; the well-known mantis fist is employed, but so are numerous other trapping and controlling maneuvers. The typical closed fist of other styles is absent from the southern sect, abandoned for the mantis fist, which concentrates all of the striking force through a single finger. Stances are low to moderate, but firmly anchored to the ground. There is tremendous use of the knees, elbows, and low, powerful kicks. There are few feints or distraction strikes; everything is designed for 100% power output, and thus, potentially lethal.

Prerequisites: STR 13, DEX 13 Special Move Max: Power 4 Speed 5 Defend 2 Soul 2 Bonus: Novice Level: +3 Knowledge ()

Special Forces Martial Arts Includes Ninjutsu, (Israeli), and Systema (Russian) History: A blend of several fighting styles, this is a direct application of techniques designed to quickly immobilize or kill an opponent when are unavailable, sometimes with a minimum of noise.

Philosophy: The philosophy of any Special Forces training is fairly simple; warfare. For any military branch, it was developed to make sure the operative or soldier knows how to defend himself or herself and take out an opponent efficiently, quickly, and/or silently. The precise philosophy and development depends on which particular military style, but all of them teach the student how to be a weapon, rather than rely on one.

Technique: The techniques of Special Forces training is usually an amalgam of ancient traditions, street brawling, and quick and effective techniques that have sprung up around the needs to defend oneself against opponents with high-powered weaponry. Speed is almost always an element, and it’s rare that any kind of stylistic or overly complicated displays survive, instead being stripped down to their most efficient and powerful forms.

Prerequisites: Military Occupation or Knowledge (Military) +5 Special Move Max: Power 4 Speed 2 Defend 3 Soul 3 Bonus: Novice Level: +1 Style Bonus to Damage

Sumo

History: The first written record of dates to 8th century Japan, but there is evidence it existed even before that. Sumo was a sport derived for Shinto festivals to entertain and appease the kami (), and many of the traditions that became part of the fabric of the sport came from Shinto symbols and traditions. The sport was originally a no-holds-barred competition, but as it evolved and became a permanent part of the Japanese culture, the competition began to mature and rules were set from. During the Nobunaga period of Japan (16th century), the first circular ring was drawn to contain the movement of the competitors. After that, more and more of the traditions that are recognizable from modern-day Sumo – like the aprons worn by the fighters and many of the pre-fight purification – came to be permanent parts of the sport.

Philosophy: Sumo is a of symbolism and competition. Many of the modern aspects of Sumo derive from the Shinto symbols of purification – such as the sand that covers the clay of the dohyo (ring) where the fight takes place, which is itself a symbol of purity in the Shinto religion. Because of its spiritual roots, Sumo fighters (called rikishi) tend to treat their sport and their training with great reverence. So long as an opponent shows respect to the rikishi and his traditions, he can expect the same in return. Many a street fighter has learned that just because a rikishi's art is dedicated to removing their opponent from the ring doesn't mean they can't teach a disrespectful punk about combat.

Technique: The only object of sumo is to force your opponent out of the dohyo, or to make any part of the body (excluding the soles of the feet) touch the playing surface. Some moves are not allowed in the traditional Sumo ring – combatants cannot pull hair, attack the eyes, or strike with a closed fist – to make injuries in the ring rarer. Aside from that, there are no other restrictions on the moves a rikishi can use, though pushing, tripping, slapping, and a variety of throws are the common techniques. The primary technique, however, is to find a way to break the opponent's concentration. Most agree that Sumo is ultimately a battle of wills, and the winner is determined before the first move is even made while the opponents size each other before engaging in combat.

Prerequisites: STR 13, CON 13 Special Move Max: Power 3 Speed 3 Defend 5 Soul 2 Bonus: Novice Level: +1 Initiative +1 to Charisma checks when dealing with someone socially for the first time.

Tae Kwan Do (Also )

History: Tae Kwan Do, "the Way of Foot and Fist," is based on ancient Korean methods of self-defense. Scholars have established it to be one of the oldest forms of martial art in the world, though it has undergone several name changes through the millennia. It was created as a way for the people to be able to defend themselves and their land, and slowly became part of the fabric of the dynasties that ruled Korea. After the 50 years of Japanese occupation of Korea (ending in 1945) and even despite its division as a nation, Korean nationalism surged, spurring the creation of a national art in 1955. This art combined the many styles of the original kwans (ways or styles) practiced in the divided country (with the exception of , which had its school dissolved by the Korean government) into the art we call Tae Kwan Do.

Philosophy: Tae Kwan Do's many forms all started as a way to train people and soldiers to be able to defend themselves and carry the battle to an enemy no matter their armament. Through three different kingdoms, various influences altered specific styles of the kwans that were practiced. However, the modern version is an amalgam of all of these styles, creating a balanced form for offense or defense, and emphasizing self-discipline and fitness.

