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Theatre I Moderator: Jaclynn Jutting, M.F.A
2019 Belmont University Research Symposium Theatre I Moderator: Jaclynn Jutting, M.F.A. April 11, 2019 3:30 PM-5:00 PM Johnson Center 324 3:30 p.m. - 3:45 p.m. Accidentally Pioneering a Movement: How the Pioneer Players Sparked Political Reform Sami Hansen Faculty Advisor: James Al-Shamma, Ph.D. Theatre in the twenty-first century has been largely based on political and social reform, mirroring such movements as Black Lives Matter and Me Too. New topics and ideas are brought to life on various stages across the globe, as many artists challenge cultural and constitutional structures in their society. But how did protest theatre get started? As relates specifically to the feminist movement, political theatre on the topic of women’s rights can be traced back to an acting society called the Pioneer Players, which was made up of British men and women suffragettes in the early twentieth century. The passion and drive of its members contributed to its success: over the course of a decade, patrons and actors worked together to expose a rapidly changing society to a variety of genres and new ideas. In this presentation, I hope to prove that, in challenging traditional theatre, the Pioneer Players helped to pave the way for the avant garde, spur political reform, and promote uncensored theatre in Great Britain. Their efforts facilitated a transformation of the stage that established conditions under which political theatre could, and did, flourish. 3:45 p.m. - 4:00 p.m. Philip Glass: A Never-Ending Circular Staircase Joshua Kiev Faculty Advisor: James Al-Shamma, Ph.D. -
'House of Cards' Arrives As a Netflix Series
‘House of Cards’ Arrives as a Netflix Series - NYTimes.com http://www.nytimes.com/2013/01/20/arts/television/house-of-cards... January 18, 2013 By BRIAN STELTER EARLY in the new Netflix series “House of Cards” the narrator and card player Representative Francis Underwood, played by Kevin Spacey, looks straight into the camera and tells viewers: “Power is a lot like real estate. It’s all about location, location, location. The closer you are to the source, the higher your property value.” Underwood is speaking at a presidential inauguration, just outside the Capitol in Washington. As viewers observe the swearing-in he asks in a delicious Southern drawl, “Centuries from now, when people watch this footage, who will they see smiling just at the edge of the frame?” Then Underwood comes into frame again. He’s just a few rows away from the president. He gives the camera a casual wave. Underwood, having been spurned in his bid to become secretary of state, is on a quest for power that’s just as suspenseful as anything on television. But his story will unspool not on TV but on Netflix, the streaming video service that is investing hundreds of millions of dollars in original programming. Its plan for showing “House of Cards,” an adaptation of a 1990 BBC mini-series set in Parliament, will itself be a departure from the usual broadcast approach. On Feb. 1 all 13 episodes will be available at once, an acknowledgment that many of its subscribers like to watch shows in marathon sessions. Another 13 episodes are already in production. -
EYES and NARRATIVE PERSPECTIVES on STORY a Practice Led Exploration of the Use of Eyes and Eye Lines in Fiction Film
EYES AND NARRATIVE PERSPECTIVES ON STORY A Practice Led Exploration of the Use of Eyes and Eye Lines in Fiction Film Professor Erik Knudsen Abstract Eyes and eye lines are one of the key ways in which the perspective on a story is established in figurative narrative fiction cinema. As such, the eyes and the use of eyes by a performer needs as much creative and technical attention as shot composition, sound, production design and editing. Rather than thinking of the eyes of a performer as a subservient aspect of a projected performance, often driven by the dominance of dialogue- action delivery, this paper seeks to examine how, in fictional cinematic expression, eyes can be deployed to enhance an introspective and transcendent narrative perspective on a story. This exploration takes place through practice. In particular, during the creation of my latest feature film, The Raven On The Jetty (Erik Knudsen, UK 2014), in which I sought to explore how to enhance the relationship between eyes, eye lines and narrative perspective on story. In reflecting on these issues, I shall look at what is meant by narrative perspective and relate this not only to the performativity of a fiction film, but also to the relationship of this performativity to emotions and feelings. I shall then look at eyes: first looking at their behavioural importance, then at looking and seeing. I hope to show that we can think of eyes not merely as a part of an actor’s performance, but also as a window through which we can see a world whose presence is untouchable. -
Fleabag and Self-Reflexivity: Breaking-The-Fourth-Wall of a Woman’S Inner World
