Wizard of Oz Pinball - Rules flowchart
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Wizard of Oz Pinball - Rules flowchart Scarecrow Rollover Collect Diploma (Throne room) Complete Character Rollover Throne room Tin Man Rollover Lock Ball 1 Collect Heart Complete Character Rollover Character Rollover / Ramp (3x) Complete EC Multiball Lion Rollover Lock Ball 2 Complete Character Rollover Collect Medal Start Multiball Complete WINGED MONKEY targets (by the bumpers) EMERALD CITY MULTIBALL Capture Dorothy All Jackpot shots MEGA Jackpot (Loop shot) SUPER Jackpot Complete Rescue MB Spell R-E-S-C-U-E Save Dorothy (Saucer shot) Shoot down Winkie (in Castle PF) Open door (bash drop down target door) Shoot Ramp Liquidate the Wicked Witch RESCUE MULTIBALL Shoot all lit shots Add up to 3 balls to MB Lock 1 ball behind Winkie Hit Witch Spell R-E-S-C-U-E (to (Lit SEARCH adds a ball) 2-ball Mode light SEARCH loop shot) WICKED WITCH Welcome to Munchkinland Start Munchkin Multiball Shoot Twister (ramp, when lock is not lit) Munchkin Multiball SOMEWHERE OVER THE RAINBOW Spin the house MUNCHKIN MODE Lollipop Lullaby Spell R-A-I-N-B-O-W 10 times Munchkin Frenzy Master Fireball Frenzy Collect 10 Jackpots Witch Attack FIREBALL FRENZY Start Haunted Forest Multiball Hit the Witch target x times Complete 3 Witch Attacks Play all 4 Haunted modes Witch hit Travel the Yellow Brick Road Advance 50 times Upper flipper Skill hit Advance Bonus X Plunge ball Big points (increments) Lit BALL letter SKILL SHOT Complete both lanes (to max of 10) Start Flipper Frenzy OZ Lanes Play all Crystal Ball Modes Lit OZ lane Haunted shots Quick Mystery Award Haunted Targets Rubber between spinner & bumpers relights Glinda GLINDA TARGET Haunted COLLECT Random Haunted Mode Spell H-A-U-N-T-E-D HAUNTED SCORING Haunted Holes (bumpers) When all other Haunted Bumpers Haunted modes are collected Bonus build Alternately yellow lit ramp or orbit Haunted MULTIBALL FOLLOW THE YELLOW BRICK ROAD Advance enough for Awards Lights out (2x scoring) Spell B-A-L-L Lights on (2x scoring) COLLECT Horse Shot Shoot CB by spinner Random Crystal Ball Mode (2 ball) CRYSTAL BALL (under RU flipper) Score points based on Colors Weak flippers (2x scoring) HORSE of a DIFFERENT COLOR Collect x lit horse shots No-hold flippers (2x scoring) When all other CB modes are collected Rainbow Hurry Flipper Frenzy (3x scoring) Left Inlane OZ Lanes Hurry Wizard Hurry Points collected when Lit Hurry shot is made (increments per shot made) Spell W-I-Z-A-R-D Big Mystery Awards Spinner Hurry HURRY BUILD OZ THRONE ROOM Throne Room (right hole) Right Inlane OZ lanes Hurry Winkie Hurry 2) Left orbit Bonus points & continue normal play Light 5 TNPLH Targets 4-stage sepia Mode 3) Crystal Ball THERE'S NO PLACE LIKE HOME 1) Ramp Left Outlane 4) Spell R-A-I-N-B-O-W 3) Throne room 2) Right orbit End of ball, when shot is not made in time Escape Elmira Continue normal play Timed ball Hit blinking shot(s) Complete TOTO targets save round (before time runs out) TOTO ESCAPE Credit: Jean-Paul de Win Right Outlane Escape Castle End of ball, when shot is not made in time.