Technique: The primary technique of Tae Kwan Do is the , but hand techniques are widely employed. It is considered to be very powerful, though the style is fairly linear. Flexibility is greatly emphasized in the modern style, as well as the sport aspect of the art.

Prerequisites: None Special Move Max: Power 4 Speed 3 Defend 3 Soul 3 Bonuses: Novice Level: +1 Streetwise +1 Survival

Tai Chi Chuan (Also Tai Ji Quan)

History: The various styles of Chuan are said to go back to a single creator – Chen Wangding, a general of the latter years of the Chinese Ming Dynasty. When the Ming Dynasty fell, Chen Wangding returned to the village of Chen and created seven forms of boxing, though only two of the styles have survived to the present. This art was originally only taught to members of the Chen clan, but during the early 19th century, an outsider named Yang Luzhan was accepted as a student. From Yang Luzhan, many others came to know the art and add their modifications, but the heart of the art is traced back to Chen Wangding's original forms.

Philosophy: Tai Chi Chuan is an internal martial art, a physically applied aspect of the Chinese science of Yin and Yang, or the nature of opposites. It is a fighting style that was developed after generations of scientific study in the martial arts, and is still developing today. The term "Tai Chi" itself refers to the interplay between Yin and Yang, and "Chuan" literally means "fist."

Technique: Tai Chi Chuan's roots are easily seen. Training first focuses on repetition of a single move, then learning to flow from one form to the next smoothly. Students learn to practice the moves at very slow speeds, perfecting each move at a reduced pace; in combat, Tai Chi Chuan moves at speeds comparable to other styles. Its repertoire covers kicks, punches, throws, and weapons, with many the various branches emphasizing particular forms over others. Most agree that the key is paying attention to proper body mechanics behind the moves and forms, and learning how to move the body properly; knowing how to control stepping, shifting of the weight, centering one's gravity, etc. Complete physical relaxation is the core of all the Tai Chi Chuan styles.

Prerequisites: CHA 13, DEX 13 Special Move Max: Power 2 Speed 3 Defend 3 Soul 4 Bonuses: Novice Level: +2 Tumble +2 Balance

Wrestling, Greco-Roman

History: has likely been with humanity as long as there have been fights over food or shelter. It has been traced back over several millennia, surfacing in depictions on reliefs as far back as Babylonian and early Egyptian times. In Ancient Greece, Wrestling became a celebrated form of martial practice and competitive entertainment, securing it a place in legend as it became part of the Olympic games. The first recorded Olympic Wrestling match occurred in the Olympics in 708 B.C., and it became the supreme contest of physical prowess. Because of its martial roots, the Greek form of Wrestling was a very brutal and punishing contest. Later, when the ancient Romans began to incorporate it into their culture, they borrowed heavily from Greek Wrestling but eliminated that brutality to make it more of a sport. Through the spread of Roman culture, the Greco-Roman style spread to many other parts of the world. It disappeared from the historical view for a time during the Dark Ages, but has seen a resurgence when the Olympics were resurrected in the modern day.

Philosophy: The Greeks originally considered wrestling not as a sport but as a martial art, a skill learned by soldiers to make them more lethal on the battlefield. The Roman influence pared down some of the more violent aspects of the style, making it something that could be a sport and would be less likely to permanently injure or kill the participants. While other influences have likely seeped their way into what we consider the classic Greco-Roman style, it still today more about competition and sport than its original, brutal beginnings.

Technique: Greco-Roman Wrestling is a very aggressive style centering only on the upper body – the use of legs is forbidden. The goal of the sport is to knock your opponent to the ground three times. To do this, Greco-Roman Wrestling teaches that a strong offense, primarily through pummeling your opponent, is the key to finding the openings you need to unbalance or your opponent.

Prerequisites: STR 13 CON 13 Special Move Max: Power 5 Speed 4 Defend 3 Soul 1 Bonuses: Novice Level: +1 Knockdown +2 Knowledge (History)

Wrestling, Professional

History: While the ancient form of Wrestling that the Greeks and Romans introduced to the world is still alive and once again part of the Olympic games, it represents only one of a great host of Wrestling forms that have risen and faded across the cultures of the world. Wrestling has been a popular sport among many civilizations across Europe and Asia and across the millennia, even being a sport that early American settlers found that they had in common with Native Americans. It was often a popular activity at special celebrations, country fairs, and in military exercises for both professional soldiers and militia. As the modern age came into being and entertainment and professional sports became a way to make a name or a living for oneself, Wrestling entered into its newest incarnation.