FLEABAG AND SELF-REFLEXIVITY: BREAKING-THE-FOURTH-WALL OF A WOMAN’S INNER WORLD Luis Rocha Antunes1 ABSTRACT This essay analyzes and describes the use of self-reflexivity in the series Fleabag (Phoebe Waller-Bridge, 2016-2019), showing that the televised series makes use of breaking-the-fourth-wall to create an ongoing relationship between the main character and the viewer. By testing the series' application of self-reflexivity against Jean-Marc Limoges' five criteria of fictional engagement, the essay explains why breaking-the- fourth-wall in Fleabag is not a mere comical device but an entire diegetic layer that shapes the viewer's perception of the character and their engagement with the story. Finally, this study offers a description of the concept of a personal live audience as a way to explain the dramatic importance of breaking-the-fourth-wall in the series, namely, how it impacts Waller-Bridge's performance as an actress, and it empowers her character. The overarching goal of the essay is to demonstrate the originality self- reflexivity in Fleabag and how breaking-the-fourth-wall helps to perceive the inner world of a character with a dimensionality that would be difficult to achieve without the use of self-reflexivity. Keywords: Breaking-the-fourth-wall; Self-Reflexivity; Fleabag; Personal Live Audience; FLEABAG E AUTO-REFLEXIVIDADE: QUEBRANDO A QUARTA PAREDE NO MUNDO INTERIOR DE UMA MULHER RESUMO Este estudo analisa e descreve o uso de auto-reflexividade na série Fleabag (Phoebe Waller-Bridge, 2016-2019), mostrando o uso que a série faz da quebra da quarta parede de forma a criar um relacionamento contínuo estabelecido entre a personagem principal e o espectador. -
Justifying “Improbable Fictions”: Metatheatricality in Shakespeare
ZHANG 1 Jingkang Zhang Prof. Turner English 117B December 11, 2019 Justifying “Improbable Fictions”: Metatheatricality in Shakespeare Metatheatre, the theatrical incarnation of the concept of self-reference which has infallibly intrigued generations of philosophers, claims a heavy presence in Shakespeare’s plays. By including theatrical elements in the characters’ speeches, a play introduces metatheatricality in the broader sense, whether specifically granting the characters with metadramatic awarenesses or not. Metatheatre is indeed one of the most powerful devices, in that its “meta” quality both inherits the charm of self-reference and opens up a whole new dimension of expressiveness denied to devices confined within “the fourth wall”, yet an unsettling one, for its employment forcibly extends the mirth, agony, reflections, or revelations of characters inside the play to every audience who might otherwise choose to remain a looker-on. Matetheatre is used, for example, when Fabian comments on the improbability of Malvolio’s complete falling for the prank: “If this were played upon a stage now, I could condemn it as an improbable fiction” (Twelfth Night, 3.4 115-16). Although Fabian probably only intends to express the unbelievability of the situation in the play, we, as the real audience in front of whom the scene is indeed “played upon a stage”, are invited to make our own evaluations. In other words, we are tempted ask ourselves, “having seen it presented to me, should I ‘condemn’ the play as an ‘improbable fiction’?” While the answer to this ZHANG 2 specific question may be subject to judgement of the individual audience, the example demonstrates the metatheatre’s extraordinary capability of engaging the audience. -
Ludic Dysnarrativa: How Can Fictional Inconsistency in Games Be Reduced? by Rory Keir Summerley
Ludic Dysnarrativa: How Can Fictional Inconsistency In Games Be Reduced? by Rory Keir Summerley A Thesis submitted in partial fulfilment of the requirements for the Degree of Doctor of Philosophy (PhD) at the University of the Arts London In Collaboration with Falmouth University December 2017 Abstract The experience of fictional inconsistencies in games is surprisingly common. The goal was to determine if solutions exist for this problem and if there are inherent limitations to games as a medium that make storytelling uncommonly difficult. Termed ‘ludic dysnarrativa’, this phenomenon can cause a loss of immersion in the fictional world of a game and lead to greater difficulty in intuitively understanding a game’s rules. Through close textual analysis of The Stanley Parable and other games, common trends are identified that lead a player to experience dysnarrativa. Contemporary cognitive theory is examined alongside how other media deal with fictional inconsistency to develop a model of how information (fictional and otherwise) is structured in media generally. After determining that gaps in information are largely the cause of a player feeling dysnarrativa, it is proposed that a game must encourage imaginative acts from the player to prevent these gaps being perceived. Thus a property of games, termed ‘imaginability’, was determined desirable for fictionally consistent game worlds. Many specific case studies are cited to refine a list of principles that serve as guidelines for achieving imaginability. To further refine these models and principles, multiplayer games such as Dungeons and Dragons were analysed specifically for how multiple players navigate fictional inconsistencies within them. While they operate very differently to most single-player games in terms of their fiction, multiplayer games still provide useful clarifications and principles for reducing fictional inconsistencies in all games. -
