Cred It S INTERFACE ZERO IS CREATED by WRITTEN AND
CREDITS CREDITS INTERFACE ZERO IS CREATED BY David Jarvis, Hal McLean, Matt Conklin Jr, and Patrick Smith WRITTEN AND DEVELOPED BY Aaron Davidson, Curtis and Sarah Lyon, David Jarvis, David Harriss, Darrin Drader, Hal McLean, James Cambias, Jason Blair, Jeff Ruiz, Joel Waalkens, Jonathan Thompson, John Dunn, Kenneth Spencer, Richard T. Balsley, Rob Weiland, Robin English-Bircher, Sean Bircher, Sean Huempfner COVER BY Vladimir Manyukhin GRAPHIC DESIGN Alida Saxon, David Jarvis, Karl Keesler LAYOUT David Jarvis, Thomas Shook ILLUSTRATIONS Adam Kuzcek Vladimir Manyukhin, Eduardo Brolo, Jason Walton, Tan Ho Sim, Sam Manley EDITING & PROOFING Aaron Davidson, Andreas Parducci, Aric Wieder Carinn Seabolt, David Harriss, Mable Friedman, Mathew Caron, Mike Zebrowski, Rasmus Hilander, Ron Blessing PLAY TESTERS Ashton Dickerson, James Domanico, Steven Domanico, Amanda Hughes, Matt Lyle, David Harriss, Sean Huempfner, Joel Waalkens VERY SPECIAL THANKS TO EVERYONE ON THE GUN METAL GAMES FORUMS FOR ALL OF YOUR FEEDBACK!! 1 2 CREDITS 3 4 CREDITS 5 FOREWORD As you read through this book, you’re going to realize Interface Zero 3.0 isn’t a traditional cyberpunk setting. It’s not all about raging against the “Big Bad” megacorporate machine because they are messing up the entire world. Nor is Interface Zero 3.0 just another grim and gritty “living on the edge and celebrating the fact that you survived another run on a corp” type of game. Sure, those elements are welcome, even mandatory in the world as it exists in 2095, but here’s the deal: We want Interface Zero 3.0 to be more than that. I want it to reflect (however abstractly) the world you see when you walk out your door, or browse the internet on your laptop, smart phone, or iPad.
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