Philosophy: At its heart, Wrestling is about competition and physical prowess. However, with , a new flair is added. Instead of just fighting to best your opponent and claim victory, wrestlers started learning showmanship as well. Why just defeat your opponent when you could defeat him with a move that would thrill the audience as much as it left the other combatant dazed? Professional Wrestling has become as much about making sure the sport is exciting to watch as it is about the contest of brawn between two fighters.

Technique: Where modern Greco-Roman Wrestling is restricted to upper body attacks, grabs, and holds to take down an opponent without the use of your legs for anything other than leverage, Professional Wrestling has no such limitations. While the moves and goals of the wrestler vary by their nationality and the particular organization they are fighting in, all of them now tend to blend traditional Wrestling with a dash of acrobatics, trips, kicks, and other martial arts. If it’s allowed in their tournament rules and puts on a good show, you can expect that a professional wrestler has tried it.

Prerequisites: CON 13, CHA 13 Special Move Max: Power 4 Speed 5 Defend 3 Soul 1 Bonuses: Novice Level: +1 Knockdown +1 Perform (Acting)

Western Kick Boxing

History: During the mid-70s various American tournament Karate practitioners became frustrated with the limitations of the then rather primitive competitive scoring system. They wanted to find a system within which they could apply kicks and punches to the . Full-contact Karate, sometimes known as Western Kick Boxing, was born.

Philosophy: Western Kick Boxing was developed as a sport, and as such, aims more at the spirit of self-improvement and competition than the arts it was derived from, such as Muay Thai. The focus has shifted from militaristic to efficiency and accuracy. It emphasizes getting the student in shape and raising their physical endurance. The many registered competitions available inspire the students to better themselves and strive for higher achievements by providing a safer environment where injuries can be kept to a minimum.

Technique: Western Kick Boxing is a sport that's an amalgamation of several different styles, such as Muay Thai and (French Kick Boxing). As the name suggests, the primary focus is kicks and attacks. However, just as the arts originated from have them, punches and elbows are also incorporated. The techniques are keyed towards speed and accuracy, though power is still used to keep an opponent from being to provide adequate defense.

Prerequisites: DEX 13, STR 13 Special Move Max: Power 3 Speed 3 Defend 4 Soul 2 Bonuses: Novice Level: +1 Initiative +1 Style Bonus to Damage for Unarmed Attacks

White Crane Kung Fu

History: There are two primary forms of the White Crane style – the Tibetan style and the Chinese style, with many variations of the basic styles depending on the province or teachers that have kept the art alive. This are deals with the that was credits its creation to the lady Fang Chi- Niang. Fang Chi-Niang's father was a practitioner of Shaolin martial arts, and his daughter learned some of the skill from him. Legend has it that one day, when she was drying grain for their food stores, a crane descended and began to eat her family's food. She picked up a bamboo stick to fend it off with the techniques she'd learned from her father, and much to her surprise, the crane dodged her moves easily. She was so impressed by the crane's grace that she continued to practice against it on a daily basis, and from watching it, developed a new style of Kung Fu based on its speed and agility.

Philosophy: Because Fang Chi-Niang was a woman in an era of violence and war, where men were often larger and more physically powerful, she developed her style to take advantage of her speed and agility and vulnerable pressure points in her opponent. Her techniques were created for self-defense; simply avoiding the aggressors attacks through footwork and evasive body movement, then disabling the opponent with rapid strikes at vulnerable locations. As an off-shoot of Shaolin Kung Fu, White Crane also believes in the harmony of body and mind, and learning to achieve that through training and meditation.

Technique: Major characteristics of this system include wide-armed, wing-like movements that mimic a crane's, evasive footwork and maneuvering, and quick hand strikes using specifically trained, hardened finger combinations. While in its traditional form the White Crane system is considered impractical by some for modern use, it has undergone various modifications throughout the centuries, and it is today one of the major schools of Kung Fu.

Prerequisites: WIS 13, STR 13 Special Move Max: Power 3 Speed 3 Defend 4 Soul 3 Bonus: Novice Level: Balance +1 Concentration +1

Examples Julia chooses Tae Kwan Do for her fighter, Jean. With this style, she notes her Special Move Maximums, Power 4, Speed 3, Defend 3, and Soul 3, and adds the two bonuses to her current list of skills. She now has a Streetwise 3, and Survival 1, and Survival becomes a class skill.

Bosco, on the other hand, chooses Jujitsu for Sam. He meets the prerequisite requirement (Minimum Wisdom of 13), and notes that Jujitsu has the following Special Move Maximums: Power 3, Speed 4, Defend 5, and Soul 1. Jujitsu also grants him a +1 bonus to all of his Disarm and Knockdown tests.