Arkham Asylum: a Serious House on Serious Earth
ARKHAM ASYLUM: A SERIOUS HOUSE ON SERIOUS EARTH Adapted to script by Pedro F. Lopez Jr. Based on the graphic novel by Grant Morrison & Dave McKean [email protected] FADE IN: TEXT: ‘But I don’t want to go among mad people’, Alice remarked. ‘Oh, you can’t help that,’ said the Cat, ‘We’re all mad here. I’m mad. You’re mad.” ‘How do you know I’m mad?’, Said Alice. ‘You must be’, said the Cat, ‘or you wouldn’t have come here.’ Lewis Carroll “Alice’s Adventures in Wonderland” Like a ghostly apparition, the TEXT withers away. FADE IN: EXT. ARKHAM HOUSE - ROOFTOP - 1901 We open with a shot of the moon, caught in between two back lit statues of ANUBIS. It’s stormy. The sky’s stressed. The puddles on the roof reflect a semi-circular window. Mirroring the moon. EXT. ARKHAM HOUSE - ESTABLISHING The mansion broods in Gothic silence. It’s uninviting. ARKHAM (V.O.) From the journals of Amadeus Arkham. We experience a long CROSS-FADE: INT. ARKHAM HOUSE - CORRIDOR A young BOY, Amadeus ARKHAM, walks through a large corridor carrying a tray of tea and food. He’s dwarfed by his shadow. ARKHAM (V.O.) In the years following my Father’s death, I think it’s true to say that the house became my whole world. He walks up the stairs. 2. ARKHAM (V.O.) During the long period of mother’s illness, the house often seemed so vast, so confidently real, that by comparison, I felt little more than a ghost, haunting its corridors scarcely aware that anything could exist beyond those melancholy walls. -
The Fourth Wall and the Third Space
The Fourth Wall And The Third Space By John Stevenson This material is made publicly available by the Centre for Playback Theatre and remains the intellectual property of its author. Centre for Playback Theatre www.playbackcentre.org THE FOURTH WALL AND THE THIRD SPACE By: John Stevenson Spring 1995 "Before I built a wall I'd ask to know What I was walling in or walling out, And to whom I was like to give offense. Something there is that doesn't love a wall, That wants it down. ... " Mending Wall, Robert Frost "In an age in which disbelief is profoundly prevalent, or if not disbelief, indifference to questions of belief, poetry and painting, and the arts in general, are, in their measure, a compensation for what has been lost. " The Necessary Angel, Wallace Stevens During the 1960's, when I was a theatre student, some very interesting work was taking place in the area of experimental theatre. This was a time in which an aesthetic of revolutionary freedom was implicit in the efforts of artists in America and much of Europe and a time in which the idea of community began to be valued in new ways. It was also a time in which traditional boundaries between art forms began to be challenged. Poets and painters, for instance, ventured into creative processes which were more performance and "happening" than literature and painting. * Important developments in the theatre of this time included attempts to create settings in which the "stage" and "auditorium" merged and in which the viewer became a full participant in the theatrical event. -
Stafford Township School District
Stafford Township School District Drama Curriculum Grade 5 & 6 Created 07/31/2017 Philosophy The curriculum is designed to introduce students to a complete theatrical experience. Students learn the history of the theater and become familiar with stage geography and terms associated with any theatrical production. The focus of the course is on participatory exercises, games, improvisations, vocal work and scene work to help students become aware of their physical, emotional, and vocal expression. Students become cognizant of their personal forms of expression and ways to channel and focus these through scripted work to create a character with organic and dynamic expression. Students’ appreciation of viewing theatrical productions is enhanced as they become aware of all necessary steps in mounting a play. Students are introduced to acting approach, which enables the development of acting technique and demonstration of self-expression through character. The course enables students to make informed critical and aesthetic judgments, create theater, practice public speaking and understand the historical and cultural influences of theater. 1 Unit: Intro to Theatre/Pantomime Duration: September Standards 1.1.2. C.3 Creative drama and storytelling use voice, movement, and facial expression to communicate emotions. Creating characters is an act of intention in which actors play themselves in an imaginary set of circumstances. 1.1.5.C.2 The actor’s physicality and vocal techniques have a direct relationship to character development. 1.3.2. C.2 Actors use voice and movement as tools for storytelling. 1.3.2.C.3 Voice and movement have broad ranges of expressive potential. 1.4.5.B.1 Identifying criteria for evaluating performances results in deeper understanding of art and art-making. -
Narrating Netflix
INTERAKTIVE DIGITALE MEDIER INSTITUT FOR KOMMUNI KATION RENDSBURGGADE 14 9000 AALBORG Narrating Netflix An Examination of the Narrative Structure of House of Cards and Netflix’s Position Within the Post-Network Era Lina Thierry Pedersen Master’s Thesis October 28 2016 Table of Contents Introduction 2 Methodology and Thesis Structure 3 Background 6 The Evolution of the American Television Serial 6 It’s Not TV, it’s HBO 7 The Rise of Netflix 8 Theoretical background 10 Post-Network Era 10 Complex TV 12 Beginnings 15 Characters 16 Comprehension 19 The Unreliable Narrator 21 The Dramatic Aside 24 Analysis 26 Welcome to Washington 26 Let’s be Frank 32 The Power of the Author 38 When Push Comes to Shove 40 Discussion 46 Netflix and Binge 46 Platform and Format 48 Netflix and House of Cards in the Post-Network Era 51 Conclusion 55 Works Cited 57 Introduction Throughout the past three decades, traditional television has undergone significant changes and large television productions such as HBO’s Game of Thrones (2011) has garnered great attention and success. Many big-profile directors and actors from the film industry has switched to the television industry, which has resulted in an increase of large productions, and Netflix’s House of Cards (2013) is a great example of this tendency. Director David Fincher, the man behind Se7en (1995), Fight Club (1997) and The Social Network (2010), joined forces with actor Kevin Spacey to create, what Spacey himself describes as “a sophisticated multi-layer story with complex characters who would reveal themselves over time” (Smith, 2013). -
Exploring Audience Reactions to Self-Reflexivity in Television Narratives
EXPLORING AUDIENCE RESPONSES TO SELF-REFLEXIVITY IN TELEVISION NARRATIVES A Dissertation presented to the Faculty of the Graduate School at the University of Missouri-Columbia In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy By STEPHEN PRICE JR Dr. Michael Porter, Dissertation Supervisor & Dr. Melissa Click, Dissertation Co-Supervisor APRIL 2011 © Copyright by Stephen Price Jr. 2011 All Rights Reserved The undersigned, appointed by the dean of the Graduate School, have examined the dissertation entitled EXPLORING AUDIENCE RESPONSES TO SELF-REFLEXIVITY IN TELEVISION NARRATIVES presented by Stephen Price Jr., a candidate for the degree of doctor of philosophy, And hereby certify that, in their opinion, it is worthy of acceptance. _________________________________________________________ Dr. Michael Porter _________________________________________________________ Dr. Melissa Click _________________________________________________________ Dr. Jennifer Stevens Aubrey _________________________________________________________ Dr. Roy Fox I dedicate this work to my wife, who was patient when I needed it and impatient when I needed it more. ACKNOWLEDGEMENTS I would like to start by thanking my advisor, Dr. Michael Porter, for his constant support. I could not have asked for a better advisor or mentor. Dr. Porter has taught me how to be a teacher, advisor, mentor, and colleague. I hope that I can look back at the end of my career with as much amazement as I feel looking at his. He has made, and will continue to make, an important impact on many, many lives, including my own. I would also like to thank Dr. Melissa Click, whose guidance through my dissertation, even when she was not officially on my committee, was essential. And I would like to thank Dr. -
Alireza Farahbakhsh (Corresponding Author)
1 5 Archive of SID 2020-2021 Alireza Farahbakhsh (Corresponding Author) 1 Associate Professor of English Language and Literature, University of Guilan, Rasht, Iran Ameneh Ebrahimpour 2 MA in English Language and Literature, University of Guilan, Rasht, Iran DOI: https://www.doi.org/10.34785/J014.2021.831 Article Type: Original Article Page Numbers: 69-84 Received: 14 July 2020 Accepted: 15 January 2021 The present article aims to analyze the notion of metatheatricality in Peter Shaffer’s Equus and to investigate the functions of such metatheatrical notions as self- reflexivity and fictionality in the overall structure and theme of the play. The central questions of this survey include: In what ways are typical metatheatrical techniques employed in Peter Shaffer’s Equus, and what are the structural and thematic functions of these elements? The present research shows that there are inner plays in the narrative structure of Equus, which are aligned with the characteristic features of metatheatricality as delineated by Richard Hornby in Drama, Metadrama, and Perception (1986). These plays within a play, which belong to the so-called “the inset type,” construct two sharply distinguishable structural layers. As metatheatrical plays within a play, they self-reflexively call attention to the fictional nature of the play as well as to the possibilities of narrative diversity. Equus breaks the fourth wall of the realistic drama when its lead character directly addresses the spectators, thereby getting them physically and mentally involved in the action. The spectators, as a result, step into the fictional world of the play and start to interact with the characters as the characters start to interact with them.